Commit Graph

805 Commits

Author SHA1 Message Date
Campbell Barton
6522880772 style cleanup: ghost/x11 2012-05-18 20:13:40 +00:00
Campbell Barton
3bbfbfe4b1 dont use sdl include when building headless 2012-05-11 14:17:49 +00:00
Mike Erwin
243304a623 ndof: restored support for older serial port 3D mice on Linux (R45951 broke it, oops) 2012-05-08 05:04:29 +00:00
Brecht Van Lommel
b613879f34 GHOST/Cocoa: revert tablet detection commit for continuous grab, apparently it is
already doing it and this change breaks something? Still it seems strange that it
is doing tablet stuff in this part of the code then.
2012-05-07 13:42:25 +00:00
Brecht Van Lommel
97df6dab2f GHOST/Cocoa: detect tablet event to disable continuous grab. Don't have tablet
to test it though, can someone with Mac + tablet confirm if continuous grab
gets automatically disabled when using the tablet?
2012-05-07 10:53:12 +00:00
Brecht Van Lommel
d7f214b581 Fix mac build error after ghost cocoa changes. 2012-05-06 22:36:51 +00:00
Campbell Barton
d5b96163f7 code cleanup: add getCursorGrabModeIsWarp(), makes the intent more clear where we check for mouse warping. 2012-05-06 15:59:57 +00:00
Campbell Barton
4504c66124 disable warping for tablet events (X11 only), added TODO's for OSX and win32. 2012-05-06 15:45:48 +00:00
Jason Wilkins
a0ce240de9 Renamed "fake" OpenGL identifiers.
Any identifier that looks like an OpenGL identifier, but isn't, causes a false alarm by the glreport.py tool.  Most of these were in comments so I just rephrased the comments.  There were a couple of static functions/macros that were easy enough to rename.  Only the glTexco and glIndex fields of the DMVertexAttribs struct was public and had non-local uses.
2012-05-04 11:50:11 +00:00
Campbell Barton
5fb53b6b30 patch [#31091] PVS-Studio Analysis Fixes
from Jason Wilkins (jwilkins)

left out openjpeg changes since this library needs updating.
2012-04-30 08:35:18 +00:00
Campbell Barton
b340f930ec style cleanup: changes to brace placement / newlines - for/while/if/switch 2012-04-28 06:31:57 +00:00
Mike Erwin
b12fd22791 ndof: avoid potential buffer overflow in libspnav 2012-04-25 01:24:29 +00:00
Antony Riakiotakis
4782522379 Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with slight modifications.
Thanks!
2012-04-24 12:57:58 +00:00
Antony Riakiotakis
8b476d0275 First MinGW-w64 support for cmake has been added. To test I recommend this build:
http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/ray_linn/GCC-4.7.0-with-ada/mingw-w64-gcc-4.7.0-runtime-2.0.1-static-ada-20120330.7z/download

Other builds may also work but due to the constantly changing nature of the compiler this cannot be guaranteed. I often had to change compilers while building the libraries and this one is the one that did the job for most of them.

This first support is experimental and considered "advanced". To enable pass -DWITH_MINGW64 during cmake configuration. Also make sure to extract the compiler on C:/MinGW and that MinGW/bin is in your path. To build check out lib/mingw64.

Initially the support is lacking until I get every library compiled correctly. For now you should disable WITH_CYCLES(sorry, I know some people are dying to do benchmarks, but still a few libs to go), WITH_IMAGE_OPENEXR, WITH_OPENCOLLADA, WITH_LIBMV and WITH_CODEC_FFMPEG(links but hangs on startup).

Still the tools are working, the memory limit is increased and due to the experimental nature of the setup, full optimization with SSE2 is available, which makes the build quite fast. Also the compiler and especially, the linker are way faster than regular MinGW.

The wiki docs have also updated. Happy testing!
2012-04-23 20:09:59 +00:00
Campbell Barton
cc1259178b code cleanup: utfconv library had some quite confusing formatting, also cleared som warnings. 2012-04-12 02:15:33 +00:00
Thomas Dinges
732806225d Ghost:
* Typo fix, preventing mingw to compile.
Found by XercesBlue in IRC:
2012-04-06 10:24:15 +00:00
Campbell Barton
83e83e5eff quiet some warnings for gcc 4.7 2012-03-26 20:49:33 +00:00
Campbell Barton
d89c5077f3 patch [#30636] Enable full screen mode with SDL2
from Wander Costa (walac)
2012-03-22 18:47:52 +00:00
Dalai Felinto
a00594837a patch [#30635] Fix SDL2 version check by Wander Costa (walac) 2012-03-22 14:06:42 +00:00
Alexander Kuznetsov
f11a6d3a84 Adds support for utf paths on Windows.
Not all file formats/calls are supported yet. It will be expended.

Please from now on use BLI_fopen, BLI_* for file manipulations.
For non-windows systems BLI_fopen just calls fopen.
For Windows, the utf-8 string is translated to utf-16 string in order to call UTF version of the function.
2012-03-20 02:17:37 +00:00
Guillermo S. Romero
dd8504ed87 SVN maintenance. 2012-03-18 01:58:16 +00:00
Alexander Kuznetsov
ed44ddd816 Patch by Psy-Fi + my minor changes
Adds conformation on exit for windows. Needs to be enabled in user perf.

Tried to edit blender.exe.manifest for more modern dialog look, but didn't work out.
2012-03-16 17:37:45 +00:00
Campbell Barton
08f17b2a53 SDL ghost update to work with SDL2.
this gives some problems because SDL2 Needs a window before fullscreen is set, the player currently doesnt have a window created when fullscreen is called.
2012-03-13 20:24:05 +00:00
Campbell Barton
59303e35fc WITH_GHOST_SDL working again (missing std:: update) 2012-03-13 14:28:58 +00:00
Campbell Barton
2fbb5ce833 bmesh py api: more comprehensive intro page, also fix some spelling errors. 2012-03-13 06:22:43 +00:00
Mike Erwin
8600c8df43 ndof button handling improvements: Spaceball5000's A,B,C buttons can now be keymapped, ndof modifiers (shift,alt,etc.) are almost ready but still hardcoded to act like keyboard for now. added a check to prevent crash on Linux when device is plugged in after blender starts. also fixed a bug introduced by my last commit that affected the SpaceTraveler and serial devices. 2012-02-29 02:44:08 +00:00
Campbell Barton
47c373c7a9 style cleanup (mostly whitespace) 2012-02-27 10:35:39 +00:00
Mike Erwin
5df6869b37 ndof: unified button handling for modern 3Dx devices, also first steps toward keymappable modifiers (shift,ctrl,etc.) 2012-02-26 22:18:16 +00:00
Campbell Barton
190f5d1787 code cleanup: dont set the namespace in STR_String.h - 'using namespace std', since this is included in many places. 2012-02-23 02:36:30 +00:00
Sergey Sharybin
9def83f7e0 XDND support now can be disabled using WITH_GHOST_XDND=OFF with CMake and WITH_GHOST_XDND=False with SCons
Disabled on FreeBSD platforms due to some linking errors.
2012-02-17 20:51:39 +00:00
Campbell Barton
2b7ca2304a unify include guard defines, __$FILENAME__
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-17 18:59:41 +00:00
Sergey Sharybin
e8a1daaf9b Drag-n-drop support on Linux
This commit implements drag-n-drop support from external applications into Blender.
Used xdnd implementation from Paul Sheer.
2012-02-17 16:58:09 +00:00
Alexander Kuznetsov
d51a1f3ed1 Fix for [#30044] on windows
We don't know how ALT key modifies the key, so utf=0;
That way Text Object can handle it.

* Should be removed when we able to support different keyboards on Windows
2012-02-05 16:05:20 +00:00
Mike Erwin
7e4558d163 added support for USB Spaceball5000, also a partial attempt to accept button presses from unidentified 3D mice (for ancient serial devices) 2012-01-26 03:27:10 +00:00
Mitchell Stokes
686ce92fe8 Committing patch "[#27676] Change window size/resolution in realtime" by me.
Description:
This patch allows the user to change the size of the window (or the resolution in fullscreen mode) using the new bge.render.setWindowSize() method. This only works in the Blenderplayer since it doesn't make a whole lot of sense for the embedded player.
2012-01-22 20:25:25 +00:00
Mike Erwin
480b1030f9 added support for the 3Dconnexion SpaceMouse Pro -- tested on Linux w/ spacenavd, Macs need latest driver (Intel only (grumble)), Windows should be good as well but have not tested 2012-01-19 06:14:50 +00:00
Campbell Barton
361ffc5784 allow building without xinput again 2012-01-18 22:32:33 +00:00
Sergey Sharybin
242a800d34 Fix #25581: No pressure sensitivity in sculpt mode
Tablet mode (stylus/eraser) wasn't properly set when pen was already hovering over
tablet surface when opening blender (i.e. in cases when blender was opened using
stylus tap).

Issue resolved by setting tablet mode when handling tablet's motion event too.
2012-01-18 11:25:30 +00:00
Campbell Barton
7001747cdc ghost tests weren't building and added some comments to ghost docs. 2012-01-18 10:16:39 +00:00
Sv. Lockal
efc6be2002 patch [#29856] UTF-8 copy&paste for Win32 GHOST 2012-01-16 15:00:28 +00:00
Dalai Felinto
de86d89a9f Cucumber - AA for blenderplayer and fullscreen
..............................................
svn merge ^/branches/soc-2011-cucumber -r 38968,38970,38973,39045,40845

Notes:
======
*  we replaced fullscreen by playerflag in DNA_scene.types.h. So no doversion here, I think this is a small reversion can't see any potential problem in forcuing users to re-check fullscreen. If the file is really old (<250) it will doversion though;

* (for after commit) it would be nice to gray out the width/height when desktop=True

* for a rainy day: it would be nice to have other ghost modes (e.g. screensaver) to support desktop + MSAA as well. It's not a huge deal given that I don't even know if anything else work (apart from windowed, fullscreen and embed) but it doesn't hurt to have it updated as well.

* there is something strange with outliner. I think space_outliner merge-info is not in sync with the ^/ folder. It's probably a wrong merge early in cucumber.

Commit Logs:
===========
# 40845 by dfelinto
remove desktop and fullscreen properties. They are both part of playerflag now
also I removed the fullscreen from the DNA completely. I don't think we need doversion that..

#39045 by kupoman
The Desktop option is now greyed out when fullscreen is not checked rather than disappearing from the UI completely.

#38973 by kupoman
Adding a checkbox to the UI to allow the full screen Blender Player to use the current desktop resolution instead of the resolution setting.

#38970 by kupoman
Multisampling now works in a fullscreen Blender Player.

#38968 by moguri
Committing a patch from Mitchell Stokes (Moguri) to include a setting in the UI for the Blenderplayer multisampling.
2012-01-11 20:53:22 +00:00
Alex Fraser
dcef7346eb Added mode-getting functions for GHOST under X11 (GNU/Linux).
Enabled xvidmode by default in cmake.
Patch approved by Campbell.
2012-01-11 12:28:31 +00:00
Alex Fraser
37fc8b4dbb This patch implements mode switching (resolution changing) for full-screen games.
Hopefully, this should be platform agnostic. Requires WITH_GHOST_SDL.
This patch contains code from Quake 2 and bzflag.
Tracker: [#29839]
2012-01-11 11:59:57 +00:00
Campbell Barton
def948cc28 patch [#29853] UTF-8 copy&paste for X11 GHOST 2012-01-11 00:34:42 +00:00
Alex Fraser
15dc3d4609 Fixes two crashers for games, with GHOST under SDL:
- Fixes SDL fullscreen mode for game engine (blenderplayer). Mode switching (resolution changes) not supported yet though.
- Fixes embedded game engine exit.
See patch tracker [#29748].
2012-01-02 12:35:06 +00:00
Alex Fraser
c2bb285750 Mode switching for GHOST under X11: adds the ability to change screen resolutions in the blenderplayer on GNU/Linux.
Code ported from Quake 2.
2012-01-02 12:25:14 +00:00
Campbell Barton
6d965f4493 style edits for function declarations 2011-12-30 07:55:15 +00:00
Nicholas Bishop
50cc053690 Add a glClear() in GHOST/X11 between creating the GLX context and
displaying the window.

This fixes a brief flash of random data on Blender startup on my
system (Ubuntu 11.10, ATI Mobility Radeon HD 5650, Gallium drivers.)

Code review link:
http://codereview.appspot.com/5505071/
2011-12-26 19:12:13 +00:00
Campbell Barton
27074062ab Formatting edits <120 length lines 2011-12-24 02:32:08 +00:00
Brecht Van Lommel
a0af3f7ffe OS X: add BLENDER_SOFTWAREGL environment variable to force using software OpenGL
renderer, for debugging OpenGL issues.
2011-12-19 14:23:08 +00:00
Brecht Van Lommel
e9be94b82d Fix #29233: Windows accessibility feature "sticky keys" for disabled people not working. 2011-12-15 13:01:01 +00:00
Jens Verwiebe
4c43a14b9f OSX: Fix more UTF8 issues, todo: use correct font 2011-11-23 07:39:59 +00:00
Jens Verwiebe
393c7b2e93 OSX: go back to former zoombehaviour with magicmouse in Lion, no time to recode to NSTouch in the near time 2011-11-13 13:25:22 +00:00
Campbell Barton
e84c0980a3 correct indentation and some whitespace edits (no functional changes) 2011-11-11 13:09:14 +00:00
Campbell Barton
057bf2a02b misc doc edits
- remove recently added sphinx reference workaround.
- tested doxygen, correct some warnings, set tab width and added pymathutils group.
- added convenience target 'make doc_doxy'
2011-11-05 01:48:10 +00:00
Campbell Barton
4293f4738c patch [#28947] Patches for #28943 (Support for XDG Base Directory Specification)
from Cosme
2011-11-02 22:00:22 +00:00
Jens Verwiebe
a664e779ac OSX: make ZOOM-gesture on trackpads half the speed, added comment for experimental all-time-trackpad assumption 2011-10-31 12:31:48 +00:00
Jens Verwiebe
4ce5bb0ba2 OSX: adapt comments to new behaviour when compiling with gcc-4.6 but GHOST and QT with default compiler 2011-10-27 15:50:51 +00:00
Jens Verwiebe
7a20ced627 Fix player prototype, fix compile for OSX/XCode4.2, use always tablet enabled (test) 2011-10-27 15:46:26 +00:00
Campbell Barton
699030ceb6 use const for readonly strings and set some functions to static 2011-10-27 14:41:26 +00:00
Campbell Barton
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Dalai Felinto
cac4fde224 utf8 OSX - cleanup
I still think utf8_buf can be 5 (4 bytes + '\0'), but even 6 may not be enough to what is coming next (NFC - precomposedStringWithCanonicalMapping)
incorporating ascii as a subset of utf8. I don't think we need to re-encode it.
U+0000 ~ U+00FF - latin1 set
2011-10-22 09:28:10 +00:00
Alexander Kuznetsov
be61044eee Fix for text object on windows.
No utf8 when keyup
2011-10-22 03:14:19 +00:00
Campbell Barton
74017cb020 header cleanup and typo's 2011-10-22 01:53:35 +00:00
Dalai Felinto
932aa116df utf8 OSX - disabling utf8 at KeyUp, otherwise TextObject doesn't work.
This bug is also present in Windows, so I believe the real bug is in Linux (and in the text object input).

Also Cmd+C and Cmd+v doesn't work for utf8 yet.
2011-10-21 19:09:14 +00:00
Alexander Kuznetsov
c9035e20d0 UTF8 input support for Windows.
ToDo:
* add support for dead keys
* other input methods (for hieroglyphs)
2011-10-21 17:40:35 +00:00
Dalai Felinto
f9f5daed9b disabling utf8 for OSX. It's not working 100% and it's breaking other things 2011-10-21 06:45:08 +00:00
Campbell Barton
d37760bc34 cleanup scons build flags, many duplicates because because of confusion between CFLAGS/CPPFLAGS/CCFLAGS/CXXFLAGS, devs would set multiple to be on the safe side.
- defines go in CPPFLAGS
- C & C++ flags go in CCFLAGS
- CFLAGS / CXXFLAGS are C OR C++ only.

also commented intended ghost unicode/ascii usage.
2011-10-21 04:23:26 +00:00
Jens Verwiebe
36017e2af9 OSX: dalai's patch for utf8 support, todo: uppercase chars not working yet 2011-10-20 10:35:54 +00:00
Dalai Felinto
e0604e5941 OSX fix for recent utf8 commit 2011-10-20 06:29:14 +00:00
Campbell Barton
9bbec84e7e initial support for unicode keyboard input for ghost & blenders WM.
- currently X11 only, depends on Xinput (but should not break other os's).
- ghost stores utf8 buffer, copies to wmEvent's
- UI text input is currently the only area that uses this - not console or text editor.
- no rna access yet.
2011-10-20 05:30:26 +00:00
Campbell Barton
61389bba41 fix spelling mistakes in comments (and in some python error messages), nothing to effect translations. 2011-10-17 06:39:13 +00:00
Campbell Barton
f9ea19ac12 spaces -> tabs (only whitespace changes) 2011-10-06 22:02:50 +00:00
Campbell Barton
ce1ac3412d dont define the ghost PREFIX for scons, since this means our portable downloadable binary would find the system blender files (if installed).
this should stay disabled until scons supports system/portable installs as with cmake.
2011-10-06 02:29:15 +00:00
Jens Verwiebe
39300a5079 OSX: Correct copy/paste error and exclude endianess switch from darwin 2011-10-05 08:58:32 +00:00
Jens Verwiebe
b05a3f7e42 Cgange compile cindition for gcc-4.6-objC++ workaround 2011-09-30 20:26:14 +00:00
Jens Verwiebe
47ca7e23c0 Now in proper english, hehe 2011-09-28 17:52:07 +00:00
Jens Verwiebe
ce714341b9 Using non ASCII-conform char in comment broke compile 2011-09-28 17:45:32 +00:00
Jens Verwiebe
6088d460ef OSX: Give clear commenting and more up-to-date defaults 2011-09-28 17:28:37 +00:00
Jens Verwiebe
416885aad4 OSX: always compile GHOST and Quicktime with Apple-gcc-4.2, simplifies for non-apple compilers 2011-09-28 17:15:28 +00:00
Jens Verwiebe
6f2d937a63 OSX: introduced a workaround for compiling with non-apple gcc-4.6.1, ghost must be compiled with apple-gcc nevertheless due objc incompatibilities 2011-09-27 13:18:34 +00:00
Campbell Barton
e4c299d975 comment warnings as errors for MSVC - it too easily made small problems like unused vars into errors which gets annoying for non developers.
with GCC we have *some* warnings as errors which works out better.
2011-09-27 12:08:35 +00:00
Campbell Barton
274b9c8fb8 whitespace cleanup 2011-09-25 12:31:21 +00:00
Campbell Barton
4b449aefea remove support for irix 2011-09-21 08:40:30 +00:00
Nathan Letwory
0c992c73a1 Typofix 2011-09-05 22:15:07 +00:00
Nathan Letwory
3efe867051 Put dead zone printout behind debug. 2011-09-05 21:52:06 +00:00
Dalai Felinto
22676a434e making carbon to build again (note: NDOF is not working here)
- fix typo
- isolate NDOF callsi in #ifdefs
2011-09-01 00:03:20 +00:00
Campbell Barton
471c005137 typo fix: end of lines ;; --> ; 2011-08-31 01:07:55 +00:00
Mitchell Stokes
2475ad0ab9 When creating a multisample window for Win32, the first context created, which checks for multisample support, was never being deleted. 2011-08-30 17:30:35 +00:00
Sergey Sharybin
36f20f162c Fix #28154: linux3-config.py doesn't exist
Change OURPLATFORM from "linux<major_version>" to simple "linux".
Since new policy for linux kernel versions that major version in
platform doesn't make much sense for building rules so the same
rules could be used for both of linux2 and linux3 now/

Tested on both of linux2 and linux3 systems.
2011-08-21 13:31:46 +00:00
Brecht Van Lommel
37f9d916fa Fix #28265: blender 2.59 not starting on OS X with old ndof driver.
Patch by Jens Verwiebe.
2011-08-17 15:01:26 +00:00
Campbell Barton
45cf8d673e add numpad key input for ghost/sdl 2011-08-16 13:07:46 +00:00
Alexander Kuznetsov
39cbcdf187 Window was losing focus when switching from full screen via Alt+F11
Fixes [#28243]
2011-08-15 16:26:37 +00:00
Sergey Sharybin
c9216e390c Commiting patch from jensverwiebe for NDOF support on OSX 2011-08-11 15:59:19 +00:00
Campbell Barton
ffd5fa3eea off by 1 error with number keys in ghost/sdl 2011-08-09 07:09:49 +00:00
Campbell Barton
8eec116d0e add missing keys for ghost/sdl 2011-08-08 06:54:07 +00:00
Campbell Barton
0160901c90 - update X3D and FBX testing checksums
- building with GHOST/SDL now adds the PREFIX
- image.external_edit operator errors out if the filepath isnt set (was annoying and loaded gimp while running tests)
2011-08-08 03:31:25 +00:00
Campbell Barton
5681380db0 simplify x11 path code, had unneeded NULL checks and std namespace 2011-08-07 17:38:36 +00:00
Mike Erwin
479c203dad stricter WITH_INPUT_NDOF guards, general cleanup 2011-08-07 16:44:10 +00:00
Mike Erwin
6c821f4078 stricter NDOF guards for Windows (forgot in earlier commit) 2011-08-06 23:13:36 +00:00