- Weight paint options now also show in Nkey panel
- added uiNewPanelTitle() in interface API to rename panels. In use now
for the Nkey panel title.
(Note: original name is identifier, do not change that)
Static particle option: maximum length. Button is next to "Vect" in first
particle panel. This allows weird forcefields and wind to act without
extreme long strands.
Log again:
Log:
1)
Bugfix: Beziers in curve didn't calculate the tilt values correctly for
the endpoint and not for all handle types. That way deforming curves didn't
extend the tilted deform either. (IRC report by Jahka)
2)
If you setup a Proxy for Armatures, the protected bones now have an error
pupup for buttons and for some of the tools in 3d window (constraint edit
mostly).
Also the Bones Panel shows a note when the bone is not editable.
The (#ifdef WITH_ICONV) option to draw International Fonts in file window,
didn't set the rasterpos OK for textured fonts.
Also: cleaned up code so it doesn't complain soo much without iconv.
Bugfix: Beziers in curve didn't calculate the tilt values correctly for
the endpoint and not for all handle types. That way deforming curves didn't
extend the tilted deform either. (IRC report by Jahka)
2)
If you setup a Proxy for Armatures, the protected bones now have an error
pupup for buttons and for some of the tools in 3d window (constraint edit
mostly).
Also the Bones Panel shows a note when the bone is not editable.
* There is now a feature to (de)select all markers. Can be found in menu or
via the hotkey Ctrl A
* The 'Markers' menu is now not drawn when marker set is 'None'
* Some other minor code cleanups
Additional Notes:
* I'm still trying to track down the cause of a bug which means that you can't
select more than one marker (with RMB clicks) at once. For now, just use
borderselect
* Now Blender doesn't segfault when trying to add a marker to nowhere.
(Missing checks for NULL marker lists)
* Line widths should now not be widened after drawing markers.
Thanks malefico and Plumiferos team for testing
Added a simple check to a number of editing operations. If multires is enabled,
an error is displayed and the operation is cancelled. This includes adding and
deleting verts/edges/faces, and anything that would reorder elements.
Loadsa new compo nodes, most added in new menu "Mattes".
- Seperate into YCC
- Combine YCC
- Seperate into YUV
- Combine YUV
- (Chroma) Difference Matte
- Chroma Key
- Luminance Key
- Color Spill correction
Main problem is missing docs still... Bob is working on it, he'll also
make tooltips for all buttons.
Some UI things might change too, like more clear names.
An oldie; if you have a referenced (lib-linked) scene, and copy that one
(use "Full Copy"), the objects in that scene disappeared after saving.
Caused by manual increasing id->us, instead of using the library.c call
id_us_plus(). The latter keeps track of linking issues.
A Plumiferos wishlist item: Markers working in the Action Editor too.
* The user can choose between displaying the scene markers (i.e. the
markers shown in the timeline) or the markers specific to each action,
by using the next list box on the action editor header. This is specific
to each instance of the action editor.
* The display of the markers currently still needs improvement. At the
moment, the triangle icons + text are drawn below all the last row of
keyframes. As such, I've made it draw yellow vertical lines which
span the height of the action editor, to also indicate markers.
Comments on this and also help getting the triangle thingies to 'float'
above the bottom scroll bar are warmly appreciated.
* There are a few minor update issues with editing a marker in the
timeline and the markers in the action editor which will be fixed soon.
* There are also a few hotkeys to still add.
Enjoy!
Prob: selection sometimes gave wrong edges/faces
Selection code for editmesh was still using a short for calculating the
distance of a projected vertex/edge/face from the mouse position. In
zoomed in cases that'll give overflows and unpredictable results.
It was fixed only half before... now all shorts are removed for distance
calculus.
- Now works on selection of Objects (as do allmost all hotkeys)
- If multiple selected have different settings, it sets all the same
- Also does subsurf settings within a dupli-group
a group to show when used for duplicators. Is in the Object Buttons,
"Object and Links" panel. Note that the duplicator layer itself still
defines still visiblitily of entire group.
Bugfix #4989: some Python types were not correctly initialized, resulting in
segfaults when "type()" was used. Added missing initialization to Type.c.
Thanks to Fernando (fbs) for tracking this down.
Notes:
- Only referenced groups (from other files)
- Only 1 group (no more duplicates using same group yet)
- Only Proxy working well for Armature or Empty
Is going to be reviewed in Plumiferos team; but target is that this will
solve a major animation pipeline bottleneck :)
Usage; select group, alt+ctrl+p, pick an object you want to proxify.
* SVG export support (thanks to Jarod's patch in the tracker)
* Faster tga export (from Jarod's patch too)
* Fixes from the review thread and the wiki:
** No longer adds the extension (tga or svg) if already there
** Adds the object name in between the filename and extension (and not after the extension if it was already present)
** Renamed options here and there.
Until now, pressing ALT-A in a sequencer space without image preview was
pretty useless: It only showed an advancing green frame pointer :)
Now, if you press ALT-A over a sequencer space with strips, it will also
animate all sequence previews. So, no need to press SHIFT-ALT-A in that
situation anymore.
Of course, pressing ALT-A over a preview will still only play that preview.
Windows other than sequencer windows remain unaffected by this commit.
- Image Node: after loading new file it didn't update the header name
- File-out Node: header color suggested there was only 1 'active', which
it isn't.