Commit Graph

34955 Commits

Author SHA1 Message Date
Joerg Mueller
2f516f46da Fix for [#27349] Sequencer: Meta Strips plays unavailable audio
Hopefully at least... Sequencer code is like <insert name of random ancient language that nobody knows anymore here>.
2012-02-13 17:31:33 +00:00
Sergey Sharybin
840ffba82c Fixed copy-paste of sound strips in sequencer.
Copy operator used to remove scene_sound from strips, but Paste operator didn't
restore which lead to total silence of newly added strips.
2012-02-13 17:29:10 +00:00
Sergey Sharybin
32c4ade29c Fix #30159: Boolean modifier creating non-concave faces
Issue was caused by merging triangles into quads policy which used to think
triangulation of non-planar/non-concave quads happens by 1-3 diagonal which
isn't actually correct in some OpenGL implementations.

Added check for non-concave faces when merging triangles. It will work fine if
original faces are flat. In case if original faces aren't flat this check might
fail and triangulate face when it's not actually needed or merge triangles in
a way which leads to OpenGL artifacts.
2012-02-13 13:23:23 +00:00
Campbell Barton
b765dd16e4 fix for typo 2012-02-13 12:57:46 +00:00
Campbell Barton
e6dc5cc156 themes to be distributed with release 2012-02-13 11:29:34 +00:00
Campbell Barton
aee007c664 more tweaks, outline is lighter then the color given so compensate a bit. 2012-02-13 11:14:12 +00:00
Campbell Barton
764c8c76ea remove unused var 2012-02-13 04:12:40 +00:00
Campbell Barton
399ad54204 fix for bug introduced with weight paint vertex selection.
heat weighting ignored selected faces.
2012-02-13 03:32:47 +00:00
Thomas Dinges
9c2d3a8ed1 2.6 UI Modifier Icons:
* New Ocean Icon, created by Leon Cheung. Thanks! Approved by Lukas and myself.
* New Warp Icon, created by "Zafio"

Blender artists Thread where the Icons come from: http://blenderartists.org/forum/showthread.php?243354-Call-for-Modifier-Icons!
2012-02-12 19:57:47 +00:00
Campbell Barton
f7c032b765 py api docs - remove sphinx .doctree before zipping, saves some space 18mb --> 3.1 mb 2012-02-12 19:55:25 +00:00
Sergey Sharybin
875f616ab8 Fix for outliner notifiers for inserting keyframes on visibility/selectivity/renderability
flags and toggling renderability from shortcut.
2012-02-12 18:57:05 +00:00
Janne Karhu
39daef28a1 Bug fix: Explode modifier created invalid faces if "unborn", "alive" or "dead" setting was unchecked
* Exploded faces that were meant to be hidden were still created with invalid vertices (0,0,0,0).
* In normal cases this went unnoticed, but for example edge split modifier crashed when it encountered these faces.
2012-02-12 16:47:03 +00:00
Juha Mäki-Kanto
c61e03c229 collada export: Don't write parentinverse if ob->parent is NULL 2012-02-12 15:30:07 +00:00
Sergey Sharybin
58475ba981 Fix #30110: Outliner view: restriction icons not updating when toggling from Groups view
Fixed by using proper button type.
2012-02-12 12:07:02 +00:00
Sergey Sharybin
3e134b65af Fix #30151: Allow Negative Frames does not affect arrow keys
Patch by Tobias Johansson, thanks!
2012-02-12 11:42:17 +00:00
Antony Riakiotakis
6e38297b82 Fix: Avoid freeing frect, it always points to a buffer that will be freed later, like srgb_frect or ftilerect on or must not be freed, like Imbuf array itself. 2012-02-12 11:27:51 +00:00
Sergey Sharybin
6afa4da928 Fix #30152: Several drag and drop of image on mesh crashes
Issue was caused by making and loading editMesh in drop_named_image_invoke,
which lead to freeing/changing pointers used by CustomData layers. Some of
this pointers might be used by DerivedMesh, so we need to update DerivedMesh
after loading EditMesh.
2012-02-12 11:21:35 +00:00
Sergey Sharybin
bbff6787bc Fix #30132: "Add Game Property" works incorrect after "Add Text Game Property"
Issues was caused by operator props "presets" which was reusing name of property
on every run of OBJECT_OT_game_property_new. This run into conflict with how text
property is determining -- it's stupid name comparsion which worked unexpectable
after adding and removing text property.

Solved by using empty (default) name for game_property_new when crating game property.
2012-02-12 10:23:06 +00:00
Sergey Sharybin
6bfd6c01fd Regression fix for "Show Seconds" in Sequencer.
It was missed RNA property in Sequencer space which lead to issues after recent
refactoring of related areas.
2012-02-12 09:04:12 +00:00
Janne Karhu
5a2454c3f8 Fix [#29737] Can't edit particle hair if particle count is 0.
* Hair wasn't flagged as "done" if particle count was 0 before setting particles as hair, so particle edit mode didn't work.
2012-02-12 00:43:57 +00:00
Janne Karhu
670bde28dd Fix [#29530] Changing to particle mode could crash in some cases
* If a baked particle didn't have any cached keys creating an edit path for it crashed.
2012-02-12 00:32:31 +00:00
Janne Karhu
a7458742b1 Fix [#29265] Particle Instance: Create Along Paths + Children inconsistent with actual children hair particles
* Hair particle rotations weren't calculated properly for particle locations along a path and the "particle on path" calculations were not correct in many other ways too.
* Now the particle's location along a path is interpolated directly from the cached paths if it exist. These paths are always correctly calculated.
* Paths are now cached if a particle instance modifier using the particle system with the path option exists.
2012-02-12 00:25:52 +00:00
Campbell Barton
0327b9a0cf minor include cleanup, add GPL header (copied from BKE_animsys.h 2012-02-11 19:43:06 +00:00
Bastien Montagne
24fc50907d Fix [#30136] Adding Sequence Plugin fails.
Problem was in how file selector is called by the effect_strip_add operator invoke. WM_operator_filesel() is not suited, as it directly calls exec if filepath is already set, and sequencer_generic_invoke_xy__internal() will set that path unless otherwise told. So using rather the same way to do as the one used by the other "strip_add" operators...
2012-02-11 16:08:45 +00:00
Campbell Barton
2956ea22f2 typo fix when a preset fails to run. (fail at failing) 2012-02-11 15:49:25 +00:00
Bastien Montagne
3af2f8a50d Fix [#30122] "Tweak" mouse event values were not loaded from keymap files.
The problem was, those values were not included in the event type agnostic event_value_items list, hence RNA keymap item creation just ignored them.
2012-02-11 14:50:26 +00:00
Campbell Barton
b81bfd86b4 use ValueError when vector/matrix multiplications sizes are not supported, was using TypeError for mat*vec and ValueError for vec*mat. 2012-02-11 14:27:36 +00:00
Campbell Barton
5e1f6f0174 fix for crash adding movie strips that were not a supported format. 2012-02-11 13:19:25 +00:00
Campbell Barton
2ff2d345f5 dont add the name field to theme presets for now. 2012-02-11 12:23:23 +00:00
Campbell Barton
dbea322b26 resetting the theme wasnt changign the panel header. 2012-02-11 12:16:34 +00:00
Campbell Barton
758c228263 update gpl header in cmake files 2012-02-11 04:05:00 +00:00
Brecht Van Lommel
18edbd103d Fix #30131: mac UI font corruption in release candidate, refined test for
ATI/Apple cards with broken non-power-of-two-textures missed some cards,
checked against list of GL_RENDERER values, hopefully complete now.
2012-02-10 17:12:44 +00:00
Campbell Barton
387ce06732 Disable PDF doc since its giving errors with latex indentation.
upload the zipped version of HTML docs instead.
2012-02-10 15:00:55 +00:00
Dalai Felinto
6a598148a7 bge font objects: fix for difference in size when object has a parent
for after 2.62 I would like to try if using doubles would help to increase the precision here.

Also now that the mipmap patch is reverted we may want to look at this problem from a different perspective.
RES could be calculated taking the object size in relation to the camera (i.e. size and distance, ignoring rotation).
That may solve both problems of wrong resolution and lack of smoothness.

For the time being users still need to use object.resolution to fine tune the rendered text.
2012-02-10 07:52:21 +00:00
Dalai Felinto
17dadffd66 reverting commit [43876] Fix for aliased fonts in the game engine 2012-02-10 06:18:32 +00:00
Dalai Felinto
e90e522942 bugfix [#30127] alpha in FontObjects not working in blenderplayer 2012-02-10 05:10:52 +00:00
Campbell Barton
a43e627371 fix for presets reusing previous options (which broke preset add/remove) 2012-02-09 13:02:22 +00:00
Sergey Sharybin
c966601e86 Reset Use Active Clip for Follow Track constraints when linking empty to a track 2012-02-09 10:24:44 +00:00
Campbell Barton
1f3df9e659 patch from Jochen Schmitt to get blender building with gcc4.7 2012-02-09 07:01:30 +00:00
Campbell Barton
fd60de606a Style cleanup of gpu rst file. 2012-02-09 06:38:54 +00:00
Sergey Sharybin
33bca3075f Fix for hardcoded to scons rules python abi flags and wrong behavior
of python bundling on systems where python is installed to /usr/lib64

Now ABI flags are automatically detecting (by checking all available flags
and checking if there's include directory exists for flag).
Also, automatically set PYTHON_LIBPATH to /usr/lib64 if python
scripts are stored in this folder.
Bundling python on *nix platforms is now checks if python is installed
to lib64 directory and if it is, python will be bundled to lib64
folder instead of lib.

This will make building on openSUSE a bit less annoying
2012-02-08 17:17:19 +00:00
Brecht Van Lommel
b6d12f11fe Fix #30004: cycles brightness/contrast node issues. The formula used did not work
very well for colors that can be outside of the 0.0..1.0 range, giving +/- infinity
results.

Now we just use a simple linear contrast factor as proposed by Paolo Sourvinos, and
clamp values to be >= 0, and also make the parameters work more in the 0..1 range
instead of the 0..100 range, to be more consistent with other nodes.
2012-02-08 17:09:30 +00:00
Brecht Van Lommel
8e81da423c Fix #30071: crash with cycles glsl, textures functions (which are stubs still)
got out of sync with node changes.
2012-02-08 16:48:26 +00:00
Campbell Barton
5a42ff381c correct 2 sphinx warnings. 2012-02-08 16:36:04 +00:00
Sergey Sharybin
2c088c5857 Use the same fancy compile output for .cc files as for .cpp files 2012-02-08 15:54:00 +00:00
Campbell Barton
0d29b5c3df add bake action into animation menu - this nifty operator wasn't available anywhere in the UI. 2012-02-08 14:01:47 +00:00
Sergey Sharybin
f0db5e8735 Fix for duplicated vertices in UV sphere when it's creating with large radius.
Issue was caused by not enough threshold limit used for removing doubles.
Switched to adoptive threshold value calculation based on smallest length
of segments in meridians and parallels.
2012-02-08 11:04:56 +00:00
Sergey Sharybin
65f454a160 Movie Clip Editor: manual calibration will now respect GP layer's hidden flag 2012-02-08 09:40:34 +00:00
Sergey Sharybin
32e0612bc3 Fix #30102: Vertex and edge incorrect selections
Select Linked operator was setting Limit by Seams property automatically
depending on current selection mode. But this property only used to be
set to truth if selection mode is set to Face, in other cases this property
is being reused from previous operator run. This leads to incorrect
behavior of selecting linked in vertex mode after this operator was
used in face selection mode.
2012-02-08 07:20:49 +00:00
Campbell Barton
054e10ac13 fix [#30090] Cloth modifier related crash when loading old file
own fault when adding int64 support. `void` type was being used to workaround a different bug in the ClothSimSettings struct.
2012-02-08 05:20:23 +00:00