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11 Commits

Author SHA1 Message Date
c785148445 STM32 WS2812 Open Drain Configuration (#9414)
* update docs stm32 only and applies  to all 3 driver
* cformat
2020-06-20 08:35:32 +10:00
b43bdc1c69 rebound rev4, consolodated switch matrix from 5x12 to 7x8 (#9314) 2020-06-20 08:27:27 +10:00
5a5ecd7dd9 Remove rules.mk for gboards/engine and gboards/g (#9444) 2020-06-19 15:51:50 +10:00
60be8d9f24 [Keyboard] GameBuddy macropad (#9391)
* GameBuddy macropad

* Update config.h

* Update keyboards/clawsome/gamebuddy/config.h

* Update keyboards/clawsome/gamebuddy/readme.md

* Update keyboards/clawsome/gamebuddy/readme.md

* Update keyboards/clawsome/gamebuddy/readme.md

* Update readme.md

* Update keyboards/clawsome/gamebuddy/rules.mk

* Update keyboards/clawsome/gamebuddy/readme.md
2020-06-18 20:31:51 -07:00
3f85e90126 Fix Eon87 info.json (#9460)
* Fix Eon87 info.json

* Adjust bottom row sizes
2020-06-18 20:16:57 -07:00
3eefe31a54 Keymap: Add custom keymap for Planck (#9417)
* Keymap: Add custom keymap for Planck

* Fixup buffet's planck keymap
2020-06-18 18:32:27 -07:00
7be65f2cd0 Add VIA support to Noxary 220 and Update Noxary 280 for readability (#9348)
* Update noxary 220 readme.md

* Update Noxary 280 readme.md 

add heading and spelling

* Update spelling of Noxary 280 keymap copyright

* Update Noxary 280 config.h

change product ID and product name, remove commented code

* Change  MCU name and disable Mousekey

* Update Noxary 220 config.h

Change vendor ID, Product ID, Product name and desc, remove commented code

* Update 220.h

change LAYOUT_ortho_6x4 to LAYOUT, change copyrght to Rozakiin

* Change LED indicator function

update copyright to Rozakiin

* Add via keymap

* Update  Noxary 220 default keymap for readability and numpad codes

* Update all Noxary 220 readme.md to conform to QMK templates

* Update Noxary 280 readme.md to conform to QMK template

* Disable console and command, and enable link time optimisation for VIA

* Update Noxary 280 keymaps for better readability

* Update keyboards/noxary/220/keymaps/default/keymap.c

* Update keyboards/noxary/220/220.h

* Update keyboards/noxary/220/keymaps/default/keymap.c

* Update keyboards/noxary/220/keymaps/default/keymap.c

* Update keyboards/noxary/220/keymaps/via/rules.mk

* Update keyboards/noxary/280/keymaps/default/keymap.c

* Update keyboards/noxary/280/keymaps/via/rules.mk

* Update keyboards/noxary/220/rules.mk

* Update keyboards/noxary/280/keymaps/via/keymap.c

* Update keyboards/noxary/220/keymaps/default/keymap.c

* Update keyboards/noxary/220/keymaps/default/keymap.c

* Update keyboards/noxary/220/keymaps/via/keymap.c

* Update keyboards/noxary/220/keymaps/via/keymap.c

* Update keyboards/noxary/220/keymaps/via/keymap.c

* Update keyboards/noxary/220/keymaps/via/keymap.c

* Update keyboards/noxary/220/keymaps/via/keymap.c

* Update keyboards/noxary/280/config.h

* Update keyboards/noxary/220/rules.mk

* Update keyboards/noxary/220/config.h

* Update keyboards/noxary/280/readme.md

Change layout links to ones with background removed
2020-06-18 13:14:09 -07:00
016b4be751 Update docs/ja/feature_backlight.md: apply #9043's change (#9454) 2020-06-19 04:53:16 +09:00
db80209e69 Parse version better in qmk doctor GCC version checks (#9324) 2020-06-18 19:37:47 +01:00
716924de3e [Keyboard] Added ymdk split64 based on walston's work (#9183)
* Added ymdk split64 based on walson's work

* Commented out features on walston's keymap as it was too big to compile

* Update keyboards/ymdk_sp64/config.h

* Update keyboards/ymdk_sp64/keymaps/daed/keymap.c

* Update keyboards/ymdk_sp64/matrix.c

* Update keyboards/ymdk_sp64/matrix.c

* Update keyboards/ymdk_sp64/matrix.c

* keymap changes

* Update keyboards/ymdk_sp64/matrix.c

* Update keyboards/ymdk_sp64/matrix.c

* Update keyboards/ymdk_sp64/rules.mk

* Update keyboards/ymdk_sp64/config.h

* Update keyboards/ymdk_sp64/config.h

* Update keyboards/ymdk_sp64/readme.md

* Update keyboards/ymdk_sp64/rules.mk

* Update keyboards/ymdk_sp64/config.h

* Update keyboards/ymdk_sp64/rules.mk

* Update keyboards/ymdk_sp64/ymdk_sp64.c

* Update keyboards/ymdk_sp64/keymaps/walston/rules.mk

* Update keyboards/ymdk_sp64/readme.md

* Made requested changes and moved keyboard under ymdk directory

* Update keyboards/ymdk/ymdk_sp64/keymaps/walston/keymap.c

* Update keyboards/ymdk/ymdk_sp64/config.h

* Update keyboards/ymdk/ymdk_sp64/config.h

* Update keyboards/ymdk/ymdk_sp64/keymaps/default/keymap.c

* Update keyboards/ymdk/ymdk_sp64/keymaps/default/keymap.c

* updated changes for pr 9183

* updated changes for pr 9183

* updated changes for pr 9183

* Removed redundant "QMK_KEYBOARD_H" include
2020-06-18 03:01:22 -07:00
d88dca3ca7 YMD75: move MCU/Bootloader rules to revision level (#9452)
Work-around for an issue with QMK Configurator's API.
2020-06-18 00:15:22 -07:00
62 changed files with 2977 additions and 651 deletions

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@ -1,8 +1,8 @@
# バックライト
<!---
original document: 5d5ff80:docs/feature_backlight.md
git diff 5d5ff80 HEAD -- docs/feature_backlight.md | cat
original document: 0.9.10:docs/feature_backlight.md
git diff 0.9.10 HEAD -- docs/feature_backlight.md | cat
-->
多くのキーボードは、キースイッチを貫通して配置されたり、キースイッチの下に配置された個々の LED によって、バックライトキーをサポートします。この機能は通常スイッチごとに単一の色しか使用できないため、[RGB アンダーグロー](ja/feature_rgblight.md)および [RGB マトリックス](ja/feature_rgb_matrix.md)機能のどちらとも異なりますが、キーボードに複数の異なる単一色の LED を取り付けることは当然可能です。
@ -94,29 +94,29 @@ BACKLIGHT_DRIVER = pwm
ハードウェア PWM は以下の表に従ってサポートされます:
| バックライトピン | AT90USB64/128 | ATmega16/32U4 | ATmega16/32U2 | ATmega32A | ATmega328P |
| バックライトピン | AT90USB64/128 | ATmega16/32U4 | ATmega16/32U2 | ATmega32A | ATmega328/P |
|-------------|-------------|-------------|-------------|---------|----------|
| `B1` | | | | | Timer 1 |
| `B2` | | | | | Timer 1 |
| `B5` | Timer 1 | Timer 1 | | | |
| `B6` | Timer 1 | Timer 1 | | | |
| `B7` | Timer 1 | Timer 1 | Timer 1 | | |
| `C4` | Timer 3 | | | | |
| `C5` | Timer 3 | | Timer 1 | | |
| `C6` | Timer 3 | Timer 3 | Timer 1 | | |
| `D4` | | | | Timer 1 | |
| `D5` | | | | Timer 1 | |
| `B1` | | | | | Timer 1 |
| `B2` | | | | | Timer 1 |
| `B5` | Timer 1 | Timer 1 | | | |
| `B6` | Timer 1 | Timer 1 | | | |
| `B7` | Timer 1 | Timer 1 | Timer 1 | | |
| `C4` | Timer 3 | | | | |
| `C5` | Timer 3 | | Timer 1 | | |
| `C6` | Timer 3 | Timer 3 | Timer 1 | | |
| `D4` | | | | Timer 1 | |
| `D5` | | | | Timer 1 | |
他の全てのピンはソフトウェア PWM を使います。[オーディオ](ja/feature_audio.md)機能が無効あるいは1つのタイマだけを使っている場合は、ハードウェアタイマによってバックライト PWM を引き起こすことができます:
| オーディオピン | オーディオタイマ | ソフトウェア PWM タイマ |
|---------|-----------|------------------|
| `C4` | Timer 3 | Timer 1 |
| `C5` | Timer 3 | Timer 1 |
| `C6` | Timer 3 | Timer 1 |
| `B5` | Timer 1 | Timer 3 |
| `B6` | Timer 1 | Timer 3 |
| `B7` | Timer 1 | Timer 3 |
| `C4` | Timer 3 | Timer 1 |
| `C5` | Timer 3 | Timer 1 |
| `C6` | Timer 3 | Timer 1 |
| `B5` | Timer 1 | Timer 3 |
| `B6` | Timer 1 | Timer 3 |
| `B7` | Timer 1 | Timer 3 |
両方のタイマーがオーディオのために使われている場合、バックライト PWM はハードウェアタイマを使いませんが、代わりにマトリックススキャンの間に引き起こされます。この場合、PWM の計算は十分なタイミングの精度で呼ばれないかもしれないため、バックライトの明滅はサポートされず、バックライトもちらつくかもしれません。
@ -126,13 +126,13 @@ BACKLIGHT_DRIVER = pwm
| 定義 | デフォルト | 説明 |
|---------------------|-------------|--------------------------------------------------------------------------------------------------------------|
| `BACKLIGHT_PIN` | `B7` | LED を制御するピン。自身のキーボードを設計している場合を除き、これを変更する必要はないはずです |
| `BACKLIGHT_PINS` | *定義なし* | 実験的: 詳細は以下を見てください |
| `BACKLIGHT_LEVELS` | `3` | 輝度のレベルの数 (オフを除いて最大 31) |
| `BACKLIGHT_PIN` | `B7` | LED を制御するピン。自身のキーボードを設計している場合を除き、これを変更する必要はないはずです |
| `BACKLIGHT_PINS` | *定義なし* | 実験的: 詳細は以下を見てください |
| `BACKLIGHT_LEVELS` | `3` | 輝度のレベルの数 (オフを除いて最大 31) |
| `BACKLIGHT_CAPS_LOCK` | *定義なし* | バックライトを使って Caps Lock のインジケータを有効にする (専用 LED の無いキーボードのため) |
| `BACKLIGHT_BREATHING` | *定義なし* | サポートされる場合は、バックライトの明滅動作を有効にする |
| `BREATHING_PERIOD` | `6` | 各バックライトの "明滅" の長さ(秒) |
| `BACKLIGHT_ON_STATE` | `1` | バックライトが "オン" の時のバックライトピンの状態 - high の場合は `1`、low の場合は `0` |
| `BREATHING_PERIOD` | `6` | 各バックライトの "明滅" の長さ(秒) |
| `BACKLIGHT_ON_STATE` | `1` | バックライトが "オン" の時のバックライトピンの状態 - high の場合は `1`、low の場合は `0` |
### バックライトオン状態
@ -192,10 +192,10 @@ BACKLIGHT_DRIVER = pwm
| 定義 | デフォルト | 説明 |
|------------------------|-------------|-------------------------------------------------------------------------------------------------------------|
| `BACKLIGHT_PIN` | `B7` | LED を制御するピン。自身のキーボードを設計している場合を除き、これを変更する必要はないはずです |
| `BACKLIGHT_PWM_DRIVER` | `PWMD4` | 使用する PWM ドライバ。ピンから PWM タイマへのマッピングについては、ST データシートを見てください。自身のキーボードを設計している場合を除き、これを変更する必要はないはずです |
| `BACKLIGHT_PWM_CHANNEL` | `3` | 使用する PWM チャンネル。ピンから PWM チャンネルへのマッピングについては、ST データシートを見てください。自身のキーボードを設計している場合を除き、これを変更する必要はないはずです |
| `BACKLIGHT_PAL_MODE` | `2` | 使用するピンの代替機能。ピンの AF マッピングについては ST データシートを見てください。自身のキーボードを設計している場合を除き、これを変更する必要はないはずです |
| `BACKLIGHT_PIN` | `B7` | LED を制御するピン。自身のキーボードを設計している場合を除き、これを変更する必要はないはずです |
| `BACKLIGHT_PWM_DRIVER` | `PWMD4` | 使用する PWM ドライバ。ピンから PWM タイマへのマッピングについては、ST データシートを見てください。自身のキーボードを設計している場合を除き、これを変更する必要はないはずです |
| `BACKLIGHT_PWM_CHANNEL` | `3` | 使用する PWM チャンネル。ピンから PWM チャンネルへのマッピングについては、ST データシートを見てください。自身のキーボードを設計している場合を除き、これを変更する必要はないはずです |
| `BACKLIGHT_PAL_MODE` | `2` | 使用するピンの代替機能。ピンの AF マッピングについては ST データシートを見てください。自身のキーボードを設計している場合を除き、これを変更する必要はないはずです |
## Software PWM Driver :id=software-pwm-driver
@ -210,7 +210,7 @@ BACKLIGHT_DRIVER = software
| 定義 | デフォルト | 説明 |
|-----------------|-------------|-------------------------------------------------------------------------------------------------------------|
| `BACKLIGHT_PIN` | `B7` | LED を制御するピン。自身のキーボードを設計している場合を除き、これを変更する必要はないはずです |
| `BACKLIGHT_PIN` | `B7` | LED を制御するピン。自身のキーボードを設計している場合を除き、これを変更する必要はないはずです |
| `BACKLIGHT_PINS` | *定義なし* | 実験的: 詳細は以下を見てください |
### 複数のバックライトピン

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@ -99,3 +99,14 @@ While not an exhaustive list, the following table provides the scenarios that ha
| f401/f411 | :heavy_check_mark: |
*Other supported ChibiOS boards and/or pins may function, it will be highly chip and configuration dependent.*
### Push Pull and Open Drain Configuration
The default configuration is a push pull on the defined pin.
This can be configured for bitbang, PWM and SPI.
Note: This only applies to STM32 boards.
To configure the `RGB_DI_PIN` to open drain configuration add this to your config.h file:
```c
#define WS2812_EXTERNAL_PULLUP
```

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@ -14,6 +14,14 @@
# endif
#endif
// Push Pull or Open Drain Configuration
// Default Push Pull
#ifndef WS2812_EXTERNAL_PULLUP
# define WS2812_OUTPUT_MODE PAL_MODE_OUTPUT_PUSHPULL
#else
# define WS2812_OUTPUT_MODE PAL_MODE_OUTPUT_OPENDRAIN
#endif
#define NUMBER_NOPS 6
#define CYCLES_PER_SEC (STM32_SYSCLK / NUMBER_NOPS * NOP_FUDGE)
#define NS_PER_SEC (1000000000L) // Note that this has to be SIGNED since we want to be able to check for negative values of derivatives
@ -66,7 +74,7 @@ void sendByte(uint8_t byte) {
}
}
void ws2812_init(void) { setPinOutput(RGB_DI_PIN); }
void ws2812_init(void) { palSetLineMode(RGB_DI_PIN, WS2812_OUTPUT_MODE); }
// Setleds for standard RGB
void ws2812_setleds(LED_TYPE *ledarray, uint16_t leds) {

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@ -24,6 +24,22 @@
# define WS2812_DMA_CHANNEL 2 // DMA Channel for TIMx_UP
#endif
// Push Pull or Open Drain Configuration
// Default Push Pull
#ifndef WS2812_EXTERNAL_PULLUP
# if defined(USE_GPIOV1)
# define WS2812_OUTPUT_MODE PAL_MODE_STM32_ALTERNATE_PUSHPULL
# else
# define WS2812_OUTPUT_MODE PAL_MODE_ALTERNATE(WS2812_PWM_PAL_MODE) | PAL_STM32_OTYPE_PUSHPULL | PAL_STM32_OSPEED_HIGHEST | PAL_STM32_PUPDR_FLOATING
# endif
#else
# if defined(USE_GPIOV1)
# define WS2812_OUTPUT_MODE PAL_MODE_STM32_ALTERNATE_OPENDRAIN
# else
# define WS2812_OUTPUT_MODE PAL_MODE_ALTERNATE(WS2812_PWM_PAL_MODE) | PAL_STM32_OTYPE_OPENDRAIN | PAL_STM32_OSPEED_HIGHEST | PAL_STM32_PUPDR_FLOATING
# endif
#endif
#ifndef WS2812_PWM_TARGET_PERIOD
//# define WS2812_PWM_TARGET_PERIOD 800000 // Original code is 800k...?
# define WS2812_PWM_TARGET_PERIOD 80000 // TODO: work out why 10x less on f303/f4x1
@ -142,11 +158,7 @@ void ws2812_init(void) {
for (i = 0; i < WS2812_COLOR_BIT_N; i++) ws2812_frame_buffer[i] = WS2812_DUTYCYCLE_0; // All color bits are zero duty cycle
for (i = 0; i < WS2812_RESET_BIT_N; i++) ws2812_frame_buffer[i + WS2812_COLOR_BIT_N] = 0; // All reset bits are zero
#if defined(USE_GPIOV1)
palSetLineMode(RGB_DI_PIN, PAL_MODE_STM32_ALTERNATE_PUSHPULL);
#else
palSetLineMode(RGB_DI_PIN, PAL_MODE_ALTERNATE(WS2812_PWM_PAL_MODE) | PAL_STM32_OSPEED_HIGHEST | PAL_STM32_PUPDR_FLOATING);
#endif
palSetLineMode(RGB_DI_PIN, WS2812_OUTPUT_MODE);
// PWM Configuration
//#pragma GCC diagnostic ignored "-Woverride-init" // Turn off override-init warning for this struct. We use the overriding ability to set a "default" channel config

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@ -16,6 +16,22 @@
# define WS2812_SPI_MOSI_PAL_MODE 5
#endif
// Push Pull or Open Drain Configuration
// Default Push Pull
#ifndef WS2812_EXTERNAL_PULLUP
# if defined(USE_GPIOV1)
# define WS2812_OUTPUT_MODE PAL_MODE_STM32_ALTERNATE_PUSHPULL
# else
# define WS2812_OUTPUT_MODE PAL_MODE_ALTERNATE(WS2812_SPI_MOSI_PAL_MODE) | PAL_STM32_OTYPE_PUSHPULL
# endif
#else
# if defined(USE_GPIOV1)
# define WS2812_OUTPUT_MODE PAL_MODE_STM32_ALTERNATE_OPENDRAIN
# else
# define WS2812_OUTPUT_MODE PAL_MODE_ALTERNATE(WS2812_SPI_MOSI_PAL_MODE) | PAL_STM32_OTYPE_OPENDRAIN
# endif
#endif
#define BYTES_FOR_LED_BYTE 4
#define NB_COLORS 3
#define BYTES_FOR_LED (BYTES_FOR_LED_BYTE * NB_COLORS)
@ -52,11 +68,7 @@ static void set_led_color_rgb(LED_TYPE color, int pos) {
}
void ws2812_init(void) {
#if defined(USE_GPIOV1)
palSetLineMode(RGB_DI_PIN, PAL_MODE_STM32_ALTERNATE_PUSHPULL);
#else
palSetLineMode(RGB_DI_PIN, PAL_MODE_ALTERNATE(WS2812_SPI_MOSI_PAL_MODE) | PAL_STM32_OTYPE_PUSHPULL);
#endif
palSetLineMode(RGB_DI_PIN, WS2812_OUTPUT_MODE);
// TODO: more dynamic baudrate
static const SPIConfig spicfg = {

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@ -0,0 +1,37 @@
/*
Copyright 2020 AAClawson (AlisGraveNil)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x17B9
#define DEVICE_VER 0x0001
#define MANUFACTURER AlisGraveNil
#define PRODUCT GameBuddy
#define DESCRIPTION A 26-key QMK-powered macropad designed for gaming!
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 7
#define MATRIX_ROW_PINS { D1, D0, E6, B3, B2 }
#define MATRIX_COL_PINS { F5, F6, F7, B1, C6, D7, B6 }
#define DIODE_DIRECTION COL2ROW

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@ -0,0 +1,16 @@
/* Copyright 2020 AAClawson (AlisGraveNil)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gamebuddy.h"

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@ -0,0 +1,32 @@
/* Copyright 2020 AAClawson (AlisGraveNil)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define LAYOUT( \
K00, K01, K02, K03, K04, K05, \
K10, K11, K12, K13, K14, K15, \
K20, K22, K23, K24, K25, \
K30, K31, K32, K33, K34, K35, K46, \
K44, K45 \
) { \
{ K00, K01, K02, K03, K04, K05, KC_NO }, \
{ K10, K11, K12, K13, K14, K15, KC_NO }, \
{ K20, KC_NO, K22, K23, K24, K25, KC_NO }, \
{ K30, K31, K32, K33, K34, K35, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, K44, K45, K46 }, \
}

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@ -0,0 +1,41 @@
{
"keyboard_name": "GameBuddy",
"url": "",
"maintainer": "qmk",
"width": 7,
"height": 5,
"layouts": {
"LAYOUT": {
"layout": [
{"label":"K00 (D1,F5)", "x":0, "y":0},
{"label":"K01 (D1,F6)", "x":1, "y":0},
{"label":"K02 (D1,F7)", "x":2, "y":0},
{"label":"K03 (D1,B1)", "x":3, "y":0},
{"label":"K04 (D1,C6)", "x":4, "y":0},
{"label":"K05 (D1,D7)", "x":5, "y":0},
{"label":"K10 (D0,F5)", "x":0, "y":1},
{"label":"K11 (D0,F6)", "x":1, "y":1},
{"label":"K12 (D0,F7)", "x":2, "y":1},
{"label":"K13 (D0,B1)", "x":3, "y":1},
{"label":"K14 (D0,C6)", "x":4, "y":1},
{"label":"K15 (D0,D7)", "x":5, "y":1},
{"label":"K20 (E6,F5)", "x":0, "y":2, "w":2},
{"label":"K22 (E6,F7)", "x":2, "y":2},
{"label":"K23 (E6,B1)", "x":3, "y":2},
{"label":"K24 (E6,C6)", "x":4, "y":2},
{"label":"K25 (E6,D7)", "x":5, "y":2},
{"label":"K30 (B3,F5)", "x":0, "y":3},
{"label":"K31 (B3,F6)", "x":1, "y":3},
{"label":"K32 (B3,F7)", "x":2, "y":3},
{"label":"K33 (B3,B1)", "x":3, "y":3},
{"label":"K34 (B3,C6)", "x":4, "y":3},
{"label":"K35 (B3,D7)", "x":5, "y":3},
{"label":"K46 (B2,B6)", "x":6, "y":3, "h":2},
{"label":"K44 (B2,C6)", "x":4, "y":4},
{"label":"K45 (B2,D7)", "x":5, "y":4}
]
}
}
,"meta": "https://noroadsleft.github.io/kbf_qmk_converter/"
}

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/* Copyright 2020 AAClawson (AlisGraveNil)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* -------------------------------
* |ESC | 1 | 2 | 3 | 4 | 5 |
* -------------------------------
* |TAB | V | Q | W | E | R |
* ------------------------------|
* |LSFT | A | S | D | G |
* ------------------------------------
* |LCTL| N | X | F | C | M |SPC |
* ------------------------------| |
* |LALT|LGUI| |
* ----------------
*/
[0] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_TAB, KC_V, KC_Q, KC_W, KC_E, KC_R,
KC_LSFT, KC_A, KC_S, KC_D, KC_G,
KC_LCTL, KC_N, KC_X, KC_F, KC_C, KC_M, KC_SPC,
KC_LALT, KC_LGUI
),
};

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# GameBuddy
This is a 5x7 macropad designed for left-hand usage for videogames, with special focus on FPS layouts!
* Keyboard Maintainer: [AAClawson](https://github.com/AlisGraveNil)
* Hardware Supported: GameBuddy, Pro Micro, Elite-C
* Hardware Availability: www.clawboards.xyz
Make example for this keyboard (after setting up your build environment):
make clawsome/gamebuddy:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
MIDI_ENABLE = no # MIDI support
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches

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@ -1 +0,0 @@
SRC += engine.c

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@ -1 +0,0 @@
SRC += engine.c

File diff suppressed because it is too large Load Diff

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@ -24,4 +24,6 @@
#include "rev2.h"
#elif defined(KEYBOARD_montsinger_rebound_rev3)
#include "rev3.h"
#elif defined(KEYBOARD_montsinger_rebound_rev4)
#include "rev4.h"
#endif

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/*
Copyright 2020 Ross Montsinger
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x552F
#define DEVICE_VER 0x0002
#define MANUFACTURER Montsinger
#define PRODUCT Rebound
#define DESCRIPTION "A conjoined Let's Split"
/* key matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 7
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on
diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { D1, D0, D4, C6, F7, F6, F5, F4 }
#define MATRIX_COL_PINS { D7, E6, B4, B5, B2, B3, B1 }
#define UNUSED_PINS { B6 }
#define ENCODERS_PAD_A { D2 }
#define ENCODERS_PAD_B { D3 }
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION ROW2COL
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0

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{
"keyboard":"montsinger/rebound/rev4",
"url": "https://montsinger.net",
"maintainer": "rossman360",
"width": 13,
"height": 4,
"layouts": {
"LAYOUT_all": {
"layout": [
{"x":0, "y":0},
{"x":1, "y":0},
{"x":2, "y":0},
{"x":3, "y":0},
{"x":4, "y":0},
{"x":5, "y":0},
{"x":7, "y":0},
{"x":8, "y":0},
{"x":9, "y":0},
{"x":10, "y":0},
{"x":11, "y":0},
{"x":12, "y":0},
{"x":0, "y":1},
{"x":1, "y":1},
{"x":2, "y":1},
{"x":3, "y":1},
{"x":4, "y":1},
{"x":5, "y":1},
{"x":6, "y":1},
{"x":7, "y":1},
{"x":8, "y":1},
{"x":9, "y":1},
{"x":10, "y":1},
{"x":11, "y":1},
{"x":12, "y":1},
{"x":0, "y":2},
{"x":1, "y":2},
{"x":2, "y":2},
{"x":3, "y":2},
{"x":4, "y":2},
{"x":5, "y":2},
{"x":6, "y":2},
{"x":7, "y":2},
{"x":8, "y":2},
{"x":9, "y":2},
{"x":10, "y":2},
{"x":11, "y":2},
{"x":12, "y":2},
{"x":0, "y":3},
{"x":1, "y":3},
{"x":2, "y":3},
{"x":3, "y":3},
{"x":4, "y":3},
{"x":5, "y":3},
{"x":6, "y":3},
{"x":7, "y":3},
{"x":8, "y":3},
{"x":9, "y":3},
{"x":10, "y":3},
{"x":11, "y":3},
{"x":12, "y":3}
]
},
"LAYOUT_ortho_4x12": {
"layout": [
{"x":0, "y":0},
{"x":1, "y":0},
{"x":2, "y":0},
{"x":3, "y":0},
{"x":4, "y":0},
{"x":5, "y":0},
{"x":7, "y":0},
{"x":8, "y":0},
{"x":9, "y":0},
{"x":10, "y":0},
{"x":11, "y":0},
{"x":12, "y":0},
{"x":0, "y":1},
{"x":1, "y":1},
{"x":2, "y":1},
{"x":3, "y":1},
{"x":4, "y":1},
{"x":5, "y":1},
{"x":7, "y":1},
{"x":8, "y":1},
{"x":9, "y":1},
{"x":10, "y":1},
{"x":11, "y":1},
{"x":12, "y":1},
{"x":0, "y":2},
{"x":1, "y":2},
{"x":2, "y":2},
{"x":3, "y":2},
{"x":4, "y":2},
{"x":5, "y":2},
{"x":7, "y":2},
{"x":8, "y":2},
{"x":9, "y":2},
{"x":10, "y":2},
{"x":11, "y":2},
{"x":12, "y":2},
{"x":0, "y":3},
{"x":1, "y":3},
{"x":2, "y":3},
{"x":3, "y":3},
{"x":4, "y":3},
{"x":5, "y":3},
{"x":7, "y":3},
{"x":8, "y":3},
{"x":9, "y":3},
{"x":10, "y":3},
{"x":11, "y":3},
{"x":12, "y":3}
]
}
}
}

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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_QWERTY,
_COLEMAK,
_DVORAK,
_LOWER,
_RAISE,
_ADJUST
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK
};
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define ADJUST MO(_ADJUST)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_all(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_PGUP, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_PGDN, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT ,
ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_ENT, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
[_COLEMAK] = LAYOUT_all(
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, _______, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT ,
ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, _______, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
[_DVORAK] = LAYOUT_all(
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC,
KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, _______, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH,
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, _______, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT ,
ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, _______, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
[_LOWER] = LAYOUT_all(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
),
[_RAISE] = LAYOUT_all(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
),
[_ADJUST] = LAYOUT_all(
_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL,
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, _______, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
break;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
break;
case DVORAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_DVORAK);
}
break;
}
return true;
}
void encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code16(S(KC_VOLD));
} else {
tap_code16(KC_VOLU);
}
}

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#include QMK_KEYBOARD_H
#include "rossman360.h"
#define PGMOD LT(_NUM, KC_PGDN)
#define TABMOD LT(_FN1, KC_TAB)
#define SPCMOD LT(_FN1, KC_SPACE)
#define ENTMOD LT(_FN2, KC_ENTER)
#define ESCMOD LT(_NUM, KC_ESC)
#define RSMOD LT(_FN1, KC_RSHIFT)
#
enum layer_names {
_BASE,
_DEL,
_FN1,
_FN2,
_NUM,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_all(
KC_ESC , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , NTAB ,
JUMPBACK, KC_A , KC_S , KC_D , KC_F , KC_G ,MO(_DEL), KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT,
KC_LSFT , KC_Z , KC_X , KC_C , KC_V , KC_B , LM(_FN1, MOD_LALT), KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_MINS,
CMDBSP , ALTDEL , KC_NO , CTRLSP , TABMOD , PGMOD , QUIT , ENTMOD , SPCMOD , MO(_DEL),KC_NO , KC_BSPC, KC_DEL
),
[_FN1] = LAYOUT_all(
_______, TAB1 , TAB2 , TAB3 , TAB4 , _______, _______, UNDO , _______, _______, _______, CTAB ,
KC_CAPS, _______, _______, _______, _______, _______, _______, KC_HOME, KC_LEFT, KC_UP , KC_RIGHT,KC_END , KC_NO ,
_______, _______, XPANDR , _______, PMERGE , _______, _______, _______, PMERGE , KC_DOWN, _______, _______, EMDASH ,
WREFRESH,_______, _______, _______, LWORD , RWORD , _______, KC_NO , _______, KC_NO , _______, _______, _______
),
[_FN2] = LAYOUT_all(
_______, SPEAK1 , SPEAK2 , SPEAK3 , SPEAK4 , _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, PARADOWN, CSPEAK, _______, _______, KC_NO , KC_NO , _______, _______, _______
),
[_DEL] = LAYOUT_all(
RESET, _______, _______, _______, _______, _______, _______, UNDO , _______, _______, _______, CTAB ,
REMCAPS, _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_UP ,KC_RIGHT, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DOWN, _______, _______, _______,
_______, _______, _______, BLINE , KC_BSPC, BWORD , _______, KC_NO , KC_NO , _______, _______, _______, _______
),
[_NUM] = LAYOUT_all(
KC_GRV , KC_1 , KC_7 , KC_8 , KC_9 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_MINS, KC_EQL,
KC_CAPS, _______, KC_4 , KC_5 , KC_6 , KC_BSPC, KC_LBRC, KC_MINS, KC_4 , KC_5 , KC_6 , KC_COLN, _______,
KC_COMM, KC_DOT , KC_1 , KC_2 , KC_3 ,KC_ENTER, KC_RBRC, KC_RBRC, KC_1 , KC_2 , KC_3 , KC_BSLS, _______,
_______, _______, _______, _______, KC_0 , _______, _______, KC_NO , KC_NO , KC_0 , _______, _______, _______
)
};
void encoder_update_user(uint8_t index, bool clockwise) {
switch(get_highest_layer(layer_state)){
case _BASE:
if (clockwise) {
tap_code16(KC_VOLD);
} else {
tap_code16(KC_VOLU);
}
break;
case _DEL:
if (clockwise) {
tap_code16(KC_F11);
} else {
tap_code16(KC_F3);
}
break;
case _FN1:
if (clockwise) {
tap_code16(S(KC_TAB));
} else {
tap_code16(KC_TAB);
}
break;
}
}
#ifdef OLED_DRIVER_ENABLE
void oled_task_user(void) {
// Host Keyboard Layer Status
oled_write_P(PSTR(""), false);
switch (get_highest_layer(layer_state)) {
case _BASE:
oled_write_P(PSTR("Rebound\n"), false);
oled_write_P(PSTR("Rev3.1\n"), false);
break;
case _FN1:
oled_write_P(PSTR("Fn\n"), false);
break;
case _FN2:
oled_write_P(PSTR("Para\n"), false);
break;
case _NUM:
oled_write_P(PSTR("Num\n"), false);
break;
case _DEL:
oled_write_P(PSTR("Del\n"), false);
break;
default:
// Or use the write_ln shortcut over adding '\n' to the end of your string
oled_write_ln_P(PSTR("Undefined"), false);
}
// Host Keyboard LED Status
led_t led_state = host_keyboard_led_state();
oled_write_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false);
oled_write_P(led_state.caps_lock ? PSTR("CAPS") : PSTR(" "), false);
oled_write_P(led_state.scroll_lock ? PSTR("SCR ") : PSTR(" "), false);
}
#endif

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MOUSEKEY_ENABLE = no
CONSOLE_ENABLE = no
COMMAND_ENABLE = no
OLED_DRIVER_ENABLE = no

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/* Copyright 2020 Ross Montsinger
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
* The first section contains all of the arguments representing the
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_ortho_4x12( \
K00, K70, K01, K71, K02, K72, K04, K84, K05, K75, K06, K76, \
K10, K60, K11, K61, K12, K62, K14, K74, K15, K65, K16, K66, \
K20, K50, K21, K51, K22, K52, K24, K64, K25, K55, K26, K56,\
K30, K40, K31, K41, K32, K42, K34, K54, K35, K45, K36, K46\
) { \
{ K00, K01, K02, K04, K05, K06, K07}, \
{ K10, K11, K12, K14, K15, K16, K17 }, \
{ K20, K21, K22, K24, K25, K26, K27 }, \
{ K30, K31, K32, K34, K35, K36, K37 }, \
{ K40, K41, K42, K44, K45, K46, K47 }, \
{ K50, K51, K52, K54, K55, K56, K57 }, \
{ K60, K61, K62, K64, K65, K66, K67 }, \
{ K70, K71, K72, K74, K75, K76, K77 } \
}
#define LAYOUT_all( \
K00, K70, K01, K71, K02, K72, K04, K74, K05, K75, K06, K76, \
K10, K60, K11, K61, K12, K62, K13, K14, K64, K15, K65, K16, K66, \
K20, K50, K21, K51, K22, K52, K23, K24, K54, K25, K55, K26, K56,\
K30, K40, K31, K41, K32, K42, K33, K34, K44, K35, K45, K36, K46\
) { \
{ K00, K01, K02, KC_NO, K04, K05, K06}, \
{ K10, K11, K12, K13, K14, K15, K16}, \
{ K20, K21, K22, K23, K24, K25, K26}, \
{ K30, K31, K32, K33, K34, K35, K36}, \
{ K40, K41, K42, KC_NO, K44, K45, K46}, \
{ K50, K51, K52, KC_NO, K54, K55, K56}, \
{ K60, K61, K62, KC_NO, K64, K65, K66}, \
{ K70, K71, K72, KC_NO, K74, K75, K76} \
}

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# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = atmel-dfu
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
MIDI_ENABLE = no # MIDI support
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
ENCODER_ENABLE = yes
LAYOUTS = ortho_4x12
LAYOUTS_HAS_RGB = no

View File

@ -1,4 +1,4 @@
/* Copyright 2019 MechMerlin
/* Copyright 2020 Rozakiin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -26,37 +26,9 @@ void matrix_init_kb(void) {
matrix_init_user();
}
/*
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}
*/
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
if (IS_LED_ON(usb_led, USB_LED_NUM_LOCK)) {
writePinLow(C6);
} else {
writePinHigh(C6);
}
led_set_user(usb_led);
bool led_update_kb(led_t led_state) {
if(led_update_user(led_state)) {
writePin(C6, led_state.num_lock);
}
return true;
}

View File

@ -1,4 +1,4 @@
/* Copyright 2019 MechMerlin
/* Copyright 2019 Rozakiin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View File

@ -20,12 +20,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define VENDOR_ID 0x4E58 //"NX"
#define PRODUCT_ID 0x00DC //220
#define DEVICE_VER 0x0001
#define MANUFACTURER Noxary
#define PRODUCT 220
#define DESCRIPTION A custom numpad
#define DESCRIPTION A custom numpad keyboard.
/* key matrix size */
#define MATRIX_ROWS 6
@ -57,42 +57,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define BACKLIGHT_BREATHING
#define BACKLIGHT_LEVELS 3
// #define RGB_DI_PIN E2
// #ifdef RGB_DI_PIN
// #define RGBLED_NUM 16
// #define RGBLIGHT_HUE_STEP 8
// #define RGBLIGHT_SAT_STEP 8
// #define RGBLIGHT_VAL_STEP 8
// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
// /*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
// /*== customize breathing effect ==*/
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
// /*==== use exp() and sin() ====*/
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
// #endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */

View File

@ -15,62 +15,109 @@
*/
#include QMK_KEYBOARD_H
// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {
QMKBEST = SAFE_RANGE,
QMKURL
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BL,
_FL1,
_FL2,
_FL3
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT_ortho_6x4(
KC_ESC, BL_TOGG, BL_DEC, BL_INC,
KC_NLCK, KC_SLSH, KC_ASTR, KC_PEQL,
KC_7, KC_8, KC_9, KC_PMNS,
KC_4, KC_5, KC_6, KC_PPLS,
KC_1, KC_2, KC_3, KC_PENT,
KC_0, KC_0, KC_DEL, KC_PENT),
LAYOUT_ortho_6x4(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
/* Base Layer
* ┌───┬───┬───┬───┐
* │Esc│BLT│BL-│BL+│
* ├───┼───┼───┼───┤
* │NLK│ / │ * │ = │
* ├───┼───┼───┼───┤
* │ 7 │ 8 │ 9 │ - │
* ├───┼───┼───┼───┤
* │ 4 │ 5 │ 6 │ + │
* ├───┼───┼───┼───┤
* │ 1 │ 2 │ 3 │ENT│
* ├───┼───┼───┼───┤
* │ 0 │ 0 │ . │ENT│
* └───┴───┴───┴───┘
*/
[_BL] = LAYOUT_ortho_6x4(
KC_ESC, BL_TOGG, BL_DEC, BL_INC,
KC_NLCK, KC_PSLS, KC_PAST, KC_PEQL,
KC_P7, KC_P8, KC_P9, KC_PMNS,
KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_P1, KC_P2, KC_P3, KC_PENT,
KC_P0, KC_P0, KC_PDOT, KC_PENT
),
/* Function Layer 1
* ┌───┬───┬───┬───┐
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* └───┴───┴───┴───┘
*/
[_FL1] = LAYOUT_ortho_6x4(
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______
),
/* Function Layer 2
* ┌───┬───┬───┬───┐
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* └───┴───┴───┴───┘
*/
[_FL2] = LAYOUT_ortho_6x4(
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______
),
/* Function Layer 3
* ┌───┬───┬───┬───┐
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* └───┴───┴───┴───┘
*/
[_FL3] = LAYOUT_ortho_6x4(
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______
),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QMKBEST:
if (record->event.pressed) {
// when keycode QMKBEST is pressed
SEND_STRING("QMK is the best thing ever!");
} else {
// when keycode QMKBEST is released
}
break;
case QMKURL:
if (record->event.pressed) {
// when keycode QMKURL is pressed
SEND_STRING("https://qmk.fm/" SS_TAP(X_ENTER));
} else {
// when keycode QMKURL is released
}
break;
}
return true;
}
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
void led_set_user(uint8_t usb_led) {
}

View File

@ -1 +1,3 @@
![Noxary 220 Layout Image](https://i.imgur.com/jVQ50lt.png)
# The default keymap for Noxary 220

View File

@ -0,0 +1,122 @@
/* Copyright 2020 Rozakiin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BL,
_FL1,
_FL2,
_FL3
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base Layer
* ┌───┬───┬───┬───┐
* │Esc│BLT│BL-│BL+│
* ├───┼───┼───┼───┤
* │NLK│ / │ * │ = │
* ├───┼───┼───┼───┤
* │ 7 │ 8 │ 9 │ - │
* ├───┼───┼───┼───┤
* │ 4 │ 5 │ 6 │ + │
* ├───┼───┼───┼───┤
* │ 1 │ 2 │ 3 │ENT│
* ├───┼───┼───┼───┤
* │ 0 │ 0 │ . │ENT│
* └───┴───┴───┴───┘
*/
[_BL] = LAYOUT_ortho_6x4(
KC_ESC, BL_TOGG, BL_DEC, BL_INC,
KC_NLCK, KC_PSLS, KC_PAST, KC_PEQL,
KC_P7, KC_P8, KC_P9, KC_PMNS,
KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_P1, KC_P2, KC_P3, KC_PENT,
KC_P0, KC_P0, KC_PDOT, KC_PENT
),
/* Function Layer 1
* ┌───┬───┬───┬───┐
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* └───┴───┴───┴───┘
*/
[_FL1] = LAYOUT_ortho_6x4(
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______
),
/* Function Layer 2
* ┌───┬───┬───┬───┐
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* └───┴───┴───┴───┘
*/
[_FL2] = LAYOUT_ortho_6x4(
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______
),
/* Function Layer 3
* ┌───┬───┬───┬───┐
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* └───┴───┴───┴───┘
*/
[_FL3] = LAYOUT_ortho_6x4(
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______
),
};

View File

@ -0,0 +1,3 @@
![Noxary 220 Layout Image](https://i.imgur.com/GsswjSf.png)
# The VIA keymap for Noxary 220

Some files were not shown because too many files have changed in this diff Show More