Campbell Barton
9aaa67cc4c
corrections for docs
2011-11-28 17:19:25 +00:00
Campbell Barton
1c6dc61d17
blacklist language property for sphinx docs, encoding was messing up PDF generation.
2011-11-24 22:24:07 +00:00
Campbell Barton
6e28ac2d7b
pep8 edits and avoid naming conflicts with python builtins
2011-11-24 19:36:12 +00:00
Brecht Van Lommel
2345efc6c5
Patch #29336 : renaming UV (Texture) Layer to UV Map in the user interface,
...
by Gaia Clary.
Rationale: the name was confusing and not always used consistently, and this
map itself is not something that can be layered, rather the map can be used
as texture coordinates in some layered setup.
The original intent was to indicate this contained more than just UV's, but
the game engine settings have already been moved out, and apparently users
didn't really get this from the name anyway.
2011-11-23 17:25:25 +00:00
Campbell Barton
d9e99abe37
hide overly picky warnings from 'pylint' for pep8 script, indentation edits.
2011-11-19 16:17:35 +00:00
Campbell Barton
c6c6a3578b
tab -> spaces
2011-11-18 04:55:43 +00:00
Campbell Barton
e9be8b4a0a
document py gotchas
...
- dont assume you get the data names you ask for
- beware of collisions with library names
- beware of py modules calling sys.exit
2011-11-18 04:48:27 +00:00
Campbell Barton
1cfbde0eb4
pass encoding to uses of decode() incase the default isnt utf-8. ignore decode errors in some cases.
...
This should fix an error with generated qtcreator projects.
also replace decoded bytes for unicode escape sequences in the VIEW3D_MT_edit_text_chars menu.
2011-11-17 04:05:54 +00:00
Campbell Barton
747f06d3d2
set cycles scripts as pep8 & make some minor changes.
...
also update sphinx doc generator.
2011-11-15 02:58:01 +00:00
Campbell Barton
f086201518
cmake & pep8 tidy up, also some style edits.
...
remove unneeded collection length function.
2011-11-08 01:32:34 +00:00
Guillermo S. Romero
95948d0e0e
SVN maintenance.
2011-11-07 23:50:12 +00:00
Campbell Barton
33accdb725
use (const char*) rather than (char*) where possible.
...
also removed some unused function definitons.
2011-11-05 11:04:28 +00:00
Campbell Barton
057bf2a02b
misc doc edits
...
- remove recently added sphinx reference workaround.
- tested doxygen, correct some warnings, set tab width and added pymathutils group.
- added convenience target 'make doc_doxy'
2011-11-05 01:48:10 +00:00
Campbell Barton
209ceb6969
correct some warnings, also sensor_x was being paassed to object_camera_matrix(...) for x and y args, looks like an accident
2011-11-04 15:21:34 +00:00
Campbell Barton
87cd81b162
- added docs and examples for bpy.app.handlers
...
- correct error in own last commit for BKE_screen_find_big_area()
2011-11-04 04:27:46 +00:00
Campbell Barton
f8d0c8b11e
patch [ #29049 ] Minor phrasing and grammar patch
2011-10-28 01:10:46 +00:00
Guillermo S. Romero
82c84f4b58
Remove some more $Id$ that still were left after r41227 and r41228.
2011-10-23 19:01:59 +00:00
Guillermo S. Romero
6105199668
Remove the svn:keywords property.
2011-10-23 18:38:16 +00:00
Campbell Barton
4a04f72069
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
Campbell Barton
617d3cb852
pass -noaudio when running blender for various utilities - doc-gen and tests.
2011-10-19 21:55:27 +00:00
Campbell Barton
ea31490247
update man before ahoy
2011-10-17 14:44:21 +00:00
Campbell Barton
cc1ed7cbc5
fix/update for credits script and bad formatting in sphinx docs.
2011-10-17 13:54:47 +00:00
Campbell Barton
2dc6ca49b3
py docs:
...
added python doc section on script performance and a note on relative file paths in the gotcha's page.
also added script for spell checking py comments.
2011-10-17 10:43:55 +00:00
Campbell Barton
67c15da97d
docs / clenup (no functional code changes)
...
- added API examples for mathutils.Color/Euler/Quaternion/Matrix.
- corrected own bad spelling matricies --> matrices.
- minor pep8 edits.
- update CMake ignore file list.
2011-10-17 02:20:53 +00:00
Campbell Barton
6d5891e7ea
fix bad URL in bgl doc
2011-10-16 15:01:13 +00:00
Campbell Barton
92bc72dca1
convenience targets for make doc_py, doc_dna, doc_man
2011-10-16 11:09:15 +00:00
Campbell Barton
c40b976ea8
py docs - gpu module wasn't included in docs.
...
also added convenience target to build sphinx api docs:
make doc_py
2011-10-13 06:59:09 +00:00
Campbell Barton
e3be5aacf8
fix [ #28873 ] Blenders Python API Sphinx Build Script give exceptions
2011-10-11 23:27:01 +00:00
Nathan Letwory
6b2dd62c64
Commit testing notifier hack
2011-10-11 17:30:08 +00:00
Campbell Barton
1fd55c3130
update to cmake doc, still needs more work but update references to CVS and MSVC2005 and Python3.1
2011-10-10 04:16:16 +00:00
Campbell Barton
14dd4d19ed
update generated api changelog for edits since 2.59
2011-10-05 22:43:00 +00:00
Campbell Barton
78968a0fc9
fix for mistake in api changelog script with function names.
2011-10-02 23:53:41 +00:00
Campbell Barton
a80520804a
add '2.58 to 2.59' to changelog (should have done this for 2.59 release) and texface changes for 2.59 -> 2.60.
2011-10-02 23:47:05 +00:00
Campbell Barton
447a60b7c4
svn merge -rHEAD:40523 doc/python_api/rst/change_log.rst
...
revert changes for texface, will apply manually after.
2011-10-02 23:23:45 +00:00
Joerg Mueller
a4a09fc638
Fix for [ #28792 ] Invalid 'aud' documentation examples.
2011-10-02 18:00:06 +00:00
Campbell Barton
081543fee8
fix for error generating docs, write all files as utf-8
2011-09-29 12:11:58 +00:00
Dalai Felinto
11a0e00819
BGE Material settings renaming Back Culling to Backface Culling and make it on by default
...
under suggestion of Mitchell Stokes (Moguri)
2011-09-26 06:39:19 +00:00
Dalai Felinto
51555877b0
manual update on changelog (python API)
...
Change as suggested by Campbell.
I'm not sure if this is the way to do for enums, I will check with him later
2011-09-24 23:50:00 +00:00
Dalai Felinto
e5b98f7a2f
Python API changelog r37840-40524 (HEAD)
...
updating the doc.
I'm also including the latest API dump with it. This helps to keep track of the revisions to update and the next person updating doesnt need to build an old Blender for that (as I just had to).
I updated the sphinx_changelog_gen.py with this info as well.
I'll update changelog.rst manually next. I'm not so sure how to indicate that the properties were replaced instead of only removed.
2011-09-24 22:40:56 +00:00
Campbell Barton
48918130a1
remove redundant code & use GL_LINE_STRIP for object spiral drawing.
2011-09-22 18:42:16 +00:00
Campbell Barton
8f5112f191
pep8 update & some minor cmake edits.
2011-09-20 18:29:19 +00:00
Campbell Barton
00de0cd6a7
fix for warnings after texface commit, also comment blender sphinx theme for api reference until we get an update for 'Naiad'
2011-09-20 01:35:39 +00:00
Campbell Barton
862aababb3
- remove deprecated pose channel members
...
- change short -> char for flags that support it.
- add pose 'temp' pointer to use for outliner drawing (was using 'prev' and restoring which seems dodjy)
2011-09-16 02:42:50 +00:00
Campbell Barton
e2818f1b92
- include enum names and descriptions in sphinx generated documentation
...
- add descriptions for operator bl_options
2011-09-15 16:15:24 +00:00
Campbell Barton
5ba213a424
move utf8 string.c functions into their own file, also add python tip for printing operators.
2011-09-15 08:07:42 +00:00
Campbell Barton
1e6dbb1a4d
added section about editmode switching to gotchas
2011-09-10 23:06:44 +00:00
Campbell Barton
e883de2739
spelling corrections from Philippe Casteleyn
2011-09-10 14:28:13 +00:00
Benoit Bolsee
01744abd81
GPU: add gpu python module with export_shader() function to export GLSL shader.
...
shader = gpu.export_shader(scene,material)
Returns the GLSL shader that blender generates to produce the visual effect
of material in scene for the purpose of reusing the shader in an external engine.
This function is meant to be used in a material exporter so that the GLSL
shader can be exported entirely. The return value is a dictionary containing the
shader source code and all associated data.
The full documentation is under sphinx.
Warning: there has been an API between the patch and this commit:
uniform['lamp'] and uniform['image'] now return python reference to
ID block instead of ID name as before. The X3D exporter that uses this
function must be adapted.
2011-09-09 11:55:38 +00:00
Campbell Barton
4eb9b9e4f1
bpy api - add new page for best-practice (so Thomas has something to point to when kicking devs for writing shoddy UI layouts)
2011-09-08 23:59:47 +00:00
Campbell Barton
49547241d6
correction to docs.
2011-09-08 10:15:27 +00:00