not working reliable and flickering on various configurations, will try to find
out what these are, but for now probably better to have correct than fast drawing.
Hopefully last fix for path issues for this release
* The config folder should also be searched for in the 'local' path for local installations
(This code was already there, but removed in revision 30440)
* Turned off 'Front-Face Only' for all brushes, it needs more testing
* Added brush icons for other paint modes
* Moved 'tool' panel to bottom of all paint modes
* Moved 'appearance' panel to be next to bottom
* Moved brush selector panel to top of all modes
* Closed all panels except the brush selector panel
* Turned off X symmetry
Note: I think this will enable paint/sculpt in all files, even when user has turned it off, unless subversionfile is bumped to 6 and the comparison is changed to subversionfile < 6.
I'll leave that to somebody else who knows better when to change the subversionfile.
fix [#22920] Clicking folder icons doesn't work in File browser and append
* issue was that on windows stat requires the trailing slash removed, even with mingw.
(since we are after ahoy, putting this into extra #define, code cleanup will follow after release)
[#22905] Adding objects with a grid size of <1m results in a 0 size object
The problem here is that the return value of the function
ED_object_new_primitive_matrix is a float, not an int.
This come from an old revision, before the two dia and depth
multiplication was using the function (two call to the same
function). This was change to only call the functio one time
and store the value in the "scale" variable, but the scale
was declare as int, not float.
The setting for this (IMO it should really be on by default, for reasons I've outlined recently) was not exposed at all.
The setting that was shown was a new(?) option in 2.5 which dealt with Ctrl-MMB drag zoom.
Cutting effect strips (esp multicam) didn't free endstill tstripdata.
Doesn't sound like much of a problem, but those can get big on large
timelines. So every cut eating 3 MB of memory doesn't leave much room
for editing decisions :)
I've made most operators which change the current frame are now undoable. This has the following benefits:
- it brings these into line with simply changing the frame number directly
- as in this bug report, using the operator tweaking/redo capabilities was causing problems, as the lack of an undo for the frame change mean that changing the operator properties (in this case to do numeric input for transforms, which is a bit of a creative if inefficient use of the available tools) would cause the current frame to reset to the previous frame, making it seem impossible to tweak the operator settings
Notes:
- screen.frame_offset() operator has been left alone, since I expect that undo pushes on this one would be truly annoying while on the others it's probably ok/wanted. This is because with this operator, animators usually end up stepping through their animations vs one-off jumps/scrubbing-sessions
* Default icons can be selected from a menu
* Option to make a custom icon from a file is present but the UI is disabled because of a mysterious crash
* New startup.blend that has the appropriate icons selected
This was simply caused by the lookup hash-table not being updated to be aware of the new name. Now the hashes are updated, so the name lookups (used for UI drawing among other things) works ok again after renaming bones.
This closes (open) reports: 22882, 21801
and the closed/duplicate reports: 22067, 22670, 22384, 22665
faces. Only happens with scons/msvc and SSE enabled for raytracing. Why this
happens exactly I don't know, I've tried to look for errors in the code but
couldn't find any, the perlin noise code somehow is generating NaN values,
but it is getting sane inputs. I suspect this is due to the render module
being compiled with /arch:SSE and other parts not. For now I've made only
the render_raytrace module compile with SSE, which seems to solve the problem,
but is mostly a workaround.
* This file has the default filenames for the sculpt icons
* Note: This does not contain code to make sure that icons get installed to 2.52/datafiles/brushicons so they can be loaded properly
* First, try to load the file from the given filename. This is either absolute or relative to the current .blend
* If file is found using the given filename directly then look for the file in the datafiles/brushicons directory (local, user, or system).
* Note: This commit does not update the .blend to reference the default icons
* Note: This commit does not make sure that the build system copies the default icons to the 2.52/datafiles/brushicons directory