.. |
KXNetwork
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Spelling Cleanup
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2012-03-01 12:20:18 +00:00 |
BL_Action.cpp
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Fix for [#29412] "Priority 0 cause problems with pulse mode" reported by Guillaume Côté.
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2012-06-23 03:39:03 +00:00 |
BL_Action.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
BL_ActionManager.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
BL_ActionManager.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
BL_BlenderShader.cpp
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
BL_BlenderShader.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
BL_Material.cpp
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fix [#30839] Blender crashes while open/close a scene and deletes .blend-file
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2012-04-10 13:10:44 +00:00 |
BL_Material.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
BL_Shader.cpp
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style cleanup:
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2012-06-17 09:58:26 +00:00 |
BL_Shader.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
BL_Texture.cpp
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Scaling non-power-of-two (NPOT) textures to powers of two is really time consuming and not necessary on graphics cards that can support NPOT textures. So, if the graphics card has NPOT texture support, don't bother scaling. If this patch causes issues, it can always be reverted and applied to Swiss instead.
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2012-07-10 19:23:57 +00:00 |
BL_Texture.h
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Finally committing support for compressed textures on the GPU (DDS+DXT). This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber.
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2012-06-30 04:34:34 +00:00 |
CMakeLists.txt
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Finally committing support for compressed textures on the GPU (DDS+DXT). This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber.
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2012-06-30 04:34:34 +00:00 |
KX_ArmatureSensor.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_ArmatureSensor.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
KX_BlenderMaterial.cpp
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BGE: Better fix for the textures not working with custom shaders regression. Now custom shaders work, and textures aren't uploaded twice for GLSL materials (my earlier fix had some bad logic).
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2012-07-14 04:43:32 +00:00 |
KX_BlenderMaterial.h
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BGE: Better fix for the textures not working with custom shaders regression. Now custom shaders work, and textures aren't uploaded twice for GLSL materials (my earlier fix had some bad logic).
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2012-07-14 04:43:32 +00:00 |
KX_BulletPhysicsController.cpp
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As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
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2012-07-09 04:57:21 +00:00 |
KX_BulletPhysicsController.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_Camera.cpp
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code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
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2012-04-11 08:15:13 +00:00 |
KX_Camera.h
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style cleanup: comment blocks
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2012-03-09 18:28:30 +00:00 |
KX_CameraActuator.cpp
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quiet double promotion warnings for the game engine.
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2012-07-18 23:03:27 +00:00 |
KX_CameraActuator.h
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style cleanup - spelling corrections & update some incorrect comments.
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2012-03-03 11:45:08 +00:00 |
KX_CameraIpoSGController.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_CameraIpoSGController.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_ClientObjectInfo.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_ConstraintActuator.cpp
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style cleanup: comment blocks
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2012-03-09 18:28:30 +00:00 |
KX_ConstraintActuator.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
KX_ConstraintWrapper.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_ConstraintWrapper.h
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style cleanup - remove unneeded ';'s
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2012-03-08 03:05:57 +00:00 |
KX_ConvertPhysicsObject.h
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BGE patch #28476: Character object physics type
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2012-05-28 21:36:29 +00:00 |
KX_ConvertPhysicsObjects.cpp
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As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
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2012-07-09 04:57:21 +00:00 |
KX_Dome.cpp
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More spell and typo fixes (mostly visualise->visualize, grey->gray, normalise->normalize).
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2012-07-03 19:09:07 +00:00 |
KX_Dome.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_EmptyObject.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_EmptyObject.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_FontObject.cpp
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
KX_FontObject.h
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code cleanup: bge builds with clang without warnings / errors.
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2012-06-29 09:16:59 +00:00 |
KX_GameActuator.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_GameActuator.h
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quiet double promotion warnings for the game engine.
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2012-07-18 23:03:27 +00:00 |
KX_GameObject.cpp
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revert 45924, not a very clean solution, especially for external libraries and looks like -fpermissive is used in linux too
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2012-04-24 16:14:23 +00:00 |
KX_GameObject.h
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style cleanup
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2012-06-06 22:38:39 +00:00 |
KX_IInterpolator.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_IPhysicsController.cpp
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BGE patch #28476: Character object physics type
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2012-05-28 21:36:29 +00:00 |
KX_IPhysicsController.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_IPO_SGController.cpp
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revert 45924, not a very clean solution, especially for external libraries and looks like -fpermissive is used in linux too
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2012-04-24 16:14:23 +00:00 |
KX_IPO_SGController.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_IpoActuator.cpp
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style cleanup
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2012-06-06 22:38:39 +00:00 |
KX_IpoActuator.h
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style cleanup: comment blocks
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2012-03-09 18:28:30 +00:00 |
KX_IPOTransform.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
KX_IScalarInterpolator.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_ISceneConverter.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_ISystem.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_KetsjiEngine.cpp
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More spell checking.
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2012-07-04 15:04:38 +00:00 |
KX_KetsjiEngine.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_Light.cpp
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Merging phase 1 of the BGE Harmony branch:
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2012-05-01 02:50:17 +00:00 |
KX_Light.h
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Merging phase 1 of the BGE Harmony branch:
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2012-05-01 02:50:17 +00:00 |
KX_LightIpoSGController.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_LightIpoSGController.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_MaterialIpoController.cpp
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doxygen: gameengine/Ketsji tagged.
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2011-02-25 13:35:59 +00:00 |
KX_MaterialIpoController.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_MeshProxy.cpp
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
KX_MeshProxy.h
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style cleanup (mostly whitespace)
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2012-02-27 10:35:39 +00:00 |
KX_MotionState.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_MotionState.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_MouseFocusSensor.cpp
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
KX_MouseFocusSensor.h
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style cleanup: comment blocks
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2012-03-09 18:28:30 +00:00 |
KX_NavMeshObject.cpp
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Fix #30720: Creating Navmesh crashes blender
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2012-04-16 13:53:30 +00:00 |
KX_NavMeshObject.h
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style cleanup - remove unneeded ';'s
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2012-03-08 03:05:57 +00:00 |
KX_NearSensor.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_NearSensor.h
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style cleanup: use capital camel case names for typedef's
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2012-06-10 15:20:10 +00:00 |
KX_ObColorIpoSGController.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_ObColorIpoSGController.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_ObjectActuator.cpp
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
KX_ObjectActuator.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
KX_ObstacleSimulation.cpp
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code cleanup: dont use function calls like dot_v3v3, pow and sqrt within macros which results in calling the function multiple times needlessly.
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2012-07-06 22:48:28 +00:00 |
KX_ObstacleSimulation.h
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style cleanup
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2012-04-21 13:37:26 +00:00 |
KX_OrientationInterpolator.cpp
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style cleanup, use { on newline after function definition.
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2012-02-25 16:49:59 +00:00 |
KX_OrientationInterpolator.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_ParentActuator.cpp
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remove header text:
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2011-11-29 10:54:47 +00:00 |
KX_ParentActuator.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
KX_PhysicsEngineEnums.h
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code cleanup: remove unused defines
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2012-04-23 08:05:02 +00:00 |
KX_PhysicsObjectWrapper.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_PhysicsObjectWrapper.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
KX_PhysicsPropertiesobsolete.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
KX_PolygonMaterial.cpp
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fix [#31045]
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2012-04-21 15:56:50 +00:00 |
KX_PolygonMaterial.h
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fix [#31045]
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2012-04-21 15:56:50 +00:00 |
KX_PolyProxy.cpp
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
KX_PolyProxy.h
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style cleanup (mostly whitespace)
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2012-02-27 10:35:39 +00:00 |
KX_PositionInterpolator.cpp
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style cleanup, use { on newline after function definition.
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2012-02-25 16:49:59 +00:00 |
KX_PositionInterpolator.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_PyConstraintBinding.cpp
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
KX_PyConstraintBinding.h
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Code Cleanup: remove non existing function declarations.
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2012-02-29 15:00:37 +00:00 |
KX_PyMath.cpp
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quiet some warnings for gcc 4.7
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2012-03-26 20:49:33 +00:00 |
KX_PyMath.h
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style cleanup:
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2012-06-17 09:58:26 +00:00 |
KX_PythonInit.cpp
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style cleanup: also some spelling correction.
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2012-06-27 05:59:41 +00:00 |
KX_PythonInit.h
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Fix for [#31396] "bge.logic.LibLoad fails to import text blocks" reported by Leonard Ritter.
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2012-06-21 05:41:06 +00:00 |
KX_PythonInitTypes.cpp
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style cleanup
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2012-03-28 05:03:24 +00:00 |
KX_PythonInitTypes.h
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_PythonSeq.cpp
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
KX_PythonSeq.h
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style cleanup: guys - set your editors to tabs!
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2012-05-01 17:51:03 +00:00 |
KX_RadarSensor.cpp
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style cleanup:
|
2012-06-17 09:58:26 +00:00 |
KX_RadarSensor.h
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Fix for [#31813] "bge.types.KX_RadarSensor incorrect attributes" reported by Monster.
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2012-06-14 08:01:20 +00:00 |
KX_RayCast.cpp
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code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
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2012-04-11 08:15:13 +00:00 |
KX_RayCast.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_RayEventManager.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_RayEventManager.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_RaySensor.cpp
|
style cleanup: comment blocks
|
2012-03-09 18:28:30 +00:00 |
KX_RaySensor.h
|
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
|
2012-02-23 10:41:31 +00:00 |
KX_SCA_AddObjectActuator.cpp
|
quiet double promotion warnings for the game engine.
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2012-07-18 23:03:27 +00:00 |
KX_SCA_AddObjectActuator.h
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quiet double promotion warnings for the game engine.
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2012-07-18 23:03:27 +00:00 |
KX_SCA_DynamicActuator.cpp
|
quiet double promotion warnings for the game engine.
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2012-07-18 23:03:27 +00:00 |
KX_SCA_DynamicActuator.h
|
quiet double promotion warnings for the game engine.
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2012-07-18 23:03:27 +00:00 |
KX_SCA_EndObjectActuator.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_SCA_EndObjectActuator.h
|
quiet double promotion warnings for the game engine.
|
2012-07-18 23:03:27 +00:00 |
KX_SCA_ReplaceMeshActuator.cpp
|
quiet double promotion warnings for the game engine.
|
2012-07-18 23:03:27 +00:00 |
KX_SCA_ReplaceMeshActuator.h
|
quiet double promotion warnings for the game engine.
|
2012-07-18 23:03:27 +00:00 |
KX_ScalarInterpolator.cpp
|
style cleanup, use { on newline after function definition.
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2012-02-25 16:49:59 +00:00 |
KX_ScalarInterpolator.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_ScalingInterpolator.cpp
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style cleanup, use { on newline after function definition.
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2012-02-25 16:49:59 +00:00 |
KX_ScalingInterpolator.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_Scene.cpp
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BGE: Fixing up the error message received when trying to add an object from an active layer.
|
2012-07-09 18:55:50 +00:00 |
KX_Scene.h
|
style cleanup: comment blocks
|
2012-03-09 18:28:30 +00:00 |
KX_SceneActuator.cpp
|
style cleanup: follow style guide for/with/if spacing
|
2012-03-24 07:52:14 +00:00 |
KX_SceneActuator.h
|
quiet double promotion warnings for the game engine.
|
2012-07-18 23:03:27 +00:00 |
KX_SG_BoneParentNodeRelationship.cpp
|
style cleanup
|
2012-03-28 05:03:24 +00:00 |
KX_SG_BoneParentNodeRelationship.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_SG_NodeRelationships.cpp
|
style cleanup
|
2012-03-28 05:03:24 +00:00 |
KX_SG_NodeRelationships.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_SoundActuator.cpp
|
code cleanup: remove Python.h include from blenkernel.
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2012-07-04 20:13:39 +00:00 |
KX_SoundActuator.h
|
style cleanup
|
2012-06-06 22:38:39 +00:00 |
KX_StateActuator.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_StateActuator.h
|
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
|
2012-02-23 10:41:31 +00:00 |
KX_SteeringActuator.cpp
|
Fix for bug #30219: "Obstacle Simulation of Steering Actuator does not work with added objects"
|
2012-04-22 02:16:33 +00:00 |
KX_SteeringActuator.h
|
Missed this file in my last commit.
|
2012-04-22 04:01:14 +00:00 |
KX_TimeCategoryLogger.cpp
|
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
|
2012-04-11 08:15:13 +00:00 |
KX_TimeCategoryLogger.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_TimeLogger.cpp
|
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
|
2012-04-11 08:15:13 +00:00 |
KX_TimeLogger.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_TouchEventManager.cpp
|
style cleanup: follow style guide for/with/if spacing
|
2012-03-24 07:52:14 +00:00 |
KX_TouchEventManager.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_TouchSensor.cpp
|
use defines for property name lenghths in the BGE, were using 31,32,64,100.
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2012-01-16 05:27:11 +00:00 |
KX_TouchSensor.h
|
style cleanup: use capital camel case names for typedef's
|
2012-06-10 15:20:10 +00:00 |
KX_TrackToActuator.cpp
|
quiet double promotion warnings for the game engine.
|
2012-07-18 23:03:27 +00:00 |
KX_TrackToActuator.h
|
quiet double promotion warnings for the game engine.
|
2012-07-18 23:03:27 +00:00 |
KX_VehicleWrapper.cpp
|
doxygen: gameengine/Ketsji tagged.
|
2011-02-25 13:35:59 +00:00 |
KX_VehicleWrapper.h
|
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
|
2012-02-23 10:41:31 +00:00 |
KX_VertexProxy.cpp
|
style cleanup: whitespace, braces
|
2012-05-01 20:08:23 +00:00 |
KX_VertexProxy.h
|
style cleanup (mostly whitespace)
|
2012-02-27 10:35:39 +00:00 |
KX_VisibilityActuator.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_VisibilityActuator.h
|
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
|
2012-02-23 10:41:31 +00:00 |
KX_WorldInfo.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_WorldInfo.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_WorldIpoController.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_WorldIpoController.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
SConscript
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Fix for windows compile.
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2012-04-28 22:59:55 +00:00 |