blender/intern/cycles/kernel/svm
Brecht Van Lommel e6a84eb1b5 Cycles: add light falloff node, with quadratic/linear/constant falloff and a
smoothing factor to reduce high values near the light.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Light_Falloff

Note that this was already possible to do manually with the Ray Length, but
this adds a convenient node for it. This commit also makes the mapping node
min/max option work, fixing #31348.
2012-05-07 20:24:38 +00:00
..
bsdf_ashikhmin_velvet.h Cycles: 2011-11-10 14:32:16 +00:00
bsdf_diffuse.h Cycles: 2011-09-12 13:13:56 +00:00
bsdf_microfacet.h Cycles: fix nan's generated by glossy BSDF in some cases. 2012-04-06 16:08:14 +00:00
bsdf_oren_nayar.h Cycles: 2012-02-23 09:11:17 +00:00
bsdf_reflection.h Cycles: 2011-09-12 13:13:56 +00:00
bsdf_refraction.h Cycles: 2011-09-12 13:13:56 +00:00
bsdf_transparent.h Cycles: 2011-09-12 13:13:56 +00:00
bsdf_ward.h Cycles: 2011-09-12 13:13:56 +00:00
bsdf_westin.h Cycles: 2011-09-12 13:13:56 +00:00
bsdf.h
emissive.h Cycles: 2011-10-15 23:49:01 +00:00
svm_attribute.h
svm_brightness.h Fix #30004: cycles brightness/contrast node issues. The formula used did not work 2012-02-08 17:09:30 +00:00
svm_bsdf.h Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather it 2011-11-14 17:31:47 +00:00
svm_camera.h Fix #30966: cycles nan mesh vertices got set to (0, 0, 0), now remove them instead. 2012-04-16 08:35:21 +00:00
svm_checker.h Cycles: small tweak to checker texture, scale rather than add with epsilon, 2012-01-09 16:57:26 +00:00
svm_closure.h Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather it 2011-11-14 17:31:47 +00:00
svm_convert.h Cycles: 2011-08-28 13:55:59 +00:00
svm_displace.h Cycles: some steps to getting OpenCL backend to compile. 2011-05-20 12:26:01 +00:00
svm_fresnel.h Cycles: procedural texture nodes reorganization. This will break existing files 2011-11-06 21:05:58 +00:00
svm_gamma.h Cycles: remove a few usages of double, to fix opencl warnings. 2012-04-30 10:03:13 +00:00
svm_geometry.h
svm_gradient.h Cycles: 2011-11-08 14:10:33 +00:00
svm_hsv.h bugfix: [#29711] Cycles - HSV Node - Hue Change Bug 2011-12-29 05:40:48 +00:00
svm_image.h Cycles: support for environment texture "Mirror Ball" projection mode, next to 2012-03-08 19:52:58 +00:00
svm_invert.h Invert Color Cycles Node 2011-12-03 23:05:35 +00:00
svm_light_path.h Cycles: add light falloff node, with quadratic/linear/constant falloff and a 2012-05-07 20:24:38 +00:00
svm_magic.h Cycles: procedural texture nodes reorganization. This will break existing files 2011-11-06 21:05:58 +00:00
svm_mapping.h Cycles: add light falloff node, with quadratic/linear/constant falloff and a 2012-05-07 20:24:38 +00:00
svm_math.h Cycles: amd opencl compatibility fixes. 2011-08-10 14:26:51 +00:00
svm_mix.h HSV Color Node for Cycles 2011-12-02 16:57:37 +00:00
svm_musgrave.h Fix #29860: cycles musgrave scale input not working correct. 2012-01-12 17:13:56 +00:00
svm_noise.h Fix #30049: cycles noise texture producing nan values with some 2012-02-07 17:32:01 +00:00
svm_noisetex.h Cycles: procedural texture nodes reorganization. This will break existing files 2011-11-06 21:05:58 +00:00
svm_normal.h Fix #29715: cycles and glsl normal node not working correct. 2011-12-28 19:42:22 +00:00
svm_ramp.h Cycles: fix for ColorRamp node alpha output. 2012-03-26 13:21:43 +00:00
svm_sepcomb_rgb.h cycles separateRGB: fix for cuda kernel building. 2011-12-02 07:13:48 +00:00
svm_sky.h Cycles: some steps to getting OpenCL backend to compile. 2011-05-20 12:26:01 +00:00
svm_tex_coord.h Fix most of #31307: cycles panorama camera not working correct with speed 2012-05-07 10:53:09 +00:00
svm_texture.h code cleanup: white space, spelling & ';;' end of lines. 2012-02-25 16:04:03 +00:00
svm_types.h Cycles: add light falloff node, with quadratic/linear/constant falloff and a 2012-05-07 20:24:38 +00:00
svm_value.h
svm_voronoi.h Cycles: procedural texture nodes reorganization. This will break existing files 2011-11-06 21:05:58 +00:00
svm_wave.h Cycles: procedural texture nodes reorganization. This will break existing files 2011-11-06 21:05:58 +00:00
svm.h Cycles: add light falloff node, with quadratic/linear/constant falloff and a 2012-05-07 20:24:38 +00:00
volume.h Cycles: add some volume nodes, they don't actually do anything, this is just 2011-09-27 20:03:16 +00:00