blender/release/scripts
Campbell Barton 8063417de5 bevel_center.py - avoid 2 python errors. (doing recursive before bevel, now UI prevents this)
console.py - if the scriptdir didnt exist it would do an error, now just ignore and dont try to do the console_autoexec.py stuff
doc_browser.py - If you typed in an invalid module it would give an error and exit, now have a message instead.
2006-12-12 05:29:42 +00:00
..
bpydata fixed flt_import problem adding materials to the mesh, made untextured faces not go pink. 2006-07-28 08:59:44 +00:00
bpymodules Adding a function that gets a list of polylines from a curve object 2006-12-07 15:22:55 +00:00
3ds_export.py fix for bug 4307, keyframe data was being written and that was buggy somewhere, so commented it out and it works ;) 2006-07-05 07:10:03 +00:00
3ds_import.py dont remove dummy 0 index verts to workaround me.verts.delete([...]) being buggy (since tface > mtface conversion) 2006-12-11 23:03:14 +00:00
ac3d_export.py Scripts: 2006-06-18 19:05:51 +00:00
ac3d_import.py Scripts: 2006-01-29 19:17:53 +00:00
animation_empties2armature.py Adding back bvh2arm.py - There is a problem when working with BVH files (small but noticable rotation error) 2006-08-01 08:20:19 +00:00
animation_trajectory.py Allow to see in real time trajectory of selected object. 2006-05-14 11:55:52 +00:00
armature_symetry.py benchmark bvh output.. 2006-08-04 12:48:29 +00:00
Axiscopy.py Gui: 2006-07-07 18:39:51 +00:00
bevel_center.py bevel_center.py - avoid 2 python errors. (doing recursive before bevel, now UI prevents this) 2006-12-12 05:29:42 +00:00
blender2cal3d.py ==blender2cal3d update== 2006-09-04 21:33:02 +00:00
blenderLipSynchro.py Scripts: 2006-07-12 10:21:38 +00:00
bvh_import.py removed .parent by mistake in Object.c 2006-09-26 04:39:46 +00:00
camera_changer.py BPython: bug fixes / patches from trackers 2005-05-20 05:14:03 +00:00
config.py Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. 2005-04-16 05:25:42 +00:00
console.py bevel_center.py - avoid 2 python errors. (doing recursive before bevel, now UI prevents this) 2006-12-12 05:29:42 +00:00
DirectX8Exporter.py Lots of scripts are using Object.Get() where Scene.GetCurrent().getChildren() is what is needed. 2006-07-03 05:05:28 +00:00
DirectX8Importer.py ==Directx 8 importer== 2006-03-29 06:25:07 +00:00
discombobulator.py Scripts updated: 2005-10-11 19:05:56 +00:00
disp_paint.py Lots of scripts are using Object.Get() where Scene.GetCurrent().getChildren() is what is needed. 2006-07-03 05:05:28 +00:00
doc_browser.py bevel_center.py - avoid 2 python errors. (doing recursive before bevel, now UI prevents this) 2006-12-12 05:29:42 +00:00
envelope_assignment.py BPython: 2005-05-17 07:17:52 +00:00
envelope_symmetry.py Lots of scripts are using Object.Get() where Scene.GetCurrent().getChildren() is what is needed. 2006-07-03 05:05:28 +00:00
export_lightwave_motion.py Lightwave mot exporter now does worldspace loc/size/rot 2006-04-27 12:51:09 +00:00
export_mdd.py Slw_sl fixed start/end frame export 2006-10-05 06:44:27 +00:00
export_obj.py added a BPyObject.py with 1 function- getDerivedObjects, gets all dupliObjects and can optionaly get a mesh generated from the objects particles. 2006-10-01 14:02:51 +00:00
export-iv-0.1.py Lots of scripts are using Object.Get() where Scene.GetCurrent().getChildren() is what is needed. 2006-07-03 05:05:28 +00:00
faceselect_same_weights.py request from malefico - select faces based on there weight in the active group. 2006-11-28 21:26:00 +00:00
flt_export.py removed slow list handeling 2006-01-10 17:40:50 +00:00
flt_filewalker.py Big speedup, 2-3x, from better mesh importing. 2006-07-28 19:09:09 +00:00
flt_import.py Big speedup, 2-3x, from better mesh importing. 2006-07-28 19:09:09 +00:00
help_browser.py BPython bug fixes: 2005-06-11 05:30:14 +00:00
help_getting_started.py Scripts: 2004-11-07 16:31:13 +00:00
help_manual.py Scripts: 2004-11-07 16:31:13 +00:00
help_py_reference.py Scripts: 2004-11-07 16:31:13 +00:00
help_release_notes.py Scripts: 2004-11-07 16:31:13 +00:00
help_tutorials.py Scripts: 2004-11-07 16:31:13 +00:00
help_web_blender.py Scripts: 2004-11-07 16:31:13 +00:00
help_web_devcomm.py Scripts: 2004-11-07 16:31:13 +00:00
help_web_eshop.py Scripts: 2004-11-07 16:31:13 +00:00
help_web_usercomm.py Scripts: 2004-11-07 16:31:13 +00:00
hotkeys.py Fixed a bug in obj_import 2006-07-29 17:22:56 +00:00
image_auto_layout.py removed kloputils, was too old/broken/messy to maintain- functionality needs to be split into a number of scripts. 2006-07-28 02:38:02 +00:00
image_billboard.py BPyRender.imageFromObjectsOrtho's now sets all layers visible, 2006-10-09 04:29:24 +00:00
image_dump2path.py new image names were being created with 2 ..'s 2006-11-10 02:23:30 +00:00
image_edit.py minor change so other scripts can call image_edit.edit_extern(img) to edit an image in the gimp, photoshop etc. 2006-11-26 18:40:04 +00:00
image_find_paths.py makes image paths relative even if the files referenced exist. 2006-09-20 09:44:41 +00:00
import_mdd.py export matrix was wrong, cleanup import, more memory efficient and import the rest data to an unused key. 2006-09-28 04:45:08 +00:00
import_obj.py when importing am OBJ referencing an unknown image (PSD in linux for eg) - it creates a dummy image. 2006-11-27 23:59:53 +00:00
kmz_ImportWithMesh.py Gui: 2006-07-07 18:39:51 +00:00
knife.py Gui: 2006-07-07 18:39:51 +00:00
lightwave_export.py Scripts: 2006-01-29 19:17:53 +00:00
lightwave_import.py removed .parent by mistake in Object.c 2006-09-26 04:39:46 +00:00
md2_export.py =md2_export.py small fix= 2006-11-27 01:05:44 +00:00
md2_import.py Scripts: 2005-12-15 01:42:45 +00:00
mesh_boneweight_copy.py removed the now unneeded resize4d operation for instant 2.43 incompatability. :/ 2006-07-26 12:54:54 +00:00
mesh_cleanup.py mesh cleanup optimized with some LC's 2006-07-10 10:46:53 +00:00
mesh_edges2curves.py vertexpaint_selfshadow_ao adds face uv to the mesh if there not alredy there... 2006-07-08 06:14:45 +00:00
mesh_mirror_tool.py mesh_mirror_tool.py code cleanup, updated UI, tooltips added docstrig. 2006-07-04 10:09:21 +00:00
mesh_poly_reduce.py added the option to poly reduce all visible selected objects 2006-10-21 19:38:42 +00:00
mesh_skin.py fixed error that was caused by 2 vertex loops center being 0.0 distance apart, also made the python 2.3 syntax default. 2006-11-15 21:12:53 +00:00
mesh_solidify.py previous commit to fix this script with VCols didnt work, should be ok now. 2006-11-26 23:47:53 +00:00
nendo_export.py Scripts: 2006-01-29 19:17:53 +00:00
nendo_import.py more updates, mostly 2.3 error checking, nice messages when pythons not installed and some nendo import optimizations. 2006-07-03 20:17:40 +00:00
obdatacopier.py updated mesh boneweight copy not to error with no selection.] 2006-07-09 14:22:21 +00:00
object_apply_def.py added mesh_create_derived_view(ob) to DerivedMesh.c 2006-09-17 05:15:56 +00:00
object_batch_name_edit.py added the option to rename objects to their DupGroups name. 2006-10-25 01:32:46 +00:00
object_cookie_cutter.py Added python func Blender.Geometry.LineIntersect2D(v1,v2,v3,v4) 2006-10-07 04:56:36 +00:00
object_random_loc_sz_rot.py This script randomizes the selected objects loc/size/rot a set ammount. 2006-07-26 00:20:55 +00:00
off_export.py added python 2.3 set importer for BPyMesh_redux 2006-07-03 01:52:14 +00:00
off_import.py added the flag group_exclusive to material 2006-12-11 08:57:39 +00:00
paths_import.py Scripts: 2005-06-12 23:40:46 +00:00
ply_export.py more updates, mostly 2.3 error checking, nice messages when pythons not installed and some nendo import optimizations. 2006-07-03 20:17:40 +00:00
ply_import.py more updates, mostly 2.3 error checking, nice messages when pythons not installed and some nendo import optimizations. 2006-07-03 20:17:40 +00:00
radiosity_export.py removed unused unzip function from console.py, 2006-07-26 00:30:31 +00:00
radiosity_import.py Modernized radiosity i/o - better errors, optimized with LC's modifiers and matricies applied. 2006-07-03 04:12:53 +00:00
raw_export.py updated raw import/export nice error messages, optimized with LC's removed meshtools depencancy, use Mesh instead of NMesh 2006-07-06 19:02:22 +00:00
raw_import.py updated raw import/export nice error messages, optimized with LC's removed meshtools depencancy, use Mesh instead of NMesh 2006-07-06 19:02:22 +00:00
renameobjectbyblock.py mesh cleanup optimized with some LC's 2006-07-10 10:46:53 +00:00
rvk1_torvk2.py Scripts: Jean-Michel updated his rvk1 to rvk2 script (thanks); small fix in BPyRegistry module to remove empty config keys instead of causing an error 2005-11-04 16:30:38 +00:00
save_theme.py Scripts: 2006-01-29 19:17:53 +00:00
slp_import.py Scripts: 2006-01-29 19:17:53 +00:00
sysinfo.py Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. 2005-04-16 05:25:42 +00:00
tex2uvbaker.py Scripts: 2006-01-29 19:17:53 +00:00
truespace_export.py Scripts: 2006-01-29 19:17:53 +00:00
truespace_import.py Scripts: 2006-01-29 19:17:53 +00:00
unweld.py ==unweld script update== 2006-08-07 19:04:17 +00:00
uv_archimap.py Added a new Python slot "UvCalculate", moved Archimap and "UVs from adjacent" into it. 2006-12-12 04:18:45 +00:00
uv_export.py == Script: UV Export == 2006-11-14 00:56:46 +00:00
uv_from_adjacent.py made the script work with no images, redraw when done and some optimizations. 2006-12-12 04:34:35 +00:00
uvcopy.py returned a revised result output, style "Copied UV from object Cube to object(s) ['Cube.004', 'Cube.003', 'Cube.002', 'Cube.001']." 2006-01-31 21:01:50 +00:00
uvpaint.py Scripts: 2005-10-11 02:32:58 +00:00
vertexpaint_from_material.py adding a script that copies material colors to vertex colors, 2006-09-21 01:36:09 +00:00
vertexpaint_gradient.py added list2MeshWeight and meshWeight2List - faster then the dict equivilents and better in some cases. 2006-07-07 10:46:46 +00:00
vertexpaint_selfshadow_ao.py check for devide by zero error 2006-10-30 16:01:38 +00:00
videoscape_export.py Scripts: 2006-01-29 19:17:53 +00:00
vrml97_export.py A fix for an indentation error, and better handling of faces with 2006-11-17 16:11:03 +00:00
weightpaint_clean.py Added vertex weight python scripts accessable from the paint menu. 2006-05-05 16:17:59 +00:00
weightpaint_gradient.py added list2MeshWeight and meshWeight2List - faster then the dict equivilents and better in some cases. 2006-07-07 10:46:46 +00:00
weightpaint_grow_shrink.py Added some shortcuts to Mesh 2006-05-11 10:06:15 +00:00
weightpaint_normalize.py Added vertex weight python scripts accessable from the paint menu. 2006-05-05 16:17:59 +00:00
widgetwizard.py Bugfix #5289: "Shape Wizard Widget" script was using non-existant key: 2006-11-23 00:28:09 +00:00
x3d_export.py Scripts: 2006-01-29 19:17:53 +00:00
xfig_export.py ==python scripts== 2006-01-13 00:24:23 +00:00
xsi_export.py Lots of scripts are using Object.Get() where Scene.GetCurrent().getChildren() is what is needed. 2006-07-03 05:05:28 +00:00