..
closure
Cycles: Minor cleanup, whitespace around keyword and preprocessor indent
2016-04-13 08:58:52 +02:00
geom
Cycles: Simplify check for degenerated faces on GPU
2016-06-03 10:36:04 +02:00
kernels
Cleanup: Shorten texture variables, tex and image was kinda redundant.
2016-05-27 22:58:33 +02:00
osl
Code refactor: add generic Cycles node infrastructure.
2016-05-22 17:29:24 +02:00
shaders
Code refactor: add separate RGB to BW node and rename some sockets.
2016-05-29 20:30:16 +02:00
split
Cycles CUDA: reduce stack memory by reusing ShaderData.
2016-05-23 22:29:24 +02:00
svm
Code refactor: add separate RGB to BW node and rename some sockets.
2016-05-29 20:30:16 +02:00
CMakeLists.txt
Cycles: Fix long compile time with MSVC.
2016-05-20 16:50:29 +02:00
kernel_accumulate.h
Fix T47461: Different results on CPU and GPU when using Branched Path Tracing
2016-02-18 01:23:38 +01:00
kernel_bake.h
Fix T46207: Slow OpenCL GPU bake and blown out baking Cycles render
2016-05-31 17:48:42 +02:00
kernel_camera.h
Cycles: Cleanup, indent nested preprocessor directives
2016-03-25 13:55:42 +01:00
kernel_compat_cpu.h
Cycles: Fix long compile time with MSVC.
2016-05-20 16:50:29 +02:00
kernel_compat_cuda.h
Cycles: Add support for bindless textures.
2016-05-19 13:14:37 +02:00
kernel_compat_opencl.h
Cycles: Cleanup, indent nested preprocessor directives
2016-03-25 13:55:42 +01:00
kernel_debug.h
Cycles: Add debug pass which shows number of instance pushes during camera ray intersection
2015-06-12 00:12:03 +02:00
kernel_differential.h
Cycles: OpenCL kernel split
2015-05-09 19:52:40 +05:00
kernel_emission.h
Cycles CUDA: reduce stack memory by reusing ShaderData.
2016-05-23 22:29:24 +02:00
kernel_film.h
Cycles: Use native saturate function for CUDA
2015-04-28 00:38:32 +05:00
kernel_globals.h
Cleanup: Shorten texture variables, tex and image was kinda redundant.
2016-05-27 22:58:33 +02:00
kernel_jitter.h
Fix T48301: Cycles incorrect render with CMJ and viewport samples 0.
2016-04-28 23:57:20 +02:00
kernel_light.h
Cycles: Cleanup, indent nested preprocessor directives
2016-03-25 13:55:42 +01:00
kernel_math.h
Cleanup: Move texture definitions to util, to avoid bad level include.
2016-04-15 23:02:44 +02:00
kernel_montecarlo.h
Cycles code refactor: minor refactoring and comments for volume code.
2014-03-29 13:03:49 +01:00
kernel_passes.h
Cycles: OpenCL kernel split
2015-05-09 19:52:40 +05:00
kernel_path_branched.h
Cycles CUDA: reduce branched path stack memory by sharing indirect ShaderData.
2016-05-25 21:13:24 +02:00
kernel_path_common.h
Cycles: OpenCL kernel split
2015-05-09 19:52:40 +05:00
kernel_path_state.h
Cycles CUDA: reduce stack memory by reusing ShaderData.
2016-05-23 22:29:24 +02:00
kernel_path_surface.h
Cycles CUDA: reduce stack memory by reusing ShaderData.
2016-05-23 22:29:24 +02:00
kernel_path_volume.h
Cycles CUDA: reduce stack memory by reusing ShaderData.
2016-05-23 22:29:24 +02:00
kernel_path.h
Cycles CUDA: reduce branched path stack memory by sharing indirect ShaderData.
2016-05-25 21:13:24 +02:00
kernel_projection.h
Cycles: Pole merging for spherical stereo
2016-05-18 10:56:57 +02:00
kernel_queues.h
Cycles: Code cleanup in split kernel, whitespaces
2015-07-03 11:03:56 +02:00
kernel_random.h
Cycles: OpenCL kernel split
2015-05-09 19:52:40 +05:00
kernel_shader.h
Cycles: Cleanup, indent nested preprocessor directives
2016-03-25 13:55:42 +01:00
kernel_shadow.h
Fix T48508: Cycles Regression / Crash
2016-05-24 14:53:34 +02:00
kernel_subsurface.h
Fix Burley BSSRDF NaNs and fireflies.
2016-02-06 11:52:43 +01:00
kernel_textures.h
Cycles: Add support for bindless textures.
2016-05-19 13:14:37 +02:00
kernel_types.h
Fix T48556: Missing transparent shadows on AMD OpenCL
2016-05-31 11:48:07 +02:00
kernel_volume.h
Cycles CUDA: reduce stack memory by reusing ShaderData.
2016-05-23 22:29:24 +02:00
kernel_work_stealing.h
Cycles: Cleanup, indent nested preprocessor directives
2016-03-25 13:55:42 +01:00
kernel.h
Cycles: Deduplicte CPU kernel declaration and definition code
2015-12-30 17:54:02 +05:00