Brecht Van Lommel
2c592b0d96
Point Cache: allow baking external smoke caches. This needs to be cleaned up
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a bit, I couldn't fully understand how the External setting is supposed to
work to make further changes, but this should make it work at least.
2012-04-28 09:00:11 +00:00
Thomas Dinges
de923eba57
* UI fix for last commit, forgot to remove the plugin text strings.
2012-04-28 08:32:00 +00:00
Thomas Dinges
0281ff408d
Plugin system:
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* Remove RNA, Operator and UI for Texture and Sequence plugins.
Since 2.5x no effort has been done to bring that back, so there is simply no reason in keeping that code and the UI for that ;-)
* Low Level code still exists and is unchanged.
2012-04-28 08:27:09 +00:00
Campbell Barton
458600d692
don't have spaces in idnames, confuses py types:
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http://www.blender.org/documentation/blender_python_api_2_62_4/bpy.types.Whole%20Character.html
2012-04-26 18:07:15 +00:00
Thomas Dinges
3a94746169
2.6 Ocean Modifier UI:
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* Fix an alignment issue, column_flow layout apparently does not use the whole width, leaving a small gap on the right side. This should be fixed in the layout engine, but too close to release now.
2012-04-25 18:12:41 +00:00
Campbell Barton
c2ede58d68
fix [ #31083 ] "Hide Selected" through Menu Operation doesn't work well
2012-04-24 17:50:01 +00:00
Campbell Barton
6f1019e869
add inset and bridge to mesh specials menu (along side bevel) + typo fix.
2012-04-24 01:04:37 +00:00
Campbell Barton
7eaf3eb58e
fix [ #30937 ] Pose UI hack needed to be undone, alternate fix is needed.
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rather then assigning the enum, default to the active pose when the property isnt set.
2012-04-23 09:17:37 +00:00
Campbell Barton
1642e2888c
rename Mesh.uv_loop_layers --> uv_layers
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add filtering for document generator to support --partial bpy.types.SomeType
2012-04-22 23:51:50 +00:00
Daniel Genrich
21f6bac0a3
Fix [ #30954 ] Fluid obstacle checkbox has no effect
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Note: Supporting obstacles which can be enabled/disabled as animated propoerty is not likely to happen. So I marked this as "Won't fix"/TODO.
I also reverted last commit on this bug because it didn't work and disabled the property from UI to avoid confusion.
2012-04-21 22:09:09 +00:00
Campbell Barton
15eb3452ec
style cleanup: pep8, also quiet compiler warning.
2012-04-20 18:50:18 +00:00
Campbell Barton
3d851bfd5b
knife tool modifications
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from user freedback it seems there are 2 use cases, both valid.
* Select geometry and cut the selection in half (as 2.4x worked)
* Point-to-point define the faces to cut, dont cut through everything (only cut what you see).
With the second, since you are already selecting the edges to cut and snapping to them. only cutting the selecting is limiting/annoying.
Modifying these options while the knife tool runs doesn't work well, so expose under 2 keys, K, Shift-K.
2012-04-20 10:52:13 +00:00
Sergey Sharybin
6e40088604
Partial revert of rev45691: allow lightmap undo and add comment why redo was disabled
2012-04-16 14:27:22 +00:00
Campbell Barton
37a79f4727
fix [ #30972 ] Editmesh split by materials not working.
2012-04-16 13:49:04 +00:00
Sergey Sharybin
798385fa90
Fix #30968 : Lightmap Pack - no new image limit
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Disable operator register and redo flags because it might modify non-mesh
data when in edit mode. This doesn't work properly with current undo stack
design.
2012-04-16 11:54:28 +00:00
Campbell Barton
d9fa08e73d
rename wm.blenderplayer_start label from 'Start' to 'Start Game In Player', also made it check if the player is found before running.
2012-04-16 02:28:18 +00:00
Thomas Dinges
583957470c
UI:
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* Remove un-descriptive Tooltip from Cloth preset menu.
2012-04-15 21:10:14 +00:00
Thomas Dinges
5496e87eee
Fluid Simulation:
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* Replaced the hard coded viscosity presets with Python ones.
* Added version check, so older files load fine.
Loading new files into 2.62 also works fine.
2012-04-15 21:02:08 +00:00
Campbell Barton
bab7b47a71
code cleanup: minor edits, use function for getting console module.
2012-04-15 14:51:37 +00:00
Campbell Barton
20a37ba8f8
fix [ #30956 ] Unwrapping, Lightmap Pack broken
2012-04-15 14:14:15 +00:00
Benoit Bolsee
5f0c43d2c2
BGE bug #30515 : Sensor physics mode missing UI for use_actor option. This option tells whether the sensor object is only affected by objects that have the Actor option on or any object. The option was missing from the UI.
2012-04-15 11:47:08 +00:00
Campbell Barton
9a79bd38ad
don't constrain single edge extrude, annoying for retopo
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see: http://www.youtube.com/watch?v=5AzRpFfWR6k
request from ZanQdo, VenomGFX & Jonathan Williams.
For previous functionality Z, Shift+Z.
2012-04-14 05:09:23 +00:00
Bastien Montagne
20110e703e
Do not hide (gray out) lens/lock to object/lock to cursor options in Quad views (View panel)...
2012-04-13 15:21:26 +00:00
Sergey Sharybin
11d24cb58f
Fix own typo in previous commit for dupligroup offset
2012-04-13 12:51:26 +00:00
Sergey Sharybin
54e648d114
Move "From Cursor" operator which sets dupli group offset to own operator
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Previously it used to use cursor location from time when panel was drawn,
which in some cases lead to using previous cursor location instead of current.
2012-04-13 12:14:20 +00:00
Campbell Barton
1cf0358a33
bmesh todo: vertex dirtmap now working again.
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also renamed Polygon helper property from 'loops' to loop_indices
2012-04-13 08:41:30 +00:00
Campbell Barton
a8226cbcb2
code cleanup: mselect conversion when creating a bmesh from a bmesh was overly verbose.
2012-04-11 11:22:19 +00:00
Brecht Van Lommel
a52ba57b4d
Fix for recent commit that changed normal display buttons to use icons, the
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vertex/face icons were swapped.
2012-04-10 17:01:35 +00:00
Brecht Van Lommel
297fde9e5f
Fix #30892 : File > New is easy to hit accidentally, now it asks for confirmation.
2012-04-10 15:56:33 +00:00
Brecht Van Lommel
93e00af7e5
Fix #30850 : bevel tool only works on edges but tooltip indicated it worked on
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vertices too, fixed tooltip. Also add bevel to edge menu since it works edge
based.
2012-04-10 15:51:22 +00:00
Sergey Sharybin
4795f4b9ac
mango request: option to draw background in front of all objects in the viewport.
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Should be really handy for painting clean plates.
2012-04-10 14:59:06 +00:00
Campbell Barton
044b0ef2f2
use space more efficiently for normal mesh panel buttons (icons for face/vert normal)
2012-04-10 11:36:19 +00:00
Campbell Barton
7f8aaaf100
expose double limit used by auto-merge, addresses bug [ #30884 ]
2012-04-10 01:45:22 +00:00
Campbell Barton
8138d261cd
fix [ #30878 ] Lightmap Pack > New Image does not work
2012-04-10 00:56:38 +00:00
Thomas Dinges
b0b64b2d80
Particle System UI:
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* Negate label in the Vertex Groups panel was misleading to the string buttons, rather then the check boxes. Fixed it by having 2 columns.
Not ideal still, but better! :)
Issue reported by Tobias Kummer. Thanks!
2012-04-09 11:38:43 +00:00
Campbell Barton
01e55b6fc3
code cleanup: remove unused imports/defines + other redundant code.
2012-04-08 13:11:25 +00:00
Campbell Barton
4fc6ef1cf5
style cleanup: pep8 some C/style
2012-04-08 08:09:37 +00:00
Sergey Sharybin
c579625265
Fix for reconstruction menu which still was using set_floor operator instead of set_plane
2012-04-07 15:20:20 +00:00
Thomas Dinges
32c5b09192
Fix [ #30851 ] Mesh Editmode: Specials-menu lost "Subdivide smooth"
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* Subdivide Smooth was missing in the edit mode specials menu since B-Mesh merge.
2012-04-07 14:04:52 +00:00
Francisco De La Cruz
6482351ed9
Added Vertex Slide: Slides a vertex along a selected and connected edge (Shift+Ctrl+V)
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-
BMop: "vertslide vert=%e edge=%hfev distance_t=%f"
2012-04-07 03:15:20 +00:00
Campbell Barton
743a9c2e1d
some pedantic load time speedup by not loading modules (math and subprocess in this case)
2012-04-06 08:04:31 +00:00
Thomas Dinges
fe99e731c8
UI files:
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* Naming convention fixes and one if / elif fix.
2012-04-05 09:52:03 +00:00
Thomas Dinges
72ba2b8dd1
Readme and Release Log Links:
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* Update to 2.63
* Update readme with proper links to 2.6 Manual, remove Solaris OS (no official builds from our side).
2012-04-05 09:27:53 +00:00
Campbell Barton
2a54ef0442
there was no way to reset timing for absolute shape keys, add an operator to do so.
2012-04-05 06:10:15 +00:00
Campbell Barton
db562488d6
report [ #30814 ] Absolute Shape Keys not working in 2.6
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This report points out thet absolute shape keys are unusable.
The problem is there was no way to adjust the play time of a shape key (all absolte shape keys would start at frame zero with no way to change the speed).
Added an 'eval_time' property to the key block that works like the curve path evaluation time, so the time in the keyblock can be controlled.
2012-04-05 05:05:18 +00:00
Campbell Barton
fc257b1f71
fix [ #30817 ] Toolshelf delete vs X menu don't match? Bug/Inconsistancy?
2012-04-05 01:55:49 +00:00
Campbell Barton
c93c8bda3d
replace relative imports with absolute imports so scritps can be executed directly (live editing).
2012-04-04 14:39:52 +00:00
Bastien Montagne
b7c6327d1f
Fix [ #30665 ] UV-Editor: UV -> Copy Mirrored UV coords: mesh.faces_mirror_uv op now uses poly/loops (bmesh todo).
2012-04-03 17:19:58 +00:00
Campbell Barton
012fe4646c
avoid confusion with image 'Edit Externally' operator, disallow editing of packed images, resolves bug [ #30506 ].
2012-04-03 12:02:32 +00:00
Campbell Barton
d37d17019c
fix for vertex group blend - wasn't functional since the deform verts were being tken from a NULL array,
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also made some other improvements
- make it work in weight paint vert sel mode (some unused code for this was in the function).
- add factor slider.
- add to weight paint toolbar.
2012-04-03 02:16:27 +00:00