Ken Hughes
0a27a31970
Clean-up for various gcc warnings under linux.
2008-02-03 01:33:35 +00:00
Andrea Weikert
c773988003
== MSVC 7.1 projectfiles ==
...
- added missing files from cloth sim
2008-01-30 20:19:40 +00:00
Daniel Genrich
fd877543d1
New: Collision Modifier and Cloth can be at any position on the modifier stack. BUT everytime the vertices count change, they will free themselves and internal build new (they rely on vertex count). Should be no problem anymore with e.g. subsurf modifier before collision modifier (tested). Fix: applied a patch from schlaile to get my bullet additions compiled with gcc 3.3
2008-01-30 14:01:05 +00:00
Daniel Genrich
7a7a52226f
makes bullet independant from gameengine for cmake, introduces esc-key during sim, disables collisions when no bullet there
2008-01-29 23:13:31 +00:00
Daniel Genrich
77685023ca
Initial commit of cloth modifier from branch rev 13453
2008-01-29 21:01:12 +00:00
Chris Want
659316e4f4
Fixes for CMake.
2008-01-22 05:34:53 +00:00
Kent Mein
320ac3f0e2
Fixing makefiles for binreloc I made it use flags like other
...
things default on for linux. ideasman helped me get scons working.
Cmake still needs some love...
Kent
2008-01-18 21:39:47 +00:00
Campbell Barton
09c2fd6f11
Linux only addition to know for sure the path of blender because sometimes the Play button doesn't work depending on how blender is started.
...
This uses binreloc - http://autopackage.org/docs/binreloc/
it should also solve the problem of python scripts not being found.
2008-01-18 15:10:17 +00:00
Kent Mein
6135f97105
Need to propigate -m64 flags to compile verse.
...
Kent
2007-12-20 19:39:21 +00:00
Kent Mein
7b2e348d4f
This is a modified version of this patch:
...
[#7660 ] Solaris 10 x86 support (Makefiles)
Hopefully it will not mess up anything for anyone else. I removed
some hardcoded static libs and made NAN_*_LIB definitions so they could be
overridden, to allow greater flexability.
Let me know if there are any problems/questions.
Kent
2007-12-05 16:58:52 +00:00
Kent Mein
86278584f3
Tweaks I needed to get blender compiling on my new macbook running leopard.
...
Kent
2007-11-05 17:27:11 +00:00
Peter Schlaile
5a9273dad1
== FFMPEG ==
...
External ffmpeg would have linked against both internal and external
libs.
2007-09-27 07:08:22 +00:00
Peter Schlaile
fb44c5825e
== FFMPEG ==
...
Scons support for internal ffmpeg
2007-09-27 06:48:28 +00:00
Kent Mein
4e2143f639
This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
...
Patch provied by gsrb3d
bug tracker #7061
Kent
2007-08-28 10:07:08 +00:00
Erwin Coumans
f0de3124ce
reverted to old hinge constraint, it breaks several tests/demos
2007-08-05 17:44:32 +00:00
Jiri Hnidek
ee593409e3
updated scons build system, neccesary after erwin's commit
2007-07-16 09:09:01 +00:00
Andrea Weikert
f3c14b1306
== MSVC 7.1 project files ==
...
- updated bullet files with btConeTwistConstraint.h and btConeTwistConstraint.cpp
2007-07-15 16:28:25 +00:00
Erwin Coumans
71550bd3c6
removed "btHingeConstraint::" prefix, in btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA);
2007-07-06 20:29:26 +00:00
Erwin Coumans
f256efdb34
fixed issue with kinematic objects
2007-07-06 04:30:25 +00:00
Erwin Coumans
376be529bb
synchronized to latest version of Bullet. added btConeTwistConstraint (useful for ragdolls etc)
2007-07-06 03:12:31 +00:00
Kent Mein
fbabee6ccc
Not all systems it seems has socklen_t defined. If its missing
...
typedef it as an int.
Kent
2007-06-26 18:40:41 +00:00
Kent Mein
bf4368a09e
This is a fix for bug #6856 (Verse crashing on 64bit linux)
...
https://projects.blender.org/tracker/index.php?func=detail&aid=6856&group_id=9&atid=125
I basically fixed some warnings about imcompatable types on 64bit linux
and the crashing stopped.
Kent
2007-06-26 15:08:40 +00:00
Andrea Weikert
ddc68225c2
==== MSVC 7.1 projectfiles ====
...
- bullet update to version 2.53 cleanup
- added file sculptmode-stroke.c
2007-06-25 17:51:37 +00:00
Kent Mein
dd0244aa11
Make it so that we link with the same compiler for verse as everything else.
...
(was using $(CC) while the rest of blender is using $(CCC)
2007-06-25 17:36:04 +00:00
Erwin Coumans
ca26aeb7b2
upgrade to latest Bullet 2.53. cross the fingers it doesn't break one of the exotic or less exotic platforms
2007-06-23 05:28:07 +00:00
Erwin Coumans
d814e2b9c6
two minor changes, hopefully before release:
...
- reset randseed, which should make simulations more predictable
- re-activate substeps (for more accurate simulations)
2007-05-07 17:10:44 +00:00
Stephen Swaney
981d24daa1
fix gcc warnings about no newline at end of file
2007-03-14 16:09:12 +00:00
Andrea Weikert
d1b17f8c30
==== MSVC 7.1 project files ====
...
- fix for 3DPlugin compile
- cleanup of bullet path
- removed PHY_ODE project from 3D plugin too, not used anymore
Now all configurations should build again, let me know of any problems!
Not been able to test if the 3DPlugin is actually working,is job for another day ;)
Also the 3DPlugin is compiled without OpenExr, this needs to be looked into once too.
2007-03-03 11:28:15 +00:00
Ed Halley
cf04786a8b
Removed -mpowerpc -mtune=G4 from several SCons files, so it will work on
...
either PPC or Intel architectures under OSX. These options should be
inherited properly from the rest of the OSX SCons build system.
2007-01-28 14:55:57 +00:00
Nathan Letwory
16ea7fb353
* sync with verse cvs (for silencing some warnings +
...
safe to do, since verse is not
enabled in release).
2007-01-25 07:07:32 +00:00
Erwin Coumans
3ded473e44
fixed remaining sqrtf into btSqrt
2006-12-28 19:02:31 +00:00
Erwin Coumans
11cd11d4c9
minor fix in Bullet internals
2006-12-25 19:54:17 +00:00
Erwin Coumans
e820cdf6a0
fixing some issues: force needs to wake up objects, property sensor issue, island activation issue
2006-12-25 02:02:13 +00:00
Andrea Weikert
9dd36f08ee
==== MSVC 7 project files ====
...
- small bullet maintenance for added btAlignedAllocator
2006-12-20 20:52:39 +00:00
Erwin Coumans
9a169f2633
added some new Bullet files, and upgraded to latest Bullet 2.x
...
Please make sure to have extern/bullet/src/LinearMath/btAlignedAllocator.cpp in your build, if you add the files by name, instead of wildcard *.cpp
2006-12-12 03:08:15 +00:00
Chris Want
cdc996714e
Some pretty hard core bullet2 cleaning (kills the bullet2 lib and headers
...
in the lib dir).
2006-12-06 22:44:47 +00:00
Erwin Coumans
1cef024780
update to latest Bullet 2.x sources. prepare to make near sensors much faster
2006-12-04 15:48:32 +00:00
Erwin Coumans
f22ee3f86f
added some 'angularFactor' for character control (to avoid rotation)
2006-12-04 04:31:34 +00:00
Andrea Weikert
f60da54058
==== MSVC Projectfiles ====
...
- finally update to bullet2
2006-12-03 18:56:43 +00:00
Kent Mein
b3f47034b7
fixed it so make clean works for bullet2 lib.
...
Kent
2006-11-30 19:05:03 +00:00
Ton Roosendaal
a2bcb21ec7
Makefile for Bullet had error, didn't copy the .a file to the right dir.
2006-11-30 18:25:44 +00:00
Nathan Letwory
9711d54fb7
* add btHeightfieldTerrainShape.cpp
2006-11-30 12:39:42 +00:00
Erwin Coumans
e720f86a83
updated to latest Bullet 2.x
2006-11-29 05:24:52 +00:00
Kent Mein
859dc7918b
Tweaked so it actually includes the file that defines LLIB's for extra
...
dependencies for solaris.
Kent
2006-11-28 07:42:53 +00:00
Ton Roosendaal
627261da50
Patch by Vladimír Marek (neuron), part of bugfix #5298
...
Solaris CC compiler choked on wrong .h prototypes for functions using
'const' arguments.
2006-11-25 16:35:56 +00:00
Erwin Coumans
3e85830cb2
work around some issue with GCC 3.x (probably compiler bug)
2006-11-23 05:48:04 +00:00
Erwin Coumans
52ccf71309
fixed in Bullet 2.x, should make msvc 6 compile, and reverted to 'old' style solver by default.
2006-11-23 02:42:53 +00:00
Erwin Coumans
083c310d1f
fixed some code that causes problems with msvc 6 (need to verify)
2006-11-23 00:23:07 +00:00
Chris Want
341f50c4f7
Makefile support for bullet2 ... please test
2006-11-22 19:05:35 +00:00
Nathan Letwory
84a85f2b7e
* tweak priority of bullet libs for blenderplayer
2006-11-21 13:19:39 +00:00
Erwin Coumans
318b98fc9a
some fixes, related to object activation in game blender
2006-11-21 11:56:02 +00:00
Nathan Letwory
057a6e3360
* small priority fix. Hopefully helps on more platforms
2006-11-21 10:58:07 +00:00
Erwin Coumans
dba9042bb5
added ConeZ/ConeX
2006-11-21 08:22:01 +00:00
Erwin Coumans
98525b0210
added CMake file for new Bullet 2.x
2006-11-21 06:36:09 +00:00
Nathan Letwory
eb73025c63
==SCons==
...
Enable Bullet2 for Scons. This should work for all platforms, but please, test, test,
test, test, test (ad infinitum)
2006-11-21 06:11:41 +00:00
Erwin Coumans
3026843f23
angular-only hinge updated
2006-11-21 01:09:37 +00:00
Erwin Coumans
eec5ae7d50
angular-only hinge updated
2006-11-21 01:06:23 +00:00
Erwin Coumans
46234f90ce
Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
...
All platforms/build systems: either upgrade to use extern/bullet2, or disable the game engine until the build is fixed.
2006-11-21 00:53:40 +00:00
Erwin Coumans
d58670ddd2
catch up with latest Bullet 2.x (not in use yet)
2006-11-21 00:03:56 +00:00
Jacques Beuarain
41cb8f15ea
CMake: Remove mkprot directory. Accidentally left this in from earlier development.
2006-11-17 23:25:15 +00:00
Kent Mein
7fc699eea3
This updates the Makefiles for verse so they use the blender compiler
...
settings, and build system. Now it builds the library in obj just like
other stuff instead of the source tree directly.
Its not doing the dynamic building of specific c files but JesterKing said
this should be ok. So whine at him if its not.... ;)
Kent
2006-11-17 18:12:12 +00:00
Jacques Beuarain
24f4440d05
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
Nathan Letwory
5a609daa75
* undo commit from 27th of October. Fixing the long-paths issue worked only on a number of boxes, so from now on the BF_BUILDDIR=c:\b -way is the only way to properly get Blender built with scons/mingw.
2006-11-14 05:47:52 +00:00
Erwin Coumans
3a1b7ece40
updating Bullet 2.x with latest changes. The integration + C-API will follow at some stage.
2006-11-12 21:05:10 +00:00
Nathan Letwory
e71fc134fe
* have blenderplayer compile with Verse support enabled.
2006-11-01 05:43:05 +00:00
Erwin Coumans
92fd043346
update Bullet 2.x with latest changes, notice that the integration is not finished yet, and GameBlender is still using extern/bullet.
2006-10-31 18:19:57 +00:00
Nathan Letwory
45c1f23f19
Apply patch #5127 by Joseph Eagar (joeedh)
...
* This addresses the long command-line problem when building with SCons/MingW on windows through a dosbox (cmd.exe).
My test buildpath was: C:\Documents and Settings\nathan\My Documents\blender\build\win32-mingw
Should be rather long enough, don't you think?
/Nathan
2006-10-27 09:01:42 +00:00
Erwin Coumans
44d16f0562
Added refactored Bullet 2.x library. Important: these files are not part of the Blender build yet. First, the integration will be updated to make use of the new Bullet version. Then all build systems needs to be updated.
...
The refactoring didn't leave a single file the same, all filenames and classes have bt prefix, methodnames start with lowercase, a single headerfile can be included, and also a single include path.
Plan is to make use of this Bullet 2.x version in extern/bullet2 within the coming weeks, then extern/bullet can be discarded/ignored/content removed.
2006-10-23 02:54:30 +00:00
Nathan Letwory
980608af53
* remove -Wextra from makefile to make older compilers happy
...
* updated v_connection with version from Verse CVS for better unhandled unhandled-packet printing
2006-10-16 10:54:51 +00:00
Nathan Letwory
b2a8417fce
Add Verse master-server functionality
...
* added two files from verse-master
* server list is available in outliner (new mode "Verse Servers")
* verse sessions are now also in new mode "Verse Sessions" in outliner
* fixed drawing of verse sessions and their nodes
* in user preferences System & OpenGL master-server ip setting (default master.uni-verse.org)
* in File>Verse entry "Get Servers" to get server list or
* RMB on "Available Verse Servers" in outliner to "Refresh" server list
Enjoy :)
2006-10-12 11:53:50 +00:00
Nathan Letwory
1266234202
* remove the .Append(LIBS = ['libverse']), since it confused the build system.
...
* removed unused options BF_VERSE_LIBPATH, BF_VERSE, BF_VERSE_LIBS, since they are not used at all.
* some whitespace mods
There should be no more issues with "libverse.lib" not being found (or anything like
that).
2006-10-11 07:28:37 +00:00
Andrea Weikert
0f497dea2b
==== MSVC 7 project files ====
...
- added vs_master.c to verse_server project
- added dependency on verse to verse_server project
- cleanup of object file name in verse_server project
2006-10-03 21:44:18 +00:00
Nathan Letwory
1c1283198b
* fix small bug in creation of verse server executable (path)
...
* remove debug printouts
2006-10-03 12:22:56 +00:00
Nathan Letwory
859ea2fc01
* make verse compile with new verse release
...
* added -src/-dst patch from Emil (on my request - is already in verse CVS)
2006-10-03 11:33:41 +00:00
Jiri Hnidek
9726cdc493
- I forgot to add new file to cvs repo during my last commit, I'm sorry
2006-10-03 11:09:58 +00:00
Jiri Hnidek
b62927b85c
updated verse to version r6p1
2006-10-02 13:29:17 +00:00
Andrea Weikert
230b1a85d7
=== MSVC 7 project files ===
...
- small fix of a few output paths
2006-10-01 14:30:14 +00:00
Andrea Weikert
0b7e25d3bd
=== MSVC 7 project files ===
...
- added verse support
- verse library and server are compiled with the extern solution
- note: verse server still misses icon, VS2003 refuses to add the currently provided icon
2006-09-30 14:31:27 +00:00
Andrea Weikert
857f7a66fa
==== MSVC 7 project files ===
...
maintenance work:
- added missing files in blenkernel
- updated Bullet in extern
- Python: SurfNurb.c
- removed compile and dependency of PHY_Ode
- made blenderplayer compile again (had to add pthreads lib)
2006-09-17 17:55:57 +00:00
Erwin Coumans
ed064df60b
fixed bug in contact manifold generation, concave and compound objects require point with deepest penetration.
2006-09-05 04:16:35 +00:00
Chris Want
7970da34ed
'Better' cleaning for bullet (trickier to clean than most, since it is two
...
libraries split among many subdirectories).
2006-09-01 22:00:29 +00:00
Erwin Coumans
5c24f4a989
updated aabb calculation
2006-08-30 22:35:03 +00:00
Jens Ole Wund
653a35b267
msvc6 still builds :)
2006-08-30 07:43:54 +00:00
Erwin Coumans
bf49ff5050
Got a license from Intel for VTune, thanks! First performance analysis showed unexpected slowdown due to island management. Added path-compression to UnionFind, and iterate just over island-id's, rather then all objects, when filling islands.
2006-08-29 23:27:27 +00:00
Nathan Letwory
9123507c2e
Patch #4043 Bullet scons fix (Joseph Eagar, aka joeedh)
...
* This is a simplified SConscript for Bullet building. It should keep itself better
up-to-date since it uses env.Glob(). Tested to work on Linux and Windows (both mingw and vc)
/Nathan
2006-08-28 08:52:39 +00:00
Erwin Coumans
6ce5d97c56
upgraded Bullet rigidbody physics to latest version 1.9
2006-08-28 06:44:29 +00:00
Nathan Letwory
7fd8ce8156
* Patch #4909 by Joseph Eagar (joeedh)
...
- this patch adds verse support for SCons, which can be enabled by
giving WITH_BF_VERSE=1, ie. on command-line
- this patch also adds a custom lib dir possibility. From the patch description:
"To set a custom ../lib dir, put LCGDIR="path to lib dir, including the platform folder name!" in your user-config.py."
* Fixed win32-vc-config.py so that it links to the proper library. Reported by Brandano.
2006-08-22 13:04:07 +00:00
Jiri Hnidek
91c9917bc0
- bug fix of verse server and verse library backported from verse cvs
2006-08-22 11:10:31 +00:00
Jiri Hnidek
92077aa9dc
added verse library (release r6) to extern directory
2006-08-20 16:09:03 +00:00
Jiri Hnidek
2ee42ac01e
Huge commit: VERSE
...
- All code is in #ifdef ... #endif
- Only make build system is supported and you have to add:
export WITH_VERSE=true
to user-def.mk file
- Blender can share only mesh objects and bitmaps now
- More informations can be found at wiki:
http://mediawiki.blender.org/index.php/BlenderDev/VerseIntegrationToBlender
http://mediawiki.blender.org/index.php/BlenderDev/VerseIntegrationToBlenderUserDoc
I hope, that I didn't forget at anything
2006-08-20 15:22:56 +00:00
Kent Mein
6c89868386
Adds scons support for SunOS...
...
(I have one small problem with linking python's static library but
other than that this should work)
Kent
2006-08-03 02:46:37 +00:00
Erwin Coumans
3b1a592fb7
debug lines / register the applied impulse for constraint (for breaking)
2006-07-03 05:58:23 +00:00
Peter Schlaile
9be8517ca3
== FFMPEG ==
...
Merge conflict indicators left... arghh.
2006-06-25 19:16:45 +00:00
Peter Schlaile
347df56270
== FFMPEG ==
...
Added Cygwin / mingw default location also
2006-06-25 19:15:50 +00:00
Peter Schlaile
3f34e2a180
== FFMPEG ==
...
Added extern/ffmpeg.
Gets only build on WITH_FFMPEG=true and NAN_FFMPEG = LCGDIR/ffmpeg.
2006-06-25 18:25:36 +00:00
Kent Mein
43b0fb0b09
When I made solid and qhull not build when not needed I switched their
...
order around. solid depends on qhull headers so this fixes it.
(you would only notice if you did not have the qhull headers in blender/../lib)
Kent
2006-06-23 16:35:44 +00:00
Joseph Gilbert
3851ea07d4
*msvc project update
...
- commiting fixes for vc8
- updating projects for added files
2006-06-23 15:25:57 +00:00
Erwin Coumans
ce0436fb01
bugfix: tau/damping not linked up, this allows for solving some physics setup problems
2006-06-23 00:34:59 +00:00
Erwin Coumans
cd5a7fbe84
workaround for a irregularity/bug in physics system (happens very seldom, just 1 report so far, linear velocity/AABB becomes NaN)
2006-06-22 01:10:50 +00:00
Erwin Coumans
c570e2dc0b
clarified text to catch some rare collision issue
2006-06-21 20:35:06 +00:00
Kent Mein
ad388f6a39
small fix to make it so solid and qhull are not build if not needed.
...
Got the go ahead on #blendercoders, Erwin if you need my address to
hunt me down I'll email it to you. ;)
Kent
2006-06-21 15:27:49 +00:00
Erwin Coumans
4201a0bfcf
bugfix: removing constraints should activate rigidbodies.
2006-06-20 05:41:28 +00:00
Erwin Coumans
a29ed091d6
bugfix/workaround for problem with hard-coded collision margins being too large. (part2)
2006-06-18 22:13:45 +00:00
Erwin Coumans
06bf1cddec
Bulllet bugfix, assignment rather then test
2006-06-17 14:41:00 +00:00
Erwin Coumans
292ef64e3e
fixed synchronisation problem with (kept on loosing this documentation bit when merging from Blender -> Bullet)
2006-06-17 14:19:59 +00:00
Erwin Coumans
9b79c57f38
fixed Bullet bug: constraints didn't merge simulation islands.
2006-06-17 13:55:59 +00:00
Jens Ole Wund
bddc22e01c
MSVC6
...
Defensive way not to interfere with other (crystal) build systems
so .. i can maintain building bullet for blender on MSVC6 without spitting in
the "whateverbulletteamthinkstobenice" soup
2006-06-16 22:06:22 +00:00
Jens Ole Wund
1d5136f57e
bullet + GE happy on msvc6 again :)
...
phew .. setting 'include pathes' in VS6 is real pain
2006-06-15 21:22:22 +00:00
Erwin Coumans
986f999671
try to catch error/ freezing reported on OSX
2006-06-15 13:39:05 +00:00
Erwin Coumans
3458ed4753
Bullet, bugfix: don't simulate when substeps are set to 0
2006-06-12 18:47:56 +00:00
Ken Hughes
a57bb6bee1
Bugfix #4081 : support for OpenBSD platform for scons. Big thanks to Nathan Houghton for this contribution.
2006-06-05 15:52:26 +00:00
Erwin Coumans
2c9214bcc9
improved GJK accuracy for large objects
2006-05-23 22:35:31 +00:00
Erwin Coumans
ab71e2a9b5
-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
...
-near sensor support
- python binding for PhysicsConstraints.setNumTimeSubSteps (dividing the physics timestep to tradeoff quality for performance)
2006-05-22 21:03:43 +00:00
Erwin Coumans
bf38cf6f80
Bullet: added per-contact point user-cache, + callback. This allows Collision Detection to be used more generically, and still have persistent info stored, like contact constraints.
...
Bullet: added support for restitution
2006-05-19 20:20:46 +00:00
Joseph Gilbert
3be8e53c10
update to msvc7 projectfiles
2006-05-13 14:46:48 +00:00
Erwin Coumans
ede20c166a
- Charlie provided a work-around for some armature related crashes
...
- fixed some Bullet raycasting (hitfraction was not properly updated for static meshes)
- removed some cvs tags in Bullet's BMF _Font files (they keep on conflicting when duplicated in different repositories)
- set default linearsleepingtreshold explicitly
2006-05-11 17:58:23 +00:00
Erwin Coumans
66f0950d34
fixed raycasting related issue
2006-05-11 02:14:48 +00:00
Erwin Coumans
93c47e1071
- Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime.
...
- Made another attempt to migrate from Sumo to Bullet: import of older files automatically switch to Bullet, but you can override it, and save the file in 2.42 version. then it stays Sumo physics.
2006-05-11 00:13:42 +00:00
Erwin Coumans
1567254b12
(experimental) logic timestep to 60hertz instead of 30 hertz.
2006-05-10 02:04:21 +00:00
Erwin Coumans
d66d173c20
fixed 2 physics related bugs (friction had a typo, and jacobian calculation too)
2006-05-09 19:03:26 +00:00
Erwin Coumans
e19fcdc670
fixed Bullet raycasting filtering issue
2006-05-09 01:15:12 +00:00
Erwin Coumans
43b3256be4
missing commit. this profiling is disabled in Blender, but the headerfile is needed.
2006-04-28 01:49:03 +00:00
Erwin Coumans
f51d1ef7d6
- fixed Bullet noResponse/ghost mode
...
- added ccd option (future use, very basic and inefficient)
- some internal Bullet refactoring/improvements
2006-04-28 00:08:18 +00:00
Erwin Coumans
f9597df32d
added Bullet rigidbodies that behave like Sumo 'dynamic', without rotations. Done using a special hinge constraint (no translational degrees of freedom removed)
2006-04-26 06:01:46 +00:00
Erwin Coumans
45d0123a59
fixed several internal Bullet rigidbody dynamics bugs:
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- broadphase had bugs in removing objects,
- persistent manifold renamed value,
- cylinder penetration depth fixed,
- memory leak for persistent manifold
2006-04-26 03:20:28 +00:00
Erwin Coumans
8291024b99
fixes in raycasting
2006-04-24 04:58:37 +00:00
Erwin Coumans
d1c0a4e6d1
use ContinuousConvexCollision for raycaster, fixes raycast problems
2006-04-23 18:42:17 +00:00
Joseph Gilbert
f54a113cde
Update to the VC7 projectfiles.
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This should bring the projectfiles upto date for msvc7.
Moving these to version 7.1 so that the version 8 people don't have such a hard time importing into 2005.
Build intern.sln, extern.sln and then blender.sln. Enjoy. :p
2006-04-17 20:05:39 +00:00
Erwin Coumans
904a0792f7
Bullet physics: fixed some accuracy problem (square length should be compared to square epsilons), and more collision sensor work + deactivation issues
2006-04-17 06:27:57 +00:00
Erwin Coumans
971ee74c84
added support for 'Ghost' object and collision sensor (preliminary)
2006-04-17 01:33:10 +00:00
Chris Want
176641b273
==Something very minor==
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To get blender to build I needed to comment out:
#include "NarrowPhaseCollision/EpaPenetrationDepthSolver.h"
Erwin, please check.
2006-04-16 19:34:49 +00:00
Erwin Coumans
187cc0a5fe
enabled ipo in combination with physics (no friction effect from kinematic to dynamic transferred yet)
2006-04-14 04:03:56 +00:00
Erwin Coumans
80313105d9
don't use Epa yet
2006-04-13 14:41:18 +00:00
Erwin Coumans
13e0d22d89
a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie.
2006-04-13 05:11:34 +00:00
Erwin Coumans
8dbe14b70b
applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
2006-04-11 05:57:30 +00:00
Erwin Coumans
e9d4518c3a
finished RemoveHandle implementation
2006-04-11 02:48:34 +00:00
Erwin Coumans
67be335566
fixed a lot of GCC 4.0 warnings.
2006-04-08 13:05:22 +00:00
Erwin Coumans
1a363c619a
added HingeConstraint.cpp to SConscript
2006-04-06 21:58:46 +00:00
Erwin Coumans
84d27d74cb
added hinge constraint support to Bullet physics
2006-04-06 20:37:38 +00:00
Erwin Coumans
bb23675a9f
fixed two issues that hinder linux build
2006-04-05 02:01:34 +00:00
Erwin Coumans
9d41401d93
improved some Bullet Dynamics, related to friction/contact constraints.
2006-04-04 22:26:11 +00:00
Erwin Coumans
cf2f1956de
fixed a crashing bug in new vehicle physics, and removed some debugging code in contact/friction physics code.
2006-04-02 20:15:24 +00:00
Erwin Coumans
36fd42ac85
more Bullet physics improvements, mainly stability and performance related.
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AddObjectActuator has new python method to immediately create objects (this allows to create multiple objects in 1 frame in different positions)
2006-04-01 03:30:15 +00:00
Erwin Coumans
6f4ff97091
fixed vehicle related issue (re-enabled them)
2006-03-30 06:08:41 +00:00
Erwin Coumans
e8ce63fcf9
more physics work: fixed some deactivation bug, improved contact constraint stability and friction (lower the number of iterations).
2006-03-29 03:11:30 +00:00
Erwin Coumans
6f974329ca
disabled restitution in the new iterative contact constraint.
2006-03-28 20:55:44 +00:00
Erwin Coumans
7c68db9bb7
fixed scons build for moved and added file.
2006-03-28 20:18:14 +00:00
Erwin Coumans
af9573e9ea
Synchronized Bullet physics to latest version.
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- Changed license from MIT to ZLib.
- Added 3D Sweep and Prune contribution
- More stable native constraint solver
Sorry for any inconvenience caused by this checkin.
All Blender buildsystems require update: added files and moved files.
2006-03-27 06:37:30 +00:00
Kent Mein
97a4e4f88d
a bunch of small warnings fixes:
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newline missing at end of file fixes:
TypedConstraint.h WheelInfo.h RaycastVehicle.h VehicleRaycaster.h
CcdPhysicsEnvironment.cpp
radiance_hdr.c fixed the following warning by changing type of local variable:
radiance_hdr.c:357: warning: pointer targets in passing argument 3 of
‘fwritecol rs’ differ in signedness
edgeRender.c,edgeRender.h same thing changed type of local vars to get rid
of warnings about signedness
RAS_OpenGLRasterizer.cpp removed unused variable unit line 1295
Kent
2006-03-24 16:40:32 +00:00
Jens Ole Wund
ca6aca0c07
restoring minimum debug build on msvc6 projects
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-no GE
-no OpenExr / hum.. may be that's why storing a PNG does not crash
2006-03-14 08:49:41 +00:00
Nathan Letwory
b4505d32dc
==SCons==
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* WITH_BF_GAMEENGINE=0 implicitely means WITH_BF_BULLET=0 now
2006-03-01 09:15:50 +00:00
Jens Ole Wund
4e6d43a2cb
msvc6 projects building debug
2006-02-28 09:07:13 +00:00
Jens Ole Wund
a040e208ee
mscv6 projects again
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no GE right now ( need to adapt to erwins file reshuffle
so may be i wait a bit until he has his mind made up )
elbeem is running when you remove the extra std:: at some places
well the msvc6 preprocessor is not very smart
--> std:: is not a member of std:: :)
so i guess there is a "using namespace std" somewhere
2006-02-28 08:31:33 +00:00
Kent Mein
fa1129dc1d
converted sqrtf to SimdSqrt Solaris has no sqrtf.
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Kent
2006-02-25 13:43:15 +00:00
Nathan Letwory
9202ec2cad
==SCons==
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* compile game-engine libs only when actually enabled
2006-02-24 18:55:44 +00:00
Erwin Coumans
c2782ce10e
added 'disable sleeping' option for rigidbodies. + bugfix of out of sync wheels for vehicle
2006-02-22 06:58:05 +00:00
Chris Want
957832ecf1
Trying to get the bullet re-org to work with Makefiles.
2006-02-21 20:45:20 +00:00
Erwin Coumans
02dc8de55d
included WheelInfo headerfile rather then forward declare (gcc stl container needs actual class information)
2006-02-21 07:33:19 +00:00
Erwin Coumans
e3b840d086
exposed a few more tuning paramters
2006-02-21 07:08:23 +00:00
Erwin Coumans
e4d8bd5984
added vehicle specific files + updated scons file (Makefile/projectfiles need updating)
2006-02-21 06:08:58 +00:00
Erwin Coumans
730c02f3fe
updated scons file, case-sensititivy problem fixed
2006-02-21 05:57:46 +00:00
Erwin Coumans
90e5a9aa14
Reorganized Bullet physics files, added preliminary vehicle simulation files (disabled).
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Requires some changes to projectfiles/makefiles/scons, for the added and removed files!
2006-02-21 05:36:56 +00:00
Erwin Coumans
11d253594f
allow typed constraints (for future hinge/vehicles etc)
2006-02-13 06:37:34 +00:00
Erwin Coumans
f55e45f855
more vehicle preparation and some bullet collision detection bugfixes (related to collision margin)
2006-02-13 06:28:35 +00:00
Nathan Letwory
ef1b7a5735
==SCons==
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+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux
only, but was only linking issue, so should work on other platforms too).
NOTE: I noticed some compileflags for GE specific libs that were left out -
I re-enabled them in the SConscripts, but I'm going to do a test build my-
self now, so if there are problems with them on win32, I probably already
know about them :)
2006-02-07 21:24:36 +00:00
Nathan Letwory
d7e5f37172
==SCons==
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* Fix typo in bullet SConscript
* win32-vc now copies all necessary files to BF_INSTALLDIR, including dlls
2006-02-05 18:48:01 +00:00
Nathan Letwory
631a8d85d4
* WITH_BF_GETTEXT and WITH_BF_FREETYPE are merged into WITH_BF_INTERNATIONAL
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* typo in adding BF_OPENAL_LIBPATH, resulting in it not being added at all
2006-02-05 12:24:52 +00:00
Nathan Letwory
3bb82a27fc
== SCons ==
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* This commit is all of the rewrite work done on the SCons system. For
documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt.
Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring
contains valuable information, along with what still needs to be done.
- linux, os x and windows compile now.
- files are compiled to BF_INSTALLDIR (see config/(platform)-config.py)
- NOTE: Jean-Luc P will commit sometime during the weekend proper
appit() for OS X. For now, copy the resulting binary to an
existing .app bundle.
- features:
- cleaner structure for better maintenance
- cleaner output during compile
- better handling of build options
- general overall speed increase
- see the wiki for more info
Cygwin, FreeBSD and Solaris systems still need work. For these systems:
1) copy a config/(platform)-config.py to ie. config/cygwin-config.py
2) set the proper defaults for your platform
3) mail me at jesterking at letwory dot net with you configuration. if
you need any modifications to the system, do send a patch, too.
I'll be giving first-aid today and tomorrow, after that it'll be all
regular development work :)
/Nathan
2006-02-04 14:15:10 +00:00
Kent Mein
8e9222ec21
More simple fixes to cleanup warnings and what not:
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extern/bullet/BulletDynamics/ConstraintSolver/SimpleConstraintSolver.h
added newline at end of file.
intern/boolop/intern/BOP_Face2Face.cpp
fixed indentation and had nested declarations of a varible i used
for multiple for loops, changed it to just one declaration.
source/blender/blenkernel/bad_level_call_stubs/stubs.c
added prototypes and a couple other fixes.
source/blender/include/BDR_drawobject.h
source/blender/include/BSE_node.h
source/blender/include/butspace.h
source/blender/render/extern/include/RE_shader_ext.h
added struct definitions
source/blender/src/editmesh_mods.c
source/gameengine/Ketsji/KX_BlenderMaterial.cpp
source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
source/gameengine/Ketsji/KX_RaySensor.cpp
removed unused variables;
source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
changed format of case statements to avoid warnings in gcc.
Kent
2006-01-30 19:59:33 +00:00
Tom Musgrove
5953857f92
==warnings cleanup==
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killed off some newline warnings in bullet
2006-01-29 06:04:13 +00:00
Chris Want
635224802e
The extern/bullet from HEAD is needed to compile the gameengine in
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orange
2006-01-28 17:25:03 +00:00
Erwin Coumans
1332091dc2
bullet in the orange branch seems to be merged incorrectly. updated to the latest version
2006-01-11 06:24:18 +00:00
Ton Roosendaal
e7285229b8
Tuesday merger of bf-blender into orange branch.
2006-01-10 22:10:14 +00:00
Kent Mein
39fcd3586f
Lots of stupid warning fixes:
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Added newlines at end of a bunch of files that didn't have them.
removed a couple of unused variables and an extra ';'
(Also removed config.h crap from these files)
Kent
2006-01-05 23:10:54 +00:00
Joseph Gilbert
700ff0193b
*msvc7 update
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- added bullet files to project
- fixed compiler path on bBullet project
2006-01-03 16:19:36 +00:00
Erwin Coumans
bab1b90edc
more game engine bug-fixes, hooked up 'formfactor' as inertia tensor tweaker, friction/restitution, more scaling related fixes.
2005-12-31 21:59:56 +00:00
Erwin Coumans
9119b6e8a5
Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
...
'Bullet/CollisionShapes/ConvexTriangleCallback.cpp',
'Bullet/CollisionShapes/EmptyShape.cpp',
'Bullet/CollisionShapes/OptimizedBvh.cpp',
'Bullet/CollisionShapes/TriangleCallback.cpp',
'Bullet/CollisionShapes/TriangleIndexVertexArray.cpp',
'Bullet/NarrowPhaseCollision/ManifoldContactAddResult.cpp'.
Sorry, no armatures fix yet.
2005-12-31 07:20:08 +00:00
Hans Lambermont
f0e7d21793
- include path and file changes for FreeBSD
2005-12-27 20:37:15 +00:00
Jens Ole Wund
66a0ebcbe0
adding some msvc6 magic to bullet part 1
2005-11-16 23:37:02 +00:00
Jens Ole Wund
e25b7c519e
special service for msvc6 projects
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post build step for booleans --> copy boolop.lib to lib folder _foo_/lib/windows..
enabeling bullet for GE
wants to link with _foo_/lib/windows/bullet/lib/bullet3.lib
you have to build it with continuous.dsw in exten/bullet and copy it manually there
since bullet is exten i think no automagic in place here
2005-11-11 20:15:16 +00:00
Erwin Coumans
281f236e6e
Minor changes in Bullet:
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- on Ton's request use double versions of cos,sin,tan, sqrt etc.
just like Solid in MT_Scalar #if defined (__sun) || defined (__sun__) || defined (__sparc) || defined (__APPLE__)
- updated an url in the header of files
2005-10-30 06:44:42 +00:00
Erwin Coumans
745fc2f9d0
updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode.
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So for the 2.4 release, both bullet AND sumo will be enabled. You can choose in the world buttons which physics engine is active for a scene.
sorry if this breaks your builds!
2005-10-23 17:55:19 +00:00
Ton Roosendaal
d8fe530797
Ftgl patch for texture fonts got lost... somehow. That made them much
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slower than pixmap fonts. Test on buttons window CTRL+ALT+T timer shows it
goes down from 2500 to 100 on this commit. :)
2005-09-26 18:47:50 +00:00
Erwin Coumans
bbffe9b5b2
added some get methods and stuff
2005-09-06 16:45:48 +00:00
Erwin Coumans
92731af84f
support for __MINGW32__ compiler, it doesn't have __forceinline
2005-08-18 17:32:25 +00:00
Chris Want
4a50f5b593
Support for 'Bullet' in the Makefiles. Enable with:
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export NAN_USE_BULLET=true
in environment, or in user-def.mk
2005-08-18 06:07:02 +00:00
Erwin Coumans
c99c7fbcb3
some more fixes in the raycast/mouse over
2005-08-17 19:52:56 +00:00
Erwin Coumans
5ebc7c8bda
added more debug text, enabled the bullet penalty solver, instead of ode solver by default, added a better demo.
2005-08-12 13:42:00 +00:00
Erwin Coumans
29f06ad76e
some more work on bullet raycast
2005-08-08 17:08:42 +00:00
Erwin Coumans
66dc186fb6
fixed sphere shape, added non-uniform scaling (making it an ellipsoid)
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removed bug-fixing comments
2005-08-05 22:10:27 +00:00
Erwin Coumans
b6d9fbf0db
fixed the mouse-over sensor,
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added raycast support for bullet (no triangle-mesh support, soon)
added python methods for 'getHitObject', getRayDirection, getHitPosition and getHitNormal for mouse over sensor,
which makes it easy for a shootout.blend demo :)
2005-08-05 17:00:32 +00:00
Erwin Coumans
210ab537ce
improved deactivation, exposed more tweakable parameters to python,
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fixed some copy/paste bug in inertia/inverse inertia.
colors in deactivation debug
2005-08-04 19:07:39 +00:00
Erwin Coumans
2cc6d565cb
moved some hardcoded constants into tweaking tresholds
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exposed those tresholds to python (more 'expert' settings)
2005-08-03 18:22:30 +00:00
Simon Clitherow
671235b69b
Finalised support for compiling BULLET on linux.
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Bullet is now off by default on all platforms until we get an OK
from Erwin. To enable it, change USE_PHYSICS to 'bullet' in your
config.opts.
2005-08-02 18:54:11 +00:00
Erwin Coumans
558b8daf67
added python binding for debugdraw,
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tweaked friction, some more preparations but no real functionality added yet
2005-08-02 14:59:49 +00:00
Joseph Gilbert
292c03ab8e
_.NET projectfiles update_
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* converted files to .NET 2002
* removed unneeded projectfiles from bullet
* PHY_Bullet outputs to correct directories
* Bullet linked to activex and blenderplayer
* misc updates
2005-08-02 13:44:49 +00:00
Simon Clitherow
208da2a5d0
Added support for compiling BULLET with scons on windows
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using bandoler's patch as a basis (thanks!).
A couple of notes:
- This is for windows only, I did not have a chance to try linux yet.
- SConscript for PHY_Bullet may need tweaking (plus support
for other platforms), but at least it's in there :)
Any problems, shout :)
2005-08-01 21:19:41 +00:00
Erwin Coumans
49499c49be
updated vc7 projectfiles so they work with bullet
2005-07-31 14:40:51 +00:00
Erwin Coumans
697b22cc41
updated testbed demo
2005-07-30 18:58:21 +00:00
Erwin Coumans
ed997ca8d2
more physics work, tuning parameters, hooking up friction etc.
2005-07-30 18:10:53 +00:00