Sukhitha Prabhath Jayathilake
a46f36c9b6
Animation export id bone animation + armature importer cleanup.
2011-08-17 20:15:40 +00:00
Sukhitha Prabhath Jayathilake
e86e922f5b
Armature importer code cleanup.
2011-08-17 18:29:01 +00:00
Sukhitha Prabhath Jayathilake
f3c05e8eb2
armature animation export fix.
2011-08-17 18:28:01 +00:00
Benjy Cook
78b147fbc2
Commenting and pep8 compliance
2011-08-17 10:13:24 +00:00
Mitchell Stokes
db4071d2b6
BGE Animations: Lamp and Camera IPOs are now handled like object IPOs, which means lamps and cameras are no longer stuck to just their active action. However, the Blender UI seems a little restrictive in this area.
2011-08-17 09:38:50 +00:00
Mitchell Stokes
750e754604
Adding ANIM_validate_keyingset to stubs.c so the Blenderplayer builds again.
2011-08-16 22:14:55 +00:00
Mitchell Stokes
9b5c0f65aa
BGE Animations: Increasing the max layer count to 8 as per a user request. Also, layer checks were checking for values between 0 and MAX_ACTION_LAYERS when they should have been checking for values between 0 and MAX_ACTION_LAYERS - 1.
2011-08-16 19:59:08 +00:00
Benjy Cook
0b7911cf0a
Small change that improves usability to advanced retargeting
2011-08-16 19:12:36 +00:00
Sukhitha Prabhath Jayathilake
d79967e164
Animation Exporter clean up.
2011-08-16 17:17:13 +00:00
Sukhitha Prabhath Jayathilake
f04fb5b6ea
Finalizing.
2011-08-16 16:03:37 +00:00
Joerg Mueller
87efb89901
Py fix for trunk to pepper merge.
2011-08-16 14:43:04 +00:00
Joerg Mueller
23807d1fb4
Merging trunk up to r39447.
2011-08-16 14:11:58 +00:00
Campbell Barton
dddfb5e173
minor fix, armature selection outline was not being drawn for non-active, selected armature object when they were in pose mode.
2011-08-16 13:46:51 +00:00
Campbell Barton
6b1fd66e3b
turns out recent commit made 'make' on its own fail.
2011-08-16 13:45:17 +00:00
Campbell Barton
e98074d327
remove support for deprecated Vector() * Matrix(), eventually this will be added back as row_vector_multiplication bu to avoid confusion for a bit just disable it altogether so script authors get an error on use and update their scripts.
2011-08-16 13:10:46 +00:00
Campbell Barton
45cf8d673e
add numpad key input for ghost/sdl
2011-08-16 13:07:46 +00:00
Joerg Mueller
02d2472baa
3D Audio GSoC:
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Code documentation.
Also:
* Fix: rlint for MSVC.
* Minor other small fixes/changes.
2011-08-16 13:00:55 +00:00
Daniel Salazar
f0259542e1
Front/Back togles should not disable when curve is 2D and bevel object is used
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http://www.pasteall.org/pic/show.php?id=16449
2011-08-16 12:37:23 +00:00
Campbell Barton
b7302f9d5a
Convenience targets for project files:
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Project Files for IDE's
* project_qtcreator - QtCreator Project Files
* project_netbeans - NetBeans Project Files
* project_eclipse - Eclipse CDT4 Project Files
2011-08-16 10:34:52 +00:00
Sergey Sharybin
c7f9e9a80f
Fix #28273 : Crash playing with Follow path+Bevel+Material
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Crash was caused by old refactor of displists.
Added additional check to makeDispListCurveTypes.
2011-08-16 10:31:28 +00:00
Campbell Barton
989f67f522
'make help' message for the convenience makefile which lists optional targets.
2011-08-16 10:01:19 +00:00
Campbell Barton
93f135cfda
added cmake configureation presets, so on *nix systems you can do...
...
# minal blender with debug info
make debug lite
# blender with no ui
make headless
# blender as a python module
make bpy
2011-08-16 09:36:15 +00:00
Thomas Dinges
b4df54151a
2.6 Node Muting:
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* Removing check if Node is in between, so in-/output nodes can be muted as well. Useful for example if you want to temporarily mute a file output node.
2011-08-16 08:40:25 +00:00
Joshua Leung
a67562e73c
Bugfix [ #28267 ] keyframed values for shapekeys of copied objects are
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linked
Shapekey actions weren't getting copied when their owner data was.
This was due to the IMO totally convoluted way in which the duplicate
action flags have been set up:
- the function to copy animdata takes a param to specify whether
actions are copied or not, but this is never touched (i.e. this always
just gets FALSE passed in)
- instead, we jump around in hoops later figuring out whether the
userpref wants copying to occur, then fixing up the links
IIRC, part of this may be due to a desire/need to not duplicate
actions when dealing with NodeTree copies for multi-threaded
rendering, but at the expense of complicating everything else.
2011-08-16 01:02:26 +00:00
Joerg Mueller
a458de88b6
3D Audio GSoC:
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High quality resampling on mixdown, linear for playback.
* Lots of improvements and fixes for the JOS resampler, now it works fine!
* High quality filter coefficients for the JOS resampler (sorry for the 5 MB source file).
* Fix for GE orientation bug. Note: moto uses x,y,z,w quaternion storage, while rest of blender uses w,x,y,z.
* Minor changes/fixes.
2011-08-15 21:50:09 +00:00
Morten Mikkelsen
405218df6f
the diffuse kernel I had first picked for dilation turned out to be not as great as I first thought. This kernel is a more basic one (trite but true)
2011-08-15 17:55:25 +00:00
Campbell Barton
cdb5d11c5f
patch [ #22523 ] Expose Object.parentinv matrix via RNA
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from Balajee R C (balajeerc)
2011-08-15 17:29:07 +00:00
Alexander Kuznetsov
39cbcdf187
Window was losing focus when switching from full screen via Alt+F11
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Fixes [#28243 ]
2011-08-15 16:26:37 +00:00
Campbell Barton
65ca89180a
fix [ #28227 ] join_uv and bake work wrong
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added back ability to unwrap all selected mesh objects.
2011-08-15 16:25:05 +00:00
Brecht Van Lommel
ae884d2e54
Code cleanup: add UNUSED_FUNCTION macro to avoid warning messages about unused
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functions.
2011-08-15 16:18:04 +00:00
Brecht Van Lommel
27b3695c4f
Remove message "Info: Config directory with "startup.blend" file not found."
...
There's no reason to have it really, this situation is totally normal, and it
means a terminal window is opened on Windows as long as you haven't saved any
default settings yet.
2011-08-15 16:12:39 +00:00
Brecht Van Lommel
f53143dc83
Fix #27718 : driving modifier properties was missing updates, fixed depsgraph.
2011-08-15 14:05:04 +00:00
Joshua Leung
cbbbf31315
Restoring "Clear User Transforms" operator
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This can now be found as Pose -> Clear Transforms -> Reset Unkeyed, or
via the operator search (known by its old name there)
2011-08-15 13:24:53 +00:00
Brecht Van Lommel
b62951c0d5
Fix #28162 : texture properties didn't show correct texture datablock chooser
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in a particular setup with two nested material nodes. Material active texture
was looking also recursively into material node, but this was already done
outside of this function.
2011-08-15 13:17:39 +00:00
Brecht Van Lommel
470b39608a
Fix #27803 : editing texture did not update compositing nodes using that texture.
2011-08-15 12:07:52 +00:00
Joshua Leung
87e8b853a6
Remove some unused code + warning fix
2011-08-15 11:51:42 +00:00
Joshua Leung
0745f31306
"Select Grouped" by Keying Set for Bones
2011-08-15 11:34:29 +00:00
Joshua Leung
674d1b8d68
Select by Keying Set...
...
* Split off code to refresh relative/builtin KeyingSets for the
current context before they get used to a separate function.
* Hooked this up to a new PyAPI/RNA function: KeyingSet.refresh().
Call this before checking the paths that a Keying Set has, especially
if it is not "absolute"
* Added option for "Select Grouped" operator (for Objects), which will
select all objects affected by the active Keying Set. This is probably
more useful for absolute KeyingSets, where changing the selection is
less likely to affect the result.
- The equivalent for bones is currently still in development, but is
likely to be more useful for animators, where rigs are the primary
animation entities they deal with
2011-08-15 10:37:26 +00:00
Benjy Cook
c8ae881b61
Added option to each retargeted bone to fix twist issues caused by variable bone rolls and unknown axis differences. Also made retarget operator a single undo
2011-08-15 10:18:02 +00:00
Benjy Cook
3237f39243
Small fix to autoloop due to changes in utility function by animation stitching
2011-08-15 10:17:04 +00:00
Brecht Van Lommel
270ed82c7b
Fix #28202 : deactivating keymap items not saving properly.
2011-08-15 10:03:17 +00:00
Campbell Barton
551e8bc72c
py api - optional sep argument for bpy_extra.io_utils.unique_name() since for some formats '.' is an invalid char.
2011-08-15 04:58:19 +00:00
Campbell Barton
e4f2234fff
workaround [ #28250 ] Append dialogue will ask to create new directory inside a .blend
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directory button isnt library aware, for now disable it when a libraries loaded.
2011-08-15 04:11:55 +00:00
Campbell Barton
2c8e1e633c
comment unused lines.
2011-08-15 03:41:31 +00:00
Sukhitha Prabhath Jayathilake
cc3b9aa467
blender extra parameter animation import ( on hold );
2011-08-14 16:15:41 +00:00
Sukhitha Prabhath Jayathilake
e93444f816
Matrix transformation animation import for other objects under the new system.
2011-08-14 16:14:32 +00:00
Sukhitha Prabhath Jayathilake
fc0a5ede01
Cleanup
2011-08-14 16:13:35 +00:00
Campbell Barton
02b24e655b
fix for bug where changing movie filepaths would reset the strip length.
...
also fixed possible & unlikely buffer overflow.
2011-08-14 14:43:11 +00:00
Campbell Barton
181104261d
patch [ #28247 ] Fix for: [ #28236 ] Separate By Materials fails when some materials "available" to the mesh are unassigned
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from Alex Fraser (z0r)
2011-08-14 12:02:01 +00:00
Campbell Barton
cad6ed9bc6
fix for fix r39388, this added checkboxes to buttons which are not supposed to have them.
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now only add checkboxes when the background is not emboss - which works for menus but will work in more general cases too.
2011-08-14 11:38:17 +00:00