Some errors were reported as warnings because they didn't prevent the
operation from completing (such as failing to remove some paths when
uninstalling).
Change message types for the extensions internal command line program:
- Add "fatal error" to use when an operation fails and exits with a
non-zero error code.
- Use "error" when an operation fails which doesn't prevent other
actions from succeeding.
- Use "warn" reporting issues what don't prevent the operation
from completing but may cause problems.
EEVEE Raytracing on Intel Arc wasn't working as there were no rays
generated. The reason was that the raytract tile compact shader
didn't set count the correct tiles it needed due to atomic operations
that were initialized without atomic.
This PR solves the issue by using atomic operations to initialize
the counts. We also tried memory barriers but that didn't fix the
problem.
Other shaders were also tested if they have this issue, but they were
setup in a specific shader or where done using a race condition (SSS) which
is working.
Pull Request: https://projects.blender.org/blender/blender/pulls/124213
Instead of making the dark outline be bright for active but unselected
strips, make it have dark outline just like all other strips,
and a 1px inner bright line inside of that.
Pull Request: https://projects.blender.org/blender/blender/pulls/124210
Because a thumbnail image can get cropped, we can not calculate
horizontal zoom factor once for all thumbnails. Cropping happens
at integer coordinates, so recalculate zoom_x for each thumbnail
based on final image size.
Pull Request: https://projects.blender.org/blender/blender/pulls/124178
Old python STL exporter, as well as other exporters like OBJ,
reverse the face order when object being exported has odd number
of negative scales in the matrix. The C++ STL exporter was lacking
that, resulting in the exported object looking "inside out".
The extra branch inside triangle export inner loop has no measurable
performance impact, probably because it is entirely predictable.
Pull Request: https://projects.blender.org/blender/blender/pulls/124219
The issue was that the `OBJECT_OT_shape_key_clear` ignored
the slider limits and always reset the value to 0.
Judging by the commit introducing that operator (2e74a6ba30fe0357338e032f22db3eb3795c0b6f)
the idea was to quickly disable all shape keys.
That means this PR changes that meaning slightly, so I updated the description.
I can foresee a potential issue where users expect the current behavior
with the use case to actually disable all shapekeys.
Given that we have an option now to disable a shapekey without
changing its value (the checkbox) we should look into making a different operator
that utilizes that instead of modifying the value property.
Pull Request: https://projects.blender.org/blender/blender/pulls/123889
When linking object data between two armatures the selection would not work
on the armature which got the new armature data assigned.
That is until a bone is added or something else is done to the armature that triggers a rebuild.
The fix is to trigger the rebuild in the link operator.
This only fixes this particular issue, the issue of bone selection sync between armature instances
is not fixed, but tracked in this report #117892
Pull Request: https://projects.blender.org/blender/blender/pulls/123743
When dropping an extension into Blender, check if the extensions is
part of a remote repository which is then used to set the default
repository.
This makes it more convenient to download larger extensions from
remote repositories using a web-browser & drop them into Blender after,
rather than dropping the URL directly into Blender.
Part of #118145.
Remove the iterator macro and the "sculpt mask write" abstraction.
A few mask utilities have been added/moved to the common mask
code. They'll be useful in a couple more places including the mask
filter.
TODO: Still needs to be tested
Pull Request: https://projects.blender.org/blender/blender/pulls/124131
Retiming versioning used incorrect source for strip length, so produced
inverted strips. Also it tried to scale sound strips by `speed_factor`,
but sound strips did not change length when retimed.
Finally, the original versioning code was in versioning_300.cc file,
even though it was released with 4.0 version.
Pull Request: https://projects.blender.org/blender/blender/pulls/123144
With the latest fixes of #124061, the `pipelines.volume.is_enabled`
predicate is now obsolete.
Replace it by `!current_objects_.is_empty()`.
Fixes#124159
For text objects, current code will use another font if you ask for
a character that is not found in the selected font. But what if the
selected font is invalid? This can happen with a saved Blend that uses
a non-packed font that is since deleted. Current behavior will show
nothing. This PR restores earlier behavior where we use the built-in
font in this case. This does not make any changes to error reporting.
Pull Request: https://projects.blender.org/blender/blender/pulls/124184
This commit does multiple things:
- It checks `is_behind_occluder` in all non-extrapolated
cases. This avoid false positive hit caused by tracing
basis X axis being almost parallel to the light.
- It checks time only on the last sample. This avoid
light leaking when the ray poke through some solid
objects because of raymarching steps.
- Add bias to `is_behind_occluder` to avoid
precision issues when ray is parallel to the light
direction.
This reduces noisy area lights but there are still issue
very close to them.
Fixes#123588
Currently, every time blender starts on one of these platforms, we get the following warning (doesn't affect how it runs, all tests pass anyway):
```
TBBmalloc: skip allocation functions replacement in ucrtbase.dll: unknown prologue for function free
```
This is due to TBB_MALLOC_PROXY not working on these platforms (happens with emulated x64 too). I suspect it is fixed in the newer oneTBB releases that have proper support for Windows on Arm, rather than the patch I made to enable 2020u3.
This can be revisited once the TBB version is updated.
Pull Request: https://projects.blender.org/blender/blender/pulls/124148
Regression from fb8bf8b0c8: Now that the 'automatic override'
relationships between IDs are much more strict, re-creating
sub-hierarchies of overrides as part of the partial resync may not be
able to 'find' all previously used overrides anymore. An additional
remapping from linked (reference) data to existing, unchanged 'old'
overrides is needed.
In the report case, the root of the partial resync is the Curve obdata
itself, which will imply resync of its material. But the Armature object
used as dependency of the material (through the driver target) has
already been checked as not needing resync, so it is not included as
part of this partial resync sub-hierarchy anymore.
However, it means that the newly resync material override will have a
pointer to the linked armature object, which then needs to be remapped
to the matching existing (unchanged) override.
NOTE: this likely means that too many override IDs are still being
resynced currently. In the report-s case e.g., the Material ID likely
does not need to be resynced either.
Fix: GPv3: Wrong cursor radius for Tint tool and Weight Paint tools
The brush cursor size (the circle in the viewport) of the Tint tool and
the Weight Paint tools didn't match the brush radius, because:
- The radius unit `Scene` calculation was also applied to the Tint tool
brush, while it's only relevant for Draw brushes.
- The Weight Paint tools use unified paint settings and the Draw tool
doesn't any more since #122886, causing a mismatch in cursor size.
In this PR the cursor size is fixed.
Pull Request: https://projects.blender.org/blender/blender/pulls/124100
When the drawing contains a stroke that was drawn with vertex colors,
drawing a new stroke with just the material color can lead to invalid
vertex colors.
This was because the draw tool did not write to the vertex color attribute
even if it existed. This meant that when the curves geometry got
resized to be larger, the attribute would contain invalid values for
the new points.
The fix makes sure to write empty vertex colors (black, fully transparent)
to the attribute if the attribute already exists or the vertex color
is being used.
Pull Request: https://projects.blender.org/blender/blender/pulls/124146
This is a follow up to #124054, which made all selected bones get their
location keyed after a targetless IK transform. That solved an issue
where auto-keying was failing to insert location keys on bones that
needed them, but in the process that fix also inserts location keys on
many bones that *don't* need it.
This commit addresses one of the simpler cases of unneccesary location
keys: bones that are connected to their parents. If a bone is connected,
its location will no longer get keyed.
Pull Request: https://projects.blender.org/blender/blender/pulls/124145
In the Action mode of the Dope Sheet, show the Bindings, optionally
showing all Bindings in that Action. This also works when different
data-block types are animated from the same Action.
Bindings are selectable in the Action editor with box/range select.
Since there is no use for an 'active Binding' yet, this has not been
implemented, and as a result, clicking on a Binding does nothing.
Note on 'Binding' vs 'Slot': this code change was created before the
decision to change the name from 'Bindings' to 'Slots'. To avoid
confusion, and to keep this PR in sync with the code changes, it still
uses the term 'binding'. Renames of 'Binding' to 'Slot' in the code will
happen after this PR lands.
Pull Request: https://projects.blender.org/blender/blender/pulls/122672
- Do not translate a label containing the name of the active NLA
action.
- Translate default action name when created by inserting a keyframe.
- Translate "<NoAction>" and other default NLA strip names.
- Translate "<NoAction>" displayed in the UI when no action exists in
the NLA.
- Translate the temporary meta-strip created when moving an NLA strip
around. This uses DATA_() for consistency, even though it is not
really user data.
Issues reported by Gabriel Gazzán.
Pull Request: https://projects.blender.org/blender/blender/pulls/124113
Rigify was recently added to the core add-ons, and is now
translatable. This change fixes many issues that made messages
poorly or not translatable.
- Replace f-strings and % formatting with str.format().
- Use iface_ and rpt_ to translate formatted strings.
- Rename metarig submenus from "<Category> (submenu)" to simply
"<Category>" to allow the menu entries and submenus to have the same
name and be translated. The label was awkward anyway in my opinion.
- Remove trailing "." in operator reports.
This PR adds device statistics which can be printed to the console.
By default nothing is printed, but developer can choose to enable
it during development.
Pull Request: https://projects.blender.org/blender/blender/pulls/124150
This patch supports the Cryptomatte picker in the 3D viewport. Instead
of picking a color from the viewport GPU texture, we instead sample the
scene directly to get the object or material under the cursor, then hash
their names to get the Cryptomatte hash value. We do this because the
viewport texture have limited precision, so it can't store the
Cryptomatte hash values.
Additionally, we adjust the Cryptomatte session code to extract the
Cryptomatte manifest from the scene directly, as opposed to the
RenderResult. This is done to make it work even when no RenderResult
exist, as is the case for the viewport compositor, which is needed
especially after #123378.
Pull Request: https://projects.blender.org/blender/blender/pulls/123815