..
BL_ActionActuator.cpp
Fix ping-pong actions when using the Action Actuator.
2014-12-11 00:05:11 -08:00
BL_ActionActuator.h
BGE: Multi-threading animation updates and skinning.
2014-04-06 16:30:59 -07:00
BL_ArmatureActuator.cpp
BGE: Multi-threading animation updates and skinning.
2014-04-06 16:30:59 -07:00
BL_ArmatureActuator.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
BL_ArmatureChannel.cpp
mathutils: refactor instantiation
2015-01-04 17:43:57 +11:00
BL_ArmatureChannel.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
BL_ArmatureConstraint.cpp
fix #T37892 BL_ArmatureConstraint.active returns wrong value
2014-01-14 13:22:41 -02:00
BL_ArmatureConstraint.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
BL_ArmatureObject.cpp
Fix compilation of game engine in ubuntu
2015-03-30 13:06:54 +02:00
BL_ArmatureObject.h
BGE: Multi-threading animation updates and skinning.
2014-04-06 16:30:59 -07:00
BL_BlenderDataConversion.cpp
BGE: Support for collision group/mask from the api + activated on EndObject.
2015-04-19 01:04:22 +02:00
BL_BlenderDataConversion.h
BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing.
2013-11-04 19:21:07 +00:00
BL_DeformableGameObject.cpp
style cleanup
2013-03-18 11:44:56 +00:00
BL_DeformableGameObject.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
BL_MeshDeformer.cpp
style cleanup
2012-10-22 08:15:51 +00:00
BL_MeshDeformer.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
BL_ModifierDeformer.cpp
Make sure materials are updated before passing to renderer in game
2014-12-03 18:12:31 +01:00
BL_ModifierDeformer.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
BL_ShapeActionActuator.cpp
code cleanup:
2013-03-25 02:41:30 +00:00
BL_ShapeActionActuator.h
Cleanup
2014-08-17 12:18:40 +10:00
BL_ShapeDeformer.cpp
Fix T40113: Skinned meshes with non-animated shape keys crashes the BGE.
2014-05-09 16:05:23 -07:00
BL_ShapeDeformer.h
BGE: Multi-threading animation updates and skinning.
2014-04-06 16:30:59 -07:00
BL_SkinDeformer.cpp
Cleanup: use BLI_listbase_count_ex to avoid redundant looping
2014-11-16 14:23:37 +01:00
BL_SkinDeformer.h
BGE: Fixing shape key animations on meshes with no armature.
2014-05-09 16:03:54 -07:00
CMakeLists.txt
BGE: Remove BlenderWorldInfo
2015-03-24 00:19:15 +01:00
KX_BlenderScalarInterpolator.cpp
code cleanup: remove redundant casts
2012-10-14 08:49:01 +00:00
KX_BlenderScalarInterpolator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_BlenderSceneConverter.cpp
Missed in recent cleanup
2015-04-04 18:58:49 +11:00
KX_BlenderSceneConverter.h
BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing.
2013-11-04 19:21:07 +00:00
KX_ConvertActuators.cpp
BGE: Fix T41502 Path following jumping
2015-02-18 23:24:02 +01:00
KX_ConvertActuators.h
BGE: Removing an unused rendertools argument from BL_ConvertActuators().
2013-09-05 04:19:05 +00:00
KX_ConvertControllers.cpp
BGE: Fixing memory leaks when deactivating Sensors, Controllers, or actuators.
2014-04-19 14:51:29 -07:00
KX_ConvertControllers.h
Fix T39445: Async LibLoad Crash
2014-04-16 01:15:40 -07:00
KX_ConvertProperties.cpp
BGE: Committing patch #32422 "Debug properties for added objects" by HG1.
2013-07-09 20:06:36 +00:00
KX_ConvertProperties.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_ConvertSensors.cpp
BGE: Fix for T44374 Crash when collision sensor deactivated
2015-04-17 02:12:57 +02:00
KX_ConvertSensors.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_LibLoadStatus.cpp
Fix for building without python.
2013-02-22 15:54:10 +00:00
KX_LibLoadStatus.h
BGE: Committing async LibLoad from Swiss. This does the lib loading in a separate thread to keep the BGE from freezing. Here is an example from the docs:
2012-12-22 05:38:32 +00:00
KX_SoftBodyDeformer.cpp
BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject to PHY_IPhysicsController
2014-04-23 19:39:57 -07:00
KX_SoftBodyDeformer.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
SConscript
split bge includes for scons onto their own lines (for easier merging)
2013-05-29 21:56:55 +00:00