Commit Graph

53077 Commits

Author SHA1 Message Date
Bastien Montagne
fcaa018249 Fix T39347: Pressing backspace during empty number input for translation results in 0.5828 increments
Interesting one, took me hours to understand the issue - a stupid typo checking the wrong value against the wrong flag (present since 2008!).
2014-03-23 10:59:52 +01:00
Bastien Montagne
3bad243cb8 Further tweaking to numinput - enhance 'Reset' behavior.
Ways how it was resetting its values (backspace) was far from satisfaying. Now, e.g. when scaling, it will reset at 1 (or whatever mouse-value it was before entering numinput), instead of some ugly 0.0 value.

Implementation details:
* Values passed to applyNumInput() are stored as default ones (val_org), if it is not EDITED.
* applyNumInput() returns a boolean saying whether it actually set values or not.
* When backspace hits its ultimate step (where it clears all EDITED flags and reset all default values),
  it sets a temp FAKE_EDITED flag that will be used to apply one last time values of numinput
  (so that default values actually get applied!).

There are important things to note here for code using numinput:
* Values passed to applyNumInput() should be valid and are stored as default ones (val_org), if it is not EDITED.
* bool returned by applyNumInput should be used to decide whether to apply numinput-specific post-process to data.
* *Once applyNumInput has been called*, hasNumInput returns a valid value to decide whether to use numinput as drawstr source or not.

Those two steps have to be separated (so do not use a common call to hasNumInput() to do both in the same time!).
2014-03-23 09:29:04 +01:00
Antony Riakiotakis
c359de2c3a Use eyeliner cursor for sampling. Thanks to Thomas Beck for the
suggestion :)
2014-03-23 00:33:55 +02:00
Antony Riakiotakis
97e26494ee Slight cosmetic improvement on UI. Add eyedropper icon to detail sample
operator and move it next to the detail slider
2014-03-23 00:01:46 +02:00
Antony Riakiotakis
e732c5809c Detail sampling operator
Located on topology panel.

To use just click on button and click on mesh.
Operator will just use the dimensions of the triangles below to set the
constant detail setting.

Also changed pair of scale/detail size with nice separate float
percentage value.
2014-03-22 23:35:41 +02:00
Sv. Lockal
c45c472e1b Cycles: SSE optimization for line segments/ribbons hair
Gives ~11% speedup for hair.blend, ~10% for koro_final.blend

Also extract few common subexpressions in hair calculation.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D318
2014-03-23 00:45:59 +04:00
Antony Riakiotakis
0ef416722e Flood fill for dyntopo constant detail mode.
Nothing spectacular here, fill tools are easy. Just take the dyntopo
code and repeat until nothing more to do.

The tool can be located in the dyntopo panel when the dyntopo constant
detail is on.

Also added scale factor for constant detail. This may change when detail
sampling gets in, I am not very happy with having two numbers here,
still it will give some more control for now.
2014-03-22 17:47:18 +02:00
Antony Riakiotakis
1206faeb99 Warning cleanup:
* Comparison in utf detection code always failed
* Cast to integer to silence grumpy 64bit gcc
2014-03-22 14:41:38 +02:00
Jens Verwiebe
877706b8eb Cleanup: Restrict the debug -gline-tables-only to cxx_debug in cycles and spelling 2014-03-22 11:33:32 +01:00
Joshua Leung
85e0f69040 A few spelling fixes 2014-03-22 16:57:57 +13:00
Joshua Leung
f25c7a3f04 More driver linting messages - procedural animation and no-variables for average,etc.
Inspired by T39315, this commit adds a few more driver "linting" messages used for
providing users with tips on how to use drivers better. This time, we specifically
address 2 cases:

1) Drivers being abused for procedural animation, due to the misconception that
   procedurally generating F-Curves using F-Modifiers means that drivers are needed
   to wire such procedural motion-sources to properties.
2) Setting up Average/Sum/Min/Max driver types without any input variables - you can't
   expect anything to happen (unless of course, your intention was to lock the property
   to 0.0)
2014-03-22 16:56:17 +13:00
Antony Riakiotakis
4acb57a7a7 Possible fix for T39330 period key is ignored in transform operations
Not 100% certain if this fixes, I will ask the user to verify through
buildbot.
2014-03-21 21:06:49 +02:00
Antony Riakiotakis
0da3e97433 Fix T39279 Vertex paint modes do not work well with mirror modifier
Issue here is that coordinates used for projection would not fit the
closest candidate. So it was possible to paint against the mirrored part
of the mesh, which would get clipped on reprojection.

Fix avoids reprojection by storing squared distance, and screen space
coordinates, which we will need again later anyway. Also we now always
paint against the closest vertex always. This is ensured because squared
distances for uninitialized vertices will be MAXFLOAT, thus failing the
strength test.
2014-03-21 20:37:21 +02:00
Thomas Dinges
44dc72334d Compile fix for Windows, M_PI was undefined. 2014-03-21 17:46:18 +01:00
Thomas Dinges
ce5395868f Cycles Standalone: Support for relative paths and string OSL parameters.
Patch by John Haddon.
Differential Revision: https://developer.blender.org/D418
2014-03-21 17:22:41 +01:00
Jens Verwiebe
12ce5ae5be Forgot to remove test printf 2014-03-21 15:32:07 +01:00
Jens Verwiebe
081b0b6599 Sculpt: Fix non openMP threads not set correct and use optimal omp threadcount for OSX
- i empirically found that using HT just gives overhead, even possibly slowing things down
- i propose other OS test this too again
- switching threaded on/off did not restored single threaded case ( credits to Sergey )
2014-03-21 15:27:00 +01:00
Bastien Montagne
54a8753df3 Fix T39323: Animation playback is not synchronized when Screen Layout changes.
Own regression in rBd2a5ea04ed84.

This commit should be included if we do a 2.70 'a' release.
2014-03-21 15:17:50 +01:00
Joshua Leung
daccaa713b Patch T22084: Robert Penner Easing Equations for FCurves
This commit introduces support for a number of new interpolation types
which are useful for motion-graphics work. These define a number of
"easing equations" (basically, equations which define some preset
ways that one keyframe transitions to another) which reduce the amount
of manual work (inserting and tweaking keyframes) to achieve certain
common effects. For example, snappy movements, and fake-physics such
as bouncing/springing effects.

The additional interpolation types introduced in this commit can be found
in many packages and toolkits (notably Qt and all modern web browsers).
For more info and a few live demos, see [1] and [2].


Credits:
* Dan Eicher (dna)              - Original patch
* Thomas Beck (plasmasolutions) - Porting/updating patch to 2.70 codebase
* Joshua Leung (aligorith)      - Code review and a few polishing tweaks

Additional Resources:
[1] http://easings.net
[2] http://www.robertpenner.com/easing/
2014-03-22 03:00:27 +13:00
Lukas Tönne
6e99fb04b6 Use the new BKE_libblock_copy_nolib function for bNodeTree datablocks
as well.

These were already doing the same thing, just not as nice. Only
difference is the do_action argument (false for BKE_libblock_copy_nolib)
but this is of no consequence because the function is only called for
trees nested inside material, scene, etc., which never have own actions.
2014-03-21 14:07:49 +01:00
Sergey Sharybin
c626462c0f Fix T39209: Localizing materials could cause heisenbug with concurrent
depsgraph updates.

Material datablocks were localized by first making a regular datablock
copy, which always gets inserted into the bmain list, and then removing
it again from bmain.

Problem is that this localization happens in preview threads, which can
run while the depsgraph is also updating GPU materials. In case the
copying of materials takes any amount of time, this can cause the
depsgraph call to material_changed to use an invalid, localized material
and access invalid GPUMaterial lists which have already been freed for
the actual material.

Solution is to not add localized datablocks to the bmain lists in the
first place. bmain should be totally immutable during preview or render
threads.
2014-03-21 13:50:20 +01:00
Bastien Montagne
7148c97796 Fix T39312 Multipling two values in the Transform Tools Number Input not possible.
There was actually a few bugs in new event handling of numinput :/

In case of 2.70 'a' release, this commit should be considered imho.
2014-03-21 12:30:55 +01:00
Sergey Sharybin
356ec42bda Attempt to fix compilation error with msvc2013 2014-03-21 16:06:30 +06:00
Sergey Sharybin
3411146984 Update Eigen to version 3.2.1
Main purpose of this is to have SparseLU solver which
we can use now as a replacement to opennl library.
2014-03-21 16:04:53 +06:00
Sergey Sharybin
1781928f9d Fix T39305: Matcap Crash when using Material Nodes in Blender Internal
This is a regression in d34d745, texture painting didn't set is_paint
if draw type < DT_SOLID which is weird.
2014-03-21 15:17:43 +06:00
Bastien Montagne
0f95149a78 Fix T39306: Backface culling in Multitexture always uses mat game settings
Trying to use mat game settings in 3DView makes sense - but only when we are using "Game Engine" as 'renderer'!

Note GLSL code completely ignores mat game settings currently, could be added too...
2014-03-21 10:11:54 +01:00
Sergey Sharybin
92a539ec92 Fix T38051: Even if Color Management is disabled, it is still applied to the background 2014-03-21 14:06:44 +06:00
Sergey Sharybin
77c1d17940 Fix T39186: Matroska audio support (mka, mkv without video stream)
.mka files were considered image files when adding to sequencer
using drag-n-drop.
2014-03-21 13:52:37 +06:00
Joshua Leung
3406ef8e03 Fix T39207: FCurve evaluation regressions following 2aff243 (again)
Yet another attempt at fixing the problems here. This time, I've added a new
function/version of the binary search utility so that we can pass in custom
thresholds (Note: This ability is only used for evaluation currently, with
everything else using a wrapper which still uses the old default threshold),
making it ok to start trusting the "exact" parameter.
2014-03-21 14:53:17 +13:00
Joshua Leung
3267454250 Debug prints weren't getting triggered, since they no longer use the old flag 2014-03-21 14:53:17 +13:00
Sergey Sharybin
dfa5ced30e Follow up to the previous commit
Just update to the changelog
2014-03-20 23:45:29 +06:00
Sergey Sharybin
6ba5c0c268 Update Libmv to latest upstream
This is mainly a maintaince commit which syncs changes
between Blender and Libmv upstream also bringing new
GLog version.

This GLog version is presumably have better support of
MinGW from "the box".

This commit is also aimed to make further 3d part libs
update easier.
2014-03-20 23:26:25 +06:00
Lukas Tönne
2ea78fb28f Fix for clang build warnings: ATTR_WARN_UNUSED_RESULT is used after
the inline definitions are included, which gives lots of warnings
"attribute declaration must precede definition".

See also rB83617429cf28f2a19e991a0f71d892fc159a4419
2014-03-20 13:16:59 +01:00
Campbell Barton
27e86ed832 Code cleanup: use bools 2014-03-20 22:56:28 +11:00
Jens Verwiebe
03d053da4c Extend workaround to all OS :avoid link failure with clang 3.4 debug 2014-03-20 12:38:58 +01:00
Sergey Sharybin
29f359c975 Fix T39270: Since as the Move Clip Editor have only two modes, menu on tab is needless 2014-03-20 16:08:42 +06:00
Sergey Sharybin
16ea400b29 Code cleanup: use bool/true/false in clip editor 2014-03-20 15:52:00 +06:00
Sergey Sharybin
9767ff8916 Code cleanup: use true/false in sequencer functions 2014-03-20 15:46:38 +06:00
Sergey Sharybin
3fc293cd57 Fix T39141: Video Sequencer Proxies don't take into account Strip Input Offset (or strip modifiers)
Basically issue was caused by the fact that strip for proxy has been
post-processed but proxy files were considered pre-processed. This lead
to situation of postprocessing being applied twice.
2014-03-20 15:09:45 +06:00
Campbell Barton
30fdfc37dd Fix for crash generating docs (enums with only callbacks) 2014-03-20 19:17:47 +11:00
Sergey Sharybin
efb48fcbbb Fix for crash happening on blender exit after the bake
The issue is caused by 1a79abdad, and annoyingly it's a regression
since 2.69, so if we do 'a', this commit should be ported there.
2014-03-20 13:16:33 +06:00
Mitchell Stokes
e02b9c8a45 BGE: Adding support for the Cast Only material option.
Note: This does not add support for the option in the viewport.
2014-03-19 23:57:49 -07:00
Sergey Sharybin
9d4b54b44f Fix T39271: Crash in MCE with "p" shortcut without clip
Weird nobody noticed this before, issue exists in 2.69 as well..
2014-03-20 12:39:02 +06:00
Mitchell Stokes
eedde311bb Fix T36566: 2D filters broken in the Blenderplayer when using side by side stereo
GPC_Canvas::GetWindowArea() and KX_BlenderCanvas::GetWindowArea() are tracking two
different things. The 2d filter system doesn't actually need the window area and
can get by just using the viewport dimensions, which it now does. The GetWindowArea()
mess should probably be cleaned up.
2014-03-19 23:02:11 -07:00
Campbell Barton
e5f1c0bd63 View3D: remove orbit snapping LUT, allow to snap axis but not roll 2014-03-20 15:19:02 +11:00
Campbell Barton
c6252d6e60 Math Lib: add angle_qt functions 2014-03-20 15:15:29 +11:00
Campbell Barton
aee30184f3 View3D: avoid matrix multiply using ED_view3d_boundbox_clip 2014-03-20 12:20:15 +11:00
Campbell Barton
d4b8f6798d Code cleanup: comment unused OpenGL util functions 2014-03-20 11:54:32 +11:00
Campbell Barton
7a3ec0d9c7 Error in last commit 2014-03-20 11:49:01 +11:00
Campbell Barton
50309fcbe8 Vertex Paint: inverted line drawing, white lines were often hard to see 2014-03-20 11:44:48 +11:00