forked from bartvdbraak/blender
75f1157b80
Two main things: - Made a python operator for selection in a viewport which will de-select everything if nothing is under the mouse. To do so needed to modify VIEW3D_OT_select, so invoke sets mouse location which is later used by exec function. This way it's possible to select stuff from python defined operator. Not best-ever solution since ideally exec() shall not do OpenGL stuff, but we've got this issue in some other operators. We'll solve this later. - Used a keymap from Gianmichele Mariani as a reference, updated his keymap to latest changes in operators. We shall match Maya keymap much better now, thanks for the keymap dude! |
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.. | ||
__init__.py | ||
add_mesh_torus.py | ||
anim.py | ||
clip.py | ||
console.py | ||
freestyle.py | ||
image.py | ||
mesh.py | ||
node.py | ||
object_align.py | ||
object_quick_effects.py | ||
object_randomize_transform.py | ||
object.py | ||
presets.py | ||
rigidbody.py | ||
screen_play_rendered_anim.py | ||
sequencer.py | ||
uvcalc_follow_active.py | ||
uvcalc_lightmap.py | ||
uvcalc_smart_project.py | ||
vertexpaint_dirt.py | ||
view3d.py | ||
wm.py |