.. |
KXNetwork
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This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
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2007-08-28 10:07:08 +00:00 |
BL_Material.cpp
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Klockwork (http://www.klocwork.com) report; game engine fixes, related to 'Use Blender Materials'
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2007-01-21 04:45:44 +00:00 |
BL_Material.h
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patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.
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2007-01-07 04:39:39 +00:00 |
BL_Shader.cpp
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This is a modified version of this patch:
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2007-12-05 16:58:52 +00:00 |
BL_Shader.h
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applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
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2006-04-11 05:57:30 +00:00 |
BL_Texture.cpp
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This is a modified version of this patch:
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2007-12-05 16:58:52 +00:00 |
BL_Texture.h
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First commit! Small bug fix for cube map crashing in the player.
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2007-01-13 08:30:08 +00:00 |
CMakeLists.txt
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updated CMake files for game engine for Bullet 2.x upgrade
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2006-11-21 06:37:01 +00:00 |
KX_BlenderMaterial.cpp
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This is a modified version of this patch:
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2007-12-05 16:58:52 +00:00 |
KX_BlenderMaterial.h
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Added custom vertex/edge/face data for meshes:
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2006-11-20 04:28:02 +00:00 |
KX_BulletPhysicsController.cpp
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contribution from RCRuiz:
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2006-12-16 05:50:38 +00:00 |
KX_BulletPhysicsController.h
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Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
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2006-11-21 00:53:40 +00:00 |
KX_Camera.cpp
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moved source and text to american spelling
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2007-04-04 13:18:41 +00:00 |
KX_Camera.h
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moved source and text to american spelling
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2007-04-04 13:18:41 +00:00 |
KX_CameraActuator.cpp
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moved source and text to american spelling
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2007-04-04 13:18:41 +00:00 |
KX_CameraActuator.h
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Python methods for camera actuators (thanks snailrose)
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2004-12-29 01:33:15 +00:00 |
KX_CameraIpoSGController.cpp
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applied the 64-bit pointer patch submitted by Ken Hughes
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2005-11-28 06:51:54 +00:00 |
KX_CameraIpoSGController.h
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
KX_CDActuator.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_CDActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_ClientObjectInfo.h
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Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
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2004-11-06 04:58:10 +00:00 |
KX_ConstraintActuator.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_ConstraintActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_ConstraintWrapper.cpp
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
KX_ConstraintWrapper.h
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
KX_ConvertPhysicsObject.h
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- enabled compound collision objects, requires 'clear parent inverse'
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2006-12-01 01:04:27 +00:00 |
KX_ConvertPhysicsObjects.cpp
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upgrade to latest Bullet 2.53. cross the fingers it doesn't break one of the exotic or less exotic platforms
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2007-06-23 05:28:07 +00:00 |
KX_EmptyObject.cpp
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Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
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2005-12-31 07:20:08 +00:00 |
KX_EmptyObject.h
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Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
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2005-12-31 07:20:08 +00:00 |
KX_GameActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_GameActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_GameObject.cpp
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prevent crashes: some python scripts keep 'global variable' access to destroyed game objects.
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2006-12-25 04:11:39 +00:00 |
KX_GameObject.h
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This is patch #6825 (The patch missed a couple of them but
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2007-06-25 20:15:36 +00:00 |
KX_IInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_IPhysicsController.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_IPhysicsController.h
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Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
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2006-11-21 00:53:40 +00:00 |
KX_IPO_SGController.cpp
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applied the 64-bit pointer patch submitted by Ken Hughes
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2005-11-28 06:51:54 +00:00 |
KX_IPO_SGController.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_IpoActuator.cpp
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This is patch #6825 (The patch missed a couple of them but
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2007-06-25 20:15:36 +00:00 |
KX_IpoActuator.h
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bugfix for an incompatibility with ipo actuator in play mode, thanks Malachy for the fix.
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2007-01-21 00:56:10 +00:00 |
KX_IPOTransform.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_IScalarInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_ISceneConverter.h
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-fixes in player: draw physics debugging, only render frames when actually updated, fix with hierarchies not properly build (causing crashes)
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2006-12-26 22:02:31 +00:00 |
KX_ISystem.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_KetsjiEngine.cpp
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2d-Filters feature and actuators.
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2007-10-22 20:24:26 +00:00 |
KX_KetsjiEngine.h
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2d-Filters feature and actuators.
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2007-10-22 20:24:26 +00:00 |
KX_Light.cpp
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moved source and text to american spelling
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2007-04-04 13:18:41 +00:00 |
KX_Light.h
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Added Python module for Lights.
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2004-05-30 11:09:46 +00:00 |
KX_LightIpoSGController.cpp
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applied the 64-bit pointer patch submitted by Ken Hughes
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2005-11-28 06:51:54 +00:00 |
KX_LightIpoSGController.h
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
KX_MaterialIpoController.cpp
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changed the size of some local vars for 64bit linux.
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2006-01-06 15:29:11 +00:00 |
KX_MaterialIpoController.h
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
KX_MeshProxy.cpp
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applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
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2006-04-02 21:04:20 +00:00 |
KX_MeshProxy.h
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applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
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2006-04-02 21:04:20 +00:00 |
KX_MotionState.cpp
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fixed some motionstate synchronization issues
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2006-12-04 04:13:42 +00:00 |
KX_MotionState.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_MouseFocusSensor.cpp
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moved source and text to american spelling
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2007-04-04 13:18:41 +00:00 |
KX_MouseFocusSensor.h
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Getting blender to compile for IRIX, in particular:
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2005-09-14 21:50:37 +00:00 |
KX_NearSensor.cpp
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fixed some motionstate synchronization issues
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2006-12-04 04:13:42 +00:00 |
KX_NearSensor.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_ObColorIpoSGController.cpp
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applied the 64-bit pointer patch submitted by Ken Hughes
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2005-11-28 06:51:54 +00:00 |
KX_ObColorIpoSGController.h
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
KX_ObjectActuator.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_ObjectActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_OdePhysicsController.cpp
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enable bullet for vc7 too by default (can be switched off easily)
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2005-07-30 18:21:02 +00:00 |
KX_OdePhysicsController.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_OrientationInterpolator.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_OrientationInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_PhysicsEngineEnums.h
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preparation for bullet physics
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2005-07-16 21:47:54 +00:00 |
KX_PhysicsObjectWrapper.cpp
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
KX_PhysicsObjectWrapper.h
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
KX_PhysicsPropertiesobsolete.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_PolygonMaterial.cpp
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Added custom vertex/edge/face data for meshes:
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2006-11-20 04:28:02 +00:00 |
KX_PolygonMaterial.h
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Added custom vertex/edge/face data for meshes:
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2006-11-20 04:28:02 +00:00 |
KX_PositionInterpolator.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_PositionInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_PyConstraintBinding.cpp
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debug lines / register the applied impulse for constraint (for breaking)
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2006-07-03 05:58:23 +00:00 |
KX_PyConstraintBinding.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_PyMath.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_PyMath.h
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_PythonInit.cpp
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This is a modified version of this patch:
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2007-12-05 16:58:52 +00:00 |
KX_PythonInit.h
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Patch from Charlie:
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2006-05-13 23:31:36 +00:00 |
KX_RadarSensor.cpp
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fixed some motionstate synchronization issues
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2006-12-04 04:13:42 +00:00 |
KX_RadarSensor.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_RayCast.cpp
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fixed the mouse-over sensor,
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2005-08-05 17:00:32 +00:00 |
KX_RayCast.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_RayEventManager.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_RayEventManager.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_RaySensor.cpp
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bugfix 8183, Ray sensor with material/property filter always triggers when hitting object without the required characteristic fixed by Benoit Blosee(ben2610), and some minor changes for 2d-filters.
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2008-02-04 03:48:46 +00:00 |
KX_RaySensor.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_SCA_AddObjectActuator.cpp
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-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
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2006-05-22 21:03:43 +00:00 |
KX_SCA_AddObjectActuator.h
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more Bullet physics improvements, mainly stability and performance related.
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2006-04-01 03:30:15 +00:00 |
KX_SCA_EndObjectActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_SCA_EndObjectActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_SCA_ReplaceMeshActuator.cpp
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Applied patch #5247 by scabootssca. This adds an instant replace mesh feature.
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2007-03-26 03:35:01 +00:00 |
KX_SCA_ReplaceMeshActuator.h
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Applied patch #5247 by scabootssca. This adds an instant replace mesh feature.
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2007-03-26 03:35:01 +00:00 |
KX_ScalarInterpolator.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_ScalarInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_ScalingInterpolator.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_ScalingInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_Scene.cpp
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moved source and text to american spelling
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2007-04-04 13:18:41 +00:00 |
KX_Scene.h
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-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
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2006-05-22 21:03:43 +00:00 |
KX_SceneActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_SceneActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_SG_BoneParentNodeRelationship.cpp
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Added bone parent relationship.
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2005-04-23 11:36:44 +00:00 |
KX_SG_BoneParentNodeRelationship.h
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Added bone parent relationship.
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2005-04-23 11:36:44 +00:00 |
KX_SG_NodeRelationships.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_SG_NodeRelationships.h
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Added bone parent relationship.
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2005-04-23 11:36:44 +00:00 |
KX_SoundActuator.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_SoundActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_SumoPhysicsController.cpp
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Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
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2006-11-21 00:53:40 +00:00 |
KX_SumoPhysicsController.h
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Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
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2006-11-21 00:53:40 +00:00 |
KX_TimeCategoryLogger.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_TimeCategoryLogger.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_TimeLogger.cpp
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
KX_TimeLogger.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_TouchEventManager.cpp
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new round of warning fixes. we are now down to 24 with Xcode on blender
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2005-06-04 16:22:50 +00:00 |
KX_TouchEventManager.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_TouchSensor.cpp
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fixed some motionstate synchronization issues
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2006-12-04 04:13:42 +00:00 |
KX_TouchSensor.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_TrackToActuator.cpp
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Applied patch #6102 submitted by Mal
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2007-03-23 02:20:12 +00:00 |
KX_TrackToActuator.h
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Applied patch #6102 submitted by Mal
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2007-03-23 02:20:12 +00:00 |
KX_VehicleWrapper.cpp
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//someone reversed axle direction conventions inside Bullet (axle winding), so need to compensate to keep game blender vehicles working the same.
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2007-07-06 04:45:57 +00:00 |
KX_VehicleWrapper.h
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exposed a few more tuning paramters
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2006-02-21 07:08:23 +00:00 |
KX_VertexProxy.cpp
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moved source and text to american spelling
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2007-04-04 13:18:41 +00:00 |
KX_VertexProxy.h
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applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
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2006-04-02 21:04:20 +00:00 |
KX_VisibilityActuator.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_VisibilityActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_WorldInfo.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_WorldInfo.h
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
|
2006-01-06 03:46:54 +00:00 |
KX_WorldIpoController.cpp
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applied the 64-bit pointer patch submitted by Ken Hughes
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2005-11-28 06:51:54 +00:00 |
KX_WorldIpoController.h
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
|
2004-03-22 22:02:18 +00:00 |
Makefile
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Makefile support for bullet2 ... please test
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2006-11-22 19:05:35 +00:00 |
SConscript
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Bugfix #4081: support for OpenBSD platform for scons. Big thanks to Nathan Houghton for this contribution.
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2006-06-05 15:52:26 +00:00 |