blender/source/gameengine/Converter
2012-09-16 00:22:55 +00:00
..
BL_ActionActuator.cpp Fix for [#32213] "Action actuator doesn't finish playing if frame rate drops" reported by Alex Fraser (z0r). The action actuator was calling StopAction when it's time ran out. Now I'm just letting BL_Action handle stopping. Hopefully this doesn't break something else now.... 2012-07-29 06:28:50 +00:00
BL_ActionActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
BL_ArmatureActuator.cpp option for the Armature Actuator to change the influence of a bone constraint. 2012-03-03 02:47:01 +00:00
BL_ArmatureActuator.h option for the Armature Actuator to change the influence of a bone constraint. 2012-03-03 02:47:01 +00:00
BL_ArmatureChannel.cpp quiet double promotion warnings for the game engine. 2012-07-18 23:03:27 +00:00
BL_ArmatureChannel.h style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
BL_ArmatureConstraint.cpp quiet double promotion warnings for the game engine. 2012-07-18 23:03:27 +00:00
BL_ArmatureConstraint.h option for the Armature Actuator to change the influence of a bone constraint. 2012-03-03 02:47:01 +00:00
BL_ArmatureObject.cpp style cleanup 2012-06-06 22:38:39 +00:00
BL_ArmatureObject.h style cleanup 2012-08-04 19:34:38 +00:00
BL_BlenderDataConversion.cpp code cleanup: make local game engine functions static 2012-09-16 00:22:55 +00:00
BL_BlenderDataConversion.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
BL_DeformableGameObject.cpp style cleanup 2012-06-06 22:38:39 +00:00
BL_DeformableGameObject.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
BL_MeshDeformer.cpp code cleanup: 2012-05-20 19:49:27 +00:00
BL_MeshDeformer.h style cleanup 2012-07-21 22:58:08 +00:00
BL_ModifierDeformer.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
BL_ModifierDeformer.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
BL_ShapeActionActuator.cpp style cleanup 2012-06-06 22:38:39 +00:00
BL_ShapeActionActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
BL_ShapeDeformer.cpp code cleanup: function naming, use BKE_*type* prefix. 2012-05-05 14:03:12 +00:00
BL_ShapeDeformer.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
BL_SkinDeformer.cpp code cleanup: make local game engine functions static 2012-09-16 00:22:55 +00:00
BL_SkinDeformer.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
BlenderWorldInfo.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
BlenderWorldInfo.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
CMakeLists.txt Fix for windows compile. 2012-04-28 22:59:55 +00:00
KX_BlenderScalarInterpolator.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_BlenderScalarInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_BlenderSceneConverter.cpp code cleanup: 2012-07-29 17:49:14 +00:00
KX_BlenderSceneConverter.h BGE LibLoad: Allow the user to disable loading text datablocks if they want to attempt to increase security by not loading potential Python scripts. 2012-07-22 22:58:12 +00:00
KX_ConvertActuators.cpp code cleanup: move file string defines into BLI_path_utils.h, BKE_utildefines is now unused but keep incase we want to add defines there later. 2012-09-03 22:04:14 +00:00
KX_ConvertActuators.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_ConvertControllers.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_ConvertControllers.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_ConvertProperties.cpp Warning Fixes - const correctness in unicode encoding, unused variables in blenlib, and some type conversions 2012-04-09 01:16:19 +00:00
KX_ConvertProperties.h style cleanup: guys - set your editors to tabs! 2012-05-01 17:51:03 +00:00
KX_ConvertSensors.cpp style cleanup: whitespace 2012-08-26 11:35:43 +00:00
KX_ConvertSensors.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_IpoConvert.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_IpoConvert.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_SoftBodyDeformer.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_SoftBodyDeformer.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
SConscript Fix for windows compile. 2012-04-28 22:59:55 +00:00