- Now works on selection of Objects (as do allmost all hotkeys)
- If multiple selected have different settings, it sets all the same
- Also does subsurf settings within a dupli-group
a group to show when used for duplicators. Is in the Object Buttons,
"Object and Links" panel. Note that the duplicator layer itself still
defines still visiblitily of entire group.
Bugfix #4989: some Python types were not correctly initialized, resulting in
segfaults when "type()" was used. Added missing initialization to Type.c.
Thanks to Fernando (fbs) for tracking this down.
Notes:
- Only referenced groups (from other files)
- Only 1 group (no more duplicates using same group yet)
- Only Proxy working well for Armature or Empty
Is going to be reviewed in Plumiferos team; but target is that this will
solve a major animation pipeline bottleneck :)
Usage; select group, alt+ctrl+p, pick an object you want to proxify.
* SVG export support (thanks to Jarod's patch in the tracker)
* Faster tga export (from Jarod's patch too)
* Fixes from the review thread and the wiki:
** No longer adds the extension (tga or svg) if already there
** Adds the object name in between the filename and extension (and not after the extension if it was already present)
** Renamed options here and there.
Until now, pressing ALT-A in a sequencer space without image preview was
pretty useless: It only showed an advancing green frame pointer :)
Now, if you press ALT-A over a sequencer space with strips, it will also
animate all sequence previews. So, no need to press SHIFT-ALT-A in that
situation anymore.
Of course, pressing ALT-A over a preview will still only play that preview.
Windows other than sequencer windows remain unaffected by this commit.
- Image Node: after loading new file it didn't update the header name
- File-out Node: header color suggested there was only 1 'active', which
it isn't.
Mist option and "Ray Transp" didn't work together yet. Transparency
during tracing should not be influenced with mist though (as is for
Ztransp), so for this case an extra color blending after raytrace is
added. Still pretty primitive... mostly because mist isn't volumetric
in Blender at all... just an alpha trick.
rewritten the code (less code now) so that it is more useful, and
doesn't just duplicate the functionality of another feature.
Now, IPO smooth works only on the selected keyframes in
selected frames. It finds the average value of all the selected
keyframes, and finds the halfway point between each keyframe
value and this average value. Handles are also automatically set
to 'aligned'.
* IPO Curve Smoothing:
This new tool smoothes (i.e. resets the adjusts) the handles on selected
ipo curves in ipo editor. The core code is based upon a python script
that used to do this (author unknown).
- Available from menus
- Hotkey Shift O
- Only available from ipo editor
If the usefulness of this tool is limited (adding bloat), I will consider removing it.
Autosmooth didn't copy additional texture coordinates such as sticky
correctly. This was part of the vertex struct in 2.41 and older, but it
became dynamic in 2.42.
One of the annoying things in Blender was that the UV Faceselect mode
immediately forced the object to draw 'Textured', mimicing how the game
engine could show it. For modeling and texturing workflow not optimal.
UV FaceSelect mode now draws textured & default lighted, if the view is
set to 'Solid'. Switch view to 'Textured' to see again what the game
engine could draw (which is using real lamps, and the per-face lighted
flag).
now, others can be added later (sticky, shape keys). Beside one small fix
for knife exact vertex group interpolation, is intended to work the same
as before.
Also fixes bug #5200, related to editmode undo and vertex groups. And
corrects the editmode to faceselect mode selection conversion, that was
broken in a previous commit.
Major sequencer rewrite to add Speed Control effect.
Changes:
- Cleaned up large parts of sequence.c removing a lot of unnecessary code.
(We first built old seqar array to decide, what is visible, then build
dependencies with new code, then used old code to iterate through the
strips and deciding using new code what is used and so forth and so on...)
Should be much faster now.
- Now we build the strips recursively thereby elemenating the need of a
seperate dependency calculation.
- Added a Speed-Control effect to change strip speed afterwards.
(Offers global speed as well as IPO-controlled speed.
There are several modes to play with:
- Control by velocity (IPO = velocity where 1.0 is normal speed)
- Control by frame number (IPO = target frame)
- IPO-Value can be rescaled to frame-value, to make frame exact matching
possible. (Matching video tracks to audio tracks with IPOs ;-)
Demo-Blend file is here http://peter.schlaile.de/blender/sequencer/speedcontroltest.blend
Since this was also a Plumiferos request I hope to be mentioned in the
credits ;-)
Enjoy! And please test the new sequencer thoroughly. It is really more like
a rewrite this time.