This commit also fixes the same issue in elastic deform
Reviewed By: jbakker
Maniphest Tasks: T70554
Differential Revision: https://developer.blender.org/D6014
This is pretty conservative. We do not show warnings for e.g. HD 4000 with the
latest drivers as they appear to be working mostly fine even if unsupported,
and there is nothing the user can do to improve things.
Ref T70520
Removes custom logic from buildbot's packing step.
This also removes icons/ folder, but CMake was already copying the
icons to the root of the install folder.
The CMAKE_SOURCES variable is not yet initialized when the buildbot
configuration is read. This is similar to the include of full release
configuration happening earlier in the file.
Users now can turn on in a viewport collections that are temporarily
hidden (eye) in the view layer.
Design task: T61327
As for the implementation, I had to decouple the visibility in the
depsgraph from the visibility in the view layer.
Also there is a "bug" that in a way was there before which is some
operators (e.g., writing a text inside of a text object, tab into edit
mode) run regardless of the visibility of the active object. The bug was
present already (with object type visibility restriction) in 2.80 so if
we decide to tackle it, can be done separately (I have a patch for it
though P1132).
Reviewed by: brecht (thank you)
Differential Revision: D5992
clang got a little to aggressive discarding unused variables
see D6012 for details.
Differential Revision: https://developer.blender.org/D6012
Reviewers: brecht, sergey, angavrilov
Walk Navigation was missing rotation keyframes on confirm (when animation
wasnt playing) after rB22bdd08dfd0.
Because for walk [in contrast to fly], the cursor is constantly warped
(WM_cursor_warp in walkEvent), we cant do something reasonable with
comparing mouse positions (to detect rotation) when mouse comes to rest.
Now remember if rotation changed at any time.
Also tweaked the insertion for location keyframes (which was always
happening even if the camera did not move), now checking the real dvec
(instead on relying on speed)
Reviewed By: dfelinto
Maniphest Tasks: T70585
Differential Revision: https://developer.blender.org/D6018
Found this while looking into T70463, solves the high spinning times
mentioned in T70463#791026.
Sounds logical that iterating over an array to modify a single property
is faster than doing it in threads. But strangely, doing it for both
nodes and its components is still faster in threads here.
Gives extra speedup with a file mentioned in the report.
Reviewed By: brecht, mont29
Differential Revision: https://developer.blender.org/D6017
This should fix most of the shrinkwrap artifacts when the preserve volume option is active. After this commit the default voxel remehser settings should not fail in the default cube.
Reviewed By: zeddb
Differential Revision: https://developer.blender.org/D6010
Fixing/working around another weakness of current RBW model... This is
not really nice, but it should work for now, and we cannot really do
anything else but that kind of monkey patching here anyway.
Only regions with alignment set should be toggle-able. If this is not
set, then the region is likely either a main region, or entirely hidden
by the user (not just collapsed).
Evaluation is not entirely cheap even in the case when there is nothing tagged
in the scene. This is because of all the calculation of pending operations,
cleating runtime flags and so on.
This commit makes it so time operation is tagged for update prior to early exit
check. Improves playback speed in a scene without anything animated.
Maniphest Tasks: T70463
Differential Revision: https://developer.blender.org/D6002