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Author SHA1 Message Date
db80209e69 Parse version better in qmk doctor GCC version checks (#9324) 2020-06-18 19:37:47 +01:00
716924de3e [Keyboard] Added ymdk split64 based on walston's work (#9183)
* Added ymdk split64 based on walson's work

* Commented out features on walston's keymap as it was too big to compile

* Update keyboards/ymdk_sp64/config.h

* Update keyboards/ymdk_sp64/keymaps/daed/keymap.c

* Update keyboards/ymdk_sp64/matrix.c

* Update keyboards/ymdk_sp64/matrix.c

* Update keyboards/ymdk_sp64/matrix.c

* keymap changes

* Update keyboards/ymdk_sp64/matrix.c

* Update keyboards/ymdk_sp64/matrix.c

* Update keyboards/ymdk_sp64/rules.mk

* Update keyboards/ymdk_sp64/config.h

* Update keyboards/ymdk_sp64/config.h

* Update keyboards/ymdk_sp64/readme.md

* Update keyboards/ymdk_sp64/rules.mk

* Update keyboards/ymdk_sp64/config.h

* Update keyboards/ymdk_sp64/rules.mk

* Update keyboards/ymdk_sp64/ymdk_sp64.c

* Update keyboards/ymdk_sp64/keymaps/walston/rules.mk

* Update keyboards/ymdk_sp64/readme.md

* Made requested changes and moved keyboard under ymdk directory

* Update keyboards/ymdk/ymdk_sp64/keymaps/walston/keymap.c

* Update keyboards/ymdk/ymdk_sp64/config.h

* Update keyboards/ymdk/ymdk_sp64/config.h

* Update keyboards/ymdk/ymdk_sp64/keymaps/default/keymap.c

* Update keyboards/ymdk/ymdk_sp64/keymaps/default/keymap.c

* updated changes for pr 9183

* updated changes for pr 9183

* updated changes for pr 9183

* Removed redundant "QMK_KEYBOARD_H" include
2020-06-18 03:01:22 -07:00
d88dca3ca7 YMD75: move MCU/Bootloader rules to revision level (#9452)
Work-around for an issue with QMK Configurator's API.
2020-06-18 00:15:22 -07:00
16 changed files with 871 additions and 19 deletions

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@ -1,3 +1,16 @@
# MCU name
MCU = atmega32a
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = bootloadHID
# build options
BOOTMAGIC_ENABLE = yes
MOUSEKEY_ENABLE = no

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@ -1,3 +1,16 @@
# MCU name
MCU = atmega32a
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = bootloadHID
# build options
BOOTMAGIC_ENABLE = yes
MOUSEKEY_ENABLE = no

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@ -1,14 +1 @@
# MCU name
MCU = atmega32a
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = bootloadHID
DEFAULT_FOLDER = ymd75/rev1

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@ -0,0 +1,45 @@
/*
Copyright 2019 Neil Kettle
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
#define VENDOR_ID 0x594D
#define PRODUCT_ID 0x5364
#define DEVICE_VER 0x0200
#define MANUFACTURER YMDK
#define PRODUCT SP64
#define DESCRIPTION YMDK Split 64
#define MATRIX_ROWS 6
#define MATRIX_COLS 15
#define RIGHT_HALF
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
/* RGB underglow */
#define RGBLED_NUM 12
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 250 /* The maximum brightness level */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
#define RGBLIGHT_ANIMATIONS

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{
"keyboard_name": "YMDK_SP64",
"url": "",
"maintainer": "walston",
"width": 16,
"height": 5,
"layouts": {
"LAYOUT": {
"layout": [
{"label":"~", "x":0, "y":0},
{"label":"!", "x":1, "y":0},
{"label":"@", "x":2, "y":0},
{"label":"#", "x":3, "y":0},
{"label":"$", "x":4, "y":0},
{"label":"%", "x":5, "y":0},
{"label":"^", "x":6, "y":0},
{"label":"&", "x":8, "y":0},
{"label":"*", "x":9, "y":0},
{"label":"(", "x":10, "y":0},
{"label":")", "x":11, "y":0},
{"label":"_", "x":12, "y":0},
{"label":"+", "x":13, "y":0},
{"label":"Backspace", "x":14, "y":0, "w":2},
{"label":"Tab", "x":0, "y":1, "w":1.5},
{"label":"Q", "x":1.5, "y":1},
{"label":"W", "x":2.5, "y":1},
{"label":"E", "x":3.5, "y":1},
{"label":"R", "x":4.5, "y":1},
{"label":"T", "x":5.5, "y":1},
{"label":"Y", "x":7.5, "y":1},
{"label":"U", "x":8.5, "y":1},
{"label":"I", "x":9.5, "y":1},
{"label":"O", "x":10.5, "y":1},
{"label":"P", "x":11.5, "y":1},
{"label":"{ ", "x":12.5, "y":1},
{"label":"}", "x":13.5, "y":1},
{"label":"|", "x":14.5, "y":1, "w":1.5},
{"label":"Caps Lock", "x":0, "y":2, "w":1.75},
{"label":"A", "x":1.75, "y":2},
{"label":"S", "x":2.75, "y":2},
{"label":"D", "x":3.75, "y":2},
{"label":"F", "x":4.75, "y":2},
{"label":"G", "x":5.75, "y":2},
{"label":"H", "x":7.75, "y":2},
{"label":"J", "x":8.75, "y":2},
{"label":"K", "x":9.75, "y":2},
{"label":"L", "x":10.75, "y":2},
{"label":":", "x":11.75, "y":2},
{"label":"\"", "x":12.75, "y":2},
{"label":"Enter", "x":13.75, "y":2, "w":2.25},
{"label":"Shift", "x":0, "y":3, "w":2},
{"label":"Z", "x":2, "y":3},
{"label":"X", "x":3, "y":3},
{"label":"C", "x":4, "y":3},
{"label":"V", "x":5, "y":3},
{"label":"B", "x":6, "y":3},
{"label":"N", "x":8, "y":3},
{"label":"M", "x":9, "y":3},
{"label":"<", "x":10, "y":3},
{"label":">", "x":11, "y":3},
{"label":"?", "x":12, "y":3},
{"label":"Shift", "x":13, "y":3},
{"label":"Up", "x":14, "y":3},
{"label":"F3", "x":15, "y":3},
{"label":"Ctrl", "x":0, "y":4, "w":1.25},
{"label":"Win", "x":1.25, "y":4},
{"label":"Alt", "x":2.25, "y":4, "w":1.25},
{"label":"Space", "x":3.5, "y":4, "w":2.25},
{"label":"Fn", "x":5.75, "y":4},
{"label":"Space", "x":7.75, "y":4, "w":2.75},
{"label":"Alt", "x":10.5, "y":4, "w":1.25},
{"label":"Win", "x":11.75, "y":4, "w":1.25},
{"label":"Left", "x":13, "y":4},
{"label":"Down", "x":14, "y":4},
{"label":"Right", "x":15, "y":4}
]
}
}
}

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#include QMK_KEYBOARD_H
enum layer_names {
_BASE,
_GAMER,
_FN,
_RAISE,
_MODE,
_GACROS,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ┌-----┬-----┬-----┬-----┬-----┬-----┬-----┐ ┌-----┬-----┬-----┬-----┬-----┬-----┬----------┐
* │ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ │ 7 │ 8 │ 9 │ 0 │ - │ = │ BkSp │
* ├-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┘ ┌--┴-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬-------┤
* │ Tab │ Q │ W │ E │ R │ T │ │ Y │ U │ I │ O │ P │ [ │ ] │ \ │
* ├--------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴-------┤
* │ Ctrl │ A │ S │ D │ F │ G │ │ H │ J │ K │ L │ ; │ ' │ Enter │
* ├---------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬-----┬-----┤
* │ LShift │ Z │ X │ C │ V │ B │ │ N │ M │ < │ > │ ? │ Sft │ Up │ _MO │
* ├------┬---┴-┬---┴--┬--┴-----┴----┬┴----┬┘ ┌┴-----┴-----┴--┬--┴----┬┴-----┼-----┼-----┼-----┤
* │ _FN │ Win │ Alt │ │ _RA │ │ │ Alt │ Win │ Lft │ Dwn │ Rgt │
* └------┴-----┴------┴-------------┴-----┘ └---------------┴-------┴------┴-----┴-----┴-----┘
*/
[_BASE] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, KC_EQUAL, KC_BSPACE,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRACKET, KC_RBRACKET, KC_BSLS,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_QUOTE, KC_ENTER,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, MO(_MODE),
MO(_FN), KC_LGUI, KC_LALT, KC_SPACE, MO(_RAISE), KC_SPACE, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
),
/* Keymap 1: Gamer layer
*
* ┌-----┬-----┬-----┬-----┬-----┬-----┬-----┐ ┌-----┬-----┬-----┬-----┬-----┬-----┬----------┐
* │ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ │ 7 │ 8 │ 9 │ 0 │ - │ = │ BkSp │
* ├-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┘ ┌--┴-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬-------┤
* │ Tab │ Q │ W │ E │ R │ T │ │ Y │ U │ I │ O │ P │ [ │ ] │ \ │
* ├--------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴-------┤
* │ Ctrl │ A │ S │ D │ F │ G │ │ H │ J │ K │ L │ ; │ ' │ Enter │
* ├---------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬-----┬-----┤
* │ LShift │ Z │ X │ C │ V │ B │ │ N │ M │ < │ > │ ? │ Sft │ Up │ _MO │
* ├------┬---┴-┬---┴--┬--┴-----┴----┬┴----┬┘ ┌┴-----┴-----┴--┬--┴----┬┴-----┼-----┼-----┼-----┤
* │ _FN │ F13 │ Alt │ │ _GA │ │ │ Alt │ Win │ Lft │ Dwn │ Rgt │
* └------┴-----┴------┴-------------┴-----┘ └---------------┴-------┴------┴-----┴-----┴-----┘
*/
[_GAMER] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, KC_EQUAL, KC_BSPACE,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRACKET, KC_RBRACKET, KC_BSLS,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_QUOTE, KC_ENTER,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, MO(_MODE),
MO(_FN), KC_F13, KC_LALT, KC_SPACE, MO(_GACROS), KC_SPACE, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
),
/* Keymap 2: Function
*
* ┌-----┬-----┬-----┬-----┬-----┬-----┬-----┐ ┌-----┬-----┬-----┬-----┬-----┬-----┬----------┐
* │ ` │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │ │
* ├-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┘ ┌--┴-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬-------┤
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
* ├--------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴-------┤
* │ │ │ │ │ │ │ │Left │ Up │Down │Right│ │ │ │
* ├---------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬-----┬-----┤
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
* ├------┬---┴-┬---┴--┬--┴-----┴----┬┴----┬┘ ┌┴-----┴-----┴--┬--┴----┬┴-----┼-----┼-----┼-----┤
* │ │ │ │ │ │ │ │ │ │ │ │ │
* └------┴-----┴------┴-------------┴-----┘ └---------------┴-------┴------┴-----┴-----┴-----┘
*/
[_FN] = LAYOUT(
KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_CAPS, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
),
/* Keymap 3: Raise / Quality of life
*
* ┌-----┬-----┬-----┬-----┬-----┬-----┬-----┐ ┌-----┬-----┬-----┬-----┬-----┬-----┬----------┐
* │ ` │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │ │
* ├-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┘ ┌--┴-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬-------┤
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
* ├--------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴-------┤
* │ │ │ │ │ │ │ │Left │ Up │Down │Right│ │ │ │
* ├---------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬-----┬-----┤
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
* ├------┬---┴-┬---┴--┬--┴-----┴----┬┴----┬┘ ┌┴-----┴-----┴--┬--┴----┬┴-----┼-----┼-----┼-----┤
* │ │ │ │ │ │ │ │ │ │ │ │ │
* └------┴-----┴------┴-------------┴-----┘ └---------------┴-------┴------┴-----┴-----┴-----┘
*/
[_RAISE] = LAYOUT(
KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_CAPS, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
),
/* Keymap 4: Mode switching
*
* ┌-----┬-----┬-----┬-----┬-----┬-----┬-----┐ ┌-----┬-----┬-----┬-----┬-----┬-----┬----------┐
* │ ` │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │ │
* ├-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┘ ┌--┴-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬-------┤
* │ RGB 0/1│RGBM-│RGBB+│RGBM+│ │ │ │ │ │ │ │ │ │ │ Reset │
* ├--------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴-------┤
* │ │RGBS-│RGBB-│RGBS+│ │ │ │Left │ Up │Down │Right│ │ │ │
* ├---------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬-----┬-----┤
* │ │ │ │ │ │ │ │ │ │ │ GAME| BASE│ │ │ │
* ├------┬---┴-┬---┴--┬--┴-----┴----┬┴----┬┘ ┌┴-----┴-----┴--┬--┴----┬┴-----┼-----┼-----┼-----┤
* │ │ │ │ │ │ │ │ │ │ │ │ │
* └------┴-----┴------┴-------------┴-----┘ └---------------┴-------┴------┴-----┴-----┴-----┘
*/
[_MODE] = LAYOUT(
KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
RGB_TOG, RGB_RMOD, RGB_VAI, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET,
_______, RGB_SPD, RGB_VAD, RGB_SPI, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAMER), TO(_BASE), _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* Keymap 5: Gaming macros
*
* ┌-----┬-----┬-----┬-----┬-----┬-----┬-----┐ ┌-----┬-----┬-----┬-----┬-----┬-----┬----------┐
* │ ` │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │ │
* ├-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┘ ┌--┴-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬-------┤
* │ │ │ PUSH│ │ │ │ │ │ │ │ │ │ │ │ │
* ├--------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴-------┤
* │ │ │ FALL│ │ │ │ │Left │ Up │Down │Right│ │ │ │
* ├---------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬-----┬-----┤
* │ │ │ CAP │ │ │ │ │ │ │ │ GAME| BASE│ │ │ │
* ├------┬---┴-┬---┴--┬--┴-----┴----┬┴----┬┘ ┌┴-----┴-----┴--┬--┴----┬┴-----┼-----┼-----┼-----┤
* │ │ │ │ │ │ │ │ │ │ │ │ │
* └------┴-----┴------┴-------------┴-----┘ └---------------┴-------┴------┴-----┴-----┴-----┘
*/
[_GACROS] = LAYOUT(
KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAMER), TO(_BASE), _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};

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#include QMK_KEYBOARD_H
enum layer_names {
BASE, // default layer
_FN, // function layer
_FX // media keys
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ┌-----┬-----┬-----┬-----┬-----┬-----┬-----┐ ┌-----┬-----┬-----┬-----┬-----┬-----┬----------┐
* │ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ │ 7 │ 8 │ 9 │ 0 │ - │ = │ BkSp │
* ├-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┘ ┌--┴-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬-------┤
* │ Tab │ Q │ W │ E │ R │ T │ │ Y │ U │ I │ O │ P │ [ │ ] │ \ │
* ├--------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴-------┤
* │ Caps │ A │ S │ D │ F │ G │ │ H │ J │ K │ L │ ; │ ' │ Enter │
* ├---------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬-----┬-----┤
* │ LShift │ Z │ X │ C │ V │ B │ │ N │ M │ < │ > │ ? │ Sft │ Up │ Fn │
* ├------┬---┴-┬---┴--┬--┴-----┴----┬┴----┬┘ ┌┴-----┴-----┴--┬--┴----┬┴-----┼-----┼-----┼-----┤
* │ Ctrl │ Win │ Alt │ │ Fn │ │ │ Alt │ Win │ Lft │ Dwn │ Rgt │
* └------┴-----┴------┴-------------┴-----┘ └---------------┴-------┴------┴-----┴-----┴-----┘
*/
[BASE] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, KC_EQUAL, KC_BSPACE,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRACKET, KC_RBRACKET, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_QUOTE, KC_ENTER,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_F3,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPACE, MO(_FN), KC_SPACE, KC_RALT, KC_RGUI, KC_LEFT, KC_DOWN, KC_RIGHT
),
/* Function
*
* ┌-----┬-----┬-----┬-----┬-----┬-----┬-----┐ ┌-----┬-----┬-----┬-----┬-----┬-----┬----------┐
* │ │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │ │
* ├-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┘ ┌--┴-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬-------┤
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
* ├--------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴-------┤
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
* ├---------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬-----┬-----┤
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
* ├------┬---┴-┬---┴--┬--┴-----┴----┬┴----┬┘ ┌┴-----┴-----┴--┬--┴----┬┴-----┼-----┼-----┼-----┤
* │ │ │ │ │ │ │ │ │ │ │ │ │
* └------┴-----┴------┴-------------┴-----┘ └---------------┴-------┴------┴-----┴-----┴-----┘
*/
[_FN] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* Media
*
* ┌-----┬-----┬-----┬-----┬-----┬-----┬-----┐ ┌-----┬-----┬-----┬-----┬-----┬-----┬----------┐
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
* ├-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┘ ┌--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬-------┤
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
* ├--------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴-------┤
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
* ├---------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬-----┬-----┤
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
* ├------┬---┴-┬---┴--┬--┴-----┴----┬┴----┬┘ ┌┴-----┴-----┴--┬--┴----┬┴-----┼-----┼-----┼-----┤
* │ │ │ │ │ │ │ │ │ │ │ │ │
* └------┴-----┴------┴-------------┴-----┘ └---------------┴-------┴------┴-----┴-----┴-----┘
*/
[_FX] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};

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#include QMK_KEYBOARD_H
enum layer_names {
BASE, // default layer
_FUN, // function layer
_NUMPAD, // num-pad
_MEDIA // media keys
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ┌-----┬-----┬-----┬-----┬-----┬-----┬-----┐ ┌-----┬-----┬-----┬-----┬-----┬-----┬----------┐
* │ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ │ 7 │ 8 │ 9 │ 0 │ - │ = │ BkSp │
* ├-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┘ ┌--┴-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬-------┤
* │ Tab │ Q │ W │ E │ R │ T │ │ Y │ U │ I │ O │ P │ [ │ ] │ \ │
* ├--------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴-------┤
* │ Ctrl │ A │ S │ D │ F │ G │ │ H │ J │ K │ L │ ; │ ' │ Enter │
* ├---------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬-----┬-----┤
* │ LShift │ Z │ X │ C │ V │ B │ │ N │ M │ < │ > │ ? │ Sft │ Up │_MED │
* ├------┬---┴-┬---┴--┬--┴-----┴----┬┴----┬┘ ┌┴-----┴-----┴--┬--┴----┬┴-----┼-----┼-----┼-----┤
* │ _NUM │_MED │ Alt │ Cmd │ Spc │ │ Space │ Cmd │ Alt │ Lft │ Dwn │ Rgt │
* └------┴-----┴------┴-------------┴-----┘ └---------------┴-------┴------┴-----┴-----┴-----┘
*/
[BASE] = LAYOUT(
MT(RESET, KC_GRAVE), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, KC_EQUAL, KC_BSPACE,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRACKET, KC_RBRACKET, KC_BSLS,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_QUOTE, KC_ENTER,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, OSL(_MEDIA),
LT(_NUMPAD, KC_CAPS), TT(_MEDIA), KC_LALT, KC_LGUI, LT(_FUN, KC_SPACE), KC_SPACE, KC_RGUI, KC_RALT, KC_LEFT, KC_DOWN, KC_RIGHT
),
/* Keymap 1: Function Layer / Vim Arrows
*
* ┌-----┬-----┬-----┬-----┬-----┬-----┬-----┐ ┌-----┬-----┬-----┬-----┬-----┬-----┬----------┐
* │ Esc │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │ │
* ├-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┘ ┌--┴-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬-------┤
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
* ├--------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴-------┤
* │ │ │ │ │ │ │ │ │Left │ Up │Down │Right│ │ │
* ├---------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬-----┬-----┤
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
* ├------┬---┴-┬---┴--┬--┴-----┴----┬┴----┬┘ ┌┴-----┴-----┴--┬--┴----┬┴-----┼-----┼-----┼-----┤
* │ │ │ │ │ │ │ │ │ │ │ │ │
* └------┴-----┴------┴-------------┴-----┘ └---------------┴-------┴------┴-----┴-----┴-----┘
*/
[_FUN] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* Keymap 2: NumPad
*
* ┌-----┬-----┬-----┬-----┬-----┬-----┬-----┐ ┌-----┬-----┬-----┬-----┬-----┬-----┬----------┐
* │ │ │ │ │ │ │ │ │ 7 │ 8 │ 9 │ │ Vol-│ Vol+│ Mute │
* ├-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┘ ┌--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬-------┤
* │ │ │ │ │ │ │ │ │ 4 │ 5 │ 6 │ │ |<< │ >>| │ >|| │
* ├--------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴-------┤
* │ │ │ │ │ │ │ │ │ 1 │ 2 │ 3 │ │ │ │
* ├---------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬-----┬-----┤
* │ │ │ │ │ │ │ │ │ 0 │ │ │ │ │ │ │
* ├------┬---┴-┬---┴--┬--┴-----┴----┬┴----┬┘ ┌┴-----┴-----┴--┬--┴----┬┴-----┼-----┼-----┼-----┤
* │ │ │ │ │ │ │ │ │ │ │ │ │
* └------┴-----┴------┴-------------┴-----┘ └---------------┴-------┴------┴-----┴-----┴-----┘
*/
[_NUMPAD] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, KC_VOLD, KC_VOLU, KC_MUTE,
_______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, _______, KC_MPRV, KC_MNXT, KC_MPLY,
_______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, KC_P0, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* Keymap 3: Media
*
* ┌-----┬-----┬-----┬-----┬-----┬-----┬-----┐ ┌-----┬-----┬-----┬-----┬-----┬-----┬----------┐
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
* ├-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┘ ┌--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬-------┤
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
* ├--------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴-------┤
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
* ├---------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬-----┬-----┤
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
* ├------┬---┴-┬---┴--┬--┴-----┴----┬┴----┬┘ ┌┴-----┴-----┴--┬--┴----┬┴-----┼-----┼-----┼-----┤
* │ │ │ │ Backlight │ │ │ │ │ │ │ │ │
* └------┴-----┴------┴-------------┴-----┘ └---------------┴-------┴------┴-----┴-----┴-----┘
*/
[_MEDIA] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______
),
};

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COMMAND_ENABLE = no

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/*
Copyright 2013 Oleg Kostyuk <cub.uanic@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "matrix.h"
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include "wait.h"
#include "action_layer.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "sp64.h"
#include "debounce.h"
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
// Debouncing: store for each key the number of scans until it's eligible to
// change. When scanning the matrix, ignore any changes in keys that have
// already changed in the last DEBOUNCE scans.
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static void matrix_select_row(uint8_t row);
#ifdef RIGHT_HALF
static uint8_t mcp23018_reset_loop = 0;
#endif
void matrix_init(void)
{
// all outputs for rows high
DDRB = 0xFF;
PORTB = 0xFF;
// all inputs for columns
DDRA = 0x00;
DDRC &= ~(0x111111<<2);
DDRD &= ~(1<<PIND7);
// all columns are pulled-up
PORTA = 0xFF;
PORTC |= (0b111111<<2);
PORTD |= (1<<PIND7);
#ifdef RIGHT_HALF
// initialize row and col
mcp23018_status = init_mcp23018();
#endif
// initialize matrix state: all keys off
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
matrix[row] = 0;
matrix_debouncing[row] = 0;
}
debounce_init(MATRIX_ROWS);
matrix_init_quantum();
}
uint8_t matrix_scan(void)
{
#ifdef RIGHT_HALF
// Then the keyboard
if (mcp23018_status != I2C_STATUS_SUCCESS) {
if (++mcp23018_reset_loop == 0) {
// if (++mcp23018_reset_loop >= 1300) {
// since mcp23018_reset_loop is 8 bit - we'll try to reset once in 255 matrix scans
// this will be approx bit more frequent than once per second
print("trying to reset mcp23018\n");
mcp23018_status = init_mcp23018();
if (mcp23018_status) {
print("left side not responding\n");
} else {
print("left side attached\n");
}
}
}
#endif
bool changed = false;
for (uint8_t row = 0; row < MATRIX_ROWS; row++)
{
matrix_row_t cols;
matrix_select_row(row);
#ifndef RIGHT_HALF
_delay_us(5);
#endif
cols = (
// cols 0..7, PORTA 0 -> 7
(~PINA) & 0xFF
);
#ifdef RIGHT_HALF
uint8_t data = 0x7F;
// Receive the columns from right half
i2c_receive(I2C_ADDR_WRITE, &data, 1, MCP23018_I2C_TIMEOUT);
cols |= ((~(data) & 0x7F) << 7);
#endif
if (matrix_debouncing[row] != cols) {
matrix_debouncing[row] = cols;
//debouncing = DEBOUNCE;
changed = true;
}
}
debounce(matrix_debouncing, matrix, MATRIX_ROWS, changed);
matrix_scan_quantum();
#ifdef DEBUG_MATRIX
for (uint8_t c = 0; c < MATRIX_COLS; c++)
for (uint8_t r = 0; r < MATRIX_ROWS; r++)
if (matrix_is_on(r, c)) xprintf("r:%d c:%d \n", r, c);
#endif
return (uint8_t)changed;
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 0123456789ABCDEF\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
phex(row); print(": ");
pbin_reverse16(matrix_get_row(row));
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop16(matrix[i]);
}
return count;
}
static void matrix_select_row(uint8_t row)
{
#ifdef RIGHT_HALF
uint8_t txdata[3];
//Set the remote row on port A
txdata[0] = GPIOA;
txdata[1] = 0xFF & ~(1<<row);
mcp23018_status = i2c_transmit(I2C_ADDR_WRITE, (uint8_t *)txdata, 2, MCP23018_I2C_TIMEOUT);
#endif
// select other half
DDRB = (1 << row);
PORTB = ~(1 << row);
}

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# YMDK SP64
* Keyboard Maintainer: [Nathan Walston](https://github.com/walston)
* Hardware Supported: YMDK SP64 with the ATmega32a chip.
* Hardware Availability: [Aliexpress](https://www.aliexpress.com/item/4000074426801.html?spm=a2g0o.productlist.0.0.13a043a4NuWRUc&algo_pvid=d2e1c7f2-710a-47be-98be-c2ee4c35e205&algo_expid=d2e1c7f2-710a-47be-98be-c2ee4c35e205-1&btsid=7eeb6dd6-e91f-4ecc-b94c-0ce4b1d089e0&ws_ab_test=searchweb0_0,searchweb201602_9,searchweb201603_53)
Make example for this keyboard (after setting up your build environment):
make ymdk/sp64:default
Flashing example for this keyboard ([after setting up the bootloadHID flashing environment](https://docs.qmk.fm/#/flashing_bootloadhid))
make ymdk/sp64:default:flash
**Reset Key**: Hold down the key located at top left on the left hand board, commonly programmed as _ESC_ while plugging in the keyboard. (NOTE: If this doesn't work, try the lower left key on the lower left board, commonly programmed as _Control_. There might be a different version of the board that uses that key as the reset.)
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32a
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = bootloadHID
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
# NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
#BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
AUDIO_ENABLE = no # There is no speaker on this PCB
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
CUSTOM_MATRIX = yes
# Needed for underglow
WS2812_DRIVER = i2c
SRC += matrix.c
QUANTUM_LIB_SRC += i2c_master.c

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/* Copyright 2019 Neil Kettle
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "sp64.h"
#ifdef RIGHT_HALF
bool i2c_initialized = 0;
i2c_status_t mcp23018_status = I2C_STATUS_ERROR;
uint8_t init_mcp23018(void)
{
uint8_t data[3];
mcp23018_status = I2C_STATUS_ERROR;
// I2C subsystem
if (i2c_initialized == 0) {
i2c_init(); // on pins D(1,0)
i2c_initialized = true;
_delay_ms(1000);
}
// set pin direction
// - unused : input : 1
// - input : input : 1
// - driving : output :
data[0] = IODIRA;
data[1] = 0b00000000;
data[2] = 0b11111111;
mcp23018_status = i2c_transmit(I2C_ADDR_WRITE, (uint8_t *)data, 3, MCP23018_I2C_TIMEOUT);
if (mcp23018_status != I2C_STATUS_SUCCESS)
goto out;
// set pull-up
// - unused : on : 1
// - input : on : 1
// - driving : off : 0
data[0] = GPPUA;
data[1] = 0b00000000;
data[2] = 0b11111111;
mcp23018_status = i2c_transmit(I2C_ADDR_WRITE, (uint8_t *)data, 3, MCP23018_I2C_TIMEOUT);
if (mcp23018_status != I2C_STATUS_SUCCESS)
goto out;
// set logical value (doesn't matter on inputs)
// - unused : hi-Z : 1
// - input : hi-Z : 1
// - driving : hi-Z : 1
data[0] = OLATA;
data[1] = 0b11111111;
data[2] = 0b11111111;
mcp23018_status = i2c_transmit(I2C_ADDR_WRITE, (uint8_t *)data, 3, MCP23018_I2C_TIMEOUT);
out:
return (mcp23018_status);
}
#endif
// Optional override functions below.
// You can leave any or all of these undefined.
// These are only required if you want to perform custom actions.
__attribute__ ((weak))
void matrix_init_user(void) {}
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
}
__attribute__ ((weak))
void matrix_scan_user(void) {}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}

View File

@ -0,0 +1,84 @@
/* Copyright 2019 Neil Kettle
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#ifdef RIGHT_HALF
# include <stdint.h>
# include "i2c_master.h"
// I2C aliases and register addresses (see "mcp23018.md")
# define I2C_ADDR 0b0100000
# define I2C_ADDR_WRITE ( (I2C_ADDR<<1) | I2C_WRITE )
# define I2C_ADDR_READ ( (I2C_ADDR<<1) | I2C_READ )
# define IODIRA 0x00 // i/o direction register
# define IODIRB 0x01
# define GPPUA 0x0C // GPIO pull-up resistor register
# define GPPUB 0x0D
# define GPIOA 0x12 // general purpose i/o port register (write modifies OLAT)
# define GPIOB 0x13
# define OLATA 0x14 // output latch register
# define OLATB 0x15
extern i2c_status_t mcp23018_status;
# define MCP23018_I2C_TIMEOUT 100
uint8_t init_mcp23018(void);
#endif
#define ___ KC_NO
#define XXX KC_NO
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*
* LEFT HAND RIGHT HAND
* ┌-----┬-----┬-----┬-----┬-----┬-----┬-----┐ ┌-----┬-----┬-----┬-----┬-----┬-----┬----------┐
* │ L00 │ L01 │ L02 │ L03 │ L04 │ L05 │ L06 │ │ R07 │ R08 │ R09 │ R0A │ R0B │ R0C │ R0D │
* ├-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┘ ┌--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬-------┤
* │ L10 │ L11 │ L12 │ L13 │ L14 │ L15 │ │ R16 │ R17 │ R18 │ R19 │ R1A │ R1B │ R1C │ R1D │
* ├--------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴-------┤
* │ L20 │ L21 │ L22 │ L23 │ L24 │ L25 │ │ R26 │ R27 │ R28 │ R29 │ R2A │ R2B │ R2C │
* ├---------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬-----┬-----┤
* │ L30 │ L31 │ L32 │ L33 │ L34 │ L35 │ │ R36 │ R37 │ R38 │ R39 │ R3A │ R3B │ R3C │ R3D │
* ├------┬---┴-┬---┴--┬--┴-----┴----┬┴----┬┘ ┌┴-----┴-----┴--┬--┴----┬┴-----┼-----┼-----┼-----┤
* │ L40 │ L41 │ L42 │ L43 │ L45 │ │ R46 │ R48 │ R4A │ R4B │ R4C │ R4D │
* └------┴-----┴------┴-------------┴-----┘ └---------------┴-------┴------┴-----┴-----┴-----┘
*/
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, L06, R07, R08, R09, R0A, R0B, R0C, R0D, \
L10, L11, L12, L13, L14, L15, R16, R17, R18, R19, R1A, R1B, R1C, R1D, \
L20, L21, L22, L23, L24, L25, R26, R27, R28, R29, R2A, R2B, R2C, \
L30, L31, L32, L33, L34, L35, R36, R37, R38, R39, R3A, R3B, R3C, R3D, \
L40, L41, L42, L43, L45, R46, R48, R4A, R4B, R4C, R4D \
) \
/* matrix positions */ \
{ \
{ ___, ___, ___, ___, ___, ___, ___, R46, R48, R4A, R4B, R4C, R4D, R3D }, \
{ L40, L41, L42, L43, L45, L06, ___, R36, R37, R38, R39, R3A, R3B, R3C }, \
{ L30, L31, L32, L33, L34, L35, ___, R26, R27, R28, R29, R2A, R2B, R2C }, \
{ L20, L21, L22, L23, L24, L25, ___, R17, R18, R19, R1A, R1B, R1C, R1D }, \
{ L10, L11, L12, L13, L14, L15, ___, R07, R08, R09, R0A, R0B, R0C, R0D }, \
{ L00, L01, L02, L03, L04, L05, ___, R16, ___, ___, ___, ___, ___, ___ } \
}

View File

@ -3,6 +3,7 @@
Check out the user's QMK environment and make sure it's ready to compile.
"""
import platform
import re
import shutil
import subprocess
from pathlib import Path
@ -50,6 +51,16 @@ def _deprecated_udev_rule(vid, pid=None):
return 'SUBSYSTEMS=="usb", ATTRS{idVendor}=="%s", MODE:="0666"' % vid
def parse_gcc_version(version):
m = re.match(r"(\d+)(?:\.(\d+))?(?:\.(\d+))?", version)
return {
'major': int(m.group(1)),
'minor': int(m.group(2)) if m.group(2) else 0,
'patch': int(m.group(3)) if m.group(3) else 0
}
def check_arm_gcc_version():
"""Returns True if the arm-none-eabi-gcc version is not known to cause problems.
"""
@ -66,8 +77,8 @@ def check_avr_gcc_version():
if 'output' in ESSENTIAL_BINARIES['avr-gcc']:
version_number = ESSENTIAL_BINARIES['avr-gcc']['output'].strip()
major, minor, rest = version_number.split('.', 2)
if int(major) > 8:
parsed_version = parse_gcc_version(version_number)
if parsed_version['major'] > 8:
cli.log.error('We do not recommend avr-gcc newer than 8. Downgrading to 8.x is recommended.')
return False

View File

@ -115,7 +115,7 @@ def test_list_keymaps_no_keyboard_found():
def test_json2c():
result = check_subcommand('json2c', 'keyboards/handwired/onekey/keymaps/default_json/keymap.json')
check_returncode(result, 0)
assert result.stdout == '#include QMK_KEYBOARD_H\nconst uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {\t[0] = LAYOUT(KC_A)};\n\n'
assert result.stdout == '#include QMK_KEYBOARD_H\nconst uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {\t[0] = LAYOUT_ortho_1x1(KC_A)};\n\n'
def test_info():
@ -132,7 +132,7 @@ def test_info_keyboard_render():
check_returncode(result)
assert 'Keyboard Name: handwired/onekey/pytest' in result.stdout
assert 'Processor: STM32F303' in result.stdout
assert 'Layout:' in result.stdout
assert 'Layouts:' in result.stdout
assert 'k0' in result.stdout
@ -149,6 +149,6 @@ def test_info_matrix_render():
check_returncode(result)
assert 'Keyboard Name: handwired/onekey/pytest' in result.stdout
assert 'Processor: STM32F303' in result.stdout
assert 'LAYOUT' in result.stdout
assert 'LAYOUT_ortho_1x1' in result.stdout
assert '│0A│' in result.stdout
assert 'Matrix for "LAYOUT"' in result.stdout
assert 'Matrix for "LAYOUT_ortho_1x1"' in result.stdout