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BL_ActionActuator.cpp
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Fix ping-pong actions when using the Action Actuator.
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2014-12-11 00:05:11 -08:00 |
BL_ActionActuator.h
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BGE: Multi-threading animation updates and skinning.
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2014-04-06 16:30:59 -07:00 |
BL_ArmatureActuator.cpp
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BGE: Multi-threading animation updates and skinning.
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2014-04-06 16:30:59 -07:00 |
BL_ArmatureActuator.h
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BL_ArmatureChannel.cpp
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mathutils: refactor instantiation
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2015-01-04 17:43:57 +11:00 |
BL_ArmatureChannel.h
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BL_ArmatureConstraint.cpp
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fix #T37892 BL_ArmatureConstraint.active returns wrong value
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2014-01-14 13:22:41 -02:00 |
BL_ArmatureConstraint.h
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BL_ArmatureObject.cpp
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Fix compilation of game engine in ubuntu
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2015-03-30 13:06:54 +02:00 |
BL_ArmatureObject.h
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BGE: Multi-threading animation updates and skinning.
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2014-04-06 16:30:59 -07:00 |
BL_BlenderDataConversion.cpp
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BGE: Fix bug with default material and MTFace.
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2015-05-25 10:33:04 +02:00 |
BL_BlenderDataConversion.h
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BL_DeformableGameObject.cpp
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BL_DeformableGameObject.h
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BL_MeshDeformer.cpp
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BL_MeshDeformer.h
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BL_ModifierDeformer.cpp
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Make sure materials are updated before passing to renderer in game
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2014-12-03 18:12:31 +01:00 |
BL_ModifierDeformer.h
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BL_ShapeActionActuator.cpp
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BL_ShapeActionActuator.h
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Cleanup
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2014-08-17 12:18:40 +10:00 |
BL_ShapeDeformer.cpp
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Fix T40113: Skinned meshes with non-animated shape keys crashes the BGE.
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2014-05-09 16:05:23 -07:00 |
BL_ShapeDeformer.h
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BGE: Multi-threading animation updates and skinning.
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2014-04-06 16:30:59 -07:00 |
BL_SkinDeformer.cpp
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Cleanup: use BLI_listbase_count_ex to avoid redundant looping
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2014-11-16 14:23:37 +01:00 |
BL_SkinDeformer.h
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BGE: Fixing shape key animations on meshes with no armature.
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2014-05-09 16:03:54 -07:00 |
CMakeLists.txt
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BGE: Remove BlenderWorldInfo
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2015-03-24 00:19:15 +01:00 |
KX_BlenderScalarInterpolator.cpp
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KX_BlenderScalarInterpolator.h
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KX_BlenderSceneConverter.cpp
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BGE: Fix T40555: LibLoad material caching issue
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2015-05-19 19:24:14 +02:00 |
KX_BlenderSceneConverter.h
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KX_ConvertActuators.cpp
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BGE: Fix T41502 Path following jumping
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2015-02-18 23:24:02 +01:00 |
KX_ConvertActuators.h
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KX_ConvertControllers.cpp
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BGE: Fixing memory leaks when deactivating Sensors, Controllers, or actuators.
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2014-04-19 14:51:29 -07:00 |
KX_ConvertControllers.h
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Fix T39445: Async LibLoad Crash
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2014-04-16 01:15:40 -07:00 |
KX_ConvertProperties.cpp
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KX_ConvertProperties.h
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KX_ConvertSensors.cpp
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BGE: Fix for T44374 Crash when collision sensor deactivated
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2015-04-17 02:12:57 +02:00 |
KX_ConvertSensors.h
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KX_LibLoadStatus.cpp
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KX_LibLoadStatus.h
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KX_SoftBodyDeformer.cpp
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BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject to PHY_IPhysicsController
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2014-04-23 19:39:57 -07:00 |
KX_SoftBodyDeformer.h
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SConscript
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