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85 Commits

Author SHA1 Message Date
06f196c589 Creates a userspace for keymaps (#1559)
* create a user space

* adds example

* document, add readme.md

* jackhumbert userspace, ergodox keymap
2017-10-21 11:44:11 -10:00
9bb259b660 Fix the naming for clueboard files 2017-10-21 13:51:18 -07:00
ab3dbd8daa Additional custom handwired layout - Space Oddity (#1868)
* Add existing file

* Add new keyboard layout - initial commit

* Revised readme.md

* Clarified readme.md, reorganized keymap.c, and added license text.

* Fixing last incomplete commit

* Just a little code cleanup to make things more readable.
2017-10-21 10:04:35 -10:00
1954ad1fd8 Added my Let's Split layout (#1867)
* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Update keymap.c

* Update keymap.c

* Update keymap.c

* Update keymap.c

* Add files via upload

* Add files via upload

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Add files via upload

* Adding my Let's Split layout

As in my Nyquist layout, ISO Hungrian friendly
2017-10-21 10:02:51 -10:00
3276c4c56a Minor punctuation and grammar edits. 2017-10-21 10:02:14 -10:00
3a1ce56aed Added caps lock + key lock 2017-10-21 10:01:48 -10:00
2f24ed1046 Turned off some unnecessary makefile rules 2017-10-21 10:01:48 -10:00
50a4b3510b Revise carvac_dv keymap for easier alt-tab (#1871)
* Add carvac_dv keymap for mitosis

* Add mouse keys

* move backspace, etc, and fix tab

* remove commented-out functions in keymap

* Fix scroll buttons and add left/right scrolling

* Make num momentary, add comments, and clean up

* fix mouse scroll acceleration

* Add tab, remove bksp, move print screen

Having tab next to control and alt makes for much easier
alt-tabbing and ctrl-tabbing.

That displaced print screen, but I had never used the non-layer
backspace on the right hand, so I moved printscreen over there.
2017-10-21 10:01:09 -10:00
57bf00f28f ErgoDone: VID/PID/NKRO (#1872)
* - Fancy default PID and option for corresponding VID.
- Information about official VID/PID.
- Correct manufacturer name.
- NKRO enabled by default.

* Resolved build error with `#ifndef FORCE_NKRO`.
2017-10-21 10:00:41 -10:00
b25338a809 heartrobotninja ergodox_ez and lets_split layouts (#1874) 2017-10-21 09:59:31 -10:00
78923cb884 Fix code backticks on Frequently Asked Build Questions docs 2017-10-21 09:58:48 -10:00
a860d9d628 Fix missing code backticks 2017-10-21 09:58:17 -10:00
b5464cf20a Add Iris keyboard (#1863)
* Clone Nyquist code to Iris and rename

* Set keymap and pins

* Work in progress Iris default keymap

* Add Iris rev2

* Update Iris files to new build system

* Add lewisridden keymap
2017-10-19 04:02:00 -10:00
383e508bc5 Quad Function Tap Dance added to TD Doc
* Added section to example, detailing how to accomplish the
        'quad-function' tap dance.
    * Refactored TD documentation to clearly separate different complex
        examples

Change-Id: Ifc1495d1142849c771418fdabc458c04c48311e6
2017-10-18 17:14:12 -10:00
3f3fa07918 Reorganize clueboard into a single directory (#1855) 2017-10-17 18:05:21 -07:00
ad49db8cd2 Address #1689 by using a formula to define the breathing curve (#1692)
* Address #1689 by using a formula to define the breathing curve and exposing defines to control the shape of the curve.

* Tweak the behavior of breathing for clueboard
2017-10-17 16:47:49 -07:00
d3fe6a0588 Add terminus_mini keyboard and nyquist/DivergeJM layout (#1851)
* First commit of the Terminus_Mini firmware and the DivergeJM version of the Nyquist firmware

* Fix terminus_mini & nyquist/DivergeJM readme files

Previously an outdated copy of the default readme. Updated to match the  Nyquist/DivergeJM format (DivergeJM is a split 5x12 implementation of the terminus_mini layout)

* Update makefiles to rules.mk

Renamed both Makefiles to rules.mk, removed references to makefiles

* Updated rules.mk

Inadvertantly removed important code from the rules.mk in previous commit. This has been restored.

Also disabled Tap_Dance in both rules.mk files

* Moved terminus_mini to handwired

Realised that existing directory was not appropriate for the terminus_mini project, moved to handwired.
2017-10-17 06:42:27 -10:00
af4697cba5 Add Maxr1998's GH60 layout (#1849)
* Maxr1998's GH60 layout

* delete unused makefile

* Remove unneeded include
2017-10-16 16:43:40 -10:00
b7bb923962 Add NIU Mini from KBDFans (#1847)
* Add NIU Mini keymap from Planck keymap

* Remove old keymap files

* Fix README, removed Planck references

* Add default layout, move Planck layout to separate folder

* Update README
2017-10-16 13:31:39 -10:00
0f5928fdf4 Fix avrdude message to not mention any specific device model. 2017-10-16 09:54:17 -10:00
ba4b3d9d72 Added BLE support for USB-USB converter. (#1824)
* Added BLE support to USB-USB converter

* Added readme

* Removed images and Makefile
2017-10-15 15:04:03 -10:00
aa660c1eb7 Broken link found in issue #1845 2017-10-15 15:03:23 -10:00
12b2e0ac73 hack to force new tag 2017-10-15 20:04:23 -04:00
bd642d08ab add note to makefile for future use 2017-10-15 16:54:06 -04:00
7f2882832e adds default keymap for handwired boards 2017-10-15 16:52:51 -04:00
32f18cf616 fix up default keymaps and remove keyboard folder filter 2017-10-15 16:44:31 -04:00
1745f202cc update keymaps to not be the canonical file 2017-10-15 16:18:45 -04:00
115e49b2af only build default keymaps 2017-10-15 16:18:28 -04:00
e64313cdb3 adds default keymap for amj60 2017-10-15 16:17:47 -04:00
066525ab9e add qmk.fm as a backup host 2017-10-15 13:37:46 -04:00
e1bcb40e90 Cleaned up my Kinesis layout and created readme. (#1843)
* Cleaned up keymap and readme

* Cleaned up keymap and readme

* Cleaned up keymap and readme

* Cleaned up keymap and readme
2017-10-15 06:12:39 -10:00
zs
0b023ef67c Add tomb0y's minidox layout 2017-10-14 19:12:59 -10:00
800ec55dfc Make arguments redo, subproject elimination (#1784)
* redo make args to use colons, better folder structuring system [skip ci]

* don't put spaces after statements - hard lessons in makefile development

* fix-up some other rules.mk

* give travis a chance

* reset KEYMAPS variable

* start converting keyboards to new system

* try making all with travis

* redo make args to use colons, better folder structuring system [skip ci]

* don't put spaces after statements - hard lessons in makefile development

* fix-up some other rules.mk

* give travis a chance

* reset KEYMAPS variable

* start converting keyboards to new system

* try making all with travis

* start to update readmes and keyboards

* look in keyboard directories for board.mk

* update visualizer rules

* fix up some other keyboards/keymaps

* fix arm board ld includes

* fix board rules

* fix up remaining keyboards

* reset layout variable

* reset keyboard_layouts

* fix remainging keymaps/boards

* update readmes, docs

* add note to makefile error

* update readmes

* remove planck keymap warnings

* update references and docs

* test out tarvis build stages

* don't use stages for now

* don't use stages for now
2017-10-14 11:32:19 -10:00
e5dc2253e2 keymap configuration rewritten using the KEYMAP macro defined in atreus.h 2017-10-14 07:01:50 -10:00
6531d64ac7 Add YMD96 Keyboard (#1838)
* add ymd96 base

currently not working correctly.

* Update

honestly not really sure what I've been doing but I'm just more or less brute forcing this until I can get the pcb schematic or something

* honestly just trying stuff out

* Update keymaps

Getting closer hopefully

* ymd96 works!

at least for me

* Update readme

* Update readme

* Update readme
2017-10-14 07:01:02 -10:00
f9f3afd767 Created cleaner readme and updated the keymap of my layout (#1840)
* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Update keymap.c

* Update keymap.c

* Update keymap.c

* Update keymap.c

* Add files via upload

* Add files via upload

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Add files via upload
2017-10-14 07:00:00 -10:00
c70b419ec0 Add multiple layout support and Linux flash utility to JJ40 (#1837)
* Adds support for multiple layouts. Adds custom keymap for "offset"
layout.

* Adds a tool to help detach the keyboard from the Linux HID driver before programming.

* Adds a tool to help detach the keyboard from the Linux HID driver before programming.
2017-10-13 19:04:36 -10:00
bccf263cd0 Add support for Unikeyboard Felix 2017-10-13 11:24:31 -10:00
e094cd42b5 Add support for the JJ40 Keyboard (#1834)
* Add support for JJ40

* Update readme

* Update maintaner
2017-10-13 10:20:56 -10:00
598cb82655 Extended the programming script for the ps2avrGB keyboard series:
- a keyboard already in bootloader mode will now be detected
- if setting the keyboard to bootloader mode doesn't work, a hint will be printed on how to do so
- instead of failing instantly when no keyboard is found, the script will now wait up to 60 seconds (it retries every 5 seconds, up to 12 times)
2017-10-13 05:37:19 -10:00
74f51009a8 Updated DZ60 HHKB layout and add my own layout (#1828)
* Updated DZ60 to properly handle HHKB layout, and added my own HHKB layout

* Added dedicated underglow keys

* Fixed compile issue
2017-10-13 05:35:49 -10:00
122525ee61 Add rask's UK78 and iErgoDox layouts (#1830)
* Add rask's Satan layout

* Add rask's Satan layout

* Add rask's BananaSplit60 layout

* Add rask's BS60 readme

* Fix rask's BS60 readme image

* Fix rask's BS60 readme image again

* Add rask's UK78 layout

* Change RGui to be LGui to fix locale switching

On Ubuntu the keyboard seemingly lost RGui when toggling
between typing languages. With LGui toggling works normally.

* Add rask's ErgoDox Infinity layout

* Modify ErgoDox layout and add readme for it

* Add rask's UK78 layout readme
2017-10-13 05:35:17 -10:00
c037d4bb30 Add the Tomato keyboard 2017-10-13 05:23:23 -10:00
66f45c9e2e Fix teensy path 2017-10-13 05:22:13 -10:00
2cf697d0c8 Tada68 instructions, updated and clarified to avoid bricking keyboards 2017-10-13 05:21:26 -10:00
4c0ff7b7ea Remove reference to Ergodox subprojects from docs
At one time, "ez" and "infinity" may have been subprojects of a
unified "ergodox" project, but this is not currently the case. Running
`make ergodox-ez-default-teensy` (or similar), as the documentation
currently implies, does not work.
2017-10-12 06:25:47 -10:00
db5afb05cf Fix the presentation of the contribution guide 2017-10-11 12:18:53 -07:00
2db4ad2133 Write a contributing guide. (#1827) 2017-10-11 12:07:15 -07:00
b3ad561b4f newkb-atreus-xk 2017-10-10 09:25:39 -10:00
ee8860a733 add stock layout for xd75 (#1731)
* add stock layout for xd75

* fix layout bug

* layout naming

* don't need it

* Cleaning up
2017-10-10 08:13:42 -10:00
966e2660cf Add option to reverse PS2 mouse axes and scrolling 2017-10-10 07:20:17 -10:00
109b2ae0bd Fix missing teensy path 2017-10-10 07:16:22 -10:00
b91ffba4be #1792 added in waits from tmk for locking switches
fixes #1792
2017-10-10 07:15:41 -10:00
01ac8a6051 ErgoDone keyboard: Improved structure of readme and augmented it with important information. Updated links to moved content. 2017-10-10 07:12:37 -10:00
f88f042c04 Updated my Gherkin Keymap 2017-10-10 07:11:26 -10:00
e0e80c0dc1 Cleanup of my keymaps (#1802)
* Add woodpad

* Cleanup

* Remove misc layouts for woodpad

* Move woodpad to handwired

* Updated RGB Underglow info

* Cleanup macros

* Fix odd merge issue

* Tweaked RGB lighting stuff

* Start to merge orthodox/ergodox keymaps (persistant layers)

* Add forced NKRO

* Added Colemak and Dvorak layers to default orthodox keymap

* Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow
2017-10-10 07:11:05 -10:00
34084b4ee6 geändert: readme.md 2017-10-10 07:10:17 -10:00
f3e61afdc7 geändert: readme.md 2017-10-10 07:10:17 -10:00
2cda124bc1 geändert: keymap.c 2017-10-10 07:10:17 -10:00
951285de67 neue Datei: readme.md 2017-10-10 07:10:17 -10:00
56c2487223 geändert: keyboards/lets_split/keymaps/DE_simple/keymap.c 2017-10-10 07:10:17 -10:00
c5f847a900 neue Datei: keyboards/lets_split/keymaps/DE_simple/Makefile
neue Datei:     keyboards/lets_split/keymaps/DE_simple/config.h
	neue Datei:     keyboards/lets_split/keymaps/DE_simple/keymap.c
	neue Datei:     keyboards/lets_split/keymaps/DE_simple/rules.mk
2017-10-10 07:10:17 -10:00
d6a446bf95 Qwerty Code Friendly: relocate insert key
This was too easy to press by accident (next to Alt).
Make this user configurable.
2017-10-10 07:09:44 -10:00
31808df294 Added ISO Hungarian friendly keymap (#1808)
* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Update keymap.c

* Update keymap.c

* Update keymap.c

* Update keymap.c
2017-10-10 07:08:37 -10:00
cfd118d158 Added Dichotemy Keyboard, updated docs for Pointing Device (#1817)
* Added Dichotemy Keyboard, updated docs for Pointing Device

* Updated readme

* Updated mouse report pointer in pointing_device.c
2017-10-10 07:07:59 -10:00
20031ab982 Contribute GH60 layout (#1820)
* Add first version of my layout

* Tweaked layout

* gh60/bluezio: SpaceFn CapsLock interferes with Ctrl+Arrows
2017-10-10 07:07:09 -10:00
6d2cb1d9ac Add my layouts (#1822)
* all of my updates

* return to base config for xd60.c

* remove janky keymap header definition

* update readme for xd60

* update Planck readme
2017-10-10 07:06:41 -10:00
d8c62e4238 Fixed typo in docs. (#1818) 2017-10-06 20:15:55 -07:00
357d930f5a correct extraneous t 2017-10-06 11:09:03 -10:00
8d7cc11d72 correct layer numbers in keymaps 2017-10-06 11:09:03 -10:00
18f78b6735 Fix Clueboard readme links (#1816) 2017-10-06 13:36:35 -07:00
120089d917 Consistent fabian layouts for amj40, let's split, planck and xd75 (#1812)
* slight modifier changes; added plover and reusing jack's default planck keymap as the basis

* space is not shift when held anymore

* added fabian layout (based on jack's default)

* changed fabian layout (based on jack's default)

* changed fabian layout (based on jack's default)
2017-10-06 08:08:35 -10:00
d2bbfb9058 Increase one-shot timeout for planck/keymaps/dshields and remove unused includes. 2017-10-06 08:08:06 -10:00
ee13228486 Generic Pointing Device (#1767) 2017-10-06 07:13:08 -10:00
ea819268f3 Add new 4x12 ortho layout & add credit to XD75 port (#1782)
* add xd75, preliminary RGB'

* fix RGB

* add backlight support (probably)

* updated readme and tweaked keymap

* added xd75 to list in /keyboards

* copyright ALL the things, create blank slate for Colemak Mod-DH Split/Wide keymap

* Add preliminary split Colemak Mod-DH layout

* changing stuff to compile properly

* attribution

* moar attribution

* removed incomplete keymap

* Create Colemak Mod-DH Wide layout for 4x12 ortho.

* Move Adjust key

* Add layou timage to readme

* fix naming

* Fix stupid issue with not understanding how the keymap works

* forgot to switch COLEMAK to COLEMAKDH...

* Remove and link image

* Remove and link image
2017-10-06 04:20:28 -10:00
e0834cfda9 Update Let's Split readme
Updated Let's Split readme to reflect `make` changes in #1659, removed incorrectly used apostrophe and other spelling / grammar errors
2017-10-05 13:42:17 -10:00
c206650ed0 [cleanup] consistent 2 space indentation
Was mixed between 2&4
2017-10-05 07:28:42 -10:00
e446eddca9 Adding my Roadkit keymap (#1798)
* Initial khord roadkit keymap

* Remove bad readme

* Transfer dot through to layer 2 and add clarifications to layout comments
2017-10-05 07:22:58 -10:00
0cc62459a7 Minor typo 2017-10-05 07:22:25 -10:00
29bcffb3f3 Edited a minor typo in feature_bootmagic.md. 2017-10-05 06:17:34 -10:00
01bf8e1643 Mbsurfer Let's Split keymap updates (#1787)
* Fix mbsurfer let's split layout RGB indicators when both lower and raise are pressed

* Update mbsurfer let's split keymap with new RGB key codes for modes

* Clean up mbsurfer keymap matrix layout
2017-10-03 09:05:10 -10:00
03de0c8575 Reference to rules.mk in tap dance docs added
Change-Id: I64aa6f95a30ab05f0ed3f499e54b9e125d379fad
2017-10-03 09:04:31 -10:00
1cd336dde4 ergodox: Update algernon's layout to v1.11
Overall changes
===============

* Updated to work with QMK master.
* The `$` and `^` symbols on the number row were swapped on both the base and
  the ADORE layers.
* The bracket tap-dance keys can now be used to input Japanese brackets, `「`
  and `」` with a third tap.
* The second column of the top row on the right side will act as a "Social"
  application selector on the `AppSel` layer.
* The third key on the same column will select a password manager.
* The `GUI` key will now launch `rofi` when triple-tapped.

Miscellaneous
=============

* The `👶` symbol can be entered with UCIS.
* The `👪` symbol can be entered with UCIS.

Tools
=====

* `tools/hid-commands` can now find the `Mstdn`, not just `Slack`, as the
  "Slack"/chat app.
* `tools/hid-commands` can now find the Plex web app as a music/media player.
* `tools/hid-commands` now understands the "Social" application selector. It
  raises the `Mstdn` and `Tweetdeck` windows, but keeps focus on the previous
  window.
* `tools/hid-commands` now understands the "Social2" application selector, which
  raises `Signal` and `Viber`, but keeps focus on the previous window.
* `tools/hid-commands` is now able to select a password manager (KeePass*).
* `tools/hid-commands` can now run `rofi` when receiving an `appsel_helper`
  command (triggered by a triple-tapped `GUI` key).

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2017-10-03 07:54:56 -10:00
cc52ac5b16 code_friendly_qwerty keymap 2017-10-03 07:46:18 -10:00
efbc4d2295 Add new planck layout (#1778)
* Custom layout: tehwalris

* Prevent stuck modifiers.
2017-10-03 07:45:22 -10:00
590 changed files with 17299 additions and 2156 deletions

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@ -11,14 +11,14 @@ env:
global:
- secure: vBTSL34BDPxDilKUuTXqU4CJ26Pv5hogD2nghatkxSQkI1/jbdnLj/DQdPUrMJFDIY6TK3AltsBx72MaMsLQ1JO/Ou24IeHINHXzUC1FlS9yQa48cpxnhX5kzXNyGs3oa0qaFbvnr7RgYRWtmD52n4bIZuSuW+xpBv05x2OCizdT2ZonH33nATaHGFasxROm4qYZ241VfzcUv766V6RVHgL4x9V08warugs+RENVkfzxxwhk3NmkrISabze0gSVJLHBPHxroZC6EUcf/ocobcuDrCwFqtEt90i7pNIAFUE7gZsN2uE75LmpzAWin21G7lLPcPL2k4FJVd8an1HiP2WmscJU6U89fOfMb2viObnKcCzebozBCmKGtHEuXZo9FcReOx49AnQSpmESJGs+q2dL/FApkTjQiyT4J6O5dJpoww0/r57Wx0cmmqjETKBb5rSgXM51Etk3wO09mvcPHsEwrT7qH8r9XWdyCDoEn7FCLX3/LYnf/D4SmZ633YPl5gv3v9XEwxR5+04akjgnvWDSNIaDbWBdxHNb7l4pMc+WR1bwCyMyA7KXj0RrftEGOrm9ZRLe6BkbT4cycA+j77nbPOMcyZChliV9pPQos+4TOJoTzcK2L8yWVoY409aDNVuAjdP6Yum0R2maBGl/etLmIMpJC35C5/lZ+dUNjJAM=
before_install:
- wget http://www.atmel.com/images/avr8-gnu-toolchain-3.5.4.1709-linux.any.x86_64.tar.gz
- wget http://www.atmel.com/images/avr8-gnu-toolchain-3.5.4.1709-linux.any.x86_64.tar.gz || wget http://qmk.fm/avr8-gnu-toolchain-3.5.4.1709-linux.any.x86_64.tar.gz
install:
- tar -zxf avr8-gnu-toolchain-3.5.4.1709-linux.any.x86_64.tar.gz
- export PATH="$PATH:$TRAVIS_BUILD_DIR/avr8-gnu-toolchain-linux_x86_64/bin"
before_script:
- avr-gcc --version
script:
- make test AUTOGEN=false
- make test:all AUTOGEN=false
- bash util/travis_build.sh
addons:
apt:

361
Makefile

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1
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@ -6,18 +6,26 @@ endif
include common.mk
ifneq ($(SUBPROJECT),)
TARGET ?= $(KEYBOARD)_$(SUBPROJECT)_$(KEYMAP)
KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD)_$(SUBPROJECT)
else
TARGET ?= $(KEYBOARD)_$(KEYMAP)
KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD)
endif
# 5/4/3/2/1
KEYBOARD_FOLDER_PATH_1 := $(KEYBOARD)
KEYBOARD_FOLDER_PATH_2 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_1)))
KEYBOARD_FOLDER_PATH_3 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_2)))
KEYBOARD_FOLDER_PATH_4 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_3)))
KEYBOARD_FOLDER_PATH_5 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_4)))
KEYBOARD_FOLDER_1 := $(notdir $(KEYBOARD_FOLDER_PATH_1))
KEYBOARD_FOLDER_2 := $(notdir $(KEYBOARD_FOLDER_PATH_2))
KEYBOARD_FOLDER_3 := $(notdir $(KEYBOARD_FOLDER_PATH_3))
KEYBOARD_FOLDER_4 := $(notdir $(KEYBOARD_FOLDER_PATH_4))
KEYBOARD_FOLDER_5 := $(notdir $(KEYBOARD_FOLDER_PATH_5))
KEYBOARD_FILESAFE := $(subst /,_,$(KEYBOARD))
TARGET ?= $(KEYBOARD_FILESAFE)_$(KEYMAP)
KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD_FILESAFE)
# Force expansion
TARGET := $(TARGET)
MASTER ?= left
ifdef master
MASTER = $(master)
@ -31,28 +39,62 @@ $(error MASTER does not have a valid value(left/right))
endif
endif
KEYBOARD_PATH := keyboards/$(KEYBOARD)
KEYBOARD_C := $(KEYBOARD_PATH)/$(KEYBOARD).c
KEYBOARD_PATHS :=
ifneq ("$(wildcard $(KEYBOARD_C))","")
include $(KEYBOARD_PATH)/rules.mk
else
$(error "$(KEYBOARD_C)" does not exist)
KEYBOARD_PATH_1 := keyboards/$(KEYBOARD_FOLDER_PATH_1)
KEYBOARD_PATH_2 := keyboards/$(KEYBOARD_FOLDER_PATH_2)
KEYBOARD_PATH_3 := keyboards/$(KEYBOARD_FOLDER_PATH_3)
KEYBOARD_PATH_4 := keyboards/$(KEYBOARD_FOLDER_PATH_4)
KEYBOARD_PATH_5 := keyboards/$(KEYBOARD_FOLDER_PATH_5)
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/rules.mk)","")
KEYBOARD_PATHS += $(KEYBOARD_PATH_5)
include $(KEYBOARD_PATH_5)/rules.mk
endif
OPT_DEFS += -DKEYBOARD_$(KEYBOARD)
ifneq ($(SUBPROJECT),)
SUBPROJECT_PATH := keyboards/$(KEYBOARD)/$(SUBPROJECT)
SUBPROJECT_C := $(SUBPROJECT_PATH)/$(SUBPROJECT).c
ifneq ("$(wildcard $(SUBPROJECT_C))","")
OPT_DEFS += -DSUBPROJECT_$(SUBPROJECT)
include $(SUBPROJECT_PATH)/rules.mk
else
$(error "$(SUBPROJECT_PATH)/$(SUBPROJECT).c" does not exist)
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_4)/rules.mk)","")
KEYBOARD_PATHS += $(KEYBOARD_PATH_4)
include $(KEYBOARD_PATH_4)/rules.mk
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_3)/rules.mk)","")
KEYBOARD_PATHS += $(KEYBOARD_PATH_3)
include $(KEYBOARD_PATH_3)/rules.mk
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_2)/rules.mk)","")
KEYBOARD_PATHS += $(KEYBOARD_PATH_2)
include $(KEYBOARD_PATH_2)/rules.mk
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_1)/rules.mk)","")
KEYBOARD_PATHS += $(KEYBOARD_PATH_1)
include $(KEYBOARD_PATH_1)/rules.mk
endif
# We can assume a ChibiOS target When MCU_FAMILY is defined, since it's not used for LUFA
KEYBOARD_SRC :=
KEYBOARD_C_1 := $(KEYBOARD_PATH_1)/$(KEYBOARD_FOLDER_1).c
KEYBOARD_C_2 := $(KEYBOARD_PATH_2)/$(KEYBOARD_FOLDER_2).c
KEYBOARD_C_3 := $(KEYBOARD_PATH_3)/$(KEYBOARD_FOLDER_3).c
KEYBOARD_C_4 := $(KEYBOARD_PATH_4)/$(KEYBOARD_FOLDER_4).c
KEYBOARD_C_5 := $(KEYBOARD_PATH_5)/$(KEYBOARD_FOLDER_5).c
ifneq ("$(wildcard $(KEYBOARD_C_5))","")
KEYBOARD_SRC += $(KEYBOARD_C_5)
endif
ifneq ("$(wildcard $(KEYBOARD_C_4))","")
KEYBOARD_SRC += $(KEYBOARD_C_4)
endif
ifneq ("$(wildcard $(KEYBOARD_C_3))","")
KEYBOARD_SRC += $(KEYBOARD_C_3)
endif
ifneq ("$(wildcard $(KEYBOARD_C_2))","")
KEYBOARD_SRC += $(KEYBOARD_C_2)
endif
ifneq ("$(wildcard $(KEYBOARD_C_1))","")
KEYBOARD_SRC += $(KEYBOARD_C_1)
endif
OPT_DEFS += -DKEYBOARD_$(KEYBOARD_FILESAFE)
# We can assume a ChibiOS target When MCU_FAMILY is defined , since it's not used for LUFA
ifdef MCU_FAMILY
PLATFORM=CHIBIOS
else
@ -63,77 +105,110 @@ ifeq ($(PLATFORM),CHIBIOS)
include $(TMK_PATH)/protocol/chibios.mk
include $(TMK_PATH)/chibios.mk
OPT_OS = chibios
ifneq ("$(wildcard $(SUBPROJECT_PATH)/bootloader_defs.h)","")
OPT_DEFS += -include $(SUBPROJECT_PATH)/bootloader_defs.h
else ifneq ("$(wildcard $(SUBPROJECT_PATH)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(SUBPROJECT_PATH)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH)/boards/$(BOARD)/bootloader_defs.h
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_5)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_5)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_5)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_4)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_4)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_4)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_4)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_3)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_3)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_3)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_3)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_2)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_2)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_2)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_2)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_1)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_1)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_1)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_1)/boards/$(BOARD)/bootloader_defs.h
endif
endif
CONFIG_H = $(KEYBOARD_PATH)/config.h
ifneq ($(SUBPROJECT),)
ifneq ("$(wildcard $(SUBPROJECT_C))","")
CONFIG_H = $(SUBPROJECT_PATH)/config.h
endif
CONFIG_H :=
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/config.h)","")
CONFIG_H += $(KEYBOARD_PATH_5)/config.h
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_4)/config.h)","")
CONFIG_H += $(KEYBOARD_PATH_4)/config.h
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_3)/config.h)","")
CONFIG_H += $(KEYBOARD_PATH_3)/config.h
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_2)/config.h)","")
CONFIG_H += $(KEYBOARD_PATH_2)/config.h
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_1)/config.h)","")
CONFIG_H += $(KEYBOARD_PATH_1)/config.h
endif
# Save the defines and includes here, so we don't include any keymap specific ones
PROJECT_DEFS := $(OPT_DEFS)
PROJECT_INC := $(VPATH) $(EXTRAINCDIRS) $(SUBPROJECT_PATH) $(KEYBOARD_PATH)
PROJECT_INC := $(VPATH) $(EXTRAINCDIRS) $(KEYBOARD_PATHS)
PROJECT_CONFIG := $(CONFIG_H)
MAIN_KEYMAP_PATH := $(KEYBOARD_PATH)/keymaps/$(KEYMAP)
MAIN_KEYMAP_C := $(MAIN_KEYMAP_PATH)/keymap.c
SUBPROJ_KEYMAP_PATH := $(SUBPROJECT_PATH)/keymaps/$(KEYMAP)
SUBPROJ_KEYMAP_C := $(SUBPROJ_KEYMAP_PATH)/keymap.c
ifneq ("$(wildcard $(SUBPROJ_KEYMAP_C))","")
-include $(SUBPROJ_KEYMAP_PATH)/rules.mk
KEYMAP_C := $(SUBPROJ_KEYMAP_C)
KEYMAP_PATH := $(SUBPROJ_KEYMAP_PATH)
else ifneq ("$(wildcard $(MAIN_KEYMAP_C))","")
-include $(MAIN_KEYMAP_PATH)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_C)
KEYMAP_PATH := $(MAIN_KEYMAP_PATH)
MAIN_KEYMAP_PATH_1 := $(KEYBOARD_PATH_1)/keymaps/$(KEYMAP)
MAIN_KEYMAP_PATH_2 := $(KEYBOARD_PATH_2)/keymaps/$(KEYMAP)
MAIN_KEYMAP_PATH_3 := $(KEYBOARD_PATH_3)/keymaps/$(KEYMAP)
MAIN_KEYMAP_PATH_4 := $(KEYBOARD_PATH_4)/keymaps/$(KEYMAP)
MAIN_KEYMAP_PATH_5 := $(KEYBOARD_PATH_5)/keymaps/$(KEYMAP)
ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_5)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_5)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_5)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_5)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_4)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_4)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_4)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_4)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_3)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_3)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_3)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_3)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_2)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_2)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_2)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_2)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_1)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_1)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_1)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_1)
else ifneq ($(LAYOUTS),)
include build_layout.mk
else
else
$(error Could not find keymap)
# this state should never be reached
endif
# User space stuff
USER_PATH := users/$(KEYMAP)
-include $(USER_PATH)/rules.mk
# Object files directory
# To put object files in current directory, use a dot (.), do NOT make
# this an empty or blank macro!
KEYMAP_OUTPUT := $(BUILD_DIR)/obj_$(TARGET)
ifneq ("$(wildcard $(KEYMAP_PATH)/config.h)","")
CONFIG_H = $(KEYMAP_PATH)/config.h
CONFIG_H += $(KEYMAP_PATH)/config.h
endif
# # project specific files
SRC += $(KEYBOARD_C) \
SRC += $(KEYBOARD_SRC) \
$(KEYMAP_C) \
$(QUANTUM_SRC)
ifneq ($(SUBPROJECT),)
SRC += $(SUBPROJECT_C)
endif
# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax
# Search Path
VPATH += $(KEYMAP_PATH)
ifneq ($(SUBPROJECT),)
VPATH += $(SUBPROJECT_PATH)
endif
VPATH += $(KEYBOARD_PATH)
VPATH += $(KEYBOARD_PATHS)
VPATH += $(COMMON_VPATH)
VPATH += $(USER_PATH)
include common_features.mk
include $(TMK_PATH)/protocol.mk
@ -161,15 +236,15 @@ endif
OUTPUTS := $(KEYMAP_OUTPUT) $(KEYBOARD_OUTPUT)
$(KEYMAP_OUTPUT)_SRC := $(SRC)
$(KEYMAP_OUTPUT)_DEFS := $(OPT_DEFS) $(GFXDEFS) \
-DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYBOARD_H=\"$(KEYBOARD).h\" -DQMK_KEYBOARD_CONFIG_H=\"$(KEYBOARD_PATH)/config.h\" \
-DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYBOARD_H=\"$(KEYBOARD_FOLDER_1).h\" -DQMK_KEYBOARD_CONFIG_H=\"$(KEYBOARD_PATH_1)/config.h\" \
-DQMK_KEYMAP=\"$(KEYMAP)\" -DQMK_KEYMAP_H=\"$(KEYMAP).h\" -DQMK_KEYMAP_CONFIG_H=\"$(KEYMAP_PATH)/config.h\" \
-DQMK_SUBPROJECT=\"$(SUBPROJECT)\" -DQMK_SUBPROJECT_H=\"$(SUBPROJECT).h\" -DQMK_SUBPROJECT_CONFIG_H=\"$(SUBPROJECT_PATH)/config.h\"
-DQMK_SUBPROJECT -DQMK_SUBPROJECT_H -DQMK_SUBPROJECT_CONFIG_H
$(KEYMAP_OUTPUT)_INC := $(VPATH) $(EXTRAINCDIRS)
$(KEYMAP_OUTPUT)_CONFIG := $(CONFIG_H)
$(KEYBOARD_OUTPUT)_SRC := $(CHIBISRC) $(GFXSRC)
$(KEYBOARD_OUTPUT)_DEFS := $(PROJECT_DEFS) $(GFXDEFS)
$(KEYBOARD_OUTPUT)_INC := $(PROJECT_INC) $(GFXINC)
$(KEYBOARD_OUTPUT)_CONFIG := $(PROJECT_CONFIG)
$(KEYBOARD_OUTPUT)_CONFIG := $(PROJECT_CONFIG)
# Default target.
all: build sizeafter

View File

@ -69,6 +69,10 @@ ifeq ($(strip $(FAUXCLICKY_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/fauxclicky.c
endif
ifeq ($(strip $(POINTING_DEVICE_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/pointing_device.c
endif
ifeq ($(strip $(UCIS_ENABLE)), yes)
OPT_DEFS += -DUCIS_ENABLE
UNICODE_COMMON = yes
@ -167,6 +171,10 @@ ifeq ($(strip $(TERMINAL_ENABLE)), yes)
OPT_DEFS += -DTERMINAL_ENABLE
endif
ifeq ($(strip $(USB_HID_ENABLE)), yes)
include $(TMK_DIR)/protocol/usb_hid.mk
endif
QUANTUM_SRC:= \
$(QUANTUM_DIR)/quantum.c \
$(QUANTUM_DIR)/keymap_common.c \

View File

@ -14,11 +14,11 @@ Otherwise, you can either download it directly ([zip](https://github.com/qmk/qmk
Before you are able to compile, you'll need to [install an environment](getting_started_build_tools.md) for AVR or/and ARM development. Once that is complete, you'll use the `make` command to build a keyboard and keymap with the following notation:
make planck-rev4-default
make planck/rev4:default
This would build the `rev4` revision of the `planck` with the `default` keymap. Not all keyboards have revisions (also called subprojects), in which case, it can be omitted:
This would build the `rev4` revision of the `planck` with the `default` keymap. Not all keyboards have revisions (also called subprojects or folders), in which case, it can be omitted:
make preonic-default
make preonic:default
## How to customize {#how-to-customize}

View File

@ -3,6 +3,7 @@
* [Install Build Tools](getting_started_build_tools.md)
* Alternative: [Vagrant Guide](getting_started_vagrant_guide.md)
* [Build/Compile instructions](getting_started_make_guide.md)
* [Contributing to QMK](contributing.md)
* [How to Use Github](getting_started_github.md)
* [FAQ](faq.md)
@ -14,6 +15,7 @@
* [Features](features.md)
* [Layouts](feature_layouts.md)
* [Common Shortcuts](feature_common_shortcuts.md)
* [Userspace](feature_userspace.md)
* [Backlight](feature_backlight.md)
* [Bootmagic](feature_bootmagic.md)
* [Dynamic Macros](dynamic_macros.md)
@ -21,6 +23,7 @@
* [Leader Key](feature_leader_key.md)
* [Macros](macros.md)
* [Mouse keys](mouse_keys.md)
* [Pointing Device](feature_pointing_device.md)
* [PS2 Mouse](feature_ps2_mouse.md)
* [Space Cadet](space_cadet_shift.md)
* [Tap Dance](tap_dance.md)
@ -51,11 +54,11 @@
* [The `config.h` File](config_options.md)
* [Customizing Functionality](custom_quantum_functions.md)
* [Documentation Best Practices](documentation_best_practices.md)
* [Documentation Templates](documentation_templates.md)
* [Unit Testing](unit_testing.md)
* For Makers and Modders
* [Adding a keyboard to QMK](adding_a_keyboard_to_qmk.md)
* [Adding features to QMK](adding_features_to_qmk.md)
* [Hand Wiring Guide](hand_wiring.md)
* [ISP flashing guide](isp_flashing_guide.md)
* [Modding your keyboard](modding_your_keyboard.md)

View File

@ -4,7 +4,7 @@ We welcome all keyboard projects into QMK, but ask that you try to stick to a co
## Naming your directory/project
All names should be lowercase alphanumeric, and separated by an underscore (`_`), but not begin with one. Dashes (`-`) aren't allow by our build system, and will confuse it with keymaps/subprojects. Your directory and your `.h` and `.c` files should have exactly the same name. Subprojects/revision should follow the same format.
All names should be lowercase alphanumeric, and separated by an underscore (`_`), but not begin with one. Your directory and your `.h` and `.c` files should have exactly the same name. All folders should follow the same format.
## `readme.md`
@ -26,7 +26,7 @@ When developing your keyboard, keep in mind that all warnings will be treated as
## Licenses
If you're adapting your keyboard's setup from another project, but not using the same code, but sure to update the copyright header at the top of the files to show your name, it this format:
If you're adapting your keyboard's setup from another project, but not using the same code, but sure to update the copyright header at the top of the files to show your name, in this format:
Copyright 2017 Your Name <your@email.com>

View File

@ -1,16 +0,0 @@
# How To Add Features To QMK
If you have an idea for a custom feature or extra hardware connection, we'd love to accept it into QMK!
Before you put a lot of work into building your new feature you should make sure you are implementing it in the best way. You can get a basic understanding of QMK by reading [Understaning QMK](understanding_qmk.html), which will take you on a tour of the QMK program flow. From here you should talk to us to get a sense of the best way to implement your idea. There are two main ways to do this:
* [Chat on Gitter](https://gitter.im/qmk/qmk_firmware)
* [Open an Issue](https://github.com/qmk/qmk_firmware/issues/new)
Once you have implemented your new feature you will generally submit a [pull request](https://github.com/qmk/qmk_firmware/pulls). Here are some things to keep in mind when creating one:
* **Disabled by default** - memory is a pretty limited on most chips QMK supports, and it's important that current keymaps aren't broken, so please allow your feature to be turned **on**, rather than being turned off. If you think it should be on by default, or reduces the size of the code, please talk with us about it.
* **Compile locally before submitting** - hopefully this one is obvious, but things need to compile! Our Travis system will catch any issues, but it's generally faster for you to compile a few keyboards locally instead of waiting for the results to come back.
* **Consider subprojects and different chip-bases** - there are several keyboards that have subprojects that allow for slightly different configurations, and even different chip-bases. Try to make a feature supported in ARM and AVR, or automatically disabled on platforms it doesn't work on.
* **Explain your feature** - Document it in `docs/`, either as a new file or as part of an existing file. If you don't document it other people won't be able to benefit from your hard work.
* **Don't refactor code** - to maintain a clear vision of how things are laid out in QMK, we try to plan out refactors in-depth, and have a collaborator make the changes. If you have an idea for refactoring, or suggestions, [open an issue](https://github.com/qmk/qmk_firmware/issues), we'd love to talk about how QMK can be improved.

View File

@ -12,29 +12,25 @@ This is a c header file that is one of the first things included, and will persi
// config options
#ifdef SUBPROJECT_<subproject>
#include "<subproject>/config.h"
#endif
#endif
```
This file contains config options that should apply to the whole keyboard, and won't change in subprojects, or most keymaps. The suproject block here only applies to keyboards with subprojects.
This file contains config options that should apply to the whole keyboard, and won't change in revisions, or most keymaps. The revision block here only applies to keyboards with revisions.
## Subproject
## Revisions
```c
#ifndef <subproject>_CONFIG_H
#define <subproject>_CONFIG_H
#ifndef <revision>_CONFIG_H
#define <revision>_CONFIG_H
#include "../config.h"
#include "config_common.h"
// config options
#endif
```
For keyboards that have subprojects, this file contains config options that should apply to only that subproject, and won't change in most keymaps.
For keyboards that have revisions, this file contains config options that should apply to only that revisions, and won't change in most keymaps.
## Keymap
@ -42,7 +38,7 @@ For keyboards that have subprojects, this file contains config options that shou
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#include "config_common.h"
// config options

147
docs/contributing.md Normal file
View File

@ -0,0 +1,147 @@
# How To Contribute
👍🎉 First off, thanks for taking the time to read this and contribute! 🎉👍
Third-party contributions help us grow and improve QMK. We want to make the pull request and contribution process useful and easy for both contributors and maintainers. To this end we've put together some guidelines for contributors to help your pull request be accepted without major changes.
* [Project Overview](#project-overview)
* [Coding Conventions](#coding-conventions)
* [General Guidelines](#general-guidelines)
* [What does the Code of Conduct mean for me?](#what-does-the-code-of-conduct-mean-for-me)
## I Don't Want To Read This Whole Thing I Just Have a Question!
If you'd like to ask questions about QMK you can do so on the [OLKB Subreddit](https://reddit.com/r/olkb) or on [Gitter](https://gitter.im/qmk/qmk_firmware).
Please keep these things in mind:
* It may take several hours for someone to respond to your question. Please be patient!
* Everyone involved with QMK is donating their time and energy. We don't get paid to work on or answer questions about QMK.
* Try to ask your question so it's as easy to answer as possible. If you're not sure how to do that these are some good guides:
* https://opensource.com/life/16/10/how-ask-technical-questions
* http://www.catb.org/esr/faqs/smart-questions.html
# Project Overview
QMK is largely written in C, with specific features and parts written in C++. It targets embedded processors found in keyboards, particularly AVR ([LUFA](http://www.fourwalledcubicle.com/LUFA.php)) and ARM ([ChibiOS](http://www.chibios.com)). If you are already well versed in Arduino programming you'll find a lot of the concepts and limitations familiar. Prior experience with Arduino is not required to successfully contribute to QMK.
<!-- FIXME: We should include a list of resources for learning C here. -->
# Where can I go for help?
If you need help you can [open an issue](https://github.com/qmk/qmk_firmware/issues) or [chat on gitter](http://gitter.im/QMK/qmk_firmware).
# How Do I Make a Contribution?
Never made an open source contribution before? Wondering how contributions work in QMK? Here's a quick rundown!
0. Sign up for a [GitHub](https://github.com) account.
1. Put together a keymap to contribute, [find an issue](https://github.com/qmk/qmk_firmware/issues) you are interested in addressing, or [a feature](https://github.com/qmk/qmk_firmware/issues?q=is%3Aopen+is%3Aissue+label%3Afeature) you would like to add.
2. Fork the repository associated with the issue to your GitHub account. This means that you will have a copy of the repository under `your-GitHub-username/qmk_firmware`.
3. Clone the repository to your local machine using `git clone https://github.com/github-username/repository-name.git`.
4. If you're working on a new feature consider opening an issue to talk with us about the work you're about to undertake.
5. Create a new branch for your fix using `git checkout -b branch-name-here`.
6. Make the appropriate changes for the issue you are trying to address or the feature that you want to add.
7. Use `git add insert-paths-of-changed-files-here` to add the file contents of the changed files to the "snapshot" git uses to manage the state of the project, also known as the index.
8. Use `git commit -m "Insert a short message of the changes made here"` to store the contents of the index with a descriptive message.
9. Push the changes to your repository on GitHub using `git push origin branch-name-here`.
10. Submit a pull request to [QMK Firmware](https://github.com/qmk/qmk_firmware/pull/new/master).
11. Title the pull request with a short description of the changes made and the issue or bug number associated with your change. For example, you can title an issue like so "Added more log outputting to resolve #4352".
12. In the description of the pull request explain the changes that you made, any issues you think exist with the pull request you made, and any questions you have for the maintainer. It's OK if your pull request is not perfect (no pull request is), the reviewer will be able to help you fix any problems and improve it!
13. Wait for the pull request to be reviewed by a maintainer.
14. Make changes to the pull request if the reviewing maintainer recommends them.
15. Celebrate your success after your pull request is merged!
# Coding conventions
Most of our style is pretty easy to pick up on, but right now it's not entirely consistent. You should match the style of the code surrounding your change, but if that code is inconsistent or unclear use the following guidelines:
* We indent using two spaces (soft tabs)
* We use One True Brace Style
* Opening Brace: At the end of the same line as the statement that opens the block
* Closing Brace: Lined up with the first character of the statement that opens the block
* Else If: Place the closing brace at the beginning of the line and the next opening brace at the end of the same line.
* Optional Braces: Always include optional braces.
* Good: if (condition) { return false; }
* Bad: if (condition) return false;
* We use C style comments: /* */
* Think of them as a story describing the feature
* Use them liberally to explain why particular decisions were made.
* Do not write obvious comments
* If you not sure if a comment is obvious, go ahead and include it.
* In general we don't wrap lines, they can be as long as needed. If you do choose to wrap lines please do not wrap any wider than 76 columns.
# General Guidelines
We have a few different types of changes in QMK, each requiring a different level of rigor. We'd like you to keep the following guidelines in mind no matter what type of change you're making.
* Separate PR's into logical units. For example, do not submit one PR covering two separate features, instead submit a separate PR for each feature.
* Check for unnecessary whitespace with `git diff --check` before committing.
* Make sure your code change actually compiles.
* Keymaps: Make sure that `make keyboard:your_new_keymap` does not return an error
* Keyboards: Make sure that `make keyboard:all` does not return any errors
* Core: Make sure that `make all` does not return any errors.
* Make sure commit messages are understandable on their own. You should put a short description (no more than 70 characters) on the first line, the second line should be empty, and on the 3rd and later lines you should describe your commit in detail, if required. Example:
```
Adjust the fronzlebop for the kerpleplork
The kerpleplork was intermittently failing with error code 23. The root cause was the fronzlebop setting, which causes the kerpleplork to activate every N iterations.
Limited experimentation on the devices I have available shows that 7 is high enough to avoid confusing the kerpleplork, but I'd like to get some feedback from people with ARM devices to be sure.
```
## Documentation
Documentation is one of the easiest ways to get started contributing to QMK. Finding places where the documentation is wrong or incomplete and fixing those is easy! We also very badly need someone to edit our documentation, so if you have editing skills but aren't sure where or how to jump in please [reach out for help](#where-can-i-go-for-help)!
You'll find all our documentation in the `qmk_firmware/docs` directory, or if you'd rather use a web based workflow you can click "Suggest An Edit" at the top of each page on http://docs.qmk.fm/.
## Keymaps
Most first-time QMK contributors start with their personal keymaps. We try to keep keymap standards pretty casual (keymaps, after all, reflect the personality of their creators) but we do ask that you follow these guidelines to make it easier for others to discover and learn from your keymap.
* Write a `readme.md` using [the template](https://docs.qmk.fm/documentation_templates.html#).
* All Keymap PR's are squashed, so if you care about how your commits are squashed you should do it yourself
* Do not lump features in with keymap PR's. Submit the feature first and then a second PR for the keymap.
## Keyboards
Keyboards are the raison d'être for QMK. Some keyboards are community maintained, while others are maintained by the people responsible for making a particular keyboard. The `readme.md` should tell you who maintains a particular keyboard. If you have questions relating to a particular keyboard you can [Open An Issue](https://github.com/qmk/qmk_firmware/issues) and tag the maintainer in your question.
We also ask that you follow these guidelines:
* Write a `readme.md` using [the template](https://docs.qmk.fm/documentation_templates.html#).
* Keep the number of commits reasonable or we will squash your PR
* Do not lump core features in with new keyboards. Submit the feature first and then submit a separate PR for the keyboard.
## Quantum/TMK Core
Before you put a lot of work into building your new feature you should make sure you are implementing it in the best way. You can get a basic understanding of QMK by reading [Understaning QMK](understanding_qmk.html), which will take you on a tour of the QMK program flow. From here you should talk to us to get a sense of the best way to implement your idea. There are two main ways to do this:
* [Chat on Gitter](https://gitter.im/qmk/qmk_firmware)
* [Open an Issue](https://github.com/qmk/qmk_firmware/issues/new)
Feature and Bug Fix PR's affect all keyboards. We are also in the process of restructuring QMK. For this reason it is especially important for significant changes to be discussed before implementation has happened. If you open a PR without talking to us first please be prepared to do some significant rework if your choices do not mesh well with our planned direction.
Here are some things to keep in mind when working on your feature or bug fix.
* **Disabled by default** - memory is a pretty limited on most chips QMK supports, and it's important that current keymaps aren't broken, so please allow your feature to be turned **on**, rather than being turned off. If you think it should be on by default, or reduces the size of the code, please talk with us about it.
* **Compile locally before submitting** - hopefully this one is obvious, but things need to compile! Our Travis system will catch any issues, but it's generally faster for you to compile a few keyboards locally instead of waiting for the results to come back.
* **Consider revisions and different chip-bases** - there are several keyboards that have revisions that allow for slightly different configurations, and even different chip-bases. Try to make a feature supported in ARM and AVR, or automatically disabled on platforms it doesn't work on.
* **Explain your feature** - Document it in `docs/`, either as a new file or as part of an existing file. If you don't document it other people won't be able to benefit from your hard work.
We also ask that you follow these guidelines:
* Keep the number of commits reasonable or we will squash your PR
* Do not lump keyboards or keymaps in with core changes. Submit your core changes first.
* Write [Unit Tests](http://docs.qmk.fm/unit_testing.html) for your feature
* Follow the style of the file you are editing. If the style is unclear or there are mixed styles you should conform to the [coding conventions](#coding-conventions) above.
## Refactoring
To maintain a clear vision of how things are laid out in QMK we try to plan out refactors in-depth and have a collaborator make the changes. If you have an idea for refactoring, or suggestions, [open an issue](https://github.com/qmk/qmk_firmware/issues), we'd love to talk about how QMK can be improved.
# What does the Code of Conduct mean for me?
Our Code of Conduct means that you are responsible for treating everyone on the project with respect and courtesy regardless of their identity. If you are the victim of any inappropriate behavior or comments as described in our Code of Conduct, we are here for you and will do the best to ensure that the abuser is reprimanded appropriately, per our code.

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@ -0,0 +1,42 @@
# Documentation Templates
This page documents the templates you should use when submitting new Keymaps and Keyboards to QMK.
## Keymap `readme.md` Template
Most keymaps have an image depicting the layout. You can use [Keyboard Layout Editor](http://keyboard-layout-editor.com) to create an image. Upload it to [Imgur](http://imgur.com) or another hosting service, please do not include images in your Pull Request.
Below the image you should write a short description to help people understand your keymap.
```
![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png)
# Default Clueboard Layout
This is the default layout that comes flashed on every Clueboard. For the most
part it's a straightforward and easy to follow layout. The only unusual key is
the key in the upper left, which sends Escape normally, but Grave when any of
the Ctrl, Alt, or GUI modifiers are held down.
```
## Keyboard `readme.md` Template
```
# Planck
![Planck](http://i.imgur.com/q2M3uEU.jpg)
A compact 40% (12x4) ortholinear keyboard kit made and sold by OLKB and Massdrop. [More info on qmk.fm](http://qmk.fm/planck/)
Keyboard Maintainer: [Jack Humbert](https://github.com/jackhumbert)
Hardware Supported: Planck PCB rev1, rev2, rev3, rev4, Teensy 2.0
Hardware Availability: [OLKB.com](https://olkb.com), [Massdrop](https://www.massdrop.com/buy/planck-mechanical-keyboard?mode=guest_open)
Make example for this keyboard (after setting up your build environment):
make planck/rev4:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
```
There needs to be two spaces at the end of the `Keyboard Maintainer` and `Hardware Supported` lines for it to render correctly with Markdown.

View File

@ -1,6 +1,6 @@
# Dynamic macros: record and replay macros in runtime
QMK supports temporarily macros created on the fly. We call these Dynamic Macros. They are defined by the user from the keyboard and are lost when the keyboard is unplugged or otherwise rebooted.
QMK supports temporary macros created on the fly. We call these Dynamic Macros. They are defined by the user from the keyboard and are lost when the keyboard is unplugged or otherwise rebooted.
You can store one or two macros and they may have a combined total of 128 keypresses. You can increase this size at the cost of RAM.
@ -22,7 +22,7 @@ enum planck_keycodes {
It must be the last element because `dynamic_macros.h` will add some more keycodes after it.
Below it include the `dynamic_macro.h` header:
Below it, include the `dynamic_macro.h` header:
```c
#include "dynamic_macro.h"`
@ -58,6 +58,6 @@ For users of the earlier versions of dynamic macros: It is still possible to fin
}
```
If the LED's start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 128; please read the comments for it in the header).
If the LEDs start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 128; please read the comments for it in the header).
For the details about the internals of the dynamic macros, please read the comments in the `dynamic_macro.h` header.

View File

@ -13,7 +13,7 @@ In short when your controller is ATMega32u4,
or just
$ sudo make <keyboard>-<keymap>-dfu
$ sudo make <keyboard>:<keymap>:dfu
But to run `make` with root privilege is not good idea. Use former method if possible.
@ -62,7 +62,7 @@ https://github.com/tmk/tmk_keyboard/wiki/mbed-cortex-porting#compile-error-cstdd
https://developer.mbed.org/forum/mbed/topic/5205/
## 'clock_prescale_set' and 'clock_div_1' not available
## `clock_prescale_set` and `clock_div_1` not available
Your toolchain is too old to support the MCU. For example WinAVR 20100110 doesn't support ATMega32u2.
```

View File

@ -92,7 +92,7 @@ First you have to compile frimware with this build option `NKRO_ENABLE` in **Mak
Try `Magic` **N** command(`LShift+RShift+N` by default) when **NKRO** still doesn't work. You can use this command to toggle between **NKRO** and **6KRO** mode temporarily. In some situations **NKRO** doesn't work you need to switch to **6KRO** mode, in particular when you are in BIOS.
If your firmeare built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic` **N** command(`Space+N` by default). This setting is stored in EEPROM and keeped over power cycles.
If your firmware built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic` **N** command(`Space+N` by default). This setting is stored in EEPROM and keeped over power cycles.
https://github.com/tmk/tmk_keyboard#boot-magic-configuration---virtual-dip-switch

View File

@ -14,7 +14,7 @@ Shortcuts for bootmagic options. You can use these even when bootmagic is off.
|`MAGIC_SWAP_RALT_RGUI`|Swap the right Alt and GUI keys|
|`MAGIC_NO_GUI`|Disable the GUI key|
|`MAGIC_SWAP_GRAVE_ESC`|Swap the Grave and Esc key.|
|`MAGIC_SWAP_BACKSLASH_BACKSPACE`|Swap backslack and backspace|
|`MAGIC_SWAP_BACKSLASH_BACKSPACE`|Swap backslash and backspace|
|`MAGIC_HOST_NKRO`|Force NKRO on|
|`MAGIC_SWAP_ALT_GUI`/`AG_SWAP`|Swap Alt and Gui on both sides|
|`MAGIC_UNSWAP_CONTROL_CAPSLOCK`|Disable the Control/Capslock swap|

View File

@ -43,15 +43,15 @@ The folder name must be added to the keyboard's `rules.mk`:
LAYOUTS = 60_ansi
`LAYOUTS` can be appended in the subproject's `rules.mk`:
`LAYOUTS` can be set in any keyboard folder level's `rules.mk`:
LAYOUTS += 60_iso
LAYOUTS = 60_iso
but the `LAYOUT_<layout>` variable must be defined in `<subproject>.h` as well.
but the `LAYOUT_<layout>` variable must be defined in `<folder>.h` as well.
## Tips for making layouts keyboard-agnostic
Instead of using `#include "planck.h"`, you can use this line to include whatever `<keyboard>.h` (`<subproject>.h` should not be included here) file that is being compiled:
Instead of using `#include "planck.h"`, you can use this line to include whatever `<keyboard>.h` (`<folder>.h` should not be included here) file that is being compiled:
#include QMK_KEYBOARD_H
@ -61,17 +61,16 @@ In your config.h, you can also use this variable to include the keyboard's `conf
If you want to keep some keyboard-specific code, you can use these variables to escape it with an `#ifdef` statement:
* `KEYBOARD_<keyboard>`
* `SUBPROJECT_<subproject>`
* `KEYBOARD_<folder1>_<folder2>`
For example:
```c
#ifdef KEYBOARD_planck
#ifdef SUBPROJECT_rev4
#ifdef KEYBOARD_planck_rev4
planck_rev4_function();
#endif
#endif
```
Note that the names are lowercase and match the folder/file names for the keyboard/subproject exactly.
Note that the names are lowercase and match the folder/file names for the keyboard/revision exactly.

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@ -0,0 +1,47 @@
## Pointing Device
Pointing Device is a generic name for a feature intended to be generic: moving the system pointer arround. There are certainly other options for it - like mousekeys - but this aims to be easily modifiable and lightweight. You can implement custom keys to control functionality, or you can gather information from other peripherals and insert it directly here - let QMK handle the processing for you.
To enable Pointing Device, uncomment the following line in your rules.mk:
```
POINTING_DEVICE_ENABLE = yes
```
To manipulate the mouse report, you can use the following functions:
* `pointing_device_get_report()` - Returns the current report_mouse_t that represents the information sent to the host computer
* `pointing_device_set_report(report_mouse_t newMouseReport)` - Overrides and saves the report_mouse_t to be sent to the host computer
Keep in mind that a report_mouse_t (here "mouseReport") has the following properties:
* `mouseReport.x` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing movement (+ to the right, - to the left) on the x axis.
* `mouseReport.y` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing movement (+ upward, - downward) on the y axis.
* `mouseReport.v` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing vertical scrolling (+ upward, - downward).
* `mouseReport.h` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing horizontal scrolling (+ right, - left).
* `mouseReport.buttons` - this is a uint8_t in which the last 5 bits are used. These bits represent the mouse button state - bit 3 is mouse button 5, and bit 7 is mouse button 1.
When the mouse report is sent, the x, y, v, and h values are set to 0 (this is done in "pointing_device_send()", which can be overridden to avoid this behavior). This way, button states persist, but movement will only occur once. For further customization, both `pointing_device_init` and `pointing_device_task` can be overridden.
In the following example, a custom key is used to click the mouse and scroll 127 units vertically and horizontally, then undo all of that when released - because that's a totally useful function. Listen, this is an example:
```
case MS_SPECIAL:
report_mouse_t currentReport = pointing_device_get_report();
if (record->event.pressed)
{
currentReport.v = 127;
currentReport.h = 127;
currentReport.buttons |= MOUSE_BTN1; //this is defined in report.h
}
else
{
currentReport.v = -127;
currentReport.h = -127;
currentReport.buttons &= ~MOUSE_BTN1;
}
pointing_device_set_report(currentReport);
break;
```
Recall that the mouse report is set to zero (except the buttons) whenever it is sent, so the scrolling would only occur once in each case.

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@ -227,6 +227,26 @@ Fine control over the scrolling is supported with the following defines:
#define PS2_MOUSE_SCROLL_DIVISOR_V 2
```
#### Invert mouse and scroll axes
To invert the X and Y axes you can put:
```
#define PS2_MOUSE_INVERT_X
#define PS2_MOUSE_INVERT_Y
```
into config.h.
To reverse the scroll axes you can put:
```
#define PS2_MOUSE_INVERT_H
#define PS2_MOUSE_INVERT_V
```
into config.h.
#### Debug settings
To debug the mouse, add `debug_mouse = true` or enable via bootmagic.

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@ -49,8 +49,10 @@ If you have `#define RGBLIGHT_ANIMATIONS` in your `config.h` you will have a num
| Option | Default Value | Description |
|--------|---------------|-------------|
| `RGBLIGHT_ANIMATIONS` | | `#define` this to enable animation modes. |
| `RGBLIGHT_EFFECT_SNAKE_LENGTH` | 4 | The number of LEDs to light up for the "snake" mode. |
| `RGBLIGHT_EFFECT_KNIGHT_LENGTH` | 3 | The number of LEDs to light up for the "knight" mode. |
| `RGBLIGHT_EFFECT_BREATHE_CENTER` | 1.85 | Used to calculate the curve for the breathing animation. Valid values 1.0-2.7. |
| `RGBLIGHT_EFFECT_BREATHE_MAX` | 255 | The maximum brightness for the breathing mode. Valid values 1-255. |
| `RGBLIGHT_EFFECT_SNAKE_LENGTH` | 4 | The number of LEDs to light up for the "snake" animation. |
| `RGBLIGHT_EFFECT_KNIGHT_LENGTH` | 3 | The number of LEDs to light up for the "knight" animation. |
| `RGBLIGHT_EFFECT_KNIGHT_OFFSET` | 0 | Start the knight animation this many LEDs from the start of the strip. |
| `RGBLIGHT_EFFECT_KNIGHT_LED_NUM` | RGBLED_NUM | The number of LEDs to have the "knight" animation travel. |
| `RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL` | 1000 | How long to wait between light changes for the "christmas" animation. Specified in ms. |

33
docs/feature_userspace.md Normal file
View File

@ -0,0 +1,33 @@
# Userspace: sharing code between keymaps
If you use more than one keyboard with a similar keymap, you might see the benefit in being able to share code between them. Create your own folder in `users/` named the same as your keymap (ideally your github username, `<name>`) with the following structure:
* `/users/<name>/` (added to the path automatically)
* `readme.md`
* `rules.mk` (included automatically)
* `<name>.h` (optional)
* `<name>.c` (optional)
`<name>.c` will need to be added to the SRC in `rules.mk` like this:
SRC += <name>.c
Additional files may be added in the same way - it's recommended you have one named `<name>`.c/.h though.
All this only happens when you build a keymap named `<name>`, like this:
make planck:<name>
For example,
make planck:jack
Will include the `/users/jack/` folder in the path, along with `/users/jack/rules.mk`.
## Readme
Please include authorship (your name, github username, email), and optionally [a license that's GPL compatible](https://www.gnu.org/licenses/license-list.html#GPLCompatibleLicenses).
## Example
For a brief example, checkout `/users/_example/` until we have more reasonable and useful examples.

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@ -102,4 +102,4 @@ case MACRO_RAISED:
update_tri_layer(LAYER_LOWER, LAYER_RAISED, LAYER_ADJUST);
}
break;
```
```

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@ -121,10 +121,10 @@ If this is a bit complex for you, Docker might be the turn-key solution you need
# modify the keymap and keyboard assigment to compile what you want
# defaults are ergodox/default
docker run -e keymap=gwen -e subproject=ez -e keyboard=ergodox --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware
docker run -e keymap=gwen -e keyboard=ergodox_ez --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware
# On windows docker seems to have issue with VOLUME tag in Dockerfile, and $('pwd') won't print a windows compliant path, use full path instead like this
docker run -e keymap=default -e subproject=ez -e keyboard=ergobox --rm -v D:/Users/Sacapuces/Documents/Repositories/qmk:/qmk:rw edasque/qmk_firmware
docker run -e keymap=default -e keyboard=ergobox_ez --rm -v D:/Users/Sacapuces/Documents/Repositories/qmk:/qmk:rw edasque/qmk_firmware
```

View File

@ -1,22 +1,21 @@
# More detailed make instruction
The full syntax of the `make` command is `<keyboard>-<subproject>-<keymap>-<target>`, where:
The full syntax of the `make` command is `<keyboard_folder>:<keymap>:<target>`, where:
* `<keyboard>` is the name of the keyboard, for example `planck`
* Use `allkb` to compile all keyboards
* `<subproject>` is the name of the subproject (revision or sub-model of the keyboard). For example, for Ergodox it can be `ez` or `infinity`, and for Planck `rev3` or `rev4`.
* If the keyboard doesn't have any subprojects, it can be left out
* To compile the default subproject, you can leave it out, or specify `defaultsp`
* Use `allsp` to compile all subprojects
* `<keyboard_folder>` is the path of the keyboard, for example `planck`
* Use `all` to compile all keyboards
* Specify the path to compile a revision, for example `planck/rev4` or `planck/rev3`
* If the keyboard doesn't have any folders, it can be left out
* To compile the default folder, you can leave it out
* `<keymap>` is the name of the keymap, for example `algernon`
* Use `allkm` to compile all keymaps
* Use `all` to compile all keymaps
* `<target>` will be explained in more detail below.
The `<target>` means the following
* If no target is given, then it's the same as `all` below
* `all` compiles as many keyboard/revision/keymap combinations as specified. For example, `make planck-rev4-default-all` will generate a single .hex, while `make planck-rev-all` will generate a hex for every keymap available to the planck.
* `all` compiles as many keyboard/revision/keymap combinations as specified. For example, `make planck/rev4:default:all` will generate a single .hex, while `make planck/rev4:all` will generate a hex for every keymap available to the planck.
* `dfu`, `teensy` or `dfu-util`, compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for ChibiOS keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme.
* **Note**: some operating systems need root access for these commands to work, so in that case you need to run for example `sudo make planck-rev4-default-dfu`.
* **Note**: some operating systems need root access for these commands to work, so in that case you need to run for example `sudo make planck/rev4:default:dfu`.
* `clean`, cleans the build output folders to make sure that everything is built from scratch. Run this before normal compilation if you have some unexplainable problems.
You can also add extra options at the end of the make command line, after the target
@ -30,9 +29,9 @@ The make command itself also has some additional options, type `make --help` for
Here are some examples commands
* `make allkb-allsp-allkm` builds everything (all keyboards, all subprojects, all keymaps). Running just `make` from the `root` will also run this.
* `make ergodox-infinity-algernon-clean` will clean the build output of the Ergodox Infinity keyboard.
* `make planck-rev4-default-dfu COLOR=false` builds and uploads the keymap without color output.
* `make all:all` builds everything (all keyboard folders, all keymaps). Running just `make` from the `root` will also run this.
* `make ergodox_infinity:algernon:clean` will clean the build output of the Ergodox Infinity keyboard.
* `make planck/rev4:default:dfu COLOR=false` builds and uploads the keymap without color output.
## `rules.mk` options

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@ -273,7 +273,7 @@ Notice how the `k11` and `KC_NO` switched places to represent the wiring, and th
### keymaps/<variant>/default.c
This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make handwired-<keyboard>-<variant>`, which will pull `keymaps/<variant>/keymap.c`.
This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make handwired/<keyboard>:<variant>`, which will pull `keymaps/<variant>/keymap.c`.
The basis of a keymap is its layers - by default, layer 0 is active. You can activate other layers, the highest of which will be referenced first. Let's start with our base layer.

View File

@ -79,7 +79,7 @@ Key with `KC_TRANS` (`KC_TRNS` and `_______` are the alias) doesn't has its own
## Anatomy Of A `keymap.c`
For this example we will walk through the [default Clueboard keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/keymaps/default/keymap.c). You'll find it helpful to open that file in another browser window so you can look at everything in context.
For this example we will walk through the [default Clueboard 66% keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard_66/keymaps/default/keymap.c). You'll find it helpful to open that file in another browser window so you can look at everything in context.
There are 3 main sections of a `keymap.c` file you'll want to concern yourself with:

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@ -14,7 +14,7 @@ The implementation hooks into two parts of the system, to achieve this: into `pr
But lets start with how to use it, first!
First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array.
First, you will need `TAP_DANCE_ENABLE=yes` in your `rules.mk`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array.
This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are three possible options:
@ -42,7 +42,7 @@ For the sake of flexibility, tap-dance actions can be either a pair of keycodes,
Here's a simple example for a single definition:
1. In your `makefile`, add `TAP_DANCE_ENABLE = yes`
1. In your `rules.mk`, add `TAP_DANCE_ENABLE = yes`
2. In your `config.h` (which you can copy from `qmk_firmware/keyboards/planck/config.h` to your keymap directory), add `#define TAPPING_TERM 200`
3. In your `keymap.c` file, define the variables and definitions, then add to your keymap:
@ -63,20 +63,23 @@ qk_tap_dance_action_t tap_dance_actions[] = {
TD(TD_ESC_CAPS)
```
## Complex Example
## Complex Examples
Here's a more complex example involving custom actions:
This section details several complex tap dance examples.
All the enums used in the examples are declared like this:
```c
// Enums defined for all examples:
enum {
CT_SE = 0,
CT_CLN,
CT_EGG,
CT_FLSH,
X_TAP_DANCE
};
/* Have the above three on the keymap, TD(CT_SE), etc... */
```
### Example 1: Send `:` on single tap, `;` on double tap
```c
void dance_cln_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_RSFT);
@ -95,6 +98,13 @@ void dance_cln_reset (qk_tap_dance_state_t *state, void *user_data) {
}
}
//All tap dance functions would go here. Only showing this one.
qk_tap_dance_action_t tap_dance_actions[] = {
[CT_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset)
};
```
### Example 2: Send "Safety Dance!" after 100 taps
```c
void dance_egg (qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 100) {
SEND_STRING ("Safety dance!");
@ -102,6 +112,14 @@ void dance_egg (qk_tap_dance_state_t *state, void *user_data) {
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg)
};
```
### Example 3: Turn LED lights on then off, one at a time
```c
// on each tap, light up one led, from right to left
// on the forth tap, turn them off from right to left
void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
@ -141,6 +159,7 @@ void dance_flsh_reset(qk_tap_dance_state_t *state, void *user_data) {
ergodox_right_led_3_off();
}
//All tap dances now put together. Example 3 is "CT_FLASH"
qk_tap_dance_action_t tap_dance_actions[] = {
[CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT)
,[CT_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset)
@ -148,3 +167,69 @@ qk_tap_dance_action_t tap_dance_actions[] = {
,[CT_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED (dance_flsh_each, dance_flsh_finished, dance_flsh_reset)
};
```
### Example 4: 'Quad Function Tap-Dance'
By @DanielGGordon
Allow one key to have 4 (or more) functions, depending on number of presses, and if the key is held or tapped.
Below is a specific example:
* Tap = Send `x`
* Hold = Send `Control`
* Double Tap = Send `Escape`
* Double Tap and Hold = Send `Alt`
The following example can be easily expanded to more than 4 quite easily:
```c
//**************** Definitions needed for quad function to work *********************//
//Enums used to clearly convey the state of the tap dance
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
DOUBLE_HOLD = 4
// Add more enums here if you want for triple, quadruple, etc.
};
typedef struct {
bool is_press_action;
int state;
} tap;
int cur_dance (qk_tap_dance_state_t *state) {
if ((state->count == 1) && (!state->pressed)) return SINGLE_TAP;
else if ((state->count == 1) && (state->pressed)) return SINGLE_HOLD;
else if ((state->count == 2) && (!state->pressed)) return DOUBLE_TAP;
else if ((state->count == 2) && (state->pressed)) return DOUBLE_HOLD;
else return 5; //magic number. At some point this method will expand to work for more presses
}
//**************** Definitions needed for quad function to work *********************//
//instanalize an instance of 'tap' for the 'x' tap dance.
static tap xtap_state = {
.is_press_action = true,
.state = 0
};
void x_finished (qk_tap_dance_state_t *state, void *user_data) {
xtap_state.state = cur_dance(state);
switch (xtap_state.state) {
case SINGLE_TAP: register_code(KC_X); break;
case SINGLE_HOLD: register_code(KC_LCTRL); break;
case DOUBLE_TAP: register_code(KC_ESC); break;
case DOUBLE_HOLD: register_code(KC_LALT);
}
}
void x_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (xtap_state.state) {
case SINGLE_TAP: unregister_code(KC_X); break;
case SINGLE_HOLD: unregister_code(KC_LCTRL); break;
case DOUBLE_TAP: unregister_code(KC_ESC); break;
case DOUBLE_HOLD: unregister_code(KC_LALT);
}
xtap_state.state = 0;
}
```
And then simply add this to your list of tap dance functions:
`[X_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, x_finished, x_reset)`

View File

@ -36,7 +36,7 @@ Note how there's several different tests, each mocking out a separate part. Also
## Running the tests
To run all the tests in the codebase, type `make test`. You can also run test matching a substring by typing `make test-matchingsubstring` Note that the tests are always compiled with the native compiler of your platform, so they are also run like any other program on your computer.
To run all the tests in the codebase, type `make test`. You can also run test matching a substring by typing `make test:matchingsubstring` Note that the tests are always compiled with the native compiler of your platform, so they are also run like any other program on your computer.
## Debugging the tests

View File

@ -12,6 +12,6 @@ Hardware Availability: [BishopKeyboards.com](http://bishopkeyboards.com/)
Make example for this keyboard (after setting up your build environment):
make 9key-default
make 9key:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -3,12 +3,12 @@ Alps64
An Alps-only 60% board designed by Hasu.
Keyboard Maintainer: QMK Community
Hardware Supported: Alps64 PCB
Keyboard Maintainer: QMK Community
Hardware Supported: Alps64 PCB
Hardware Availability: https://geekhack.org/index.php?topic=69666.0
Make example for this keyboard (after setting up your build environment):
make alps64-default
make alps64:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

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