Commit Graph

2339 Commits

Author SHA1 Message Date
Campbell Barton
df29e91a69 code cleanup: header cleanup, remove commented workaround for mingw since its no longer needed. 2012-04-06 04:46:47 +00:00
Dalai Felinto
110a1526b6 spherical panoramic fix
note: this was never correct and not a single soul bothered noticing that.
not really a surprise, this mode is more for debug than for anything else.
to test go to (game engine) Render -> Dome Mode -> Spherical Panorama

thanks to Aldo Zang to help me spotting the problem.
2012-04-05 22:06:45 +00:00
Mitchell Stokes
62b254e42a This fixes BGE bugs #30484 (Frame rate increases very high after game engine start with record animation enabled) and #29449 (Record Animation runs 1000+ fps on Mac OSX 10.6.8 64bit). The problem was, recording animation was forcing "fixed time", which always advances the engine one frame instead of advancing based on time passed. This means that "fixed time" runs at full speed. Now fixed time is disabled when recording animation. 2012-04-05 03:05:02 +00:00
Antony Riakiotakis
680c23b771 Yet another windef.h compile fix for MinGW for game engine/video textures with ffmpeg. Looks like there is some redefinition of LONG , DWORD etc. Changing the order of inclusion resolves the issue. 2012-04-04 17:18:01 +00:00
Campbell Barton
f4ed44fb0c fix for building on linux with gcc4.7, an error was caused by undefining __cplusplus, so as to work with mingw4.4
this was added in r23608 so hopefully we can get buy now without it - or only undefine this in mingw if the problem still exists (cant test now).
2012-04-04 10:54:56 +00:00
Campbell Barton
5b88712ff9 move debug flag into its own global var (G.debug), split up debug options.
--debug
  --debug-ffmpeg
  --debug-python
  --debug-events
  --debug-wm

This makes debug output easier to read - event debug prints would flood output too much before.

For convenience:
  --debug-all turns all debug flags on (works as --debug did before).

also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-31 00:59:17 +00:00
Mitchell Stokes
f22f60e7c4 BGE: This fixes a problem where lamps in inactive layers were rendering shadows buffers that never got used, which was a huge performance sink. 2012-03-29 01:56:08 +00:00
Mitchell Stokes
a308b6c0ec Windows Blenderplayer: The console now closes when the Blenderplayer launches (like it does with Blender). To get it back, use the -c flag, which is finally working as described: "-c: keep console window open" 2012-03-29 01:40:19 +00:00
Brecht Van Lommel
cb45d282fe Fix #30702: game engine softbody weld threshold was exposed in UI, but actually
disabled in code because it doesn't work well, so hide the property from the UI.
2012-03-28 12:18:25 +00:00
Campbell Barton
07065b27b8 style cleanup 2012-03-28 05:03:24 +00:00
Campbell Barton
83e83e5eff quiet some warnings for gcc 4.7 2012-03-26 20:49:33 +00:00
Campbell Barton
b8a71efeba style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
Campbell Barton
81d8f17843 style cleanup: pep8, indentation 2012-03-24 07:36:32 +00:00
Campbell Barton
303cecf139 spelling cleanup: tesselate -> tessellate (last of these found) 2012-03-20 22:56:26 +00:00
Campbell Barton
4f19c1a995 spelling cleanup 2012-03-18 07:38:51 +00:00
Campbell Barton
3633858fdb code cleanup:
* replace 2D vector copy with copy_v2_v2().
* use puts rather then printf for single strings.
* style cleanup for drawobject.c indentation.
2012-03-18 06:01:33 +00:00
Campbell Barton
02f707e9da minor mathutils code cleanup - use mathutils callbacks as unsigned chars everywhere. 2012-03-17 10:46:02 +00:00
Campbell Barton
a64ee8433a fix [#30493] GE crashes on exit because of using freed mtfaces from tessfaces
prevent gpu_draw.c holding a pointer to a freed array.
2012-03-13 23:28:02 +00:00
Campbell Barton
2fbb5ce833 bmesh py api: more comprehensive intro page, also fix some spelling errors. 2012-03-13 06:22:43 +00:00
Sergey Sharybin
e3df2697c3 Commit patch from Shane Ambler to make VideoTexture compile with a clang on FreeBSD.
Thanks!
2012-03-12 08:46:53 +00:00
Campbell Barton
c21c58f44c style cleanup, also remove unused externs. 2012-03-11 19:09:01 +00:00
Campbell Barton
80dca0a06d style cleanup: consistent names for header guards. 2012-03-09 19:17:19 +00:00
Campbell Barton
89a963fb7f style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
Campbell Barton
4f7bdc59d3 style cleanup: spelling.
also remove large, duplicate comments from sunsky.h
2012-03-09 00:41:09 +00:00
Sergey Sharybin
3a3c5db82b - MSVC doesn't have log2f function
- Fix misusage of new [] and delete in BGE.
2012-03-08 21:14:54 +00:00
Sergey Sharybin
2413523d69 Compilation error fix for game engine caused by recent DM refactoring. 2012-03-08 08:57:38 +00:00
Campbell Barton
640d766370 style cleanup - remove unneeded ';'s 2012-03-08 03:05:57 +00:00
Campbell Barton
5ebe91ca1f change camera zoom from short to float. 2012-03-07 19:42:22 +00:00
Campbell Barton
f6ae27daef style cleanup - comment spelling + translate some dutch. 2012-03-04 04:35:12 +00:00
Campbell Barton
a2c182e923 style cleanup - use aligned * prefixed blocks for descriptive comments (was already used a lot and part of proposed style guide). 2012-03-03 16:31:46 +00:00
Campbell Barton
9d49fa0e63 style cleanup - spelling corrections & update some incorrect comments. 2012-03-03 11:45:08 +00:00
Dalai Felinto
1f928833f3 option for the Armature Actuator to change the influence of a bone constraint.
Also adds DampedTrackTo to the list of supported constraints in the BGE

Test file:
http://www.pasteall.org/blend/11715

Patch developed as part of a project to NF-UBC Nereus Program.
Development time 'sponsored' by the project.
www.nereusprogram.org
2012-03-03 02:47:01 +00:00
Campbell Barton
7bbf4b7831 style cleanup
- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-03-02 16:05:54 +00:00
Campbell Barton
ea13ec1699 Spelling Cleanup 2012-03-01 12:20:18 +00:00
Campbell Barton
7cc206ddca Code Cleanup: remove non existing function declarations.
added some missing functions too - which are not used yep but should be there for api completeness.
* CDDM_set_mloop
* CDDM_set_mpoly
* BLI_mempool_count
2012-02-29 15:00:37 +00:00
Campbell Barton
ed04c21374 code cleanup: use float vector size in function definitions, and const's where the values are unchanged. 2012-02-28 14:05:00 +00:00
Campbell Barton
47c373c7a9 style cleanup (mostly whitespace) 2012-02-27 10:35:39 +00:00
Daniel Stokes
b200c7a4df Fixing a crash when converting physics objects in the Game Engine. 2012-02-26 21:57:51 +00:00
Campbell Barton
3fc2fbc333 style cleanup, use { on newline after function definition.
spelling 'impliment' -> 'implement'
2012-02-25 16:49:59 +00:00
Joerg Mueller
697b494a30 Fix for #30336: Couldn't playback from Python without having played back via logic bricks once.
Thanks Colin Nickerson for reporting.
2012-02-24 19:34:29 +00:00
Campbell Barton
6cfb67b549 fix for meshes not showing up in the game engine. 2012-02-23 14:24:45 +00:00
Campbell Barton
b8e019d839 use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
Sergey Sharybin
d881bb4b32 BGE is compilable by MSVC again
Compilation error was mostly caused by trying to use namespace std before it was
actually defined (e.g. before any include of stl header).
It's not actually good idea to use namespaces in header files -- it's really easy to
run into namespace conflicts and so. Resolved by not using "using namespace" in header
files and using full quality accessing to stl collections (e.g. std::vector).
2012-02-23 09:40:10 +00:00
Campbell Barton
190f5d1787 code cleanup: dont set the namespace in STR_String.h - 'using namespace std', since this is included in many places. 2012-02-23 02:36:30 +00:00
Campbell Barton
40c59b1a3d minor edits to have the game engine and player building. 2012-02-19 23:36:10 +00:00
Campbell Barton
bd0f7a290b svn merge ^/trunk/blender -r44213:44235 --- fixes bmesh shading bug [#30125] 2012-02-19 03:19:58 +00:00
Benoit Bolsee
2478db9d37 BGE bug #30173: ImageRender not working when initialized on frame 1. This was because the canvas display area was initialized on render frame 1, which happens after logic frame 1. Fixed in blender and player by initializing the area on canvas creation. 2012-02-18 15:25:31 +00:00
Campbell Barton
428f031237 svn merge ^/trunk/blender -r44076:44118 2012-02-15 12:08:06 +00:00
Dalai Felinto
91058355cc font objects in blenderplayer fail when object with alpha is rendered
the embed bge has its own DisableForText() routine which prepares the GL flags for the text render.

For some reason blenderplayer is taking a slim approach and going straight for the rendering. This routine helps to address this bug/case (non reported, foundin my own project files). If need arises we should move this to its own routine incorporating the other GL tests the embed bge performs.
2012-02-14 18:23:58 +00:00
Mitchell Stokes
6905d0d92b Fixing up some buggy cleanup code in BL_ShapeDeformer. This code was causing crashes and corrupting shape keys. This commit fixes the following bugs:
[#30059] Shape Keys is gone in Blender if you use Add Object Actuator in BGE
[#30024] Segmentation fault after addObject when using shape keys
[#28683] segfault in shapekey conversion code when running a game (YF, level home) twice
2012-02-14 07:54:12 +00:00