Thomas Dinges
d024238fb2
Cycles / OpenCL:
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* Enable __KERNEL_SHADING__ per default for OpenCL.
This enables basic shading (color, emission, textures...) for AMD cards.
You need the latest AMD catalyst driver in order to have this work.
2012-04-05 16:19:51 +00:00
Brecht Van Lommel
6e93e33294
Cycles: add rejection of inf/nan samples, in principle these should not happen
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but this makes it more reliable for now.
Also add an integrator "Clamp" option, to clamp very light samples to a maximum
value. This will reduce accuracy but may help reducing noise and speed up
convergence.
2012-04-05 15:17:45 +00:00
Brecht Van Lommel
eefdeebae5
Fix #30710 : cycles wrong render time after pause/unpause in viewport.
2012-04-04 16:11:44 +00:00
Brecht Van Lommel
d7d8c668ca
Fix #30803 : shader node Mapping location property conflicted with based class
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location property (for the node editor), now renamed to "translation".
2012-04-04 16:11:39 +00:00
Brecht Van Lommel
e12adeb8c9
Fix #30551 : cycles passes combining did not always give identical result combined
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with antialiasing/defocus, now divide out color at the very end instead of for each
sample.
2012-03-28 12:18:12 +00:00
Brecht Van Lommel
755f018324
Cycles: shadow pass support. Note that this only takes into account lamps,
...
emitting objects or world lighting do not contribute to the shadow pass.
Consider this more as a pass useful for some compositing tricks, unlike
other lighting passes this pass can't be used to exactly reconstruct the
combined pass.
2012-03-28 10:39:21 +00:00
Brecht Van Lommel
d87995a6b1
Cycles: add rendered draw mode option in 3d view header to show the active
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render layer rather than the viewport layers.
2012-03-28 09:07:35 +00:00
Brecht Van Lommel
33740c5eb5
Cycles: viewport rendered draw mode now shows background images, also changed the
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image editor checkerboard pattern to be the same as cycles viewport.
2012-03-28 09:07:10 +00:00
Brecht Van Lommel
53dab9ec69
Cycles: fix for ColorRamp node alpha output.
2012-03-26 13:21:43 +00:00
Brecht Van Lommel
bbc3d820f4
Cycles: add ColorRamp node.
2012-03-26 12:45:14 +00:00
Thomas Dinges
d3c596035b
Cycles / CUDA:
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* Make Cycles aware of Computing Capability 3.0, used by the new Kepler Cards.
You'll need the CUDA 4.2 Toolkit to compile it.
2012-03-25 17:52:50 +00:00
Campbell Barton
385c11d92c
last commit broke cycles, also add BMESH_TODO's for python scripts that need upgrading.
2012-03-23 00:56:22 +00:00
Campbell Barton
303cecf139
spelling cleanup: tesselate -> tessellate (last of these found)
2012-03-20 22:56:26 +00:00
Brecht Van Lommel
b26d3f371a
Fix #30603 : cycles incorrect ray differentials when rendering with panorama
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camera, causing bump map issues.
2012-03-20 19:32:12 +00:00
Brecht Van Lommel
8b4c1f729b
Cycles: fix issue reported in IRC, rendering a material that mixes a transparent
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and glass BSDF would give a different result with/without using light passes.
2012-03-20 16:16:17 +00:00
Campbell Barton
4f19c1a995
spelling cleanup
2012-03-18 07:38:51 +00:00
Campbell Barton
a04f44f486
fix [ #30472 ] 3d view objects not rendered, cycles.
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holdout layer wasnt initializes in some cases.
2012-03-12 01:34:38 +00:00
Thomas Dinges
e13e78495b
Cycles UI files:
...
* Minor cleanup and raise blender version to 2.62 in the addon.
2012-03-11 16:25:58 +00:00
Brecht Van Lommel
36b2f4a009
Cycles: another tooltip tweak.
2012-03-09 19:01:44 +00:00
Brecht Van Lommel
077deb1453
Cycles: improve F/Stop number tooltip description.
2012-03-08 20:13:33 +00:00
Brecht Van Lommel
284fcd2df2
Cycles: fix UI when material has nodes but use nodes option is disabled, it
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didn't show this option then.
2012-03-08 19:53:01 +00:00
Brecht Van Lommel
9b8dae71a5
Cycles: support for environment texture "Mirror Ball" projection mode, next to
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existing "Equirectangular". This projection is useful to create light probes
from a chrome ball placed in a real scene. It expects as input a photograph of
the chrome ball, cropped so the ball just fits inside the image boundaries.
Example setup with panorama camera and mixing two (poor quality) photographs
from different viewpoints to avoid stretching and hide the photographer:
http://www.pasteall.org/pic/28036
2012-03-08 19:52:58 +00:00
Campbell Barton
ee84084f99
style cleanup: pep8 + picky edits
2012-03-08 05:36:05 +00:00
Brecht Van Lommel
cb45a5bbb0
Cycles: option to specify camera aperture in radius or f/stop:
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http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Camera#Depth_of_Field
Patch by Ejner Fergo.
2012-03-07 13:01:30 +00:00
Brecht Van Lommel
e6c2f05efa
Cycles: mask layers were still confusing, now they work more like in the original
...
commit again and less like blender internal, see documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
2012-03-07 12:27:38 +00:00
Brecht Van Lommel
9fba458a7f
Cycles: float texture support. Due to GPU limitations there are now 95 byte,
...
and 5 float image textures. For CPU render this limit will be lifted later
on with image cache support. Patch by Mike Farnsworth.
Also changed color space option in image/environment texture node, to show
options Color and Non-Color Data, instead of sRGB and Linear, this is more
descriptive, and it was not really correct to equate Non-Color Data with
Linear.
2012-03-07 12:27:18 +00:00
Lukas Toenne
92322b57d4
Fix for 30439, Cycles node group conversion wasn't checking node->id pointer (group node without internal node tree). This is a somewhat unusual case (UI buttons don't allow unlinking group tree), but not entirely forbidden.
...
Also fixed similar issue in node_templates.c where the group tree is used to generate a button name.
2012-03-06 11:34:57 +00:00
Brecht Van Lommel
8a76aa2e47
Cycles: fix AO pass not rendering with AO enabled for world, and make mask
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layers work more like blender internal.
2012-02-28 19:43:33 +00:00
Brecht Van Lommel
22abc63f67
Cycles: ambient occlusion support, with AO factor and distance, and a render pass.
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http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/World#Ambient_Occlusion
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes#Lighting_Passes
2012-02-28 16:45:08 +00:00
Brecht Van Lommel
6cb896ff0a
Cycles: fix msvc compile warning, patch by Jason Wilkins.
2012-02-28 16:45:01 +00:00
Brecht Van Lommel
4a90339519
Cycles: support for camera rendering an environment map with equirectangular
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environment map, by enabling the Panorama option in the camera.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Camera#Panorama
The focal length or sensor settings are not used, the UI can be tweaked still to
communicate this, also panorama should probably become a proper camera type like
perspective or ortho.
2012-02-28 16:44:54 +00:00
Brecht Van Lommel
0052cbed0d
Cycles: support for mask layers in render layer, this has the same effect as
...
assigning holdout shaders to every object in the specified layers.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes#Layers
2012-02-28 16:44:45 +00:00
Brecht Van Lommel
aecff24add
Cycles: extra OpenCL NULL point check, maybe avoids some crashes. Don't think
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this should ever happen in practice but maybe it does anyway.
2012-02-28 16:44:36 +00:00
Campbell Barton
6ca7d82932
code cleanup: white space, spelling & ';;' end of lines.
2012-02-25 16:04:03 +00:00
Brecht Van Lommel
f4bb31f26b
Cycles: tweak for AMD opencl compile of advanced shading, from Daniel Genrich,
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still does not work correct but should compile if you have enough memory.
2012-02-24 15:53:19 +00:00
Brecht Van Lommel
0cf38faea4
Fix #30140 : cycles multi GPU rendering with one device supporting full
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shading and the other not can't work correct, disabled that now.
2012-02-23 20:27:17 +00:00
Brecht Van Lommel
c4b64343d0
Fix #30246 : rendering multiple render layers with CUDA still not working,
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should really be fixed now.
2012-02-23 19:48:18 +00:00
Brecht Van Lommel
334416bdaf
Cycles: fix cuda kernel not getting rebuilt correctly after changes, due to
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refactoring that changed variable names, also fixed OpenCL compile issue with
advanced shading.
2012-02-23 15:10:10 +00:00
Thomas Dinges
f8c6f81271
Cycles:
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* Remove obsolete comments in the Oren Nayar code.
2012-02-23 09:11:17 +00:00
Brecht Van Lommel
3eaa46e80d
Cycles: improve the Oren-Nayar BSDF (roughness value for Diffuse), to avoid
...
undesired dark rings, and give more accurate lighting when the light is
behind the object. As a bonus, the code is simpler & faster.
Patch by Yasuhiro Fujii, detailed explanation here:
http://mimosa-pudica.net/improved-oren-nayar.html
2012-02-22 15:04:22 +00:00
Brecht Van Lommel
dc181ea7e4
Fix: cycles crash with multiple OpenCL platforms installed, tracked down by Sergey.
2012-02-20 14:19:34 +00:00
Campbell Barton
78f9bb6e91
svn merge ^/trunk/blender -r44118:44136
2012-02-15 18:32:08 +00:00
Brecht Van Lommel
697270a024
Fix another padding error in cycles, to complete the previous bugfix.
2012-02-15 14:56:08 +00:00
Brecht Van Lommel
2e752dea2f
Fix #30139 : multi render layer not working with CUDA render, due to padding error
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in render pass code.
2012-02-15 14:32:07 +00:00
Campbell Barton
ac4484b239
svn merge ^/trunk/blender -r43976:43995
2012-02-09 01:53:14 +00:00
Brecht Van Lommel
b6d12f11fe
Fix #30004 : cycles brightness/contrast node issues. The formula used did not work
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very well for colors that can be outside of the 0.0..1.0 range, giving +/- infinity
results.
Now we just use a simple linear contrast factor as proposed by Paolo Sourvinos, and
clamp values to be >= 0, and also make the parameters work more in the 0..1 range
instead of the 0..100 range, to be more consistent with other nodes.
2012-02-08 17:09:30 +00:00
Campbell Barton
19d0f93099
svn merge ^/trunk/blender -r43934:43976
2012-02-08 05:45:16 +00:00
Brecht Van Lommel
54c7f374c8
Fix #30061 : cycles single render layer through python operator parameter not
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working.
2012-02-07 20:51:33 +00:00
Brecht Van Lommel
4a427a441b
Fix #30049 : cycles noise texture producing nan values with some
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texture coordinates, due to int overflow.
Also minor tweak in shader code to avoid copying uninitialized
values, should have no effect though because they were not used.
2012-02-07 17:32:01 +00:00
Brecht Van Lommel
b67b1c8564
Fix #30086 : cycles background render printing same status text twice.
2012-02-07 17:22:47 +00:00