Campbell Barton
e99a23fc6b
style cleanup: operator/whitespace
2012-03-24 11:27:52 +00:00
Campbell Barton
6378606d64
fix for error adding vertex colors in editmode.
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also correct delete_customdata_layer having invalid 'tot' in editmode, seems harmless for now but better assign correct value.
2012-03-24 11:02:28 +00:00
Campbell Barton
d7b9127e5f
fix for crash removing vertex colors in editmode.
2012-03-24 10:41:42 +00:00
Campbell Barton
b8a71efeba
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
Campbell Barton
81d8f17843
style cleanup: pep8, indentation
2012-03-24 07:36:32 +00:00
Campbell Barton
29806d3bcf
style cleanup: follow style guide for formatting of if/for/while loops, and else if's
2012-03-24 07:09:57 +00:00
Campbell Barton
ab4a2aaf4a
style cleanup: follow style guide for formatting of if/for/while loops, and else if's
2012-03-24 06:38:07 +00:00
Campbell Barton
5a90ea77bc
style cleanup: follow style guide for formatting of if/for/while loops, and else if's
2012-03-24 06:24:53 +00:00
Campbell Barton
69e6894b15
style cleanup: follow style guide for formatting of if/for/while loops, and else if's
2012-03-24 06:18:31 +00:00
Campbell Barton
7b99ae0ad3
convert spaces to tabs and some formatting.
2012-03-24 04:39:53 +00:00
Daniel Salazar
99b95926bb
Adding back delete edge loop to delete menu
2012-03-24 04:16:44 +00:00
Campbell Barton
2f348d8b5d
style cleanup: mainly for mesh code, also some WM function use.
2012-03-24 02:51:46 +00:00
Guillermo S. Romero
d6fd5266d0
SVN maintenance.
2012-03-24 01:42:08 +00:00
Campbell Barton
3c11379e26
code cleanup: move bmesh inline funcs to headers (avoids compiling the C files).
2012-03-24 01:24:58 +00:00
Campbell Barton
0c898514f0
code cleanup: bmesh_ source files in our editor dir, they are the same as other editmesh_ files.
2012-03-24 00:20:36 +00:00
Campbell Barton
888cc0d7ac
code cleanup: re-shuffle some functions so EDBM_ functions are in bmesh_utils.c
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remove bmesh_selecthistory.c, only wrapped a few functions.
2012-03-23 23:41:33 +00:00
Campbell Barton
5d68b3204d
fix for error with saving files after double clicking, the 'need_active' setting was getting saved which caused save to fail when not caused by double click afterwards.
2012-03-23 22:31:14 +00:00
Campbell Barton
88d0918fe2
code cleanup: more consistent naming for mesh operator functions.
2012-03-23 21:25:07 +00:00
Thomas Dinges
ac69593b7f
Sequence Editor Themes:
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* Preview Background is now themeable. Patch by Pablo Vazquez (venomgfx).
2012-03-23 20:50:38 +00:00
Campbell Barton
7ff77ed4ea
code cleanup: use zero_v3
2012-03-23 20:18:09 +00:00
Nicholas Bishop
402a9d5938
Better smoothing for sculpt cube falloff.
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The cube test, used by the clay strips brush, now smooths the corners
of the cube using the brush curve.
2012-03-23 16:59:23 +00:00
Thomas Dinges
b331c867e1
3D View Themes:
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* Camera and Empty colour is now themeable. Patch by Pablo Vazquez (venomgfx) with some minor edits.
2012-03-23 16:14:25 +00:00
Howard Trickey
3103531716
Knifetool: add help message in header line
2012-03-23 14:52:00 +00:00
Howard Trickey
ef1d3a3993
Fixed a couple of typos in the Python API docs
2012-03-23 14:29:59 +00:00
Campbell Barton
87681b46ea
fix for cmake error on non osx systems
2012-03-23 10:39:59 +00:00
Campbell Barton
d3f8952269
bmesh editmode - split dissolve into its own menu. mesh delete code was getting quite messy and mixed in too much different functionality just to add in same menu. Now use a pu menu for delete key which can call different ops.
2012-03-23 10:30:42 +00:00
Sergey Sharybin
49ad20f55a
Fix for jump to keyframe operator reusing property values incorrect
2012-03-23 10:18:45 +00:00
Bastien Montagne
caebbb264c
Fix for [ #30438 ] x=zero not accepted for a bone tail.
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In fact, problem was in vec_roll_to_mat3(), which has to detect when the bone is aligned with its Y axis, using a threshold. This one have been raised to quite a high value due to bug [#23954 ], then lowered a bit due to [#27675 ] (which is imho in fine the same problem as 30438).
Reset it to its org value (very low 1e-13), as testing file given with firt bug did not show any problem anymore... So now, instead of 1/1000 of bone length from Y axis, we have about 3.25*10-7... Only (hardly) noticeable at max zoom level in 3D view.
2012-03-23 09:18:00 +00:00
Campbell Barton
eab6c9498a
fix for error with console command history not working, using previous settings.
2012-03-23 07:08:28 +00:00
Campbell Barton
2363ce3ff3
fix [ #30632 ] Edge Split Modifier (creates invalid mesh)
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bug was caused by modifying loops vert value in a BM_LOOPS_OF_VERT iterator.
2012-03-23 05:43:56 +00:00
Campbell Barton
24119cb79b
minor speedup to vertex split function, avoid a hash lookup when its not needed.
2012-03-23 05:18:03 +00:00
Campbell Barton
da15fbf7b4
file selector text field and file renaming were doing undo pushes.
2012-03-23 03:21:59 +00:00
Campbell Barton
4b52ad6a35
edge split bmesh operator wasnt accessible (defined but not used), for some reason it had a 'numcuts' option.
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add edge split to mesh edge menu.
2012-03-23 03:10:44 +00:00
Campbell Barton
174a46361f
doc cleanup: minor corrections and improvements to docstrings + recent doc changes.
2012-03-23 01:55:38 +00:00
Campbell Barton
03df918c2f
more face -> tessface edits
2012-03-23 01:10:41 +00:00
Campbell Barton
385c11d92c
last commit broke cycles, also add BMESH_TODO's for python scripts that need upgrading.
2012-03-23 00:56:22 +00:00
Campbell Barton
8e2efc1dbf
rna/python api change: rename Mesh.faces --> tessfaces, since existing scripts are using this to modify the mesh and its confusing that the edits are not kept.
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This also makes it clearer that the faces are for tessellated results only.
Added a section on the Gotcha's about upgrading scripts, the pros and cons of MeshTessFace/MeshPoly/BMFace.
and spesifically how to upgrade importers and exporters for 2.63+.
2012-03-23 00:28:29 +00:00
Sergey Sharybin
f02bfe0db6
Fix for step-by-step tracking issue caused by operator presets changes
2012-03-22 21:33:52 +00:00
Campbell Barton
c0e702694f
patch [ #30620 ] Wiki Quick Hack: Make Tooltip Text Colour Themeable
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from luke frisken (lfrisken), with some edits.
some tooltip colors weren't visible with different backgrounds, now the base tooltip color is used and tinted for python/alert/shortcuts etc. the tint colors are still hard coded.
2012-03-22 20:24:11 +00:00
Campbell Barton
d89c5077f3
patch [ #30636 ] Enable full screen mode with SDL2
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from Wander Costa (walac)
2012-03-22 18:47:52 +00:00
Sergey Sharybin
665f784b06
Correction recent start/end range values for frames: it was impossible to set
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start frame = end frame which is useful in some cases.
Also made behavior of S/E operators equal to sliders in timeline.
2012-03-22 17:27:37 +00:00
Lukas Toenne
a4ffb69e3a
Fix for #30627 . This improves the behaviour of the internal_reconnect function for dissolving, detaching and muting nodes a bit. Instead of only linking a single, perfectly matching socket pair it now connects all outputs of a type to the first input of the same. Also if no such connections can be made it simply links the first connected input to the first connected output. This is the previous behaviour of the delete_reconnect operator (ctrl+x).
2012-03-22 16:07:41 +00:00
Sergey Sharybin
3b7b0b9beb
Fix for Add Movie Strip and Add Sound Strip operators and operator property re-use system.
2012-03-22 14:33:51 +00:00
Dalai Felinto
a00594837a
patch [ #30635 ] Fix SDL2 version check by Wander Costa (walac)
2012-03-22 14:06:42 +00:00
Arystanbek Dyussenov
7ba12321ec
#collada skeleton animation import, fixes #29246
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Apply part of the patch #30070 by Juha Mäki-Kanto, that takes into account the transform of non-joint type parent in bone animation computation. Thanks!
2012-03-22 13:35:52 +00:00
Bastien Montagne
bdebaf0fb4
Fix [ #30614 ] (some Display settings are uneeded for non-geometry/material object types, and armature have no boundbox).
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This commit:
* Removes the Wire and Color options from the UI for all object types but meshes, curves/surfaces/texts, and metas.
* Adds a basic bounding box drawing (and computing) for armatures.
2012-03-22 13:27:24 +00:00
Sergey Sharybin
44eb9cc272
Fix #30491 : Not Updating Scene Length
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(also fixes special request from Ian for Mango)
Added operator to update actual content length of all selected strips.
Can be useful for scenes and movies as well after doing making changes to
scene/movie.
Can be improved further to deal better with cases when strip has got effect
and it's get reshuffled because of overlapping after changing it's length.
2012-03-22 13:22:28 +00:00
Joshua Leung
5cf739c2da
Quick Mango request: Adjustable contrast/intensity for unselected F-Curves in
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Graph Editor
Under User Preferences -> Editing, there's a new setting "F-Curve Visibility"
which controls the how much F-Curves blend in with the background colour.
Increasing this value makes F-Curves stand out more, at the expense of making it
less obvious which F-Curve is active.
2012-03-22 12:19:31 +00:00
Campbell Barton
db37011930
bmesh py api:
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added BMFace.material_index
2012-03-22 09:29:18 +00:00
Sergey Sharybin
762a8baf05
Fix #30575 : Text gets wrongly clipped when using accented letters
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Clipping functions used for drawing weren't using stepping and always were assuming
letters are single byte encoded. Now they're using correct stepping.
2012-03-22 09:20:22 +00:00