Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>
* initial commit for froggy 106 key mode
* add mode indicator on OLED
* use #pragma once instead of include guard
* remove unusable codes
* remove audio codes, because helix rev.2 has no audio feature
* use set_single_persistent_default_layer
* remove eeprom update check
OLED Display fixes
Add support for RGBLIGHT Layers
Add gaming layer to corn and kyria
RGBLight Startup Animation fixes and improvements (uses matrix_scan now!)
Pimoroni Trackball support added (IT'S RGB!!!)
Fix issues due to code changes
* Add S7 Elephant Rev2 Support
* Apply suggestions from code review
I tested the changes on my board as well, thanks for the suggestions!
* Added a default folder in the makefile so that this would no longer be a breaking change
* added bordsource 3x4 macro pad
* added bordsource 3x4 macro pad
* Update keyboards/boardsource/3x4/3x4.h
* Update keyboards/boardsource/3x4/3x4.c
* Update keyboards/boardsource/3x4/config.h
* Update keyboards/boardsource/3x4/config.h
* Update keyboards/boardsource/3x4/config.h
* Update keyboards/boardsource/3x4/config.h
* added link to readme
* Update keyboards/boardsource/3x4/keymaps/default/keymap.c
* Apply suggestions from code review
* changed the layout to refelect the keyboard
* Update keyboards/boardsource/3x4/info.json
Oh your right my bad. In the future is there an easier way for me to test the info.json and the confiscator before doing my pr?
* Apply suggestions from code review
* got 3x4 building again
* Apply suggestions from code review
* applied requested change on readme
* Update keyboards/boardsource/3x4/readme.md
* Apply suggestions from code review
* add ansi and iso layouts
* fix iso map mistake
* fix mistake again...
* Update keyboards/kbdfans/kbd67/mkii_soldered/keymaps/iso/keymap.c
* rename layout macros to the blocker variants and add ansi_split_bs
* Apply suggestions from code review
* Add Kyria keymap
* clean split hand detection code
* rename "joystick" to "thumbstick"
* thumbstick overhaul
* removed angle correction, seems buggy
* save some memory
* Remove deprecated config option
* Use the correct types for getting host led states
* Fix include path
* Made .h files for encoder and oled code
* Increase speed cap on thumbstick
* Add custom corne keymap
* Clean up rules.mk
* Clean up base layer on keymap.c
* Clean up lower layer on keymap.c
* Clean up raise layer on keymap.c
* Clean up adjust layer in keymap.c
* README cleanup
* replaced "normal" numbers with "keypad" numbers:
KC_P4 replaced by KC_KP_P4
* replaced "normal" keys on Numpad Layer with the "KeyPad" keys
KC_1 replaced by KC_P1 etc.
PR #9307 fixed the immediately visible problem (the command that was
added to $HOME/.bashrc was incorrect because of missing quotes around
paths with spaces). However, the modified command is still wrong - it
captures the value of $PATH at the setup time, and the resulting command
written out to $HOME/.bashrc will overwrite $PATH with that captured
value, ignoring any changes in the environment. This may be especially
important for WSL, where the initial value of $PATH in Linux includes
everything which has been added to %PATH% on the Windows side; after
adding that command to $HOME/.bashrc the WSL environment will no longer
pick up any changes made by newly installed Windows software.
Instead of that, use single quotes around the command, so that the
environment variables are not expanded at the setup time, and the
command that is added to $HOME/.bashrc becomes exactly this:
PATH="$HOME/.local/bin:$PATH"
This command will use the $HOME and $PATH environment variable values at
the time the command is executed, not at the time the QMK setup is
performed, so any further updates to $PATH are taken into account.
Double quotes also ensure that the command is safe even if the values of
those environment variables contain spaces.
* Fixing via issues
* Fixing whitespace issues on the keymap
* Fixed the default via layer 1 keymap, was a little weird before
* Removing redundant declarations in via/rules.mk
* Change `echo` to `export`
* Add `export` as a note under the `echo` command
* Remove note from last commit
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update docs/newbs_getting_started.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update docs/newbs_getting_started.md
Add 1 line of whitespace under note
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Initial doco write-up.
* Update docs/platformdev_selecting_arm_mcu.md
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* preliminary check in, basically a copy from 159's github with a few additions to get it to compile
* update readme
* fixup the LAYOUT macro labels to be more reasonable
* add tkl_ansi LAYOUT macro for community layout support
* clean up rules.mk, add community layout suport, and add in bootloader
* add a tsangan layout macro
* spruce up readme
* add VIA keymap
* add qmk configurator support
* Update keyboards/projectkb/signature87/rules.mk
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/projectkb/signature87/rules.mk
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/projectkb/signature87/rules.mk
Co-authored-by: Joel Challis <git@zvecr.com>
* remove unneeded file
* Update keyboards/projectkb/signature87/config.h
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/projectkb/signature87/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/projectkb/signature87/config.h
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* init
* add RETRO_TAP; tap anyway after TAP_TERM, if no interruption
* RETRO_TAP works for other types of taps
* revert to upstream/master
* explain this fork in readme
* use one readme.md file instaed
* fix the error if NO_ACTION_ONESHOT is defined
* restore readme.md to upstream master
Co-authored-by: Tsan-Kuang Lee <tsan.kuang.lee@gmail.com>
Using the wpm feature, I create a responsive OLED animation that changes based on how fast the user types. As written there are three phases (It's bongo cat!) but can easily be reconfigured and replaced with other images.
Multiple byte arrays consume considerable space so choose your usage wisely. When customized, the smaller the byte array used, the better, due to space limitations on most microcontrollers.
I made this with no prior knowledge of C, so I'm looking forward to any and all suggested improvements.
Credit is owed to obosob for laying the foundation for this little script as well to /u/pixelbenny for graciously providing the bongocat artwork I adapted for the animation.
The config.h includes a tweak to the Kyria's LED mapping, so that the order now reflects their physical positions, making animations smoother.
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Simon Schuster <SimonSchuster@Simons-MacBook-Pro-2.local>
Co-authored-by: James Incandenza <james@ij.net>
A user in Discord reported that the right bracket and ISO hash keys on
KBD67 rev2 using LAYOUT_65_iso were swapped. When comparing
LAYOUT_65_iso with LAYOUT_65_ansi, the problem with a wrong assignment
of the right bracket key is obvious — that key is K1D in the ANSI layout
macro, but the ISO layout macro had K1E there, and K1D at the position
of the ISO hash key.
Fix the LAYOUT_65_iso macro by swapping those arguments (and also align
the K1D argument for the right bracket key properly).
* Fixed slave-side keyboard half unresponsiveness
due to how LUFA handles USB_Disable()
* changes to formatting
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Joel Challis <git@zvecr.com>
* Gami Studio Lex60: Configurator Layout support
* correct key sizes on bottom row per lukelex
* add LAYOUT_60_ansi
To test, run `make gami_studio/lex60:default_60_ansi` and flash.
* add 60_ansi keymap
To test, run `make gami_studio/lex60:60_ansi` and flash.
* remove data for 60_ansi layout
* Updated the Japanese translation of newbs_learn_more_resources.md
Updated the Japanese translation of newbs_learn_more_resources.md to 0.9.0.
* update docs/ja/newbs_learn_more_resources.md
* update ja/newbs_learn_more_resources.md
* Added Via config for Clueboard 66
* Update keyboards/clueboard/66/keymaps/via/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Enabled MouseKeys
This required enabling LINK_TIME_OPTIMIZATION_ENABLE
* Added 4th layer as per tzarc's recommendation on another PR
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add Chrome OS specific keys to 75_ansi/spidey3
* Clean up duplicative settings in rules.mk
* Refactor spidey3 userspace to use rgb layer blink
* Blink green on wakeup
* Improve _FN layer indicator
* Glyph transformation modes: wide, script, fraktur, and enclosed characters
* Add spider unicode glyph
* Fix compile error when NO_ACTION_ONESHOT
* Add a few more emoji
* Further refinement of lighting layer usage
* Fix reversed yes/no ack
* Lighting layers override RGB off
* Fix missing wide and incorrect script numbers
* Add LOL and surprise emoji
* Add missing break in switch statement
* Trim firmware size
* Use usage ID definitions in report.h
* Some minor whitespace cleanup
* Disable some unused features to reduce firmware size
* Print version on startup
* Seed rand() on first keystroke
* Add a key to immediately sleep CrOS
* Switch to Bootmagic Lite
* Trim down firmware size a little bit more
* Make RGBLIGHT_MODE_TWINKLE+4 my default
* Scan rate debug / fix version printing
Delay printing version on startup (console may not be ready)
Better scan rate reporting
* Disable locking caps, etc. to save more space
* Enable LTO
* Better seed for rand()
* Set MAX_LAYER for some performance improvement
* Another scan rate improvement
* Set manufacturer
* New startup animation
* Add GUI lock for F-keys (for CrOS)
* Add visual indication for glyph replacement and F-keys GUI lock
* Some cleanup; run cformat on spidey3 userspace
* Cycle between debug verbosity options
* Fix disable RGB Lighting after wakeup on Mac
ANAVI Macro Pad 8 is an open source mini mechanical keyboard with
8 keys, backlit, addressable RGB WS2812B LED strip on the back and
mini OLED display. Powered by ATmega 32U4 microcontroller and with
microUSB connector.
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Signed-off-by: Leon Anavi <leon@anavi.org>
* Add Via support for Percent Canoe
* Removed unnecessary flags from rules.mk
* Changes as per PR
* Added 2 additional empty layers (for a total of 4)
* Set a unique vendor id for all percent studio boards
* Set a unique product id for the canoe
* Fixed formatting, removed trailing comma
* Fixed PS/PT typo for vendor id
* Removed unnecessary variables
* Removed unnecessary slashes
* Fixed missing layer name
Co-Authored-By: Ryan <fauxpark@gmail.com>
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-Authored-By: Drashna Jaelre <drashna@live.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* pick a sane VID
* add the VIA Keymap
* update copyright notice
* Update keyboards/waldo/keymaps/via/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/waldo/keymaps/via/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/waldo/keymaps/via/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/waldo/keymaps/via/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/waldo/keymaps/via/readme.md
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* add feature_mouse_keys.md translation
* update based on comment
* update based on comment
* update based on comment
* update based on comment
* update based on comment
@ -39,7 +39,7 @@ Then place this include at the top of your code:
|12 | |`B5` | | |
|13 | |`B6` | | |
<sup>\* The ATmega328P possesses two extra ADC channels; however, they are not present on the DIP pinout, and are not shared with GPIO pins. You can use `adc_read()` directly to gain access to these.</sup>
<sup>\* The ATmega328/P possesses two extra ADC channels; however, they are not present on the DIP pinout, and are not shared with GPIO pins. You can use `adc_read()` directly to gain access to these.</sup>
@ -5,7 +5,7 @@ If you've ever used Vim, you know what a Leader key is. If not, you're about to
That's what `KC_LEAD` does. Here's an example:
1. Pick a key on your keyboard you want to use as the Leader key. Assign it the keycode `KC_LEAD`. This key would be dedicated just for this -- it's a single action key, can't be used for anything else.
2. Include the line `#define LEADER_TIMEOUT 300` in your `config.h`. This sets the timeout for the `KC_LEAD` key. Specifically, when you press the `KC_LEAD` key, you only have a certain amount of time to complete the Leader Key sequence. The `300` here sets that to 300ms, and you can increase this value to give you more time to hit the sequence. But any keys pressed during this timeout are intercepted and not sent, so you may want to keep this value low. .
2. Include the line `#define LEADER_TIMEOUT 300` in your `config.h`. This sets the timeout for the `KC_LEAD` key. Specifically, when you press the `KC_LEAD` key, you only have a certain amount of time to complete the Leader Key sequence. The `300` here sets that to 300ms, and you can increase this value to give you more time to hit the sequence. But any keys pressed during this timeout are intercepted and not sent, so you may want to keep this value low.
* By default, this timeout is how long after pressing `KC_LEAD` to complete your entire sequence. This may be very low for some people. So you may want to increase this timeout. Optionally, you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped. This allows you to maintain a low value here, but still be able to use the longer sequences. To enable this option, add `#define LEADER_PER_KEY_TIMING` to your `config.h`.
3. Within your `matrix_scan_user` function, add something like this:
@ -21,7 +21,11 @@ Keep in mind that a report_mouse_t (here "mouseReport") has the following proper
*`mouseReport.h` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing horizontal scrolling (+ right, - left).
*`mouseReport.buttons` - this is a uint8_t in which the last 5 bits are used. These bits represent the mouse button state - bit 3 is mouse button 5, and bit 7 is mouse button 1.
When the mouse report is sent, the x, y, v, and h values are set to 0 (this is done in "pointing_device_send()", which can be overridden to avoid this behavior). This way, button states persist, but movement will only occur once. For further customization, both `pointing_device_init` and `pointing_device_task` can be overridden.
Once you have made the necessary changes to the mouse report, you need to send it:
*`pointing_device_send()` - Sends the mouse report to the host and zeroes out the report.
When the mouse report is sent, the x, y, v, and h values are set to 0 (this is done in `pointing_device_send()`, which can be overridden to avoid this behavior). This way, button states persist, but movement will only occur once. For further customization, both `pointing_device_init` and `pointing_device_task` can be overridden.
In the following example, a custom key is used to click the mouse and scroll 127 units vertically and horizontally, then undo all of that when released - because that's a totally useful function. Listen, this is an example:
To use it, call `qk_ucis_start()`. Then, type the mnemonic for the character (such as "rofl"), and hit Space or Enter. QMK should erase the "rofl" text and insert the laughing emoji.
By default, each table entry may be up to 3 code points long. This number can be changed by adding `#define UCIS_MAX_CODE_POINTS n` to your `config.h` file.
To use UCIS input, call `qk_ucis_start()`. Then, type the mnemonic for the character (such as "rofl") and hit Space, Enter or Esc. QMK should erase the "rofl" text and insert the laughing emoji.
### Customization
@ -90,7 +93,7 @@ Unicode input in QMK works by inputting a sequence of characters to the OS, sort
The following input modes are available:
* **`UC_MAC`**: macOS built-in Unicode hex input. Supports code points up to `0xFFFF` (`0x10FFFF` with Unicode Map).
* **`UC_MAC`**: macOS built-in Unicode hex input. Supports code points up to `0x10FFFF` (all possible code points).
To enable, go to _System Preferences > Keyboard > Input Sources_, add _Unicode Hex Input_ to the list (it's under _Other_), then activate it from the input dropdown in the Menu Bar.
By default, this mode uses the left Option key (`KC_LALT`) for Unicode input, but this can be changed by defining [`UNICODE_KEY_MAC`](#input-key-configuration) with another keycode.
original document: 5d5ff80:docs/feature_backlight.md
git diff 5d5ff80 HEAD -- docs/feature_backlight.md | cat
original document: 0.9.10:docs/feature_backlight.md
git diff 0.9.10 HEAD -- docs/feature_backlight.md | cat
-->
多くのキーボードは、キースイッチを貫通して配置されたり、キースイッチの下に配置された個々の LED によって、バックライトキーをサポートします。この機能は通常スイッチごとに単一の色しか使用できないため、[RGB アンダーグロー](ja/feature_rgblight.md)および [RGB マトリックス](ja/feature_rgb_matrix.md)機能のどちらとも異なりますが、キーボードに複数の異なる単一色の LED を取り付けることは当然可能です。
トラックポイントを接続するには、トラックポイントモジュールを入手し (つまり、Thinkpad キーボードから部品を取って)、モジュールの各ピンの機能を特定し、コントローラとトラックポイントモジュールの間に必要な回路を作成する必要があります。詳細については、Deskthority Wiki の[トラックポイントハードウェア](https://deskthority.net/wiki/TrackPoint_Hardware)ページを参照してください。
@ -97,7 +97,7 @@ In most situations you will want to answer Yes to all of the prompts.
It's possible, that you will get an error saying something like: `bash: qmk: command not found`.
This is due to a [bug](https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=839155) Debian introduced with their Bash 4.4 release, which removed `$HOME/.local/bin` from the PATH. This bug was later fixed on Debian and Ubuntu.
Sadly, Ubuntu reitroduced this bug and is [yet to fix it](https://bugs.launchpad.net/ubuntu/+source/bash/+bug/1588562).
Luckily, the fix is easy. Run this as your user: `echo "PATH=$HOME/.local/bin:$PATH" >> $HOME/.bashrc && source $HOME/.bashrc`
Luckily, the fix is easy. Run this as your user: `echo 'PATH="$HOME/.local/bin:$PATH"' >> $HOME/.bashrc && source $HOME/.bashrc`
?>**Note on FreeBSD**:
It is suggested to run `qmk setup` as a non-`root` user to start with, but this will likely identify packages that need to be installed to your
This page outlines the selection criteria to ensure compatibility with Arm/ChibiOS.
QMK uses the Hardware Abstraction Layer of ChibiOS in order to run on Arm devices. ChibiOS in general is best supported on STM32 devices, both in the perspective of base MCU support, as well as on-MCU peripheral support. As an extension to the core ChibiOS MCU support, QMK also utilises ChibiOS-Contrib (which includes the Kinetis MCU support layer, as an example), but it does not provide as great a level of peripheral support or general testing for supported devices.
Adding support for new MCU families must go through ChibiOS or ChibiOS-Contrib -- QMK does not have the bandwidth, resources, nor the inclination to maintain long-term MCU support for your board of choice.
To be clear: this also includes commercial boards -- unless agreed upon by all parties, QMK will not take over maintenance of a bespoke MCU support package. Even if MCU support is upstreamed into ChibiOS/ChibiOS-Contrib, QMK reserves the right to deprecate and/or remove keyboards utilising support packages that aren't kept up to date with upstream ChibiOS itself.
## Selecting an already-supported MCU :id=selecting-already-supported-mcu
### STM32 families
As outlined earlier, STM32 is the preferred option to ensure greatest compatibility with the subsystems already implemented in QMK. Not all subsystems are compatible yet, but for the most widely-used support is already present.
The simplest solution to determine if an STM32 MCU is compatible is to navigate to the list of supported STM32 ports in QMK's [ChibiOS fork](https://github.com/qmk/ChibiOS/tree/master/os/hal/ports/STM32). Inside this directory, each of the supported STM32 families will be listed, and inside each family a file called `stm32_registry.h` will be present. Scanning through these files will show `#define`s such as the following, which can be used to determine if ChibiOS supports a particular MCU:
```c
#if defined(STM32F303xC) || defined(__DOXYGEN__)
```
The example shows that STM32F303xC devices are supported by ChibiOS.
The next step is to ensure that USB is supported on those devices by ChibiOS -- you can confirm this by checking inside the same section guarded by the `#define` above, specifically for the following to be `TRUE`:
```c
#define STM32_HAS_USB TRUE
```
or one of the following being `TRUE`:
```c
#define STM32_HAS_OTG1 TRUE
#define STM32_HAS_OTG2 TRUE
```
For the most part, this is the bare minimum to be able to have a high confidence that QMK will be able to run on your MCU. After that, it's all up to configuration.
### Non-STM32 families
ChibiOS does have support for a handful of non-STM32 devices, and the list can be found in QMK's [ChibiOS fork](https://github.com/qmk/ChibiOS/tree/master/os/hal/ports) and [ChibiOS-Contrib fork](https://github.com/qmk/ChibiOS-Contrib/tree/master/os/hal/ports). Non-STM32 support is likely out of date, and only supports ancient MCUs -- whilst it might be possible to use these, it's not recommended.
Do note that there are sometimes licensing restrictions with respect to redistribution. As an example, binaries built for nRF5 are not able to be redistributed via QMK Configurator, due to the licensing of their board support package.
## Adding support for a new STM32 MCU (for an existing family) :id=add-new-stm32-mcu
Usually, one can "masquerade" as an existing MCU of the same family, especially if the only difference is RAM or Flash size. As an example, some MCUs within the same family are virtually identical, with the exception of adding a cryptographic peripheral -- STM32L072 vs. STM32L082 for instance. Given the unlikely use of the cryptographic peripheral, L082 chips can actually run as if they're an L072, and can be targeted accordingly.
Adding proper support for new MCUs within an existing STM32 family should ideally be upstreamed to ChibiOS. In general, this will require modifications of the `stm32_registry.h` file, providing correct responses for the same `#define`s provided for the other MCUs in that family.
## Adding support for a new STM32 Family :id=add-new-stm32-family
If this is a requirement, this needs to go through upstream ChibiOS before QMK would consider accepting boards targeting the new family. More information for porting should be sought by approaching ChibiOS directly, rather than through QMK.
## Adding support for a new MCU Family :id=add-new-mcu-family
As stated earlier, in order for a new MCU family to be supported by QMK, it needs to be upstreamed into ChibiOS-Contrib before QMK will consider accepting boards using it. The same principle applies for development -- you're best approaching the ChibiOS-Contrib maintainers to get a bit more of an idea on what's involved with upstreaming your contribution.
@ -11,7 +11,7 @@ No special setup is required - just connect the `SS`, `SCK`, `MOSI` and `MISO` p
|ATMega16/32U2/4|`B0`|`B1` |`B2` |`B3` |
|AT90USB64/128 |`B0`|`B1` |`B2` |`B3` |
|ATmega32A |`B4`|`B7` |`B5` |`B6` |
|ATmega328P |`B2`|`B5` |`B3` |`B4` |
|ATmega328/P |`B2`|`B5` |`B3` |`B4` |
You may use more than one slave select pin, not just the `SS` pin. This is useful when you have multiple devices connected and need to communicate with them individually.
`SPI_SS_PIN` can be passed to `spi_start()` to refer to `SS`.
Some files were not shown because too many files have changed in this diff
Show More
Reference in New Issue
Block a user
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.