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1
.vscode/settings.json
vendored
1
.vscode/settings.json
vendored
@ -11,6 +11,7 @@
|
||||
"files.associations": {
|
||||
"*.h": "c",
|
||||
"*.c": "c",
|
||||
"*.inc": "c",
|
||||
"*.cpp": "cpp",
|
||||
"*.hpp": "cpp",
|
||||
"xstddef": "c",
|
||||
|
12
bin/qmk
12
bin/qmk
@ -2,10 +2,8 @@
|
||||
"""CLI wrapper for running QMK commands.
|
||||
"""
|
||||
import os
|
||||
import subprocess
|
||||
import sys
|
||||
from importlib.util import find_spec
|
||||
from time import strftime
|
||||
|
||||
# Add the QMK python libs to our path
|
||||
script_dir = os.path.dirname(os.path.realpath(__file__))
|
||||
@ -35,16 +33,6 @@ with open(os.path.join(qmk_dir, 'requirements.txt'), 'r') as fd:
|
||||
print('Please run `pip3 install -r requirements.txt` to install the python dependencies.')
|
||||
exit(255)
|
||||
|
||||
# Figure out our version
|
||||
# TODO(skullydazed/anyone): Find a method that doesn't involve git. This is slow in docker and on windows.
|
||||
command = ['git', 'describe', '--abbrev=6', '--dirty', '--always', '--tags']
|
||||
result = subprocess.run(command, universal_newlines=True, stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
|
||||
|
||||
if result.returncode == 0:
|
||||
os.environ['QMK_VERSION'] = result.stdout.strip()
|
||||
else:
|
||||
os.environ['QMK_VERSION'] = 'nogit-' + strftime('%Y-%m-%d-%H:%M:%S') + '-dirty'
|
||||
|
||||
# Setup the CLI
|
||||
import milc # noqa
|
||||
|
||||
|
@ -231,44 +231,19 @@ endif
|
||||
# We can assume a ChibiOS target When MCU_FAMILY is defined since it's
|
||||
# not used for LUFA
|
||||
ifdef MCU_FAMILY
|
||||
FIRMWARE_FORMAT?=bin
|
||||
PLATFORM=CHIBIOS
|
||||
PLATFORM_KEY=chibios
|
||||
FIRMWARE_FORMAT?=bin
|
||||
else ifdef ARM_ATSAM
|
||||
PLATFORM=ARM_ATSAM
|
||||
PLATFORM_KEY=arm_atsam
|
||||
FIRMWARE_FORMAT=bin
|
||||
else
|
||||
PLATFORM=AVR
|
||||
PLATFORM_KEY=avr
|
||||
FIRMWARE_FORMAT?=hex
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),CHIBIOS)
|
||||
include $(TMK_PATH)/chibios.mk
|
||||
OPT_OS = chibios
|
||||
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_5)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_5)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_5)/boards/$(BOARD)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_4)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_4)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_4)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_4)/boards/$(BOARD)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_3)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_3)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_3)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_3)/boards/$(BOARD)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_2)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_2)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_2)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_2)/boards/$(BOARD)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_1)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_1)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_1)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_1)/boards/$(BOARD)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(TOP_DIR)/drivers/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(TOP_DIR)/drivers/boards/$(BOARD)/bootloader_defs.h
|
||||
endif
|
||||
endif
|
||||
|
||||
# Find all of the config.h files and add them to our CONFIG_H define.
|
||||
CONFIG_H :=
|
||||
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/config.h)","")
|
||||
@ -304,11 +279,6 @@ ifneq ("$(wildcard $(KEYBOARD_PATH_5)/post_config.h)","")
|
||||
POST_CONFIG_H += $(KEYBOARD_PATH_5)/post_config.h
|
||||
endif
|
||||
|
||||
# Save the defines and includes here, so we don't include any keymap specific ones
|
||||
PROJECT_DEFS := $(OPT_DEFS)
|
||||
PROJECT_INC := $(VPATH) $(EXTRAINCDIRS) $(KEYBOARD_PATHS)
|
||||
PROJECT_CONFIG := $(CONFIG_H)
|
||||
|
||||
# Userspace setup and definitions
|
||||
ifeq ("$(USER_NAME)","")
|
||||
USER_NAME := $(KEYMAP)
|
||||
@ -354,23 +324,17 @@ SRC += $(TMK_COMMON_SRC)
|
||||
OPT_DEFS += $(TMK_COMMON_DEFS)
|
||||
EXTRALDFLAGS += $(TMK_COMMON_LDFLAGS)
|
||||
|
||||
ifeq ($(PLATFORM),AVR)
|
||||
ifeq ($(strip $(PROTOCOL)), VUSB)
|
||||
include $(TMK_PATH)/protocol/vusb.mk
|
||||
include $(TMK_PATH)/$(PLATFORM_KEY).mk
|
||||
ifneq ($(strip $(PROTOCOL)),)
|
||||
include $(TMK_PATH)/protocol/$(strip $(shell echo $(PROTOCOL) | tr '[:upper:]' '[:lower:]')).mk
|
||||
else
|
||||
include $(TMK_PATH)/protocol/lufa.mk
|
||||
endif
|
||||
include $(TMK_PATH)/avr.mk
|
||||
include $(TMK_PATH)/protocol/$(PLATFORM_KEY).mk
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),ARM_ATSAM)
|
||||
include $(TMK_PATH)/arm_atsam.mk
|
||||
include $(TMK_PATH)/protocol/arm_atsam.mk
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),CHIBIOS)
|
||||
include $(TMK_PATH)/protocol/chibios.mk
|
||||
endif
|
||||
# TODO: remove this bodge?
|
||||
PROJECT_DEFS := $(OPT_DEFS)
|
||||
PROJECT_INC := $(VPATH) $(EXTRAINCDIRS) $(KEYBOARD_PATHS)
|
||||
PROJECT_CONFIG := $(CONFIG_H)
|
||||
|
||||
ifeq ($(strip $(VISUALIZER_ENABLE)), yes)
|
||||
VISUALIZER_DIR = $(QUANTUM_DIR)/visualizer
|
||||
|
@ -41,6 +41,7 @@ all: elf
|
||||
|
||||
VPATH += $(COMMON_VPATH)
|
||||
PLATFORM:=TEST
|
||||
PLATFORM_KEY:=test
|
||||
|
||||
ifneq ($(filter $(FULL_TESTS),$(TEST)),)
|
||||
include tests/$(TEST)/rules.mk
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -52,7 +52,7 @@
|
||||
* Simple Keycodes
|
||||
* [Full List](keycodes.md)
|
||||
* [Basic Keycodes](keycodes_basic.md)
|
||||
* [Layer Switching](feature_advanced_keycodes.md)
|
||||
* [Modifier Keys](feature_advanced_keycodes.md)
|
||||
* [Quantum Keycodes](quantum_keycodes.md)
|
||||
|
||||
* Advanced Keycodes
|
||||
@ -71,6 +71,7 @@
|
||||
* [Combos](feature_combo.md)
|
||||
* [Debounce API](feature_debounce_type.md)
|
||||
* [Key Lock](feature_key_lock.md)
|
||||
* [Layers](feature_layers.md)
|
||||
* [One Shot Keys](one_shot_keys.md)
|
||||
* [Pointing Device](feature_pointing_device.md)
|
||||
* [Swap Hands](feature_swap_hands.md)
|
||||
@ -79,6 +80,7 @@
|
||||
* [Terminal](feature_terminal.md)
|
||||
* [Unicode](feature_unicode.md)
|
||||
* [Userspace](feature_userspace.md)
|
||||
* [WPM Calculation](feature_wpm.md)
|
||||
|
||||
* Hardware Features
|
||||
* Displays
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
QMK can leverage the Analog-to-Digital Converter (ADC) on supported MCUs to measure voltages on certain pins. This can be useful for implementing things such as battery level indicators for Bluetooth keyboards, or volume controls using a potentiometer, as opposed to a [rotary encoder](feature_encoders.md).
|
||||
|
||||
This driver currently supports both AVR and a limited selection of ARM devices. On AVR devices, the values returned are 10-bit integers (0-1023) mapped between 0V and VCC (usually 5V or 3.3V). On supported ARM devices, there is more flexibility in control of operation through `#define`s, but by default the values returned are 12-bit integers (0-4095) mapped between 0V and VCC (usually 3.3V).
|
||||
This driver currently supports both AVR and a limited selection of ARM devices. The values returned are 10-bit integers (0-1023) mapped between 0V and VCC (usually 5V or 3.3V for AVR, 3.3V only for ARM), however on ARM there is more flexibility in control of operation through `#define`s if you need more precision.
|
||||
|
||||
## Usage
|
||||
|
||||
|
12
docs/cli.md
12
docs/cli.md
@ -1,14 +1,14 @@
|
||||
# QMK CLI
|
||||
# QMK CLI :id=qmk-cli
|
||||
|
||||
## Overview
|
||||
## Overview :id=overview
|
||||
|
||||
The QMK CLI makes building and working with QMK keyboards easier. We have provided a number of commands to simplify and streamline tasks such as obtaining and compiling the QMK firmware, creating keymaps, and more.
|
||||
|
||||
### Requirements
|
||||
### Requirements :id=requirements
|
||||
|
||||
The CLI requires Python 3.5 or greater. We try to keep the number of requirements small but you will also need to install the packages listed in [`requirements.txt`](https://github.com/qmk/qmk_firmware/blob/master/requirements.txt). These are installed automatically when you install the QMK CLI.
|
||||
|
||||
### Install Using Homebrew (macOS, some Linux)
|
||||
### Install Using Homebrew (macOS, some Linux) :id=install-using-homebrew
|
||||
|
||||
If you have installed [Homebrew](https://brew.sh) you can tap and install QMK:
|
||||
|
||||
@ -19,7 +19,7 @@ export QMK_HOME='~/qmk_firmware' # Optional, set the location for `qmk_firmware`
|
||||
qmk setup # This will clone `qmk/qmk_firmware` and optionally set up your build environment
|
||||
```
|
||||
|
||||
### Install Using easy_install or pip
|
||||
### Install Using easy_install or pip :id=install-using-easy_install-or-pip
|
||||
|
||||
If your system is not listed above you can install QMK manually. First ensure that you have python 3.5 (or later) installed and have installed pip. Then install QMK with this command:
|
||||
|
||||
@ -29,7 +29,7 @@ export QMK_HOME='~/qmk_firmware' # Optional, set the location for `qmk_firmware`
|
||||
qmk setup # This will clone `qmk/qmk_firmware` and optionally set up your build environment
|
||||
```
|
||||
|
||||
### Packaging For Other Operating Systems
|
||||
### Packaging For Other Operating Systems :id=packaging-for-other-operating-systems
|
||||
|
||||
We are looking for people to create and maintain a `qmk` package for more operating systems. If you would like to create a package for your OS please follow these guidelines:
|
||||
|
||||
|
@ -57,6 +57,12 @@ Must be in keyboard directory with a default keymap, or in keymap directory for
|
||||
qmk compile
|
||||
```
|
||||
|
||||
**Usage for building all keyboards that support a specific keymap**:
|
||||
|
||||
```
|
||||
qmk compile -kb all -km <keymap_name>
|
||||
```
|
||||
|
||||
**Example**:
|
||||
```
|
||||
$ qmk config compile.keymap=default
|
||||
|
@ -1,46 +1,3 @@
|
||||
# Switching and Toggling Layers :id=switching-and-toggling-layers
|
||||
|
||||
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. For a detailed explanation of layers, see [Keymap Overview](keymap.md#keymap-and-layers). When using momentary layer switching with MO(), LM(), TT(), or LT(), make sure to leave the key on the above layers transparent or it may not work as intended.
|
||||
|
||||
* `DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](custom_quantum_functions.md#programming-the-behavior-of-any-keycode).)
|
||||
* `MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated.
|
||||
* `LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers: `MOD_LCTL`, `MOD_LSFT`, `MOD_LALT`, `MOD_LGUI` (note the use of `MOD_` constants instead of `KC_`). These modifiers can be combined using bitwise OR, e.g. `LM(_RAISE, MOD_LCTL | MOD_LALT)`.
|
||||
* `LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped. Only supports layers 0-15.
|
||||
* `OSL(layer)` - momentarily activates *layer* until the next key is pressed. See [One Shot Keys](one_shot_keys.md) for details and additional functionality.
|
||||
* `TG(layer)` - toggles *layer*, activating it if it's inactive and vice versa
|
||||
* `TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed).
|
||||
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps.
|
||||
|
||||
## Caveats
|
||||
|
||||
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Modifiers specified as part of a Layer Tap or Mod Tap's keycode will be ignored. If you need to apply modifiers to your tapped keycode, [Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
|
||||
|
||||
Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two.
|
||||
|
||||
# Working with Layers
|
||||
|
||||
Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.
|
||||
|
||||
## Beginners
|
||||
|
||||
If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:
|
||||
|
||||
* Setup layer 0 as your default, "base" layer. This is your normal typing layer, and could be whatever layout you want (qwerty, dvorak, colemak, etc.). It's important to set this as the lowest layer since it will typically have most or all of the keyboard's keys defined, so would block other layers from having any effect if it were above them (i.e., had a higher layer number).
|
||||
* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
|
||||
* In a layer's keymap, only reference higher-numbered layers. Because layers are processed from the highest-numbered (topmost) active layer down, modifying the state of lower layers can be tricky and error-prone.
|
||||
|
||||
## Intermediate Users
|
||||
|
||||
Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off.
|
||||
|
||||
## Advanced Users
|
||||
|
||||
Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways.
|
||||
|
||||
Layers stack on top of each other in numerical order. When determining what a keypress does, QMK scans the layers from the top down, stopping when it reaches the first active layer that is not set to `KC_TRNS`. As a result if you activate a layer that is numerically lower than your current layer, and your current layer (or another layer that is active and higher than your target layer) has something other than `KC_TRNS`, that is the key that will be sent, not the key on the layer you just activated. This is the cause of most people's "why doesn't my layer get switched" problem.
|
||||
|
||||
Sometimes, you might want to switch between layers in a macro or as part of a tap dance routine. `layer_on` activates a layer, and `layer_off` deactivates it. More layer-related functions can be found in [action_layer.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action_layer.h).
|
||||
|
||||
# Modifier Keys :id=modifier-keys
|
||||
|
||||
These allow you to combine a modifier with a keycode. When pressed, the keydown event for the modifier, then `kc` will be sent. On release, the keyup event for `kc`, then the modifier will be sent.
|
||||
@ -63,10 +20,14 @@ These allow you to combine a modifier with a keycode. When pressed, the keydown
|
||||
|
||||
You can also chain them, for example `LCTL(LALT(KC_DEL))` makes a key that sends Control+Alt+Delete with a single keypress.
|
||||
|
||||
# Legacy Content
|
||||
# Legacy Content :id=legacy-content
|
||||
|
||||
This page used to encompass a large set of features. We have moved many sections that used to be part of this page to their own pages. Everything below this point is simply a redirect so that people following old links on the web find what they're looking for.
|
||||
|
||||
## Layers :id=switching-and-toggling-layers
|
||||
|
||||
* [Layers](feature_layers.md)
|
||||
|
||||
## Mod-Tap :id=mod-tap
|
||||
|
||||
* [Mod-Tap](mod_tap.md)
|
||||
|
@ -123,7 +123,7 @@ If you would like to change the hotkey assignments for Bootmagic, `#define` thes
|
||||
|
||||
# Bootmagic Lite :id=bootmagic-lite
|
||||
|
||||
In addition to the full blown Bootmagic feature, is the Bootmagic Lite feature that only handles jumping into the bootloader. This is great for boards that don't have a physical reset button but you need a way to jump into the bootloader, and don't want to deal with the headache that Bootmagic can cause.
|
||||
In addition to the full blown Bootmagic feature, is the Bootmagic Lite feature that only handles jumping into the bootloader. This is great for boards that don't have a physical reset button but you need a way to jump into the bootloader, and don't want to deal with the headache that Bootmagic can cause.
|
||||
|
||||
To enable this version of Bootmagic, you need to enable it in your `rules.mk` with:
|
||||
|
||||
@ -131,7 +131,7 @@ To enable this version of Bootmagic, you need to enable it in your `rules.mk` wi
|
||||
BOOTMAGIC_ENABLE = lite
|
||||
```
|
||||
|
||||
Additionally, you may want to specify which key to use. This is especially useful for keyboards that have unusual matrices. To do so, you need to specify the row and column of the key that you want to use. Add these entries to your `config.h` file:
|
||||
Additionally, you may want to specify which key to use. This is especially useful for keyboards that have unusual matrices. To do so, you need to specify the row and column of the key that you want to use. Add these entries to your `config.h` file:
|
||||
|
||||
```c
|
||||
#define BOOTMAGIC_LITE_ROW 0
|
||||
@ -144,9 +144,20 @@ And to trigger the bootloader, you hold this key down when plugging the keyboard
|
||||
|
||||
!> Using bootmagic lite will **always reset** the EEPROM, so you will lose any settings that have been saved.
|
||||
|
||||
## Split Keyboards
|
||||
|
||||
When handedness is predetermined via an option like `SPLIT_HAND_PIN`, you might need to configure a different key between halves. This To do so, add these entries to your `config.h` file:
|
||||
|
||||
```c
|
||||
#define BOOTMAGIC_LITE_ROW_RIGHT 4
|
||||
#define BOOTMAGIC_LITE_COLUMN_RIGHT 1
|
||||
```
|
||||
|
||||
By default, these values are not set.
|
||||
|
||||
## Advanced Bootmagic Lite
|
||||
|
||||
The `bootmagic_lite` function is defined weakly, so that you can replace this in your code, if you need. A great example of this is the Zeal60 boards that have some additional handling needed.
|
||||
The `bootmagic_lite` function is defined weakly, so that you can replace this in your code, if you need. A great example of this is the Zeal60 boards that have some additional handling needed.
|
||||
|
||||
To replace the function, all you need to do is add something like this to your code:
|
||||
|
||||
@ -163,4 +174,4 @@ void bootmagic_lite(void) {
|
||||
}
|
||||
```
|
||||
|
||||
You can additional feature here. For instance, resetting the eeprom or requiring additional keys to be pressed to trigger bootmagic. Keep in mind that `bootmagic_lite` is called before a majority of features are initialized in the firmware.
|
||||
You can additional feature here. For instance, resetting the eeprom or requiring additional keys to be pressed to trigger bootmagic. Keep in mind that `bootmagic_lite` is called before a majority of features are initialized in the firmware.
|
||||
|
94
docs/feature_layers.md
Normal file
94
docs/feature_layers.md
Normal file
@ -0,0 +1,94 @@
|
||||
# Layers :id=layers
|
||||
|
||||
One of the most powerful and well used features of QMK Firmware is the ability to use layers. For most people, this amounts to a function key that allows for different keys, much like what you would see on a laptop or tablet keyboard.
|
||||
|
||||
For a detailed explanation of how the layer stack works, checkout [Keymap Overview](keymap.md#keymap-and-layers).
|
||||
|
||||
## Switching and Toggling Layers :id=switching-and-toggling-layers
|
||||
|
||||
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. When using momentary layer switching with MO(), LM(), TT(), or LT(), make sure to leave the key on the above layers transparent or it may not work as intended.
|
||||
|
||||
* `DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](custom_quantum_functions.md#programming-the-behavior-of-any-keycode).)
|
||||
* `MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated.
|
||||
* `LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers: `MOD_LCTL`, `MOD_LSFT`, `MOD_LALT`, `MOD_LGUI` (note the use of `MOD_` constants instead of `KC_`). These modifiers can be combined using bitwise OR, e.g. `LM(_RAISE, MOD_LCTL | MOD_LALT)`.
|
||||
* `LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped. Only supports layers 0-15.
|
||||
* `OSL(layer)` - momentarily activates *layer* until the next key is pressed. See [One Shot Keys](one_shot_keys.md) for details and additional functionality.
|
||||
* `TG(layer)` - toggles *layer*, activating it if it's inactive and vice versa
|
||||
* `TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed).
|
||||
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps.
|
||||
|
||||
### Caveats :id=caveats
|
||||
|
||||
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Specifically, dual function keys like `LT` and `MT` use a 16 bit keycode. 4 bits are used for the function identifier, the next 12 are divided into the parameters. Layer Tap uses 4 bits for the layer (and is why it's limited to layers 0-16, actually), while Mod Tap does the same, 4 bits for the identifier, 4 bits for which mods are used, and all of them use 8 bits for the keycode. Because of this, the keycode used is limited to `0xFF` (0-255), which are the basic keycodes only.
|
||||
|
||||
Expanding this would be complicated, at best. Moving to a 32-bit keycode would solve a lot of this, but would double the amount of space that the keymap matrix uses. And it could potentially cause issues, too. If you need to apply modifiers to your tapped keycode, [Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
|
||||
|
||||
Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two.
|
||||
|
||||
## Working with Layers :id=working-with-layers
|
||||
|
||||
Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.
|
||||
|
||||
### Beginners :id=beginners
|
||||
|
||||
If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:
|
||||
|
||||
* Setup layer 0 as your default, "base" layer. This is your normal typing layer, and could be whatever layout you want (qwerty, dvorak, colemak, etc.). It's important to set this as the lowest layer since it will typically have most or all of the keyboard's keys defined, so would block other layers from having any effect if it were above them (i.e., had a higher layer number).
|
||||
* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
|
||||
* In a layer's keymap, only reference higher-numbered layers. Because layers are processed from the highest-numbered (topmost) active layer down, modifying the state of lower layers can be tricky and error-prone.
|
||||
|
||||
### Intermediate Users :id=intermediate-users
|
||||
|
||||
Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off.
|
||||
|
||||
### Advanced Users :id=advanced-users
|
||||
|
||||
Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways.
|
||||
|
||||
Layers stack on top of each other in numerical order. When determining what a keypress does, QMK scans the layers from the top down, stopping when it reaches the first active layer that is not set to `KC_TRNS`. As a result if you activate a layer that is numerically lower than your current layer, and your current layer (or another layer that is active and higher than your target layer) has something other than `KC_TRNS`, that is the key that will be sent, not the key on the layer you just activated. This is the cause of most people's "why doesn't my layer get switched" problem.
|
||||
|
||||
Sometimes, you might want to switch between layers in a macro or as part of a tap dance routine. `layer_on` activates a layer, and `layer_off` deactivates it. More layer-related functions can be found in [action_layer.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action_layer.h).
|
||||
|
||||
## Functions :id=functions
|
||||
|
||||
There are a number of functions (and variables) related to how you can use or manipulate the layers.
|
||||
|
||||
|Function |Description |
|
||||
|----------------------------------------------|---------------------------------------------------------------------------------------------------------|
|
||||
| `layer_state_set(layer_mask)` | Directly sets the layer state (recommended, do not use unless you know what you are doing). |
|
||||
| `layer_clear()` | Clears all layers (turns them all off). |
|
||||
| `layer_move(layer)` | Turns specified layer on, and all other layers off. |
|
||||
| `layer_on(layer)` | Turns specified layer on, leaves all other layers in existing state. |
|
||||
| `layer_off(layer)` | Turns specified layer off, leaves all other layers in existing state. |
|
||||
| `layer_invert(layer)` | Interverts/toggles the state of the specified layer |
|
||||
| `layer_or(layer_mask)` | Turns on layers based on matching bits between specifed layer and existing layer state. |
|
||||
| `layer_and(layer_mask)` | Turns on layers based on matching enabled bits between specifed layer and existing layer state. |
|
||||
| `layer_xor(layer_mask)` | Turns on layers based on non-matching bits between specifed layer and existing layer state. |
|
||||
| `layer_debug(layer_mask)` | Prints out the current bit mask and highest active layer to debugger console. |
|
||||
| `default_layer_set(layer_mask)` | Directly sets the default layer state (recommended, do not use unless you know what you are doing). |
|
||||
| `default_layer_or(layer_mask)` | Turns on layers based on matching bits between specifed layer and existing default layer state. |
|
||||
| `default_layer_and(layer_mask)` | Turns on layers based on matching enabled bits between specifed layer and existing default layer state. |
|
||||
| `default_layer_xor(layer_mask)` | Turns on layers based on non-matching bits between specifed layer and existing default layer state. |
|
||||
| `default_layer_debug(layer_mask)` | Prints out the current bit mask and highest active default layer to debugger console. |
|
||||
| [`set_single_persistent_default_layer(layer)`](ref_functions.md#setting-the-persistent-default-layer) | Sets the default layer and writes it to persistent memory (EEPROM). |
|
||||
| [`update_tri_layer(x, y, z)`](ref_functions.md#update_tri_layerx-y-z) | Checks if layers `x` and `y` are both on, and sets `z` based on that (on if both on, otherwise off). |
|
||||
| [`update_tri_layer_state(state, x, y, z)`](ref_functions.md#update_tri_layer_statestate-x-y-z) | Does the same as `update_tri_layer(x, y, z)`, but from `layer_state_set_*` functions. |
|
||||
|
||||
|
||||
In additional to the functions that you can call, there are a number of callback functions that get called every time the layer changes. This passed the layer state to the function, which can be read or modified.
|
||||
|
||||
|Callbacks |Description |
|
||||
|-----------------------------------------------------|----------------------------------------------------------------------------------------|
|
||||
| `layer_state_set_kb(layer_state_t state)` | Callback for layer functions, for keyboard. |
|
||||
| `layer_state_set_user(layer_state_t state)` | Callback for layer functions, for users. |
|
||||
| `default_layer_state_set_kb(layer_state_t state)` | Callback for default layer functions, for keyboard. Called on keyboard initialization. |
|
||||
| `default_layer_state_set_user(layer_state_t state)` | Callback for default layer functions, for users. Called on keyboard initialization. |
|
||||
|
||||
?> For additional details on how you can use these callbacks, check out the [Layer Change Code](custom_quantum_functions.md#layer-change-code) document.
|
||||
|
||||
|Check functions |Description |
|
||||
|-------------------------------------------|------------------------------------------------------------------------------|
|
||||
| `layer_state_cmp(cmp_layer_state, layer)` | This checks the `cmp_layer_state` to see if the specific `layer` is enabled. This is meant for use with the layer callbacks. |
|
||||
| `layer_state_is(layer)` | This checks the layer state to see if the specific `layer` is enabled. (calls `layer_state_cmp` for the global layer state). |
|
||||
|
||||
!> There is `IS_LAYER_ON(layer)` as well, however the `layer_state_cmp` function has some additional handling to ensure that on layer 0 that it returns the correct value. Otherwise, if you check to see if layer 0 is on, you may get an incorrect value returned.
|
@ -74,9 +74,9 @@ SEQ_THREE_KEYS(KC_C, KC_C, KC_C) {
|
||||
|
||||
## Strict Key Processing
|
||||
|
||||
By default, the Leader Key feature will filter the keycode out of [`Mod-Tap`](mod_tap.md) and [`Layer Tap`](feature_advanced_keycodes.md#switching-and-toggling-layers) functions when checking for the Leader sequences. That means if you're using `LT(3, KC_A)`, it will pick this up as `KC_A` for the sequence, rather than `LT(3, KC_A)`, giving a more expected behavior for newer users.
|
||||
By default, the Leader Key feature will filter the keycode out of [`Mod-Tap`](mod_tap.md) and [`Layer Tap`](feature_layers.md#switching-and-toggling-layers) functions when checking for the Leader sequences. That means if you're using `LT(3, KC_A)`, it will pick this up as `KC_A` for the sequence, rather than `LT(3, KC_A)`, giving a more expected behavior for newer users.
|
||||
|
||||
While, this may be fine for most, if you want to specify the whole keycode (eg, `LT(3, KC_A)` from the example above) in the sequence, you can enable this by added `#define LEADER_KEY_STRICT_KEY_PROCESSING` to your `config.h` file. This well then disable the filtering, and you'll need to specify the whole keycode.
|
||||
While, this may be fine for most, if you want to specify the whole keycode (eg, `LT(3, KC_A)` from the example above) in the sequence, you can enable this by added `#define LEADER_KEY_STRICT_KEY_PROCESSING` to your `config.h` file. This will then disable the filtering, and you'll need to specify the whole keycode.
|
||||
|
||||
## Customization
|
||||
|
||||
|
@ -88,6 +88,46 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
};
|
||||
```
|
||||
|
||||
### Advanced Macros
|
||||
|
||||
In addition to the `process_record_user()` function, is the `post_process_record_user()` function. This runs after `process_record` and can be used to do things after a keystroke has been sent. This is useful if you want to have a key pressed before and released after a normal key, for instance.
|
||||
|
||||
In this example, we modify most normal keypresses so that `F22` is pressed before the keystroke is normally sent, and release it __only after__ it's been released.
|
||||
|
||||
```c
|
||||
static uint8_t f22_tracker;
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case KC_A ... KC_F21: //notice how it skips over F22
|
||||
case KC_F23 ... KC_EXSEL: //exsel is the last one before the modifier keys
|
||||
if (record->event.pressed) {
|
||||
register_code(KC_F22); //this means to send F22 down
|
||||
f22_tracker++;
|
||||
register_code(keycode);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case KC_A ... KC_F21: //notice how it skips over F22
|
||||
case KC_F23 ... KC_EXSEL: //exsel is the last one before the modifier keys
|
||||
if (!record->event.pressed) {
|
||||
f22_tracker--;
|
||||
if (!f22_tracker) {
|
||||
unregister_code(KC_F22); //this means to send F22 up
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
### TAP, DOWN and UP
|
||||
|
||||
You may want to use keys in your macros that you can't write down, such as `Ctrl` or `Home`.
|
||||
|
@ -1,10 +1,10 @@
|
||||
## Pointing Device
|
||||
# Pointing Device :id=pointing-device
|
||||
|
||||
Pointing Device is a generic name for a feature intended to be generic: moving the system pointer around. There are certainly other options for it - like mousekeys - but this aims to be easily modifiable and lightweight. You can implement custom keys to control functionality, or you can gather information from other peripherals and insert it directly here - let QMK handle the processing for you.
|
||||
|
||||
To enable Pointing Device, uncomment the following line in your rules.mk:
|
||||
|
||||
```
|
||||
```makefile
|
||||
POINTING_DEVICE_ENABLE = yes
|
||||
```
|
||||
|
||||
@ -25,7 +25,7 @@ When the mouse report is sent, the x, y, v, and h values are set to 0 (this is d
|
||||
|
||||
In the following example, a custom key is used to click the mouse and scroll 127 units vertically and horizontally, then undo all of that when released - because that's a totally useful function. Listen, this is an example:
|
||||
|
||||
```
|
||||
```c
|
||||
case MS_SPECIAL:
|
||||
report_mouse_t currentReport = pointing_device_get_report();
|
||||
if (record->event.pressed)
|
||||
|
@ -1,4 +1,4 @@
|
||||
## PS/2 Mouse Support
|
||||
# PS/2 Mouse Support :id=ps2-mouse-support
|
||||
|
||||
Its possible to hook up a PS/2 mouse (for example touchpads or trackpoints) to your keyboard as a composite device.
|
||||
|
||||
@ -6,7 +6,7 @@ To hook up a Trackpoint, you need to obtain a Trackpoint module (i.e. harvest fr
|
||||
|
||||
There are three available modes for hooking up PS/2 devices: USART (best), interrupts (better) or busywait (not recommended).
|
||||
|
||||
### The Cirtuitry between Trackpoint and Controller
|
||||
## The Circuitry between Trackpoint and Controller :id=the-circuitry-between-trackpoint-and-controller
|
||||
|
||||
To get the things working, a 4.7K drag is needed between the two lines DATA and CLK and the line 5+.
|
||||
|
||||
@ -24,20 +24,20 @@ MODULE 5+ --------+--+--------- PWR CONTROLLER
|
||||
```
|
||||
|
||||
|
||||
### Busywait Version
|
||||
## Busywait Version :id=busywait-version
|
||||
|
||||
Note: This is not recommended, you may encounter jerky movement or unsent inputs. Please use interrupt or USART version if possible.
|
||||
|
||||
In rules.mk:
|
||||
|
||||
```
|
||||
```makefile
|
||||
PS2_MOUSE_ENABLE = yes
|
||||
PS2_USE_BUSYWAIT = yes
|
||||
```
|
||||
|
||||
In your keyboard config.h:
|
||||
|
||||
```
|
||||
```c
|
||||
#ifdef PS2_USE_BUSYWAIT
|
||||
# define PS2_CLOCK_PORT PORTD
|
||||
# define PS2_CLOCK_PIN PIND
|
||||
@ -50,20 +50,20 @@ In your keyboard config.h:
|
||||
#endif
|
||||
```
|
||||
|
||||
### Interrupt Version
|
||||
## Interrupt Version :id=interrupt-version
|
||||
|
||||
The following example uses D2 for clock and D5 for data. You can use any INT or PCINT pin for clock, and any pin for data.
|
||||
|
||||
In rules.mk:
|
||||
|
||||
```
|
||||
```makefile
|
||||
PS2_MOUSE_ENABLE = yes
|
||||
PS2_USE_INT = yes
|
||||
```
|
||||
|
||||
In your keyboard config.h:
|
||||
|
||||
```
|
||||
```c
|
||||
#ifdef PS2_USE_INT
|
||||
#define PS2_CLOCK_PORT PORTD
|
||||
#define PS2_CLOCK_PIN PIND
|
||||
@ -88,20 +88,20 @@ In your keyboard config.h:
|
||||
#endif
|
||||
```
|
||||
|
||||
### USART Version
|
||||
## USART Version :id=usart-version
|
||||
|
||||
To use USART on the ATMega32u4, you have to use PD5 for clock and PD2 for data. If one of those are unavailable, you need to use interrupt version.
|
||||
|
||||
In rules.mk:
|
||||
|
||||
```
|
||||
```makefile
|
||||
PS2_MOUSE_ENABLE = yes
|
||||
PS2_USE_USART = yes
|
||||
```
|
||||
|
||||
In your keyboard config.h:
|
||||
|
||||
```
|
||||
```c
|
||||
#ifdef PS2_USE_USART
|
||||
#define PS2_CLOCK_PORT PORTD
|
||||
#define PS2_CLOCK_PIN PIND
|
||||
@ -145,13 +145,13 @@ In your keyboard config.h:
|
||||
#endif
|
||||
```
|
||||
|
||||
### Additional Settings
|
||||
## Additional Settings :id=additional-settings
|
||||
|
||||
#### PS/2 Mouse Features
|
||||
### PS/2 Mouse Features :id=ps2-mouse-features
|
||||
|
||||
These enable settings supported by the PS/2 mouse protocol.
|
||||
|
||||
```
|
||||
```c
|
||||
/* Use remote mode instead of the default stream mode (see link) */
|
||||
#define PS2_MOUSE_USE_REMOTE_MODE
|
||||
|
||||
@ -170,7 +170,7 @@ These enable settings supported by the PS/2 mouse protocol.
|
||||
|
||||
You can also call the following functions from ps2_mouse.h
|
||||
|
||||
```
|
||||
```c
|
||||
void ps2_mouse_disable_data_reporting(void);
|
||||
|
||||
void ps2_mouse_enable_data_reporting(void);
|
||||
@ -188,36 +188,36 @@ void ps2_mouse_set_resolution(ps2_mouse_resolution_t resolution);
|
||||
void ps2_mouse_set_sample_rate(ps2_mouse_sample_rate_t sample_rate);
|
||||
```
|
||||
|
||||
#### Fine Control
|
||||
### Fine Control :id=fine-control
|
||||
|
||||
Use the following defines to change the sensitivity and speed of the mouse.
|
||||
Note: you can also use `ps2_mouse_set_resolution` for the same effect (not supported on most touchpads).
|
||||
|
||||
```
|
||||
```c
|
||||
#define PS2_MOUSE_X_MULTIPLIER 3
|
||||
#define PS2_MOUSE_Y_MULTIPLIER 3
|
||||
#define PS2_MOUSE_V_MULTIPLIER 1
|
||||
```
|
||||
|
||||
#### Scroll Button
|
||||
### Scroll Button :id=scroll-button
|
||||
|
||||
If you're using a trackpoint, you will likely want to be able to use it for scrolling.
|
||||
It's possible to enable a "scroll button/s" that when pressed will cause the mouse to scroll instead of moving.
|
||||
To enable the feature, you must set a scroll button mask as follows:
|
||||
|
||||
```
|
||||
```c
|
||||
#define PS2_MOUSE_SCROLL_BTN_MASK (1<<PS2_MOUSE_BUTTON_MIDDLE) /* Default */
|
||||
```
|
||||
|
||||
To disable the scroll button feature:
|
||||
|
||||
```
|
||||
```c
|
||||
#define PS2_MOUSE_SCROLL_BTN_MASK 0
|
||||
```
|
||||
|
||||
The available buttons are:
|
||||
|
||||
```
|
||||
```c
|
||||
#define PS2_MOUSE_BTN_LEFT 0
|
||||
#define PS2_MOUSE_BTN_RIGHT 1
|
||||
#define PS2_MOUSE_BTN_MIDDLE 2
|
||||
@ -229,27 +229,28 @@ Once you've configured your scroll button mask, you must configure the scroll bu
|
||||
This is the interval before which if the scroll buttons were released they would be sent to the host.
|
||||
After this interval, they will cause the mouse to scroll and will not be sent.
|
||||
|
||||
```
|
||||
```c
|
||||
#define PS2_MOUSE_SCROLL_BTN_SEND 300 /* Default */
|
||||
```
|
||||
|
||||
To disable sending the scroll buttons:
|
||||
```
|
||||
|
||||
```c
|
||||
#define PS2_MOUSE_SCROLL_BTN_SEND 0
|
||||
```
|
||||
|
||||
Fine control over the scrolling is supported with the following defines:
|
||||
|
||||
```
|
||||
```c
|
||||
#define PS2_MOUSE_SCROLL_DIVISOR_H 2
|
||||
#define PS2_MOUSE_SCROLL_DIVISOR_V 2
|
||||
```
|
||||
|
||||
#### Invert Mouse and Scroll Axes
|
||||
### Invert Mouse and Scroll Axes :id=invert-mouse-and-scroll-axes
|
||||
|
||||
To invert the X and Y axes you can put:
|
||||
|
||||
```
|
||||
```c
|
||||
#define PS2_MOUSE_INVERT_X
|
||||
#define PS2_MOUSE_INVERT_Y
|
||||
```
|
||||
@ -258,18 +259,18 @@ into config.h.
|
||||
|
||||
To reverse the scroll axes you can put:
|
||||
|
||||
```
|
||||
```c
|
||||
#define PS2_MOUSE_INVERT_H
|
||||
#define PS2_MOUSE_INVERT_V
|
||||
```
|
||||
|
||||
into config.h.
|
||||
|
||||
#### Debug Settings
|
||||
### Debug Settings :id=debug-settings
|
||||
|
||||
To debug the mouse, add `debug_mouse = true` or enable via bootmagic.
|
||||
|
||||
```
|
||||
```c
|
||||
/* To debug the mouse reports */
|
||||
#define PS2_MOUSE_DEBUG_HID
|
||||
#define PS2_MOUSE_DEBUG_RAW
|
||||
|
@ -1,22 +1,22 @@
|
||||
# RGB Matrix Lighting
|
||||
# RGB Matrix Lighting :id=rgb-matrix-lighting
|
||||
|
||||
This feature allows you to use RGB LED matrices driven by external drivers. It hooks into the RGBLIGHT system so you can use the same keycodes as RGBLIGHT to control it.
|
||||
|
||||
If you want to use single color LED's you should use the [LED Matrix Subsystem](feature_led_matrix.md) instead.
|
||||
|
||||
## Driver configuration
|
||||
## Driver configuration :id=driver-configuration
|
||||
---
|
||||
### IS31FL3731
|
||||
### IS31FL3731 :id=is31fl3731
|
||||
|
||||
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
|
||||
|
||||
```C
|
||||
```makefile
|
||||
RGB_MATRIX_ENABLE = IS31FL3731
|
||||
```
|
||||
|
||||
Configure the hardware via your `config.h`:
|
||||
|
||||
```C
|
||||
```c
|
||||
// This is a 7-bit address, that gets left-shifted and bit 0
|
||||
// set to 0 for write, 1 for read (as per I2C protocol)
|
||||
// The address will vary depending on your wiring:
|
||||
@ -39,7 +39,7 @@ Currently only 2 drivers are supported, but it would be trivial to support all 4
|
||||
|
||||
Define these arrays listing all the LEDs in your `<keyboard>.c`:
|
||||
|
||||
```C
|
||||
```c
|
||||
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
|
||||
/* Refer to IS31 manual for these locations
|
||||
* driver
|
||||
@ -55,19 +55,19 @@ const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
|
||||
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).
|
||||
|
||||
---
|
||||
### IS31FL3733/IS31FL3737
|
||||
### IS31FL3733/IS31FL3737 :id=is31fl3733is31fl3737
|
||||
|
||||
!> For the IS31FL3737, replace all instances of `IS31FL3733` below with `IS31FL3737`.
|
||||
|
||||
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`:
|
||||
|
||||
```C
|
||||
```makefile
|
||||
RGB_MATRIX_ENABLE = IS31FL3733
|
||||
```
|
||||
|
||||
Configure the hardware via your `config.h`:
|
||||
|
||||
```C
|
||||
```c
|
||||
// This is a 7-bit address, that gets left-shifted and bit 0
|
||||
// set to 0 for write, 1 for read (as per I2C protocol)
|
||||
// The address will vary depending on your wiring:
|
||||
@ -90,7 +90,7 @@ Currently only a single drivers is supported, but it would be trivial to support
|
||||
|
||||
Define these arrays listing all the LEDs in your `<keyboard>.c`:
|
||||
|
||||
```C
|
||||
```c
|
||||
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
|
||||
/* Refer to IS31 manual for these locations
|
||||
* driver
|
||||
@ -107,17 +107,17 @@ Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](
|
||||
|
||||
---
|
||||
|
||||
### WS2812
|
||||
### WS2812 :id=ws2812
|
||||
|
||||
There is basic support for addressable RGB matrix lighting with a WS2811/WS2812{a,b,c} addressable LED strand. To enable it, add this to your `rules.mk`:
|
||||
|
||||
```C
|
||||
```makefile
|
||||
RGB_MATRIX_ENABLE = WS2812
|
||||
```
|
||||
|
||||
Configure the hardware via your `config.h`:
|
||||
|
||||
```C
|
||||
```c
|
||||
// The pin connected to the data pin of the LEDs
|
||||
#define RGB_DI_PIN D7
|
||||
// The number of LEDs connected
|
||||
@ -128,7 +128,7 @@ Configure the hardware via your `config.h`:
|
||||
|
||||
From this point forward the configuration is the same for all the drivers. The `led_config_t` struct provides a key electrical matrix to led index lookup table, what the physical position of each LED is on the board, and what type of key or usage the LED if the LED represents. Here is a brief example:
|
||||
|
||||
```C
|
||||
```c
|
||||
const led_config_t g_led_config = { {
|
||||
// Key Matrix to LED Index
|
||||
{ 5, NO_LED, NO_LED, 0 },
|
||||
@ -146,7 +146,7 @@ const led_config_t g_led_config = { {
|
||||
|
||||
The first part, `// Key Matrix to LED Index`, tells the system what key this LED represents by using the key's electrical matrix row & col. The second part, `// LED Index to Physical Position` represents the LED's physical `{ x, y }` position on the keyboard. The default expected range of values for `{ x, y }` is the inclusive range `{ 0..224, 0..64 }`. This default expected range is due to effects that calculate the center of the keyboard for their animations. The easiest way to calculate these positions is imagine your keyboard is a grid, and the top left of the keyboard represents `{ x, y }` coordinate `{ 0, 0 }` and the bottom right of your keyboard represents `{ 224, 64 }`. Using this as a basis, you can use the following formula to calculate the physical position:
|
||||
|
||||
```C
|
||||
```c
|
||||
x = 224 / (NUMBER_OF_COLS - 1) * COL_POSITION
|
||||
y = 64 / (NUMBER_OF_ROWS - 1) * ROW_POSITION
|
||||
```
|
||||
@ -157,7 +157,7 @@ As mentioned earlier, the center of the keyboard by default is expected to be `{
|
||||
|
||||
`// LED Index to Flag` is a bitmask, whether or not a certain LEDs is of a certain type. It is recommended that LEDs are set to only 1 type.
|
||||
|
||||
## Flags
|
||||
## Flags :id=flags
|
||||
|
||||
|Define |Description |
|
||||
|------------------------------------|-------------------------------------------|
|
||||
@ -169,7 +169,7 @@ As mentioned earlier, the center of the keyboard by default is expected to be `{
|
||||
|`#define LED_FLAG_UNDERGLOW 0x02` |If the LED is for underglow. |
|
||||
|`#define LED_FLAG_KEYLIGHT 0x04` |If the LED is for key backlight. |
|
||||
|
||||
## Keycodes
|
||||
## Keycodes :id=keycodes
|
||||
|
||||
All RGB keycodes are currently shared with the RGBLIGHT system:
|
||||
|
||||
@ -189,11 +189,11 @@ All RGB keycodes are currently shared with the RGBLIGHT system:
|
||||
|
||||
* `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
|
||||
|
||||
## RGB Matrix Effects
|
||||
## RGB Matrix Effects :id=rgb-matrix-effects
|
||||
|
||||
All effects have been configured to support current configuration values (Hue, Saturation, Value, & Speed) unless otherwise noted below. These are the effects that are currently available:
|
||||
|
||||
```C
|
||||
```c
|
||||
enum rgb_matrix_effects {
|
||||
RGB_MATRIX_NONE = 0,
|
||||
RGB_MATRIX_SOLID_COLOR = 1, // Static single hue, no speed support
|
||||
@ -285,7 +285,7 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|
||||
|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` |
|
||||
|
||||
|
||||
## Custom RGB Matrix Effects
|
||||
## Custom RGB Matrix Effects :id=custom-rgb-matrix-effects
|
||||
|
||||
By setting `RGB_MATRIX_CUSTOM_USER` (and/or `RGB_MATRIX_CUSTOM_KB`) in `rules.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files.
|
||||
|
||||
@ -294,7 +294,7 @@ To declare new effects, create a new `rgb_matrix_user/kb.inc` that looks somethi
|
||||
`rgb_matrix_user.inc` should go in the root of the keymap directory.
|
||||
`rgb_matrix_kb.inc` should go in the root of the keyboard directory.
|
||||
|
||||
```C
|
||||
```c
|
||||
// !!! DO NOT ADD #pragma once !!! //
|
||||
|
||||
// Step 1.
|
||||
@ -341,7 +341,7 @@ static bool my_cool_effect2(effect_params_t* params) {
|
||||
For inspiration and examples, check out the built-in effects under `quantum/rgb_matrix_animation/`
|
||||
|
||||
|
||||
## Colors
|
||||
## Colors :id=colors
|
||||
|
||||
These are shorthands to popular colors. The `RGB` ones can be passed to the `setrgb` functions, while the `HSV` ones to the `sethsv` functions.
|
||||
|
||||
@ -369,9 +369,9 @@ These are shorthands to popular colors. The `RGB` ones can be passed to the `set
|
||||
These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h). Feel free to add to this list!
|
||||
|
||||
|
||||
## Additional `config.h` Options
|
||||
## Additional `config.h` Options :id=additional-configh-options
|
||||
|
||||
```C
|
||||
```c
|
||||
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||
@ -386,28 +386,98 @@ These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blo
|
||||
#define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
|
||||
```
|
||||
|
||||
## EEPROM storage
|
||||
## EEPROM storage :id=eeprom-storage
|
||||
|
||||
The EEPROM for it is currently shared with the RGBLIGHT system (it's generally assumed only one RGB would be used at a time), but could be configured to use its own 32bit address with:
|
||||
|
||||
```C
|
||||
```c
|
||||
#define EECONFIG_RGB_MATRIX (uint32_t *)28
|
||||
```
|
||||
|
||||
Where `28` is an unused index from `eeconfig.h`.
|
||||
|
||||
## Suspended state
|
||||
## Functions :id=functions
|
||||
|
||||
To use the suspend feature, add this to your `<keyboard>.c`:
|
||||
### Direct Operation :id=direct-operation
|
||||
|Function |Description |
|
||||
|--------------------------------------------|-------------|
|
||||
|`rgb_matrix_set_color_all(r, g, b)` |Set all of the LEDs to the given RGB value, where `r`/`g`/`b` are between 0 and 255 (not written to EEPROM) |
|
||||
|`rgb_matrix_set_color(index, r, g, b)` |Set a single LED to the given RGB value, where `r`/`g`/`b` are between 0 and 255, and `index` is between 0 and `DRIVER_LED_TOTAL` (not written to EEPROM) |
|
||||
|
||||
```C
|
||||
void suspend_power_down_kb(void)
|
||||
{
|
||||
### Disable/Enable Effects :id=disable-enable-effects
|
||||
|Function |Description |
|
||||
|--------------------------------------------|-------------|
|
||||
|`rgb_matrix_toggle()` |Toggle effect range LEDs between on and off |
|
||||
|`rgb_matrix_toggle_noeeprom()` |Toggle effect range LEDs between on and off (not written to EEPROM) |
|
||||
|`rgb_matrix_enable()` |Turn effect range LEDs on, based on their previous state |
|
||||
|`rgb_matrix_enable_noeeprom()` |Turn effect range LEDs on, based on their previous state (not written to EEPROM) |
|
||||
|`rgb_matrix_disable()` |Turn effect range LEDs off |
|
||||
|`rgb_matrix_disable_noeeprom()` |Turn effect range LEDs off (not written to EEPROM) |
|
||||
|
||||
### Change Effect Mode :id=change-effect-mode
|
||||
|Function |Description |
|
||||
|--------------------------------------------|-------------|
|
||||
|`rgb_matrix_mode(mode)` |Set the mode, if RGB animations are enabled |
|
||||
|`rgb_matrix_mode_noeeprom(mode)` |Set the mode, if RGB animations are enabled (not written to EEPROM) |
|
||||
|`rgb_matrix_step()` |Change the mode to the next RGB animation in the list of enabled RGB animations |
|
||||
|`rgb_matrix_step_reverse()` |Change the mode to the previous RGB animation in the list of enabled RGB animations |
|
||||
|`rgb_matrix_increase_speed()` |Increases the speed of the animations |
|
||||
|`rgb_matrix_decrease_speed()` |Decreases the speed of the animations |
|
||||
|
||||
### Change Color :id=change-color
|
||||
|Function |Description |
|
||||
|--------------------------------------------|-------------|
|
||||
|`rgb_matrix_increase_hue()` |Increase the hue for effect range LEDs. This wraps around at maximum hue |
|
||||
|`rgb_matrix_decrease_hue()` |Decrease the hue for effect range LEDs. This wraps around at minimum hue |
|
||||
|`rgb_matrix_increase_sat()` |Increase the saturation for effect range LEDs. This wraps around at maximum saturation |
|
||||
|`rgb_matrix_decrease_sat()` |Decrease the saturation for effect range LEDs. This wraps around at minimum saturation |
|
||||
|`rgb_matrix_increase_val()` |Increase the value for effect range LEDs. This wraps around at maximum value |
|
||||
|`rgb_matrix_decrease_val()` |Decrease the value for effect range LEDs. This wraps around at minimum value |
|
||||
|`rgb_matrix_sethsv(h, s, v)` |Set LEDs to the given HSV value where `h`/`s`/`v` are between 0 and 255 |
|
||||
|`rgb_matrix_sethsv_noeeprom(h, s, v)` |Set LEDs to the given HSV value where `h`/`s`/`v` are between 0 and 255 (not written to EEPROM) |
|
||||
|
||||
### Query Current Status :id=query-current-status
|
||||
|Function |Description |
|
||||
|-----------------------|-----------------|
|
||||
|`rgb_matrix_get_mode()` |Get current mode |
|
||||
|`rgb_matrix_get_hue()` |Get current hue |
|
||||
|`rgb_matrix_get_sat()` |Get current sat |
|
||||
|`rgb_matrix_get_val()` |Get current val |
|
||||
|
||||
## Callbacks :id=callbacks
|
||||
|
||||
### Indicators :id=indicators
|
||||
|
||||
If you want to set custom indicators, such as an LED for Caps Lock, or layer indication, you can use the `rgb_matrix_indicators_kb` or `rgb_matrix_indicators_user` function for that:
|
||||
```c
|
||||
void rgb_matrix_indicators_kb(void) {
|
||||
rgb_matrix_set_color(index, red, green, blue);
|
||||
}
|
||||
```
|
||||
|
||||
### Suspended state :id=suspended-state
|
||||
To use the suspend feature, make sure that `#define RGB_DISABLE_WHEN_USB_SUSPENDED true` is added to the `config.h` file.
|
||||
|
||||
Additionally add this to your `<keyboard>.c`:
|
||||
|
||||
```c
|
||||
void suspend_power_down_kb(void) {
|
||||
rgb_matrix_set_suspend_state(true);
|
||||
suspend_power_down_user();
|
||||
}
|
||||
|
||||
void suspend_wakeup_init_kb(void) {
|
||||
rgb_matrix_set_suspend_state(false);
|
||||
suspend_wakeup_init_user();
|
||||
}
|
||||
```
|
||||
or add this to your `keymap.c`:
|
||||
```c
|
||||
void suspend_power_down_user(void) {
|
||||
rgb_matrix_set_suspend_state(true);
|
||||
}
|
||||
|
||||
void suspend_wakeup_init_kb(void)
|
||||
{
|
||||
void suspend_wakeup_init_user(void) {
|
||||
rgb_matrix_set_suspend_state(false);
|
||||
}
|
||||
```
|
||||
|
@ -175,23 +175,23 @@ const uint8_t RGBLED_GRADIENT_RANGES[] PROGMEM = {255, 170, 127, 85, 64};
|
||||
## Lighting Layers
|
||||
|
||||
By including `#define RGBLIGHT_LAYERS` in your `config.h` file you can enable lighting layers. These make
|
||||
it easy to use your underglow LEDs as status indicators to show which keyboard layer is currently active, or the state of caps lock, all without disrupting any animations. [Here's a video](https://youtu.be/uLGE1epbmdY) showing an example of what you can do.
|
||||
it easy to use your underglow LEDs as status indicators to show which keyboard layer is currently active, or the state of caps lock, all without disrupting any animations. [Here's a video](https://youtu.be/uLGE1epbmdY) showing an example of what you can do.
|
||||
|
||||
To define a layer, we modify `keymap.c` to list out LED ranges and the colors we want to overlay on them using an array of `rgblight_segment_t` using the `RGBLIGHT_LAYER_SEGMENTS` macro. We can define multiple layers and enable/disable them independently:
|
||||
|
||||
```c
|
||||
// Light LEDs 6 to 9 and 12 to 15 red when caps lock is active. Hard to ignore!
|
||||
const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{6, 4, HSV_RED}, // Light 4 LEDs, starting with LED 6
|
||||
{12, 4, HSV_RED} // Light 4 LEDs, starting with LED 12
|
||||
{6, 4, HSV_RED}, // Light 4 LEDs, starting with LED 6
|
||||
{12, 4, HSV_RED} // Light 4 LEDs, starting with LED 12
|
||||
);
|
||||
// Light LEDs 9 & 10 in cyan when keyboard layer 1 is active
|
||||
const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{9, 2, HSV_CYAN}
|
||||
{9, 2, HSV_CYAN}
|
||||
);
|
||||
// Light LEDs 11 & 12 in purple when keyboard layer 2 is active
|
||||
const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{11, 2, HSV_PURPLE},
|
||||
{11, 2, HSV_PURPLE}
|
||||
);
|
||||
// etc..
|
||||
```
|
||||
@ -201,14 +201,14 @@ We combine these layers into an array using the `RGBLIGHT_LAYERS_LIST` macro, an
|
||||
```c
|
||||
// Now define the array of layers. Later layers take precedence
|
||||
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
|
||||
my_capslock_layer,
|
||||
my_layer1_layer, // Overrides caps lock layer
|
||||
my_layer2_layer // Overrides other layers
|
||||
my_capslock_layer,
|
||||
my_layer1_layer, // Overrides caps lock layer
|
||||
my_layer2_layer // Overrides other layers
|
||||
);
|
||||
|
||||
void keyboard_post_init_user(void) {
|
||||
// Enable the LED layers
|
||||
rgblight_layers = my_rgb_layers;
|
||||
// Enable the LED layers
|
||||
rgblight_layers = my_rgb_layers;
|
||||
}
|
||||
```
|
||||
|
||||
@ -216,18 +216,20 @@ Finally, we enable and disable the lighting layers whenever the state of the key
|
||||
|
||||
```c
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
// Both layers will light up if both kb layers are active
|
||||
rgblight_set_layer_state(1, layer_state_cmp(state, 1));
|
||||
rgblight_set_layer_state(2, layer_state_cmp(state, 2));
|
||||
return state;
|
||||
// Both layers will light up if both kb layers are active
|
||||
rgblight_set_layer_state(1, layer_state_cmp(state, 1));
|
||||
rgblight_set_layer_state(2, layer_state_cmp(state, 2));
|
||||
return state;
|
||||
}
|
||||
|
||||
bool led_update_user(led_t led_state) {
|
||||
rgblight_set_layer_state(0, led_state.caps_lock);
|
||||
return true;
|
||||
rgblight_set_layer_state(0, led_state.caps_lock);
|
||||
return true;
|
||||
}
|
||||
```
|
||||
|
||||
Note: For split keyboards with two controllers, both sides need to be flashed when updating the contents of rgblight_layers.
|
||||
|
||||
## Functions
|
||||
|
||||
If you need to change your RGB lighting in code, for example in a macro to change the color whenever you switch layers, QMK provides a set of functions to assist you. See [`rgblight.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight.h) for the full list, but the most commonly used functions include:
|
||||
|
@ -1,16 +1,16 @@
|
||||
# Stenography in QMK
|
||||
# Stenography in QMK :id=stenography-in-qmk
|
||||
|
||||
[Stenography](https://en.wikipedia.org/wiki/Stenotype) is a method of writing most often used by court reports, closed-captioning, and real-time transcription for the deaf. In stenography words are chorded syllable by syllable with a mixture of spelling, phonetic, and shortcut (briefs) strokes. Professional stenographers can reach 200-300 WPM without any of the strain usually found in standard typing and with far fewer errors (>99.9% accuracy).
|
||||
|
||||
The [Open Steno Project](http://www.openstenoproject.org/) has built an open-source program called Plover that provides real-time translation of steno strokes into words and commands. It has an established dictionary and supports
|
||||
|
||||
## Plover with QWERTY Keyboard
|
||||
## Plover with QWERTY Keyboard :id=plover-with-qwerty-keyboard
|
||||
|
||||
Plover can work with any standard QWERTY keyboard, although it is more efficient if the keyboard supports NKRO (n-key rollover) to allow Plover to see all the pressed keys at once. An example keymap for Plover can be found in `planck/keymaps/default`. Switching to the `PLOVER` layer adjusts the position of the keyboard to support the number bar.
|
||||
|
||||
To use Plover with QMK just enable NKRO and optionally adjust your layout if you have anything other than a standard layout. You may also want to purchase some steno-friendly keycaps to make it easier to hit multiple keys.
|
||||
|
||||
## Plover with Steno Protocol
|
||||
## Plover with Steno Protocol :id=plover-with-steno-protocol
|
||||
|
||||
Plover also understands the language of several steno machines. QMK can speak a couple of these languages, TX Bolt and GeminiPR. An example layout can be found in `planck/keymaps/steno`.
|
||||
|
||||
@ -20,26 +20,26 @@ In this mode Plover expects to speak with a steno machine over a serial port so
|
||||
|
||||
> Note: Due to hardware limitations you may not be able to run both a virtual serial port and mouse emulation at the same time.
|
||||
|
||||
### TX Bolt
|
||||
### TX Bolt :id=tx-bolt
|
||||
|
||||
TX Bolt communicates the status of 24 keys over a very simple protocol in variable-sized (1-5 byte) packets.
|
||||
|
||||
### GeminiPR
|
||||
### GeminiPR :id=geminipr
|
||||
|
||||
GeminiPR encodes 42 keys into a 6-byte packet. While TX Bolt contains everything that is necessary for standard stenography, GeminiPR opens up many more options, including supporting non-English theories.
|
||||
|
||||
## Configuring QMK for Steno
|
||||
## Configuring QMK for Steno :id=configuring-qmk-for-steno
|
||||
|
||||
Firstly, enable steno in your keymap's Makefile. You may also need disable mousekeys, extra keys, or another USB endpoint to prevent conflicts. The builtin USB stack for some processors only supports a certain number of USB endpoints and the virtual serial port needed for steno fills 3 of them.
|
||||
|
||||
```Makefile
|
||||
```makefile
|
||||
STENO_ENABLE = yes
|
||||
MOUSEKEY_ENABLE = no
|
||||
```
|
||||
|
||||
In your keymap create a new layer for Plover. You will need to include `keymap_steno.h`. See `planck/keymaps/steno/keymap.c` for an example. Remember to create a key to switch to the layer as well as a key for exiting the layer. If you would like to switch modes on the fly you can use the keycodes `QK_STENO_BOLT` and `QK_STENO_GEMINI`. If you only want to use one of the protocols you may set it up in your initialization function:
|
||||
|
||||
```C
|
||||
```c
|
||||
void matrix_init_user() {
|
||||
steno_set_mode(STENO_MODE_GEMINI); // or STENO_MODE_BOLT
|
||||
}
|
||||
@ -49,37 +49,37 @@ Once you have your keyboard flashed launch Plover. Click the 'Configure...' butt
|
||||
|
||||
On the display tab click 'Open stroke display'. With Plover disabled you should be able to hit keys on your keyboard and see them show up in the stroke display window. Use this to make sure you have set up your keymap correctly. You are now ready to steno!
|
||||
|
||||
## Learning Stenography
|
||||
## Learning Stenography :id=learning-stenography
|
||||
|
||||
* [Learn Plover!](https://sites.google.com/site/learnplover/)
|
||||
* [QWERTY Steno](http://qwertysteno.com/Home/)
|
||||
* [Steno Jig](https://joshuagrams.github.io/steno-jig/)
|
||||
* More resources at the Plover [Learning Stenography](https://github.com/openstenoproject/plover/wiki/Learning-Stenography) wiki
|
||||
|
||||
## Interfacing with the code
|
||||
## Interfacing with the code :id=interfacing-with-the-code
|
||||
|
||||
The steno code has three interceptible hooks. If you define these functions, they will be called at certain points in processing; if they return true, processing continues, otherwise it's assumed you handled things.
|
||||
|
||||
```C
|
||||
```c
|
||||
bool send_steno_chord_user(steno_mode_t mode, uint8_t chord[6]);
|
||||
```
|
||||
|
||||
This function is called when a chord is about to be sent. Mode will be one of `STENO_MODE_BOLT` or `STENO_MODE_GEMINI`. This represents the actual chord that would be sent via whichever protocol. You can modify the chord provided to alter what gets sent. Remember to return true if you want the regular sending process to happen.
|
||||
|
||||
```C
|
||||
```c
|
||||
bool process_steno_user(uint16_t keycode, keyrecord_t *record) { return true; }
|
||||
```
|
||||
|
||||
This function is called when a keypress has come in, before it is processed. The keycode should be one of `QK_STENO_BOLT`, `QK_STENO_GEMINI`, or one of the `STN_*` key values.
|
||||
|
||||
```C
|
||||
```c
|
||||
bool postprocess_steno_user(uint16_t keycode, keyrecord_t *record, steno_mode_t mode, uint8_t chord[6], int8_t pressed);
|
||||
```
|
||||
|
||||
This function is called after a key has been processed, but before any decision about whether or not to send a chord. If `IS_PRESSED(record->event)` is false, and `pressed` is 0 or 1, the chord will be sent shortly, but has not yet been sent. This is where to put hooks for things like, say, live displays of steno chords or keys.
|
||||
|
||||
|
||||
## Keycode Reference
|
||||
## Keycode Reference :id=keycode-reference
|
||||
|
||||
As defined in `keymap_steno.h`.
|
||||
|
||||
|
@ -90,13 +90,15 @@ Unicode input in QMK works by inputting a sequence of characters to the OS, sort
|
||||
|
||||
The following input modes are available:
|
||||
|
||||
* **`UC_OSX`**: macOS built-in Unicode hex input. Supports code points up to `0xFFFF` (`0x10FFFF` with Unicode Map).
|
||||
* **`UC_MAC`**: macOS built-in Unicode hex input. Supports code points up to `0xFFFF` (`0x10FFFF` with Unicode Map).
|
||||
|
||||
To enable, go to _System Preferences > Keyboard > Input Sources_, add _Unicode Hex Input_ to the list (it's under _Other_), then activate it from the input dropdown in the Menu Bar.
|
||||
By default, this mode uses the left Option key (`KC_LALT`) for Unicode input, but this can be changed by defining [`UNICODE_KEY_OSX`](#input-key-configuration) with another keycode.
|
||||
By default, this mode uses the left Option key (`KC_LALT`) for Unicode input, but this can be changed by defining [`UNICODE_KEY_MAC`](#input-key-configuration) with another keycode.
|
||||
|
||||
!> Using the _Unicode Hex Input_ input source may disable some Option based shortcuts, such as Option + Left Arrow and Option + Right Arrow.
|
||||
|
||||
!> `UC_OSX` is a deprecated alias of `UC_MAC` that will be removed in a future version of QMK.
|
||||
|
||||
* **`UC_LNX`**: Linux built-in IBus Unicode input. Supports code points up to `0x10FFFF` (all possible code points).
|
||||
|
||||
Enabled by default and works almost anywhere on IBus-enabled distros. Without IBus, this mode works under GTK apps, but rarely anywhere else.
|
||||
@ -124,7 +126,7 @@ You can switch the input mode at any time by using one of the following keycodes
|
||||
|----------------------|---------|------------|--------------------------------------------------------------|
|
||||
|`UNICODE_MODE_FORWARD`|`UC_MOD` |Next in list|[Cycle](#input-mode-cycling) through selected modes |
|
||||
|`UNICODE_MODE_REVERSE`|`UC_RMOD`|Prev in list|[Cycle](#input-mode-cycling) through selected modes in reverse|
|
||||
|`UNICODE_MODE_OSX` |`UC_M_OS`|`UC_OSX` |Switch to macOS input |
|
||||
|`UNICODE_MODE_MAC` |`UC_M_MA`|`UC_MAC` |Switch to macOS input |
|
||||
|`UNICODE_MODE_LNX` |`UC_M_LN`|`UC_LNX` |Switch to Linux input |
|
||||
|`UNICODE_MODE_WIN` |`UC_M_WI`|`UC_WIN` |Switch to Windows input |
|
||||
|`UNICODE_MODE_BSD` |`UC_M_BS`|`UC_BSD` |Switch to BSD input (not implemented) |
|
||||
@ -145,9 +147,9 @@ If you have the [Audio feature](feature_audio.md) enabled on the board, you can
|
||||
For instance, you can add these definitions to your `config.h` file:
|
||||
|
||||
```c
|
||||
#define UNICODE_SONG_OSX COIN_SOUND
|
||||
#define UNICODE_SONG_MAC AUDIO_ON_SOUND
|
||||
#define UNICODE_SONG_LNX UNICODE_LINUX
|
||||
#define UNICODE_SONG_BSD MARIO_GAMEOVER
|
||||
#define UNICODE_SONG_BSD TERMINAL_SOUND
|
||||
#define UNICODE_SONG_WIN UNICODE_WINDOWS
|
||||
#define UNICODE_SONG_WINC UNICODE_WINDOWS
|
||||
```
|
||||
@ -171,7 +173,7 @@ You can customize the keys used to trigger Unicode input for macOS, Linux and Wi
|
||||
|
||||
|Define |Type |Default |Example |
|
||||
|------------------|----------|------------------|-------------------------------------------|
|
||||
|`UNICODE_KEY_OSX` |`uint8_t` |`KC_LALT` |`#define UNICODE_KEY_OSX KC_RALT` |
|
||||
|`UNICODE_KEY_MAC` |`uint8_t` |`KC_LALT` |`#define UNICODE_KEY_MAC KC_RALT` |
|
||||
|`UNICODE_KEY_LNX` |`uint16_t`|`LCTL(LSFT(KC_U))`|`#define UNICODE_KEY_LNX LCTL(LSFT(KC_E))`|
|
||||
|`UNICODE_KEY_WINC`|`uint8_t` |`KC_RALT` |`#define UNICODE_KEY_WINC KC_RGUI` |
|
||||
|
||||
@ -180,7 +182,7 @@ You can customize the keys used to trigger Unicode input for macOS, Linux and Wi
|
||||
You can choose which input modes are available for cycling through. By default, this is disabled. If you want to enable it, limiting it to just the modes you use makes sense. Note that the values in the list are comma-delimited.
|
||||
|
||||
```c
|
||||
#define UNICODE_SELECTED_MODES UC_OSX, UC_LNX, UC_WIN, UC_WINC
|
||||
#define UNICODE_SELECTED_MODES UC_MAC, UC_LNX, UC_WIN, UC_WINC
|
||||
```
|
||||
|
||||
You can cycle through the selected modes by using the `UC_MOD`/`UC_RMOD` keycodes, or by calling `cycle_unicode_input_mode(offset)` in your code (`offset` is how many modes to move forward by, so +1 corresponds to `UC_MOD`).
|
||||
|
@ -97,13 +97,25 @@ You'd want to replace the year, name, email and github username with your info.
|
||||
|
||||
Additionally, this is a good place to document your code, if you wish to share it with others.
|
||||
|
||||
# Examples
|
||||
## Build All Keyboards That Support a Specific Keymap
|
||||
|
||||
Want to check all your keymaps build in a single command? You can run:
|
||||
|
||||
make all:<name>
|
||||
|
||||
For example,
|
||||
|
||||
make all:jack
|
||||
|
||||
This is ideal for when you want ensure everything compiles successfully when preparing a [_Pull request_](https://github.com/qmk/qmk_firmware/pulls).
|
||||
|
||||
## Examples
|
||||
|
||||
For a brief example, checkout [`/users/_example/`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna).
|
||||
For a more complicated example, checkout [`/users/drashna/`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna)'s userspace.
|
||||
|
||||
|
||||
## Customized Functions
|
||||
### Customized Functions
|
||||
|
||||
QMK has a bunch of [functions](custom_quantum_functions.md) that have [`_quantum`, `_kb`, and `_user` versions](custom_quantum_functions.md#a-word-on-core-vs-keyboards-vs-keymap) that you can use. You will pretty much always want to use the user version of these functions. But the problem is that if you use them in your userspace, then you don't have a version that you can use in your keymap.
|
||||
|
||||
@ -130,7 +142,7 @@ The `_keymap` part here doesn't matter, it just needs to be something other than
|
||||
|
||||
You can see a list of this and other common functions in [`template.c`](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/template.c) in [`users/drashna`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna).
|
||||
|
||||
## Custom Features
|
||||
### Custom Features
|
||||
|
||||
Since the Userspace feature can support a staggering number of boards, you may have boards that you want to enable certain functionality for, but not for others. And you can actually create "features" that you can enable or disable in your own userspace.
|
||||
|
||||
@ -166,7 +178,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
```
|
||||
|
||||
|
||||
## Consolidated Macros
|
||||
### Consolidated Macros
|
||||
|
||||
If you wanted to consolidate macros and other functions into your userspace for all of your keymaps, you can do that. This builds upon the [Customized Functions](#customized-functions) example above. This lets you maintain a bunch of macros that are shared between the different keyboards, and allow for keyboard specific macros, too.
|
||||
|
||||
|
25
docs/feature_wpm.md
Normal file
25
docs/feature_wpm.md
Normal file
@ -0,0 +1,25 @@
|
||||
# Word Per Minute (WPM) Calculcation
|
||||
|
||||
The WPM feature uses time between keystrokes to compute a rolling average words
|
||||
per minute rate and makes this available for various uses.
|
||||
|
||||
Enable the WPM system by adding this to your `rules.mk`:
|
||||
|
||||
WPM_ENABLE = yes
|
||||
|
||||
For split keyboards using soft serial, the computed WPM
|
||||
score will be available on the master AND slave half.
|
||||
|
||||
## Public Functions
|
||||
|
||||
`uint8_t get_current_wpm(void);`
|
||||
This function returns the current WPM as an unsigned integer.
|
||||
|
||||
|
||||
## Customized keys for WPM calc
|
||||
|
||||
By default, the WPM score only includes letters, numbers, space and some
|
||||
punctuation. If you want to change the set of characters considered as part of
|
||||
the WPM calculation, you can implement `wpm_keycode_user(uint16_t keycode)`
|
||||
and return true for any characters you would like included in the calculation,
|
||||
or false to not count that particular keycode.
|
@ -61,10 +61,76 @@ This file is used by the [QMK API](https://github.com/qmk/qmk_api). It contains
|
||||
|
||||
All projects need to have a `config.h` file that sets things like the matrix size, product name, USB VID/PID, description and other settings. In general, use this file to set essential information and defaults for your keyboard that will always work.
|
||||
|
||||
The `config.h` files can also be placed in sub-folders, and the order in which they are read is as follows:
|
||||
|
||||
* `keyboards/top_folder/config.h`
|
||||
* `keyboards/top_folder/sub_1/config.h`
|
||||
* `keyboards/top_folder/sub_1/sub_2/config.h`
|
||||
* `keyboards/top_folder/sub_1/sub_2/sub_3/config.h`
|
||||
* `keyboards/top_folder/sub_1/sub_2/sub_3/sub_4/config.h`
|
||||
* `users/a_user_folder/config.h`
|
||||
* `keyboards/top_folder/keymaps/a_keymap/config.h`
|
||||
* `keyboards/top_folder/sub_1/sub_2/sub_3/sub_4/post_config.h`
|
||||
* `keyboards/top_folder/sub_1/sub_2/sub_3/post_config.h`
|
||||
* `keyboards/top_folder/sub_1/sub_2/post_config.h`
|
||||
* `keyboards/top_folder/sub_1/post_config.h`
|
||||
* `keyboards/top_folder/post_config.h`
|
||||
|
||||
The `post_config.h` file can be used for additional post-processing, depending on what is specified in the `config.h` file. For example, if you define the `IOS_DEVICE_ENABLE` macro in your keymap-level `config.h` file as follows, you can configure more detailed settings accordingly in the `post_config.h` file:
|
||||
|
||||
* `keyboards/top_folder/keymaps/a_keymap/config.h`
|
||||
```c
|
||||
#define IOS_DEVICE_ENABLE
|
||||
```
|
||||
* `keyboards/top_folder/post_config.h`
|
||||
```c
|
||||
#ifndef IOS_DEVICE_ENABLE
|
||||
// USB_MAX_POWER_CONSUMPTION value for this keyboard
|
||||
#define USB_MAX_POWER_CONSUMPTION 400
|
||||
#else
|
||||
// fix iPhone and iPad power adapter issue
|
||||
// iOS device need lessthan 100
|
||||
#define USB_MAX_POWER_CONSUMPTION 100
|
||||
#endif
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
#ifndef IOS_DEVICE_ENABLE
|
||||
#define RGBLIGHT_LIMIT_VAL 200
|
||||
#define RGBLIGHT_VAL_STEP 17
|
||||
#else
|
||||
#define RGBLIGHT_LIMIT_VAL 35
|
||||
#define RGBLIGHT_VAL_STEP 4
|
||||
#endif
|
||||
#ifndef RGBLIGHT_HUE_STEP
|
||||
#define RGBLIGHT_HUE_STEP 10
|
||||
#endif
|
||||
#ifndef RGBLIGHT_SAT_STEP
|
||||
#define RGBLIGHT_SAT_STEP 17
|
||||
#endif
|
||||
#endif
|
||||
```
|
||||
|
||||
?> If you define options using `post_config.h` as in the above example, you should not define the same options in the keyboard- or user-level `config.h`.
|
||||
|
||||
### `rules.mk`
|
||||
|
||||
The presence of this file means that the folder is a keyboard target and can be used in `make` commands. This is where you setup the build environment for your keyboard and configure the default set of features.
|
||||
|
||||
The `rules.mk` file can also be placed in a sub-folder, and its reading order is as follows:
|
||||
|
||||
* `keyboards/top_folder/rules.mk`
|
||||
* `keyboards/top_folder/sub_1/rules.mk`
|
||||
* `keyboards/top_folder/sub_1/sub_2/rules.mk`
|
||||
* `keyboards/top_folder/sub_1/sub_2/sub_3/rules.mk`
|
||||
* `keyboards/top_folder/sub_1/sub_2/sub_3/sub_4/rules.mk`
|
||||
* `keyboards/top_folder/keymaps/a_keymap/rules.mk`
|
||||
* `users/a_user_folder/rules.mk`
|
||||
* `common_features.mk`
|
||||
|
||||
Many of the settings written in the `rules.mk` file are interpreted by `common_features.mk`, which sets the necessary source files and compiler options.
|
||||
|
||||
?> See `build_keyboard.mk` and `common_features.mk` for more details.
|
||||
|
||||
### `<keyboard_name.c>`
|
||||
|
||||
This is where you will write custom code for your keyboard. Typically you will write code to initialize and interface with the hardware in your keyboard. If your keyboard consists of only a key matrix with no LEDs, speakers, or other auxiliary hardware this file can be blank.
|
||||
|
@ -1,8 +1,8 @@
|
||||
# I2C Master Driver
|
||||
# I2C Master Driver :id=i2c-master-driver
|
||||
|
||||
The I2C Master drivers used in QMK have a set of common functions to allow portability between MCUs.
|
||||
|
||||
## An important note on I2C Addresses
|
||||
## An important note on I2C Addresses :id=note-on-i2c-addresses
|
||||
|
||||
All of the addresses expected by this driver should be pushed to the upper 7 bits of the address byte. Setting
|
||||
the lower bit (indicating read/write) will be done by the respective functions. Almost all I2C addresses listed
|
||||
@ -15,7 +15,7 @@ You can either do this on each call to the functions below, or once in your defi
|
||||
|
||||
See https://www.robot-electronics.co.uk/i2c-tutorial for more information about I2C addressing and other technical details.
|
||||
|
||||
## Available functions
|
||||
## Available functions :id=available-functions
|
||||
|
||||
|Function |Description |
|
||||
|------------------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
@ -27,7 +27,7 @@ See https://www.robot-electronics.co.uk/i2c-tutorial for more information about
|
||||
|`i2c_status_t i2c_readReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t length, uint16_t timeout);` |Same as the `i2c_receive` function but `regaddr` sets from where in the slave the data will be read. |
|
||||
|`i2c_status_t i2c_stop(void);` |Ends an I2C transaction. |
|
||||
|
||||
### Function Return
|
||||
### Function Return :id=function-return
|
||||
|
||||
All the above functions, except `void i2c_init(void);` return the following truth table:
|
||||
|
||||
@ -38,9 +38,9 @@ All the above functions, except `void i2c_init(void);` return the following trut
|
||||
|`I2C_STATUS_TIMEOUT`|-2 |Operation timed out. |
|
||||
|
||||
|
||||
## AVR
|
||||
## AVR :id=avr
|
||||
|
||||
### Configuration
|
||||
### Configuration :id=avr-configuration
|
||||
|
||||
The following defines can be used to configure the I2C master driver.
|
||||
|
||||
@ -50,12 +50,12 @@ The following defines can be used to configure the I2C master driver.
|
||||
|
||||
AVRs usually have set GPIO which turn into I2C pins, therefore no further configuration is required.
|
||||
|
||||
## ARM
|
||||
## ARM :id=arm
|
||||
|
||||
For ARM the Chibios I2C HAL driver is under the hood.
|
||||
This section assumes an STM32 MCU.
|
||||
|
||||
### Configuration
|
||||
### Configuration :id=arm-configuration
|
||||
|
||||
The configuration for ARM MCUs can be quite complex as often there are multiple I2C drivers which can be assigned to a variety of ports.
|
||||
|
||||
@ -90,7 +90,7 @@ The ChibiOS I2C driver configuration depends on STM32 MCU:
|
||||
STM32F1xx, STM32F2xx, STM32F4xx, STM32L0xx and STM32L1xx use I2Cv1;
|
||||
STM32F0xx, STM32F3xx, STM32F7xx and STM32L4xx use I2Cv2;
|
||||
|
||||
#### I2Cv1
|
||||
#### I2Cv1 :id=i2cv1
|
||||
STM32 MCUs allow for different clock and duty parameters when configuring I2Cv1. These can be modified using the following parameters, using <https://www.playembedded.org/blog/stm32-i2c-chibios/#I2Cv1_configuration_structure> as a reference:
|
||||
|
||||
| Variable | Default |
|
||||
@ -99,7 +99,7 @@ STM32 MCUs allow for different clock and duty parameters when configuring I2Cv1.
|
||||
| `I2C1_CLOCK_SPEED` | `100000` |
|
||||
| `I2C1_DUTY_CYCLE` | `STD_DUTY_CYCLE` |
|
||||
|
||||
#### I2Cv2
|
||||
#### I2Cv2 :id=i2cv2
|
||||
STM32 MCUs allow for different timing parameters when configuring I2Cv2. These can be modified using the following parameters, using <https://www.st.com/en/embedded-software/stsw-stm32126.html> as a reference:
|
||||
|
||||
| Variable | Default |
|
||||
@ -117,10 +117,10 @@ STM32 MCUs allow for different "alternate function" modes when configuring GPIO
|
||||
| `I2C1_SCL_PAL_MODE` | `4` |
|
||||
| `I2C1_SDA_PAL_MODE` | `4` |
|
||||
|
||||
#### Other
|
||||
#### Other :id=other
|
||||
You can also overload the `void i2c_init(void)` function, which has a weak attribute. If you do this the configuration variables above will not be used. Please consult the datasheet of your MCU for the available GPIO configurations. The following is an example initialization function:
|
||||
|
||||
```C
|
||||
```c
|
||||
void i2c_init(void)
|
||||
{
|
||||
setPinInput(B6); // Try releasing special pins for a short time
|
||||
|
@ -1,22 +1,22 @@
|
||||
# GPIO Control
|
||||
# GPIO Control :id=gpio-control
|
||||
|
||||
QMK has a GPIO control abstraction layer which is microcontroller agnostic. This is done to allow easy access to pin control across different platforms.
|
||||
|
||||
## Functions
|
||||
## Functions :id=functions
|
||||
|
||||
The following functions can provide basic control of GPIOs and are found in `quantum/quantum.h`.
|
||||
|
||||
|Function |Description | Old AVR Examples | Old ChibiOS/ARM Examples |
|
||||
|----------------------|------------------------------------------------------------------|------------------------------------------------|-------------------------------------------------|
|
||||
|`setPinInput(pin)` |Set pin as input with high impedance (High-Z) | `DDRB &= ~(1<<2)` | `palSetLineMode(pin, PAL_MODE_INPUT)` |
|
||||
|`setPinInputHigh(pin)`|Set pin as input with builtin pull-up resistor | `DDRB &= ~(1<<2); PORTB \|= (1<<2)` | `palSetLineMode(pin, PAL_MODE_INPUT_PULLUP)` |
|
||||
|`setPinInputLow(pin)` |Set pin as input with builtin pull-down resistor | N/A (Not supported on AVR) | `palSetLineMode(pin, PAL_MODE_INPUT_PULLDOWN)` |
|
||||
|`setPinOutput(pin)` |Set pin as output | `DDRB \|= (1<<2)` | `palSetLineMode(pin, PAL_MODE_OUTPUT_PUSHPULL)` |
|
||||
|`writePinHigh(pin)` |Set pin level as high, assuming it is an output | `PORTB \|= (1<<2)` | `palSetLine(pin)` |
|
||||
|`writePinLow(pin)` |Set pin level as low, assuming it is an output | `PORTB &= ~(1<<2)` | `palClearLine(pin)` |
|
||||
|`writePin(pin, level)`|Set pin level, assuming it is an output | `(level) ? PORTB \|= (1<<2) : PORTB &= ~(1<<2)` | `(level) ? palSetLine(pin) : palClearLine(pin)` |
|
||||
|`readPin(pin)` |Returns the level of the pin | `_SFR_IO8(pin >> 4) & _BV(pin & 0xF)` | `palReadLine(pin)` |
|
||||
|Function |Description | Old AVR Examples | Old ChibiOS/ARM Examples |
|
||||
|------------------------|--------------------------------------------------|-------------------------------------------------|-------------------------------------------------|
|
||||
| `setPinInput(pin)` | Set pin as input with high impedance (High-Z) | `DDRB &= ~(1<<2)` | `palSetLineMode(pin, PAL_MODE_INPUT)` |
|
||||
| `setPinInputHigh(pin)` | Set pin as input with builtin pull-up resistor | `DDRB &= ~(1<<2); PORTB \|= (1<<2)` | `palSetLineMode(pin, PAL_MODE_INPUT_PULLUP)` |
|
||||
| `setPinInputLow(pin)` | Set pin as input with builtin pull-down resistor | N/A (Not supported on AVR) | `palSetLineMode(pin, PAL_MODE_INPUT_PULLDOWN)` |
|
||||
| `setPinOutput(pin)` | Set pin as output | `DDRB \|= (1<<2)` | `palSetLineMode(pin, PAL_MODE_OUTPUT_PUSHPULL)` |
|
||||
| `writePinHigh(pin)` | Set pin level as high, assuming it is an output | `PORTB \|= (1<<2)` | `palSetLine(pin)` |
|
||||
| `writePinLow(pin)` | Set pin level as low, assuming it is an output | `PORTB &= ~(1<<2)` | `palClearLine(pin)` |
|
||||
| `writePin(pin, level)` | Set pin level, assuming it is an output | `(level) ? PORTB \|= (1<<2) : PORTB &= ~(1<<2)` | `(level) ? palSetLine(pin) : palClearLine(pin)` |
|
||||
| `readPin(pin)` | Returns the level of the pin | `_SFR_IO8(pin >> 4) & _BV(pin & 0xF)` | `palReadLine(pin)` |
|
||||
|
||||
## Advanced Settings
|
||||
## Advanced Settings :id=advanced-settings
|
||||
|
||||
Each microcontroller can have multiple advanced settings regarding its GPIO. This abstraction layer does not limit the use of architecture-specific functions. Advanced users should consult the datasheet of their desired device and include any needed libraries. For AVR, the standard avr/io.h library is used; for STM32, the ChibiOS [PAL library](http://chibios.sourceforge.net/docs3/hal/group___p_a_l.html) is used.
|
||||
|
@ -1,8 +1,8 @@
|
||||
# Quantum Mechanical Keyboard Firmware
|
||||
|
||||
<!---
|
||||
original document: eae21eed7:docs/README.md
|
||||
git diff eae21eed7 HEAD -- docs/README.md | cat
|
||||
original document: 0.8.58:docs/README.md
|
||||
git diff 0.8.58 HEAD -- docs/README.md | cat
|
||||
-->
|
||||
|
||||
[](https://github.com/qmk/qmk_firmware/tags)
|
||||
@ -12,26 +12,37 @@
|
||||
[](https://github.com/qmk/qmk_firmware/pulse/monthly)
|
||||
[](https://github.com/qmk/qmk_firmware/)
|
||||
|
||||
## QMK ファームウェアとは何か?
|
||||
## QMK ファームウェアとは何でしょうか?
|
||||
|
||||
QMK (*Quantum Mechanical Keyboard*)は QMK ファームウェア、QMK ツールボックス、qmk.fm およびそれらのドキュメントを保守するオープンソースコミュニティです。QMK ファームウェアは[tmk\_keyboard](http://github.com/tmk/tmk_keyboard) を元にしたキーボードファームウェアで、Atmel AVR コントローラ、より具体的には [OLKB 製品](http://olkb.com)、[ErgoDox EZ](http://www.ergodox-ez.com) キーボードおよび [Clueboard 製品](http://clueboard.co/) のための幾つかの便利な機能を持ちます。また、ChibiOS を使って ARM チップに移植されています。これを使ってあなたの作った手配線のキーボードあるいはカスタムキーボード PCB で作ったキーボードを動かすことができます。
|
||||
QMK (*Quantum Mechanical Keyboard*)は、コンピュータ入力デバイスの開発を中心としたオープンソースコミュニティです。コミュニティには、キーボード、マウス、MIDI デバイスなど、全ての種類の入力デバイスが含まれます。協力者の中心グループは、[QMK ファームウェア](https://github.com/qmk/qmk_firmware)、[QMK Configurator](https://config.qmk.fm)、[QMK ツールボックス](https://github.com/qmk/qmk_toolbox)、[qmk.fm](https://qmk.fm)、そして、このドキュメントを、あなたのようなコミュニティメンバーの助けを借りて保守しています。
|
||||
|
||||
## 入手方法
|
||||
## 始めましょう
|
||||
|
||||
QMK のキーマップ、キーボード、機能に貢献をする予定がある場合、最も簡単なのは、[Github を介してリポジトリをフォークし](https://github.com/qmk/qmk_firmware#fork-destination-box)、リポジトリをあなたの開発環境にクローンして変更を加え、それらをプッシュし、[プルリクエスト](https://github.com/qmk/qmk_firmware/pulls)を開くことです。
|
||||
QMK は初めてですか?始めるには2つの方法があります:
|
||||
|
||||
それ以外の場合は、`git clone https://github.com/qmk/qmk_firmware` を介して直接クローンすることができます。zip または tar ファイルをダウンロードしないでください。コンパイルするためのサブモジュールをダウンロードするために git リポジトリが必要です。
|
||||
* 基本: [QMK Configurator](https://config.qmk.fm)
|
||||
* ドロップダウンからあなたのキーボードを選択し、キーボードをプログラムします。
|
||||
* 見ることができる [紹介ビデオ](https://www.youtube.com/watch?v=-imgglzDMdY) があります。
|
||||
* 読むことができる概要 [ドキュメント](ja/newbs_building_firmware_configurator.md) があります。
|
||||
* 発展: [ソースを使用します](ja/newbs.md)
|
||||
* より強力ですが、使うのはより困難です。
|
||||
|
||||
## コンパイル方法
|
||||
## 自分用にアレンジします
|
||||
|
||||
コンパイルをする前に、AVR または ARM 開発のための[環境をインストール](ja/getting_started_build_tools.md)する必要があります。それが完了したら、`make` コマンドを使用して、以下の表記でキーボードとキーマップをビルドします。
|
||||
QMK には、探求すべき多くの[機能](ja/features.md)と、深く知るためのリファレンスドキュメントがたくさんあります。ほとんどの機能は[キーマップ](ja/keymap.md)を変更し、[キーコード](ja/keycodes.md)を変更することで活用されます。
|
||||
|
||||
make planck/rev4:default
|
||||
## 手助けが必要ですか?
|
||||
|
||||
これは、`planck` の `rev4` リビジョンを `default` キーマップでビルドします。全てのキーボードにリビジョン(サブプロジェクトまたはフォルダとも呼ばれます)があるわけではありません。その場合は省略されます:
|
||||
[サポートページ](ja/support.md) をチェックして、QMK の使い方について手助けを得る方法を確認してください。
|
||||
|
||||
make preonic:default
|
||||
## 貢献する
|
||||
|
||||
## カスタマイズ方法
|
||||
QMK コミュニティに貢献する方法はたくさんあります。始める最も簡単な方法は、それを使って友人に QMK という単語を広めることです。
|
||||
|
||||
QMK には、探求すべき多くの[機能](ja/features.md)と、深堀りするための[リファレンス ドキュメント](http://docs.qmk.fm)がたくさんあります。ほとんどの機能は[キーマップ](ja/keymap.md)を変更し、[キーコード](ja/keycodes.md)を変更することで活用されます。
|
||||
* フォーラムやチャットルームで人々を支援します:
|
||||
* [/r/olkb](https://www.reddit.com/r/olkb/)
|
||||
* [Discord サーバ](https://discord.gg/Uq7gcHh)
|
||||
* 下にある「Edit This Page」をクリックしてドキュメントに貢献します
|
||||
* [ドキュメントをあなたの言語に翻訳します](ja/translating.md)
|
||||
* [バグを報告します](https://github.com/qmk/qmk_firmware/issues/new/choose)
|
||||
* [プルリクエストを開きます](ja/contributing.md)
|
||||
|
@ -1,130 +1,162 @@
|
||||
* [完全な初心者のガイド](ja/newbs.md)
|
||||
* [はじめに](ja/newbs_getting_started.md)
|
||||
* [初めてのファームウェアの構築](ja/newbs_building_firmware.md)
|
||||
* [ファームウェアのフラッシュ](ja/newbs_flashing.md)
|
||||
* [テストとデバッグ](ja/newbs_testing_debugging.md)
|
||||
* [QMK における Git 運用作法](ja/newbs_git_best_practices.md)
|
||||
* [あなたのフォークの master ブランチ](ja/newbs_git_using_your_master_branch.md)
|
||||
* [マージの競合の解決](ja/newbs_git_resolving_merge_conflicts.md)
|
||||
* [同期のとれていない git ブランチの再同期](ja/newbs_git_resynchronize_a_branch.md)
|
||||
* [学習リソース](ja/newbs_learn_more_resources.md)
|
||||
* チュートリアル
|
||||
* [入門](ja/newbs.md)
|
||||
* [セットアップ](ja/newbs_getting_started.md)
|
||||
* [初めてのファームウェアの構築](ja/newbs_building_firmware.md)
|
||||
* [ファームウェアのフラッシュ](ja/newbs_flashing.md)
|
||||
* [テストとデバッグ](ja/newbs_testing_debugging.md)
|
||||
* [手助けを得る/サポート](ja/support.md)
|
||||
* [他のリソース](ja/newbs_learn_more_resources.md)
|
||||
|
||||
* [QMKの基本](ja/README.md)
|
||||
* [QMK の導入](ja/getting_started_introduction.md)
|
||||
* [QMK CLI](ja/cli.md)
|
||||
* [QMK CLI 設定](ja/cli_configuration.md)
|
||||
* [QMK への貢献](ja/contributing.md)
|
||||
* [Github の使い方](ja/getting_started_github.md)
|
||||
* [ヘルプ](ja/getting_started_getting_help.md)
|
||||
* FAQ
|
||||
* [一般的な FAQ](ja/faq_general.md)
|
||||
* [QMK のビルド/コンパイル](ja/faq_build.md)
|
||||
* [QMK のデバッグ/トラブルシューティング](ja/faq_debug.md)
|
||||
* [キーマップ FAQ](ja/faq_keymap.md)
|
||||
* [用語](ja/reference_glossary.md)
|
||||
|
||||
* [破壊的な変更](ja/breaking_changes.md)
|
||||
* [プルリクエストにフラグが付けられた](ja/breaking_changes_instructions.md)
|
||||
* [2019年8月30日](ja/ChangeLog/20190830.md)
|
||||
* Configurator
|
||||
* [概要](ja/newbs_building_firmware_configurator.md)
|
||||
* [ステップ・バイ・ステップ](ja/configurator_step_by_step.md)
|
||||
* [トラブルシューティング](ja/configurator_troubleshooting.md)
|
||||
* QMK API
|
||||
* [概要](ja/api_overview.md)
|
||||
* [API ドキュメント](ja/api_docs.md)
|
||||
* [キーボードサポート](ja/reference_configurator_support.md)
|
||||
|
||||
* [FAQ](ja/faq.md)
|
||||
* [一般的な FAQ](ja/faq_general.md)
|
||||
* [QMK のビルド/コンパイル](ja/faq_build.md)
|
||||
* [QMK のデバッグ/トラブルシューティング](ja/faq_debug.md)
|
||||
* [キーマップ](ja/faq_keymap.md)
|
||||
* [Zadig を使ったドライバのインストール](ja/driver_installation_zadig.md)
|
||||
* CLI
|
||||
* [概要](ja/cli.md)
|
||||
* [設定](ja/cli_configuration.md)
|
||||
* [コマンド](ja/cli_commands.md)
|
||||
|
||||
* 詳細なガイド
|
||||
* [ビルドツールのインストール](ja/getting_started_build_tools.md)
|
||||
* [Vagrant のガイド](ja/getting_started_vagrant.md)
|
||||
* [ビルド/コンパイルの説明](ja/getting_started_make_guide.md)
|
||||
* [ファームウェアのフラッシュ](ja/flashing.md)
|
||||
* [機能のカスタマイズ](ja/custom_quantum_functions.md)
|
||||
* [キーマップの概要](ja/keymap.md)
|
||||
* QMK を使う
|
||||
* ガイド
|
||||
* [機能のカスタマイズ](ja/custom_quantum_functions.md)
|
||||
* [Zadig を使ったドライバのインストール](ja/driver_installation_zadig.md)
|
||||
* [キーマップの概要](ja/keymap.md)
|
||||
* [Vagrant のガイド](ja/getting_started_vagrant.md)
|
||||
* 書き込み
|
||||
* [書き込み](ja/flashing.md)
|
||||
* [ATmega32A の書き込み (ps2avrgb)](ja/flashing_bootloadhid.md)
|
||||
* IDE
|
||||
* [Eclipse で QMK を使用](ja/other_eclipse.md)
|
||||
* [VSCode で QMK を使用](ja/other_vscode.md)
|
||||
* Git のベストプラクティス
|
||||
* [入門](ja/newbs_git_best_practices.md)
|
||||
* [フォーク](ja/newbs_git_using_your_master_branch.md)
|
||||
* [マージの競合の解決](ja/newbs_git_resolving_merge_conflicts.md)
|
||||
* [ブランチの修正](ja/newbs_git_resynchronize_a_branch.md)
|
||||
* キーボードを作る
|
||||
* [Hand Wiring ガイド](ja/hand_wire.md)
|
||||
* [ISP 書き込みガイド](ja/isp_flashing_guide.md)
|
||||
|
||||
* [ハードウェア](ja/hardware.md)
|
||||
* [互換性のあるマイクロコントローラ](ja/compatible_microcontrollers.md)
|
||||
* [AVR プロセッサ](ja/hardware_avr.md)
|
||||
* [ドライバ](ja/hardware_drivers.md)
|
||||
* 単純なキーコード
|
||||
* [完全なリスト](ja/keycodes.md)
|
||||
* [基本的なキーコード](ja/keycodes_basic.md)
|
||||
* [修飾キー](ja/feature_advanced_keycodes.md)
|
||||
* [Quantum キーコード](ja/quantum_keycodes.md)
|
||||
|
||||
* リファレンス
|
||||
* [キーボード ガイドライン](ja/hardware_keyboard_guidelines.md)
|
||||
* [設定オプション](ja/config_options.md)
|
||||
* [キーコード](ja/keycodes.md)
|
||||
* [コーディング規約 - C](ja/coding_conventions_c.md)
|
||||
* [コーディング規約 - Python](ja/coding_conventions_python.md)
|
||||
* [ドキュメント ベストプラクティス](ja/documentation_best_practices.md)
|
||||
* [ドキュメント テンプレート](ja/documentation_templates.md)
|
||||
* [用語](ja/reference_glossary.md)
|
||||
* [ユニットテスト](ja/unit_testing.md)
|
||||
* [便利な関数](ja/ref_functions.md)
|
||||
* [Configurator サポート](ja/reference_configurator_support.md)
|
||||
* [info.json 形式](ja/reference_info_json.md)
|
||||
* [Python CLI 開発](ja/cli_development.md)
|
||||
* 高度なキーコード
|
||||
* [コマンド](ja/feature_command.md)
|
||||
* [動的マクロ](ja/feature_dynamic_macros.md)
|
||||
* [グレイブ エスケープ](ja/feature_grave_esc.md)
|
||||
* [リーダーキー](ja/feature_leader_key.md)
|
||||
* [モッドタップ](ja/mod_tap.md)
|
||||
* [マクロ](ja/feature_macros.md)
|
||||
* [マウスキー](ja/feature_mouse_keys.md)
|
||||
* [Space Cadet Shift](ja/feature_space_cadet.md)
|
||||
* [US ANSI シフトキー](ja/keycodes_us_ansi_shifted.md)
|
||||
|
||||
* [機能](ja/features.md)
|
||||
* [基本的なキーコード](ja/keycodes_basic.md)
|
||||
* [US ANSI シフトキー](ja/keycodes_us_ansi_shifted.md)
|
||||
* [Quantum キーコード](ja/quantum_keycodes.md)
|
||||
* [Advanced キーコード](ja/feature_advanced_keycodes.md)
|
||||
* [オーディオ](ja/feature_audio.md)
|
||||
* [自動シフト](ja/feature_auto_shift.md)
|
||||
* [バックライト](ja/feature_backlight.md)
|
||||
* [ブルートゥース](ja/feature_bluetooth.md)
|
||||
* [ブートマジック](ja/feature_bootmagic.md)
|
||||
* [コンボ](ja/feature_combo.md)
|
||||
* [コマンド](ja/feature_command.md)
|
||||
* [デバウンス API](ja/feature_debounce_type.md)
|
||||
* [DIP スイッチ](ja/feature_dip_switch.md)
|
||||
* [動的マクロ](ja/feature_dynamic_macros.md)
|
||||
* [エンコーダ](ja/feature_encoders.md)
|
||||
* [グレイブ エスケープ](ja/feature_grave_esc.md)
|
||||
* [触覚フィードバック](ja/feature_haptic_feedback.md)
|
||||
* [HD44780 LCD コントローラ](ja/feature_hd44780.md)
|
||||
* [キーロック](ja/feature_key_lock.md)
|
||||
* [レイアウト](ja/feature_layouts.md)
|
||||
* [リーダー キー](ja/feature_leader_key.md)
|
||||
* [LED マトリクス](ja/feature_led_matrix.md)
|
||||
* [マクロ](ja/feature_macros.md)
|
||||
* [マウスキー](ja/feature_mouse_keys.md)
|
||||
* [OLED ドライバ](ja/feature_oled_driver.md)
|
||||
* [One Shot Keys](ja/one_shot_keys.md)
|
||||
* [ポインティング デバイス](ja/feature_pointing_device.md)
|
||||
* [PS/2 マウス](ja/feature_ps2_mouse.md)
|
||||
* [RGB ライト](ja/feature_rgblight.md)
|
||||
* [RGB マトリクス](ja/feature_rgb_matrix.md)
|
||||
* [Space Cadet](ja/feature_space_cadet.md)
|
||||
* [分割キーボード](ja/feature_split_keyboard.md)
|
||||
* [Stenography](ja/feature_stenography.md)
|
||||
* [Swap Hands](ja/feature_swap_hands.md)
|
||||
* [タップ ダンス](ja/feature_tap_dance.md)
|
||||
* [ターミナル](ja/feature_terminal.md)
|
||||
* [感熱式プリンタ](ja/feature_thermal_printer.md)
|
||||
* [ユニコード](ja/feature_unicode.md)
|
||||
* [ユーザスペース](ja/feature_userspace.md)
|
||||
* [Velocikey](ja/feature_velocikey.md)
|
||||
* ソフトウェア機能
|
||||
* [自動シフト](ja/feature_auto_shift.md)
|
||||
* [コンボ](ja/feature_combo.md)
|
||||
* [デバウンス API](ja/feature_debounce_type.md)
|
||||
* [キーロック](ja/feature_key_lock.md)
|
||||
* [レイヤー](ja/feature_layers.md)
|
||||
* [One Shot Keys](ja/one_shot_keys.md)
|
||||
* [ポインティング デバイス](ja/feature_pointing_device.md)
|
||||
* [Swap Hands](ja/feature_swap_hands.md)
|
||||
* [タップダンス](ja/feature_tap_dance.md)
|
||||
* [タップホールド設定](ja/tap_hold.md)
|
||||
* [ターミナル](ja/feature_terminal.md)
|
||||
* [ユニコード](ja/feature_unicode.md)
|
||||
* [ユーザスペース](ja/feature_userspace.md)
|
||||
* [WPM 計算](ja/feature_wpm.md)
|
||||
|
||||
* メーカーおよびモッダーのために
|
||||
* [Hand Wiring ガイド](ja/hand_wire.md)
|
||||
* [ISP 書き込みガイド](ja/isp_flashing_guide.md)
|
||||
* [ARM デバッグ ガイド](ja/arm_debugging.md)
|
||||
* [ADC ドライバ](ja/adc_driver.md)
|
||||
* [I2C ドライバ](ja/i2c_driver.md)
|
||||
* [WS2812 ドライバ](ja/ws2812_driver.md)
|
||||
* [EEPROM ドライバ](ja/eeprom_driver.md)
|
||||
* [GPIO コントロール](ja/internals_gpio_control.md)
|
||||
* [カスタムマトリックス](ja/custom_matrix.md)
|
||||
* [Proton C 規約](ja/proton_c_conversion.md)
|
||||
* ハードウェア機能
|
||||
* 表示
|
||||
* [HD44780 LCD コントローラ](ja/feature_hd44780.md)
|
||||
* [OLED ドライバ](ja/feature_oled_driver.md)
|
||||
* 電飾
|
||||
* [バックライト](ja/feature_backlight.md)
|
||||
* [LED マトリックス](ja/feature_led_matrix.md)
|
||||
* [RGB ライト](ja/feature_rgblight.md)
|
||||
* [RGB マトリックス](ja/feature_rgb_matrix.md)
|
||||
* [オーディオ](ja/feature_audio.md)
|
||||
* [Bluetooth](ja/feature_bluetooth.md)
|
||||
* [ブートマジック](ja/feature_bootmagic.md)
|
||||
* [カスタムマトリックス](ja/custom_matrix.md)
|
||||
* [DIP スイッチ](ja/feature_dip_switch.md)
|
||||
* [エンコーダ](ja/feature_encoders.md)
|
||||
* [触覚フィードバック](ja/feature_haptic_feedback.md)
|
||||
* [Proton C 規約](ja/proton_c_conversion.md)
|
||||
* [PS/2 マウス](ja/feature_ps2_mouse.md)
|
||||
* [分割キーボード](ja/feature_split_keyboard.md)
|
||||
* [Stenography](ja/feature_stenography.md)
|
||||
* [感熱式プリンタ](ja/feature_thermal_printer.md)
|
||||
* [Velocikey](ja/feature_velocikey.md)
|
||||
|
||||
* より深く知るために
|
||||
* [キーボードがどのように動作するか](ja/how_keyboards_work.md)
|
||||
* [QMK の理解](ja/understanding_qmk.md)
|
||||
* QMK の開発
|
||||
* 破壊的な変更
|
||||
* [概要](ja/breaking_changes.md)
|
||||
* [プルリクエストにフラグが付けられた](ja/breaking_changes_instructions.md)
|
||||
* 履歴
|
||||
* [2020年2月29日](ja/ChangeLog/20200229.md)
|
||||
* [2019年8月30日](ja/ChangeLog/20190830.md)
|
||||
|
||||
* 他の話題
|
||||
* [Eclipse で QMK を使用](ja/other_eclipse.md)
|
||||
* [VSCode で QMK を使用](ja/other_vscode.md)
|
||||
* [サポート](ja/getting_started_getting_help.md)
|
||||
* [翻訳を追加する方法](ja/translating.md)
|
||||
* C 開発
|
||||
* [ARM デバッグ ガイド](ja/arm_debugging.md)
|
||||
* [AVR プロセッサ](ja/hardware_avr.md)
|
||||
* [コーディング規約](ja/coding_conventions_c.md)
|
||||
* [互換性のあるマイクロコントローラ](ja/compatible_microcontrollers.md)
|
||||
* [ドライバ](ja/hardware_drivers.md)
|
||||
* [ADC ドライバ](ja/adc_driver.md)
|
||||
* [I2C ドライバ](ja/i2c_driver.md)
|
||||
* [WS2812 ドライバ](ja/ws2812_driver.md)
|
||||
* [EEPROM ドライバ](ja/eeprom_driver.md)
|
||||
* [GPIO コントロール](ja/internals_gpio_control.md)
|
||||
* [キーボード ガイドライン](ja/hardware_keyboard_guidelines.md)
|
||||
|
||||
* QMK の内部詳細(作成中)
|
||||
* [定義](ja/internals_defines.md)
|
||||
* [Input Callback Reg](ja/internals_input_callback_reg.md)
|
||||
* [Midi ドライバ](ja/internals_midi_device.md)
|
||||
* [Midi デバイスのセットアップ手順](ja/internals_midi_device_setup_process.md)
|
||||
* [Midi ユーティリティ](ja/internals_midi_util.md)
|
||||
* [Send Functions](ja/internals_send_functions.md)
|
||||
* [Sysex Tools](ja/internals_sysex_tools.md)
|
||||
* Python 開発
|
||||
* [コーディング規約](ja/coding_conventions_python.md)
|
||||
* [QMK CLI 開発](ja/cli_development.md)
|
||||
|
||||
* Configurator 開発
|
||||
* QMK API
|
||||
* [開発環境](ja/api_development_environment.md)
|
||||
* [アーキテクチャの概要](ja/api_development_overview.md)
|
||||
|
||||
* QMK Reference
|
||||
* [QMK への貢献](ja/contributing.md)
|
||||
* [QMK ドキュメントの翻訳](ja/translating.md)
|
||||
* [設定オプション](ja/config_options.md)
|
||||
* [Make ドキュメント](ja/getting_started_make_guide.md)
|
||||
* [ドキュメント ベストプラクティス](ja/documentation_best_practices.md)
|
||||
* [ドキュメント テンプレート](ja/documentation_templates.md)
|
||||
* [コミュニティレイアウト](ja/feature_layouts.md)
|
||||
* [ユニットテスト](ja/unit_testing.md)
|
||||
* [便利な関数](ja/ref_functions.md)
|
||||
* [info.json 形式](ja/reference_info_json.md)
|
||||
|
||||
* より深く知るために
|
||||
* [キーボードがどのように動作するか](ja/how_keyboards_work.md)
|
||||
* [マトリックスがどのように動作するか](ja/how_a_matrix_works.md)
|
||||
* [QMK を理解する](ja/understanding_qmk.md)
|
||||
|
||||
* QMK の内部詳細(作成中)
|
||||
* [定義](ja/internals_defines.md)
|
||||
* [Input Callback Reg](ja/internals_input_callback_reg.md)
|
||||
* [Midi デバイス](ja/internals_midi_device.md)
|
||||
* [Midi デバイスのセットアップ手順](ja/internals_midi_device_setup_process.md)
|
||||
* [Midi ユーティリティ](ja/internals_midi_util.md)
|
||||
* [Send Functions](ja/internals_send_functions.md)
|
||||
* [Sysex Tools](ja/internals_sysex_tools.md)
|
||||
|
@ -1,8 +1,8 @@
|
||||
# Eclipse を使った ARM デバッグ
|
||||
|
||||
<!---
|
||||
original document: eae21eed7:docs/arm_debugging.md
|
||||
git diff eae21eed7 HEAD -- docs/arm_debugging.md | cat
|
||||
original document: 0.8.58:docs/arm_debugging.md
|
||||
git diff 0.8.58 HEAD -- docs/arm_debugging.md | cat
|
||||
-->
|
||||
|
||||
このページでは、SWD アダプタとオープンソース/フリーツールを使って ARM MCU をデバッグするためのセットアップ方法について説明します。このガイドでは、GNU MCU Eclipse IDE for C/C++ Developers および OpenOCD を必要な依存関係と一緒にインストールします。
|
||||
@ -60,7 +60,7 @@ Java は Eclipse で必要とされるため、[ここ](https://www.oracle.com/t
|
||||
|
||||
Eclipse に QMK をビルドしようとするデバイスを教える必要があります。QMK フォルダを右クリック -> Properties -> C/C++ Build -> Settings を選択します。Devices タブを選択し、Devices の下から MCU の適切な種類を選択します。私の例では、STM32F303CC です。
|
||||
|
||||
この間に、Build コマンドもセットアップしましょう。C/C++ Build を選択し、Behavior タブを選択します。build コマンドのところで、`all` を必要な make コマンドに置き換えます。例えば、rev6 Planck の default キーマップの場合、これは `planck/rev6:default` になります。Apply and Close を選択します。
|
||||
この間に、Build コマンドもセットアップしましょう。C/C++ Build を選択し、Behavior タブを選択します。Build コマンドのところで、`all` を必要な make コマンドに置き換えます。例えば、rev6 Planck の default キーマップの場合、これは `planck/rev6:default` になります。Apply and Close を選択します。
|
||||
|
||||
## ビルド
|
||||
|
||||
@ -70,13 +70,13 @@ Eclipse に QMK をビルドしようとするデバイスを教える必要が
|
||||
|
||||
### デバッガの接続
|
||||
|
||||
ARM MCU は、クロック信号(SWCLK) とデータ信号(SWDIO) で構成される Single Wire Debug (SWD) プロトコルを使います。MCU を 完全に操作するには、この2本のワイヤとグラウンドを接続するだけで十分です。ここでは、キーボードは USB を介して電力が供給されると想定しています。手動でリセットボタンを使えるため、RESET 信号は必要ありません。より高度なセットアップのために printf と scanf をホストに非同期にパイプする SWO 信号を使用できますが、私たちのセットアップでは無視します。
|
||||
ARM MCU は、クロック信号(SWCLK) とデータ信号(SWDIO) で構成される Single Wire Debug (SWD) プロトコルを使います。MCU を完全に操作するには、この2本のワイヤとグラウンドを接続するだけで十分です。ここでは、キーボードは USB を介して電力が供給されると想定しています。手動でリセットボタンを使えるため、RESET 信号は必要ありません。より高度なセットアップのために printf と scanf をホストに非同期にパイプする SWO 信号を使用できますが、私たちのセットアップでは無視します。
|
||||
|
||||
注意: SWCLK と SWDIO ピンがキーボードのマトリックスで使われていないことを確認してください。もし使われている場合は、一時的に他のピンに切り替えることができます。
|
||||
|
||||
### デバッガの設定
|
||||
|
||||
QMK フォルダを右クリックし、Debug As -> Debug Configurations... を選択します。ここで、GDB OpenOCD Debugging をダブルクリックします。Debugger タブを選択し、MCU に必要な設定を入力します。これを見つけるにはいじったりググったりする必要があるかもしれません。STM32F3 用のデフォルトスクリプトは stm32f3discovery.cfg と呼ばれます。OpenOCD に伝えるには、Config options で `-f board/stm32f3discovery.cfg` と入力します。
|
||||
QMK フォルダを右クリックし、Debug As -> Debug Configurations... を選択します。ここで、GDB OpenOCD Debugging をダブルクリックします。Debugger タブを選択し、MCU に必要な設定を入力します。これを見つけるにはいじったりググったりする必要があるかもしれません。STM32F3 用のデフォルトスクリプトは `stm32f3discovery.cfg` と呼ばれます。OpenOCD に伝えるには、Config options で `-f board/stm32f3discovery.cfg` と入力します。
|
||||
|
||||
注意: 私の場合、この設定スクリプトはリセット操作を無効にするために編集が必要です。スクリプトの場所は、通常はパス `openocd/version/.content/scripts/board` の下の実際の実行可能フィールドの中で見つかります。ここで、私は `reset_config srst_only` を `reset_config none` に編集しました。
|
||||
|
||||
@ -86,7 +86,7 @@ Apply and Close を選択します。
|
||||
|
||||
キーボードをリセットしてください。
|
||||
|
||||
虫アイコンをクリックし、もし全てうまく行けば Debug パースペクティブに移動します。ここでは、main 関数の最初でプログラムカウンタが停止するので、Play ボタンを押します。全てのデバッガのほとんどの機能は ARM MCU で動作しますが、正確な詳細については google があなたのお友達です!
|
||||
虫アイコンをクリックし、もし全てうまく行けば Debug パースペクティブに移動します。ここでは、main 関数の最初でプログラムカウンタが停止し、Play ボタンが押されるのを待ちます。全てのデバッガのほとんどの機能は Arm MCU で動作しますが、正確な詳細については Google があなたのお友達です!
|
||||
|
||||
|
||||
ハッピーデバッギング!
|
||||
|
272
docs/ja/cli.md
272
docs/ja/cli.md
@ -1,29 +1,19 @@
|
||||
# QMK CLI
|
||||
# QMK CLI :id=qmk-cli
|
||||
|
||||
<!---
|
||||
original document: 79e6b7866:docs/cli.md
|
||||
git diff 79e6b7866 HEAD -- docs/cli.md | cat
|
||||
original document: 0.8.58:docs/cli.md
|
||||
git diff 0.8.58 HEAD -- docs/cli.md | cat
|
||||
-->
|
||||
|
||||
このページは QMK CLI のセットアップと使用方法について説明します。
|
||||
|
||||
# 概要
|
||||
## 概要 :id=overview
|
||||
|
||||
QMK CLI を使用すると QMK キーボードの構築と作業が簡単になります。QMK ファームウェアの取得とコンパイル、キーマップの作成などのようなタスクを簡素化し合理化するためのコマンドを多く提供します。
|
||||
|
||||
* [グローバル CLI](#global-cli)
|
||||
* [ローカル CLI](#local-cli)
|
||||
* [CLI コマンド](#cli-commands)
|
||||
### 必要事項 :id=requirements
|
||||
|
||||
# 必要事項
|
||||
CLI は Python 3.5 以上を必要とします。我々は必要事項の数を少なくしようとしていますが、[`requirements.txt`](https://github.com/qmk/qmk_firmware/blob/master/requirements.txt) に列挙されているパッケージもインストールする必要があります。これらは QMK CLI をインストールするときに自動的にインストールされます。
|
||||
|
||||
CLI は Python 3.5 以上を必要とします。我々は必要事項の数を少なくしようとしていますが、[`requirements.txt`](https://github.com/qmk/qmk_firmware/blob/master/requirements.txt) にリストされているパッケージもインストールする必要があります。
|
||||
|
||||
# グローバル CLI :id=global-cli
|
||||
|
||||
QMK は、QMK ビルド環境のセットアップ、QMK の操作、および `qmk_firmware` の複数のコピーの操作を容易にできるインストール可能な CLI を提供します。これを定期的にインストールおよび更新することをお勧めします。
|
||||
|
||||
## Homebrew を使ったインストール (macOS、いくつかの Linux)
|
||||
### Homebrew を使ったインストール (macOS、いくつかの Linux) :id=install-using-homebrew
|
||||
|
||||
[Homebrew](https://brew.sh) をインストールしている場合は、タップして QMK をインストールすることができます:
|
||||
|
||||
@ -34,7 +24,7 @@ export QMK_HOME='~/qmk_firmware' # オプション、`qmk_firmware` の場所を
|
||||
qmk setup # これは `qmk/qmk_firmware` をクローンし、オプションでビルド環境をセットアップします
|
||||
```
|
||||
|
||||
## easy_install あるいは pip を使ってインストール
|
||||
### easy_install あるいは pip を使ってインストール :id=install-using-easy_install-or-pip
|
||||
|
||||
上のリストにあなたのシステムがない場合は、QMK を手動でインストールすることができます。最初に、python 3.5 (以降)をインストールしていて、pip をインストールしていることを確認してください。次に以下のコマンドを使って QMK をインストールします:
|
||||
|
||||
@ -44,7 +34,7 @@ export QMK_HOME='~/qmk_firmware' # オプション、`qmk_firmware` の場所を
|
||||
qmk setup # これは `qmk/qmk_firmware` をクローンし、オプションでビルド環境をセットアップします
|
||||
```
|
||||
|
||||
## 他のオペレーティングシステムのためのパッケージ
|
||||
### 他のオペレーティングシステムのためのパッケージ :id=packaging-for-other-operating-systems
|
||||
|
||||
より多くのオペレーティングシステム用に `qmk` パッケージを作成および保守する人を探しています。OS 用のパッケージを作成する場合は、以下のガイドラインに従ってください:
|
||||
|
||||
@ -52,247 +42,3 @@ qmk setup # これは `qmk/qmk_firmware` をクローンし、オプション
|
||||
* 逸脱する場合は、理由をコメントに文章化してください。
|
||||
* virtualenv を使ってインストールしてください
|
||||
* 環境変数 `QMK_HOME` を設定して、ファームウェアソースを `~/qmk_firmware` 以外のどこかにチェックアウトするようにユーザに指示してください。
|
||||
|
||||
# ローカル CLI :id=local-cli
|
||||
|
||||
グローバル CLI を使いたくない場合は、`qmk_firmware` に付属のローカル CLI があります。`qmk_firmware/bin/qmk` で見つけることができます。任意のディレクトリから `qmk` コマンドを実行でき、常に `qmk_firmware` のコピー上で動作します。
|
||||
|
||||
**例**:
|
||||
|
||||
```
|
||||
$ ~/qmk_firmware/bin/qmk hello
|
||||
Ψ Hello, World!
|
||||
```
|
||||
|
||||
## ローカル CLI の制限
|
||||
|
||||
グローバル CLI と比較して、ローカル CLI には幾つかの制限があります:
|
||||
|
||||
* ローカル CLI は `qmk setup` あるいは `qmk clone` をサポートしません。
|
||||
* 複数のリポジトリがクローンされている場合でも、ローカル CLI は常に `qmk_firmware` ツリー上で動作します。
|
||||
* ローカル CLI は virtualenv で動作しません。そのため依存関係が競合する可能性があります
|
||||
|
||||
# CLI コマンド :id=cli-commands
|
||||
|
||||
## `qmk cformat`
|
||||
|
||||
このコマンドは clang-format を使って C コードを整形します。引数無しで実行して全てのコアコードを整形するか、コマンドラインでファイル名を渡して特定のファイルに対して実行します。
|
||||
|
||||
**使用法**:
|
||||
|
||||
```
|
||||
qmk cformat [file1] [file2] [...] [fileN]
|
||||
```
|
||||
|
||||
## `qmk compile`
|
||||
|
||||
このコマンドにより、任意のディレクトリからファームウェアをコンパイルすることができます。<https://config.qmk.fm> からエクスポートした JSON をコンパイルするか、リポジトリ内でキーマップをコンパイルするか、現在の作業ディレクトリでキーボードをコンパイルすることができます。
|
||||
|
||||
**Configurator Exports での使い方**:
|
||||
|
||||
```
|
||||
qmk compile <configuratorExport.json>
|
||||
```
|
||||
|
||||
**キーマップでの使い方**:
|
||||
|
||||
```
|
||||
qmk compile -kb <keyboard_name> -km <keymap_name>
|
||||
```
|
||||
|
||||
**キーボードディレクトリでの使い方**:
|
||||
|
||||
default キーマップのあるキーボードディレクトリ、キーボードのキーマップディレクトリ、`--keymap <keymap_name>` で与えられるキーマップディレクトリにいなければなりません。
|
||||
```
|
||||
qmk compile
|
||||
```
|
||||
|
||||
**例**:
|
||||
```
|
||||
$ qmk config compile.keymap=default
|
||||
$ cd ~/qmk_firmware/keyboards/planck/rev6
|
||||
$ qmk compile
|
||||
Ψ Compiling keymap with make planck/rev6:default
|
||||
...
|
||||
```
|
||||
あるいはオプションのキーマップ引数を指定して
|
||||
|
||||
```
|
||||
$ cd ~/qmk_firmware/keyboards/clueboard/66/rev4
|
||||
$ qmk compile -km 66_iso
|
||||
Ψ Compiling keymap with make clueboard/66/rev4:66_iso
|
||||
...
|
||||
```
|
||||
あるいはキーマップディレクトリで
|
||||
|
||||
```
|
||||
$ cd ~/qmk_firmware/keyboards/gh60/satan/keymaps/colemak
|
||||
$ qmk compile
|
||||
Ψ Compiling keymap with make make gh60/satan:colemak
|
||||
...
|
||||
```
|
||||
|
||||
**レイアウトディレクトリでの使い方**:
|
||||
|
||||
`qmk_firmware/layouts/` 以下のキーマップディレクトリにいなければなりません。
|
||||
```
|
||||
qmk compile -kb <keyboard_name>
|
||||
```
|
||||
|
||||
**例**:
|
||||
```
|
||||
$ cd ~/qmk_firmware/layouts/community/60_ansi/mechmerlin-ansi
|
||||
$ qmk compile -kb dz60
|
||||
Ψ Compiling keymap with make dz60:mechmerlin-ansi
|
||||
...
|
||||
```
|
||||
|
||||
## `qmk flash`
|
||||
|
||||
このコマンドは `qmk compile` に似ていますが、ブートローダを対象にすることもできます。ブートローダはオプションで、デフォルトでは `:flash` に設定されています。
|
||||
違うブートローダを指定するには、`-bl <bootloader>` を使ってください。利用可能なブートローダの詳細については、<https://docs.qmk.fm/#/ja/flashing>
|
||||
を見てください。
|
||||
|
||||
**Configurator Exports での使い方**:
|
||||
|
||||
```
|
||||
qmk flash <configuratorExport.json> -bl <bootloader>
|
||||
```
|
||||
|
||||
**キーマップでの使い方**:
|
||||
|
||||
```
|
||||
qmk flash -kb <keyboard_name> -km <keymap_name> -bl <bootloader>
|
||||
```
|
||||
|
||||
**ブートローダのリスト**
|
||||
|
||||
```
|
||||
qmk flash -b
|
||||
```
|
||||
|
||||
## `qmk config`
|
||||
|
||||
このコマンドにより QMK の挙動を設定することができます。完全な `qmk config` のドキュメントについては、[CLI 設定](ja/cli_configuration.md)を見てください。
|
||||
|
||||
**使用法**:
|
||||
|
||||
```
|
||||
qmk config [-ro] [config_token1] [config_token2] [...] [config_tokenN]
|
||||
```
|
||||
|
||||
## `qmk docs`
|
||||
|
||||
このコマンドは、ドキュメントを参照または改善するために使うことができるローカル HTTP サーバを起動します。デフォルトのポートは 8936 です。
|
||||
|
||||
**使用法**:
|
||||
|
||||
```
|
||||
qmk docs [-p PORT]
|
||||
```
|
||||
|
||||
## `qmk doctor`
|
||||
|
||||
このコマンドは環境を調査し、潜在的なビルドあるいは書き込みの問題について警告します。必要に応じてそれらの多くを修正できます。
|
||||
|
||||
**使用法**:
|
||||
|
||||
```
|
||||
qmk doctor [-y] [-n]
|
||||
```
|
||||
|
||||
**例**:
|
||||
|
||||
環境に問題がないか確認し、それらを修正するよう促します:
|
||||
|
||||
qmk doctor
|
||||
|
||||
環境を確認し、見つかった問題を自動的に修正します:
|
||||
|
||||
qmk doctor -y
|
||||
|
||||
環境を確認し、問題のみをレポートします:
|
||||
|
||||
qmk doctor -n
|
||||
|
||||
## `qmk json2c`
|
||||
|
||||
QMK Configurator からエクスポートしたものから keymap.c を生成します。
|
||||
|
||||
**使用法**:
|
||||
|
||||
```
|
||||
qmk json2c [-o OUTPUT] filename
|
||||
```
|
||||
|
||||
## `qmk kle2json`
|
||||
|
||||
このコマンドにより、生の KLE データから QMK Configurator の JSON へ変換することができます。絶対パスあるいは現在のディレクトリ内のファイル名のいずれかを受け取ります。デフォルトでは、`info.json` が既に存在している場合は上書きしません。上書きするには、`-f` あるいは `--force` フラグを使ってください。
|
||||
|
||||
**使用法**:
|
||||
|
||||
```
|
||||
qmk kle2json [-f] <filename>
|
||||
```
|
||||
|
||||
**例**:
|
||||
|
||||
```
|
||||
$ qmk kle2json kle.txt
|
||||
☒ File info.json already exists, use -f or --force to overwrite.
|
||||
```
|
||||
|
||||
```
|
||||
$ qmk kle2json -f kle.txt -f
|
||||
Ψ Wrote out to info.json
|
||||
```
|
||||
|
||||
## `qmk list-keyboards`
|
||||
|
||||
このコマンドは現在 `qmk_firmware` で定義されている全てのキーボードをリスト化します。
|
||||
|
||||
**使用法**:
|
||||
|
||||
```
|
||||
qmk list-keyboards
|
||||
```
|
||||
|
||||
## `qmk list-keymaps`
|
||||
|
||||
このコマンドは指定されたキーボード(とリビジョン)の全てのキーマップをリスト化します。
|
||||
|
||||
**使用法**:
|
||||
|
||||
```
|
||||
qmk list-keymaps -kb planck/ez
|
||||
```
|
||||
|
||||
## `qmk new-keymap`
|
||||
|
||||
このコマンドは、キーボードの既存のデフォルトのキーマップに基づいて新しいキーマップを作成します。
|
||||
|
||||
**使用法**:
|
||||
|
||||
```
|
||||
qmk new-keymap [-kb KEYBOARD] [-km KEYMAP]
|
||||
```
|
||||
|
||||
## `qmk pyformat`
|
||||
|
||||
このコマンドは `qmk_firmware` 内の python コードを整形します。
|
||||
|
||||
**使用法**:
|
||||
|
||||
```
|
||||
qmk pyformat
|
||||
```
|
||||
|
||||
## `qmk pytest`
|
||||
|
||||
このコマンドは python のテストスィートを実行します。python コードに変更を加えた場合、これの実行が成功することを確認する必要があります。
|
||||
|
||||
**使用法**:
|
||||
|
||||
```
|
||||
qmk pytest
|
||||
```
|
||||
|
258
docs/ja/cli_commands.md
Normal file
258
docs/ja/cli_commands.md
Normal file
@ -0,0 +1,258 @@
|
||||
# QMK CLI コマンド
|
||||
|
||||
<!---
|
||||
original document: 0.8.58:docs/cli.md
|
||||
git diff 0.8.58 HEAD -- docs/cli.md | cat
|
||||
-->
|
||||
|
||||
# CLI コマンド
|
||||
|
||||
## `qmk cformat`
|
||||
|
||||
このコマンドは clang-format を使って C コードを整形します。
|
||||
|
||||
引数無しで実行すると、変更された全てのコアコードを整形します。デフォルトでは `git diff` で `origin/master` をチェックし、ブランチは `-b <branch_name>` を使って変更できます。
|
||||
|
||||
`-a` で全てのコアコードを整形するか、コマンドラインでファイル名を渡して特定のファイルに対して実行します。
|
||||
|
||||
**指定したファイルに対する使い方**:
|
||||
|
||||
```
|
||||
qmk cformat [file1] [file2] [...] [fileN]
|
||||
```
|
||||
|
||||
**全てのコアファイルに対する使い方**:
|
||||
|
||||
```
|
||||
qmk cformat -a
|
||||
```
|
||||
|
||||
**origin/master で変更されたファイルのみに対する使い方**:
|
||||
|
||||
```
|
||||
qmk cformat
|
||||
```
|
||||
|
||||
**branch_name で変更されたファイルのみに対する使い方**:
|
||||
|
||||
```
|
||||
qmk cformat -b branch_name
|
||||
```
|
||||
|
||||
## `qmk compile`
|
||||
|
||||
このコマンドにより、任意のディレクトリからファームウェアをコンパイルすることができます。<https://config.qmk.fm> からエクスポートした JSON をコンパイルするか、リポジトリ内でキーマップをコンパイルするか、現在の作業ディレクトリでキーボードをコンパイルすることができます。
|
||||
|
||||
**Configurator Exports での使い方**:
|
||||
|
||||
```
|
||||
qmk compile <configuratorExport.json>
|
||||
```
|
||||
|
||||
**キーマップでの使い方**:
|
||||
|
||||
```
|
||||
qmk compile -kb <keyboard_name> -km <keymap_name>
|
||||
```
|
||||
|
||||
**キーボードディレクトリでの使い方**:
|
||||
|
||||
default キーマップのあるキーボードディレクトリ、キーボードのキーマップディレクトリ、`--keymap <keymap_name>` で与えられるキーマップディレクトリにいなければなりません。
|
||||
```
|
||||
qmk compile
|
||||
```
|
||||
|
||||
**指定したキーマップをサポートする全てのキーボードをビルドする場合の使い方**:
|
||||
|
||||
```
|
||||
qmk compile -kb all -km <keymap_name>
|
||||
```
|
||||
|
||||
**例**:
|
||||
```
|
||||
$ qmk config compile.keymap=default
|
||||
$ cd ~/qmk_firmware/keyboards/planck/rev6
|
||||
$ qmk compile
|
||||
Ψ Compiling keymap with make planck/rev6:default
|
||||
...
|
||||
```
|
||||
あるいはオプションのキーマップ引数を指定して
|
||||
|
||||
```
|
||||
$ cd ~/qmk_firmware/keyboards/clueboard/66/rev4
|
||||
$ qmk compile -km 66_iso
|
||||
Ψ Compiling keymap with make clueboard/66/rev4:66_iso
|
||||
...
|
||||
```
|
||||
あるいはキーマップディレクトリで
|
||||
|
||||
```
|
||||
$ cd ~/qmk_firmware/keyboards/gh60/satan/keymaps/colemak
|
||||
$ qmk compile
|
||||
Ψ Compiling keymap with make make gh60/satan:colemak
|
||||
...
|
||||
```
|
||||
|
||||
**レイアウトディレクトリでの使い方**:
|
||||
|
||||
`qmk_firmware/layouts/` 以下のキーマップディレクトリにいなければなりません。
|
||||
```
|
||||
qmk compile -kb <keyboard_name>
|
||||
```
|
||||
|
||||
**例**:
|
||||
```
|
||||
$ cd ~/qmk_firmware/layouts/community/60_ansi/mechmerlin-ansi
|
||||
$ qmk compile -kb dz60
|
||||
Ψ Compiling keymap with make dz60:mechmerlin-ansi
|
||||
...
|
||||
```
|
||||
|
||||
## `qmk flash`
|
||||
|
||||
このコマンドは `qmk compile` に似ていますが、ブートローダを対象にすることもできます。ブートローダはオプションで、デフォルトでは `:flash` に設定されています。
|
||||
違うブートローダを指定するには、`-bl <bootloader>` を使ってください。利用可能なブートローダの詳細については、[ファームウェアを書き込む](ja/flashing.md)を見てください。
|
||||
|
||||
**Configurator Exports での使い方**:
|
||||
|
||||
```
|
||||
qmk flash <configuratorExport.json> -bl <bootloader>
|
||||
```
|
||||
|
||||
**キーマップでの使い方**:
|
||||
|
||||
```
|
||||
qmk flash -kb <keyboard_name> -km <keymap_name> -bl <bootloader>
|
||||
```
|
||||
|
||||
**ブートローダの列挙**
|
||||
|
||||
```
|
||||
qmk flash -b
|
||||
```
|
||||
|
||||
## `qmk config`
|
||||
|
||||
このコマンドにより QMK の挙動を設定することができます。完全な `qmk config` のドキュメントについては、[CLI 設定](ja/cli_configuration.md)を見てください。
|
||||
|
||||
**使用法**:
|
||||
|
||||
```
|
||||
qmk config [-ro] [config_token1] [config_token2] [...] [config_tokenN]
|
||||
```
|
||||
|
||||
## `qmk docs`
|
||||
|
||||
このコマンドは、ドキュメントを参照または改善するために使うことができるローカル HTTP サーバを起動します。デフォルトのポートは 8936 です。
|
||||
|
||||
**使用法**:
|
||||
|
||||
```
|
||||
qmk docs [-p PORT]
|
||||
```
|
||||
|
||||
## `qmk doctor`
|
||||
|
||||
このコマンドは環境を調査し、潜在的なビルドあるいは書き込みの問題について警告します。必要に応じてそれらの多くを修正できます。
|
||||
|
||||
**使用法**:
|
||||
|
||||
```
|
||||
qmk doctor [-y] [-n]
|
||||
```
|
||||
|
||||
**例**:
|
||||
|
||||
環境に問題がないか確認し、それらを修正するよう促します:
|
||||
|
||||
qmk doctor
|
||||
|
||||
環境を確認し、見つかった問題を自動的に修正します:
|
||||
|
||||
qmk doctor -y
|
||||
|
||||
環境を確認し、問題のみをレポートします:
|
||||
|
||||
qmk doctor -n
|
||||
|
||||
## `qmk json2c`
|
||||
|
||||
QMK Configurator からエクスポートしたものから keymap.c を生成します。
|
||||
|
||||
**使用法**:
|
||||
|
||||
```
|
||||
qmk json2c [-o OUTPUT] filename
|
||||
```
|
||||
|
||||
## `qmk kle2json`
|
||||
|
||||
このコマンドにより、生の KLE データから QMK Configurator の JSON へ変換することができます。絶対パスあるいは現在のディレクトリ内のファイル名のいずれかを受け取ります。デフォルトでは、`info.json` が既に存在している場合は上書きしません。上書きするには、`-f` あるいは `--force` フラグを使ってください。
|
||||
|
||||
**使用法**:
|
||||
|
||||
```
|
||||
qmk kle2json [-f] <filename>
|
||||
```
|
||||
|
||||
**例**:
|
||||
|
||||
```
|
||||
$ qmk kle2json kle.txt
|
||||
☒ File info.json already exists, use -f or --force to overwrite.
|
||||
```
|
||||
|
||||
```
|
||||
$ qmk kle2json -f kle.txt -f
|
||||
Ψ Wrote out to info.json
|
||||
```
|
||||
|
||||
## `qmk list-keyboards`
|
||||
|
||||
このコマンドは現在 `qmk_firmware` で定義されている全てのキーボードを列挙します。
|
||||
|
||||
**使用法**:
|
||||
|
||||
```
|
||||
qmk list-keyboards
|
||||
```
|
||||
|
||||
## `qmk list-keymaps`
|
||||
|
||||
このコマンドは指定されたキーボード(とリビジョン)の全てのキーマップを列挙します。
|
||||
|
||||
**使用法**:
|
||||
|
||||
```
|
||||
qmk list-keymaps -kb planck/ez
|
||||
```
|
||||
|
||||
## `qmk new-keymap`
|
||||
|
||||
このコマンドは、キーボードの既存のデフォルトのキーマップに基づいて新しいキーマップを作成します。
|
||||
|
||||
**使用法**:
|
||||
|
||||
```
|
||||
qmk new-keymap [-kb KEYBOARD] [-km KEYMAP]
|
||||
```
|
||||
|
||||
## `qmk pyformat`
|
||||
|
||||
このコマンドは `qmk_firmware` 内の python コードを整形します。
|
||||
|
||||
**使用法**:
|
||||
|
||||
```
|
||||
qmk pyformat
|
||||
```
|
||||
|
||||
## `qmk pytest`
|
||||
|
||||
このコマンドは python のテストスィートを実行します。python コードに変更を加えた場合、これの実行が成功することを確認する必要があります。
|
||||
|
||||
**使用法**:
|
||||
|
||||
```
|
||||
qmk pytest
|
||||
```
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user