Commit Graph

2156 Commits

Author SHA1 Message Date
Brecht Van Lommel
76879599f5 Shape Key UI
* Curves/Surfaces now have the shape key panel as well, this
  is new compared to 2.4x.
* The previous commit also fixed curve tilt blending for relative
  keys, this was writing to the wrong memory location.
* Minor button tweaks
2009-10-22 09:48:44 +00:00
Thomas Dinges
c9092a6738 Patch [#19708] Add Menu Item: View3d -> View -> View Global/Local
by Jeff Doyle (nfz).
2009-10-22 06:09:43 +00:00
Campbell Barton
77ccb5aec1 shape key operators and buttons for reordering 2009-10-21 14:33:52 +00:00
Campbell Barton
3a6da12ab1 added new context operator WM_OT_context_cycle_int, use for switching between active shape keys 2009-10-21 10:11:03 +00:00
Campbell Barton
f4d6bbd656 - improvements from Mathias Panzenböck (panzi) patch [#19695], which avoid conversion to/from strings with context property assignment. though didnt apply entire patch.
- [#19698] Add Menu Item: View3d -> Object -> Move to layer
  from Howard Brooks (hbroo)
- had cursor grab commented by mistake for X11
2009-10-21 07:56:08 +00:00
Joshua Leung
ddb1f64fff Outliner: Tweaks for Driver Operators
* Driver adding/removing operators in the Outliner now work properly for arrays
* Renamed these operators so that their names are more indicative of how they work (i.e. based on the data in the Outliner that is selected)
* Added a menu labelled 'Edit' in the Datablocks view which gives access to (and includes the hotkeys for) these tools.
2009-10-21 05:59:51 +00:00
Campbell Barton
49a937c521 fix for mirror select and added to the menu 2009-10-20 17:10:01 +00:00
Campbell Barton
9a00cc55c1 - editmesh select mirror (in editmode select menu)
- weight blending (Vertex specials menu), currently blends from surrounding unselected verts (nice for blending edge loops), but will eventually support face mask mode.
2009-10-20 16:31:03 +00:00
Campbell Barton
4197253b26 split weight normalize into 2 operators, normalize and normalize_all.
Added an option for normalize_all that keeps the active group at its existing weight while normaling all other groups around it.
Thsi makes it easy to paint up to 100% where all other groups will use progressivly less until the active group is 100% and all others are 0.

Added weight operators to the toolbar
2009-10-20 13:59:26 +00:00
Brecht Van Lommel
cb8f7fd385 Auto Save
Auto save is now working again in 2.5. It will also remember now what
the location of the original file was when recovering it, so that
library links still work and saving the restored file does not save to
the temp directory. There is also a new Recover Auto Save operator
which will open the filebrowser in the temp directory and show the
auto saved .blends.

Implemenation Notes:

* Timer storage was moved from window to windowmanager, so we can have
  windowmanager level timers too now, doesn't make sense to have
  autosave timer attached to a particular window.
* FileGlobal now has a filename field storing where the file was saved.
  Note that this is only used when loading a file through the recover
  operators, regular file read doesn't use it, so copying the quit.blend
  manually over the original file will still work as expected.
* Jobs timer no longer uses operator now, this seems more like an
  internal thing, changing keymaps should not make it possible to break
  the jobs manager.
* Autosave is postponed by 10 seconds when a modal operator is running,
  e.g. transform or file browsing.
* Moved setting G.sce in setup_app_data before depsgraph updates, these
  can use the filename for pointcaches.
2009-10-20 13:58:53 +00:00
William Reynish
b8eec2b8fe Added a button in the header to toggle full screen mode. It'd be nice to have this right-aligned, but this doesn't seem possible in the layout engine currently. 2009-10-20 13:56:53 +00:00
Brecht Van Lommel
2c45509805 Renamed "Save Key Configuration" to "Export Key Configuration", so it
is clear this is different from "Save As Default".
2009-10-20 08:47:28 +00:00
Martin Poirier
b8141658a8 etch-a-ton RNA and UI, back in 2.5 2009-10-20 00:45:51 +00:00
Martin Poirier
631fbf88e8 Consolidate tube and cylinder primitives.
Removing old add tube operator and replacing it with add cylinder. The resulting operator is called add tube, since that's the name in the menu. Other people can debate about the name and change it later if they feel like it.
2009-10-19 19:16:15 +00:00
Guillermo S. Romero
680e724e37 Continue development of bfile system.
Still not usable, but some parts could be made more portable already.
Help welcome for MacOSX and MSWindows calls and paths.
2009-10-19 18:44:09 +00:00
Brecht Van Lommel
48f3e3340a Fix #19618: invalid vertex group data could be created when
assign vertices without an existing vertex group, causing e.g.
armature modifiers to crash.
2009-10-19 17:11:42 +00:00
Campbell Barton
dd96bf6168 - added xmirror to the weightpaint options
- made texture_slot return the texture slot for the node texture
2009-10-19 14:03:02 +00:00
William Reynish
c3f18a2d73 Moved some tool settings (mirror, auto-IK) to the tools pane. 2009-10-19 13:24:18 +00:00
Campbell Barton
a216ce6cf8 - fixed python error when there is no active object
- made sequence strip selection more like object mode - only de-select the active with Shift+RMB
2009-10-19 11:39:57 +00:00
Brecht Van Lommel
05d33dc6af Fix #19633: material & texture didn't use autocomplete for
selecting uv layers yet.
2009-10-19 11:00:43 +00:00
Campbell Barton
2c985dee97 - listener for sequencer space panels added for frame changes, now redraws during transform
- invalid pointer was used for getting the sequencer length crashing blender or setting the length to negative values.
- printf_strip(seq) for debugging sequence strip locations
- Spelling: Cheet Sheet -> Cheat Sheet
2009-10-19 10:07:19 +00:00
Campbell Barton
5d97c9f595 select all seq strips removed other flags, add menu was running exec rather then invoke. 2009-10-18 21:32:03 +00:00
Janne Karhu
816856f953 Small particles feature: Multiple group visualization counts per group object are now possible (+/- buttons next to the count list). This allows for example an array of duplicated objects "ob1, ob2, ob1, ob3" without duplicating the actual object (ob1 in the example) in the group. 2009-10-18 21:12:04 +00:00
Nicholas Bishop
5506d12bba 2.5/Sculpt:
Fixed "Persistent" option for layer brush, someone changed the RNA name but missed the UI script
2009-10-18 18:48:48 +00:00
William Reynish
13a70d22f9 Added torus icon to the add menu, and made naming consistent with the other add menus. 2009-10-17 21:08:22 +00:00
Thomas Dinges
38ce0c64cd Forgot to commit these files in 23837. 2009-10-16 19:25:51 +00:00
Campbell Barton
99ec29193a bisplay shapekeys as sliders in the dope sheet editor 2009-10-16 18:03:38 +00:00
Campbell Barton
299adde803 shape key mirror tool, access from shapekey list buttons 2009-10-16 13:04:59 +00:00
Thomas Dinges
299d7531ed Fix for last commit, used wrong operators. 2009-10-16 10:40:03 +00:00
Brecht Van Lommel
2e74a6ba30 Added a button to clear the weights of all shape keys, useful
when editing shapes and doing blending tests.
2009-10-16 10:29:41 +00:00
Thomas Dinges
04f17fed4d 2.5 Outliner:
Finally, the Outliner Header is drawn via Python too. 
* Also added some Operators to the View Menu.
2009-10-16 10:25:39 +00:00
Brecht Van Lommel
59f330cce0 Add back Blend From Shape in mesh edit mode. 2009-10-16 10:05:58 +00:00
Brecht Van Lommel
61a88bb597 Bugfix: z-offset for materials was not added back yet. 2009-10-16 10:03:39 +00:00
Campbell Barton
3d80fa9728 new operator - OBJECT_OT_make_single_user
Added keybindings and menu items
- Make Single User, Ukey
- Make Local, Lkey
- Make Duplis real, Ctrl+Shift+A
2009-10-16 10:00:45 +00:00
Campbell Barton
17c7b46334 object apply menu and keybinding (Ctrl+A) 2009-10-15 20:15:21 +00:00
Campbell Barton
5fff9cf660 stamp font size and added rendertime stamp option 2009-10-15 19:18:40 +00:00
Campbell Barton
66725a189e disallow editing particle settings when first entering particle editmode, would crash instantly when changing the amount for eg. 2009-10-15 18:27:41 +00:00
Thomas Dinges
bd0fee9a4c Network Render:
* Some code cleanups to match layout file code guidelines.
* Ported Operator Labels to op file itself.
* Added some Tooltips, theeth: Feel free to change/improve them as you like. :)
2009-10-15 17:18:47 +00:00
William Reynish
d80074f18c Updated icons. Changed some icon names that weren't blank. 2009-10-15 13:47:18 +00:00
Campbell Barton
734d50e8df typing in non-existant dirs now goes back to the previous dir. (also for bookmarks and when changing dir's in other places) 2009-10-15 11:11:52 +00:00
Joshua Leung
384a1b5a5c UI Templates: RNA-Path Builder (Skeleton Code)
Added a base-template for editing/creating RNA-Paths. This is now used for KeyingSets and Driver UI's, so that when the actual magic gets put in, it will work.
2009-10-15 10:13:59 +00:00
William Reynish
e6e8ba98df Fixed some icons in user preferences. These seem to be caused to an issue in the icon file itself though, where it assumes the wrong icon when pressed. (See checkboxes in menus that become locks when enabled) 2009-10-15 07:07:01 +00:00
Martin Poirier
1da4a06fc7 Don't depend on context for transform_orientation enum
New current_orientation property that returns the current transform orientation data (if any)
New UI elements to rename and remove custom orientation (visible only when needed)
2009-10-14 21:05:35 +00:00
Campbell Barton
7bed5e35b4 added operators for setting rna for each type, this avoids having double "'quoted'" strings from C which is ugly. 2009-10-14 20:09:21 +00:00
Benoit Bolsee
96d2dc7d09 iTaSC: Selection of constrained axis for CopyPose constraint
This commit implements more of the CopyPose capabilities in
Blender. It is now possible to select which axis will be
constrained in position and orientation to obtain
interesting effects. Another option selects if the axis
are relative to the end effector or to the target.

Unlocking a position axis means that the coordinate along
this axis is not constrained and can take any value.
Unlocking the Y axis of the End Effector produces an
'aiming' effect: the end effector is oriented towards
the target but without stretching.

Unlocking a rotation axis means that the end effector can
freely rotation along that axis. Unlocking the Y axis
produces a 'tangent' effect: the end effector aligns with
the Y axis of the target but can rotate along that axis.

A 'floor' effect is possible if the position Z axis of the
target is unlocked. More effects are possible an can be
combined.
2009-10-14 18:51:00 +00:00
William Reynish
59e3a08c8c Fixed shape key mute icon. 2009-10-14 15:37:10 +00:00
Campbell Barton
e2ae8843d7 texture mapping buttons were not visible, (own fault) 2009-10-14 15:28:57 +00:00
Brecht Van Lommel
922461830f Scene/Render Buttons:
* Keep Render as default tab instead of Scene.
* Remove unnecessary Keying Sets label.
* Fix missing scene name in render context path.
2009-10-14 15:14:06 +00:00
Campbell Barton
bc0916c630 - added name field for renderlayer
- skin/loft now adds faces with active material
- defailt for scene panels isnt closed anymore since there is a lot of room there now.
2009-10-14 15:06:42 +00:00
Brecht Van Lommel
866e41520c Bugfix: mesh menu was using two columns due to enum with label. 2009-10-14 14:55:01 +00:00
Thomas Dinges
c27a94849c * Fixes for Render Tab separation.
* All Edges is now in the object mode "Display" Tab, as the option doesn't affect Edit Mode. 
Missing Redraw here...
2009-10-14 14:45:58 +00:00
Campbell Barton
4ef0ef1927 added mesh mirror flag, now store this per mesh
button in mesh interface
also dont register operators that change context
2009-10-14 14:28:05 +00:00
William Reynish
1847f6198e After discussion with Campbell, split Scene tab in Scene and Render. This makes a clearer distinction between render and scene settings. 2009-10-14 14:07:32 +00:00
Campbell Barton
c7c2e3de1e set scene, currently UI is in the render buttons, should be moved to a scene buttons area.
added a property flag PROP_ID_SELF_CHECK, so properties can be set to point to anything but themselves.
2009-10-14 13:20:20 +00:00
Campbell Barton
0b19577930 skin/loft was broken, was passing short[2] as float[2] 2009-10-14 10:33:27 +00:00
Joshua Leung
1ef163f1e0 UI Templates: ('Any ID' Selector)
Added new template for choosing to use any type of ID-block. The first combo box allows you to choose the type of ID-block that gets used, and the second box allows you to choose the ID-block of the type specified by the first one.

This is currently used for setting the ID-block used for Keying Sets, but the main user for this was intended to be the Drivers UI. However, I still need to clear up a few button-event issues there before I can port this over.


Additional Bugfixes:
* Adding new Keying Set path was setting the active path wrong, meaning that you had to click on the list to get some response after adding
* Bone Groups list was being drawn too long by default (when empty)
2009-10-14 09:08:53 +00:00
Campbell Barton
e3d8c8eba8 added back space switching keys Shift+F2 to F12
- Shift+F2 was Export DXF, made Logic Editor
- Shift+F4 was data browser, made console
- Shift+F11 was fullscreen in 2.5, changed fullscreen to Alt+F11

added Area.type so RNA can switch the type.
2009-10-13 17:50:14 +00:00
Thomas Dinges
ee29802378 [#19634] Missing - "All Edges" Button in edit mode Preferences 2009-10-13 17:49:05 +00:00
Campbell Barton
edfe78aec9 Context operators for adjusting context values directly to avoid adding operators for adjusting single values which also need duplicate notifiers.
wm.context_set(path="scene.tool_settings.someattr", somevalue)
wm.context_toggle(path="scene.tool_settings.somebool")
wm.context_toggle_values(path="scene.tool_settings.some_enum", value_1="somevalue", value_2="othervalue") # switch between 2 values
wm.context_cycle_enum(path="scene.tool_settings.some_enum", reverse=False)

the path value is taken from the context so the full path is 
context.scene.tool_settings...

This means in keymaps you can cycle draw modes, change PET- anything with rna access.
If its not so nice to map keys to operators like wm.context_set we could use macro's to wrap it and have its own name

Use this for PET and setting pivot options

- Made userpref key shortcut Ctrl+Alt+U since its not used in 2.4x
- added pivot_point_align (Alt+Comma)
- added PET wasnt rna wrapped correctly.
2009-10-13 15:30:19 +00:00
Campbell Barton
4063c230af fix for warnings, wkey menu wasnt registered 2009-10-13 07:39:08 +00:00
Matt Ebb
1aeb98a3c2 * ui fix for texture influences 2009-10-13 02:04:08 +00:00
Campbell Barton
1fc616351b updated to work with 2.5x, currently no UI options. 2009-10-12 21:12:30 +00:00
Campbell Barton
565622dac3 skin tool from 2.4, am loathed to do this but durian artists want. 2009-10-12 21:11:31 +00:00
Campbell Barton
d2e1e0d2a9 remove C specials menus, reuse python ones from the header menu instead. 2009-10-12 21:06:03 +00:00
Brecht Van Lommel
10198e99ff Deep Shadow Buffer
Since the deep shadow buffer summer of code project is not actively under
development anymore, I decided to build my own DSM implementation from
scratch, based on reusing as much existing shadow buffer code as possible.
It's not very advanced, but implements the basic algorithm. Just enough so
we can do shading tests with it, optimizations and other improvements can
be done later.

Supported:
* Classical shadow buffer options: filter, soft, bias, ..
* Multiple sample buffers, merged into one.
* Halfway trick to support lower bias.
* Compression with user defined threshold.
* Non-textured alpha transparency, using Casting Alpha value.
* Strand render.

Not Supported:
* Tiling disk cache, so can use a lot of memory.
* Per part rendering for lower memory usage during creation.
* Colored shadow.
* Textured color/alpha shadow.
* Mipmaps for faster filtering.
* Volume shadows.

Usage Hints:
* Use sample buffers + smaller size rather than large size.
* For example 512 size x 9 sample buffers instead of 2048 x 1.
* Compression threshold 0.05 works, but is on the conservative side.
2009-10-12 19:41:40 +00:00
William Reynish
6b03b4285c *Moved the texture reordering buttons to the side
*Use same icons for reordering in constraints, modifiers.
2009-10-12 17:00:38 +00:00
William Reynish
9cefe50e1f *Added ability to enable GLSL display in the 3D Views View panel (n key).
*Commented out the Quad View options since they don't work yet.
2009-10-12 16:34:55 +00:00
Campbell Barton
fbde77ce80 texture slots up/down back 2009-10-12 16:00:39 +00:00
Campbell Barton
50fd4f967f minor changes to texture ui, not user visible 2009-10-12 14:38:35 +00:00
Thomas Dinges
715f682f22 Fixed [#19624] Small typo in Network Render. 2009-10-12 12:39:05 +00:00
Campbell Barton
a3f6b0ed00 - add torus back from 2.4x as an operator
bpy.ops.mesh.primitive_torus_add(major_radius=1, minor_radius=0.25, major_segments=48, minor_segments=16)

- experemental dynamic menus, used for INFO_MT_file, INFO_MT_file_import, INFO_MT_file_export and INFO_MT_mesh_add. these can have items added from python.
eg.

- removed OBJECT_OT_mesh_add, use the python add menu instead.

- made mesh primitive ops -  MESH_OT_primitive_plane_add, ...cube_add, etc. work in object mode.

- RNA scene.active_object wrapped

- bugfix [#19466] 2.5: Tweak menu only available for mesh objects added within Edit Mode
  ED_object_exit_editmode was always doing an undo push, made this optional using the existing flag - EM_DO_UNDO, called everywhere except when adding primitives.
2009-10-10 21:23:20 +00:00
Martin Poirier
622ffe263a Bringing back the transform orientations panel.
Orientations enum in view3d. Full list of custom orientation (RNAified) in scene.
2009-10-10 17:40:56 +00:00
Thomas Dinges
331a58d44c * Added the new Render Icons to the menu as well.
* Added Tooltips for Help Scripts.
* Minor tweak to Continuous Grab Tooltip, as it now works on Mac too.
2009-10-10 09:34:22 +00:00
Matt Ebb
d30be46ad8 * icon set updates, thanks jendryzch 2009-10-10 08:40:44 +00:00
Joshua Leung
f9bb4e3195 * Added Grease Pencil Operator buttons to the Toolshelf
* Cancelling loopcuts with EscKey or RMB now works again.
2009-10-09 23:34:52 +00:00
Brecht Van Lommel
9bf20b5ec0 UI scripts:
* Fix AAO showing Distance property even though it is not supported.
* Fix texture buttons not displaying texture stack from the node material.
* Small visual tweak to particle mode options.
2009-10-09 15:25:19 +00:00
Campbell Barton
8c96e2f4d2 - added ramp diffuse & spec factor rna props
- made 3dspace camera editable
- convert in object menu
2009-10-09 14:35:54 +00:00
Thomas Dinges
cbd5117432 * Show Smoke Field Weights only for Domains. 2009-10-09 13:56:35 +00:00
Thomas Dinges
ae6c08ac5e Wrong Tooltip for Continuous Grab. 2009-10-09 12:47:25 +00:00
Brecht Van Lommel
2226a5139a Fix some issues with showing the current textures when using
material nodes and texture nodes. Made it all use the same
give_current_*_texture functions now.
2009-10-09 09:50:49 +00:00
Martin Poirier
cc4dd3f04e netrender
Support for fluid files and better support for point cache (including external cache for particles)

This also fixes a couple of bugs with frame based dependencies and with file transfer.

NOTE: With external point cache and fluids, the path needs to be relative or relative to the file (starting with //) if the files are not on a shared drive. It should eventually warn if that is not the case, but doesn't right now, so be careful.
2009-10-09 01:52:57 +00:00
Campbell Barton
5c867406aa menus are now global (like operators), so for eg, the info add menu and the 3D add menu can be shared. 2009-10-08 19:06:32 +00:00
Brecht Van Lommel
3ebd58673f Key Configuration
Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.

There's actually 3 levels now:

* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
  or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
  to .py files as well to make creating distributable configurations
  easier.

Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.


Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
  keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
  added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
2009-10-08 18:40:03 +00:00
Ken Hughes
e0c5e48473 Scripts
-------

Port of MDD export script to Blender 2.5.
2009-10-08 17:32:51 +00:00
Martin Poirier
248de36c63 netrender: bugfix by matd on irc. unbound var when broadcast is off 2009-10-08 15:02:01 +00:00
Joshua Leung
5ce33cf2bd A few fixes:
* Loading old files didn't initialise the new rotation variables properly
* Fixed some errors with the newly added operator for copying RNA-paths for properties
* Auto-keyframing now correctly refreshes animation editors after adding keyframes. Made the keyingsets code send notifiers again, but now using the newly added WM_main_event_add()  (thanks Brecht)
* A few UI tweaks again for animation stuff (timeline, keyingsets UI)
2009-10-08 11:29:27 +00:00
Daniel Genrich
14f62c1321 Smoke:
* Enable external forces like e.g. wind
2009-10-08 10:18:14 +00:00
Campbell Barton
5a7db36b1d missed this in last commit comments,
Pattern Select operator, access from the object select menu

Glob strings like "Lear*.brown" and "Tree.0?", option for case sensitive and extend the existing selection.

currently the default string is "*" which needs to be edited in the redo-panel in the toolbox since there is no way to get a text input for python.
This replaces 2.4x's data browser Shift+F4, pattern select.
2009-10-08 08:01:51 +00:00
Campbell Barton
df6c18e963 - object.selected is now editable (uses update function to flag the scene base)
- editing properties from python wasnt running their update function.
- missing commas made dir(context) give joined strings.
- added __undo__ as an operator class attribute so python ops can be set as undoable. (like existing __register__)
2009-10-08 07:54:20 +00:00
Joshua Leung
da698657ce Keying Sets - Bugfixes + Auto-Keyframing
* Added a new option for Auto-Keyframing which makes it only insert keyframes for the items included in the active Keying Set. 
This only works for Transform Auto-Keyframing so far (other tools will get it added later). The option is disabled by default.

* Fixed bug where adding an 'entire' array to some KeyingSet would only start from the index of the button that the mouse was over at the time

* Made some UI tweaks for Keying Sets buttons (still heaps of missing options there).
2009-10-08 06:39:45 +00:00
Campbell Barton
763358fe91 copy icon in the material buttons list view so you can copy the current set of materials to other selected objects, (like Ctrl+L, Materials in 2.4x) 2009-10-07 16:32:55 +00:00
Campbell Barton
dfe7cde9f1 - rna path lookup crashed if the string was null (reported by Cessen with an empty driver)
- added TexMesh access ([#19505] Missing option : TexMesh)
- Ctrl+Tab works again, not-so-nice workaround, disallow switching to paint modes from editmode, but would be nicer to manage this with keymaps.
2009-10-07 09:23:29 +00:00
Campbell Barton
77476b294f Experimental option to allow moving the mouse outside the view, "Continuous Grab" in the user-prefs.
- Useful for dragging buttons to the far right when theyd otherwise hit the screen edge.
- Useful for transform though probably NOT what you want when using the transform manipulator (should make an option).
- When enabled, number buttons use this as well as a different conversion of mouse movement
  float numbuts: mouse 1px == 1-clickstep
  int numbuts: 2px == 1 (tried 1:1 but its too jitter prone)

details...
- access as an option to GHOST_SetCursorGrab(grab, warp)
- Currently all operators that grab use this, could be made an operator flag
- only Ghost/X11 supported currently
2009-10-07 07:11:10 +00:00
Martin Poirier
46402ccddc netrender: use TEMP env var if available to set default temporary path 2009-10-06 21:28:45 +00:00
Campbell Barton
041ce137e2 mistake in last commit 2009-10-06 20:00:23 +00:00
Campbell Barton
8d54982f37 Material buttons now view the active node material shading settings.
Selecting a material in the node tree sets this as the active material and the buttons view redraws.

Added rna prop material.active_node_material

Currently its not clear what settings are used by the node material and the base material (needs some tedious research) so I made most panels use the node material with the exceptions of volumetrics, physics and halo settings.

We'll probably need to split the panels up to do this properly.
2009-10-06 15:31:25 +00:00
Matt Ebb
2936d791a2 * missed this in last commit 2009-10-06 04:37:01 +00:00
Joshua Leung
3fe274b072 Several fixes:
* Code for generating 'Object' summary of Keyframes for DopeSheet (which is also used by the TimeLine for getting keyframes to draw) now considers materials, object data, and particles too.

* Rearranged the way that keyframing-related settings were presented in the User Preferences. The way the settings were grouped was plain confusing, and based on biased views from the old system. For the record, 'needed'+'visual' are always considered when inserting keyframes, 'always' is for autokeyframing, and default interpolation is only used for newly created F-Curves.

* Fixed bug #19472 - Scroll wheel scrolls in the wrong direction for enum-menus that were flipped (i.e. window type menu and 3d-view mode selector).
2009-10-06 03:05:20 +00:00
Andre Susano Pinto
63a88075b5 svn merge -r 23528:23646 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2009-10-06 01:58:22 +00:00
Campbell Barton
a0d8d7afe0 edge loop delete, should be a c macro but they cant do settings atm 2009-10-05 19:42:48 +00:00
Brecht Van Lommel
4211e1a58a Raytrace Acceleration: small tweak to RNA and UI, hiding buttons
when they are not applicable.
2009-10-05 16:18:08 +00:00
Thomas Dinges
4df1e40006 Fixed [#19539] Texture > RGB Factor property doesn't appear in the UI 2009-10-05 15:59:12 +00:00
Janne Karhu
3816554cbc General particle bug fixes + few small goodies
The goodies:
* Curves can be used as normal dynamic effectors too with 
  the new "curve" field shape.
* Group visualization has optional duplication counts for
  each object in the specified group.
* Object & group visualizations, which are done without
  taking the dupliobject's global position into account
  (unless the whole group is used). This is much nicer than
  the previous behavior, but I added a "Use Global Location"
  option for those who want to use it the old way.
* The active particle system's particles are now drawn a 
  with theme coloured outline instead of pure white.
* Added object aligned velocity factors (buttons categorized
  and re-organized too).

Bug fixes:
* Absorption didn't work as the ui toggle button was forgotten.
* Some other force field ui tweaks.
* Crash after adding children and changing trails count.
* Display types "cross" and "axis" crashed.
* Particles weren't drawn with correct coloring.
* Billboards didn't update properly in viewport to camera
  location changes.
* Particle rotation wasn't recreated correctly from point cache.
* Changing particles amount crashed sometimes.
* Some files with child hair crashed on loading.
* Compiler warning fixes.
* Adding boids crashed on frame 1;
2009-10-05 13:25:56 +00:00
Matt Ebb
af522abf33 * changes/additions to volume lighting
Volumes can now receive shadows from external objects, either raytraced shadows or shadow maps.

To use external shadows, enable 'external shadows' in volume material 'lighting' panel. This an extra toggle since it causes a performance hit, but this can probably be revisited/optimised when the new raytrace accelerator is integrated. For shadow maps at least, it's still very quick.

Renamed 'scattering mode' to 'lighting mode' (a bit simpler to understand), and the options inside. Now there's:

- Shadeless
  takes light contribution, but without shadowing or self-shading (fast)
  good for fog-like volumes, such as mist, or underwater effects
  
- Shadowed (new)
  takes light contribution with shadows, but no self-shading. (medium)
  good for mist etc. with directional light sources
  eg. http://vimeo.com/6901636
  
- Shaded
  takes light contribution with internal/external shadows, and self shading (slower)
  good for thicker/textured volumes like smoke
  
- Multiple scattering etc (still doesn't work properly, on the todo).
2009-10-05 02:59:47 +00:00
Lukas Steiblys
e80d2cc426 imbusy GSoC'09 branch merge (Vertex Buffer Object support) 2009-10-03 15:35:01 +00:00
William Reynish
2cbf21b582 UI tweaks
*Fixed some spacing issues in 3D View and Outliner headers
*Made the Bone properties layout consistent with Object properties
*Put Rotation Mode menus below transformation channels, being less important.
*Tiny layout tweak for area lamps
2009-10-03 11:19:14 +00:00
Joshua Leung
f4c697cf7f Keying Sets UI:
Added a way to view and edit Keying Sets via the Scene Buttons. These are still some tweaks needed to make this really workable, but should still work well enough for simply viewing and tweaking existing Keying Sets created using other means.

Additional bugfixes:
* Adjusted the size of labels on properties that had a 'label' for their name. Now it uses 1/3 of the total width instead, which looks much better for most cases.
* Added missing entries for adding Force Fields from the Info-header 'Add' menu. At some point we should unify this menu with the popup operator's one, since this is exactly the kind of situation we had hoped in avoid with new UI architectures.
* Moved all the operator defines for keyframing stuff to the 'intern' anim header instead
2009-10-03 04:21:38 +00:00
Thomas Dinges
44b74fa0ac Fixed [#19506] Missing buttons : Curve Guide.
Jahka: please check on the Kink type and axis RNA Wrapping. 
Todo: Make Curve Guide Field only available for Curve Objects.
2009-10-02 20:15:25 +00:00
Benoit Bolsee
14619ec98d Move Inverse Kinematics panel to Constraint context. Make iTaSC parameter panel more readable. 2009-10-02 07:20:07 +00:00
Martin Poirier
bc942eceac netrender: first draft for process jobs, to be able to run arbitrary commands on slaves. This could be used to bake physics on network or whatnot. 2009-10-01 18:57:22 +00:00
Andre Susano Pinto
8da55763b5 *Updated UI options and added UI options to:
control whether instances are used or not
	control whether vertexs are stored localy or not

*Removed unsused code
2009-10-01 18:30:59 +00:00
Brecht Van Lommel
022a343223 Texture stack influences are now all separate values, and negative
mapped values now have their influence negated instead. Also a few
RNA changes for TextureSlot.

Bumped subversion for the version patch.
2009-10-01 17:15:23 +00:00
Janne Karhu
bff893a420 Unified effector functionality for particles, cloth and softbody
* Unified scene wide gravity (currently in scene buttons) 
  instead of each simulation having it's own gravity.
* Weight parameters for all effectors and an effector group 
  setting.
* Every effector can use noise.
* Most effectors have "shapes" point, plane, surface, every point.
	- "Point" is most like the old effectors and uses the 
	  effector location as the effector point.
	- "Plane" uses the closest point on effectors local xy-plane 
	  as the effector point.
	- "Surface" uses the closest point on an effector object's 
	  surface as the effector point.
	- "Every Point" uses every point in a mesh effector object 
	  as an effector point.
	- The falloff is calculated from this point, so for example 
	  with "surface" shape and "use only negative z axis" it's 
	  possible to apply force only "inside" the effector object.
* Spherical effector is now renamed as "force" as it's no longer 
  just spherical.
* New effector parameter "flow", which makes the effector act as 
  surrounding air velocity, so the resulting force is 
  proportional to the velocity difference of the point and "air 
  velocity". For example a wind field with flow=1.0 results in 
  proper non-accelerating wind.
* New effector fields "turbulence", which creates nice random 
  flow paths, and "drag", which slows the points down.
* Much improved vortex field.
* Effectors can now effect particle rotation as well as location.
* Use full, or only positive/negative z-axis to apply force 
  (note. the z-axis is the surface normal in the case of 
  effector shape "surface")
* New "force field" submenu in add menu, which adds an empty 
  with the chosen effector (curve object for corve guides).
* Other dynamics should be quite easy to add to the effector 
  system too if wanted.
* "Unified" doesn't mean that force fields give the exact same results for 
  particles, softbody & cloth, since their final effect depends on many external 
  factors, like for example the surface area of the effected faces.

Code changes
* Subversion bump for correct handling of global gravity.
* Separate ui py file for common dynamics stuff.
* Particle settings updating is flushed with it's id through 
  DAG_id_flush_update(..).
  
Known issues
* Curve guides don't yet have all ui buttons in place, but they 
  should work none the less.
* Hair dynamics don't yet respect force fields.

Other changes
* Particle emission defaults now to frames 1-200 with life of 50 
  frames to fill the whole default timeline.
* Many particles drawing related crashes fixed.
* Sometimes particles didn't update on first frame properly.
* Hair with object/group visualization didn't work properly.
* Memory leaks with PointCacheID lists (Genscher, remember to 
  free pidlists after use :).
2009-09-30 22:10:14 +00:00
Matt Ebb
71b3088596 Rework of volume shading
After code review and experimentation, this commit makes some changes to the way that volumes are shaded. Previously, there were problems with the 'scattering' component, in that it wasn't physically correct - it didn't conserve energy and was just acting as a brightness multiplier. This has been changed to be more correct, so that as the light is scattered out of the volume, there is less remaining to penetrate through.

Since this behaviour is very similar to absorption but more useful, absorption has been removed and has been replaced by a 'transmission colour' - controlling the colour of light penetrating through the volume after it has been scattered/absorbed. As well as this, there's now 'reflection', a non-physically correct RGB multiplier for out-scattered light. This is handy for tweaking the overall colour of the volume, without having to worry about wavelength dependent absorption, and its effects on transmitted light. Now at least, even though there is the ability to tweak things non-physically, volume shading is physically based by default, and has a better combination of correctness and ease of use.

There's more detailed information and example images here:
http://wiki.blender.org/index.php/User:Broken/VolumeRendering

Also did some tweaks/optimisation:
* Removed shading step size (was a bit annoying, if it comes back, it will be in a different form)
* Removed phase function options, now just one asymmetry slider controls the range between back-scattering, isotropic scattering, and forward scattering. (note, more extreme values gives artifacts with light cache, will fix...)
* Disabled the extra 'bounce lights' from the preview render for volumes, speeds updates significantly
* Enabled voxeldata texture in preview render
* Fixed volume shadows (they were too dark, fixed by avoiding using the shadfac/AddAlphaLight stuff)

More revisions to come later...
2009-09-29 22:01:32 +00:00
Brecht Van Lommel
15d07720e5 Sorry, three commits in one, became difficult to untangle..
Editors Modules

* render/ module added in editors, moved the preview render code there and
  also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
  making a single physics_ops.c for operators and keymaps. Also move all
  particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
  specificially.

Updates & Notifiers

* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
  which will go back to a callback in editors. Eventually these should
  be in the depsgraph itself, but for now this gives a unified call for
  doing updates.
* GLSL materials are now refreshed on changes. There's still various
  cases missing, 
* Preview icons now hook into this system, solving various update cases
  that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
  problem is avoided in the new system.

Icon Rendering

* On systems with support for non-power of two textures, an OpenGL texture
  is now used instead of glDrawPixels. This avoids problems with icons get
  clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
  and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
  with the default setup. The glDrawPixels implementation on Mac seems to
  have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
  you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
  be used with threads reliably.
2009-09-29 19:12:12 +00:00
Campbell Barton
7f5dc4644f adding back changes from soc-2009-kaz branch. 2009-09-29 15:27:00 +00:00
Campbell Barton
f93ca02443 Copying scripts from 2.4x without 2.5x changes 2009-09-29 15:16:22 +00:00
Campbell Barton
1bebe4f901 history for these files was lost, will use "svn cp ....." to get the scripts from 2.4x and apply kazanbas's updates. 2009-09-29 15:08:23 +00:00
Arystanbek Dyussenov
5443844cf6 Fixed import scripts: OBJ, 3DS. 2 bugs still perist though: imported meshes appear upside-down (foreach_set?) and materials don't import. 2009-09-29 12:34:05 +00:00
Arystanbek Dyussenov
0c3288eb35 Fixed export scripts: 3DS, OBJ, X3D, FBX. These need testing now. 2009-09-29 12:16:58 +00:00
Martin Poirier
be3000773b Adding back more functionalities for transform orientations.
Create new orientation is now Ctrl-Alt-Space (Alt-Space is select orientation and the old ctrl-shift-c is taken by add constraints).

New orientation panel in 3d view sidebar (nkey) has operator buttons for select, create and delete. Eventually, this should become a list.

Note that orientation operators are missing notifiers to properly redraw the 3d view and its header properly.
2009-09-28 19:49:36 +00:00
Brecht Van Lommel
0e1cf15523 Fix python error in boids panel, missing variable psys. 2009-09-28 16:13:23 +00:00
Brecht Van Lommel
34f87795a2 Fix #19483: error using FBX export script, diffuse_reflection
changed to diffuse_intensity.
2009-09-28 16:11:55 +00:00
Campbell Barton
996c767071 jpeg2000 presets were broken. 2009-09-28 12:10:13 +00:00
Joshua Leung
7d2fd5449e Durian Feature Request: Rotation Modes for Objects
This (biggish) commit generalises the rotation modes functionality added for Bones, allowing Objects to use the various Euler Rotation orders, Axis-Angle, and Quaternion rotation representations.

I've also cleaned up the nomenclature of the rotation-related settings so that the naming styles are more consistent with each other. Unfortunately, this will break all files involving object or bone rotation animation made in 2.5 versions (2.4x will still get correctly converted).

General Notes:
* By default, Objects still default to using Eulers, while Bones will use Quaternions by default still.
* I've fixed all areas that I'm currently aware of to work with these changes. However, there are probably a few places where I've missed a few changes (i.e. auto-keyframing will need attention later).
* Removed the old "IPO-Keys" stuff from Transform code. I'm unlikely to restore this in the near future, and trying to fix that to include support for this commit would have been too much work.
2009-09-28 10:19:20 +00:00
Campbell Barton
dab61acd45 Added "scripts/modules" as permanent module search path.
- added bpy.sys as a python module - with bpy.sys.expandpath()
- moved bpy.ops into scripts/modules
- moved autocomplete into its own module from space_console.py
2009-09-28 04:29:01 +00:00
Campbell Barton
2d797f35d8 - removed 2.4x release/scripts
- moved release/io and release/ui into release/scripts/io, ui
- updated scons, cmake, make

When porting 2.4x scripts back, use a command like this so as not to loose the commit history...
 
 svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/raw_import.py release/scripts/io/import_raw.py
2009-09-28 03:19:52 +00:00
Thomas Dinges
2fef3dbaa3 2.5 Layout Files:
* Some Code and Whitespace Cleanup.
2009-09-27 11:00:35 +00:00
Arystanbek Dyussenov
4363132788 Added Image.get_abs_filename() and updated scripts to use it. This removes the necessity of bpy.sys.expandpath().
Added missing Object.dupli_list.
2009-09-27 09:19:29 +00:00
Martin Poirier
7af92d6eff netrender: split off job settings in their own panel. Add button to open up web interface in a browser. 2009-09-26 19:50:59 +00:00
William Reynish
128dba3329 Assorted tiny UI tweaks 2009-09-26 16:43:20 +00:00
Martin Poirier
903d8231d9 netrender: fix some bugs with job cancellation, remove credits system, add more status report on server, cleanup server error management 2009-09-26 16:22:52 +00:00
Campbell Barton
b8c7910be1 - use pythons time module rather then bpy.sys.time()
- comment poll functions, maybe could check for editable scene later
- importing OBJs imports triangle meshes.
2009-09-25 05:25:44 +00:00
Benoit Bolsee
1483fafd13 Merge of itasc branch. Project files, scons and cmake should be working. Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library. 2009-09-24 21:22:24 +00:00
Martin Poirier
c995c605f6 netrender: usage based balancer. more useful than credits 2009-09-24 21:05:54 +00:00
Martin Poirier
ddb46e12f9 netrender: draft code for cluster usage per job calculations. Eventually, this will be used for load balancing 2009-09-24 19:52:32 +00:00
Martin Poirier
b82b50417c netrender: load balancer fixes, cancel all jobs button and small html interface changes 2009-09-23 21:46:29 +00:00
Campbell Barton
e2a7168e96 fly mode back as a modal operator view3d.fly
- access with the F key, Ctrl+Alt+F in editmode, View->Navigation menu
- camera, perspective & 4split (perspective view only)
- uses modal keymap, (same as 2.4x).
- bugfix since 2.4x, when flying upside down, turning left/right was inverted.
- bugfix for "Align Camera To View", was using deprecated v3d->ofs rather then rv3d->ofs, fixed for NDof fly too. checked v3d->ofs is only used in readfile.c

Todo
- Warping the cursor removed in 2.5, no way to place the cursor in the middle of the view.
- Adding keyframes while in flymode to record the path is missing.
- Not getting MMB mouse release events (used for pan). need to look into why.
2009-09-23 11:26:16 +00:00
Joshua Leung
9e110a6d00 A few quick bugfixes:
* Vertex Groups list now has a more normal length (2 rows by default)

* Copy vertex groups button now has an icon

* Pose Sliding tools now allow events which it doesn't process to pass through (i.e. zooming the view now works, and also moving around using the numpad works too)
2009-09-23 07:28:26 +00:00
Martin Poirier
efa757fd8d netrender. first draft of html master details. Just point a browser at the master's address and port, et voila. Gives a list of jobs and slaves and well as per frame status for each job and access to slave output logs per frame 2009-09-23 01:59:57 +00:00
Campbell Barton
d987003608 remove rna function convert_to_triface because it uses an internal editmesh function and only the OBJ exporter called this.
Converting to tri's on export isnt very important.
2009-09-23 01:35:45 +00:00
Guillermo S. Romero
986f8a9ea3 SVN maintenance. 2009-09-22 19:09:04 +00:00
Arystanbek Dyussenov
abb49829ef Manual merge of soc-2009-kazanbas branch:
* copied I/O scripts
* copied, modified rna_*_api.c and rna_*.c

I/O scripts not working yet due to slight BPY differences and RNA changes. Will fix them later.

Not merged changes:

* C unit testing integration, because it is clumsy
* scons cross-compiling, can be merged easily later
2009-09-22 16:35:07 +00:00
Campbell Barton
d86864027d PyConsole improvements
- Commands from the history wont get modified in-place when you cycle back and re-use them.
- Ctrl Left/Right skip words.
- Autocompletion on a variable that has no alternatives adds a '.'
  'bpy' -> 'bpy.', generally more useful since autocomp again will give the members of bpy

also moved text_check_* functions into BKE_text.h for the console to access.
2009-09-22 16:23:46 +00:00
Brecht Van Lommel
d601a51e03 RNA: added a "factor" subtype next to "percentage", and only display
% sign for percentage assuming it is between 0-100, while factor is
for values 0-1.

Move collision setting absorption from modifier to collision settings,
was inconsistent to have it there as the only one, and made it have
range 0.0-1.0 instead of 0-100.
2009-09-21 21:19:58 +00:00
Thomas Dinges
04ec0ea190 2.5 Nodes:
* Wrapped Color Key and Blur Node.
* Nodes using RNA properties can be animated. You can now choose if the Nodes Window should be updated while animation playback too. (Timeline>Playback Menu)
2009-09-21 16:21:54 +00:00
Martin Poirier
34a9f423f8 netrender: more load balancing rules 2009-09-21 16:01:31 +00:00
Campbell Barton
e2ebb5d9e4 autocomplete poll function wasn't working, added autocomplete in the console header
operator docstrings with newlines and tabs show up as junk in tooltips so just use a single line.
2009-09-21 13:43:11 +00:00
Brecht Van Lommel
551ddd1002 Fix #19389: add lamp had no submenu to choose the type. 2009-09-21 10:54:15 +00:00
Thomas Dinges
85294c6d7e 2.5 Game Sound:
* Added Sound Buttons for Game in the Scene Buttons.
2009-09-20 18:49:46 +00:00