blender/source/Makefile

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# -*- mode: gnumakefile; tab-width: 8; indent-tabs-mode: t; -*-
# vim: tabstop=8
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#
# $Id$
#
# ***** BEGIN GPL LICENSE BLOCK *****
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#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): GSR
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#
# ***** END GPL LICENSE BLOCK *****
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#
# Top level makefile. Start looping through subdirs and link....
#
ifndef NANENV
export NANENV := $(shell env | grep NAN_)
endif
include nan_definitions.mk
DIRS = creator blender kernel
ifneq ($(NAN_NO_KETSJI),true)
DIRS += gameengine
endif
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ifeq ($(OS),windows)
DIRS += icons
endif
########## buildinfo kludge ###################
CPPFLAGS += -I../Physics/common
CPPFLAGS += -I../Physics/Dummy
ifdef NAN_BUILDINFO
BUILDINFO_O = $(DIR)/$(DEBUG_DIR)buildinfo.o
BUILDINFO_C = $(SRCHOME)/creator/buildinfo.c
BUILD_DATE := $(shell date "+%Y-%m-%d")
BUILD_TIME := $(shell date "+%H:%M:%S")
BUILD_REV := $(shell svnversion)
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endif
############# set pyplayerlib ##################
############# libraries ##################
# COMLIB COMmon LIBraries for all targets
# BPLIB Browser Plugin LIBraries
# SPLIB1 Standalone Player LIBraries (pre COMLIB)
# SPLIB Standalone Player LIBraries (post COMLIB)
# PULIB PUblisher LIBraries
# GRPLIB Gui and Render LIBraries for Publisher
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# LLIBS dynamic system libraries
# SADD Static OpenGL libraries
# DADD Dynamic OpenGL libraries
# NSPLUGLIB PLUGin LIBraries for ns-style api
# PLUGAPPLIB libs that form the application to be plugged in
# Note: the order is important here
GRPLIB = $(OCGDIR)/creator/$(DEBUG_DIR)libcreator.a
GRPLIB += $(OCGDIR)/blender/windowmanager/$(DEBUG_DIR)libwindowmanager.a
GRPLIB += $(NAN_BSP)/lib/$(DEBUG_DIR)libbsp.a
GRPLIB += $(NAN_BOOLOP)/lib/$(DEBUG_DIR)libboolop.a
GRPLIB += $(NAN_SOUNDSYSTEM)/lib/$(DEBUG_DIR)libSoundSystem.a
GRPLIB += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a
GRPLIB += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
GRPLIB += $(OCGDIR)/blender/render/$(DEBUG_DIR)librender.a
GRPLIB += $(OCGDIR)/blender/radiosity/$(DEBUG_DIR)libradiosity.a
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# nlin: the reason that some libraries appear more than once below is
# to handle circular dependencies in linking among libraries... some
# linkers (e.g. under Linux) need libs to be specified multiple times
# to properly resolve circular dependencies. ugly, but it works...
# the repeat entries could probably be trimmed down.
COMLIB = $(OCGDIR)/blender/blenkernel/$(DEBUG_DIR)libblenkernel.a
COMLIB += $(OCGDIR)/blender/blenloader/$(DEBUG_DIR)libblenloader.a
COMLIB += $(OCGDIR)/blender/blenpluginapi/$(DEBUG_DIR)libblenpluginapi.a
COMLIB += $(OCGDIR)/blender/nodes_shd/$(DEBUG_DIR)libnodes_shd.a
COMLIB += $(OCGDIR)/blender/nodes_cmp/$(DEBUG_DIR)libnodes_cmp.a
COMLIB += $(OCGDIR)/blender/nodes_tex/$(DEBUG_DIR)libnodes_tex.a
COMLIB += $(OCGDIR)/blender/nodes/$(DEBUG_DIR)libnodes.a
COMLIB += $(OCGDIR)/blender/imbuf/$(DEBUG_DIR)libimbuf.a
COMLIB += $(OCGDIR)/blender/blenlib/$(DEBUG_DIR)libblenlib.a
COMLIB += $(NAN_IKSOLVER)/lib/$(DEBUG_DIR)libiksolver.a
COMLIB += $(NAN_MOTO)/lib/$(DEBUG_DIR)libmoto.a
COMLIB += $(NAN_SUPERLU)/lib/$(DEBUG_DIR)libsuperlu.a
COMLIB += $(OCGDIR)/blender/avi/$(DEBUG_DIR)libavi.a
COMLIB += $(NAN_JPEG)/lib/libjpeg.a
COMLIB += $(OCGDIR)/blender/gpu/$(DEBUG_DIR)libgpu.a
COMLIB += $(NAN_GLEW)/lib/$(DEBUG_DIR)libglew.a
COMLIB += $(OCGDIR)/blender/blenfont/$(DEBUG_DIR)libblenfont.a
ifneq ($(NAN_NO_KETSJI),true)
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COMLIB += $(OCGDIR)/gameengine/bloutines/$(DEBUG_DIR)libbloutines.a
COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
COMLIB += $(NAN_SOLID)/lib/libsolid.a
COMLIB += $(NAN_SOLID)/lib/libsolid_broad.a
COMLIB += $(NAN_SOLID)/lib/libsolid_complex.a
COMLIB += $(NAN_SOLID)/lib/libsolid_convex.a
COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
COMLIB += $(OCGDIR)/gameengine/blphys/fuzzics/$(DEBUG_DIR)libfuzzics.a
COMLIB += $(NAN_QHULL)/lib/libqhull.a
COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
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COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
# COMLIB += $(OCGDIR)/gameengine/blphys/blode/$(DEBUG_DIR)libblode.a
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# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
COMLIB += $(OCGDIR)/gameengine/blphys/blbullet/$(DEBUG_DIR)libblbullet.a
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COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
COMLIB += $(OCGDIR)/gameengine/logic/$(DEBUG_DIR)liblogic.a
COMLIB += $(OCGDIR)/gameengine/logic/Joystick/$(DEBUG_DIR)libJoystick.a
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COMLIB += $(OCGDIR)/gameengine/rasterizer/$(DEBUG_DIR)librasterizer.a
COMLIB += $(OCGDIR)/gameengine/OpenGLrasterizer/$(DEBUG_DIR)libOpenGLrasterizer.a
COMLIB += $(OCGDIR)/gameengine/expression/$(DEBUG_DIR)libexpression.a
COMLIB += $(OCGDIR)/gameengine/scenegraph/$(DEBUG_DIR)libscenegraph.a
COMLIB += $(OCGDIR)/gameengine/videotex/$(DEBUG_DIR)libvideotex.a
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# COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libfuzzics.a
# COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libsolid.a
COMLIB += $(NAN_MOTO)/lib/libmoto.a
COMLIB += $(NAN_SND_LIBS)
COMLIB += $(OCGDIR)/kernel/gen_system/$(DEBUG_DIR)libgen_system.a
COMLIB += $(OCGDIR)/kernel/gen_messaging/$(DEBUG_DIR)libgen_messaging.a
COMLIB += $(OCGDIR)/gameengine/ketsji/KXNetwork/$(DEBUG_DIR)libKXNetwork.a
COMLIB += $(OCGDIR)/gameengine/Network/$(DEBUG_DIR)libNetwork.a
COMLIB += $(OCGDIR)/gameengine/Network/LoopBackNetwork/$(DEBUG_DIR)libLoopBackNetwork.a
COMLIB += $(NAN_BULLET2)/lib/libbullet2.a
endif
COMLIB += $(OCGDIR)/blender/makesdna/$(DEBUG_DIR)libdna.a
COMLIB += $(NAN_GUARDEDALLOC)/lib/libguardedalloc.a
COMLIB += $(NAN_MEMUTIL)/lib/libmemutil.a
COMLIB += $(NAN_PNG)/lib/libpng.a
ifeq ($(WITH_QUICKTIME), true)
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COMLIB += $(OCGDIR)/blender/blenderqt/$(DEBUG_DIR)libblenderqt.a
endif
ifeq ($(WITH_OPENEXR), true)
COMLIB += $(OCGDIR)/blender/imbuf/openexr/$(DEBUG_DIR)libopenexr.a
endif
ifeq ($(WITH_OPENJPEG), true)
COMLIB += $(OCGDIR)/extern/openjpeg/$(DEBUG_DIR)libopenjpeg.a
endif
COMLIB += $(OCGDIR)/blender/imbuf/cineon/$(DEBUG_DIR)libcineon.a
ifeq ($(WITH_DDS), true)
COMLIB += $(OCGDIR)/blender/imbuf/dds/$(DEBUG_DIR)libdds.a
endif
ifeq ($(WITH_BINRELOC), true)
COMLIB += $(OCGDIR)/extern/binreloc/$(DEBUG_DIR)libbinreloc.a
endif
ifeq ($(OS), windows)
ifeq ($(FREE_WINDOWS), true)
COMLIB += $(NAN_FREETYPE)/lib/libfreetype.a
else
COMLIB += $(NAN_FREETYPE)/lib/freetype2ST.lib
endif
else
ifeq ($(OS), irix)
COMLIB += $(NAN_FREETYPE)/lib/libfreetype.a
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else
COMLIB += $(NAN_FREETYPE)/lib/libfreetype.a
endif
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endif
ifeq ($(OS), irix)
COMLIB += $(NAN_SDL)/lib/libSDL.a
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endif
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ifeq ($(OS), windows)
ifeq ($(FREE_WINDOWS), true)
COMLIB += $(NAN_SDL)/lib/libSDL.a
COMLIB += $(NAN_PTHREADS)/lib/libpthreadGC2.a
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else
COMLIB += $(NAN_SDL)/lib/SDL.lib
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endif
endif
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ifeq ($(WITH_OPENEXR), true)
COMLIB += $(NAN_OPENEXR_LIBS)
endif
# note: space_api.a in begin of editors, screen.a in end
PULIB = $(NAN_MOTO)/lib/libmoto.a
PULIB += $(NAN_DECIMATION)/lib/$(DEBUG_DIR)libdecimation.a
PULIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
PULIB += $(OCGDIR)/blender/ed_space/$(DEBUG_DIR)libed_space.a
PULIB += $(OCGDIR)/blender/ed_sound/$(DEBUG_DIR)libed_sound.a
PULIB += $(OCGDIR)/blender/ed_action/$(DEBUG_DIR)libed_action.a
PULIB += $(OCGDIR)/blender/ed_nla/$(DEBUG_DIR)libed_nla.a
PULIB += $(OCGDIR)/blender/ed_script/$(DEBUG_DIR)libed_script.a
PULIB += $(OCGDIR)/blender/ed_text/$(DEBUG_DIR)libed_text.a
PULIB += $(OCGDIR)/blender/ed_sequencer/$(DEBUG_DIR)libed_sequencer.a
PULIB += $(OCGDIR)/blender/ed_file/$(DEBUG_DIR)libed_file.a
PULIB += $(OCGDIR)/blender/ed_info/$(DEBUG_DIR)libed_info.a
PULIB += $(OCGDIR)/blender/ed_buttons/$(DEBUG_DIR)libed_buttons.a
PULIB += $(OCGDIR)/blender/ed_node/$(DEBUG_DIR)libed_node.a
PULIB += $(OCGDIR)/blender/ed_graph/$(DEBUG_DIR)libed_graph.a
PULIB += $(OCGDIR)/blender/ed_outliner/$(DEBUG_DIR)libed_outliner.a
PULIB += $(OCGDIR)/blender/ed_time/$(DEBUG_DIR)libed_time.a
PULIB += $(OCGDIR)/blender/ed_preview/$(DEBUG_DIR)libed_preview.a
PULIB += $(OCGDIR)/blender/ed_view3d/$(DEBUG_DIR)libed_view3d.a
PULIB += $(OCGDIR)/blender/ed_interface/$(DEBUG_DIR)libed_interface.a
PULIB += $(OCGDIR)/blender/ed_object/$(DEBUG_DIR)libed_object.a
PULIB += $(OCGDIR)/blender/ed_curve/$(DEBUG_DIR)libed_curve.a
PULIB += $(OCGDIR)/blender/ed_armature/$(DEBUG_DIR)libed_armature.a
PULIB += $(OCGDIR)/blender/ed_mesh/$(DEBUG_DIR)libed_mesh.a
PULIB += $(OCGDIR)/blender/ed_sculpt_paint/$(DEBUG_DIR)libed_sculpt_paint.a
PULIB += $(OCGDIR)/blender/ed_physics/$(DEBUG_DIR)libed_physics.a
PULIB += $(OCGDIR)/blender/ed_animation/$(DEBUG_DIR)libed_animation.a
PULIB += $(OCGDIR)/blender/ed_transform/$(DEBUG_DIR)libed_transform.a
PULIB += $(OCGDIR)/blender/ed_util/$(DEBUG_DIR)libed_util.a
PULIB += $(OCGDIR)/blender/ed_datafiles/$(DEBUG_DIR)libed_datafiles.a
PULIB += $(OCGDIR)/blender/ed_image/$(DEBUG_DIR)libed_image.a
PULIB += $(OCGDIR)/blender/ed_uvedit/$(DEBUG_DIR)libed_uvedit.a
PULIB += $(OCGDIR)/blender/ed_screen/$(DEBUG_DIR)libed_screen.a
PULIB += $(OCGDIR)/blender/windowmanager/$(DEBUG_DIR)libwindowmanager.a
PULIB += $(OCGDIR)/blender/python/$(DEBUG_DIR)libpython.a
PULIB += $(OCGDIR)/blender/makesrna/$(DEBUG_DIR)librna.a
# note, no idea but it suddenly doesn't compile :(
PULIB += $(OCGDIR)/blender/blenlib/$(DEBUG_DIR)libblenlib.a
PULIB += $(NAN_OPENNL)/lib/$(DEBUG_DIR)libopennl.a
PULIB += $(NAN_ELBEEM)/lib/$(DEBUG_DIR)libelbeem.a
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ifeq ($(NAN_NO_KETSJI),true)
PULIB += $(NAN_MOTO)/lib/$(DEBUG_DIR)libmoto.a
PULIB += $(OCGDIR)/kernel/gen_system/$(DEBUG_DIR)libgen_system.a
PULIB += $(OCGDIR)/kernel/gen_messaging/$(DEBUG_DIR)libgen_messaging.a
COMLIB += $(NAN_SND_LIBS)
endif
SPLIB1 = $(OCGDIR)/gameengine/GamePlayer/ghost/$(DEBUG_DIR)libghost.a
SPLIB1 += $(OCGDIR)/gameengine/GamePlayer/common/$(DEBUG_DIR)libcommon.a
SPLIB1 += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
SPLIB1 += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
SPLIB1 += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a
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SPLIB = $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
# this is used for the plugin. It uses some things from libz.a,
# but somehow it consistently fails to resolve these symbols... or
# can I just not check them? nm claims they aren't...
SPLIB += $(OCGDIR)/blender/blenkernel/blenkernel_blc/$(DEBUG_DIR)libblenkernel_blc.a
SPLIB += $(OCGDIR)/blender/makesrna/$(DEBUG_DIR)librna.a
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# These three need to be explicitly mentioned on the cl, because
# if they are offered as a lib, they are optimized away. (nzc)
NSPLUGLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)UnixShell.o
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)stubs.o
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)winstubs.o
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)Blender3DPlugin_native_implementation.o
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# Here you can configure what sort of test to make for the plugin.
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# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_stub.a
# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_colorcycle.a
# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_gears.a
PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_threaded_gears.a
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# XPCOM is done only for Linux for now
ifeq ($(OS),$(findstring $(OS), "linux"))
ifeq ($(CPU),i386)
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)XPH_xpcom_hooks.o
endif
endif
PLUGAPPLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)libplugin_ketsji_hooks.a
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ifeq ($(OS),$(findstring $(OS), "freebsd linux irix solaris"))
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)PLG_X11_windowing.o
PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/unix/$(DEBUG_DIR)libunix.a
endif
ifeq ($(OS),$(findstring $(OS), "windows"))
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)PLG_MSWindows_windowing.o
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)npB3DPlg.res
PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/windows/$(DEBUG_DIR)libwindows.a
endif
PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/$(DEBUG_DIR)libcommon.a
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ifeq ($(OS),$(findstring $(OS), "linux"))
ifeq ($(CPU),i386)
PLUGAPPLIB_XPLINK = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)_Blender3DPlugin_implementation_.o
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endif
endif
# A bit silly... but needed to resolve symbols.
PLUGREMLIB = $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
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######################## OS dependencies (alphabetic!) ################
include nan_link.mk
ifeq ($(NAN_JUST_BLENDERDYNAMIC),true)
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BINTARGETS = blenderdynamic
endif
ifeq ($(WITH_BF_DYNAMICOPENGL), true)
BINTARGETS += blenderdynamic
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endif
ifeq ($(WITH_BF_STATICOPENGL), true)
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BINTARGETS += blenderstatic
endif
ifeq ($(WITH_BF_BLENDERPLAYER), true)
export WITH_BF_GAMEENGINE=true
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BINTARGETS += blenderplayer
endif
ifeq ($(WITH_BF_WEBPLUGIN), true)
BINTARGETS += plugin
ifeq ($(OS),linux)
ifeq ($(CPU),i386)
BINTARGETS += xplink
endif
endif
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endif
ifeq ($(OS),solaris)
PULIB += $(NAN_ZLIB)/lib/libz.a
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SPLIB += $(NAN_ZLIB)/lib/libz.a
endif
# OpenAL libs are already compiled as shared code!
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# Some vars to keep the rest of this section mostly readable
# in an 80 char term
SOUNDSYSTEM = $(OCGDIR)/intern/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
DUMMYSOUND = $(OCGDIR)/intern/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
OPENALSOUND = $(OCGDIR)/intern/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a
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SDLSOUND = $(OCGDIR)/intern/SDLSoundSystem/$(DEBUG_DIR)libSDLSoundSystem.a
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# Some kooky logic going on here ...
ifeq ($(NAN_NO_OPENAL), true)
NAN_SND_LIBS = $(SOUNDSYSTEM)
NAN_SND_LIBS += $(DUMMYSOUND)
NAN_SND_LIBS += $(SOUNDSYSTEM)
else
ifeq ($(OS),$(findstring $(OS), "freebsd linux windows"))
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ifeq ($(CPU),$(findstring $(CPU), "i386 powerpc x86_64 parisc64"))
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NAN_SND_LIBS = $(SOUNDSYSTEM)
NAN_SND_LIBS += $(DUMMYSOUND)
NAN_SND_LIBS += $(OPENALSOUND)
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NAN_SND_LIBS += $(SDLSOUND)
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NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a
ALUT = $(wildcard $(NAN_OPENAL)/lib/libalut.a)
NAN_SND_LIBS += $(ALUT)
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NAN_SND_LIBS += $(SOUNDSYSTEM)
else
ifeq ($(OS),windows)
NAN_SND_LIBS = $(SOUNDSYSTEM)
NAN_SND_LIBS += $(DUMMYSOUND)
NAN_SND_LIBS += $(OPENALSOUND)
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NAN_SND_LIBS += $(SDLSOUND)
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NAN_SND_LIBS += $(NAN_OPENAL)/lib/openal_static.lib
ALUT = $(wildcard $(NAN_OPENAL)/lib/alut_static.lib)
NAN_SND_LIBS += $(ALUT)
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NAN_SND_LIBS += $(SOUNDSYSTEM)
else
NAN_SND_LIBS = $(SOUNDSYSTEM)
NAN_SND_LIBS += $(DUMMYSOUND)
NAN_SND_LIBS += $(SOUNDSYSTEM)
endif
endif
else
ifeq ($(OS),darwin)
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NAN_SND_LIBS = $(SOUNDSYSTEM)
NAN_SND_LIBS += $(DUMMYSOUND)
NAN_SND_LIBS += $(OPENALSOUND)
NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a
ALUT = $(wildcard $(NAN_OPENAL)/lib/libalut.a)
NAN_SND_LIBS += $(ALUT)
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NAN_SND_LIBS += $(SOUNDSYSTEM)
else
ifeq ($(OS), solaris)
NAN_SND_LIBS = $(SOUNDSYSTEM)
NAN_SND_LIBS += $(DUMMYSOUND)
NAN_SND_LIBS += $(OPENALSOUND)
NAN_SND_LIBS += $(SDLSOUND)
NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a
ALUT = $(wildcard $(NAN_OPENAL)/lib/libalut.a)
NAN_SND_LIBS += $(ALUT)
NAN_SND_LIBS += $(SOUNDSYSTEM)
else
ifeq ($(OS), irix)
NAN_SND_LIBS = $(SOUNDSYSTEM)
NAN_SND_LIBS += $(DUMMYSOUND)
NAN_SND_LIBS += $(SDLSOUND)
NAN_SND_LIBS += $(SOUNDSYSTEM)
else
NAN_SND_LIBS = $(SOUNDSYSTEM)
NAN_SND_LIBS += $(DUMMYSOUND)
NAN_SND_LIBS += $(SOUNDSYSTEM)
endif
endif
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endif
endif
endif
ifeq ($(OS),windows)
# Might need to change this to $(NAN_MOZILLA_LIB)/nspr4.lib
NSPLUGLIB += $(NAN_NSPR)/lib/nspr4.lib
BINTARGETS = blenderdynamic
ifeq ($(FREE_WINDOWS),true)
ifneq ($(NAN_NO_KETSJI),true)
BINTARGETS += blenderplayer
endif
else
BINTARGETS += blenderplayer
BINTARGETS += blenderdynplayer
BINTARGETS += plugin
endif
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PULIB += $(OCGDIR)/blender/icons/$(DEBUG_DIR)winblender.res
PULIB += $(NAN_ZLIB)/lib/libz.a
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SPLIB += $(OCGDIR)/blender/icons/$(DEBUG_DIR)winblender.res
SPLIB += $(NAN_ZLIB)/lib/libz.a
endif
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# prepare for NAN_BUILDINFO compile at the *sigh* link rules below
ifdef NAN_BUILDINFO
CSRCS =
ALLTARGETS =
include nan_compile.mk
endif
################## target rules ########################
all debug ::
@echo "****> Make $@ by $(ID)@$(HOST) at $(MAKE_START) on $(CONFIG_GUESS)"
ifdef NANENV
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@for n in $(NANENV); do \
echo " $$n"; \
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done
endif
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DIR = $(OCGDIR)
SOURCEDIR = source
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include nan_subdirs.mk
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################## target rules ########################
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all:: link
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debug debuglink::
@$(MAKE) link DEBUG_DIR="debug/" NANENV=$(NANENV)
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clean:: linkclean debuglinkclean
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link: $(BINTARGETS)
@echo "****> Build $(MAKE_START) - `date '+%H:%M:%S %d-%b-%Y'`"
ifdef NANENV
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@for n in $(NANENV); do \
echo " $$n"; \
done
endif
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linkclean:
@$(RM) -r $(DIR)/blenderstatic* \
$(DIR)/blenderplayer* \
$(DIR)/bin/*
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debuglinkclean:
@$(RM) -r $(DIR)/debug/blenderstatic* \
$(DIR)/debug/blenderplayer* \
$(DIR)/debug/bin/*
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# Shortcut for Tinderbox release builds. Mortals don't use this.
release:
@$(MAKE) -C ../release/ all || exit 1;
############### Linker rules ###############
blenderstatic: $(DIR)/$(DEBUG_DIR)bin/blenderstatic
blenderdynamic: $(DIR)/$(DEBUG_DIR)bin/blender$(EXT)
blenderplayer: $(DIR)/$(DEBUG_DIR)bin/blenderplayer$(EXT)
blenderdynplayer: $(DIR)/$(DEBUG_DIR)bin/blenderdynplayer$(EXT)
# XPCOM connector only for linux so far...
ifeq ($(OS),linux)
xplink: $(DIR)/$(DEBUG_DIR)bin/Blender3DPlugin$(SOEXT)
endif
# Moz/NS plugin:
ifeq ($(OS),$(findstring $(OS), "freebsd linux irix solaris"))
plugin: $(DIR)/$(DEBUG_DIR)bin/npBlender3DPlugin$(SOEXT)
ptest: $(DIR)/$(DEBUG_DIR)bin/npTestPlugin$(SOEXT)
endif
# Windows needs a 8.3 name... Why? Dunno...
ifeq ($(OS),windows)
ifneq ($(FREE_WINDOWS),true)
plugin: $(DIR)/$(DEBUG_DIR)npB3DPlg$(SOEXT)
endif
endif
$(DIR)/$(DEBUG_DIR)bin/blenderstatic: $(OBJS) $(GRPLIB) $(PULIB) $(COMLIB)
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@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"static"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
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mkdir -p $(DIR)/$(DEBUG_DIR)bin
$(CCC) $(CCFLAGS) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderstatic $(BUILDINFO_O) $(OBJS) $(GRPLIB) $(PULIB) $(COMLIB) $(LLIBS) $(SADD) $(LOPTS)
ifdef NAN_BUILDINFO
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/bin/rm $(BUILDINFO_O)
endif
ifeq ($(OS), darwin)
@$(MAKE) -C darwin/ APPLICATION=blenderstatic
endif
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$(DIR)/$(DEBUG_DIR)bin/blender$(EXT): $(OBJS) $(GRPLIB) $(PULIB) $(COMLIB)
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@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
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mkdir -p $(DIR)/$(DEBUG_DIR)bin
$(CCC) $(CCFLAGS) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blender$(EXT) $(BUILDINFO_O) $(OBJS) $(GRPLIB) $(PULIB) $(COMLIB) $(LLIBS) $(DADD) $(LOPTS)
ifdef NAN_BUILDINFO
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/bin/rm $(BUILDINFO_O)
endif
ifeq ($(OS), darwin)
@$(MAKE) -C darwin/ APPLICATION=blender
endif
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$(DIR)/$(DEBUG_DIR)bin/blenderplayer$(EXT): $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
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mkdir -p $(DIR)/$(DEBUG_DIR)bin
$(CCC) $(CCFLAGS) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderplayer$(EXT) $(BUILDINFO_O) $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB) $(LLIBS) $(DADD) $(LOPTS)
ifdef NAN_BUILDINFO
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/bin/rm $(BUILDINFO_O)
endif
ifeq ($(OS), darwin)
@$(MAKE) -C darwin/ APPLICATION=blenderplayer
endif
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$(DIR)/$(DEBUG_DIR)bin/blenderdynplayer$(EXT): $(OBJS) $(COMLIB) $(SPLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
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mkdir -p $(DIR)/$(DEBUG_DIR)bin
$(CCC) $(CCFLAGS) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderdynplayer$(EXT) $(BUILDINFO_O) $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB) $(LLIBS) $(DADD) $(LOPTS)
ifdef NAN_BUILDINFO
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/bin/rm $(BUILDINFO_O)
endif
ifeq ($(OS), darwin)
@$(MAKE) -C darwin/ APPLICATION=blenderplayer
endif
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$(DIR)/$(DEBUG_DIR)bin/Blender3DPlugin$(SOEXT): $(PLUGAPPLIB_XPLINK)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
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mkdir -p $(DIR)/$(DEBUG_DIR)bin
$(CCC) $(CCFLAGS) $(DYNLDFLAGS) -o $@ $(PLUGAPPLIB_XPLINK) $(LOPTS)
ifdef NAN_BUILDINFO
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/bin/rm $(BUILDINFO_O)
endif
# Windows build needs a def file? Why? For exposing functions from the
# dll to the outside world. However, this is alsi done internally..
DEFFILE = ./gameengine/GamePlayer/netscape/src/npB3DPlg.def
# Windows needs a specific name format for dll.s so we give it one.
$(DIR)/$(DEBUG_DIR)npB3DPlg$(SOEXT): $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
# $(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS)
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS) /def:$(DEFFILE)
ifdef NAN_BUILDINFO
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/bin/rm $(BUILDINFO_O)
endif
$(DIR)/$(DEBUG_DIR)bin/npBlender3DPlugin$(SOEXT): $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
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mkdir -p $(DIR)/$(DEBUG_DIR)bin
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS)
ifdef NAN_BUILDINFO
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/bin/rm $(BUILDINFO_O)
endif
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$(DIR)/$(DEBUG_DIR)bin/npTestPlugin$(SOEXT): $(NSPLUGLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
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mkdir -p $(DIR)/$(DEBUG_DIR)bin
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGTESTLIB) $(LLIBS) $(DADD) $(LOPTS)
ifdef NAN_BUILDINFO
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/bin/rm $(BUILDINFO_O)
endif