Brecht Van Lommel
33d609144e
Cycles: normal maps are now backwards compatible again after recent fix, with
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a separate Blender Object/World Space that is compatible with Blender render
baking and uses the YZ flipping convention.
2013-05-28 14:24:03 +00:00
Campbell Barton
ef4db04da8
code cleanup: lots of calls to BKE_mesh_calc_normals_mapping were not using the mapping functionality.
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replace ED_mesh_calc_normals with BKE_mesh_calc_normals().
2013-05-28 14:23:07 +00:00
Campbell Barton
c7a46d5369
reorder includes for win
2013-05-28 13:37:47 +00:00
Gaia Clary
be773f22b1
Added missing recalculate of normals after mesh import
2013-05-28 13:32:29 +00:00
Campbell Barton
dc39ecf010
code cleanup: remove old/unused bmesh bevel transform mode, remove commented character list UI widget and the members these used in 'G' global.
2013-05-28 13:01:31 +00:00
Campbell Barton
0559630c7e
fix for missing normalize with recent optimizations.
2013-05-28 12:00:36 +00:00
Sergey Sharybin
285137cefb
Fix #35473 : Using Redo panel in View3D after Grease Pencil action moves GP layer to that area
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Remove REGISTER flag from GP draw operator, so redo wouldn't screw up regions.
2013-05-28 11:44:35 +00:00
Sergey Sharybin
5486016e04
Fix #35547 : incomplete tooltips in node editor
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Descriptions were missing since PyNodes integration.
Thanks to lukas for patch review!
2013-05-28 08:58:27 +00:00
Sergey Sharybin
b39a532083
Fix #35513 : Multires modifier normal corruption on apply base
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Seems it was simply missing mesh normals update in multiresModifier_base_apply.
2013-05-28 08:40:47 +00:00
Miika Hamalainen
8ebc246a9a
Fix: smoke initial velocity didn't work with the new custom size particles.
2013-05-28 08:10:01 +00:00
Campbell Barton
c77179a3c2
code cleanup: comment/remove unused defines
2013-05-28 01:15:59 +00:00
Tamito Kajiyama
1ab7a6f9af
Fix for crash in Freestyle with sketchy chaining and Bezier Curve geometry modifier.
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When the sketchy chaining is used, stroke geometry may contain a 180-degree U-turn.
If the 'error' parameter of the Bezier Curve geometry modifier is small (e.g., 10),
Bezier curve fitting will recursively split the original stroke into two pieces.
This splitting may take place at a U-turn point, causing a numerical singularity issue
that leads to a crash.
Problem report by edna in the BA Freestyle thread, with an example .blend to reproduce
the problem. Thanks a lot!
2013-05-28 00:35:29 +00:00
Campbell Barton
5de17660e2
fix [ #35543 ] Bezier curve width and twist fail to apply when more than 1 point is edited
2013-05-27 23:51:01 +00:00
Campbell Barton
c498a8f2b4
fix [ #35544 ] Boids Segfault of frame advance using cursor keys
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caused by partial revert of r56073.
2013-05-27 22:25:54 +00:00
Campbell Barton
4439eca654
fix [ #35503 ] Bug with BMesh and Mirror Modifier (Blender 2.67)
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regression with bmesh - extruding was creating faces where it shouldn't.
2013-05-27 20:56:33 +00:00
Campbell Barton
a70fa65592
optimize mirror merging, remove array reallocation, replace with fixed size arrays.
2013-05-27 20:11:12 +00:00
Campbell Barton
44b3735078
fix error in own recent commit, also other minor changes.
2013-05-27 18:51:31 +00:00
Campbell Barton
d2d0866cff
view3d buttons, internal change: make act_vert_def vertex argument optional.
2013-05-27 18:10:36 +00:00
Bastien Montagne
a11cd2bd21
Picky UI message fix...
2013-05-27 18:08:14 +00:00
Brecht Van Lommel
601b8c1041
Fix #35505 : cycles object space normal mapping did not match blender internal.
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Now it uses the same (strange) YZ flipping convention.
2013-05-27 17:48:02 +00:00
Brecht Van Lommel
833ca58260
Fix #35506 : enter local view, enable render draw mode, exit local view. In this
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case the render engine would keep working invisible in the background.
2013-05-27 17:21:20 +00:00
Brecht Van Lommel
bb15701f86
Particles: patch #35205 by Jakub Zolcik
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The Emission panel now has a Use Modifier Stack option to emit particles from
the mesh with modifiers applied. Previously particles would only be emitted from
faces that exist in the original mesh. There are some caveats however:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.68/Tools#Particles
2013-05-27 17:11:05 +00:00
Sergey Sharybin
880c132b11
Fix #35480 : object without material crash blender when starting game engine
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Was a missing NULL-pointer check. No idea why it took so long to figure
issue out -- apparently there was no crash in linux for me and msvc
didn't show any backtrace :S
Also corrected weirdo way of bit flag check which was:
!ma->mode & MA_FACETEXTURE
better do !(ma->mode & MA_FACETEXTURE) since ! is a logic NOT.
2013-05-27 15:13:14 +00:00
Lukas Toenne
6f2013a93d
Fix for #35495 , Material preview do not update. This was caused by a line inserted by pynodes merge that would cancel all running preview jobs on each node area refresh. Not sure what the rationale for
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this behavior was, but it certainly doesn't work correctly.
2013-05-27 13:13:21 +00:00
Campbell Barton
57ae0f7680
modification to r57023, use active color but only draw face-stipple when selected. (active-unselected isn't in common usage for mesh editmode).
2013-05-27 13:03:33 +00:00
Campbell Barton
083115c5e7
bmesh optimization: use offsets for deform-vert lookups to avoid customdata layer lookups within loops.
2013-05-27 12:42:48 +00:00
Sergey Sharybin
343e851212
Fix #35504 : Blender crashes on separating curves with different Evaluation Time / keyframes
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Used slightly different approach from what was discussed with Campbell,
and the reason of this is slightly better support of curve point animation
re-mapping.
There're actually some limitations which better be discussed bewfore 'b':
- If there're no point animation, spline separation goes just fine.
- If there're animated points in the curve, blender will preserve
animation for currently editing curve. But, since new curve created
by Separate operator shares the same AnimData, it'll be animatied
in a weird way.
So not sure whether it's better to preserve animation for current spline
but require switching animationdata for new spline or resetting animation
for current curve's animation data.
2013-05-27 10:08:56 +00:00
Campbell Barton
2247465b99
style cleanup: nodes
2013-05-27 08:04:07 +00:00
Campbell Barton
d612fc0426
style cleanup: nodes
2013-05-27 07:57:17 +00:00
Campbell Barton
ac0a8af414
fix [ #35518 ] UV Mapping crashes the Blender with specific image file
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2 bugs here
- missing NULL check in IMB_colormanagement_display_settings_from_ctx()
- deadlock in draw_image_paint_helpers()
Simple solution is to not draw paint helpers for render/viewer images.
2013-05-27 06:06:35 +00:00
Campbell Barton
ec8d277c64
BLI_math rename functions:
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- mult_m4_m4m4 -> mul_m4_m4m4
- mult_m3_m3m4 -> mul_m3_m3m4
these temporary names were used to avoid problems when argument order was switched.
2013-05-26 18:36:25 +00:00
Campbell Barton
4cf069a41d
the viewport align-active option was flipping the viewport direction,
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now you can add an object, enable align to view, then align the view back to the object without flipping.
2013-05-26 18:24:13 +00:00
Gaia Clary
add5167b8d
Fixed own error: used wrong iteration count for cleaning weight groups
2013-05-26 17:34:03 +00:00
Campbell Barton
5e347c4f71
code cleanup: typos
2013-05-26 12:02:29 +00:00
Campbell Barton
1014dbaea1
bmesh: replace BLI_array reallocs with alloca, also don't check all faces for connecting verts.
2013-05-25 23:34:25 +00:00
Campbell Barton
4c66463218
code cleanup: quiet pedantic warning in array macro.
2013-05-25 22:26:41 +00:00
Campbell Barton
7e9fdd97ba
fix for incorrect type casting when checking macros exec() functions.
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infact this worked by accident, but didn't crash.
2013-05-25 22:07:21 +00:00
Alexander Kuznetsov
b9817cd207
Live resize on Windows. Based on Ton's patch for mac.
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Removing old resize stuff.
Windows has resize lag, which creates black gap with openGL. Still looking to fix it.
2013-05-25 21:59:34 +00:00
Campbell Barton
b7c36b9511
bmesh: replace array reallocation with a single face array and use STACK macros.
2013-05-25 21:24:09 +00:00
Campbell Barton
b2f1720d41
bmesh: copy function - replace use of array reallocations with alloca in a static function.
2013-05-25 20:47:06 +00:00
Ton Roosendaal
754f93f30d
Simple usability fix:
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Mesh editmode, active face was always drawing same stipple pattern color,
whether face is selected or not.
Now it uses selection color + stipple. Looks much more consistent.
2013-05-25 17:42:20 +00:00
Ton Roosendaal
24321d4891
Solving ancient Blender window sizing issue;
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- Removed grid-snapping for area coordinates on scaling windows.
That caused the areas to shrink or expand, and eventually corrupt screen layouts.
- Added simple but efficient life resize for OSX. I need to know why this is so much
code for Windows... I suggest Windows to just copy same method; dispatch the queue,
and just let the event system draw.
2013-05-25 14:08:56 +00:00
Ton Roosendaal
092d9c31a1
Bug fix, irc submitted:
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3D Viewport render (internal) didn't render bump maps (it was black even).
2013-05-25 11:52:52 +00:00
Campbell Barton
78c35c7720
bmesh: optimize iterator size using a union for iterator specific data.
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on 64bit system reduces the struct to 64bytes, was 120, also avoids initializing unused values.
2013-05-25 09:46:28 +00:00
Campbell Barton
e63ab3505f
use math functions rather then macros for bicubic interpolation.
2013-05-25 09:33:08 +00:00
Gaia Clary
08be3e06d9
fix misalignement of timeliner marker with timeline
2013-05-25 09:33:05 +00:00
Campbell Barton
7222d654b2
code cleanup: typo and stop manpage turning '$' into italic.
2013-05-25 02:21:50 +00:00
Campbell Barton
2026e6a7b3
fix [ #35500 ] Material Copy Crash on specific scenes
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check material textures exist before using in a pasted material.
2013-05-25 00:23:23 +00:00
Campbell Barton
28937676f3
fix for out of bounds memory access in solidify (harmless with guardedalloc padding but bad practice)
2013-05-25 00:22:04 +00:00
Gaia Clary
16d35ec94f
weight tools: added more selection types to limit total operator
2013-05-24 13:50:26 +00:00