* [kle2jinfo] use min/max instead of if
This is a slight change.
Before, the key_skel would keep the invalid value for future keys.
I think this is what was actually intended.
* [kle2info] calculate x
x is the current_x * key_size + (key_size/2)
y is the current_y * key_size + (key_size/2)
no reason to track both
* Improve stock bootloader list
* Switch version numbers on USB64/128 bootloaders
* Unix line endings for PS2AVRGB bootloader
* Update PS2AVRGB bootloader to 1.0.1
* Also mention bootloader rule
* Didn't need to change the links
This commits add the SH_OS keycode, which works similarly to one shot
layers:
* while pressed, the keyboard is swapped
* if no keys were pressed while it was pressed, the next key press is
swapped
SH_OS also supports chaining with one shot layers:
OSL(x) + SH_OS + key interprets the key press on the oneshot layer.
The ONESHOT_TIMEOUT setting used by one shot keys and layers is also
used by oneshot swap hands. In the above chaining scenario the timeout
of the oneshot layer is reset when swap hands is activated.
Resolves#2682
* Allow 16 lighting layers
* Require #define RGBLIGHT_LAYERS_16 to enable 16 layers
* Override RGBLIGHT_MAX_LAYERS to set maximum number of lighting layers
* Enforce lower bound on RGBLIGHT_MAX_LAYERS
Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
* Fix an error in the check for valid RGBLIGHT_MAX_LAYERS
* Don't use bitfield / PACKED, as it causes bloat
* Update documentation re: up to 32 lighting layers
* Run cformat
* Add note about increasing FW size in docs/config_options.md
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Remove no-longer-valid comment
* Add doc note that split sync will be slower
Co-authored-by: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Improve security by eliminating the use of well-known names.
* Add an additional $ so the shell expands $TMP1 and $TMP2
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Joel Challis <git@zvecr.com>
* Added MACLOCK macro
Added my MACLOCK macro to my Atreus keymap.
* Updated comments & readme
Documented where in the layout I added the MACLOCK macro.
* Updated with my super16 version for my keypad
* Added my folder to super16
* Set max LED brightness to 50%
* Added custom keycodes for enter/shift+enter and copy/paste on one key
* Fixed the boot up layer color
* Renamed folder
* Revert changes to root super16 files
* Update keymap config.h and rules.mk files
* Restore deleted 15game keymap files
* Corrected the hold keycode for CCCV
* Removed unnecessary comments
* Update keyboards/1upkeyboards/super16/keymaps/nblyumberg/keymap.c
Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>
* Update keyboards/1upkeyboards/super16/keymaps/nblyumberg/config.h
Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>
* Update keyboards/1upkeyboards/super16/keymaps/nblyumberg/keymap.c
Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>
* Rewriting the layer color functionality
* Revisions
* Fixed the layer switching
* Fixed the default layer color problem
* Added a function suggested by Drashna but it won't compile
* Cleaned up the code for PR
* Removed unnecessary define for layer colors
Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
* Implement momentarily blink of lighting layers
* Refactor spidey3 userspace to use rgb layer blink
* Remove un-necessary line from example in documentation
* Revert "Refactor spidey3 userspace to use rgb layer blink"
This reverts commit 831649bb680c41c6d663ae6fa86d13f4f8bebdd8.
* Adds a missing bit of documentation about lighting layer blink
* Update docs/feature_rgblight.md per suggestions
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update docs/feature_rgblight.md per suggestions
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update docs/feature_rgblight.md per suggestions
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* cformat, as suggested
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Invert UC_MOD/UC_RMOD direction when Shift is held
Also use MOD_MASK_SHIFT in process_rgb.c
* Allow audio to be played for UC_MOD, UC_RMOD keycodes as well
* Fix signedness bug in reverse input mode cycling
* Misc formatting in process_unicode_common.c
* Address clang-format issues
* Make decode_utf8 helper function file-local (static)
* [Keyboard] Added D48 keyboard.
* Updated README.
* Cleanups.
* Moved d48 to handwired/
* Added link to build process album.
* Coding conventions cleanups.
* Added DS1307 RTC!
* Minor cleanups.
* Apply suggestions from code review
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Minor refactoring.
* Readme fix.
* Moved leftover keymap-specific code from keyboard space into keymap.
* Added encoder button pins to extra matrix row.
* Updated README, updated pinout & cleaned up the glcdfont
* Apply suggestions from code review
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update config.h
* Apply suggestions from code review
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Added default keymap. Refactored existing keymap.
* Update keyboards/handwired/d48/README.md
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Apply suggestions from code review
Co-Authored-By: Joel Challis <git@zvecr.com>
* Minor alignment fix.
* Update keyboards/handwired/d48/glcdfont_d48.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Changes as per PR.
* Apply suggestions from code review
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* initial user directory
* fix missing endif in vi mode
* fix includes per drashna and a few typos. I have not tested the userspace keymap, it is just there to help keep the user space and keymap in sync
* move babblepaste docs to md format
* clean up block quotes
* TIL clang-format - miles2go userspace
* Add TENKI keyboard
Add TENKI keyboard, default keymap and via keymap
* Minor Update Readme.md
Change description of hardware supported
* change layout name
change layout name from ortho_20 to ortho_5x4
* Fix invalid format in info.json
Fix invalid format in info.json
* Fix invalid format
* Fix formatting
Fix formatting tenki.h
* Fix formatting in keymap.c
Fix formatting in keymap.c
* Add new line at EOF info.json
Add new line at EOF
* Fix formatting
* Fix formatting
* Update rules.mk
Fix Formatting
* Initial
* update json, added basic oled config, updated matrix to correct rotary location
* disable oled by default
* Tuned oled for release
* Completed OLED function implementation
Correct spelling error in readme
* Fixed image in readme
* Should not be in this branch
* Incorporating recommended changes by zvecr
* Update keyboards/le_chiffre/info.json
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/le_chiffre/readme.md
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Keyboard: add treeadstone48
* rename layout defines
* Use of pragma once
* move common include code
* fixed info.json
* change keymap layout from kc to normal
* fix alpha revision keymap
* fixed info.json
* remove USE_Link_Time_Optimization
* Add keyboard firmware of treadstone32lite
* fixed by the review
* I used to set this to a per-keymap setting, so I'll undo it.
* Community layout support for KBD67 hotswap
* Community layout support for KBD67 rev1
* Community layout support for KBD67 rev2
* Move bcat's KBD67 hotswap layout to community
* New keymap layout for dztech/dz65rgb/keymaps
* New keymap layout for dztech/dz65rgb/keymaps
- Conding conventions fixes
* Fix typo in Leader Key table
* PR #8199 Feedback Commit #1
* Fixed data types and function names - Simplified accent macros by removing repetition - Added selection wrap macros - readme.md doc updated with changes
* PR #8199 second feedback commit - Clarified function names, variables names and comments
* Fix: accent output fix _grave <==> _circumflex
* dry fixes on led set_color with hsv and led blinking code blocks
* my new layout, draft one, untested.
* updated mapping to include more keys
* updated layout name to be more descriptive. Updated readme with more information.
* added more info to the readme and spellchecked it.
* Added the Json for the keyboard layout images and updated the readme to reflect this.
* Updated Image link
Updated Image link so that it links to the correct place
* updated copyright info to include MY name.
* Updated copyright attribuatation to include the author of the file I modified.
* added the backlighting key back to the adjust layer so that it is usable.
* updated the name of the keymap to match my github name.
* Mitor Tweaks
Updating Dvorak keymap to change location of Slash and Backslash
to positions more in line with my 12x5 and similar ortho layouts
* Fixed readme.md
Tidied up the readme and make some minor changes.
* Adding atreus config file
Adding a config file for my Atreus keyboard. This is to help with
the keychatter issues I've been having on my Atreus.
* Changes as requested per @zvecr
Added `#pragma once` to beginning of config.h file as requested
by @zvecr.
* Working on proto
* Start adding VIA support
* Apply suggestions from code review
Removed redundant comments and fixed typos
Co-Authored-By: Ryan <fauxpark@gmail.com>
Co-Authored-By: Joel Challis <git@zvecr.com>
* Delete useless config.h
As per code review
* Delete elongate.c
As per code review
* Updated readme.md
* Update keyboards/acheron/elongate/keymaps/default/keymap.c
As per code review
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Apply suggestions from code review
Removed RGB_MODE_TEST definition and substituted for RGB_M_T
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Apply suggestions from code review
Reverted changes to alice.h
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update info.json
* Update via/keymap.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Solve compiling issue for via keymap
* Add botmagic support and remoce console_enable
Co-Authored-By: Joel Challis <git@zvecr.com>
* Update keyboards/acheron/elongate/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/acheron/elongate/keymaps/via/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/acheron/elongate/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/acheron/elongate/config.h
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Gondolindrim <alvaro.augusto.volpato@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
* Refactor to use mpaland/printf
* trim firmware size
* remove keymap changes
* run clang format
* Fixup after rebase
* fix up git-submodule command for printf
* Branch point for 2020 May 30 Breaking Change
* audio-configuration: template: audio_avr.c does NOT default to C6
not on its own, it needs a pin configured per define in config.h for audio to actually work
otherwise only parts of the code are included in the firmware, wasting space and possibly breaking builds because auf hitting the firmware-size limits
* audio-configuration: strip comment to bare essentials
Co-Authored-By: Ryan <fauxpark@gmail.com>
* revert future change
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Johannes <you@example.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: zvecr <git@zvecr.com>
* Added raw hid feature documentation page
* Update docs/feature_rawhid.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update docs/feature_rawhid.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update docs/feature_rawhid.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update docs/features.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* added feature_rawhid.md to _summary.md in docs
* fixed _summary.md order
* Update docs/feature_rawhid.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update feature_rawhid.md
Removed the useless bit about finding usage page and usage.
* Update feature_rawhid.md
* Update docs/feature_rawhid.md
Co-Authored-By: Nick Brassel <nick@tzarc.org>
* Update docs/feature_rawhid.md
Co-Authored-By: Nick Brassel <nick@tzarc.org>
* Update docs/feature_rawhid.md
Co-Authored-By: Nick Brassel <nick@tzarc.org>
* Update docs/feature_rawhid.md
Co-Authored-By: Nick Brassel <nick@tzarc.org>
* Remove teensy client, small origanization fixes
* Fixed merge conflicts
Removed features.md
Updated _summary.md with new format and added RAW HID entry under Software Features
* Added rawhid feature page
Messy is what you get when you don't do things right the first time
Co-authored-by: fauxpark <fauxpark@gmail.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>
* add 'togglePin' conveniance function
for AVR and chibios
* drop outmost parantheses
Co-Authored-By: Konstantin Đorđević <vomindoraan@gmail.com>
* toggle pin on avrs
toggle a pin configured as output by writing the corresponding bit to the PIN register
Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
* togglepin: add documentation for newly added function
* Update docs/internals_gpio_control.md
Co-Authored-By: Konstantin Đorđević <vomindoraan@gmail.com>
* on AVR: use PORTD to toggle the output
... since not all MCUs support toggling through writing to PIN
Co-Authored-By: Ryan <fauxpark@gmail.com>
Co-authored-by: Johannes <you@example.com>
Co-authored-by: Konstantin Đorđević <vomindoraan@gmail.com>
Co-authored-by: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* id80: Transpose matrix to use faster COL2ROW routines
Even the standard QMK matrix_scan() function can give about 2 times
higher scan rate (if compiled with optimizations enabled) if the COL2ROW
matrix layout is used instead of ROW2COL. Although the ID80 PCB is
wired using the ROW2COL matrix layout, it is possible to transpose the
matrix from the QMK standpoint, so that "columns" would correspond to
horizontal connections, and "rows" would correspond to (mostly) vertical
connections; in this case the matrix could be handled as if it had the
COL2ROW layout.
The matrix layout change makes the older VIA JSON layout definition
incompatible, but the corresponding JSON was not yet accepted to the VIA
repository, so it should still be safe to make this change.
* id80: Remove obsolete comments
* A few final edits to the keymap and readme.
* Update keyboards/xd75/keymaps/buzzlighter1/readme.md
Co-Authored-By: Joel Challis <git@zvecr.com>
* Update keyboards/xd75/keymaps/buzzlighter1/readme.md
Co-Authored-By: Joel Challis <git@zvecr.com>
* Update keyboards/xd75/keymaps/buzzlighter1/readme.md
Co-Authored-By: Joel Challis <git@zvecr.com>
* Update keyboards/xd75/keymaps/buzzlighter1/readme.md
Co-Authored-By: Joel Challis <git@zvecr.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>
Co-Authored-By: Ryan <fauxpark@gmail.com>
Co-Authored-By: Joel Challis <git@zvecr.com>
Co-Authored-By: Drashna Jaelre <drashna@live.com>
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* initial commit for TGR 910 CE
* got firmware working on the 910 CE
* add VIA support
* add iso and all layouts
* update information about resetting the board
* fixup default keymap to have a second layer
* fixup default keymap
* add VIA enabled keymap
* cleanups and adding community layout support
* add caps lock led support and backlight
* add qmk configurator support
* Update keyboards/tgr/910ce/info.json
* Adding all relevant files for the Funky40
This should add all proper files for the funky40 a keyboard I designed for myself, /u/TheFourthcow, a 40% ortholinear with split spacebar.
* Second attempt to add all relevant files for the funky40, includes all reccomended changes from my previous pull request
* Revised most files for Funky40 including reccomenations from my previous pull request
* further modifications made to default funky40 board, compiles on my side with no errors hopefully this one works!
* Update keyboards/funky40/readme.mk.mk
* Update keyboards/funky40/keymaps/default/readme.md.md
* Update keyboards/funky40/keymaps/default/keymap.c
* Update keyboards/funky40/keymaps/default/keymap.c
* Update keyboards/funky40/keymaps/default/keymap.c
* Update keyboards/funky40/config.h
* updating readmes and keymap
* final update to keymap and readmes should function correctly with updates requested
* made changes as requested by noroadsleft to config and readme
* mpstewart dz60 layout
* Remove macro aliases from keymap
* Remove macro aliases from keymap
* Update keyboards/dz60/keymaps/mpstewart/keymap.c
* Remove macro aliases from keymap
* use AG_TOGG instead of AG_SWAP
Also some commentary changes, and a change to one of the layout graphics
* Update and try to clarify the CLI installation on Linux
* Update commands, add note for Debian/Ubuntu
* Update docs/newbs_getting_started.md
Co-Authored-By: Joel Challis <git@zvecr.com>
Co-authored-by: Joel Challis <git@zvecr.com>
* Add new keymap to vitamins_included, this has four layers. Updated config file to sync rgb between the two halves.
* Cleaned up and added documentation for the keymap
* Updated the keymaps and documentation.
* Update keyboards/vitamins_included/keymaps/vitavim/keymap.c
* Update keyboards/vitamins_included/keymaps/vitavim/keymap.c
* Update keyboards/vitamins_included/keymaps/vitavim/keymap.c
* Update keyboards/vitamins_included/keymaps/vitavim/config.h
* Update keyboards/vitamins_included/keymaps/vitavim/keymap.c
* Update keyboards/vitamins_included/keymaps/vitavim/keymap.c
* Update keyboards/vitamins_included/keymaps/vitavim/keymap.c
* Update keyboards/vitamins_included/keymaps/vitavim/keymap.c
* Update keyboards/vitamins_included/keymaps/vitavim/keymap.c
* Update keyboards/vitamins_included/keymaps/vitavim/keymap.c
* add feature_grave_esc.md translation
* update based on comment
* update based on comment
* update based on comment
* update based on comment
* update based on comment
* Move menu key on ergo boards to match staggered
* Unify 60_tsangan_hhkb and 60_ansi_split_bs_rshift
* Sync KBD67, Quefrency with community layouts
* Update ergo KLE images
* Update community layout KLE images
* Update KLE images/descriptions for remaining keebs
* Add 65 ANSI Blocker Split BS default layout
- Add new 65 ANSI Blocker Split BS layout as many 65 ANSI Blocker layouts also support split backspace
* Add 65 ANSI Blocker Tsangan default layout
- Add new 65 ANSI Blocker Tsangan layout as many 65 ANSI Blocker layouts also support a split backspace and a 7u bottom row configuration.
* Fix file names
* Fix 65_ansi_blocker_tsangan keymap
* Fix 65_ansi_blocker_split_bs alignment
* Fix readme name for 65_ansi_blocker_split_bs
* Change 65_ansi_blocker_tsangan to 2u backspace
* Change spaces in preview to NBSP
* Change more spaces in preview to NBSP (right-alt)
* Add VIA keymap
Also adds more backlight levels.
* Change wasdat code PID
* Alias LAYOUT_fullsize_iso to LAYOUT_all
* Change VIA layout macro to LAYOUT_all
Co-authored-by: Maarten Dekkers <maartenn2001@gmail.com>
* Remove more mouse keys settings missed in #8836
* Turn off more unwanted make options
* clang-format my userspace
* Reword ergo layout docs so Crkbd is canonical
* Add a basic readme to my userspace
* Tweak Crkbd readme wording and fix typos
* Enable SPLIT_USB_DETECT for Lily58 w/ Elite-C bug
* add rev2 and thus rev1 as well
* nitpicks :)
* buncha stuff
* back to one rev
* back to community layout with errors
* I see you've met my typo
* remove default48 kemap rules
* re-rework into 2 revs
* readme changes
* whitespace cleanup
* default folder
* rev1 be default
* Update default vitamins_included keymap
* Turned on NKRO support
* Added NKRO toggle key to keymap
* Cleaned up key map to be more up to date with current standards
* configured RGBLED_SPLIT
* Update to xealousbrown.
5-13ms Latency decrease, 4x scan rate improvement.
(CUSTOM_MATRIX = lite) is a really great feature!
* Updated Readme.md, added an extra speedhack.
* More optimizations
* Update keyboards/handwired/xealousbrown/rules.mk
* Update keyboards/handwired/xealousbrown/rules.mk
Evidently there is a polycarb variant with underglow LEDs. This change should support that without negatively impacting aluminum case variant which only has 2 RGB LEDs on top.
* Give Tsangan layout a real Fn2 layer
* Disable mouse keys to work around qmk#8323
I don't actually use this feature, so there's no reason for it to be
enabled anyway, and it seems to cause spurious wakeups on Windows.
* Adding Novem keyboard (macropad) and demo layout
* Making changes suggested during pull request
* Removing keyboards/novem/keymaps/default/config.h as suggested during the pull request
* Moving keyboard to the handwired folder and changing the build line from readme in order to reflect this new location
* Add revision 1 and revision 2 to ProjectKB Alice PCB
* Swap SLEEP LED to no
* Basic root rules.mk
* Apply suggestions from code review
* Update keyboards/projectkb/alice/rules.mk
Using just qmk setup <github_username> would fail w/ "Could not find repo github.com/<username>, whereas the repo is actually after another slash after the user name. Can consider changing code to add the default forked repo name if slash is not detected in the arg.
* add VIA enabled keymap with some layers taken out for space
* get a more sane VID and PID so we don't collide with the other BMC powered boards
* small cleanups
* Update keyboards/tgr/jane/keymaps/via/keymap.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* add tkl_ansi_tsangan LAYOUT
* add tkl_iso_tsangan LAYOUT
Co-authored-by: Ryan <fauxpark@gmail.com>
* porting the niu_mini to via
* Wrong values in mk
* Updating to unique Vendor ID and Product ID
* Addressing zvecr comments
* Addressing fauxpark comments
Co-Authored-By: Ryan <fauxpark@gmail.com>
Co-authored-by: Lauren Harris <lauren.y.harris@outlook.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add support for hardware and board initialisation overrides.
* qmk cformat.
* Add some documentation.
* Docs clarity.
* Make early_hardware_init_pre a no-op for now, until migrations occur.
* Doco update
* Make distinction between keyboard and ChibiOS board in docs
* Doc anchors.
* Update tmk_core/protocol/chibios/main.c
Co-Authored-By: Joel Challis <git@zvecr.com>
* Rework bootloader entry to be off by default, allow opting-in.
Co-authored-by: Joel Challis <git@zvecr.com>
* id80: New keyboard (IDOBAO ID80)
Add initial support for the IDOBAO ID80 keyboard.
Most source files were generated by the KBFirmware JSON to QMK Parser
(https://noroadsleft.github.io/kbf_qmk_converter/) based on the
ID80.json file provided by the keyboard vendor. The only change to
rules.mk was to set `COMMAND_ENABLE = no` to make the compiled firmware
fit into the available flash space.
* id80: Update default keymap to match stock
Update the Fn layer in the default keymap to match the stock firmware
which was actually flashed into the PCB.
* id80: Add Caps Lock indicator support
Although the KBFirmware JSON includes information about the MCU pins
used for keyboard indicator LEDs, the KBF to QMK converter does not
generate the required code automatically. Implement the LED handling
code, and at the same time switch from the older `led_set_kb` API to the
newer `led_update_kb`.
* id80: Remove placeholder functions
The provided skeletons for `matrix_scan_kb` and `process_record_kb` did
not do anything useful, so remove them.
* id80: Use Esc as the Bootmagic Lite activation key
The Esc key is not at the (0, 0) position in the ID80 matrix, therefore
setting `BOOTMAGIC_LITE_ROW` and `BOOTMAGIC_LITE_COLUMN` is required to
use the Esc key for Bootmagic Lite.
* id80: Update info.json
Replace info.json generated by the KBF to QMK converter with another
version generated using http://www.keyboard-layout-editor.com/ and the
KLE raw to QMK info.json converter (https://qmk.fm/converter/). The
updated info.json has the correct physical layout (the distance between
the function key row and the main block is actually 0.25U, but the
vendor-provided ID80.json had 0.5U there) and correct key labels (using
the stock layout instead of raw matrix locations and pin names).
* id80: Enable NKRO
The default keymap is updated to have NK_TOGG at Fn+N, like most other
keyboards which have NKRO enabled.
* id80: Use unique USB vendor/product ID
Having an unique USB vendor/product ID is required for VIA support.
The vendor ID value is the same as for the `idobo` (ID75) keyboard.
* id80: Fix right modifiers in the default keymap
For some reason the default keymap converted from the vendor-supplied
JSON had the right Shift, Alt and Ctrl keys mapped to the left side
modifier keycodes.
* id80: Remove empty row 6 (F0) from matrix
The matrix layout which was defined in the vendor-supplied ID80.json
file had 12 rows which corresponded to the left and right parts of the
6 physical rows. However, the row 6 of the matrix (connected to the F0
pin), which corresponded to the right part of the physical bottom row,
was completely empty (all 9 keys of the bottom row were placed in the
matrix row for the left part). Keeping this row in the matrix just
wastes resources; in particular, when the VIA support is enabled, having
a 9×12 matrix with 4 layers leaves only 122 bytes available for dynamic
macros, which is less than the recommended minimum of 128 bytes.
Removing the unused row reduces the matrix size to 9×11, which leaves
194 bytes of EEPROM space for dynamic macros.
* id80: Update row numbers in the LAYOUT macro
Update row numbers in the names of the LAYOUT macro parameters after
removing a row in the middle.
* id80: Set RGBLED_NUM to 20 to match the actual PCB
The vendor-supplied ID80.json file specified that the PCB should have
28 RGB LEDs in the chain. However, the actual PCB that was shipped
from AliExpress had 20 LEDs in the chain (16 underglow LEDs, and then 4
more LEDs on top of the PCB, to the right of the Enter key location).
Update RGBLED_NUM to match the actual PCB.
* Add support for Caps Lock LED
Currently ignores the fact that led_state is not synced between halves, so caps lock LED doesn't do anything if USB is plugged into right half
* Set initial backlight and RGB mode/values on blank EEPROM
* Set default VIA layout options
* Add backlight/RGB ifdefs
* Set bootloaders for each rev
* dipsw test on helix/rev2/sc/back:five_rows
* bug fix quantum/dip_switch.c
* test end. remove test code. Revert "dipsw test on helix/rev2/sc/back:five_rows"
This reverts commit 4b13ebb996e1c4997e6deb1fa3b3227db5fa9661.
* dipsw test on helix/rev2/sc/back:five_rows
* update quantum/dip_switch.c
* test end. remove test code. Revert "dipsw test on helix/rev2/sc/back:five_rows"
This reverts commit bf99ace095528ad65c531229bcf5ece037dda595.
* Add handwired BDN9-BLE
* Apply suggestions from code review
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/handwired/bdn9_ble/rules.mk
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/handwired/bdn9_ble/rules.mk
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/handwired/bdn9_ble/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
GCC 4.9.4 is no longer available on Gentoo (or Sabayon), which causes
problems when attempting to install on either of these platforms. Since
QMK is not particularly sensitive to its GCC version, modify the version
restriction to <9 so newer versions of GCC may be installed. Since the
toolchain for arm-none-eabi isn't currently installed as part of setup,
add that as well.
Additionally, drop the Python installation as part of the Gentoo
installation process. Python is a core system package on Gentoo and can
therefore be assumed to be present; in addition, the slot restriction of
3.5 which was present is also no longer available in Gentoo.
Finally, separate the gcc rebuild invocation of `emerge` from the new
packages that may need to be installed, and apply the `--noreplace` flag
to new packages so that they are not rebuilt if already present.
* Cannonkeys DB60 Keyboard
* WhitespacE
* Add ISO and make layer names more idiomatic
* backlight enable
* Remove big backslash from ISO
* Apply suggestions from code review
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update for correct matrix
* Apply suggestions from code review
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update chibios config files
* Complete VIA keymap
* Remove ugly hack comments
* Update keyboards/cannonkeys/db60/rules.mk
Co-Authored-By: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Joel Challis <git@zvecr.com>
* Save progress
* Finished matrix and everything
* Apply suggestions from code review
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update DevastatingTKL
* Renames
* Add renamed files
* Update chibios files and VIA keymap for completion
* Some cleanup
* Apply suggestions from code review
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/cannonkeys/devastatingtkl/rules.mk
Co-Authored-By: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Joel Challis <git@zvecr.com>
* quantum/debounce: Added sym_pk debounce algorithm
* Apply suggestions from code review
Co-Authored-By: Ryan <fauxpark@gmail.com>
* quantum/debounce/sym_pk: delete comments and rename functions following code review
* quantum/debounce/sym_pk: Modifications for code readability according to code review
* quantum/debounce/sym_pk: Modifications for code readability according to code review (2)
* quantum/debounce/sym_pk: code review: cleaner code
Co-Authored-By: Nick Brassel <nick@tzarc.org>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>
* Added personal minivan keymap, and started work on splitish directory
* Merge branch 'splitish' of github.com:RSchneyer/qmk_firmware into splitish
Trying to undo attempted fix
Added splitish keyboard files, removed personal Minivan keymap
* Removed personal Minivan keymaps
* Fixed small issue in readme
* Added changes based on inital PR feedback
* forgot a semicolon
* Quick config.h file and default keymap update
* tmk_core/common: Fixing TIMER_DIFF macro to calculate difference correctly after the timer wraps.
Let's go through an example, using the following macro:
If the first timer read is 0xe4 and the second one is 0x32, the timer wrapped.
If the timer would have had more bits, it's new value would have been 0x132,
and the correct difference in time is 0x132 - 0xe4 = 0x4e
old code TIMER_DIFF_8(0x32, 0xe4) = 0xff - 0xe4 + 0x32 = 0x4d, which is wrong.
new code TIMER_DIFF_8(0x32, 0xe4) = 0xff + 1 - 0xe4 + 0x32 = 0x4e, which is correct.
This also gives a chance for a smart compiler to optimize the code using normal
integer overflow.
For example on AVR, the following C code:
uint8_t __attribute__ ((noinline)) test(uint8_t current_timer, uint8_t start_timer)
{
return TIMER_DIFF_8(current_timer, start_timer);
}
With the original code, it gets translated to the following list of instructions:
00004c6e <test>:
4c6e: 98 2f mov r25, r24
4c70: 86 1b sub r24, r22
4c72: 96 17 cp r25, r22
4c74: 08 f4 brcc .+2 ; 0x4c78 <test+0xa>
4c76: 81 50 subi r24, 0x01 ; 1
4c78: 08 95 ret
But with this commit, it gets translated to a single instruction:
00004c40 <test>:
4c40: 86 1b sub r24, r22
4c42: 08 95 ret
This unfortunately doesn't always work so nicely, for example the following C code:
int __attribute__ ((noinline)) test(uint8_t current_timer, uint8_t start_timer)
{
return TIMER_DIFF_8(current_timer, start_timer);
}
(Note: return type changed to int)
With the original code it gets translated to:
00004c6e <test>:
4c6e: 28 2f mov r18, r24
4c70: 30 e0 ldi r19, 0x00 ; 0
4c72: 46 2f mov r20, r22
4c74: 50 e0 ldi r21, 0x00 ; 0
4c76: 86 17 cp r24, r22
4c78: 20 f0 brcs .+8 ; 0x4c82 <test+0x14>
4c7a: c9 01 movw r24, r18
4c7c: 84 1b sub r24, r20
4c7e: 95 0b sbc r25, r21
4c80: 08 95 ret
4c82: c9 01 movw r24, r18
4c84: 84 1b sub r24, r20
4c86: 95 0b sbc r25, r21
4c88: 81 50 subi r24, 0x01 ; 1
4c8a: 9f 4f sbci r25, 0xFF ; 255
4c8c: 08 95 ret
Wth this commit it gets translated to:
00004c40 <test>:
4c40: 28 2f mov r18, r24
4c42: 30 e0 ldi r19, 0x00 ; 0
4c44: 46 2f mov r20, r22
4c46: 50 e0 ldi r21, 0x00 ; 0
4c48: 86 17 cp r24, r22
4c4a: 20 f0 brcs .+8 ; 0x4c54 <test+0x14>
4c4c: c9 01 movw r24, r18
4c4e: 84 1b sub r24, r20
4c50: 95 0b sbc r25, r21
4c52: 08 95 ret
4c54: c9 01 movw r24, r18
4c56: 84 1b sub r24, r20
4c58: 95 0b sbc r25, r21
4c5a: 93 95 inc r25
4c5c: 08 95 ret
There is not much performance improvement in this case, however at least with this
commit it functions correctly.
Note: The following commit will improve compiler output for the latter example.
* tmk_core/common: Improve code generation for TIMER_DIFF* macros
Because of integer promotion the compiler is having a hard time generating
efficient code to calculate TIMER_DIFF* macros in some situations.
In the below example, the return value is "int", and this is causing the
trouble.
Example C code:
int __attribute__ ((noinline)) test(uint8_t current_timer, uint8_t start_timer)
{
return TIMER_DIFF_8(current_timer, start_timer);
}
BEFORE: (with -Os)
00004c40 <test>:
4c40: 28 2f mov r18, r24
4c42: 30 e0 ldi r19, 0x00 ; 0
4c44: 46 2f mov r20, r22
4c46: 50 e0 ldi r21, 0x00 ; 0
4c48: 86 17 cp r24, r22
4c4a: 20 f0 brcs .+8 ; 0x4c54 <test+0x14>
4c4c: c9 01 movw r24, r18
4c4e: 84 1b sub r24, r20
4c50: 95 0b sbc r25, r21
4c52: 08 95 ret
4c54: c9 01 movw r24, r18
4c56: 84 1b sub r24, r20
4c58: 95 0b sbc r25, r21
4c5a: 93 95 inc r25
4c5c: 08 95 ret
AFTER: (with -Os)
00004c40 <test>:
4c40: 86 1b sub r24, r22
4c42: 90 e0 ldi r25, 0x00 ; 0
4c44: 08 95 ret
Note: the example is showing -Os but improvements can be seen at all optimization levels,
including -O0. We never use -O0, but I tested it to make sure that no extra code is
generated in that case.OA
* quantum/debounce: Fix custom wrapping timers in eager_pr and eager_pk debounce algorithms
Please see the below simulated sequence of events:
Column A is the 16-bit value returned by read_timer();
Column B is the value returned by custom_wrap_timer_read();
Column C is the original code: (timer_read() % MAX_DEBOUNCE)
A, B, C
65530, 19, 30
65531, 20, 31
65532, 21, 32
65533, 22, 33
65534, 23, 34
65535, 24, 35
0 25, 0
1, 26, 1
2, 27, 2
3, 28, 3
4, 29, 4
5, 30, 5
read_timer() wraps about every 1.09 seconds, and so debouncing might
fail at these times without this commit.
* quantum/debounce/eager_pr and eager_pk: modifications for code readability according to code review.
* quantum/debounce/eager_pr and eager_pk: modifications for code readability according to code review. (2)
* First cut at Josh Diamond's KBD75 customizations.
Includes:
* My unique keymap with ChromeOS specific keys
* Use RGB underglow to indicate Caps Lock
* Some unicode bindings
* Some changes to make debugging easier
* Updated spidey3 to be applicable to all 75_ansi boards
* Sadly, ChromeOS doesn't pay attention to most consumer codes
* Add mac layer; fix flakeyness in CAPS_LOCK underglow.
* Make layers.json match the keymap (to the extent possible)
* Major cleanup; fix broken debug persistence
* Cleanup some whitespace issues
* Fix incorrect log message.
* Rework layer indication to user RGBLIGHT_LAYERS
* Update layouts/community/75_ansi/spidey3/keymap.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Rename users/spidey3/rgblight.c to layer_rgb.c per suggestion
* Refactor to use set_single_persistant_default_layer().
* Use dprint/f to make logging more elegant.
* Update users/spidey3/config.h
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update users/spidey3/config.h
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update layouts/community/75_ansi/spidey3/rules.mk
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update users/spidey3/spidey3.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update users/spidey3/layer_rgb.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update users/spidey3/init.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Changes from code review
* Numpad layer, various keys for 75_ansi/spidey3
* Add Fn-B to toggle NKRO
* Blink rgb to acknowledge some setting changes
* Updated media control & reset key location
* Minor cleanup
Co-authored-by: Joshua Diamond <jdiamond@Deep-Thought.local>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* added vim compatibility, backspace above enter, and general macOS optimizations on top of default layout
* add space65 macOS keymap for vim users with an optimized bottom row
* Update keyboards/projectkb/alice/keymaps/keithlo/keymap.c
* Update mousekey parameters in userspace
* Disable GRAVE_ESC in boards where it isn't used
* Tweak MODERN_DOLCH_RED and reset RGB on Shift+Toggle in KBD6X
* Disable RGB controls when Fn/Caps indicator lights are on
* Use LTO_ENABLE instead of setting -flto directly
* Add led_update_keymap, use SS_LCTL instead of SS_LCTRL
* Change TAPPING_TOGGLE from 2 to 3
* Add PS2_MOUSE_ROTATE to compensate for device orientation
* fixup! Add PS2_MOUSE_ROTATE to compensate for device orientation
* Reformat with IndentPPDirectives: AfterHash as per #6316
* Fix RGB LED count on YD60MQ
* Split YD60MQ into 12-LED and 16-LED revisions
* Update readmes
* Make 12led the default version
* Readd base rules.mk, version→variant in readme
* Add syntax highlighting to code blocks in readme
* Define NO_ACTION_MACRO/FUNCTION in header instead of makefile when LTO is enabled
Currently, boards and keymaps that define NO_ACTION_MACRO/FUNCTION unconditionally
will not compile with LTO_ENABLE (#8604). This fixes the issue by moving the
definitions from common.mk to action.h, which enables us to check for previous
definitions of those macros (this cannot be done in a makefile).
* Remove LTO checks in templates
Since now NO_ACTION_MACRO/FUNCTION are defined as needed in action.h (which is
included by quantum.h), checking for LTO in keyboard and user code is no
longer required.
* Update LTO_ENABLE docs
* enable rgblight layers
* rgblight layers code
* switch to new rgblight layers
* testing led positions
* fix caps typo
* lights and colors working
* rules updated for different rgb use
* Extra spaces removed
* Add Via keymap for BM16-A
* Apply suggestions from code review
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Deleted as per noroadsleft
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Without this check, users can lock themselves out by enabling developer
mode, than disabling the dependencies. They wouldn't be able to turn off
developer mode as none of the subcommands (including 'config') would
work.
The list of hidden subcommands were approved by @skullydazed ;)
Currently hidden if 'user.developer' is not True:
- cformat
- docs
- kle2json
- pyformat
- pytest
Use milc's config finding and parsing to check if the user is a
developer or not.
'requirements-dev.txt' will now load 'requirements.txt', so no need to
run pip twice.
Add missing 'yapf' dependency to 'requirements-dev.txt'.
* Change _delay_ms/us() to wait_ms/us()
* Switch to platform-agnostic GPIO macros
* Add AVR spi_master and migrate Adafruit BLE code
* Set verbose back to false
* Add clock divisor, bit order and SPI mode configuration for init
* Add start and stop functions
* Move configuration of mode, endianness and speed to `spi_start()`
* Some breaks here would be good
* Default Adafruit BLE clock divisor to 4 (2MHz on the Feather 32U4)
* Remove mode and divisor enums
* Add some docs
* No hr at EOF
* Add links in sidebar
* Selectively adding pieces
* Adding georgi keymap
* Adding more files, fixing make
* Smaller makefiles
* Fixing make rules
* README more inline with QMK's guidelines
* Turning off buggy assert
* Improving documentation based on a user feedback.
* Slightly better schema
* Resurrected state machine diagram
* updated rules.mk and default keymap of Wonderland for VIA support
* Restored default keymap and rules.mk, added via keymap folder with modified default keymap and rules.mk, also fixed VendorID in config.h
* fixed jargon on layers 3 and 4 of Wonderland VIA keymap
* cleaned up via keymap, removed fluff
* default keymap for Wonderland restored
* removed unnecessary information from rules.mk
* made more readable per noroadsleft suggestion
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Add Polish keymap
* Fix wrong AltGr mapping
* These are ogoneks, not cedillas
* Too many !s
* ANSI
* Just use BSLS
* Move BSLS
* Move PIPE
* Fix some incorrect names in keymap_slovak.h
Thanks to vomindoraan
* Add Korean keymap
* Switch to ANSI layout
* Update quantum/keymap_extras/keymap_korean.h
Co-Authored-By: Konstantin Đorđević <vomindoraan@gmail.com>
Co-authored-by: Konstantin Đorđević <vomindoraan@gmail.com>
* ADD DecadePad
* Fix Key display bug
* fix
* firmware1
THIS IS A Backup commit
* firmware2
* rename all fill with lower case
* fix bug
* Final Version
Fix all bugs
* Requested change apply
* suggested apply
* change apply
* via test
* Apply change and fix via support problem
* created initial files for the lattice60
* modifying the keymaps and config
* keymap edits and docs
* modifying docs and added personal keymap
* added pic and website to readme
* added layout image for default keymap
* updating layout pictures
* minor formatting edit
* file cleanup
* trying to prevent errors with usbconfig
* removed usbconfig.h
* cleaning up comments
* switched to use community hhkb layout
* Make initial batch of files
* Tweak keymap
* Mod default keymap
* Add via compat
* Update default keymap based on real world use
* Remove RGB, LCD, MIDI options
* Remove unnecessary functons from orbit_x.c
* Update readme
* Cleanup makefile as necessary
* Make the readme file for default keymap not completely empty
* Update keyboards/ai03/orbit_x/keymaps/default/keymap.c
* Update keyboards/ai03/orbit_x/readme.md
* Update keyboards/ai03/orbit_x/info.json
* Add VIA to Gingham
- Add VIA keymap
- Fix minor typo in config.h
- Remove redundunt methods and defines
* Update keyboards/gingham/config.h
Co-Authored-By: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* define VID/PID in post_config.h, add via keymap
* update readme, set vid/pid for via
* update keymap
* delete usbconfig.h, update keymap
* add status led feature
* Apply suggestions from code review
Co-Authored-By: Joel Challis <git@zvecr.com>
* undef vid/pid in keymap
Co-authored-by: Joel Challis <git@zvecr.com>
* add feature part 01
* update sentences
* update sentences
* update sentences
* update file based on comment
* leave ctrl, shift, alt key name as alphabet
* update file based on comment
* update file based on comment
* update file based on comment
* update file based on comment
* remove unnecessary space on define line
* update sentence based on pull request's comment
* translate 'breathing' in document
* change expression in table
* update file based on comment
* change the word 'brightness', and update based on comment
* update based on comment
* update based on comment
* add language directory name to each internal link
* update based on comment
* update based on comment
* Changes to my Ergodox & Planck keymaps
* Fixed Typos
Corrected some typos and omissions to my Ergodox layout and readme
* Fixed Typos
Fixed some typos in my ErgoDox Readme and keymap.c files
* Add Serbian keymaps and sendstring LUT
* Apply suggestions from code review
Co-Authored-By: Konstantin Đorđević <vomindoraan@gmail.com>
* Fix formatting
Co-authored-by: Konstantin Đorđević <vomindoraan@gmail.com>
* Enable External EEPROM on Planck Rev6
* Update KC_MAKE macro to use qmk cli util
* Disable additional gradients for rgb matrix
* Update analog code for newer methods
* Update ergodox layout
* Disable Grave Escape
* Cleanup OLED code a bit
* Remove old unicode code
* Seperate RGB Matrix code from RGB Light code in userspace
* Massive overhaul an generalization of personal OLED code
Now lets hope I NEVER get a keyboard using a 128x32 in a normal orientation.
* Super tiny cleanup
* Enable Diablo layer on kyria
* clang format pass
* Additional OLED cleanup
* Added via config support for the launchpad
Added via config support for the launchpad
* Update keyboards/launchpad/keymaps/via/rules.mk
Co-Authored-By: Joel Challis <git@zvecr.com>
* Update keyboards/launchpad/keymaps/via/keymap.c
Co-Authored-By: Joel Challis <git@zvecr.com>
* Update keyboards/launchpad/keymaps/via/keymap.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/launchpad/keymaps/via/keymap.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/launchpad/keymaps/via/keymap.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/launchpad/keymaps/via/keymap.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/launchpad/keymaps/via/keymap.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/launchpad/keymaps/via/keymap.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Keyboard: add treeadstone48
* rename layout defines
* Use of pragma once
* move common include code
* fixed info.json
* change keymap layout from kc to normal
* fix alpha revision keymap
* fixed info.json
* remove USE_Link_Time_Optimization
* Refactoring all my keymaps.
- Not use tap dance
- Remove not use define aliases
- Remove not use incluse and extern value.
* default keymap extra key was changed
* remove rgblight_config
Co-authored-by: root <root>
* remove IT_PIPE duplicate and add IT_GRAD
IT_PIPE was declared 2 times, ones as ° and once as |. I changed the first declaration and called it IT_GRAD. I even fixed the definition because the ° in Italian is obtained with LSFT(IT_AACC)
* rename IT_GRAD to IT_DEGR
* fix missing music mode legend
* add missing plus_and_minus
* fix missing IT_ACUT definition
* change KC_LALT(KC_LSFT to LALT(LSFT
* Fix alignment
* remove leftover
* fix issue generated with chars while pushing
* fix typo
* add sigul folder in Planck keymaps
* fix LCBR and RCBR
* fix euro symbol
* fix RBRC
* change IT_LESS form KC_NUBS to KC_GRAVE
* add IT_TILDE and change IT_GRAV to IT_GRAVE
* initial commit
* add ideas to readme
* comment key lock
* add a bunch of new features as stated in readme.md
* check features added and list to do
* add macros on RAISE
* add F keys on numbers row on FN layer
* flag features added
* fix macro formulas
* move DESK and SGCOM under D and S
* invert IT_EACC and S(IT_EACC) to align the layout with that of the default Planck
* invert IT_EACC and S(IT_EACC) to align the layout with that of the default Planck
fix spaces for readability
* add missing legends for accented vowels
* format for readability
* move MOUSE button on B (same key that activates it) on MOUSE layer
* revert to commit befor I edit it
* initial commit
* edited to be easier to compare to _ansi.h
* remove keymap_italian_osx_iso.h and rename with edits keymap_italian_osx_ansi.h to keymap_italian_osx.h
I found out there were no difference at all
* fix missing #endif
* change the included file from italian.h to italian_osx.h
* fix debug key
* edit Numapd layer, add enter and bsps
* change TAPPING_TOGGLE from 2 to 3
* change italian_osx.h to italian_ansi.h
* rename quantum/keymap_extras/keymap_italian_osx.h to quantum/keymap_extras/keymap_italian_ansi.h
Now this file is a clone of the keymap_italian.h that appears to be working only for ISO keyboards. It also contains a few improvements for IT_PIPE (defined two times) and IT_ACUT (missing definition). Additionally it redefines LCBR and RCBR to LSFT(IT_LBRC) and LSFT(IT_RBRC)
* rename file
* redefines IT_BKSL and IT_PIPE based on KC_BKSL
* merge new italian
* add new osx_iso and osx_ansi version for italian.h and align BKSL to BSLS, fix double definition of PIPE
* rename BKSL to BSLS
* add FN_D and some comments
* add MOUSEKEY configuration
* update
* edit swap =/+ with ò/ì
* merge with master
* add MS_B to have _MOUSE when pressing B
* move RAISE on _FN
* add phone number
* remove CONTRA folder
* remove CONTRA folder
* Update keyboards/planck/keymaps/sigul/keymap.c
fix include definition
Co-Authored-By: Ryan <fauxpark@gmail.com>
* remove default planck kemap
* remove extern keymap_config_t keymap_config;
based on suggestion from @fauxpark, It's not needed as it should already be externed through one of the includes provided by QMK_KEYBOARD_H.
Co-Authored-By: Ryan <fauxpark@gmail.com>
* add user space for user sigul
* remove custom config moved to user space sigul
* comment tri layers state (moved to user space)
* remove tri layers update comment (code moved in user space)
* add secrets
* move enum and define to userspace
* Edit title
* move enum and define to sigul.h
* add thanks
* edit: moving to userspace enum, define and process_records
* add enum and defines
* add process_records
* cleaning code after moving code to user space
* add process_records
* cleaning code
* adding rules to manage secrets
* remove secretes
* first commit
* add macro timer
* add keycodes macro
* edit custom keycodes order
* add strings to send inside the secrets array
* remove codes for secrets & change secret to secrets
* edit secrets keycodes
* edit keycodes names and order
* add secrets.h and secrets.c
* add #pragma once
Co-Authored-By: Joel Challis <git@zvecr.com>
* Update .gitignore
Co-Authored-By: Joel Challis <git@zvecr.com>
* add local gitignore for secrets
* remove secrets
* update for secrets
* change FN_D to IT_D
* remove FN_D definition
Co-authored-by: pisilvio <silvio@picampus.it>
Co-authored-by: admin <admin@admins-MacBook-Pro.local>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
* Rename UC_OSX (and related constants) to UC_MAC
* Update UNICODE_SONG_OSX references to UNICODE_SONG_MAC
* Update UC_M_OS references to UC_M_MA
* Add UC_OSX alias for backwards compatibility
* Add deprecation warning for UC_OSX to Unicode docs
* Add UC_M_OS alias for backwards compatibility
* Update newly found UC_M_OS and UNICODE_SONG_OSX references
* Add legacy UNICODE_MODE_OSX alias, revert changes to user keymaps
* Add legacy UNICODE_SONG_OSX alias, revert changes to user keymaps
* Replace removed sounds in Unicode song doc examples
* rewrite usbhid feature on vusb
* Apply suggestions from code review
Co-Authored-By: Ryan <fauxpark@gmail.com>
* fix typo
* fix typo again
* Update tmk_core/protocol/vusb/vusb.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* clean up defines
Co-authored-by: Ryan <fauxpark@gmail.com>
* Change PID to allow differentiation between Rev. 3 and Rev. 4
* Rebadge thumb keys in macro to show physical wiring better
* Add more rules for VIA keymap
* added the description of the reading order of the rules.mk files.
* Update docs/hardware_keyboard_guidelines.md
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update docs/hardware_keyboard_guidelines.md
Co-Authored-By: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add keyboard jisplit89
Add jisplit89 keyboard.
A 89 keys JIS Layout keyboard.
Salicylic-acid3
* Update keyboards/jisplit89/keymaps/default/keymap.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/jisplit89/keymaps/default/keymap.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/jisplit89/keymaps/default/keymap.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/jisplit89/keymaps/salicylic/keymap.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/jisplit89/keymaps/salicylic/keymap.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/jisplit89/keymaps/salicylic/keymap.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/jisplit89/readme.md
Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
* Update keyboards/jisplit89/rev1/rev1.h
Co-Authored-By: shela <shelaf@users.noreply.github.com>
* Copyright has been updated.
Changed signature to Salicylic_acid3 and changed year to 2020.
* Update readme
Added a note to the build guide.
* Remove unnecessary definitions.
Remove unnecessary definitions.
* Update keyboards/jisplit89/keymaps/default/keymap.c
Co-Authored-By: Joel Challis <git@zvecr.com>
* Update keyboards/jisplit89/keymaps/salicylic/keymap.c
Co-Authored-By: Joel Challis <git@zvecr.com>
* Update keyboards/jisplit89/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/jisplit89/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/jisplit89/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/jisplit89/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/jisplit89/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/jisplit89/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/jisplit89/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/jisplit89/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/jisplit89/keymaps/salicylic/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/jisplit89/keymaps/salicylic/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/jisplit89/keymaps/salicylic/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/jisplit89/rules.mk
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/jisplit89/rules.mk
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/jisplit89/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/jisplit89/keymaps/default/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/jisplit89/keymaps/default/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/jisplit89/keymaps/salicylic/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/jisplit89/keymaps/salicylic/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Delete config.h
Removed to make it more default
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
Co-authored-by: shela <shelaf@users.noreply.github.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* CLI: More MSYS2 fixes
Now I can fully setup and work with qmk_firmware on an MSYS2
installation without any errors or exceptions.
* Apply suggestions from code review
Co-Authored-By: skullydazed <skullydazed@users.noreply.github.com>
* Some improvements
* Remove unnecessary import
* Remove slow, unused code
Getting the version from GIT was slow on both Windows and Docker.
Until we find a better, faster way, this is removed.
* remove unused imports
* Implement @vomindoraan's suggestions
* refine how we pick the shell to use
* Apply @fauxpark's suggestions
fauxpark investigated the topic of shells in MSYS2 a bit and we come to the conclusion that the safest bet was to just use the user's shell.
Anything more just opens up more edge-cases than it solves.
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Use `platform_id` in doctor
This will bring it in line with the new code.
Co-authored-by: skullydazed <skullydazed@users.noreply.github.com>
Co-authored-by: skullY <skullydazed@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update tmk_core/common/progmem.h
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update quantum/rgblight.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* fixed problem with implicit declaration in quantum/rgblight.c (#8381)
Co-authored-by: Ryan <fauxpark@gmail.com>
* convert my 60 keymap to alice
* add via to rules for alice
* remove split backspace and add backlight keycodes
* disable LTO for alice pcb
* keymap alignment formatting
* initial commit
* preliminary support for mb17 using the qmk default keymap
* add the VIA keymap
* add qmk configurator support
* code cleanups before submission
* Update keyboards/mountainblocks/mb17/rules.mk
* Update keyboards/mountainblocks/mb17/info.json
* remove file
* Port over some AVR backlight logic to SLEEP_LED
* Port over some AVR backlight logic to SLEEP_LED - add timer 3
* Port over some AVR backlight logic to SLEEP_LED - clang format
* Enable SLEEP_LED within vusb protocol
* Add support for RAW endpoint for arm_atsam
This the excellent work from helluvamatt/qmk_firmware in bb6eeb93b.
* Reformat arm_atsam RAW endpoint code
Co-authored-by: Matt Schneeberger <helluvamatt@gmail.com>
* Add initial KeebsPCB support
* Update readme
* Update readme
* Correct readme typo
* Update keyboards/acheron/keebspcb/config.h
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Apply @noroadsleft suggestions from code review
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/acheron/keebspcb/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/acheron/keebspcb/keymaps/default/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Gondolindrim <alvaro.augusto.volpato@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* add new layout for 65% with blocker and add matching keymap
the rev2 pcb gets used in the kbd67 which has a blocker between the left arrow key and the right ctrl key. this layout is missing so far even though it's probably the most used one for this board.
* add split backspace layout with blocker
* change keycode for backslash
* update rules.mk and add missing layouts in info.json
* Update keyboards/kbdfans/kbd67/rev2/rules.mk
Co-Authored-By: Joel Challis <git@zvecr.com>
Co-authored-by: Joel Challis <git@zvecr.com>
* [Docs] Update RGB Matrix docs with function refs
* Fix up code samples
* suggestions by noroadsleft
* Fix small typo
Co-authored-by: James Young <xxiinophobia@yahoo.com>
* Add Kudox Game rev2.
* Add the keymap of Kudox Game a layer for regulating RGB.
* Modified rgblight_init when RGBLIGHT_ENABLE=no.
* Remove invalid codes.
* Modified *init* function right intention of framework.
* Set backlight and RGB pins for AVR onekeys
* Set pin for ADC as well
* Define ADC_PIN for F4 blackpills
* Use A0 for F4 ADCs
* Set ADC pins for F0 and F1
* [Keymap] Minidox Bepo layout
Todo :
Lower
Adjust
Update Lower E and Lower S on schema
* Added config.h
* Code review, update config.h
Co-Authored-By: Ryan <fauxpark@gmail.com>
Co-authored-by: dolie <olivier.ghafari@pm.me>
Co-authored-by: Ryan <fauxpark@gmail.com>
* First cut at Josh Diamond's KBD75 customizations.
Includes:
* My unique keymap with ChromeOS specific keys
* Use RGB underglow to indicate Caps Lock
* Some unicode bindings
* Some changes to make debugging easier
* Updated spidey3 to be applicable to all 75_ansi boards
* Sadly, ChromeOS doesn't pay attention to most consumer codes
* Add mac layer; fix flakeyness in CAPS_LOCK underglow.
* Make layers.json match the keymap (to the extent possible)
* Major cleanup; fix broken debug persistence
* Cleanup some whitespace issues
* Fix incorrect log message.
* Rework layer indication to user RGBLIGHT_LAYERS
* Update layouts/community/75_ansi/spidey3/keymap.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Rename users/spidey3/rgblight.c to layer_rgb.c per suggestion
* Refactor to use set_single_persistant_default_layer().
* Use dprint/f to make logging more elegant.
* Update users/spidey3/config.h
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update users/spidey3/config.h
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update layouts/community/75_ansi/spidey3/rules.mk
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update users/spidey3/spidey3.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update users/spidey3/layer_rgb.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update users/spidey3/init.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Changes from code review
Co-authored-by: Joshua Diamond <jdiamond@Deep-Thought.local>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* creation
new numpad layout for 23 keys
creation of new keymap
* Update cospad.h
* Update info.json
* Update keymap.c
* Update keymap.c
Added a macro for the "00" key.
* added two new keymap. one for each new layout.
The new keymaps are based on the default keymap but focus on
* Update keyboards/cospad/cospad.h
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/cospad/cospad.h
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/cospad/keymaps/johannbl/numpad2/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/cospad/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/cospad/keymaps/johannbl/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/cospad/keymaps/johannbl/numpad2/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/cospad/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/cospad/keymaps/johannbl/numpad3/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/cospad/keymaps/johannbl/numpad3/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/cospad/keymaps/johannbl/numpad3/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keymap.c
layout name fix.
* Update keyboards/cospad/keymaps/johannbl/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/cospad/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/cospad/keymaps/johannbl/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/cospad/keymaps/johannbl/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Delete keymap.c
* Rename keyboards/cospad/keymaps/johannbl/numpad2/keymap.c to keyboards/cospad/keymaps/johannbl/split_plus_and_zero/keymap.c
* Rename keyboards/cospad/keymaps/johannbl/numpad3/keymap.c to keyboards/cospad/keymaps/johannbl/split_zero/keymap.c
* Rename keyboards/cospad/keymaps/johannbl/split_plus_and_zero/keymap.c to keyboards/cospad/keymaps/split_plus_and_zero/keymap.c
* Rename keyboards/cospad/keymaps/johannbl/split_zero/keymap.c to keyboards/cospad/keymaps/split_zero/keymap.c
* Update keyboards/cospad/keymaps/split_plus_and_zero/keymap.c
Co-Authored-By: Nick Brassel <nick@tzarc.org>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>
* Improve process_record system
Code based on @colinta's
* Rename and better handle functions
* Fix incorrect function call to process_record_user
* Add documentation for post_process_record
* Add both get_event_keycode and get_record_keycode functions
And add some comments about these functions
* Update code format
* Cleanup merge artifacts
* Add Word Per Minute calculation feature
* Fix copyright info
* Remove header from quantum.c, setup overloadable keycode inclusion for WPM, update docs
* Simplify logic for keycode filtering
* Adding link from summary to wpm_feature info
* Update docs/feature_wpm.md
Typo in function prototype example in docs
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Add WPM transport via i2c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Reorder logic within common_features.mk
* Revert haptic logic
* Add back path to make tests happy
* Update common_features.mk
Co-Authored-By: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add support for Bootmagic lite when using SPLIT_HAND_PIN
* Deduplicate bootmagic_lite logic from within via
* Revert location of defaults so that user overrides still work for now
* Tidy up code slightly
* Lodestone: add ANSI and ISO layout data and keymaps
* rename layout macros
LAYOUT_ansi -> LAYOUT_65_ansi_blocker_split_bs
LAYOUT_iso -> LAYOUT_65_iso_blocker_split_bs
* use four-space indent on the new keymaps
* add 65_ansi_blocker and 65_iso_blocker layouts
* [Docs] Update layer documentation
* Add layer_state_cmp functions
* Fix cut/copy/paste issue
* Add id tags
* Apply noroads corrections
* Move Layers section to separate document
* Fix ID tag for layers
* Use better name for summary/side bar
* Fix feature page linkage
As well as a small spell error close by
* Remove paper analogy for now
* VIA Support: GH60 Rev C and GH60 Satan
* Corrected GH60 VIA default keymap
* Corrected GH60 VIA default keymap pt 2
* Copied default keymap over via default keymap
* Satan GH60 default corrected for VIA
* Satan GH60 default corrected for VIA pt 2
* Satan GH60 LTO enable for size
* Transparent 4th dynamic layer for GH60 Via support
* Update keyboards/gh60/revc/info.json
* Update keyboards/gh60/satan/info.json
* Update keyboards/gh60/satan/info.json
* Removed deprecated JSON keys gh60/revc/info.json
* Removed inline comment next to VID for GH60 Satan
* add via support for pdxkbc macropad
* add VIA support for the pdxkbc
* clean out some commented code
* remove unused files
* comment the vendor ID
* Update keyboards/pdxkbc/keymaps/via/keymap.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/pdxkbc/keymaps/via/keymap.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/pdxkbc/keymaps/via/keymap.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/pdxkbc/keymaps/via/keymap.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/pdxkbc/keymaps/via/keymap.c
Co-Authored-By: Joel Challis <git@zvecr.com>
* Update keyboards/pdxkbc/keymaps/via/keymap.c
Co-Authored-By: Joel Challis <git@zvecr.com>
* Update keyboards/pdxkbc/keymaps/via/keymap.c
Co-Authored-By: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
* Create rules.mk
Added rules.mk in keymaps/via
* Update rules.mk
Added new line at the end of the file
* Create via\keymap.c
Added keymap.c inside the via directory
* Update config.h in projectkb/alice
Defined VIA eeprom layout size to 2 bits to allow for 4 layout options
* Add Lodestone PCB
Working Firmware for Lodestone PCB tested on physical PCB prototypes.
* Update keyboards/flx/lodestone/lodestone.c
* Update keyboards/flx/lodestone/keymaps/default/config.h
* Update keyboards/flx/lodestone/rules.mk
* Update keyboards/flx/lodestone/readme.md
* Delete config.h
* Update keyboards/flx/lodestone/info.json
Suggested by noroadsleft
* Update keyboards/flx/lodestone/info.json
* Update keyboards/flx/lodestone/info.json
Changed maintainer name as suggested.
* Update keyboards/flx/lodestone/keymaps/default/readme.md
* Update keyboards/flx/lodestone/info.json
* Update keyboards/flx/lodestone/rules.mk
Changed Link_Time_Optimization to LTO didn't know this was a thing :)
* Update keyboards/flx/lodestone/keymaps/default/keymap.c
Removed 2 unessisary layers from the default map.
* Update keyboards/flx/lodestone/readme.md
* Update keyboards/flx/lodestone/info.json
* Changed from LAYOUT to LAYOUT_all
AS suggested by noroadsleft, changed 4 files to match, and re-testeed on my hardware to confirm working.
* Update keyboards/flx/lodestone/config.h
Cleaned up Manu, Product and Descriptor as suggested.
* Update keyboards/flx/lodestone/readme.md
* Update default keymap for Choco60
* Update keyboards/choco60/keymaps/default/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Assign unique VID to LazyDesigners' boards
* Add VIA support for LazyDesigners Dimple
* Apply @fauxpark's suggestions
Co-Authored-By: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update switch to array to allow custom values
* Add adc keymap
* update docs to reflect alignment of default 10 bit
* start conversion to USE_ADCVn
* samplerate is hella wrong...stub out for now
* basic f1 and f4 functionality
* Tidy up current changes
* Restore old pinToMux function
* Add back sample rate for supported platforms
* F0 compile fixes
* wordsmithery
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Remove reference to avr only function
Co-authored-by: Ryan <fauxpark@gmail.com>
QMK can leverage the Analog-to-Digital Converter (ADC) on supported MCUs to measure voltages on certain pins. This can be useful for implementing things such as battery level indicators for Bluetooth keyboards, or volume controls using a potentiometer, as opposed to a [rotary encoder](feature_encoders.md).
This driver currently supports both AVR and a limited selection of ARM devices. On AVR devices, the values returned are 10-bit integers (0-1023) mapped between 0V and VCC (usually 5V or 3.3V). On supported ARM devices, there is more flexibility in control of operation through `#define`s, but by default the values returned are 12-bit integers (0-4095) mapped between 0V and VCC (usually 3.3V).
This driver currently supports both AVR and a limited selection of ARM devices. The values returned are 10-bit integers (0-1023) mapped between 0V and VCC (usually 5V or 3.3V for AVR, 3.3V only for ARM), however on ARM there is more flexibility in control of operation through `#define`s if you need more precision.
@ -6,7 +6,7 @@ The QMK CLI makes building and working with QMK keyboards easier. We have provid
### Requirements :id=requirements
The CLI requires Python 3.5 or greater. We try to keep the number of requirements small but you will also need to install the packages listed in [`requirements.txt`](https://github.com/qmk/qmk_firmware/blob/master/requirements.txt). These are installed automatically when you install the QMK CLI.
QMK requires Python 3.6 or greater. We try to keep the number of requirements small but you will also need to install the packages listed in [`requirements.txt`](https://github.com/qmk/qmk_firmware/blob/master/requirements.txt). These are installed automatically when you install the QMK CLI.
### Install Using Homebrew (macOS, some Linux) :id=install-using-homebrew
@ -21,7 +21,7 @@ qmk setup # This will clone `qmk/qmk_firmware` and optionally set up your build
### Install Using easy_install or pip :id=install-using-easy_install-or-pip
If your system is not listed above you can install QMK manually. First ensure that you have python 3.5 (or later) installed and have installed pip. Then install QMK with this command:
If your system is not listed above you can install QMK manually. First ensure that you have python 3.6 (or later) installed and have installed pip. Then install QMK with this command:
Run it with no arguments to format all core code that has been changed. Default checks `origin/master` with `git diff`, branch can be changed using `-b <branch_name>`
Run it with `-a` to format all core code, or pass filenames on the command line to run it on specific files.
**Usage for specified files**:
```
qmk cformat [file1] [file2] [...] [fileN]
```
**Usage for all core files**:
```
qmk cformat -a
```
**Usage for only changed files against origin/master**:
```
qmk cformat
```
**Usage for only changed files against branch_name**:
```
qmk cformat -b branch_name
```
# User Commands
## `qmk compile`
@ -136,16 +104,6 @@ This command lets you configure the behavior of QMK. For the full `qmk config` d
This command starts a local HTTP server which you can use for browsing or improving the docs. Default port is 8936.
**Usage**:
```
qmk docs [-p PORT]
```
## `qmk doctor`
This command examines your environment and alerts you to potential build or flash problems. It can fix many of them if you want it to.
@ -180,28 +138,6 @@ Creates a keymap.c from a QMK Configurator export.
qmk json2c [-o OUTPUT] filename
```
## `qmk kle2json`
This command allows you to convert from raw KLE data to QMK Configurator JSON. It accepts either an absolute file path, or a file name in the current directory. By default it will not overwrite `info.json` if it is already present. Use the `-f` or `--force` flag to overwrite.
**Usage**:
```
qmk kle2json [-f] <filename>
```
**Examples**:
```
$ qmk kle2json kle.txt
☒ File info.json already exists, use -f or --force to overwrite.
```
```
$ qmk kle2json -f kle.txt -f
Ψ Wrote out to info.json
```
## `qmk list-keyboards`
This command lists all the keyboards currently defined in `qmk_firmware`
@ -232,6 +168,74 @@ This command creates a new keymap based on a keyboard's existing default keymap.
qmk new-keymap [-kb KEYBOARD] [-km KEYMAP]
```
---
# Developer Commands
## `qmk cformat`
This command formats C code using clang-format.
Run it with no arguments to format all core code that has been changed. Default checks `origin/master` with `git diff`, branch can be changed using `-b <branch_name>`
Run it with `-a` to format all core code, or pass filenames on the command line to run it on specific files.
**Usage for specified files**:
```
qmk cformat [file1] [file2] [...] [fileN]
```
**Usage for all core files**:
```
qmk cformat -a
```
**Usage for only changed files against origin/master**:
```
qmk cformat
```
**Usage for only changed files against branch_name**:
```
qmk cformat -b branch_name
```
## `qmk docs`
This command starts a local HTTP server which you can use for browsing or improving the docs. Default port is 8936.
**Usage**:
```
qmk docs [-p PORT]
```
## `qmk kle2json`
This command allows you to convert from raw KLE data to QMK Configurator JSON. It accepts either an absolute file path, or a file name in the current directory. By default it will not overwrite `info.json` if it is already present. Use the `-f` or `--force` flag to overwrite.
**Usage**:
```
qmk kle2json [-f] <filename>
```
**Examples**:
```
$ qmk kle2json kle.txt
☒ File info.json already exists, use -f or --force to overwrite.
```
```
$ qmk kle2json -f kle.txt -f
Ψ Wrote out to info.json
```
## `qmk pyformat`
This command formats python code in `qmk_firmware`.
@ -251,3 +255,4 @@ This command runs the python test suite. If you make changes to python code you
@ -6,6 +6,18 @@ This document has useful information for developers wishing to write new `qmk` s
The QMK CLI operates using the subcommand pattern made famous by git. The main `qmk` script is simply there to setup the environment and pick the correct entrypoint to run. Each subcommand is a self-contained module with an entrypoint (decorated by `@cli.subcommand()`) that performs some action and returns a shell returncode, or None.
## Developer mode:
If you intend to maintain keyboards and/or contribute to QMK, you can enable the CLI's "Developer" mode:
`qmk config user.developer=True`
This will allow you to see all available subcommands.
**Note:** You will have to install additional requirements:
```bash
python3 -m pip install -r requirements-dev.txt
```
# Subcommands
[MILC](https://github.com/clueboard/milc) is the CLI framework `qmk` uses to handle argument parsing, configuration, logging, and many other features. It lets you focus on writing your tool without wasting your time writing glue code.
@ -32,7 +44,7 @@ def hello(cli):
First we import the `cli` object from `milc`. This is how we interact with the user and control the script's behavior. We use `@cli.argument()` to define a command line flag, `--name`. This also creates a configuration variable named `hello.name` (and the corresponding `user.name`) which the user can set so they don't have to specify the argument. The `cli.subcommand()` decorator designates this function as a subcommand. The name of the subcommand will be taken from the name of the function.
Once inside our function we find a typical "Hello, World!" program. We use `cli.log` to access the underlying [Logger Object](https://docs.python.org/3.5/library/logging.html#logger-objects), whose behavior is user controllable. We also access the value for name supplied by the user as `cli.config.hello.name`. The value for `cli.config.hello.name` will be determined by looking at the `--name` argument supplied by the user, if not provided it will use the value in the `qmk.ini` config file, and if neither of those is provided it will fall back to the default supplied in the `cli.argument()` decorator.
Once inside our function we find a typical "Hello, World!" program. We use `cli.log` to access the underlying [Logger Object](https://docs.python.org/3.6/library/logging.html#logger-objects), whose behavior is user controllable. We also access the value for name supplied by the user as `cli.config.hello.name`. The value for `cli.config.hello.name` will be determined by looking at the `--name` argument supplied by the user, if not provided it will use the value in the `qmk.ini` config file, and if neither of those is provided it will fall back to the default supplied in the `cli.argument()` decorator.
# User Interaction
@ -44,13 +56,13 @@ There are two main methods for outputting text in a subcommand- `cli.log` and `c
You can use special tokens to colorize your text, to make it easier to understand the output of your program. See [Colorizing Text](#colorizing-text) below.
Both of these methods support built-in string formatting using python's [printf style string format operations](https://docs.python.org/3.5/library/stdtypes.html#old-string-formatting). You can use tokens such as `%s` and `%d` within your text strings then pass the values as arguments. See our Hello, World program above for an example.
Both of these methods support built-in string formatting using python's [printf style string format operations](https://docs.python.org/3.6/library/stdtypes.html#old-string-formatting). You can use tokens such as `%s` and `%d` within your text strings then pass the values as arguments. See our Hello, World program above for an example.
You should never use the format operator (`%`) directly, always pass values as arguments.
### Logging (`cli.log`)
The `cli.log` object gives you access to a [Logger Object](https://docs.python.org/3.5/library/logging.html#logger-objects). We have configured our log output to show the user a nice emoji for each log level (or the log level name if their terminal does not support unicode.) This way the user can tell at a glance which messages are most important when something goes wrong.
The `cli.log` object gives you access to a [Logger Object](https://docs.python.org/3.6/library/logging.html#logger-objects). We have configured our log output to show the user a nice emoji for each log level (or the log level name if their terminal does not support unicode.) This way the user can tell at a glance which messages are most important when something goes wrong.
The default log level is `INFO`. If the user runs `qmk -v <subcommand>` the default log level will be set to `DEBUG`.
@ -20,11 +20,11 @@ Most of our style is pretty easy to pick up on, but right now it's not entirely
* We accept both forms of preprocessor if's: `#ifdef DEFINED` and `#if defined(DEFINED)`
* If you are not sure which to prefer use the `#if defined(DEFINED)` form.
* Do not change existing code from one style to the other, except when moving to a multiple condition `#if`.
* Do not put whitespace between `#` and `if`.
* When deciding how (or if) to indent directives keep these points in mind:
* Readability is more important than consistency.
* Follow the file's existing style. If the file is mixed follow the style that makes sense for the section you are modifying.
* When choosing to indent you can follow the indention level of the surrounding C code, or preprocessor directives can have their own indent level. Choose the style that best communicates the intent of your code.
* When deciding how (or if) to indent preprocessor directives, keep these points in mind:
* Readability is more important than consistency.
* Follow the file's existing style. If the file is mixed, follow the style that makes sense for the section you are modifying.
* When indenting, keep the hash at the start of the line and add whitespace between `#` and `if`, starting with 4 spaces after the `#`.
* You can follow the indention level of the surrounding C code, or preprocessor directives can have their own indentation levels. Choose the style that best communicates the intent of your code.
Most of our style follows PEP8 with some local modifications to make things less nit-picky.
* We target Python 3.5 for compatability with all supported platforms.
* We target Python 3.6 for compatability with all supported platforms.
* We indent using four (4) spaces (soft tabs)
* We encourage liberal use of comments
* Think of them as a story describing the feature
@ -317,7 +317,7 @@ At the time of this writing our tests are not very comprehensive. Looking at the
## Integration Tests
Integration tests can be found in `lib/python/qmk/tests/test_cli_commands.py`. This is where CLI commands are actually run and their overall behavior is verified. We use [`subprocess`](https://docs.python.org/3.5/library/subprocess.html#module-subprocess) to launch each CLI command and a combination of checking output and returncode to determine if the right thing happened.
Integration tests can be found in `lib/python/qmk/tests/test_cli_commands.py`. This is where CLI commands are actually run and their overall behavior is verified. We use [`subprocess`](https://docs.python.org/3.6/library/subprocess.html#module-subprocess) to launch each CLI command and a combination of checking output and returncode to determine if the right thing happened.
@ -115,9 +115,9 @@ If you define these options you will disable the associated feature, which can s
* `#define NO_ACTION_ONESHOT`
* disable one-shot modifiers
* `#define NO_ACTION_MACRO`
* disable old style macro handling: MACRO() & action_get_macro
* disable old-style macro handling using `MACRO()`, `action_get_macro()` _(deprecated)_
* `#define NO_ACTION_FUNCTION`
* disable calling of action_function() from the fn_actions array (deprecated)
* disable old-style function handling using `fn_actions`, `action_function()` _(deprecated)_
## Features That Can Be Enabled
@ -191,7 +191,12 @@ If you define these options you will enable the associated feature, which may in
* `#define RGBLIGHT_ANIMATIONS`
* run RGB animations
* `#define RGBLIGHT_LAYERS`
* Lets you define [lighting layers](feature_rgblight.md) that can be toggled on or off. Great for showing the current keyboard layer or caps lock state.
* Lets you define [lighting layers](feature_rgblight.md?id=lighting-layers) that can be toggled on or off. Great for showing the current keyboard layer or caps lock state.
* `#define RGBLIGHT_MAX_LAYERS`
* Defaults to 8. Can be expanded up to 32 if more [lighting layers](feature_rgblight.md?id=lighting-layers) are needed.
* Note: Increasing the maximum will increase the firmware size and slow sync on split keyboards.
* `#define RGBLIGHT_LAYER_BLINK`
* Adds ability to [blink](feature_rgblight.md?id=lighting-layer-blink) a lighting layer for a specified number of milliseconds (e.g. to acknowledge an action).
* `#define RGBLED_NUM 12`
* number of LEDs
* `#define RGBLIGHT_SPLIT`
@ -317,10 +322,10 @@ This is a [make](https://www.gnu.org/software/make/manual/make.html) file that i
* `LAYOUTS`
* A list of [layouts](feature_layouts.md) this keyboard supports.
* `LINK_TIME_OPTIMIZATION_ENABLE`
* Enables Link Time Optimization (`LTO`) when compiling the keyboard. This makes the process take longer, but can significantly reduce the compiled size (and since the firmware is small, the added time is not noticeable). However, this will automatically disable the old Macros and Functions features automatically, as these break when `LTO` is enabled.
It does this by automatically defining `NO_ACTION_MACRO` and `NO_ACTION_FUNCTION`
* Enables Link Time Optimization (LTO) when compiling the keyboard. This makes the process take longer, but it can significantly reduce the compiled size (and since the firmware is small, the added time is not noticeable).
However, this will automatically disable the legacy TMK Macros and Functions features, as these break when LTO is enabled. It does this by automatically defining `NO_ACTION_MACRO` and `NO_ACTION_FUNCTION`. (Note: This does not affect QMK [Macros](feature_macros.md) and [Layers](feature_layers.md).)
* `LTO_ENABLE`
* It has the same meaning as LINK_TIME_OPTIMIZATION_ENABLE. You can use `LTO_ENABLE` instead of `LINK_TIME_OPTIMIZATION_ENABLE`.
* Has the same meaning as `LINK_TIME_OPTIMIZATION_ENABLE`. You can use `LTO_ENABLE` instead of `LINK_TIME_OPTIMIZATION_ENABLE`.
# Switching and Toggling Layers :id=switching-and-toggling-layers
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. For a detailed explanation of layers, see [Keymap Overview](keymap.md#keymap-and-layers). When using momentary layer switching with MO(), LM(), TT(), or LT(), make sure to leave the key on the above layers transparent or it may not work as intended.
* `DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](custom_quantum_functions.md#programming-the-behavior-of-any-keycode).)
* `MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated.
* `LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers: `MOD_LCTL`, `MOD_LSFT`, `MOD_LALT`, `MOD_LGUI` (note the use of `MOD_` constants instead of `KC_`). These modifiers can be combined using bitwise OR, e.g. `LM(_RAISE, MOD_LCTL | MOD_LALT)`.
* `LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped. Only supports layers 0-15.
* `OSL(layer)` - momentarily activates *layer* until the next key is pressed. See [One Shot Keys](one_shot_keys.md) for details and additional functionality.
* `TG(layer)` - toggles *layer*, activating it if it's inactive and vice versa
* `TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed).
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps.
## Caveats
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Modifiers specified as part of a Layer Tap or Mod Tap's keycode will be ignored. If you need to apply modifiers to your tapped keycode, [Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two.
# Working with Layers
Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.
## Beginners
If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:
* Setup layer 0 as your default, "base" layer. This is your normal typing layer, and could be whatever layout you want (qwerty, dvorak, colemak, etc.). It's important to set this as the lowest layer since it will typically have most or all of the keyboard's keys defined, so would block other layers from having any effect if it were above them (i.e., had a higher layer number).
* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
* In a layer's keymap, only reference higher-numbered layers. Because layers are processed from the highest-numbered (topmost) active layer down, modifying the state of lower layers can be tricky and error-prone.
## Intermediate Users
Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off.
## Advanced Users
Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways.
Layers stack on top of each other in numerical order. When determining what a keypress does, QMK scans the layers from the top down, stopping when it reaches the first active layer that is not set to `KC_TRNS`. As a result if you activate a layer that is numerically lower than your current layer, and your current layer (or another layer that is active and higher than your target layer) has something other than `KC_TRNS`, that is the key that will be sent, not the key on the layer you just activated. This is the cause of most people's "why doesn't my layer get switched" problem.
Sometimes, you might want to switch between layers in a macro or as part of a tap dance routine. `layer_on` activates a layer, and `layer_off` deactivates it. More layer-related functions can be found in [action_layer.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action_layer.h).
# Modifier Keys :id=modifier-keys
These allow you to combine a modifier with a keycode. When pressed, the keydown event for the modifier, then `kc` will be sent. On release, the keyup event for `kc`, then the modifier will be sent.
@ -49,11 +6,11 @@ These allow you to combine a modifier with a keycode. When pressed, the keydown
|`LCTL(kc)`|`C(kc)` |Hold Left Control and press `kc` |
|`LSFT(kc)`|`S(kc)` |Hold Left Shift and press `kc` |
|`LALT(kc)`|`A(kc)` |Hold Left Alt and press `kc` |
|`LALT(kc)`|`A(kc)`, `LOPT(kc)` |Hold Left Alt and press `kc` |
|`LGUI(kc)`|`G(kc)`, `LCMD(kc)`, `LWIN(kc)`|Hold Left GUI and press `kc` |
|`RCTL(kc)`| |Hold Right Control and press `kc` |
|`RSFT(kc)`| |Hold Right Shift and press `kc` |
|`RALT(kc)`|`ALGR(kc)` |Hold Right Alt and press `kc` |
|`RALT(kc)`|`ROPT(kc)`, `ALGR(kc)` |Hold Right Alt and press `kc` |
|`RGUI(kc)`|`RCMD(kc)`, `LWIN(kc)` |Hold Right GUI and press `kc` |
|`SGUI(kc)`|`SCMD(kc)`, `SWIN(kc)` |Hold Left Shift and GUI and press `kc` |
|`LCA(kc)` | |Hold Left Control and Alt and press `kc` |
@ -61,12 +18,16 @@ These allow you to combine a modifier with a keycode. When pressed, the keydown
|`MEH(kc)` | |Hold Left Control, Shift and Alt and press `kc` |
|`HYPR(kc)`| |Hold Left Control, Shift, Alt and GUI and press `kc`|
You can also chain them, for example `LCTL(LALT(KC_DEL))` makes a key that sends Control+Alt+Delete with a single keypress.
You can also chain them, for example `LCTL(LALT(KC_DEL))`or `C(A(KC_DEL))`makes a key that sends Control+Alt+Delete with a single keypress.
# Legacy Content
# Legacy Content :id=legacy-content
This page used to encompass a large set of features. We have moved many sections that used to be part of this page to their own pages. Everything below this point is simply a redirect so that people following old links on the web find what they're looking for.
@ -123,7 +123,7 @@ If you would like to change the hotkey assignments for Bootmagic, `#define` thes
# Bootmagic Lite :id=bootmagic-lite
In addition to the full blown Bootmagic feature, is the Bootmagic Lite feature that only handles jumping into the bootloader. This is great for boards that don't have a physical reset button but you need a way to jump into the bootloader, and don't want to deal with the headache that Bootmagic can cause.
In addition to the full blown Bootmagic feature, is the Bootmagic Lite feature that only handles jumping into the bootloader. This is great for boards that don't have a physical reset button but you need a way to jump into the bootloader, and don't want to deal with the headache that Bootmagic can cause.
To enable this version of Bootmagic, you need to enable it in your `rules.mk` with:
@ -131,7 +131,7 @@ To enable this version of Bootmagic, you need to enable it in your `rules.mk` wi
BOOTMAGIC_ENABLE = lite
```
Additionally, you may want to specify which key to use. This is especially useful for keyboards that have unusual matrices. To do so, you need to specify the row and column of the key that you want to use. Add these entries to your `config.h` file:
Additionally, you may want to specify which key to use. This is especially useful for keyboards that have unusual matrices. To do so, you need to specify the row and column of the key that you want to use. Add these entries to your `config.h` file:
```c
#define BOOTMAGIC_LITE_ROW 0
@ -144,9 +144,20 @@ And to trigger the bootloader, you hold this key down when plugging the keyboard
!> Using bootmagic lite will **always reset** the EEPROM, so you will lose any settings that have been saved.
## Split Keyboards
When handedness is predetermined via an option like `SPLIT_HAND_PIN`, you might need to configure a different key between halves. This To do so, add these entries to your `config.h` file:
```c
#define BOOTMAGIC_LITE_ROW_RIGHT 4
#define BOOTMAGIC_LITE_COLUMN_RIGHT 1
```
By default, these values are not set.
## Advanced Bootmagic Lite
The `bootmagic_lite` function is defined weakly, so that you can replace this in your code, if you need. A great example of this is the Zeal60 boards that have some additional handling needed.
The `bootmagic_lite` function is defined weakly, so that you can replace this in your code, if you need. A great example of this is the Zeal60 boards that have some additional handling needed.
To replace the function, all you need to do is add something like this to your code:
@ -163,4 +174,4 @@ void bootmagic_lite(void) {
}
```
You can additional feature here. For instance, resetting the eeprom or requiring additional keys to be pressed to trigger bootmagic. Keep in mind that `bootmagic_lite` is called before a majority of features are initialized in the firmware.
You can additional feature here. For instance, resetting the eeprom or requiring additional keys to be pressed to trigger bootmagic. Keep in mind that `bootmagic_lite` is called before a majority of features are initialized in the firmware.
@ -38,5 +38,6 @@ For use in keyboards where refreshing ```NUM_KEYS``` 8-bit counters is computati
appropriate for the ErgoDox models; the matrix is rotated 90°, and hence its "rows" are really columns, and each finger only hits a single "row" at a time in normal use.
* eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE``` milliseconds of no further input for that key
* sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE``` milliseconds of no changes has occured, all input changes are pushed.
* sym_pk - debouncing per key. On any state change, a per-key timer is set. When ```DEBOUNCE``` milliseconds of no changes have occured on that key, the key status change is pushed.
This is an integration of Peter Fleury's LCD library. This page will explain the basics. [For in depth documentation visit his page.](http://homepage.hispeed.ch/peterfleury/doxygen/avr-gcc-libraries/group__pfleury__lcd.html)
This is an integration of Peter Fleury's LCD library. This page will explain the basics. [For in depth documentation visit his page.](http://www.peterfleury.epizy.com/doxygen/avr-gcc-libraries/group__pfleury__lcd.html)
You can enable support for HD44780 Displays by setting the `HD44780_ENABLE` flag in your keyboards `rules.mk` to yes.
@ -50,8 +50,8 @@ LCD_DISP_ON_CURSOR_BLINK : display on, cursor on flashing
````
This is best done in your keyboards `matrix_init_kb` or your keymaps `matrix_init_user`.
It is advised to clear the display before use.
To do so call `lcd_clrsrc()`.
To do so call `lcd_clrscr()`.
To now print something to your Display you first call `lcd_gotoxy(column, line)`. To go to the start of the first line you would call `lcd_gotoxy(0, 0)` and then print a string with `lcd_puts("example string")`.
There are more methods available to control the display. [For in depth documentation please visit the linked page.](http://homepage.hispeed.ch/peterfleury/doxygen/avr-gcc-libraries/group__pfleury__lcd.html)
There are more methods available to control the display. [For in depth documentation please visit the linked page.](http://www.peterfleury.epizy.com/doxygen/avr-gcc-libraries/group__pfleury__lcd.html)
One of the most powerful and well used features of QMK Firmware is the ability to use layers. For most people, this amounts to a function key that allows for different keys, much like what you would see on a laptop or tablet keyboard.
For a detailed explanation of how the layer stack works, checkout [Keymap Overview](keymap.md#keymap-and-layers).
## Switching and Toggling Layers :id=switching-and-toggling-layers
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. When using momentary layer switching with MO(), LM(), TT(), or LT(), make sure to leave the key on the above layers transparent or it may not work as intended.
* `DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](custom_quantum_functions.md#programming-the-behavior-of-any-keycode).)
* `MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated.
* `LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers: `MOD_LCTL`, `MOD_LSFT`, `MOD_LALT`, `MOD_LGUI` (note the use of `MOD_` constants instead of `KC_`). These modifiers can be combined using bitwise OR, e.g. `LM(_RAISE, MOD_LCTL | MOD_LALT)`.
* `LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped. Only supports layers 0-15.
* `OSL(layer)` - momentarily activates *layer* until the next key is pressed. See [One Shot Keys](one_shot_keys.md) for details and additional functionality.
* `TG(layer)` - toggles *layer*, activating it if it's inactive and vice versa
* `TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed).
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps.
### Caveats :id=caveats
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Specifically, dual function keys like `LT` and `MT` use a 16 bit keycode. 4 bits are used for the function identifier, the next 12 are divided into the parameters. Layer Tap uses 4 bits for the layer (and is why it's limited to layers 0-16, actually), while Mod Tap does the same, 4 bits for the identifier, 4 bits for which mods are used, and all of them use 8 bits for the keycode. Because of this, the keycode used is limited to `0xFF` (0-255), which are the basic keycodes only.
Expanding this would be complicated, at best. Moving to a 32-bit keycode would solve a lot of this, but would double the amount of space that the keymap matrix uses. And it could potentially cause issues, too. If you need to apply modifiers to your tapped keycode, [Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two.
## Working with Layers :id=working-with-layers
Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.
### Beginners :id=beginners
If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:
* Setup layer 0 as your default, "base" layer. This is your normal typing layer, and could be whatever layout you want (qwerty, dvorak, colemak, etc.). It's important to set this as the lowest layer since it will typically have most or all of the keyboard's keys defined, so would block other layers from having any effect if it were above them (i.e., had a higher layer number).
* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
* In a layer's keymap, only reference higher-numbered layers. Because layers are processed from the highest-numbered (topmost) active layer down, modifying the state of lower layers can be tricky and error-prone.
### Intermediate Users :id=intermediate-users
Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off.
### Advanced Users :id=advanced-users
Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways.
Layers stack on top of each other in numerical order. When determining what a keypress does, QMK scans the layers from the top down, stopping when it reaches the first active layer that is not set to `KC_TRNS`. As a result if you activate a layer that is numerically lower than your current layer, and your current layer (or another layer that is active and higher than your target layer) has something other than `KC_TRNS`, that is the key that will be sent, not the key on the layer you just activated. This is the cause of most people's "why doesn't my layer get switched" problem.
Sometimes, you might want to switch between layers in a macro or as part of a tap dance routine. `layer_on` activates a layer, and `layer_off` deactivates it. More layer-related functions can be found in [action_layer.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action_layer.h).
## Functions :id=functions
There are a number of functions (and variables) related to how you can use or manipulate the layers.
| `layer_state_set(layer_mask)` | Directly sets the layer state (recommended, do not use unless you know what you are doing). |
| `layer_clear()` | Clears all layers (turns them all off). |
| `layer_move(layer)` | Turns specified layer on, and all other layers off. |
| `layer_on(layer)` | Turns specified layer on, leaves all other layers in existing state. |
| `layer_off(layer)` | Turns specified layer off, leaves all other layers in existing state. |
| `layer_invert(layer)` | Interverts/toggles the state of the specified layer |
| `layer_or(layer_mask)` | Turns on layers based on matching bits between specifed layer and existing layer state. |
| `layer_and(layer_mask)` | Turns on layers based on matching enabled bits between specifed layer and existing layer state. |
| `layer_xor(layer_mask)` | Turns on layers based on non-matching bits between specifed layer and existing layer state. |
| `layer_debug(layer_mask)` | Prints out the current bit mask and highest active layer to debugger console. |
| `default_layer_set(layer_mask)` | Directly sets the default layer state (recommended, do not use unless you know what you are doing). |
| `default_layer_or(layer_mask)` | Turns on layers based on matching bits between specifed layer and existing default layer state. |
| `default_layer_and(layer_mask)` | Turns on layers based on matching enabled bits between specifed layer and existing default layer state. |
| `default_layer_xor(layer_mask)` | Turns on layers based on non-matching bits between specifed layer and existing default layer state. |
| `default_layer_debug(layer_mask)` | Prints out the current bit mask and highest active default layer to debugger console. |
| [`set_single_persistent_default_layer(layer)`](ref_functions.md#setting-the-persistent-default-layer) | Sets the default layer and writes it to persistent memory (EEPROM). |
| [`update_tri_layer(x, y, z)`](ref_functions.md#update_tri_layerx-y-z) | Checks if layers `x` and `y` are both on, and sets `z` based on that (on if both on, otherwise off). |
| [`update_tri_layer_state(state, x, y, z)`](ref_functions.md#update_tri_layer_statestate-x-y-z) | Does the same as `update_tri_layer(x, y, z)`, but from `layer_state_set_*` functions. |
In additional to the functions that you can call, there are a number of callback functions that get called every time the layer changes. This passed the layer state to the function, which can be read or modified.
| `layer_state_set_kb(layer_state_t state)` | Callback for layer functions, for keyboard. |
| `layer_state_set_user(layer_state_t state)` | Callback for layer functions, for users. |
| `default_layer_state_set_kb(layer_state_t state)` | Callback for default layer functions, for keyboard. Called on keyboard initialization. |
| `default_layer_state_set_user(layer_state_t state)` | Callback for default layer functions, for users. Called on keyboard initialization. |
?> For additional details on how you can use these callbacks, check out the [Layer Change Code](custom_quantum_functions.md#layer-change-code) document.
| `layer_state_cmp(cmp_layer_state, layer)` | This checks the `cmp_layer_state` to see if the specific `layer` is enabled. This is meant for use with the layer callbacks. |
| `layer_state_is(layer)` | This checks the layer state to see if the specific `layer` is enabled. (calls `layer_state_cmp` for the global layer state). |
!> There is `IS_LAYER_ON(layer)` as well, however the `layer_state_cmp` function has some additional handling to ensure that on layer 0 that it returns the correct value. Otherwise, if you check to see if layer 0 is on, you may get an incorrect value returned.
By default, the Leader Key feature will filter the keycode out of [`Mod-Tap`](mod_tap.md) and [`Layer Tap`](feature_advanced_keycodes.md#switching-and-toggling-layers) functions when checking for the Leader sequences. That means if you're using `LT(3, KC_A)`, it will pick this up as `KC_A` for the sequence, rather than `LT(3, KC_A)`, giving a more expected behavior for newer users.
By default, the Leader Key feature will filter the keycode out of [`Mod-Tap`](mod_tap.md) and [`Layer Tap`](feature_layers.md#switching-and-toggling-layers) functions when checking for the Leader sequences. That means if you're using `LT(3, KC_A)`, it will pick this up as `KC_A` for the sequence, rather than `LT(3, KC_A)`, giving a more expected behavior for newer users.
While, this may be fine for most, if you want to specify the whole keycode (eg, `LT(3, KC_A)` from the example above) in the sequence, you can enable this by added `#define LEADER_KEY_STRICT_KEY_PROCESSING` to your `config.h` file. This well then disable the filtering, and you'll need to specify the whole keycode.
While, this may be fine for most, if you want to specify the whole keycode (eg, `LT(3, KC_A)` from the example above) in the sequence, you can enable this by added `#define LEADER_KEY_STRICT_KEY_PROCESSING` to your `config.h` file. This will then disable the filtering, and you'll need to specify the whole keycode.
In addition to the `process_record_user()` function, is the `post_process_record_user()` function. This runs after `process_record` and can be used to do things after a keystroke has been sent. This is useful if you want to have a key pressed before and released after a normal key, for instance.
In this example, we modify most normal keypresses so that `F22` is pressed before the keystroke is normally sent, and release it __only after__ it's been released.
case KC_A ... KC_F21: //notice how it skips over F22
case KC_F23 ... KC_EXSEL: //exsel is the last one before the modifier keys
if (!record->event.pressed) {
f22_tracker--;
if (!f22_tracker) {
unregister_code(KC_F22); //this means to send F22 up
}
}
break;
}
}
```
### TAP, DOWN and UP
You may want to use keys in your macros that you can't write down, such as `Ctrl` or `Home`.
@ -121,11 +161,11 @@ There's also a couple of mod shortcuts you can use:
* `SS_LCTL(string)`
* `SS_LSFT(string)`
* `SS_LALT(string)`
* `SS_LALT(string)` or `SS_LOPT(string)`
* `SS_LGUI(string)`, `SS_LCMD(string)` or `SS_LWIN(string)`
* `SS_RCTL(string)`
* `SS_RSFT(string)`
* `SS_RALT(string)` or `SS_ALGR(string)`
* `SS_RALT(string)`, `SS_ROPT(string)` or `SS_ALGR(string)`
* `SS_RGUI(string)`, `SS_RCMD(string)` or `SS_RWIN(string)`
These press the respective modifier, send the supplied string and then release the modifier.
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