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16 Commits

Author SHA1 Message Date
631cd6bfb0 mess around with the length to fix pitches 2019-03-06 01:31:20 -05:00
8ac1ca5b64 working 2018-12-18 12:23:41 -05:00
48d0a1af28 Merge branch 'master' of github.com:qmk/qmk_firmware into peasy 2018-12-17 16:34:30 -05:00
399de15193 adjustments for i2c 2018-12-17 16:34:25 -05:00
ba4a599f13 proton c update for mcu selection 2018-12-16 13:01:42 -05:00
973e3a7849 doc updates 2018-12-15 12:47:49 -05:00
738efb2529 update flag names 2018-12-15 12:01:44 -05:00
dcdc2e4924 disable backlight, fix d7 2018-12-15 01:12:54 -05:00
44370bc35b add at90 to list 2018-12-14 23:43:50 -05:00
f8c07e05c2 add pin mapping and sweet16 test 2018-12-13 14:33:54 -05:00
255173f379 merge 2018-12-13 12:52:36 -05:00
d9ef323f8a start of mcu selection 2018-10-24 16:10:13 -04:00
57b21c037c initial proton coversion, no pin mapping 2018-10-23 23:57:54 -04:00
fd3c1aa909 adds readme.md 2018-10-23 20:38:50 -04:00
3d50a2867b fixes custom matrix include 2018-10-23 20:35:17 -04:00
0836e47e33 adds proton c base 2018-10-23 20:35:04 -04:00
1317 changed files with 11399 additions and 35536 deletions

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@ -19,7 +19,6 @@ install:
before_script:
- avr-gcc --version
script:
- git rev-parse --short HEAD
- make test:all AUTOGEN=false
- bash util/travis_build.sh
- bash util/travis_docs.sh
@ -34,7 +33,7 @@ addons:
- diffutils
- dos2unix
- doxygen
after_success:
after_success:
bash util/travis_compiled_push.sh
notifications:
webhooks:

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@ -21,4 +21,5 @@ COMMON_VPATH += $(QUANTUM_PATH)/keymap_extras
COMMON_VPATH += $(QUANTUM_PATH)/audio
COMMON_VPATH += $(QUANTUM_PATH)/process_keycode
COMMON_VPATH += $(QUANTUM_PATH)/api
COMMON_VPATH += $(QUANTUM_PATH)/split_common
COMMON_VPATH += $(DRIVER_PATH)

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@ -115,7 +115,7 @@ ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
endif
RGB_MATRIX_ENABLE ?= no
VALID_MATRIX_TYPES := yes IS31FL3731 IS31FL3733 custom
VALID_MATRIX_TYPES := yes IS31FL3731 IS31FL3733 IS31FL3737 custom
ifneq ($(strip $(RGB_MATRIX_ENABLE)), no)
ifeq ($(filter $(RGB_MATRIX_ENABLE),$(VALID_MATRIX_TYPES)),)
$(error RGB_MATRIX_ENABLE="$(RGB_MATRIX_ENABLE)" is not a valid matrix type)
@ -132,19 +132,26 @@ ifeq ($(strip $(RGB_MATRIX_ENABLE)), yes)
endif
ifeq ($(strip $(RGB_MATRIX_ENABLE)), IS31FL3731)
OPT_DEFS += -DIS31FL3731
OPT_DEFS += -DIS31FL3731 -DSTM32_I2C -DHAL_USE_I2C=TRUE
COMMON_VPATH += $(DRIVER_PATH)/issi
SRC += is31fl3731.c
SRC += i2c_master.c
endif
ifeq ($(strip $(RGB_MATRIX_ENABLE)), IS31FL3733)
OPT_DEFS += -DIS31FL3733
OPT_DEFS += -DIS31FL3733 -DSTM32_I2C -DHAL_USE_I2C=TRUE
COMMON_VPATH += $(DRIVER_PATH)/issi
SRC += is31fl3733.c
SRC += i2c_master.c
endif
ifeq ($(strip $(RGB_MATRIX_ENABLE)), IS31FL3737)
OPT_DEFS += -DIS31FL3737 -DSTM32_I2C -DHAL_USE_I2C=TRUE
COMMON_VPATH += $(DRIVER_PATH)/issi
SRC += is31fl3737.c
SRC += i2c_master.c
endif
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
OPT_DEFS += -DTAP_DANCE_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
@ -254,7 +261,6 @@ QUANTUM_SRC:= \
$(QUANTUM_DIR)/keymap_common.c \
$(QUANTUM_DIR)/keycode_config.c
# Include the standard or split matrix code if needed
ifneq ($(strip $(CUSTOM_MATRIX)), yes)
ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
QUANTUM_SRC += $(QUANTUM_DIR)/split_common/matrix.c
@ -263,25 +269,15 @@ ifneq ($(strip $(CUSTOM_MATRIX)), yes)
endif
endif
# Include the standard debounce code if needed
ifneq ($(strip $(CUSTOM_DEBOUNCE)), yes)
QUANTUM_SRC += $(QUANTUM_DIR)/debounce.c
endif
ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
OPT_DEFS += -DSPLIT_KEYBOARD
# Include files used by all split keyboards
QUANTUM_SRC += $(QUANTUM_DIR)/split_common/split_flags.c \
$(QUANTUM_DIR)/split_common/split_util.c
# Determine which (if any) transport files are required
ifneq ($(strip $(SPLIT_TRANSPORT)), custom)
QUANTUM_SRC += $(QUANTUM_DIR)/split_common/transport.c
# Functions added via QUANTUM_LIB_SRC are only included in the final binary if they're called.
# Unused functions are pruned away, which is why we can add both drivers here without bloat.
QUANTUM_LIB_SRC += $(QUANTUM_DIR)/split_common/i2c.c \
$(QUANTUM_DIR)/split_common/serial.c
SERIAL_BACKWARD_COMPAT := $(wildcard $(QUANTUM_DIR)/split_common/serial_backward_compatibility.h)
ifneq ($(SERIAL_BACKWARD_COMPAT),)
CONFIG_H += $(SERIAL_BACKWARD_COMPAT)
# $(info CONFIG_H=$(CONFIG_H))
endif
COMMON_VPATH += $(QUANTUM_PATH)/split_common
OPT_DEFS += -DSPLIT_KEYBOARD
QUANTUM_SRC += $(QUANTUM_DIR)/split_common/split_flags.c \
$(QUANTUM_DIR)/split_common/split_util.c
QUANTUM_LIB_SRC += $(QUANTUM_DIR)/split_common/i2c.c
QUANTUM_LIB_SRC += $(QUANTUM_DIR)/split_common/serial.c
endif

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@ -109,9 +109,9 @@ If you define these options you will disable the associated feature, which can s
* `#define NO_ACTION_ONESHOT`
* disable one-shot modifiers
* `#define NO_ACTION_MACRO`
* disable old style macro handling: MACRO() & action_get_macro
* disable all macro handling
* `#define NO_ACTION_FUNCTION`
* disable calling of action_function() from the fn_actions array (deprecated)
* disable the action function (deprecated)
## Features That Can Be Enabled
@ -143,11 +143,8 @@ If you define these options you will enable the associated feature, which may in
* Breaks any Tap Toggle functionality (`TT` or the One Shot Tap Toggle)
* `#define LEADER_TIMEOUT 300`
* how long before the leader key times out
* If you're having issues finishing the sequence before it times out, you may need to increase the timeout setting. Or you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped.
* `#define LEADER_PER_KEY_TIMING`
* sets the timer for leader key chords to run on each key press rather than overall
* `#define LEADER_KEY_STRICT_KEY_PROCESSING`
* Disables keycode filtering for Mod-Tap and Layer-Tap keycodes. Eg, if you enable this, you would need to specify `MT(MOD_CTL, KC_A)` if you want to use `KC_A`.
* `#define ONESHOT_TIMEOUT 300`
* how long before oneshot times out
* `#define ONESHOT_TAP_TOGGLE 2`
@ -197,30 +194,8 @@ If you define these options you will enable the associated feature, which may in
Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk
* `SPLIT_TRANSPORT = custom`
* Allows replacing the standard split communication routines with a custom one. ARM based split keyboards must use this at present.
### Setting Handedness
One thing to remember, the side that the USB port is plugged into is always the master half. The side not plugged into USB is the slave.
There are a few different ways to set handedness for split keyboards (listed in order of precedence):
1. Set `SPLIT_HAND_PIN`: Reads a pin to determine handedness. If pin is high, it's the left side, if low, the half is determined to be the right side
2. Set `EE_HANDS` and flash `eeprom-lefthand.eep`/`eeprom-righthand.eep` to each half
3. Set `MASTER_RIGHT`: Half that is plugged into the USB port is determined to be the master and right half (inverse of the default)
4. Default: The side that is plugged into the USB port is the master half and is assumed to be the left half. The slave side is the right half
* `#define SPLIT_HAND_PIN B7`
* For using high/low pin to determine handedness, low = right hand, high = left hand. Replace `B7` with the pin you are using. This is optional, and if you leave `SPLIT_HAND_PIN` undefined, then you can still use the EE_HANDS method or MASTER_LEFT / MASTER_RIGHT defines like the stock Let's Split uses.
* `#define EE_HANDS` (only works if `SPLIT_HAND_PIN` is not defined)
* Reads the handedness value stored in the EEPROM after `eeprom-lefthand.eep`/`eeprom-righthand.eep` has been flashed to their respective halves.
* `#define MASTER_RIGHT`
* Master half is defined to be the right half.
### Other Options
* For using high/low pin to determine handedness, low = right hand, high = left hand. Replace 'B7' with the pin you are using. This is optional and you can still use the EEHANDS method or MASTER_LEFT / MASTER_RIGHT defines like the stock Let's Split uses.
* `#define USE_I2C`
* For using I2C instead of Serial (defaults to serial)
@ -228,20 +203,6 @@ There are a few different ways to set handedness for split keyboards (listed in
* `#define SOFT_SERIAL_PIN D0`
* When using serial, define this. `D0` or `D1`,`D2`,`D3`,`E6`.
* `#define MATRIX_ROW_PINS_RIGHT { <row pins> }`
* `#define MATRIX_COL_PINS_RIGHT { <col pins> }`
* If you want to specify a different pinout for the right half than the left half, you can define `MATRIX_ROW_PINS_RIGHT`/`MATRIX_COL_PINS_RIGHT`. Currently, the size of `MATRIX_ROW_PINS` must be the same as `MATRIX_ROW_PINS_RIGHT` and likewise for the definition of columns.
* `#define SELECT_SOFT_SERIAL_SPEED <speed>` (default speed is 1)
* Sets the protocol speed when using serial communication
* Speeds:
* 0: about 189kbps (Experimental only)
* 1: about 137kbps (default)
* 2: about 75kbps
* 3: about 39kbps
* 4: about 26kbps
* 5: about 20kbps
# The `rules.mk` File
This is a [make](https://www.gnu.org/software/make/manual/make.html) file that is included by the top-level `Makefile`. It is used to set some information about the MCU that we will be compiling for as well as enabling and disabling certain features.
@ -305,10 +266,6 @@ Use these to enable or disable building certain features. The more you have enab
* Current options are AdafruitEzKey, AdafruitBLE, RN42
* `SPLIT_KEYBOARD`
* Enables split keyboard support (dual MCU like the let's split and bakingpy's boards) and includes all necessary files located at quantum/split_common
* `CUSTOM_MATRIX`
* Allows replacing the standard matrix scanning routine with a custom one.
* `CUSTOM_DEBOUNCE`
* Allows replacing the standard key debouncing routine with a custom one.
* `WAIT_FOR_USB`
* Forces the keyboard to wait for a USB connection to be established before it starts up
* `NO_USB_STARTUP_CHECK`

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@ -90,7 +90,7 @@ keyrecord_t record {
# LED Control
QMK provides methods to read the 5 LEDs defined as part of the HID spec:
This allows you to control the 5 LED's defined as part of the USB Keyboard spec. It will be called when the state of one of those 5 LEDs changes.
* `USB_LED_NUM_LOCK`
* `USB_LED_CAPS_LOCK`
@ -98,46 +98,31 @@ QMK provides methods to read the 5 LEDs defined as part of the HID spec:
* `USB_LED_COMPOSE`
* `USB_LED_KANA`
These five constants correspond to the positional bits of the host LED state.
There are two ways to get the host LED state:
* by implementing `led_set_user()`
* by calling `host_keyboard_leds()`
## `led_set_user()`
This function will be called when the state of one of those 5 LEDs changes.
It receives the LED state as parameter.
Use the `IS_LED_ON(USB_LED, LED_NAME)` and `IS_LED_OFF(USB_LED, LED_NAME)`
macros to check the LED status.
!> `host_keyboard_leds()` may already reflect a new value before `led_set_user()` is called.
### Example `led_set_user()` Implementation
```c
void led_set_user(uint8_t usb_led) {
if (IS_LED_ON(usb_led, USB_LED_NUM_LOCK)) {
if (usb_led & (1<<USB_LED_NUM_LOCK)) {
PORTB |= (1<<0);
} else {
PORTB &= ~(1<<0);
}
if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK)) {
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
PORTB |= (1<<1);
} else {
PORTB &= ~(1<<1);
}
if (IS_LED_ON(usb_led, USB_LED_SCROLL_LOCK)) {
if (usb_led & (1<<USB_LED_SCROLL_LOCK)) {
PORTB |= (1<<2);
} else {
PORTB &= ~(1<<2);
}
if (IS_LED_ON(usb_led, USB_LED_COMPOSE)) {
if (usb_led & (1<<USB_LED_COMPOSE)) {
PORTB |= (1<<3);
} else {
PORTB &= ~(1<<3);
}
if (IS_LED_ON(usb_led, USB_LED_KANA)) {
if (usb_led & (1<<USB_LED_KANA)) {
PORTB |= (1<<4);
} else {
PORTB &= ~(1<<4);
@ -150,33 +135,10 @@ void led_set_user(uint8_t usb_led) {
* Keyboard/Revision: `void led_set_kb(uint8_t usb_led)`
* Keymap: `void led_set_user(uint8_t usb_led)`
## `host_keyboard_leds()`
Call this function to get the last received LED state.
This is useful for reading the LED state outside `led_set_*`, e.g. in [`matrix_scan_user()`](#matrix-scanning-code).
For convenience, you can use the `IS_HOST_LED_ON(LED_NAME)` and `IS_HOST_LED_OFF(LED_NAME)` macros instead of calling `host_keyboard_leds()` directly.
## Setting physical LED state
Some keyboard implementations provide convenience methods for setting the state of the physical LEDs.
### Ergodox and Ergodox EZ
The Ergodox EZ implementation provides `ergodox_right_led_``1`/`2`/`3_on`/`off()`
to turn individual LEDs on and off, as well as
`ergodox_right_led_on`/`off(uint8_t led)`
to turn them on and off by their number.
In addition, it is possible to specify the brightness level with `ergodox_led_all_set(uint8_t n)`,
for individual LEDs with `ergodox_right_led_1`/`2`/`3_set(uint8_t n)`
or by their number using `ergodox_right_led_set(uint8_t led, uint8_t n)`.
It defines `LED_BRIGHTNESS_LO` for the lowest brightness and `LED_BRIGHTNESS_HI` for the highest brightness, which is also the default.
# Matrix Initialization Code
Before a keyboard can be used the hardware must be initialized. QMK handles initialization of the keyboard matrix itself, but if you have other hardware like LEDs or i&#xb2;c controllers you will need to set up that hardware before it can be used.
Before a keyboard can be used the hardware must be initialized. QMK handles initialization of the keyboard matrix itself, but if you have other hardware like LED's or i&#xb2;c controllers you will need to set up that hardware before it can be used.
### Example `matrix_init_user()` Implementation
@ -214,7 +176,7 @@ This example has been deliberately omitted. You should understand enough about Q
This function gets called at every matrix scan, which is basically as often as the MCU can handle. Be careful what you put here, as it will get run a lot.
You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LEDs or a display) or other functionality that you want to trigger regularly even when the user isn't typing.
You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LED's or a display) or other functionality that you want to trigger regularly even when the user isn't typing.
# Keyboard Idling/Wake Code

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@ -21,11 +21,11 @@ Additionally, if at least one right-handed modifier is specified in a Mod Tap or
# Switching and Toggling Layers
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. For a detailed explanation of layers, see [Keymap Overview](keymap.md#keymap-and-layers) When using momentary layer switching with MO(), LM(), TT(), or LT(), make sure to leave the key on the above layers transparent or it may not work as intended.
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. For a detailed explanation of layers, see [Keymap Overview](keymap.md#keymap-and-layers)
* `DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](custom_quantum_functions.md#programming-the-behavior-of-any-keycode).)
* `MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated.
* `LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers: `MOD_LCTL`, `MOD_LSFT`, `MOD_LALT`, `MOD_LGUI` (note the use of `MOD_` constants instead of `KC_`). These modifiers can be combined using bitwise OR, e.g. `LM(_RAISE, MOD_LCTL | MOD_LALT)`.
* `LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers.
* `LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped. Only supports layers 0-15.
* `OSL(layer)` - momentarily activates *layer* until the next key is pressed. See [One Shot Keys](#one-shot-keys) for details and additional functionality.
* `TG(layer)` - toggles *layer*, activating it if it's inactive and vice versa
@ -107,23 +107,23 @@ This key would activate Left Control and Left Shift when held, and send Escape w
For convenience, QMK includes some Mod-Tap shortcuts to make common combinations more compact in your keymap:
|Key |Aliases |Description |
|------------|-----------------------------------------------------------------|-------------------------------------------------------|
|`LCTL_T(kc)`|`CTL_T(kc)` |Left Control when held, `kc` when tapped |
|`RCTL_T(kc)`| |Right Control when held, `kc` when tapped |
|`LSFT_T(kc)`|`SFT_T(kc)` |Left Shift when held, `kc` when tapped |
|`RSFT_T(kc)`| |Right Shift when held, `kc` when tapped |
|`LALT_T(kc)`|`ALT_T(kc)` |Left Alt when held, `kc` when tapped |
|`RALT_T(kc)`|`ALGR_T(kc)` |Right Alt when held, `kc` when tapped |
|`LGUI_T(kc)`|`LCMD_T(kc)`, `LWIN_T(kc)`, `GUI_T(kc)`, `CMD_T(kc)`, `WIN_T(kc)`|Left GUI when held, `kc` when tapped |
|`RGUI_T(kc)`|`RCMD_T(kc)`, `RWIN_T(kc)` |Right GUI when held, `kc` when tapped |
|`C_S_T(kc)` | |Left Control and Shift when held, `kc` when tapped |
|`MEH_T(kc)` | |Left Control, Shift and Alt when held, `kc` when tapped|
|`LCAG_T(kc)`| |Left Control, Alt and GUI when held, `kc` when tapped |
|`RCAG_T(kc)`| |Right Control, Alt and GUI when held, `kc` when tapped |
|`HYPR_T(kc)`|`ALL_T(kc)` |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
|`SGUI_T(kc)`|`SCMD_T(kc)`, `SWIN_T(kc)` |Left Shift and GUI when held, `kc` when tapped |
|`LCA_T(kc)` | |Left Control and Alt when held, `kc` when tapped |
|Key |Aliases |Description |
|------------|---------------------------------------|-------------------------------------------------------|
|`LCTL_T(kc)`|`CTL_T(kc)` |Left Control when held, `kc` when tapped |
|`RCTL_T(kc)`| |Right Control when held, `kc` when tapped |
|`LSFT_T(kc)`|`SFT_T(kc)` |Left Shift when held, `kc` when tapped |
|`RSFT_T(kc)`| |Right Shift when held, `kc` when tapped |
|`LALT_T(kc)`|`ALT_T(kc)` |Left Alt when held, `kc` when tapped |
|`RALT_T(kc)`|`ALGR_T(kc)` |Right Alt when held, `kc` when tapped |
|`LGUI_T(kc)`|`LCMD_T(kc)`, `RWIN_T(kc)`, `GUI_T(kc)`|Left GUI when held, `kc` when tapped |
|`RGUI_T(kc)`|`RCMD_T(kc)`, `RWIN_T(kc)` |Right GUI when held, `kc` when tapped |
|`C_S_T(kc)` | |Left Control and Shift when held, `kc` when tapped |
|`MEH_T(kc)` | |Left Control, Shift and Alt when held, `kc` when tapped|
|`LCAG_T(kc)`| |Left Control, Alt and GUI when held, `kc` when tapped |
|`RCAG_T(kc)`| |Right Control, Alt and GUI when held, `kc` when tapped |
|`ALL_T(kc)` | |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
|`SGUI_T(kc)`|`SCMD_T(kc)`, `SWIN_T(kc)` |Left Shift and GUI when held, `kc` when tapped |
|`LCA_T(kc)` | |Left Control and Alt when held, `kc` when tapped |
## Caveats

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@ -5,11 +5,10 @@ If you've ever used Vim, you know what a Leader key is. If not, you're about to
That's what `KC_LEAD` does. Here's an example:
1. Pick a key on your keyboard you want to use as the Leader key. Assign it the keycode `KC_LEAD`. This key would be dedicated just for this -- it's a single action key, can't be used for anything else.
2. Include the line `#define LEADER_TIMEOUT 300` in your `config.h`. This sets the timeout for the `KC_LEAD` key. Specifically, when you press the `KC_LEAD` key, you only have a certain amount of time to complete the Leader Key sequence. The `300` here sets that to 300ms, and you can increase this value to give you more time to hit the sequence. But any keys pressed during this timeout are intercepted and not sent, so you may want to keep this value low. .
* By default, this timeout is how long after pressing `KC_LEAD` to complete your entire sequence. This may be very low for some people. So you may want to increase this timeout. Optionally, you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped. This allows you to maintain a low value here, but still be able to use the longer sequences. To enable this option, add `#define LEADER_PER_KEY_TIMING` to your `config.h`.
3. Within your `matrix_scan_user` function, add something like this:
2. Include the line `#define LEADER_TIMEOUT 300` in your config.h. The 300 there is 300ms -- that's how long you have for the sequence of keys following the leader. You can tweak this value for comfort, of course.
3. Within your `matrix_scan_user` function, do something like this:
```c
```
LEADER_EXTERNS();
void matrix_scan_user(void) {
@ -45,7 +44,7 @@ Each of these accepts one or more keycodes as arguments. This is an important po
To add support for Leader Key you simply need to add a single line to your keymap's `rules.mk`:
```make
```
LEADER_ENABLE = yes
```
@ -54,93 +53,20 @@ LEADER_ENABLE = yes
Rather than relying on an incredibly high timeout for long leader key strings or those of us without 200wpm typing skills, we can enable per key timing to ensure that each key pressed provides us with more time to finish our stroke. This is incredibly helpful with leader key emulation of tap dance (read: multiple taps of the same key like C, C, C).
In order to enable this, place this in your `config.h`:
```c
```
#define LEADER_PER_KEY_TIMING
```
After this, it's recommended that you lower your `LEADER_TIMEOUT` to something less that 300ms.
```c
```
#define LEADER_TIMEOUT 250
```
Now, something like this won't seem impossible to do without a 1000MS leader key timeout:
```c
```
SEQ_THREE_KEYS(KC_C, KC_C, KC_C) {
SEND_STRING("Per key timing is great!!!");
}
```
## Strict Key Processing
By default, the Leader Key feature will filter the keycode out of [`Mod-Tap`](feature_advanced_keycodes.md#mod-tap) and [`Layer Tap`](feature_advanced_keycodes.md#switching-and-toggling-layers) functions when checking for the Leader sequences. That means if you're using `LT(3, KC_A)`, it will pick this up as `KC_A` for the sequence, rather than `LT(3, KC_A)`, giving a more expected behavior for newer users.
While, this may be fine for most, if you want to specify the whole keycode (eg, `LT(3, KC_A)` from the example above) in the sequence, you can enable this by added `#define LEADER_KEY_STRICT_KEY_PROCESSING` to your `config.h` file. This well then disable the filtering, and you'll need to specify the whole keycode.
## Customization
The Leader Key feature has some additional customization to how the Leader Key feature works. It has two functions that can be called at certain parts of the process. Namely `leader_start()` and `leader_end()`.
The `leader_start()` function is called when you tap the `KC_LEAD` key, and the `leader_end()` function is called when either the leader sequence is completed, or the leader timeout is hit.
You can add these functions to your code (`keymap.c` usually) to add feedback to the Leader sequences (such as beeping or playing music).
```c
void leader_start(void) {
// sequence started
}
void leader_end(void) {
// sequence ended (no success/failuer detection)
}
```
### Example
This example will play the Mario "One Up" sound when you hit `KC_LEAD` to start the Leader Sequence, and will play "All Star" if it completes successfully or "Rick Roll" you if it fails.
```c
bool did_leader_succeed;
#ifdef AUDIO_ENABLE
float leader_start[][2] = SONG(ONE_UP_SOUND );
float leader_succeed[][2] = SONG(ALL_STAR);
float leader_fail[][2] = SONG(RICK_ROLL);
#endif
LEADER_EXTERNS();
void matrix_scan_user(void) {
LEADER_DICTIONARY() {
did_leader_succeed = leading = false;
SEQ_ONE_KEY(KC_E) {
// Anything you can do in a macro.
SEND_STRING(SS_LCTRL(SS_LSFT("t")));
did_leader_succeed = true;
} else
SEQ_TWO_KEYS(KC_E, KC_D) {
SEND_STRING(SS_LGUI("r")"cmd"SS_TAP(KC_ENTER)SS_LCTRL("c"));
did_leader_succeed = true;
}
leader_end();
}
}
void leader_start(void) {
#ifdef AUDIO_ENABLE
PLAY_SONG(leader_start);
#endif
}
void leader_end(void) {
if (did_leader_succeed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(leader_succeed);
#endif
} else {
#ifdef AUDIO_ENABLE
PLAY_SONG(leader_fail);
#endif
}
}
```

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@ -1,154 +1,94 @@
# Unicode Support
There are three Unicode keymap definition methods available in QMK:
There are three Unicode keymap definition method available in QMK:
## `UNICODE_ENABLE`
## UNICODE_ENABLE
Supports Unicode up to `0x7FFF`. This covers characters for most modern languages, as well as symbols, but it doesn't cover emoji. The keycode function is `UC(c)` in the keymap file, where _c_ is the code point's number (preferably hexadecimal, up to 4 digits long). For example: `UC(0x45B)`, `UC(0x30C4)`.
Supports Unicode input up to 0xFFFF. The keycode function is `UC(n)` in keymap file, where *n* is a 4 digit hexadecimal.
## `UNICODEMAP_ENABLE`
## UNICODEMAP_ENABLE
Supports Unicode up to `0x10FFFF` (all possible code points). You need to maintain a separate mapping table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file. The keycode function is `X(i)`, where _i_ is an array index into the mapping table. The table may contain at most 1024 entries.
Supports Unicode up to 0xFFFFFFFF. You need to maintain a separate mapping table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file. The keycode function is `X(n)` where *n* is the array index of the mapping table.
You may want to have an enum to make referencing easier. So, you could add something like this to your keymap file:
And you may want to have an enum to make reference easier. So you'd want to add something like this to your keymap:
```c
enum unicode_names {
BANG,
IRONY,
SNEK,
enum unicode_name {
BANG, // ‽
IRONY, // ⸮
SNEK // snke 🐍
};
const uint32_t PROGMEM unicode_map[] = {
[BANG] = 0x203D, // ‽
[IRONY] = 0x2E2E, // ⸮
[SNEK] = 0x1F40D, // 🐍
};
[BANG] = 0x0203D, // ‽
[IRONY] = 0x02E2E, // ⸮
[SNEK] = 0x1F40D // snke 🐍
}:
```
Then you can use `X(BANG)` etc. in your keymap.
Make sure that the order for both matches.
## `UCIS_ENABLE`
## UCIS_ENABLE
Supports Unicode up to `0x10FFFF` (all possible code points). As with `UNICODEMAP`, you need to maintain a mapping table in your keymap file. However, there are no built-in keycodes for this feature you will have to add a keycode or function that calls `qk_ucis_start()`. Once this function's been called, you can type the corresponding mnemonic for your character, then hit Space or Enter to complete it, or Esc to cancel. If the mnemonic matches an entry in your table, the typed text will automatically be erased and the corresponding Unicode character inserted.
Supports Unicode up to 0xFFFFFFFF. As with `UNICODE_MAP`, you may want to maintain a mapping table in your keymap file. However, there is no keycodes for this feature, you will have to add a keycode or function to call `qk_ucis_start()`. Once you've run that, you can just type the text for your unicode, and then hit space or enter to complete it, or ESC to cancel it. And if it matches an entry in your table, it will automatically "backspace" the trigger word (from your table) and then will input the unicode sequence.
For instance, you would define a table like this in your keymap file:
For instance, you would need to have a table like this in your keymap:
```c
const qk_ucis_symbol_t ucis_symbol_table[] = UCIS_TABLE(
UCIS_SYM("poop", 0x1F4A9), // 💩
UCIS_SYM("rofl", 0x1F923), // 🤣
UCIS_SYM("kiss", 0x1F619) // 😙
const qk_ucis_symbol_t ucis_symbol_table[] = UCIS_TABLE
(
UCIS_SYM("poop", 0x1f4a9),
UCIS_SYM("rofl", 0x1f923),
UCIS_SYM("kiss", 0x1f619)
);
```
You call `qk_ucis_start()`, then type "rofl" and hit Enter. QMK should erase the "rofl" text and input the laughing emoji.
You run the function, and then type "rofl" and hit enter, it should backspace remove "rofl" and input the `0x1f923` unicode.
### Customization
There are several functions that you can define in your keymap to customize the functionality of this feature.
There are several functions that you can add to your keymap to customize the functionality of this feature.
* `void qk_ucis_start_user(void)` This runs when you call the "start" function, and can be used to provide feedback. By default, it types out a keyboard emoji.
* `void qk_ucis_success(uint8_t symbol_index)` This runs when the input has matched something and has completed. By default, it doesn't do anything.
* `void qk_ucis_symbol_fallback (void)` This runs when the input doesn't match anything. By default, it falls back to trying that input as a Unicode code.
* `void qk_ucis_start_user(void)` - This runs when you run the "start" function, and can be used to provide feedback. By default, it types out a keyboard emoji.
* `void qk_ucis_success(uint8_t symbol_index)` - This runs when the unicode input has matched something, and has completed. Default doesn't do anything.
* `void qk_ucis_symbol_fallback (void)` - This runs if the input text doesn't match anything. The default function falls back to trying that input as a unicode code.
You can find the default implementations of these functions in [`process_ucis.c`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_ucis.c).
## Input Modes
Unicode input in QMK works by inputting a sequence of characters to the OS, sort of like a macro. Unfortunately, the way this is done differs for each platform. Specifically, each platform requires a different combination of keys to trigger Unicode input. Therefore, a corresponding input mode has to be set in QMK.
The following input modes are available:
* **`UC_OSX`**: Mac OS X built-in Unicode hex input. Supports code points up to `0xFFFF` (`0x10FFFF` with `UNICODEMAP`).
To enable, go to _System Preferences > Keyboard > Input Sources_, add _Unicode Hex Input_ to the list (it's under _Other_), then activate it from the input dropdown in the Menu Bar.
By default, this mode uses the left Option key (`KC_LALT`), but this can be changed by defining [`UNICODE_OSX_KEY`](#input-key-configuration) with another keycode.
* **`UC_LNX`**: Linux built-in IBus Unicode input. Supports code points up to `0x10FFFF` (all possible code points).
Enabled by default and works almost anywhere on IBus-enabled distros. Without IBus, this mode works under GTK apps, but rarely anywhere else.
* **`UC_WIN`**: _(not recommended)_ Windows built-in hex numpad Unicode input. Supports code points up to `0xFFFF`.
To enable, create a registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad` and set its value to `1`. This can be done from the Command Prompt by running `reg add "HKCU\Control Panel\Input Method" -v EnableHexNumpad -t REG_SZ -d 1` with administrator privileges. Afterwards, reboot.
This mode is not recommended because of reliability and compatibility issues; use the `UC_WINC` mode instead.
* **`UC_BSD`**: _(non implemented)_ Unicode input under BSD. Not implemented at this time. If you're a BSD user and want to help add support for it, please [open an issue on GitHub](https://github.com/qmk/qmk_firmware/issues).
* **`UC_WINC`**: Windows Unicode input using [WinCompose](https://github.com/samhocevar/wincompose). As of v0.8.2, supports code points up to `0xFFFFF` (all currently assigned code points).
To enable, install the [latest release](https://github.com/samhocevar/wincompose/releases/latest). Once installed, WinCompose will automatically run on startup. Works reliably under all version of Windows supported by the app.
By default, this mode uses the right Alt key (`KC_RALT`), but this can be changed in the WinCompose settings and by defining [`UNICODE_WINC_KEY`](#input-key-configuration) with another keycode.
### Switching Input Modes
There are two ways to set the input mode for Unicode: by keycode or by function. Keep in mind that both methods write to persistent storage (EEPROM), and are loaded each time the keyboard starts. So once you've set it the first time, you don't need to set it again unless you want to change it, or you've reset the EEPROM settings.
You can switch the input mode at any time by using one of the following keycodes. The easiest way is to add the ones you use to your keymap.
|Keycode |Alias |Input mode |Description |
|-----------------------|---------|-------------|-----------------------------------------|
|`UNICODE_MODE_FORWARD` |`UC_MOD` | |Cycles forwards through the available modes. [(Disabled by default)](#input-method-cycling)|
|`UNICODE_MODE_REVERSE` |`UC_RMOD`| |Cycles forwards through the available modes. [(Disabled by default)](#input-method-cycling)|
|`UNICODE_MODE_OSX` |`UC_M_OS`|`UC_OSX` |Switch to Mac OS X input. |
|`UNICODE_MODE_LNX` |`UC_M_LN`|`UC_LNX` |Switch to Linux input. |
|`UNICODE_MODE_WIN` |`UC_M_WI`|`UC_WIN` |Switch to Windows input. |
|`UNICODE_MODE_BSD` |`UC_M_BS`|`UC_BSD` |Switch to BSD input (not implemented). |
|`UNICODE_MODE_WINC` |`UC_M_WC`|`UC_WINC` |Switch to Windows input using WinCompose.|
You can also switch the input mode by calling `set_unicode_input_mode(x)` in your code, where _x_ is one of the above input mode constants (e.g. `UC_LNX`). Since the function only needs to be called once, it's recommended that you do it in `eeconfig_init_user` (or a similar function). For example:
The default code for these are:
```c
void eeconfig_init_user(void) {
set_unicode_input_mode(UC_LNX);
void qk_ucis_start_user(void) { // outputs keyboard emoji
unicode_input_start();
register_hex(0x2328);
unicode_input_finish();
}
void qk_ucis_success(uint8_t symbol_index) {
}
void qk_ucis_symbol_fallback (void) { // falls back to manual unicode entry
for (uint8_t i = 0; i < qk_ucis_state.count - 1; i++) {
uint8_t code = qk_ucis_state.codes[i];
register_code(code);
unregister_code(code);
wait_ms(UNICODE_TYPE_DELAY);
}
}
```
### Audio Feedback
## Unicode Input methods
If you have the [Audio feature](feature_audio.md) enabled on the board, you can set melodies to be played when you press the above keys. That way you can have some audio feedback when switching input modes.
Unicode input in QMK works by inputting a sequence of characters to the OS,
sort of like macro. Unfortunately, each OS has different ideas on how Unicode is input.
For instance, you can add these definitions to your `config.h` file:
This is the current list of Unicode input method in QMK:
```c
#define UNICODE_SONG_OSX COIN_SOUND
#define UNICODE_SONG_LNX UNICODE_LINUX
#define UNICODE_SONG_BSD MARIO_GAMEOVER
#define UNICODE_SONG_WIN UNICODE_WINDOWS
#define UNICODE_SONG_WINC UNICODE_WINDOWS
```
* __UC_OSX__: MacOS Unicode Hex Input support. Works only up to 0xFFFF. Disabled by default. To enable: go to System Preferences -> Keyboard -> Input Sources, and enable Unicode Hex.
* __UC_OSX_RALT__: Same as UC_OSX, but sends the Right Alt key for unicode input
* __UC_LNX__: Unicode input method under Linux. Works up to 0xFFFFF. Should work almost anywhere on ibus enabled distros. Without ibus, this works under GTK apps, but rarely anywhere else.
* __UC_WIN__: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead.
* __UC_WINC__: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows.
### Additional Customization
Because Unicode is such a large and variable feature, there are a number of options that you can customize to work better on your system.
#### Start and Finish input functions
The functions for starting and finishing Unicode input on your platform can be overridden locally. Possible uses include customizing input mode behavior if you don't use the default keys, or adding extra visual/audio feedback to Unicode input.
* `void unicode_input_start(void)` This sends the initial sequence that tells your platform to enter Unicode input mode. For example, it presses Ctrl+Shift+U on Linux and holds the Option key on Mac.
* `void unicode_input_finish(void)` This is called to exit Unicode input mode, for example by pressing Space or releasing the Option key.
You can find the default implementations of these functions in [`process_unicode_common.c`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_unicode_common.c).
#### Input Key Configuration
Additionally, you can customize the keys used to trigger the unicode input for macOS and WinCompose by adding defines to your `config.h`
```c
#define UNICODE_OSX_KEY KC_LALT
#define UNICODE_WINC_KEY KC_RALT
```
#### Input Method Cycling
Also, you can choose which input methods are availble for cycling through. By default, this is disabled. But if you want to enabled it, then limiting it to just those modes makes sense. Note that `UNICODE_SELECTED_MODES` define is comma delimited.
```c
#define UNICODE_SELECTED_MODES UC_OSX, UC_LNX, UC_WIN, UC_BSD, UC_WINC
```
At some point, you need to call `set_unicode_input_mode(x)` to set the correct unicode method. This sets the method that is used to send the unicode, and stores it in EEPROM, so you only need to call this once.
## `send_unicode_hex_string`

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@ -41,12 +41,6 @@ Debian / Ubuntu example:
Fedora / Red Hat example:
sudo dnf install gcc unzip wget zip dfu-util dfu-programmer avr-gcc avr-libc binutils-avr32-linux-gnu arm-none-eabi-gcc-cs arm-none-eabi-binutils-cs arm-none-eabi-newlib
Arch / Manjaro example:
pacman -S base-devel gcc unzip wget zip avr-gcc avr-binutils avr-libc dfu-util arm-none-eabi-gcc arm-none-eabi-binutils arm-none-eabi-newlib git
(the `dfu-programmer` package is availble on AUR only so you should download from there or use an AUR helper)
## Nix

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@ -93,17 +93,19 @@ This enables MIDI sending and receiving with your keyboard. To enter MIDI send m
`UNICODE_ENABLE`
This allows you to send Unicode characters using `UC(<code point>)` in your keymap. Code points up to `0x7FFF` are supported. This covers characters for most modern languages, as well as symbols, but it doesn't cover emoji.
This allows you to send unicode symbols via `UC(<unicode>)` in your keymap. Only codes up to 0x7FFF are currently supported.
`UNICODEMAP_ENABLE`
This allows you to send Unicode characters using `X(<map index>)` in your keymap. You will need to maintain a mapping table in your keymap file. All possible code points (up to `0x10FFFF`) are supported.
This allows sending unicode symbols using `X(<unicode>)` in your keymap. Codes
up to 0xFFFFFFFF are supported, including emojis. You will need to maintain
a separate mapping table in your keymap file.
`UCIS_ENABLE`
Known limitations:
- Under Mac OS, only codes up to 0xFFFF are supported.
- Under Linux ibus, only codes up to 0xFFFFF are supported (but anything important is still under this limit for now).
This allows you to send Unicode characters by inputting a mnemonic corresponding to the character you want to send. You will need to maintain a mapping table in your keymap file. All possible code points (up to `0x10FFFF`) are supported.
For further details, as well as limitations, see the [Unicode page](feature_unicode.md).
Characters out of range supported by the OS will be ignored.
`BLUETOOTH_ENABLE`
@ -115,7 +117,7 @@ This allows you output audio on the C6 pin (needs abstracting). See the [audio p
`FAUXCLICKY_ENABLE`
Uses buzzer to emulate clicky switches. A cheap imitation of the Cherry blue switches. By default, uses the C6 pin, same as `AUDIO_ENABLE`.
Uses buzzer to emulate clicky switches. A cheap imitation of the Cherry blue switches. By default, uses the C6 pin, same as AUDIO_ENABLE.
`VARIABLE_TRACE`
@ -135,18 +137,6 @@ This enables [key lock](feature_key_lock.md). This consumes an additional 260 by
This enables split keyboard support (dual MCU like the let's split and bakingpy's boards) and includes all necessary files located at quantum/split_common
`SPLIT_TRANSPORT`
As there is no standard split communication driver for ARM-based split keyboards yet, `SPLIT_TRANSPORT = custom` must be used for these. It will prevent the standard split keyboard communication code (which is AVR-specific) from being included, allowing a custom implementation to be used.
`CUSTOM_MATRIX`
Lets you replace the default matrix scanning routine with your own code. You will need to provide your own implementations of matrix_init() and matrix_scan().
`CUSTOM_DEBOUNCE`
Lets you replace the default key debouncing routine with your own code. You will need to provide your own implementation of debounce().
## Customizing Makefile Options on a Per-Keymap Basis
If your keymap directory has a file called `rules.mk` any options you set in that file will take precedence over other `rules.mk` options for your particular keyboard.

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@ -1,6 +1,6 @@
# GPIO Control
QMK has a GPIO control abstraction layer which is microcontroller agnostic. This is done to allow easy access to pin control across different platforms.
QMK has a GPIO control abstraction layer which is micro-controller agnostic. This is done to allow easy access to pin control across different platforms.
## Functions
@ -17,7 +17,7 @@ The following functions can provide basic control of GPIOs and are found in `qua
|`writePin(pin, level)`|Set pin level, assuming it is an output |
|`readPin(pin)` |Returns the level of the pin |
## Advanced Settings
## Advance settings
Each microcontroller can have multiple advanced settings regarding its GPIO. This abstraction layer does not limit the use of architecture-specific functions. Advanced users should consult the datasheet of their desired device and include any needed libraries. For AVR, the standard avr/io.h library is used; for STM32, the ChibiOS [PAL library](http://chibios.sourceforge.net/docs3/hal/group___p_a_l.html) is used.
Each micro-controller can have multiple advance settings regarding its GPIO. This abstraction layer does not limit the use of architecture specific functions. Advance users should consult the datasheet of there desired device and include any needed libraries. For AVR the standard avr/io.h library is used and for STM32 the Chibios [PAL library](http://chibios.sourceforge.net/docs3/hal/group___p_a_l.html) is used.

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@ -97,14 +97,14 @@ The basic set of keycodes are based on the [HID Keyboard/Keypad Usage Page (0x07
## Lock Keys
|Key |Aliases |Description |
|-------------------|--------------------|------------------------------------|
|`KC_CAPSLOCK` |`KC_CLCK`, `KC_CAPS`|Caps Lock |
|`KC_SCROLLLOCK` |`KC_SLCK`, `KC_BRMD`|Scroll Lock, Brightness Down (macOS)|
|`KC_NUMLOCK` |`KC_NLCK` |Keypad Num Lock and Clear |
|`KC_LOCKING_CAPS` |`KC_LCAP` |Locking Caps Lock |
|`KC_LOCKING_NUM` |`KC_LNUM` |Locking Num Lock |
|`KC_LOCKING_SCROLL`|`KC_LSCR` |Locking Scroll Lock |
|Key |Aliases |Description |
|-------------------|--------------------|-------------------------|
|`KC_CAPSLOCK` |`KC_CLCK`, `KC_CAPS`|Caps Lock |
|`KC_SCROLLLOCK` |`KC_SLCK` |Scroll Lock |
|`KC_NUMLOCK` |`KC_NLCK` |Keypad Num Lock and Clear|
|`KC_LOCKING_CAPS` |`KC_LCAP` |Locking Caps Lock |
|`KC_LOCKING_NUM` |`KC_LNUM` |Locking Num Lock |
|`KC_LOCKING_SCROLL`|`KC_LSCR` |Locking Scroll Lock |
## Modifiers
@ -144,48 +144,48 @@ The basic set of keycodes are based on the [HID Keyboard/Keypad Usage Page (0x07
## Commands
|Key |Aliases |Description |
|------------------|------------------------------|------------------------------|
|`KC_PSCREEN` |`KC_PSCR` |Print Screen |
|`KC_PAUSE` |`KC_PAUS`, `KC_BRK`, `KC_BRMU`|Pause, Brightness Up (macOS) |
|`KC_INSERT` |`KC_INS` |Insert |
|`KC_HOME` | |Home |
|`KC_PGUP` | |Page Up |
|`KC_DELETE` |`KC_DEL` |Forward Delete |
|`KC_END` | |End |
|`KC_PGDOWN` |`KC_PGDN` |Page Down |
|`KC_RIGHT` |`KC_RGHT` |Right Arrow |
|`KC_LEFT` | |Left Arrow |
|`KC_DOWN` | |Down Arrow |
|`KC_UP` | |Up Arrow |
|`KC_APPLICATION` |`KC_APP` |Application (Windows Menu Key)|
|`KC_POWER` | |System Power (macOS/Linux) |
|`KC_EXECUTE` |`KC_EXEC` |Execute |
|`KC_HELP` | |Help |
|`KC_MENU` | |Menu |
|`KC_SELECT` |`KC_SLCT` |Select |
|`KC_STOP` | |Stop |
|`KC_AGAIN` |`KC_AGIN` |Again |
|`KC_UNDO` | |Undo |
|`KC_CUT` | |Cut |
|`KC_COPY` | |Copy |
|`KC_PASTE` |`KC_PSTE` |Paste |
|`KC_FIND` | |Find |
|`KC__MUTE` | |Mute (macOS) |
|`KC__VOLUP` | |Volume Up (macOS) |
|`KC__VOLDOWN` | |Volume Down (macOS) |
|`KC_ALT_ERASE` |`KC_ERAS` |Alternate Erase |
|`KC_SYSREQ` | |SysReq/Attention |
|`KC_CANCEL` | |Cancel |
|`KC_CLEAR` |`KC_CLR` |Clear |
|`KC_PRIOR` | |Prior |
|`KC_RETURN` | |Return |
|`KC_SEPARATOR` | |Separator |
|`KC_OUT` | |Out |
|`KC_OPER` | |Oper |
|`KC_CLEAR_AGAIN` | |Clear/Again |
|`KC_CRSEL` | |CrSel/Props |
|`KC_EXSEL` | |ExSel |
|Key |Aliases |Description |
|------------------|-------------------|------------------------------|
|`KC_PSCREEN` |`KC_PSCR` |Print Screen |
|`KC_PAUSE` |`KC_PAUS`, `KC_BRK`|Pause |
|`KC_INSERT` |`KC_INS` |Insert |
|`KC_HOME` | |Home |
|`KC_PGUP` | |Page Up |
|`KC_DELETE` |`KC_DEL` |Forward Delete |
|`KC_END` | |End |
|`KC_PGDOWN` |`KC_PGDN` |Page Down |
|`KC_RIGHT` |`KC_RGHT` |Right Arrow |
|`KC_LEFT` | |Left Arrow |
|`KC_DOWN` | |Down Arrow |
|`KC_UP` | |Up Arrow |
|`KC_APPLICATION` |`KC_APP` |Application (Windows Menu Key)|
|`KC_POWER` | |System Power (macOS/Linux) |
|`KC_EXECUTE` |`KC_EXEC` |Execute |
|`KC_HELP` | |Help |
|`KC_MENU` | |Menu |
|`KC_SELECT` |`KC_SLCT` |Select |
|`KC_STOP` | |Stop |
|`KC_AGAIN` |`KC_AGIN` |Again |
|`KC_UNDO` | |Undo |
|`KC_CUT` | |Cut |
|`KC_COPY` | |Copy |
|`KC_PASTE` |`KC_PSTE` |Paste |
|`KC_FIND` | |Find |
|`KC__MUTE` | |Mute (macOS) |
|`KC__VOLUP` | |Volume Up (macOS) |
|`KC__VOLDOWN` | |Volume Down (macOS) |
|`KC_ALT_ERASE` |`KC_ERAS` |Alternate Erase |
|`KC_SYSREQ` | |SysReq/Attention |
|`KC_CANCEL` | |Cancel |
|`KC_CLEAR` |`KC_CLR` |Clear |
|`KC_PRIOR` | |Prior |
|`KC_RETURN` | |Return |
|`KC_SEPARATOR` | |Separator |
|`KC_OUT` | |Out |
|`KC_OPER` | |Oper |
|`KC_CLEAR_AGAIN` | |Clear/Again |
|`KC_CRSEL` | |CrSel/Props |
|`KC_EXSEL` | |ExSel |
## Media Keys

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@ -12,7 +12,7 @@ You can think of QMK as no different from any other computer program. It is star
The reason for this is the different platforms that QMK supports. The most common platform is `lufa`, which runs on AVR processors such at the atmega32u4. We also support `chibios` and `vusb`.
We'll focus on AVR processors for the moment, which use the `lufa` platform. You can find the `main()` function in [tmk_core/protocol/lufa/lufa.c](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/tmk_core/protocol/lufa/lufa.c#L1028). If you browse through that function you'll find that it initializes any hardware that has been configured (including USB to the host) and then it starts the core part of the program with a [`while(1)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/tmk_core/protocol/lufa/lufa.c#L1069). This is [The Main Loop](#the-main-loop).
We'll focus on AVR processors for the moment, which use the `lufa` platform. You can find the `main()` function in [tmk_core/protocol/lufa/lufa.c](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/tmk_core/protocol/lufa/lufa.c#L1019). If you browse through that function you'll find that it initializes any hardware that has been configured (including USB to the host) and then it starts the core part of the program with a [`while(1)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/tmk_core/protocol/lufa/lufa.c#L1060). This is [The Main Loop](#the-main-loop).
## The Main Loop
@ -22,7 +22,7 @@ This section of code is called "The Main Loop" because it's responsible for loop
keyboard_task();
```
This is where all the keyboard specific functionality is dispatched. The source code for `keyboard_task()` can be found in [tmk_core/common/keyboard.c](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/tmk_core/common/keyboard.c#L216), and it is responsible for detecting changes in the matrix and turning status LED's on and off.
This is where all the keyboard specific functionality is dispatched. The source code for `keyboard_task()` can be found in [tmk_core/common/keyboard.c](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/tmk_core/common/keyboard.c#L206), and it is responsible for detecting changes in the matrix and turning status LED's on and off.
Within `keyboard_task()` you'll find code to handle:
@ -77,7 +77,7 @@ At the keyboard level we define a C macro (typically named `KEYMAP()`) which map
Notice how the second block of our `KEYMAP()` macro matches the Matrix Scanning array above? This macro is what will map the matrix scanning array to keycodes. However, if you look at a 17 key numpad you'll notice that it has 3 places where the matrix could have a switch but doesn't, due to larger keys. We have populated those spaces with `KC_NO` so that our keymap definition doesn't have to.
You can also use this macro to handle unusual matrix layouts, for example the [Clueboard rev 2](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/keyboards/clueboard/66/rev2/rev2.h). Explaining that is outside the scope of this document.
You can also use this macro to handle unusual matrix layouts, for example the [Clueboard rev 2](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/keyboards/clueboard/66/rev2/rev2.h). Explaining that is outside the scope of this document.
##### Keycode Assignment
@ -130,33 +130,31 @@ Comparing against our keymap we can see that the pressed key is KC_NLCK. From he
##### Process Record
The `process_record()` function itself is deceptively simple, but hidden within is a gateway to overriding functionality at various levels of QMK. The chain of events is listed below, using cluecard whenever we need to look at the keyboard/keymap level functions. Depending on options set in `rules.mk` or elsewhere, only a subset of the functions below will be included in final firmware.
The `process_record()` function itself is deceptively simple, but hidden within is a gateway to overriding functionality at various levels of QMK. The chain of events is listed below, using cluecard whenever we need to look at the keyboard/keymap level functions. Depending on options set in rule.mk or elsewhere, only a subset of the functions below will be included in final firmware.
* [`void process_record(keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/tmk_core/common/action.c#L172)
* [`bool process_record_quantum(keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/quantum.c#L206)
* [Map this record to a keycode](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/quantum.c#L226)
* [`void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_tap_dance.c#L119)
* [`bool process_key_lock(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_key_lock.c#L62)
* [`bool process_clicky(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_clicky.c#L79)
* [`bool process_record_kb(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/keyboards/clueboard/card/card.c#L20)
* [`bool process_record_user(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/keyboards/clueboard/card/keymaps/default/keymap.c#L58)
* [`bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/rgb_matrix.c#L139)
* [`bool process_midi(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_midi.c#L81)
* [`bool process_audio(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_audio.c#L19)
* [`bool process_steno(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_steno.c#L160)
* [`bool process_music(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_music.c#L114)
* [`bool process_tap_dance(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_tap_dance.c#L141)
* [`bool process_unicode_common(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_unicode_common.c#L169)
calls one of:
* [`bool process_unicode(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_unicode.c#L20)
* [`bool process_unicodemap(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_unicodemap.c#L46)
* [`bool process_ucis(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_ucis.c#L95)
* [`bool process_leader(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_leader.c#L51)
* [`bool process_combo(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_combo.c#L115)
* [`bool process_printer(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_printer.c#L77)
* [`bool process_auto_shift(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_auto_shift.c#L94)
* [`bool process_terminal(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_terminal.c#L264)
* [Identify and process Quantum-specific keycodes](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/quantum.c#L291)
* [`void process_record(keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/08c682c193f43e5d54df990680ae93fc2e06150a/tmk_core/common/action.c#L172)
* [`bool process_record_quantum(keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/08c682c193f43e5d54df990680ae93fc2e06150a/quantum/quantum.c#L193)
* [Map this record to a keycode](https://github.com/qmk/qmk_firmware/blob/08c682c193f43e5d54df990680ae93fc2e06150a/quantum/quantum.c#L213)
* [`void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/08c682c193f43e5d54df990680ae93fc2e06150a/quantum/process_keycode/process_tap_dance.c#L115)
* [`bool process_key_lock(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/08c682c193f43e5d54df990680ae93fc2e06150a/quantum/process_keycode/process_key_lock.c#L62)
* [`bool process_clicky(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/08c682c193f43e5d54df990680ae93fc2e06150a/quantum/process_keycode/process_clicky.c#L44)
* [`bool process_record_kb(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/08c682c193f43e5d54df990680ae93fc2e06150a/keyboards/clueboard/card/card.c#L20)
* [`bool process_record_user(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/08c682c193f43e5d54df990680ae93fc2e06150a/keyboards/clueboard/card/keymaps/default/keymap.c#L58)
* [`bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/fdd0f915271f79b104aa5d216566bcc3fd134e85/quantum/rgb_matrix.c#L139)
* [`bool process_midi(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_midi.c#L81)
* [`bool process_audio(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_audio.c#L19)
* [`bool process_steno(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_steno.c#L160)
* [`bool process_music(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_music.c#L114)
* [`bool process_tap_dance(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_tap_dance.c#L136)
* [`bool process_leader(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_leader.c#L38)
* [`bool process_combo(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_combo.c#L115)
* [`bool process_unicode(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_unicode.c#L22)
* [`bool process_ucis(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_ucis.c#L91)
* [`bool process_printer(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_printer.c#L77)
* [`bool process_auto_shift(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_auto_shift.c#L94)
* [`bool process_unicode_map(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_unicodemap.c#L47)
* [`bool process_terminal(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_terminal.c#L264)
* [Identify and process quantum specific keycodes](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/quantum.c#L287)
At any step during this chain of events a function (such as `process_record_kb()`) can `return false` to halt all further processing.

View File

@ -45,14 +45,16 @@ static const I2CConfig i2cconfig = {
__attribute__ ((weak))
void i2c_init(void)
{
//palSetGroupMode(GPIOB, GPIOB_PIN6 | GPIOB_PIN7, 0, PAL_MODE_INPUT);
// Try releasing special pins for a short time
palSetPadMode(GPIOB, 6, PAL_MODE_INPUT);
palSetPadMode(GPIOB, 7, PAL_MODE_INPUT);
chThdSleepMilliseconds(10);
palSetPadMode(GPIOB, 6, PAL_MODE_ALTERNATE(4) | PAL_STM32_OTYPE_OPENDRAIN);
palSetPadMode(GPIOB, 7, PAL_MODE_ALTERNATE(4) | PAL_STM32_OTYPE_OPENDRAIN);
palSetPadMode(GPIOB, 6, PAL_MODE_ALTERNATE(4) | PAL_STM32_OTYPE_OPENDRAIN | PAL_STM32_PUPDR_PULLUP);
palSetPadMode(GPIOB, 7, PAL_MODE_ALTERNATE(4) | PAL_STM32_OTYPE_OPENDRAIN | PAL_STM32_PUPDR_PULLUP);
//i2cInit(); //This is invoked by halInit() so no need to redo it.
}

View File

@ -179,9 +179,6 @@ i2c_status_t i2c_readReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16
status = i2c_write(regaddr, timeout);
if (status) return status;
status = i2c_stop(timeout);
if (status) return status;
status = i2c_start(devaddr | 0x01, timeout);
if (status) return status;
@ -220,4 +217,4 @@ i2c_status_t i2c_stop(uint16_t timeout)
}
return I2C_STATUS_SUCCESS;
}
}

View File

@ -24,10 +24,10 @@
#include "wait.h"
#endif
#include "is31fl3733.h"
#include <string.h>
#include "i2c_master.h"
#include "progmem.h"
#include "rgb_matrix.h"
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)

252
drivers/issi/is31fl3737.c Normal file
View File

@ -0,0 +1,252 @@
/* Copyright 2017 Jason Williams
* Copyright 2018 Jack Humbert
* Copyright 2018 Yiancar
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef __AVR__
#include <avr/interrupt.h>
#include <avr/io.h>
#include <util/delay.h>
#else
#include "wait.h"
#endif
#include <string.h>
#include "i2c_master.h"
#include "progmem.h"
#include "rgb_matrix.h"
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
// 00 <-> GND
// 01 <-> SCL
// 10 <-> SDA
// 11 <-> VCC
// ADDR1 represents A1:A0 of the 7-bit address.
// ADDR2 represents A3:A2 of the 7-bit address.
// The result is: 0b101(ADDR2)(ADDR1)
#define ISSI_ADDR_DEFAULT 0x50
#define ISSI_COMMANDREGISTER 0xFD
#define ISSI_COMMANDREGISTER_WRITELOCK 0xFE
#define ISSI_INTERRUPTMASKREGISTER 0xF0
#define ISSI_INTERRUPTSTATUSREGISTER 0xF1
#define ISSI_PAGE_LEDCONTROL 0x00 //PG0
#define ISSI_PAGE_PWM 0x01 //PG1
#define ISSI_PAGE_AUTOBREATH 0x02 //PG2
#define ISSI_PAGE_FUNCTION 0x03 //PG3
#define ISSI_REG_CONFIGURATION 0x00 //PG3
#define ISSI_REG_GLOBALCURRENT 0x01 //PG3
#define ISSI_REG_RESET 0x11// PG3
#define ISSI_REG_SWPULLUP 0x0F //PG3
#define ISSI_REG_CSPULLUP 0x10 //PG3
#ifndef ISSI_TIMEOUT
#define ISSI_TIMEOUT 100
#endif
#ifndef ISSI_PERSISTENCE
#define ISSI_PERSISTENCE 0
#endif
// Transfer buffer for TWITransmitData()
uint8_t g_twi_transfer_buffer[20];
// These buffers match the IS31FL3737 PWM registers.
// The control buffers match the PG0 LED On/Off registers.
// Storing them like this is optimal for I2C transfers to the registers.
// We could optimize this and take out the unused registers from these
// buffers and the transfers in IS31FL3737_write_pwm_buffer() but it's
// probably not worth the extra complexity.
uint8_t g_pwm_buffer[DRIVER_COUNT][192];
bool g_pwm_buffer_update_required = false;
uint8_t g_led_control_registers[DRIVER_COUNT][24] = { { 0 } };
bool g_led_control_registers_update_required = false;
void IS31FL3737_write_register( uint8_t addr, uint8_t reg, uint8_t data )
{
g_twi_transfer_buffer[0] = reg;
g_twi_transfer_buffer[1] = data;
#if ISSI_PERSISTENCE > 0
for (uint8_t i = 0; i < ISSI_PERSISTENCE; i++) {
if (i2c_transmit(addr << 1, g_twi_transfer_buffer, 2, ISSI_TIMEOUT) == 0)
break;
}
#else
i2c_transmit(addr << 1, g_twi_transfer_buffer, 2, ISSI_TIMEOUT);
#endif
}
void IS31FL3737_write_pwm_buffer( uint8_t addr, uint8_t *pwm_buffer )
{
// assumes PG1 is already selected
// transmit PWM registers in 12 transfers of 16 bytes
// g_twi_transfer_buffer[] is 20 bytes
// iterate over the pwm_buffer contents at 16 byte intervals
for ( int i = 0; i < 192; i += 16 ) {
g_twi_transfer_buffer[0] = i;
// copy the data from i to i+15
// device will auto-increment register for data after the first byte
// thus this sets registers 0x00-0x0F, 0x10-0x1F, etc. in one transfer
for ( int j = 0; j < 16; j++ ) {
g_twi_transfer_buffer[1 + j] = pwm_buffer[i + j];
}
#if ISSI_PERSISTENCE > 0
for (uint8_t i = 0; i < ISSI_PERSISTENCE; i++) {
if (i2c_transmit(addr << 1, g_twi_transfer_buffer, 17, ISSI_TIMEOUT) == 0)
break;
}
#else
i2c_transmit(addr << 1, g_twi_transfer_buffer, 17, ISSI_TIMEOUT);
#endif
}
}
void IS31FL3737_init( uint8_t addr )
{
// In order to avoid the LEDs being driven with garbage data
// in the LED driver's PWM registers, shutdown is enabled last.
// Set up the mode and other settings, clear the PWM registers,
// then disable software shutdown.
// Unlock the command register.
IS31FL3737_write_register( addr, ISSI_COMMANDREGISTER_WRITELOCK, 0xC5 );
// Select PG0
IS31FL3737_write_register( addr, ISSI_COMMANDREGISTER, ISSI_PAGE_LEDCONTROL );
// Turn off all LEDs.
for ( int i = 0x00; i <= 0x17; i++ )
{
IS31FL3737_write_register( addr, i, 0x00 );
}
// Unlock the command register.
IS31FL3737_write_register( addr, ISSI_COMMANDREGISTER_WRITELOCK, 0xC5 );
// Select PG1
IS31FL3737_write_register( addr, ISSI_COMMANDREGISTER, ISSI_PAGE_PWM );
// Set PWM on all LEDs to 0
// No need to setup Breath registers to PWM as that is the default.
for ( int i = 0x00; i <= 0xBF; i++ )
{
IS31FL3737_write_register( addr, i, 0x00 );
}
// Unlock the command register.
IS31FL3737_write_register( addr, ISSI_COMMANDREGISTER_WRITELOCK, 0xC5 );
// Select PG3
IS31FL3737_write_register( addr, ISSI_COMMANDREGISTER, ISSI_PAGE_FUNCTION );
// Set global current to maximum.
IS31FL3737_write_register( addr, ISSI_REG_GLOBALCURRENT, 0xFF );
// Disable software shutdown.
IS31FL3737_write_register( addr, ISSI_REG_CONFIGURATION, 0x01 );
// Wait 10ms to ensure the device has woken up.
#ifdef __AVR__
_delay_ms( 10 );
#else
wait_ms(10);
#endif
}
void IS31FL3737_set_color( int index, uint8_t red, uint8_t green, uint8_t blue )
{
if ( index >= 0 && index < DRIVER_LED_TOTAL ) {
is31_led led = g_is31_leds[index];
g_pwm_buffer[led.driver][led.r] = red;
g_pwm_buffer[led.driver][led.g] = green;
g_pwm_buffer[led.driver][led.b] = blue;
g_pwm_buffer_update_required = true;
}
}
void IS31FL3737_set_color_all( uint8_t red, uint8_t green, uint8_t blue )
{
for ( int i = 0; i < DRIVER_LED_TOTAL; i++ )
{
IS31FL3737_set_color( i, red, green, blue );
}
}
void IS31FL3737_set_led_control_register( uint8_t index, bool red, bool green, bool blue )
{
is31_led led = g_is31_leds[index];
uint8_t control_register_r = led.r / 8;
uint8_t control_register_g = led.g / 8;
uint8_t control_register_b = led.b / 8;
uint8_t bit_r = led.r % 8;
uint8_t bit_g = led.g % 8;
uint8_t bit_b = led.b % 8;
if ( red ) {
g_led_control_registers[led.driver][control_register_r] |= (1 << bit_r);
} else {
g_led_control_registers[led.driver][control_register_r] &= ~(1 << bit_r);
}
if ( green ) {
g_led_control_registers[led.driver][control_register_g] |= (1 << bit_g);
} else {
g_led_control_registers[led.driver][control_register_g] &= ~(1 << bit_g);
}
if ( blue ) {
g_led_control_registers[led.driver][control_register_b] |= (1 << bit_b);
} else {
g_led_control_registers[led.driver][control_register_b] &= ~(1 << bit_b);
}
g_led_control_registers_update_required = true;
}
void IS31FL3737_update_pwm_buffers( uint8_t addr1, uint8_t addr2 )
{
if ( g_pwm_buffer_update_required )
{
// Firstly we need to unlock the command register and select PG1
IS31FL3737_write_register( addr1, ISSI_COMMANDREGISTER_WRITELOCK, 0xC5 );
IS31FL3737_write_register( addr1, ISSI_COMMANDREGISTER, ISSI_PAGE_PWM );
IS31FL3737_write_pwm_buffer( addr1, g_pwm_buffer[0] );
//IS31FL3737_write_pwm_buffer( addr2, g_pwm_buffer[1] );
}
g_pwm_buffer_update_required = false;
}
void IS31FL3737_update_led_control_registers( uint8_t addr1, uint8_t addr2 )
{
if ( g_led_control_registers_update_required )
{
// Firstly we need to unlock the command register and select PG0
IS31FL3737_write_register( addr1, ISSI_COMMANDREGISTER_WRITELOCK, 0xC5 );
IS31FL3737_write_register( addr1, ISSI_COMMANDREGISTER, ISSI_PAGE_LEDCONTROL );
for ( int i=0; i<24; i++ )
{
IS31FL3737_write_register(addr1, i, g_led_control_registers[0][i] );
//IS31FL3737_write_register(addr2, i, g_led_control_registers[1][i] );
}
}
}

207
drivers/issi/is31fl3737.h Normal file
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/* Copyright 2017 Jason Williams
* Copyright 2018 Jack Humbert
* Copyright 2018 Yiancar
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef IS31FL3737_DRIVER_H
#define IS31FL3737_DRIVER_H
#include <stdint.h>
#include <stdbool.h>
typedef struct is31_led {
uint8_t driver:2;
uint8_t r;
uint8_t g;
uint8_t b;
} __attribute__((packed)) is31_led;
extern const is31_led g_is31_leds[DRIVER_LED_TOTAL];
void IS31FL3737_init( uint8_t addr );
void IS31FL3737_write_register( uint8_t addr, uint8_t reg, uint8_t data );
void IS31FL3737_write_pwm_buffer( uint8_t addr, uint8_t *pwm_buffer );
void IS31FL3737_set_color( int index, uint8_t red, uint8_t green, uint8_t blue );
void IS31FL3737_set_color_all( uint8_t red, uint8_t green, uint8_t blue );
void IS31FL3737_set_led_control_register( uint8_t index, bool red, bool green, bool blue );
// This should not be called from an interrupt
// (eg. from a timer interrupt).
// Call this while idle (in between matrix scans).
// If the buffer is dirty, it will update the driver with the buffer.
void IS31FL3737_update_pwm_buffers( uint8_t addr1, uint8_t addr2 );
void IS31FL3737_update_led_control_registers( uint8_t addr1, uint8_t addr2 );
#define A_1 0x00
#define A_2 0x01
#define A_3 0x02
#define A_4 0x03
#define A_5 0x04
#define A_6 0x05
#define A_7 0x08
#define A_8 0x09
#define A_9 0x0A
#define A_10 0x0B
#define A_11 0x0C
#define A_12 0x0D
#define B_1 0x10
#define B_2 0x11
#define B_3 0x12
#define B_4 0x13
#define B_5 0x14
#define B_6 0x15
#define B_7 0x18
#define B_8 0x19
#define B_9 0x1A
#define B_10 0x1B
#define B_11 0x1C
#define B_12 0x1D
#define C_1 0x20
#define C_2 0x21
#define C_3 0x22
#define C_4 0x23
#define C_5 0x24
#define C_6 0x25
#define C_7 0x28
#define C_8 0x29
#define C_9 0x2A
#define C_10 0x2B
#define C_11 0x2C
#define C_12 0x2D
#define D_1 0x30
#define D_2 0x31
#define D_3 0x32
#define D_4 0x33
#define D_5 0x34
#define D_6 0x35
#define D_7 0x38
#define D_8 0x39
#define D_9 0x3A
#define D_10 0x3B
#define D_11 0x3C
#define D_12 0x3D
#define E_1 0x40
#define E_2 0x41
#define E_3 0x42
#define E_4 0x43
#define E_5 0x44
#define E_6 0x45
#define E_7 0x48
#define E_8 0x49
#define E_9 0x4A
#define E_10 0x4B
#define E_11 0x4C
#define E_12 0x4D
#define F_1 0x50
#define F_2 0x51
#define F_3 0x52
#define F_4 0x53
#define F_5 0x54
#define F_6 0x55
#define F_7 0x58
#define F_8 0x59
#define F_9 0x5A
#define F_10 0x5B
#define F_11 0x5C
#define F_12 0x5D
#define G_1 0x60
#define G_2 0x61
#define G_3 0x62
#define G_4 0x63
#define G_5 0x64
#define G_6 0x65
#define G_7 0x68
#define G_8 0x69
#define G_9 0x6A
#define G_10 0x6B
#define G_11 0x6C
#define G_12 0x6D
#define H_1 0x70
#define H_2 0x71
#define H_3 0x72
#define H_4 0x73
#define H_5 0x74
#define H_6 0x75
#define H_7 0x78
#define H_8 0x79
#define H_9 0x7A
#define H_10 0x7B
#define H_11 0x7C
#define H_12 0x7D
#define I_1 0x80
#define I_2 0x81
#define I_3 0x82
#define I_4 0x83
#define I_5 0x84
#define I_6 0x85
#define I_7 0x88
#define I_8 0x89
#define I_9 0x8A
#define I_10 0x8B
#define I_11 0x8C
#define I_12 0x8D
#define J_1 0x90
#define J_2 0x91
#define J_3 0x92
#define J_4 0x93
#define J_5 0x94
#define J_6 0x95
#define J_7 0x98
#define J_8 0x99
#define J_9 0x9A
#define J_10 0x9B
#define J_11 0x9C
#define J_12 0x9D
#define K_1 0xA0
#define K_2 0xA1
#define K_3 0xA2
#define K_4 0xA3
#define K_5 0xA4
#define K_6 0xA5
#define K_7 0xA8
#define K_8 0xA9
#define K_9 0xAA
#define K_10 0xAB
#define K_11 0xAC
#define K_12 0xAD
#define L_1 0xB0
#define L_2 0xB1
#define L_3 0xB2
#define L_4 0xB3
#define L_5 0xB4
#define L_6 0xB5
#define L_7 0xB8
#define L_8 0xB9
#define L_9 0xBA
#define L_10 0xBB
#define L_11 0xBC
#define L_12 0xBD
#endif // IS31FL3737_DRIVER_H

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@ -1,31 +0,0 @@
#include QMK_KEYBOARD_H
#include "switches.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT_ortho_4x4(
KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO
)
};
struct mechswitch switches[MATRIX_ROWS][MATRIX_COLS] = {
{CHERRY_MX_BLUE, CHERRY_MX_RED, CHERRY_MX_BLACK, CHERRY_MX_BROWN},
{GATERON_BLUE, GATERON_RED, GATERON_BLACK, GATERON_BROWN},
{KAILH_BLUE, KAILH_RED, KAILH_BLACK, KAILH_BROWN},
{HAKO_CLEAR, HAKO_TRUE, HAKO_VIOLET, HAKO_ROYAL_TRUE}
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
uint8_t col = record->event.key.col;
uint8_t row = record->event.key.row;
if (record->event.pressed) {
char name[MAX_SWITCH_NAME_LENGTH];
switch_name(switches[row][col], name);
send_string(name);
SEND_STRING("\n");
}
return false;
}

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@ -1,5 +0,0 @@
# Sweet16 as a switch tester
This keymap uses the Sweet16 as a switch tester. The functionality outputs the switch name of whatever key the user pressed.
the `switches` two-dimensional (4x4) array contains the switches attached to the macropad. The switches supported are defined as macros in the `switches.h` header file.

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@ -1,12 +0,0 @@
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = no # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE = no
SRC += switches.c

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#include <stdio.h>
#include <string.h>
#include "switches.h"
static const char *BRAND_NAMES[] = {
"Kailh",
"Kailh Low Profile Choc",
"Gateron",
"Cherry MX",
"Cherry ML",
"Outemu",
"Greetech",
"Varmilo",
"MOD",
"Hako"
};
static const char *COLOR_NAMES[] = {
"",
"White",
"Black",
"Blue",
"Red",
"Yellow",
"Brown",
"Green",
"Clear",
"Silver",
"Nature White",
"Grey",
"Jade",
"Navy",
"Burnt Orange",
"Pale Blue",
"Dark Yellow",
"Gold",
"Chocolate White",
"Burgundy",
"Purple",
"Light Green",
"True",
"Berry",
"Plum",
"Sage",
"Violet",
"L",
"M",
"H",
"SH"
};
static const char *VARIANT_NAMES[] = {
"",
"BOX",
"BOX Thick",
"BOX Heavy",
"Silent",
"Tactile",
"Linear",
"Speed",
"Speed Heavy",
"Speed Thick Click",
"Pro",
"Pro Heavy",
"Royal",
"Thick Click",
"Heavy"
};
const char *brand_name(struct mechswitch ms) {
return BRAND_NAMES[ms.brand - 1];
}
const char *variant_name(struct mechswitch ms) {
return VARIANT_NAMES[ms.variant];
}
const char *color_name(struct mechswitch ms) {
return COLOR_NAMES[ms.color];
}
void switch_name(struct mechswitch ms, char *buf) {
const char *v_name = variant_name(ms);
const char *c_name = color_name(ms);
snprintf(buf, MAX_SWITCH_NAME_LENGTH, "%s", brand_name(ms));
strncat(buf, " ", MAX_SWITCH_NAME_LENGTH - strlen(buf));
if (strlen(v_name) > 0) {
strncat(buf, v_name, MAX_SWITCH_NAME_LENGTH - strlen(buf));
strncat(buf, " ", MAX_SWITCH_NAME_LENGTH - strlen(buf));
}
if (strlen(c_name) > 0) {
strncat(buf, c_name, MAX_SWITCH_NAME_LENGTH - strlen(buf));
}
}
int bitfieldtoi(struct mechswitch ms) {
return ((ms.brand << 9) | (ms.variant << 5) | ms.color);
}

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@ -1,189 +0,0 @@
#pragma once
struct mechswitch
{
unsigned int brand: 4;
unsigned int variant: 4;
unsigned int color: 5;
};
#define MAX_SWITCH_NAME_LENGTH 256
#define BRAND_KAILH 1
#define BRAND_KAILH_LOW 2
#define BRAND_GATERON 3
#define BRAND_CHERRY_MX 4
#define BRAND_CHERRY_ML 5
#define BRAND_OUTEMU 6
#define BRAND_GREETECH 7
#define BRAND_VARMILO 8
#define BRAND_MOD 9
#define BRAND_HAKO 10
#define COLOR_NO 0
#define COLOR_WHITE 1
#define COLOR_BLACK 2
#define COLOR_BLUE 3
#define COLOR_RED 4
#define COLOR_YELLOW 5
#define COLOR_BROWN 6
#define COLOR_GREEN 7
#define COLOR_CLEAR 8
#define COLOR_SILVER 9
#define COLOR_NATURE_WHITE 10
#define COLOR_GREY 11
#define COLOR_JADE 12
#define COLOR_NAVY 13
#define COLOR_BURNT_ORANGE 14
#define COLOR_PALE_BLUE 15
#define COLOR_DARK_YELLOW 16
#define COLOR_GOLD 17
#define COLOR_CHOCOLATE_WHITE 18
#define COLOR_BURGUNDY 19
#define COLOR_PURPLE 20
#define COLOR_LIGHT_GREEN 21
#define COLOR_TRUE 22
#define COLOR_BERRY 23
#define COLOR_PLUM 24
#define COLOR_SAGE 25
#define COLOR_VIOLET 26
#define COLOR_L 27
#define COLOR_M 28
#define COLOR_H 29
#define COLOR_SH 30
#define VARIANT_NO 0
#define VARIANT_BOX 1
#define VARIANT_BOX_THICK 2
#define VARIANT_BOX_HEAVY 3
#define VARIANT_SILENT 4
#define VARIANT_TACTILE 5
#define VARIANT_LINEAR 6
#define VARIANT_SPEED 7
#define VARIANT_SPEED_HEAVY 8
#define VARIANT_SPEED_CLICK_THICK 9
#define VARIANT_PRO 10
#define VARIANT_PRO_HEAVY 11
#define VARIANT_ROYAL 12
#define VARIANT_CLICK_THICK 13
#define CHERRY_MX_BLUE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BLUE}
#define CHERRY_MX_RED {BRAND_CHERRY_MX, VARIANT_NO, COLOR_RED}
#define CHERRY_MX_BROWN {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BROWN}
#define CHERRY_MX_BLACK {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BLACK}
#define CHERRY_MX_GREEN {BRAND_CHERRY_MX, VARIANT_NO, COLOR_GREEN}
#define CHERRY_MX_CLEAR {BRAND_CHERRY_MX, VARIANT_NO, COLOR_CLEAR}
#define CHERRY_MX_WHITE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_WHITE}
#define CHERRY_MX_SILVER {BRAND_CHERRY_MX, VARIANT_NO, COLOR_SILVER}
#define CHERRY_MX_NATURE_WHITE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_NATURE_WHITE}
#define CHERRY_MX_SILENT_BLACK {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_BLACK}
#define CHERRY_MX_SILENT_RED {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_RED}
#define CHERRY_MX_TACTILE_BLACK {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_GREY}
#define CHERRY_MX_LINEAR_BLACK {BRAND_CHERRY_MX, VARIANT_LINEAR, COLOR_GREY}
#define CHERRY_ML {BRAND_CHERRY_ML, VARIANT_NO, COLOR_NO}
#define GATERON_BLUE {BRAND_GATERON, VARIANT_NO, COLOR_BLUE}
#define GATERON_BROWN {BRAND_GATERON, VARIANT_NO, COLOR_BROWN}
#define GATERON_BLACK {BRAND_GATERON, VARIANT_NO, COLOR_BLACK}
#define GATERON_RED {BRAND_GATERON, VARIANT_NO, COLOR_RED}
#define GATERON_CLEAR {BRAND_GATERON, VARIANT_NO, COLOR_CLEAR}
#define GATERON_GREEN {BRAND_GATERON, VARIANT_NO, COLOR_GREEN}
#define GATERON_YELLOW {BRAND_GATERON, VARIANT_NO, COLOR_YELLOW}
#define GATERON_SILENT_CLEAR {BRAND_GATERON, VARIANT_SILENT, COLOR_CLEAR}
#define GATERON_SILENT_RED {BRAND_GATERON, VARIANT_SILENT, COLOR_RED}
#define GATERON_SILENT_YELLOW {BRAND_GATERON, VARIANT_SILENT, COLOR_YELLOW}
#define GATERON_SILENT_BLACK {BRAND_GATERON, VARIANT_SILENT, COLOR_BLACK}
#define GATERON_SILENT_BROWN {BRAND_GATERON, VARIANT_SILENT, COLOR_BROWN}
#define GREETECH_BLUE {BRAND_GREETECH, VARIANT_NO, COLOR_BLUE}
#define GREETECH_BROWN {BRAND_GREETECH, VARIANT_NO, COLOR_BROWN}
#define GREETECH_BLACK {BRAND_GREETECH, VARIANT_NO, COLOR_BLACK}
#define GREETECH_RED {BRAND_GREETECH, VARIANT_NO, COLOR_RED}
#define OUTEMU_BLUE {BRAND_OUTEMU, VARIANT_NO, COLOR_BLUE}
#define OUTEMU_BROWN {BRAND_OUTEMU, VARIANT_NO, COLOR_BROWN}
#define OUTEMU_BLACK {BRAND_OUTEMU, VARIANT_NO, COLOR_BLACK}
#define OUTEMU_RED {BRAND_OUTEMU, VARIANT_NO, COLOR_RED}
#define KAILH_BLUE {BRAND_KAILH, VARIANT_NO, COLOR_BLUE}
#define KAILH_BROWN {BRAND_KAILH, VARIANT_NO, COLOR_BROWN}
#define KAILH_BLACK {BRAND_KAILH, VARIANT_NO, COLOR_BLACK}
#define KAILH_RED {BRAND_KAILH, VARIANT_NO, COLOR_RED}
#define KAILH_GREEN {BRAND_KAILH, VARIANT_NO, COLOR_GREEN}
#define KAILH_BOX_WHITE {BRAND_KAILH, VARIANT_BOX, COLOR_WHITE}
#define KAILH_BOX_RED {BRAND_KAILH, VARIANT_BOX, COLOR_RED}
#define KAILH_BOX_BLACK {BRAND_KAILH, VARIANT_BOX, COLOR_BLACK}
#define KAILH_BOX_BROWN {BRAND_KAILH, VARIANT_BOX, COLOR_BROWN}
#define KAILH_BOX_ROYAL {BRAND_KAILH, VARIANT_BOX, COLOR_ROYAL}
#define KAILH_BOX_THICK_JADE {BRAND_KAILH, VARIANT_BOX_THICK, COLOR_JADE}
#define KAILH_BOX_THICK_NAVY {BRAND_KAILH, VARIANT_BOX_THICK, COLOR_NAVY}
#define KAILH_BOX_HEAVY_BURNT_ORANGE {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_BURNT_ORANGE}
#define KAILH_BOX_HEAVY_PALE_BLUE {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_PALE_BLUE}
#define KAILH_BOX_HEAVY_DARK_YELLOW {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_DARK_YELLOW}
#define KAILH_SPEED_BRONZE {BRAND_KAILH, VARIANT_SPEED, COLOR_BRONZE}
#define KAILH_SPEED_COPPER {BRAND_KAILH, VARIANT_SPEED, COLOR_COPPER}
#define KAILH_SPEED_GOLD {BRAND_KAILH, VARIANT_SPEED, COLOR_GOLD}
#define KAILH_SPEED_SILVER {BRAND_KAILH, VARIANT_SPEED, COLOR_SILVER}
#define KAILH_SPEED_HEAVY_BURNT_ORANGE {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_BURNT_ORANGE}
#define KAILH_SPEED_HEAVY_PALE_BLUE {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_PALE_BLUE}
#define KAILH_SPEED_HEAVY_DARK_YELLOW {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_DARK_YELLOW}
#define KAILH_SPEED_THICK_CLICK_NAVY {BRAND_KAILH, VARIANT_SPEED_CLICK_THICK, COLOR_NAVY}
#define KAILH_PRO_BURGUNDY {BRAND_KAILH, VARIANT_PRO, COLOR_BURGUNDY}
#define KAILH_PRO_PURPLE {BRAND_KAILH, VARIANT_PRO, COLOR_PURPLE}
#define KAILH_PRO_LIGHT_GREEN {BRAND_KAILH, VARIANT_PRO, COLOR_LIGHT_GREEN}
#define KAILH_PRO_HEAVY_BERRY {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_BERRY}
#define KAILH_PRO_HEAVY_PLUM {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_PLUM}
#define KAILH_PRO_GEAVY_SAGE {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_SAGE}
#define KAILH_LOW_WHITE {BRAND_KAILH_LOW, VARIANT_NO, COLOR_WHITE}
#define KAILH_LOW_BROWN {BRAND_KAILH_LOW, VARIANT_NO, COLOR_BROWN}
#define KAILH_LOW_RED {BRAND_KAILH_LOW, VARIANT_NO, COLOR_RED}
#define KAILH_LOW_CHOCOLATE_WHITE {BRAND_KAILH_LOW, VARIANT_NO, COLOR_CHOCOLATE_WHITE}
#define KAILH_LOW_THICK_CLICK_NAVY {BRAND_KAILH_LOW, VARIANT_THICK_CLICK, COLOR_NAVY}
#define KAILH_LOW_THICK_CLICK_JADE {BRAND_KAILH_LOW, VARIANT_THICK_CLICK, COLOR_JADE}
#define KAILH_LOW_HEAVY_DARK_YELLOW {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_DARK_YELLOW}
#define KAILH_LOW_HEAVY_BURNT_ORANGE {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_BURNT_ORANGE}
#define KAILH_LOW_HEAVY_PALE_BLUE {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_PALE_BLUE}
#define HAKO_ROYAL_CLEAR {BRAND_HAKO, VARIANT_ROYAL, COLOR_CLEAR}
#define HAKO_ROYAL_TRUE {BRAND_HAKO, VARIANT_ROYAL, COLOR_TRUE}
#define HAKO_CLEAR {BRAND_HAKO, VARIANT_NO, COLOR_CLEAR}
#define HAKO_TRUE {BRAND_HAKO, VARIANT_NO, COLOR_TRUE}
#define HAKO_VIOLET {BRAND_HAKO, VARIANT_NO, COLOR_VIOLET}
#define MOD_L_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_L}
#define MOD_M_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_M}
#define MOD_H_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_H}
#define MOD_SH_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_SH}
#define MOD_L_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_L}
#define MOD_M_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_M}
#define MOD_H_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_H}
#define BYTE_TO_BINARY_PATTERN "%c%c%c%c%c%c%c%c"
#define BYTE_TO_BINARY(byte) \
(byte & 0x80 ? '1' : '0'), \
(byte & 0x40 ? '1' : '0'), \
(byte & 0x20 ? '1' : '0'), \
(byte & 0x10 ? '1' : '0'), \
(byte & 0x08 ? '1' : '0'), \
(byte & 0x04 ? '1' : '0'), \
(byte & 0x02 ? '1' : '0'), \
(byte & 0x01 ? '1' : '0')
const char *brand_name(struct mechswitch ms);
const char *variant_name(struct mechswitch ms);
const char *color_name(struct mechswitch ms);
void switch_name(struct mechswitch ms, char *buf);
int bitfieldtoi(struct mechswitch ms);

View File

@ -1,74 +1,12 @@
{
"keyboard_name": "Luddite",
"url": "",
"maintainer": "qmk",
"width": 15,
"height": 5,
"layouts": {
"LAYOUT_60_ansi": {
"layout": [
{"label":"`", "x":0, "y":0},
{"label":"1", "x":1, "y":0},
{"label":"2", "x":2, "y":0},
{"label":"3", "x":3, "y":0},
{"label":"4", "x":4, "y":0},
{"label":"5", "x":5, "y":0},
{"label":"6", "x":6, "y":0},
{"label":"7", "x":7, "y":0},
{"label":"8", "x":8, "y":0},
{"label":"9", "x":9, "y":0},
{"label":"0", "x":10, "y":0},
{"label":"-", "x":11, "y":0},
{"label":"=", "x":12, "y":0},
{"label":"Backspace", "x":13, "y":0, "w":2},
{"label":"Tab", "x":0, "y":1, "w":1.5},
{"label":"Q", "x":1.5, "y":1},
{"label":"W", "x":2.5, "y":1},
{"label":"E", "x":3.5, "y":1},
{"label":"R", "x":4.5, "y":1},
{"label":"T", "x":5.5, "y":1},
{"label":"Y", "x":6.5, "y":1},
{"label":"U", "x":7.5, "y":1},
{"label":"I", "x":8.5, "y":1},
{"label":"O", "x":9.5, "y":1},
{"label":"P", "x":10.5, "y":1},
{"label":"[", "x":11.5, "y":1},
{"label":"]", "x":12.5, "y":1},
{"label":"\\", "x":13.5, "y":1, "w":1.5},
{"label":"Caps Lock", "x":0, "y":2, "w":1.75},
{"label":"A", "x":1.75, "y":2},
{"label":"S", "x":2.75, "y":2},
{"label":"D", "x":3.75, "y":2},
{"label":"F", "x":4.75, "y":2},
{"label":"G", "x":5.75, "y":2},
{"label":"H", "x":6.75, "y":2},
{"label":"J", "x":7.75, "y":2},
{"label":"K", "x":8.75, "y":2},
{"label":"L", "x":9.75, "y":2},
{"label":";", "x":10.75, "y":2},
{"label":"'", "x":11.75, "y":2},
{"label":"Enter", "x":12.75, "y":2, "w":2.25},
{"label":"Shift", "x":0, "y":3, "w":2.25},
{"label":"Z", "x":2.25, "y":3},
{"label":"X", "x":3.25, "y":3},
{"label":"C", "x":4.25, "y":3},
{"label":"V", "x":5.25, "y":3},
{"label":"B", "x":6.25, "y":3},
{"label":"N", "x":7.25, "y":3},
{"label":"M", "x":8.25, "y":3},
{"label":",", "x":9.25, "y":3},
{"label":".", "x":10.25, "y":3},
{"label":"/", "x":11.25, "y":3},
{"label":"Shift", "x":12.25, "y":3, "w":2.75},
{"label":"Ctrl", "x":0, "y":4, "w":1.25},
{"label":"GUI", "x":1.25, "y":4, "w":1.25},
{"label":"Alt", "x":2.5, "y":4, "w":1.25},
{"label":"Space", "x":3.75, "y":4, "w":6.25},
{"label":"Alt", "x":10, "y":4, "w":1.25},
{"label":"GUI", "x":11.25, "y":4, "w":1.25},
{"label":"Menu", "x":12.5, "y":4, "w":1.25},
{"label":"Ctrl", "x":13.75, "y":4, "w":1.25}
]
"keyboard_name": "foobar",
"url": "",
"maintainer": "qmk",
"width": 15,
"height": 5,
"layouts": {
"LAYOUT_60_ansi": {
"layout": [{"label":"~", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"@", "x":2, "y":0}, {"label":"#", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"^", "x":6, "y":0}, {"label":"&", "x":7, "y":0}, {"label":"*", "x":8, "y":0}, {"label":"(", "x":9, "y":0}, {"label":")", "x":10, "y":0}, {"label":"_", "x":11, "y":0}, {"label":"+", "x":12, "y":0}, {"label":"Backspace", "x":13, "y":0, "w":2}, {"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"{", "x":11.5, "y":1}, {"label":"}", "x":12.5, "y":1}, {"label":"|", "x":13.5, "y":1, "w":1.5}, {"label":"Caps Lock", "x":0, "y":2, "w":1.75}, {"label":"A", "x":1.75, "y":2}, {"label":"S", "x":2.75, "y":2}, {"label":"D", "x":3.75, "y":2}, {"label":"F", "x":4.75, "y":2}, {"label":"G", "x":5.75, "y":2}, {"label":"H", "x":6.75, "y":2}, {"label":"J", "x":7.75, "y":2}, {"label":"K", "x":8.75, "y":2}, {"label":"L", "x":9.75, "y":2}, {"label":":", "x":10.75, "y":2}, {"label":"\"", "x":11.75, "y":2}, {"label":"Enter", "x":12.75, "y":2, "w":2.25}, {"label":"Shift", "x":0, "y":3, "w":2.25}, {"label":"Z", "x":2.25, "y":3}, {"label":"X", "x":3.25, "y":3}, {"label":"C", "x":4.25, "y":3}, {"label":"V", "x":5.25, "y":3}, {"label":"B", "x":6.25, "y":3}, {"label":"N", "x":7.25, "y":3}, {"label":"M", "x":8.25, "y":3}, {"label":"<", "x":9.25, "y":3}, {"label":">", "x":10.25, "y":3}, {"label":"?", "x":11.25, "y":3}, {"label":"Shift", "x":12.25, "y":3, "w":2.75}, {"label":"Ctrl", "x":0, "y":4, "w":1.25}, {"label":"Win", "x":1.25, "y":4, "w":1.25}, {"label":"Alt", "x":2.5, "y":4, "w":1.25}, {"x":3.75, "y":4, "w":6.25}, {"label":"Alt", "x":10, "y":4, "w":1.25}, {"label":"Win", "x":11.25, "y":4, "w":1.25}, {"label":"Menu", "x":12.5, "y":4, "w":1.25}, {"label":"Ctrl", "x":13.75, "y":4, "w":1.25}]
}
}
}
}

View File

@ -33,7 +33,7 @@ Go to the [default layout README](keymaps/default/readme.md) for more informatio
Credit: Forked from [di0ib TMK version](https://github.com/di0ib/tmk_keyboard/tree/master/keyboard/gnap)
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
### Build Guide

View File

@ -71,6 +71,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
keyevent_t event = record->event;
(void)event;

View File

@ -0,0 +1,3 @@
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@ -11,4 +11,4 @@ Make example for this keyboard (after setting up your build environment):
make 6ball:default
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -0,0 +1,3 @@
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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