blender/source/gameengine/Converter
2012-07-25 04:29:48 +00:00
..
BL_ActionActuator.cpp BGE: A better fix for using the Action Actuator with the Actuator Sensor. This one still allows frame properties to be updated after receiving a negative pulse. This also fixes bug [#32179] "Action Actuator in Loop End stops updating the Frame Property after no longer receives positive signal" reported by Dalai. 2012-07-25 04:29:48 +00:00
BL_ActionActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
BL_ArmatureActuator.cpp option for the Armature Actuator to change the influence of a bone constraint. 2012-03-03 02:47:01 +00:00
BL_ArmatureActuator.h option for the Armature Actuator to change the influence of a bone constraint. 2012-03-03 02:47:01 +00:00
BL_ArmatureChannel.cpp quiet double promotion warnings for the game engine. 2012-07-18 23:03:27 +00:00
BL_ArmatureChannel.h style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
BL_ArmatureConstraint.cpp quiet double promotion warnings for the game engine. 2012-07-18 23:03:27 +00:00
BL_ArmatureConstraint.h option for the Armature Actuator to change the influence of a bone constraint. 2012-03-03 02:47:01 +00:00
BL_ArmatureObject.cpp style cleanup 2012-06-06 22:38:39 +00:00
BL_ArmatureObject.h code cleanup: naming - pose/armature/image 2012-05-05 16:03:57 +00:00
BL_BlenderDataConversion.cpp quiet double promotion warnings for the game engine. 2012-07-18 23:03:27 +00:00
BL_BlenderDataConversion.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
BL_DeformableGameObject.cpp style cleanup 2012-06-06 22:38:39 +00:00
BL_DeformableGameObject.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
BL_MeshDeformer.cpp code cleanup: 2012-05-20 19:49:27 +00:00
BL_MeshDeformer.h style cleanup 2012-07-21 22:58:08 +00:00
BL_ModifierDeformer.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
BL_ModifierDeformer.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
BL_ShapeActionActuator.cpp style cleanup 2012-06-06 22:38:39 +00:00
BL_ShapeActionActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
BL_ShapeDeformer.cpp code cleanup: function naming, use BKE_*type* prefix. 2012-05-05 14:03:12 +00:00
BL_ShapeDeformer.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
BL_SkinDeformer.cpp Fix for [#27472] "preserve volume for armature modifier does not work" based on code provided by Sergey Kurdakov. Now more deformation flags are being passed to armature_deform_verts(). Note: this fix is only for the Blender vertex deformer, not the BGE deformer. 2012-06-01 02:17:35 +00:00
BL_SkinDeformer.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
BlenderWorldInfo.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
BlenderWorldInfo.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
CMakeLists.txt Fix for windows compile. 2012-04-28 22:59:55 +00:00
KX_BlenderScalarInterpolator.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_BlenderScalarInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_BlenderSceneConverter.cpp BGE LibLoad: Allow the user to disable loading text datablocks if they want to attempt to increase security by not loading potential Python scripts. 2012-07-22 22:58:12 +00:00
KX_BlenderSceneConverter.h BGE LibLoad: Allow the user to disable loading text datablocks if they want to attempt to increase security by not loading potential Python scripts. 2012-07-22 22:58:12 +00:00
KX_ConvertActuators.cpp quiet double promotion warnings for the game engine. 2012-07-18 23:03:27 +00:00
KX_ConvertActuators.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_ConvertControllers.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_ConvertControllers.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_ConvertProperties.cpp Warning Fixes - const correctness in unicode encoding, unused variables in blenlib, and some type conversions 2012-04-09 01:16:19 +00:00
KX_ConvertProperties.h style cleanup: guys - set your editors to tabs! 2012-05-01 17:51:03 +00:00
KX_ConvertSensors.cpp quiet double promotion warnings for the game engine. 2012-07-18 23:03:27 +00:00
KX_ConvertSensors.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_IpoConvert.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_IpoConvert.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_SoftBodyDeformer.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_SoftBodyDeformer.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
SConscript Fix for windows compile. 2012-04-28 22:59:55 +00:00