This operator does needed changes to
- 3D viewport
- Scene settings
- World settings
- Compositor
- Scene objects
in a way scene becomes ready to be composited into footage.
Known issue: preview doesn't work "out-of-box" after running this script,
selecting View node and hitting Tab helps. Not sure it can be solved
in nicer way at this moment.
by Gaia Clary.
Rationale: the name was confusing and not always used consistently, and this
map itself is not something that can be layered, rather the map can be used
as texture coordinates in some layered setup.
The original intent was to indicate this contained more than just UV's, but
the game engine settings have already been moved out, and apparently users
didn't really get this from the name anyway.
Somewhere in the process of generating that Frankenstein font, most latin capital glyphs lost there "modifier" part (umlaut, accent, etc.). I added them again using fontforge auto tool, but not to all of them though, as some would add a shift to the whole font... :/
This is not a nice fix (the correct way would be to merge again the whole latin part of dejavu into blender font, but again, I couldn’t manage to do it without an ugly global font shift), but at least it works, doesn’t shift the font, and add back most modified capitals.
- UV's were not being calculated if there were too many VColor layers.
- precalc (omd->size * omd->spatial_size) was being called in a loop.
- use vector functions to avoid pointer indrections on each access which the compiler wont optimize - eg: och->ibufs_disp[f]->rect_float[4*(res_x*j + i) + 1]
- dont call abs() on ints (converts to double and back to int in this case).
also unrelated render buttons change. move saving options directly under the file path since these were easy to confuse with image format options like zbuf, ycc, preview.. etc.
*Update of i18n font, arabic should be more complete (now using DejaVuSans version), added devanagari (for Nepali, but used also by Hindi...) from Samyak-devanagari font...
*Enable Nepali translation, as it now has a font to display!
- Fixed incorrect memory access on distoritons more than 128 pixels
- Do not use UNDO operators flags for delete proxy operator (files can't be restored form disk),
and also do not use UNDO for set as background operator (background images are storing in
3d viewport which isn't getting re-loaded on undo which can lead to incorrect users count
of movie clip user).
This should fix an error with generated qtcreator projects.
also replace decoded bytes for unicode escape sequences in the VIEW3D_MT_edit_text_chars menu.
- Changed some names so now people who aren't really familiar with
motion tracking can understand what they exactly means
- Also cleaned up and rephraded some descriptions
- Changed behavior of operator which creates empty for 2d tracks:
now it operates on all selected tracks rather than active track only
- Added checkbox to enable/disable rotation stabilization
Submitted by Rainer Wahler
This patch adds the individual invert options for the turntable mode too. In turntable mode there are only the rotate and roll and no tilt axis to invert.
if a value other than 1/0 was given it would use an uninitialized pointer too (compiler warning, review should pick up this stuff).
also renamed some RNA attrs:
output_name --> output_name_a
output_name2 --> output_name_b
do_output1 --> use_output_a
do_output2 --> use_output_b
do_smudge --> use_smudge
max_velocity --> velocity_max
- Move tracking-related constraints to own section in list
Currently there are only two constraints, so can look a bit odd,
but it'll be other constraints like "Object Solver" and so.
- Move motion-tracking parameters from 3D viewport Display panel
to it's own panel.
- Get rid of "Bundle" in 3d viewport. It's quite obvious that it's
a 3D representation of tracks is used in 3D viewport and it shouldn't
be so confusing for artists now.
- Also get rid of "Bundle" in Follow Track constraint.
Old files can change a bit because of changes in DNA.
- Also get rid of "Bundles" in operator which creates vertices cloud
from 3D position of tracks.
- Rename "Principal Point" to "Optical Center" in the interface.
- Add support for refining the camera's intrinsic parameters
during a solve. Currently, refining supports only the following
combinations of intrinsic parameters:
f
f, cx, cy
f, cx, cy, k1, k2
f, k1
f, k1, k2
This is not the same as autocalibration, since the user must
still make a reasonable initial guess about the focal length and
other parameters, whereas true autocalibration would eliminate
the need for the user specify intrinsic parameters at all.
However, the solver works well with only rough guesses for the
focal length, so perhaps full autocalibation is not that
important.
Adding support for the last two combinations, (f, k1) and (f,
k1, k2) required changes to the library libmv depends on for
bundle adjustment, SSBA. These changes should get ported
upstream not just to libmv but to SSBA as well.
- Improved the region of convergence for bundle adjustment by
increasing the number of Levenberg-Marquardt iterations from 50
to 500. This way, the solver is able to crawl out of the bad
local minima it gets stuck in when changing from, for example,
bundling k1 and k2 to just k1 and resetting k2 to 0.
- Add several new region tracker implementations. A region tracker
is a libmv concept, which refers to tracking a template image
pattern through frames. The impact to end users is that tracking
should "just work better". I am reserving a more detailed
writeup, and maybe a paper, for later.
- Other libmv tweaks, such as detecting that a tracker is headed
outside of the image bounds.
This includes several changes made directly to the libmv extern
code rather expecting to get those changes through normal libmv
channels, because I, the libmv BDFL, decided it was faster to work
on libmv directly in Blender, then later reverse-port the libmv
changes from Blender back into libmv trunk. The interesting part
is that I added a full Levenberg-Marquardt loop to the region
tracking code, which should lead to a more stable solutions. I
also added a hacky implementation of "Efficient Second-Order
Minimization" for tracking, which works nicely. A more detailed
quantitative evaluation will follow.
Original patch by Keir, cleaned a bit by myself.
* Changed the user interface for the Ocean modifier, to use less space and look better.
* Changed rna name cachepath to filepath for consistency (fluid cache path also uses "filepath")
* Renamed "Sharp" proximity falloff to "Constant".
* Added a new "Negate Volume" option for "Volume + Proximity" brush.
* Possible fix for random particle clipping errors.
* Code cleanup, changed some splits to row's, much nicer when you only use 2 properties in a row.
* if > elif
* Removed some duplicated code for an if/elif/else check
Did some minor separator() changes too.