Commit Graph

750 Commits

Author SHA1 Message Date
Matt Larsen
17f4e1b51a avoiding zero directions 2017-12-03 09:38:53 -08:00
Matthew Letter
26b7951336 changing default beckend to None
this was discussed in our weekly meeting as the default backend
2017-11-29 16:04:43 -07:00
Matthew Letter
fac43bd812 Merge branch 'master' into cmake_refactor 2017-11-28 13:36:02 -07:00
Robert Maynard
2467411ecc Merge topic 'variadic_CastAndCall_and_TryExecute'
203205a1 TryExecute RuntimeDeviceTracker can't be a const ref anymore.
dfb9cc62 Allow users to pass multiple arguments to TryExecute
5384305d Update tests and a single worklet to verify new CastAndCall works
2ff14a81 Allow users to pass multiple arguments to CastAndCall

Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !1005
2017-11-13 17:56:20 -05:00
Matt Larsen
56f302d0a9 fixing axis ticks 2017-11-13 08:34:05 -08:00
Robert Maynard
203205a171 TryExecute RuntimeDeviceTracker can't be a const ref anymore.
Previously we allowed a const ref as we would make a copy, this only works
as it relies on  RuntimeDeviceTracker implementing state through a shared_ptr.
Instead if we require modifiable types only we can make TryExecute more
efficient and clearer on what it does.
2017-11-10 10:02:45 -05:00
Matt Larsen
a704e39989 Merge topic 'visit_changes'
f6ead29c Removing a debug variable that was causing cuda to crash
565e69c5 Merge branch 'master' into visit_changes
81afcb62 further removing debug statements
a3bf1b26 Merge branch 'master' of https://gitlab.kitware.com/mclarsen/vtk-m into visit_changes
fdd5d1c8 removing debug statements
e60e330c Merge branch 'connectivity_tracer_additions' into visit_changes
2cb26b2d something
0bea9ce9 tracking path lengths if present
...

Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !992
2017-11-02 14:17:01 -04:00
mclarsen
f6ead29cea Removing a debug variable that was causing cuda to crash 2017-11-02 08:13:54 -07:00
Robert Maynard
e49f27a3ac Remove all uses of VTKM_OVERRIDE at instead just use override.
Since VTK-m now requires C++11 it is safe to remove our custom defines
and move to using the keyword directly.
2017-11-02 09:18:15 -04:00
Matt Larsen
565e69c578 Merge branch 'master' into visit_changes 2017-11-01 15:20:47 -07:00
Matt Larsen
81afcb62ba further removing debug statements 2017-11-01 14:41:51 -07:00
Matt Larsen
a3bf1b261e Merge branch 'master' of https://gitlab.kitware.com/mclarsen/vtk-m into visit_changes 2017-11-01 14:02:15 -07:00
Matt Larsen
fdd5d1c8e5 removing debug statements 2017-11-01 14:00:38 -07:00
Robert Maynard
ed8f4111ef Update all the code to work with CMake 3.3
Obviously this does mean that CUDA is not supported with 3.3.
2017-10-27 15:30:14 -04:00
Robert Maynard
3ded554831 Extend the CMake rewrite to include vtkm_rendering 2017-10-27 15:29:58 -04:00
mclarsen
f473974310 Fixing error with uninitialized variable 2017-10-26 14:17:49 -07:00
Matt Larsen
aeeb954fd0 correcting typo 2017-10-26 08:38:21 -07:00
Matt Larsen
46f58dffc6 fixing various warnings 2017-10-26 08:36:27 -07:00
Matt Larsen
14b7789fd6 fixing ambiguous min max call 2017-10-26 08:32:06 -07:00
Matt Larsen
450033110c Merge remote-tracking branch 'upstream/master' into support_2D_and_1D_plots 2017-10-26 08:10:50 -07:00
Matt Larsen
7325508093 removing debug statements 2017-10-26 08:01:00 -07:00
Matt Larsen
035814a4a7 adding 2d ortho support to ray tracing and updating WireFramer to support 2d lines and 1D line plots 2017-10-26 07:58:02 -07:00
Sujin Philip
d6ce8000f4 Workaround an Intel compiler bug
Fixes a linker error about not finding 'LinearBVH::ConstructOnDevice'
2017-10-16 12:17:04 -04:00
Sujin Philip
9e0650adf2 Update Newton's Method to return solution status 2017-10-10 14:01:41 -04:00
Matt Larsen
e60e330c57 Merge branch 'connectivity_tracer_additions' into visit_changes 2017-10-10 07:39:53 -07:00
mclarsen
2cb26b2de6 something 2017-10-10 07:32:32 -07:00
Matt Larsen
2326dca0a2 simplify triangulator 2017-10-06 16:08:29 -07:00
Kenneth Moreland
2625ae7866 Update VTK-m source to use new ArrayCopy functionality 2017-09-25 16:54:46 -06:00
Robert Maynard
fe8b75f7bf Consistenly use nullptr in vtk-m. 2017-09-25 09:57:23 -04:00
Matt Larsen
83165f0cde Merge topic 'concrete-canvas'
b5bfa1ed More copyright header fixes
e6c204ac Fix copyright header merge issues
495adacc Merge branch 'master' into concrete-canvas
dc0e3d51 Enhances colorbar with translucent indicator for alpha values
28c1bc65 Draws world annotations before scene render
53fb679e Adds explicit inline for `Texture2DSampler`
a32e46df Removes storage tag template parameter
30925774 Remove `typename` keyword from explicit specializations
...

Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !934
2017-09-23 11:48:12 -04:00
Manish Mathai
b5bfa1edff More copyright header fixes 2017-09-22 16:10:33 -07:00
Manish Mathai
e6c204ac67 Fix copyright header merge issues 2017-09-22 15:31:27 -07:00
Robert Maynard
311618a15f Enable highest level of warnings(W4) under MSVC
This will make VTK-m warning level match the one used by VTK. This commit
also resolves the first round of warnings that W4 exposes.
2017-09-22 13:04:28 -04:00
Manish Mathai
495adacc38 Merge branch 'master' into concrete-canvas 2017-09-22 09:32:21 -07:00
Manish Mathai
dc0e3d51f6 Enhances colorbar with translucent indicator for alpha values 2017-09-21 16:20:54 -07:00
Manish Mathai
28c1bc65d7 Draws world annotations before scene render
This reordering of draw calls is to ensure that volume renderer does not
clobber the annotations.
2017-09-21 16:08:56 -07:00
Kenneth Moreland
c3a3184d51 Update copyright for Sandia
Sandia National Laboratories recently changed management from the
Sandia Corporation to the National Technology & Engineering Solutions
of Sandia, LLC (NTESS). The copyright statements need to be updated
accordingly.
2017-09-20 15:33:44 -06:00
Manish Mathai
53fb679e91 Adds explicit inline for Texture2DSampler 2017-09-20 13:55:18 -07:00
Manish Mathai
a32e46df7c Removes storage tag template parameter 2017-09-20 13:50:46 -07:00
Manish Mathai
3092577440 Remove typename keyword from explicit specializations 2017-09-19 14:31:35 -07:00
Manish Mathai
2f7988adc2 Merge branch 'master' into concrete-canvas 2017-09-19 10:01:38 -07:00
Manish Mathai
4058626e51 Fixes warnings 2017-09-18 15:18:33 -07:00
Manish Mathai
7a39002522 Removes font management from WorldAnnotator and relies on Canvas 2017-09-18 14:41:28 -07:00
Manish Mathai
6a3229779f Move the Canvas state to an internals class
This is to maintain compability with future minor releases
2017-09-17 20:40:24 -07:00
Manish Mathai
8b88a043e4 Adds text rendering and line rendering to WorldAnnotator 2017-09-17 15:10:40 -07:00
Manish Mathai
3e5878394e Extract canvas's line rendering to LineRenderer
This allows for the line rendering to be shared for other use cases like
`WorldAnnotator`
2017-09-14 09:40:23 -07:00
Manish Mathai
3051d88de0 Adds text rendering to Canvas. 2017-09-13 13:42:11 -07:00
Matt Larsen
0bea9ce9d9 tracking path lengths if present 2017-09-08 13:22:54 -07:00
Matt Larsen
50956b8074 fixing triangulator and adding a fast path for 3D structured cell sets 2017-09-04 08:17:01 -07:00
Manish Mathai
e9c4e0056c Implements Canvas::AddColorBar 2017-08-31 15:12:08 -07:00
Manish Mathai
3440f74c45 Removes warnings about unsed parameters 2017-08-31 10:50:28 -07:00
Manish Mathai
7f18d17d24 Converts Canvas to a concrete implementation.
This commit converts `Canvas` from an abstract class to a concrete
class by converting the pure virtual methods to empty/default
implementations. It provides an implementation for `Canvas::AddLine`
using Bresenham's line drawing algorithm.
2017-08-31 10:40:30 -07:00
Matt Larsen
107b2c487c Merge topic 'wireframe-fixes'
bbf84c11 Clear framebuffer to black instead of white.
3210e502 Adds an small Z offset to the wireframe edges to solve z-fights

Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !907
2017-08-30 09:34:20 -04:00
Manish Mathai
bbf84c11d8 Clear framebuffer to black instead of white.
This change updates the framebuffer clear logic, relying on the canvas
to blend with the background instead of eagerly doing it at the start.
2017-08-29 15:03:00 -07:00
Manish Mathai
3210e50209 Adds an small Z offset to the wireframe edges to solve z-fights
This commit solved z-fighting issues with two changes:
- A small offset, proportional to distance between near and far planes, is
applied in camera space to the edges.
- The minimum screenspace offset is increased as well for the same reason.
A new test case is added for uniform grids.
Additionally, the line plotting algorithm is changed to round off the
edge endpoints to fill in empty pixels seen on uniform grids.
2017-08-29 14:55:24 -07:00
Matt Larsen
d55c9afd3e fixing cell indices for volume renderer cell locator 2017-08-29 08:54:52 -07:00
Matt Larsen
aba568768c adding conn fix 2017-08-27 12:16:20 -07:00
Matt Larsen
93aa64109f Merge topic 'line_rendering'
8e0a0308 Handles the case when the passed canvas has rendered data.
b727377f Refactoring
44357d51 Apply external faces filter on cellset before wireframing
7e95269c Refactoring wireframing code
5738e895 Wireframe rendering
657b0b94 Applies `clang-format` and minor refactoring
af2acc57 Implements a simple line renderer using Xialin Wu's algorithm

Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Matt Larsen <mlarsen@cs.uoregon.edu>
Merge-request: !895
2017-08-24 15:49:14 -04:00
Manish Mathai
8e0a0308f0 Handles the case when the passed canvas has rendered data.
This change adds a option via `SetIsOverlay` which causes the
`MapperWireframer` to use the existing depth buffer instead of
generating a new one.
This change refactors the line color blending to
retain the alpha value separately instead of pre-multiplying it.
2017-08-23 14:51:05 -07:00
Manish Mathai
b727377fd5 Refactoring 2017-08-21 18:21:44 -07:00
Manish Mathai
44357d5113 Apply external faces filter on cellset before wireframing 2017-08-21 18:21:44 -07:00
Manish Mathai
7e95269ce0 Refactoring wireframing code 2017-08-21 18:21:44 -07:00
Manish Mathai
5738e895ce Wireframe rendering 2017-08-21 18:21:37 -07:00
Matt Larsen
5782152485 Merge topic 'x_ray_add_emmission'
5429f120 fixed energy error and fix for ray camera
ac784330 Merge remote-tracking branch 'upstream/master' into x_ray_add_emmission
521e445b emission now functioning
52959d91 testing emission
5fc80517 initial version on absorption and emission integration

Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !893
2017-08-20 00:09:13 -04:00
Matt Larsen
5429f1200e fixed energy error and fix for ray camera 2017-08-19 17:19:03 -07:00
Robert Maynard
a487017fd1 Remove lines that only contain a semi-colon. 2017-08-16 14:31:17 -04:00
Manish Mathai
657b0b9432 Applies clang-format and minor refactoring 2017-08-16 11:02:42 -07:00
Manish Mathai
af2acc5736 Implements a simple line renderer using Xialin Wu's algorithm
The algorithm is parallelized using a custom Mapper and Canvas class.
It is parallelized over the expected pixels that will be colored,
blending with any previous color value. This does not use the depth buffer
and hence will naively overrwite all pixels while drawing a line segment.
2017-08-16 11:02:42 -07:00
Matt Larsen
ac78433085 Merge remote-tracking branch 'upstream/master' into x_ray_add_emmission 2017-08-15 07:27:17 -07:00
Matt Larsen
7ca8d1bd3a Merge topic 'mapper_fixes'
df185a67 removing background colors from tracers. Background color is now the responsiblitiy of the canvas.
28b1e6b1 initializing ray color buffer to 0

Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !881
2017-08-12 22:29:12 -04:00
Matt Larsen
df185a67aa removing background colors from tracers. Background color is now the responsiblitiy of the canvas. 2017-08-12 17:22:47 -07:00
Matt Larsen
28b1e6b13b initializing ray color buffer to 0 2017-08-12 15:42:26 -07:00
Dave Pugmire
b23564a526 Merge branch 'master' of https://gitlab.kitware.com/vtk/vtk-m into pics_unittests 2017-08-10 16:18:18 -04:00
James Kress
23a56dd771 Merge topic 'Create-YAxis-Log-Scaling'
f3e455eb Adding 2D, 3D annotations, fixing GL color mapper.
7c0b15a5 Adding ability to have y-axis log scaling in 1D.

Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !863
2017-08-10 13:48:41 -04:00
James
f3e455ebf6 Adding 2D, 3D annotations, fixing GL color mapper. 2017-08-10 09:26:16 -04:00
Kenneth Moreland
2e875d4dfa Fix signed/unsigned conversion warnings in GLFW test 2017-08-08 16:14:55 -06:00
James
7c0b15a555 Adding ability to have y-axis log scaling in 1D. 2017-08-07 10:45:03 -04:00
Matt Larsen
dba99744ce Merge topic 'rendering_pipeline'
2b5e8e9f Removing debug statements
0459913a Multi canvas rendering
35877cd9 Adding missing file
b1e3688b multi-canvas working for ray tracer + volume renderer
33af0fec composing ray tracer and volume renderer is successful. Still need a strategy for the background color.
8e5f309e adding support in rendering triangulator for cell set permutation
92fde35b fixing depth

Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !862
2017-08-06 17:02:51 -04:00
Matt Larsen
2b5e8e9f52 Removing debug statements 2017-08-06 12:18:30 -07:00
Matt Larsen
0459913aeb Multi canvas rendering 2017-08-06 11:59:19 -07:00
Matt Larsen
35877cd923 Adding missing file 2017-08-05 19:14:31 -07:00
Matt Larsen
b1e3688bfd multi-canvas working for ray tracer + volume renderer 2017-08-05 19:11:28 -07:00
Matt Larsen
33af0fec65 composing ray tracer and volume renderer is successful. Still need a strategy for the background color. 2017-08-04 09:24:05 -07:00
Kenneth Moreland
5b03e87fdf Merge topic 'glfw-test-fixes'
faa7815a Fix buffer overrun error
14b81a65 Fix compiler errors for UnitTestMapperGLFW

Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !859
2017-08-02 17:59:01 -04:00
James Kress
f1077fe601 Merge topic 'Adding-1DView-Line-Color'
6b53a01c Removing print.
1eb58512 Adding ability to modify axis color as well as legend label color.
bd561b1e Trying to fix color for mesa.
c9bd71f9 Trying to fix color in mesa.
14c69183 Adding color to RenderTest.
7674d2cc Adding color to mesa test.
686f9823 Updating rendering unit tests for 1D plots.
3b79e4d7 Updating way 1D test plots are made, adding title.
...

Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !854
2017-08-02 16:07:16 -04:00
Matt Larsen
77a9e53066 Merge topic 'export_color'
dd4efb51 Uses `Color` in the unit tests for basic sanity check
812f11d3 Moves class-wide visibility macro to just the static class members.
68648863 Exports Color class, adding visibility to static members

Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !850
2017-08-02 15:59:08 -04:00
Kenneth Moreland
faa7815ac5 Fix buffer overrun error 2017-08-02 10:45:23 -06:00
Kenneth Moreland
14b81a65a6 Fix compiler errors for UnitTestMapperGLFW
This file was creating a C array using the size of an array handle.
Generally, you cannot create a C array of a static size with a
variable created at runtime. Apparently some compilers were able
to trace back to fact that the array handle was a given size and
used that, but not all compilers can do this. To get around the
problem, just use a std::vector, which allows the data to be
dynamically allocated.
2017-08-02 10:35:45 -06:00
James
6b53a01c03 Removing print. 2017-08-02 12:35:30 -04:00
James
1eb585121c Adding ability to modify axis color as well as legend label color. 2017-08-02 12:32:19 -04:00
Matt Larsen
8e5f309e5e adding support in rendering triangulator for cell set permutation 2017-08-02 08:46:33 -07:00
Matt Larsen
521e445b62 emission now functioning 2017-08-02 08:27:06 -07:00
Matt Larsen
92fde35bb4 fixing depth 2017-08-01 10:06:37 -07:00
Matt Larsen
52959d910d testing emission 2017-07-31 07:17:43 -07:00
James
bd561b1e50 Trying to fix color for mesa. 2017-07-28 16:38:38 -04:00
James
c9bd71f90f Trying to fix color in mesa. 2017-07-28 16:34:57 -04:00
James
14c69183af Adding color to RenderTest. 2017-07-28 16:16:03 -04:00
James
7674d2cc26 Adding color to mesa test. 2017-07-28 16:08:14 -04:00
James
686f982333 Updating rendering unit tests for 1D plots. 2017-07-28 16:01:06 -04:00
James
3b79e4d7c4 Updating way 1D test plots are made, adding title. 2017-07-28 15:45:36 -04:00
James
6106e24026 Fix CMake line. 2017-07-28 13:48:48 -04:00
James
c7ef96601b Commenting in rendering CMakeLists. 2017-07-28 13:40:39 -04:00
James
6b59b01e14 Adding color lines, view annotations, line color labels. 2017-07-28 13:31:19 -04:00
Dave Pugmire
90d0e0e966 Merge branch 'master' of https://gitlab.kitware.com/vtk/vtk-m 2017-07-28 10:08:58 -04:00
Dave Pugmire
3759887aed Merge branch 'master' of gitlab.kitware.com:dpugmire/vtk-m 2017-07-28 10:07:37 -04:00
Manish Mathai
dd4efb511f Uses Color in the unit tests for basic sanity check
This commits acts as a basic sanity check for `Color` class and to
ensure the symbol visility fix.
2017-07-27 14:10:34 -07:00
Kenneth Moreland
dd2fec58e0 Fix conversion warning in GLFW unit test 2017-07-25 12:43:31 -06:00
Manish Mathai
812f11d362 Moves class-wide visibility macro to just the static class members.
`Color` class uses `VTKM_EXEC`* visibility macros on some member functions
and  VC++ raises an error if that is mixed with the class wide visibility
macro. This commit adds the macro to each individual static member instead.
2017-07-24 14:51:46 -07:00
Manish Mathai
68648863bc Exports Color class, adding visibility to static members
Color class contains predefined colors as static members and needs to be
exported for them to be accessible outside the library.
2017-07-24 11:59:19 -07:00
Matt Larsen
5fc8051712 initial version on absorption and emission integration 2017-07-20 07:30:42 -07:00
James
58deb3eb42 Fixing View1d and View2d x scaling. 2017-07-17 09:58:15 -04:00
Matt Larsen
c9ce558497 Merge topic 'fix_for_rt_lib'
adced368 Adding private targert link library to fix undefined symbols in ubuntu

Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !830
2017-07-10 10:36:19 -04:00
Matt Larsen
adced36814 Adding private targert link library to fix undefined symbols in ubuntu 2017-07-10 07:34:51 -07:00
Matt Larsen
e783487f98 Adding ArrayHandleCast header 2017-07-08 14:03:33 -07:00
Matt Larsen
a2b3f80356 Cleaning up rendering headers and moving structured volume renderer into cxx file 2017-07-08 13:48:38 -07:00
David C. Lonie
fb2d36be1e Refactor VecRectilinearPointCoordinates.
See #163.
2017-07-07 13:49:35 -04:00
Mark Kim
8c5129fa68 Saving pnms with VS2015 converts LF into CRLF unless the file is opened as binary. 2017-07-06 18:56:16 -04:00
Matt Larsen
33ebf0aaa1 simpler method of scaling epsilon based on primitive AABB 2017-07-04 16:43:31 -07:00
Matt Larsen
c2ffa665d2 Adding scaled epsilon to bounding boxes to handle floating point edge cases 2017-07-04 15:10:17 -07:00
Matt Larsen
ce3814c266 bvh checking for a single triangle 2017-07-03 19:50:45 -07:00
Matt Larsen
95749ee223 connecting composite background from volume mapper to renderer 2017-07-03 11:00:54 -07:00
Matt Larsen
ce2c29105f removing debug variable 2017-07-02 17:02:39 -07:00
Matt Larsen
0498f48269 Fixing incorrect logic when sampling the upper edge of a cell that is on the data set boundry 2017-07-02 17:00:10 -07:00
Matt Larsen
630e871ea7 refactoring ray tracing and adding new renderer 2017-06-17 14:28:45 -07:00
Robert Maynard
5dd346007b Respect VTK-m convention of parameters all or nothing on a line
clang-format BinPack settings have been disabled to make sure that the
VTK-m style guideline is obeyed.
2017-05-26 13:53:28 -04:00
Kitware Robot
4ade5f5770 clang-format: apply to the entire tree 2017-05-25 07:51:37 -04:00
Robert Maynard
5c12bf127e Fix OpenGL header order when testing GLFW 2017-05-24 11:04:59 -04:00
Kitware Robot
efbde1d54b clang-format: sort include directives 2017-05-18 12:59:33 -04:00
Robert Maynard
57ab48fe8e Replace occurrences of NULL with nullptr. 2017-05-04 10:50:57 -04:00
David Lonie
2a4e55770f Merge topic 'weak_vtable_warnings'
77baa8a2 Add test for exceptions thrown across library boundaries.
fd0e3e0e Remove vtable from WaveletFilter.
96bf0dac Give AxisAnnotation a virtual destructor.
4807b3c4 Silence warnings about unavoidable weak vtables.

Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Robert Maynard <robert.maynard@kitware.com>
Merge-request: !742
2017-04-14 08:56:03 -04:00
David C. Lonie
96bf0dac1b Give AxisAnnotation a virtual destructor.
This is necessary since the class has virtual methods, and also
instructs the compiler that the class's vtable is to be stored in the
vtk_rendering library.
2017-04-13 14:07:41 -04:00
Robert Maynard
23c4fe5fd8 Before calling glewInit we need to make sure glew can load all extensions 2017-04-05 14:18:37 -04:00
Dave Pugmire
ca93142512 Merge branch 'master' of gitlab.kitware.com:dpugmire/vtk-m 2017-03-28 09:30:13 -04:00
Dave Pugmire
69f9125663 Experiment with speeding up the GetHexahedronClassification. 2017-03-28 09:28:03 -04:00
Matt Larsen
1d4cfc2a28 Fixing Min and Max calls not defined for non-floating point types 2017-03-13 21:12:02 -07:00
Matt Larsen
cfc252ad83 completed refactoring 2017-03-13 20:59:32 -07:00
mclarsen
2f9fb6eecb Almost finished refactoring 2017-03-13 17:03:37 -07:00
mclarsen
237df547ec Adding classes to reduce the ammount of redundant code 2017-03-13 11:49:29 -07:00
Kenneth Moreland
6fdc7eb8c0 Add Field::GetRange and CoordinateSystem::GetBounds to library
Following what was done with ArrayRangeCompute, the GetRange and
GetBounds methods are embedded into the vtkm_cont library for the most
common type lists.

Also, and probably more importantly, the device adapter is no longer one
of the arguments for either of these methods. It is no longer needed as
ArrayRangeCompute no longer needs it.
2017-03-09 13:18:36 -05:00
Sujin Philip
9eddce6c99 Rename StreamCompact to CopyIf
Plus, removes the version that uses one array as both input and stencil.
2017-03-06 11:08:27 -05:00
Robert Maynard
ae9a8fd0a4 Fix CellSet* typeid to consistent across dynamic libraries.
Since we don't have explicit template instantiations for CellSetExplicit
and CellSetSingleType we need to mark them as being exported from all
libraries.
2017-03-01 17:12:46 -05:00
Kenneth Moreland
3e77f4e18b Merge topic 'refactor-runtime-device-tracker'
18c4190d Update classes using RuntimeDeviceTracker
200928ef Add a global RuntimeDeviceTracker
a3573117 Compile RuntimeDeviceTracker.cxx with CUDA when appropriate
814b2db1 Add the implementation of RuntimeDeviceTracker to cont library
b9d3206e Move RuntimeDeviceTracker to vtkm::cont

Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !707
2017-02-24 10:50:19 -05:00
Kenneth Moreland
18c4190d85 Update classes using RuntimeDeviceTracker
They now grab the global runtime device tracker. In some cases, I've
added the ability to set/get the tracker to change it from the global.
In others I just removed the local copy, since it was just hooked into
the global tracker.
2017-02-23 09:54:41 -07:00
Kenneth Moreland
a3573117de Compile RuntimeDeviceTracker.cxx with CUDA when appropriate
The RuntimeDeviceTracker.cxx contains a library method that queries the
CUDA device, which only works if compiled as a CUDA source file.

This set up will allow code that is not compiled with CUDA use a
RuntimeDeviceTracker with other code that does use CUDA.
2017-02-22 16:18:23 -07:00
Matt Larsen
a6bd88d2fe Removing unused timing code and headers 2017-02-22 14:45:33 -08:00
Kenneth Moreland
b9d3206ea6 Move RuntimeDeviceTracker to vtkm::cont
Before it was in the vtkm::cont::internal namespace. However, we expect
to be using this feature quite a bit more as we want VTK-m to handle
multiple devices effectively (as in, just figure it out and go).
2017-02-22 13:33:52 -07:00
Matt Larsen
7d4334b5e3 Had conditional backwards 2017-02-22 11:21:48 -08:00
Matt Larsen
50ccedf828 Fixing the default behavior of the volume renderer 2017-02-22 11:17:22 -08:00
Matt Larsen
87e53d6c00 Fixing error in volume renderer 2017-02-10 14:00:02 -08:00
Matt Larsen
30c5c3be4a Merge topic 'volume_mapper_fix'
1f6ef23b adding the ability to turn off background compositing for volume renderer
3fe918ce adding sample distance to the volume mapper

Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !688
2017-02-10 00:08:26 -05:00
Matt Larsen
1f6ef23b98 adding the ability to turn off background compositing for volume renderer 2017-02-09 16:26:23 -08:00
Matt Larsen
3fe918ce4d adding sample distance to the volume mapper 2017-02-09 16:12:23 -08:00
Matt Larsen
6b534a438f Fixing a typo in Actor 2017-02-09 15:59:37 -08:00
Matt Larsen
c2f0dd5a64 Adding the ablitiy to set the scalar range of an Actor to get a consistent mapping of scalar values when running with MPI 2017-02-09 15:38:40 -08:00
Matt Larsen
bd845f01d6 Adding coordinate system include to the volume renderer 2017-02-09 13:00:08 -08:00
Matt Larsen
59020fe98f Adding several more includes to the volume renderer 2017-02-09 12:51:46 -08:00
Matt Larsen
9f074e4ad8 Removing typename from typdef declaration in the volume renderer 2017-02-09 12:47:02 -08:00
Matt Larsen
bee6868254 Fixing the include in the rendering library 2017-02-09 12:36:59 -08:00
David C. Lonie
f601e38ba8 Simplify exception hierarchy.
Remove the ErrorControl class such that all subclasses now inherit from
error. Renamed all exception classes via s/ErrorControl/Error/.

See issue #57.
2017-02-07 15:42:38 -05:00
Robert Maynard
8035b526a8 Update the CMake components to have the concept of backends.
Now components are labeled as devices, and therefore allow other components
to link to only backends. We also have done the same thing for rendering.
2017-01-27 10:03:53 -05:00
Robert Maynard
a6bd3a22e0 Make sure all custom storage containers are exported. 2017-01-16 09:17:38 -05:00
Robert Maynard
a16f9fedbe Reduce the amount of vtables that vtkm::rendering produce. 2017-01-16 09:17:38 -05:00
Kenneth Moreland
713cf4228a Make it not possible to create a cell set without specifying num points
The CellSetExplicit and CellSetSingleType classes have an ivar that
marks the number of points. There were several instances of code
creating cell sets without specifying the number of points. This can be
very bad if subsequent code needs that information.
2017-01-12 13:02:10 -07:00
Robert Maynard
7d0a6d1975 Resolve errors building on windows. 2016-12-12 09:32:46 -05:00
Ben Boeckel
e06a998e5b Merge topic 'render_1D'
8a93ecc4 code alignment tweaks.
6fa448b5 Remove the 1D camera. 1D plots will use a 2D camera.
52aa9b9a Fix some compile errors.
23d8d585 Add explicit 1D rendering. Also added some data model suport.
db522c4c Add GetCanvas calls to the mapper classes.
87b1cdca cleanup. Remove some compiler warnings.
d38e6270 Support for 1D rendering.

Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !616
2016-12-09 09:34:11 -05:00
Dave Pugmire
8a93ecc404 code alignment tweaks. 2016-12-06 10:36:28 -05:00
Dave Pugmire
6fa448b5a5 Remove the 1D camera. 1D plots will use a 2D camera. 2016-12-02 10:26:36 -05:00
Robert Maynard
295de14deb Merge topic 'consistently_guard_around_windows_h'
6b1094c7 Consistently include windows.h by making a wrapper header.

Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Kenneth Moreland <kmorel@sandia.gov>
Merge-request: !620
2016-11-30 13:56:49 -05:00
Dave Pugmire
52aa9b9ad0 Fix some compile errors. 2016-11-29 09:33:46 -05:00
Dave Pugmire
23d8d585a0 Add explicit 1D rendering. Also added some data model suport. 2016-11-28 16:07:40 -05:00
Robert Maynard
6b1094c767 Consistently include windows.h by making a wrapper header.
We previously included windows.h in numerous locations using different
techniques to guard against bringing in parts of the file that are bad
(min/max macros, etc). This solves the problem by consistently using
vtkm/internal/Windows.h to setup everything.
2016-11-28 09:54:37 -05:00
Dave Pugmire
db522c4cd1 Add GetCanvas calls to the mapper classes. 2016-11-28 09:41:01 -05:00
Kenneth Moreland
767fc9c659 Do not declare OpenGLHeaders.h when there is no OpenGL 2016-11-23 13:17:33 -07:00
Kenneth Moreland
0772a157fd Revert "Don't build vtkm_rendering if we can't find opengl"
There are many rendering classes that do not rely on OpenGL. We really
want to be able to use this functionality on systems that do not have
OpenGL. That is a big part of the point.

This reverts commit c75feb74bb6add43e1be9a42a9bf4bf205b97c39.
2016-11-23 12:14:44 -07:00
Dave Pugmire
87b1cdcacf cleanup. Remove some compiler warnings. 2016-11-23 13:45:03 -05:00
Dave Pugmire
d38e627057 Support for 1D rendering. 2016-11-23 10:48:22 -05:00
Kenneth Moreland
02e37f4bc5 Fix an issue with casting a float to an int too soon
There was a case of bad casting where a Float32 that should be in the
range between 0 and 1 was cast to an Id and then multiplied by the size
of an array. The intention is to get a proportional index into the
array, but because the float was cast to an int first, you get either
the first or last index.

Instead, first cast the size of the array to a Float32, multiply it by
the fraction, and then cast back to an Id. That should give the desired
effect.
2016-11-22 15:34:56 -07:00
Kenneth Moreland
fdaccc22db Remove exports for header-only functions/methods
Change the VTKM_CONT_EXPORT to VTKM_CONT. (Likewise for EXEC and
EXEC_CONT.) Remove the inline from these macros so that they can be
applied to everything, including implementations in a library.

Because inline is not declared in these modifies, you have to add the
keyword to functions and methods where the implementation is not inlined
in the class.
2016-11-15 22:22:13 -07:00
Dave Pugmire
80eb8621e2 more uninitialized compiler warnings... 2016-11-07 15:24:38 -05:00
Dave Pugmire
2975b03a53 Remove 'uninitialized variable' warning. 2016-11-07 15:07:03 -05:00
Dave Pugmire
f413bac78c Fix compiler warnings. 2016-11-04 11:43:30 -04:00
Dave Pugmire
5bd9b0ff5f minor fixes. 2016-11-03 16:57:30 -04:00
Robert Maynard
6d9dd7d233 Correct conversion warning in VolumeRendererStructured 2016-10-31 15:27:45 -04:00
Robert Maynard
cc8121d997 Fix uninitialized warnings from DecodePNG. 2016-10-31 15:26:05 -04:00
Robert Maynard
c75feb74bb Don't build vtkm_rendering if we can't find opengl. 2016-10-31 15:16:36 -04:00
Kenneth Moreland
797d30d7bb Remove unnecessary link from vtkm_rendering to glfw
There is no code in the rendering library that uses GLFW. (GLFW is
currently only used directly by tests and examples.) This adds
unnecessary link dependencies that can only hurt us later.
2016-10-22 16:03:16 -06:00
Robert Maynard
ca9233226e Merge topic 'refactor_vtkm_rendering_export_markup'
7d295de8 Refactor vtk-m symbol visibility macros to be on the classes.

Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Kenneth Moreland <kmorel@sandia.gov>
Merge-request: !585
2016-10-19 20:02:04 -04:00
Robert Maynard
7d295de8c9 Refactor vtk-m symbol visibility macros to be on the classes.
Instead of labeling each method that needs to have visibility
we can label entire classes, this reduces the amount of noise and
potential for mistakes when writing classes.
2016-10-19 15:01:32 -04:00
Mark Kim
4f835fb31d Need to continuously upload the camera for examples/Rendering. 2016-10-17 10:34:20 -04:00
Mark Kim
464da87d5a Merge branch 'master' of gitlab.kitware.com:vtk/vtk-m 2016-10-12 14:40:32 -04:00
Dave Pugmire
b5007de0ab compile warnings. 2016-10-12 08:35:45 -04:00
Dave Pugmire
60b67fef71 code cleanup. 2016-10-05 09:33:47 -04:00
Dave Pugmire
c7da86f04c compiler warning. 2016-10-05 08:55:19 -04:00
Dave Pugmire
ebef07299e Remove some -Wreorder warnings. 2016-10-04 17:00:05 -04:00
Dave Pugmire
c25a028dcc compile warnings. 2016-10-04 15:29:42 -04:00
Dave Pugmire
a8feb67ad3 warnings.... 2016-10-04 15:10:20 -04:00
Dave Pugmire
31654c2545 fix compiler warning. 2016-10-04 14:38:35 -04:00
Dave Pugmire
fed8c7228c fix compiler warnings. 2016-10-04 13:31:52 -04:00
Dave Pugmire
827bf10795 compiler warnings. 2016-10-04 12:43:04 -04:00
Dave Pugmire
668e8115af Fix compiler warnings. 2016-10-04 11:59:00 -04:00
Dave Pugmire
c4bd8913c2 Use a new worklet to map vertex colors through a colormap. 2016-09-28 14:23:18 -04:00
Robert Maynard
0f58d6fc54 Add vtkm/cont/serial directory for the serial backend. 2016-09-28 14:22:53 -04:00
Mark Kim
0ace430746 Merge branch 'master' of gitlab.kitware.com:dpugmire/vtk-m 2016-09-28 10:59:27 -04:00
Mark Kim
f2a6d8d5e3 Change the for loop that converts color to Worklet. 2016-09-28 10:57:05 -04:00
Dave Pugmire
c99fe8b65e Remove rendering tests that have been moved to subdirectories.
Fix a compile error in canvas constructor in the GLFW test.
2016-09-27 14:04:28 -04:00
Mark Kim
a41e0f28df Merge branch 'master' of gitlab.kitware.com:vtk/vtk-m 2016-09-26 16:12:19 -04:00
Mark Kim
2db35b0041 Removed extraneous debug output. 2016-09-26 15:09:41 -04:00
Mark Kim
5827473abb Merge branch 'master' of gitlab.kitware.com:dpugmire/vtk-m 2016-09-23 09:46:48 -04:00
Dave Pugmire
7a2874cf44 Add 1D support for uniform and rectilinear data. 2016-09-23 09:00:40 -04:00
Mark Kim
9100a58da4 glew undefs GLAPI and GLAPIENTRY. osmesa.h needs them. 2016-09-22 16:44:52 -04:00
Mark Kim
4076aef075 Ubuntu 16.04's OSMesa version 11.2.0 is compiled without gallium/llvmpipe, so it doesn't support GLSL 1.3 or higher. 2016-09-22 16:25:41 -04:00
Kenneth Moreland
4b83826345 Fix uninitialized variable warning in structured volume renderer
One of the dashboard was complaining that the bottomLeft variable might
have been used uninitialized because it got set in a condition above it.
In fact, that condition is always true the first during the first
iteration, but it is not worth fighting the compiler over it. Instead,
just initialize the value of bottomLeft when it is constructed.
2016-09-22 09:52:12 -06:00
Kenneth Moreland
1e819c335f Remove uninitialized value warnings from PNGDecode
One of the dashboard compilers found a code path in PNGDecode where if
given a buffer too short for a header the info.width and info.height
were not initialized but their values still returned to the calling
function. This case does not really matter since an error is also
returned, but still technically incorrect. Fixed the problem by
initializing the width and height to 0 (which could help anyway if the
error is not properly checked).
2016-09-22 09:43:24 -06:00
Dave Pugmire
a12b5eeae3 Fix compile errors. decl for memcpy required. 2016-09-20 11:03:25 -04:00
Kenneth Moreland
0ca69cf65f Merge topic 'osmesa-option'
123bc8b6 Add a configuration error if OSMesa was not found
0a61085d Do not load OpenGL libraries if OSMesa already loaded
640e92c7 Add VTKm_ENABLE_OSMESA option

Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !548
2016-09-17 10:11:55 -04:00
Mark Kim
c99c05b6f0 Change glfw unit test to also test vbo uploading. 2016-09-15 13:56:50 -04:00
Mark Kim
bb7fe4ad8e It's possible that the length of shader compiler message to be less than
or equal to zero. If we don't check for that, it'll spit out garbage.
2016-09-15 13:55:16 -04:00
Kenneth Moreland
123bc8b6e2 Add a configuration error if OSMesa was not found
If VTKm_ENABLE_OSMesa was on but OSMesa was not found, CMake would just
give a status update but happily configure. This change checks for the
condition where VTKm_ENABLE_OSMesa is on but OSMesa was not configured
correctly and raises an error in this case.
2016-09-14 16:04:37 -06:00
Mark Kim
7cfc119999 Demo.cxx: MapperRayTracer is no longer a templated class.
UnitTestMapperEGL.cxx: MapperGL is no longer a templated class.
UnitTestMapperGLFW.cxx: strmp needs cstring
rendering/CMakeLists.txt: need to append egl_sources to sources.
2016-09-14 15:58:45 -04:00
Mark Kim
ecf57f8f31 need glewInit. 2016-09-14 11:25:03 -04:00
Mark Kim
c216c98c57 Merge branch 'umaster' 2016-09-14 10:39:52 -04:00
Mark Kim
fbaee11da9 Demo.cxx: MapperRayTracer is no longer a templated class.
UnitTestMapperEGL.cxx: MapperGL is no longer a templated class.
UnitTestMapperGLFW.cxx: strmp needs cstring
rendering/CMakeLists.txt: need to append egl_sources to sources.
2016-09-14 10:33:51 -04:00
Mark Kim
f293c5a0bc Merge branch 'glut-unittest' 2016-09-14 09:19:57 -04:00
Dave Pugmire
36be354980 Merge branch 'glut-rendertest' into 'master'
Add glut rendering unittest.

Make the GLFW package variables advanced, and add it to the configure components.
Modify the other examples that use GLUT to use the configure components command.

See merge request !546
2016-09-13 14:20:04 -04:00
Kenneth Moreland
5455608c69 Remove boost::shared_ptr from rendering library
The remove boost::shared_ptr and the rendering library branches where
developed simultaneously, and thus some of the rendering library
implementation was using boost::shared_ptr like the old code. Bring up
to date with the rest of VTK-m by using std::shared_ptr instead.
2016-09-12 11:08:06 -06:00
Dave Pugmire
ffd2d0eac6 Add glut rendering unittest.
Make the GLFW package variables advanced, and add it to the configure components.
Modify the other examples that use GLUT to use the configure components command.
2016-09-09 15:33:34 -04:00
Kenneth Moreland
77ecfbeb78 Explicitly implement constructors and destructors
The clang compiler was running into linker errors constructors of
classes with virtual methods that were inline and destructors that were
not declared at all. In this case, the compiler was not creating
everything needed by a virtual table and the link died.
2016-09-08 17:08:17 -06:00
Kenneth Moreland
52838e9ed2 Make font factory arrays static for faster compilation
I noticed that Visual Studio was taking an insane amount of time to
compile BitmapFontFactory.cxx (~20 minutes). Following some suggestions
on stackoverflow (http://stackoverflow.com/questions/7893850/long-
compile-times-in-visual-c-2010-with-large-static-arrays) I changed the
arrays to be static const (something that is more viable when compiling
a library instead of header-only). The compile after this changes seems
basically immediate now.
2016-09-07 16:48:11 -06:00
Kenneth Moreland
17194ff3a6 Update OSMesa test for new rendering class interfaces 2016-09-07 16:48:07 -06:00
Kenneth Moreland
0dab3f2adf Fix warning about precision conversion 2016-09-07 16:48:05 -06:00
Kenneth Moreland
22c6741152 Add View to rendering library
To get rid of some templates, I added the ability to create new
instances of mappers and canvases without knowing their type.
2016-09-07 16:48:04 -06:00
Kenneth Moreland
26671e9fd6 Add WorldAnnotator to rendering library 2016-09-07 16:48:01 -06:00
Kenneth Moreland
219d6c02a1 Add TextureGL to rendering library
Also hide internals and other GL-ness from the interface.
2016-09-07 16:48:00 -06:00
Kenneth Moreland
c446f1bc7a Add TextAnnotation to rendering library
Also made the TextAnnotation classes conform better to VTK-m coding
style. Specifically, changed the order of words in subclass names (e.g.
TextAnnotationBillboard instead of BillboardTextAnnotation) and broke
out each subclass into its own header/source files.
2016-09-07 16:47:58 -06:00
Kenneth Moreland
d4afc12add Add Actor and Scene to rendering library
Also took away some unnecessary templates.
2016-09-07 16:47:56 -06:00
Kenneth Moreland
668f93a66b Move Mappers to rendering library
Also changed the mappers to not be templated on the device adapter.
Instead, use TryExecute to determine the device adapter at runtime.
2016-09-07 16:47:52 -06:00
Kenneth Moreland
111850ef08 Use TryExecute within the rendeirng library
When things in the rendering library need to execute things in parallel
(outside of another rendering library like OpenGL) it should run it on
available parallel devices. This means using TryExecute to attempt on
whatever devices may be available. It also means that some of the
sources must be compiled with CUDA's nvcc. To enable this, made a code
wrapping mechanism to compile within a .cu file.
2016-09-07 16:47:50 -06:00
Kenneth Moreland
d8ca9f0125 Add ColorBarAnnotation and ColorTable to rendering library 2016-09-07 16:47:48 -06:00
Kenneth Moreland
1073fdede1 Move Canvas classes to rendering library 2016-09-07 16:47:46 -06:00
Kenneth Moreland
e20648b845 Add Camera code to rendering library 2016-09-07 16:47:44 -06:00
Kenneth Moreland
2c34c1ac9d Move BitmapFont code to library 2016-09-07 16:47:42 -06:00
Kenneth Moreland
07df53d7d1 Move AxisAnnotation classes to rendering library 2016-09-07 16:47:40 -06:00
Kenneth Moreland
ea8602d882 Create configuration for rendering library
I have noticed at least on my windows machine that source code that uses
the rendering package is taking a long time to compile. The rendering
library does not rely much on templates and more on virtual methods.
Thus, it is a good candidate for moving to a library so that it need be
compiled only once.

This sets up the configure scripts to create the library. There is also
a simple port of one class to the library. More will follow.
2016-09-07 16:47:35 -06:00
Kenneth Moreland
8cb2803b45 Merge branch 'precision-warnings' into 'master'
Fix precision warnings when FloatDefault is 64 bit

When VTKm_USE_DOUBLE_PRECISION is on (not the default), then
vtkm::FloatDefault is set to 64 bit values. There was some code that was
coded for 32 bit and never checked for 64 bit (on all compilers).

See merge request !526
2016-09-07 13:54:13 -04:00
Robert Maynard
f81c42b9b4 Replace NULL with nullptr where applicable. 2016-09-01 09:38:25 -04:00
Mark Kim
387d2a6a76 Stop copying the data in the render call. Instead, upload it on the first
call and then never upload again.

RenderTest: overload the Render function to pass in a Mapper.
UnitTestMapperGLFW: global variable for the MapperGL to pass into RenderTest::Render

MapperGL: Creating the VBO/VAO is now wrapped in check to see if the data's
already been loaded.

Moved some variables to class scope.
2016-08-29 04:33:14 -06:00
Kenneth Moreland
893f3115f2 Fix precision warnings when FloatDefault is 64 bit
When VTKm_USE_DOUBLE_PRECISION is on (not the default), then
vtkm::FloatDefault is set to 64 bit values. There was some code that was
coded for 32 bit and never checked for 64 bit (on all compilers).
2016-08-26 09:33:37 -06:00
Kenneth Moreland
4fd9ba7e11 Make glfw auto-terminate during testing
The UnitTestMapperGLFW test was coded to run in an interactive mode,
which was problematic when simply running the test. If no one was there
to exit the interactive window, the test would time out. This change
adds a "batch" mode that is on when run by ctest. The batch mode runs
through all configurations and exits.
2016-08-26 08:28:35 -06:00
Kenneth Moreland
7f8ea09f88 Fix configuration of dependent rendering libraries
The VTKmConfigureComponents.cmake file has lots of careful configuration
of many of VTK-m components and dependent libraries (like OpenGL,
OSMesa, etc.) that takes care of several corner cases. The configuration
is consolidated here so that it can be consistent across the many
directories in VTK-m as well as other projects that use VTK-m.

Recent changes to the configuration in rendering circumvented these and
directly tried to configure dependent rendering libraries. This is wrong
(and more importantly broke my OSX build).
2016-08-25 14:44:30 -06:00
Kenneth Moreland
1b69a83423 Don't add tests from parent directories
The testing subdirectories were including the tests from the parent
directory. I believe this was a copy-paste error from the tests
originally all being in one file (where the unit_tests variable had all
tests appended) and then moved to subdirectories where they should not
be appended.
2016-08-25 13:20:40 -06:00
Kenneth Moreland
8fd0768b39 Add RenderTest.h to configure scripts
The SourceInBuild was failing because of that.
2016-08-25 10:34:40 -06:00
Dave Pugmire
6f30b786f5 Add GLFW unit test.
Simplify the test code with a class templated on mapper, canvas and view.
2016-08-24 16:22:48 -04:00
Dave Pugmire
78f368486c Did a chmod on these files that had the execute bit set. 2016-08-24 13:08:23 -04:00
Mark Kim
e920659ab8 Don't need to set uni_tests. 2016-08-19 14:27:40 -06:00
Mark Kim
5fbc55fa52 Check to see if osmesa or egl were found before adding testing. 2016-08-18 14:04:37 -06:00
Mark Kim
a5c3be294e Not specifying GLFW compatibility mode and OpenGL version allows for
annotation.
2016-08-12 19:29:01 -06:00
Mark Kim
cd27a71e2b Some Windows specific problems:
snprintf is incorrect pre-VS2013.
There are iterator issues (see 2121a36f)
far is a reserved #defined in windows *sigh*
2016-08-12 18:33:27 -06:00
Mark Kim
7bb3e89e87 Split EGL and OSMesa into separate directories. libGL and libOSMesa do not play well together. 2016-08-08 21:57:38 -04:00
Robert Maynard
31138293f9 Pass Fields and CoordinateSystems to Dispatcher::Invoke
Now that we can handle scheduling Fields and CoordinateSystems, do
2016-08-05 15:26:17 -04:00
Mark Kim
5535751a17 Merge branch 'glut-unittest' of gitlab.kitware.com:dpugmire/vtk-m into glut-unittest
Merge of Dave's clean-up with some of my fixes.
2016-08-03 10:40:53 -04:00
Dave Pugmire
f5de22b919 Add VBO rendering for MapperGL 2016-08-03 09:45:41 -04:00
Mark Kim
54b463c363 Don't need glBindAttributeLocation if layout(attribute) is given in shader. 2016-08-02 16:23:41 -04:00
Mark Kim
e966eb6b94 Merge branch 'glut-unittest' of https://gitlab.kitware.com/dpugmire/vtk-m into glut-unittest 2016-08-02 16:23:32 -04:00
Mark Kim
4928a4706d Row vs Column order for the view and projection matrix.
Rudimentary error checking on shader compilation.
layout location swapped for vertex_position and vertex_color.
2016-08-02 16:16:32 -04:00
Dave Pugmire
6c5834ed94 fix mtx copy 2016-08-02 15:32:39 -04:00
Dave Pugmire
35411b140f debugging mappergl 2016-08-02 14:59:44 -04:00
Dave Pugmire
7d5934ea22 use the matricies from the camera for the VBO rendering. 2016-08-02 13:42:47 -04:00
Dave Pugmire
9b81cd9ed2 Remove compiler warning. 2016-08-02 13:01:36 -04:00
Dave Pugmire
9ee497edb9 Add GLUT unit test. 2016-08-02 13:01:36 -04:00
Dave Pugmire
17e2a836f0 Adding GLUT unit test for rendering. 2016-08-02 13:01:36 -04:00
Matt Larsen
9659f35509 my changes 2016-08-02 09:56:26 -07:00
Kenneth Moreland
8863769ea7 Fix an infinite recursion where the wrong overload was called
The intension was that if Camera::Zoom was called with a Float64, it
would call the Float32 version. However, I made a type where it called
itself. The latest version of XCode called me out on this infinite
recursion.

I think this is the equivalent of the compiler calling me a dumb-ass.
2016-07-31 11:47:30 -06:00
Matt Larsen
a4012c1667 Rmoving throw from worklet that prevents rendering from compiling with CUDA 2016-07-29 07:50:14 -07:00
Dave Pugmire
be643811d6 Add GLFW unittest. 2016-06-30 15:12:53 -04:00
Kenneth Moreland
1d0eac6301 Update some configuration to new components 2016-06-21 18:03:25 -06:00
Kenneth Moreland
a8384d6b7a Unify configuration for VTK-m build and packages
Have VTK-m eat its own dog food when it comes to its configuration. Load
the same configuration for building VTK-m as would be loaded (more or
less) when using find_package(VTKm) in an external project.

This includes adding lots more components to the packages so that all the
setup (e.g. OpenGL, TBB, etc.) can be set up correctly. It is also a
significant change to how these components are declared. The component
configuration is simplified a bit and unified in a single file.
2016-06-21 18:03:23 -06:00
Dave Pugmire
e30f3c58f9 Create a templated function to handle basic rendering tests.
Eliminates a lot of duplicated test code.
2016-06-17 13:39:16 -04:00
Kenneth Moreland
952929a7d0 Merge branch 'msvc-rendering' into 'master'
Fix several issues concerning using rendering library with Visual Studio

Write a comment or drag your files here...

See merge request !457
2016-06-16 19:40:50 -04:00
Dave Pugmire
f427011002 Merge branch 'EGL2' into 'master'
Add support for offscreen rendering with EGL. Added new class CanvasEGL, and a test.



See merge request !455
2016-06-16 14:48:00 -04:00
Kenneth Moreland
42cc4a0c10 Remove warning about loss of precision
Remove the ever fun loss of precision warning.
2016-06-15 18:03:20 -06:00
Kenneth Moreland
1d158346db Get raw pointer from checked iterators
In some cases on windows pointers used as iterators are wrapped in
checked iterators. This is fine for most uses, but you cannot pass them
to a C function as a pointer (as we were doing for OpenGL). This change
converts the checked iterator back to a raw pointer in this case.
2016-06-15 18:02:52 -06:00
Kenneth Moreland
dc15a6bedb Get around issue with min/max macros defined
There were a few places in the source code where
std::numeric_limits::min and max were used. There is an issue with these
methods on windows because the standard libraries there define macros
with the same name. Get around this problem by either places parentheses
so that they do not look like macros or use the vtkm::Infinity methods
instead.
2016-06-15 17:44:45 -06:00
Kenneth Moreland
a4d3dfe4a1 Include windows.h before gl.h
This is a requirement when compiling for windows.
2016-06-15 16:11:41 -06:00
Kenneth Moreland
05388ebfdf Do not use snprintf
This function is not portable to all MSVC compilers. Instead, use the
standard C++ stringstream that should be in every C++ compiler.
2016-06-15 16:06:50 -06:00
Kenneth Moreland
15d7132a2f Do not use "near" and "far" as variable names
Microsoft visual studio treats these as keywords. These keywords were
used for pointers on 16-bit architectures. That makes them pretty much
obsolete for any software written in the last 20 years, but happily they
stick around to give us confusing compile errors.
2016-06-15 14:37:18 -06:00
Dave Pugmire
af1daf2f66 Add support for offscreen rendering with EGL. Added new class CanvasEGL, and a test. 2016-06-15 09:48:45 -04:00
Kenneth Moreland
d861c1ec60 Reset Camera pan and zoom when setting range
It is odd to set the Camera range based on bounds and still have pan and
zoom activitated. This change resets the pan and zoom in these cases.
2016-06-14 17:44:16 -06:00
Kenneth Moreland
303b4da4c8 Remove BackgroundColor from Mapper
This was supposed to be removed in an earlier commit where the
background color was consolidated to Canvas, but I missed this one.
2016-06-14 14:18:21 -06:00
Kenneth Moreland
45a73baab1 Use degrees instead of radians for rotation transforms
It is more common to use degrees when specifying a transform (thanks to
the classic OpenGL interface). Also, camera specifies the field of view in
degrees, which made rotations inconsistent. This change unifies all that.
2016-06-14 13:52:55 -06:00
Kenneth Moreland
a2fee371b3 Add vtkm::Float64 versions of Camera methods
All of the Camera math (currently) uses 32-bit floats. However, to make
it easier to use the Camera class, I've duplicated the accessor methods
to also accept 64-bit floats.
2016-06-14 13:08:10 -06:00
Kenneth Moreland
123a3da8e6 Correct near clipping plane in ResetToBounds
Make it proportional to the size of the geometry.
2016-06-14 12:50:17 -06:00
Kenneth Moreland
d4e5bb0aee Resolve conflicting merges
Merge request !445 (Camera enhancements) and merge request !448
(Consolidate background color) had conflicting changes in View.h.
Although git did not pick up on the conflict because each merge modified a
different portion of View.h, the final merge with both of these resulted
in a compile error.

Basically what happened was `Consolidate background color` changed all
the View constructors to reflect changes. `Camera enhancements` added a
new constructor to View using the old construction method. The new
constructor with the old construction method caused an error.
2016-06-13 09:57:19 -06:00
Kenneth Moreland
e50d91199c Merge branch 'consolidate-background-color' into 'master'
Consolidate background color in rendering classes

Before this commit, there were three separate classes (Mapper, Canvas,
and View) that were all managing their own version of the background
color. As you can imagine, this could easily become out of sync, and in
fact if the user code did not specify the same background at least
twice, it would not work.

Fix this by consolidating the background color management to the Canvas.
This is the class most responsible for maintaining the background. All
other classes get or set the background from the Canvas.

That said, I also removed setting the background color from the
constructor in the Canvas. This background color is overridden by the
View anyway, so having it there was only confusing.

See merge request !448
2016-06-13 11:46:18 -04:00
Kenneth Moreland
9110214e7c Update OSMesa test
In the previous commit, I removed the background color arguments from
all the constructors from the Canvas class. I had missed the fact that
this was used in UnitTestMapperOSMesa.
2016-06-13 09:23:49 -06:00
Kenneth Moreland
72b43d7151 Consolidate background color in rendering classes
Before this commit, there were three separate classes (Mapper, Canvas,
and View) that were all managing their own version of the background
color. As you can imagine, this could easily become out of sync, and in
fact if the user code did not specify the same background at least
twice, it would not work.

Fix this by consolidating the background color management to the Canvas.
This is the class most responsible for maintaining the background. All
other classes get or set the background from the Canvas.

That said, I also removed setting the background color from the
constructor in the Canvas. This background color is overridden by the
View anyway, so having it there was only confusing.
2016-06-11 12:09:51 -06:00
Kenneth Moreland
e47db6f610 Add dolly for 3D cameras
I forgot this one when adding roll, elevation, and azimuth.
2016-06-09 13:34:29 -06:00
Kenneth Moreland
ebfb1e7389 Make giving Camera to View optional
It is now optional to give a Camera object when constructing a View. If
a Camera is not specified, one is automatically set up by calling
ResetToBounds on the spatial bounds of the scene.

This makes it even easier to set up a view.
2016-06-09 13:34:29 -06:00
Kenneth Moreland
9f3e0e5952 Implement roll, elevation, and azimuth for 3D cameras
Also implement pan and zoom for 2D cameras.

Update the rendering tests to do these camera rotations. This matches
better the viewpoint used before the previous camera changes.
2016-06-09 13:34:29 -06:00
Kenneth Moreland
cdeeda67bb Make a shared header of 3D transformations
Affine transformations of homogeneous coordinates using 4x4 matrices are
quite common in visualization. Create a new math header file in the base
vtkm namespace that has common functions for such coordinates.

Much of this implementation was taken from the rendering matrix helpers.
2016-06-09 13:34:29 -06:00
Kenneth Moreland
9b34f9eccc Perform missing updates to OSMesa code
I do not have OSMesa on my main development platform, so I missed updating
some of the code when I changed the interface.

Also removed some inline statements on pure virtual functions that GCC
was complaining about.
2016-06-09 12:35:59 -06:00
Kenneth Moreland
ca87b5f736 Make defining WorldAnnotator for View optional
Most of the time, you just match the WorldAnnotator with the canvas of
the same type. Rather than make the user specify it every time, add a
method to the canvas that creates a "good" WorldAnnotator to use with
it. Then, if a WorldAnnotator is not given to the View constructor, one
is automatically created from the Canvas.
2016-06-09 12:08:03 -06:00
Kenneth Moreland
6e6177e2a8 Restore camera view diagnostics 2016-06-09 12:08:02 -06:00
Kenneth Moreland
2be7a8e032 Remove templating from View
The template parameters on vtkm::rendering::View are unnecessary. All
three of the templated classes are polymorphic (with virtual functions).
Thus, you just have to specify them at the constructor. Removing the
template parameters makes the syntax a bit cleaner and removes some
unnecessary duplication in the executable.

Removing the template does mean we cannot optimize in the future.
However, I expect us to start using more virtual methods rather than
less, so I think this is a move in the right direction.
2016-06-09 12:08:01 -06:00
Kenneth Moreland
5af7c6ff4c Hide internal parts of Canvas 2016-06-09 12:07:59 -06:00
Kenneth Moreland
55af901f60 Hide Camera private parts
With only a few exceptions for simple structures, we do not expose the
members of classes. Instead, we provide accessor methods. Do this for
Camera as well as add some helper methods.
2016-06-09 12:07:58 -06:00
Kenneth Moreland
0769b96bf3 Remove Width and Height from Camera
The width and height are maintained out of necessity by the canvas. A
second copy was maintained by the camera, which was only used for
computing the aspect ratio and similar metrics for projections.

Having to maintain the width/height in two places is a bit of a hassle
and provides the opportunity for bugs if they get out of sync. Instead,
have the width/height managed in one place (the canvas) and pass them as
parameters as necessary.
2016-06-09 12:07:56 -06:00
Kenneth Moreland
b01e8391b4 Consolidate functionality in Canvas classes
Move some of the management of the width, height, and buffers to the base
Canvas class. Also, when it makes sense, get the width and height from
the rendering system.

Also changed the color buffer to be a Vec so that you don't have to
manage array offsets by hand.

All of these changes snowballed from the observation that the glut
example did not properly enable the depth buffer.
2016-06-09 12:07:55 -06:00
Kenneth Moreland
c613145706 Add cool2warm color map as default
Make default color map automatic when creating a Plot.
2016-06-09 12:07:54 -06:00
Kenneth Moreland
e30607f134 Hide internal std::vector in Scene
Generally we try not to expose the implementation details of how things
are stored in objects.

Also changed some arguments that should have been declared const to
actually be const.
2016-06-09 12:07:53 -06:00
Kenneth Moreland
8834458238 Fix use of uninitialized invSpacing value
The SamplerRect worklet had an error where it was possible that the
invSpacing stack-local values could be used uninitialized. On the first
iteration of the loop in the SamplerRect operation, it calls LocateCell,
which is supposed to set invSpacing. Under most conditions it does, but
if one of the ray directions is 0 (which can happen with axis-aligned
views), one of the invSpacing dimensions was skipped, leaving the value
to whatever garbage happened to be on the stack. Later, the invSpacing
value was used to interpolate a scalar, which under some circumstances
could cause an array index error when looking up a color in the color
map.

This fix changes the condition for when the ray direction is 0 to still
initialize invSpacing.
2016-06-07 09:36:56 -06:00
Kenneth Moreland
74f93807d9 Add OpenGL library to renering tests when applicable
It is necessary for the OSMesa test, and will probably be needed for
tests in the future.
2016-06-06 09:55:38 -06:00
Kenneth Moreland
7673c739d1 Link rendering tests to OSMesa library, not include dir
There was an error in the CMakeLists.txt in the rendering tests where
the include directory was linked in instead of the OSMesa library.
It was a simple mistake of typing the wrong CMake variable.
2016-06-06 09:48:37 -06:00
Robert Maynard
c792dd505c Merge topic 'build_rendering_without_mesa'
1d379db4 Allow people to build rendering without mesa.

Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !438
2016-06-03 14:19:11 -04:00
Robert Maynard
1d379db417 Allow people to build rendering without mesa. 2016-06-03 10:20:25 -04:00
Kenneth Moreland
fa3e43fbaa Change vtkm::rendering::RenderSurface to Canvas
The word surface is more often used for something like a polygonal mesh,
so this name is quite confusing. Canvas is consistent with a
conventional name in GUI widget APIs.
2016-06-02 16:04:13 -06:00
Kenneth Moreland
eb9288cb1a Change vtkm::rendering::Window to View
The rendering classes do not actually manage windows, and window was not
descriptive of what this class was doing. We decided that the class was
mostly analogous to what we call a "view" in ParaView.
2016-06-02 15:43:40 -06:00
Kenneth Moreland
f4bf723cdf Change vtkm::rendering::Plot to Actor
This name was chosen to reflect the analogous name in VTK.
2016-06-02 13:49:49 -06:00
Kenneth Moreland
9fc86890eb Change vtkm::rendering::SceneRenderer* to Mapper*
This name was chosen to reflect the analogous name in VTK.
2016-06-02 13:41:14 -06:00
Kenneth Moreland
1934049df9 Change vtkm::rendering::View to Camera 2016-06-02 13:04:01 -06:00
Kenneth Moreland
a28432d737 Fix some compile warnings
These compile warnings include implicit conversion from signed to
unsigned, a shadowed variable, and an unused static function.
2016-06-01 15:16:13 -06:00
Kenneth Moreland
bc979013e0 Use VTK-m's OpenGLHeaders.h instead of GL/gl.h
Not all systems put their OpenGL headers in a directory named GL. (In
particular, OSX decides to be different.) The vtkm/rendering/internal/
OpenGLHeaders.h header takes care of including the OpenGL header on all
platforms.
2016-06-01 15:16:13 -06:00
Kenneth Moreland
7154ba2968 Add new rendering files to CMakeLists.txt
This is required for installing the files. It is also useful for
developers because it adds the files to IDEs and creates test builds for
the header files. Those test builds highlighted some missing includes.
2016-06-01 15:15:18 -06:00
Jeremy Meredith
6c8045bdc3 unifying 2d and 3d scenes 2016-06-01 13:51:37 -04:00
Jeremy Meredith
501f34c27a cleanup and style 2016-06-01 13:37:03 -04:00
Jeremy Meredith
dd27e32cfc Merge branch 'master' into annot6
Conflicts:
	vtkm/rendering/RenderSurfaceGL.h
	vtkm/rendering/Window.h
2016-05-31 15:32:56 -04:00
Kenneth Moreland
507222c489 Change rendering classes to use Range and Bounds
In addition to this being necessary to be compatible with recent
changes, it makes for cleaner declaration of these values.
2016-05-29 18:49:37 -06:00
Kenneth Moreland
db6d61cadb Modify build to handle non-X-based OpenGL
Specifically, I am trying to compile the code on OSX. OSX uses OpenGL
libraries in a different directory than most other installs (including
X11) and does not generally support GLX. These changes remove the files
that support GLX in systems that do not support it.

I also added several header files to the CMake lists that were not there
but should have been.
2016-05-25 15:34:14 -06:00
Kenneth Moreland
c028329222 Merge branch 'rendering-warnings-style' into 'master'
Fix warnings and style in rendering module

Fix some coding style issues and a few warnings in the rendering code.

See merge request !424
2016-05-25 16:31:00 -04:00
Robert Maynard
a3d27a644c Merge topic 'rename_topology_tag'
8dfe8cd3 Rename ControlSignature tag TopologyIn to CellSetIn.

Acked-by: Kitware Robot <kwrobot@kitware.com>
Reviewed-by: Kenneth Moreland <kmorel@sandia.gov>
Merge-request: !416
2016-05-25 14:08:09 -04:00
Kenneth Moreland
fcbfacb4f0 Better conform Plot.h to VTK-m style
Principally, the indentation style was changed to 2 spaces and the
member variables of classes were changed to start with a capitol.
2016-05-24 14:54:20 -06:00
Kenneth Moreland
3456fc1455 Better conform Scene.h to VTK-m style
Principally, the indentation style was changed to 2 spaces and the
member variables of classes were changed to start with a capitol.
2016-05-24 14:46:12 -06:00
Kenneth Moreland
73a617db59 Fix warning about member init order and conform to style in Window.h
Made several changes to Window.h that fix the following:

* Fix warning about the member functions being initialized out of order
* Conform indentation to be 2 spaces
* Conform member functions to be capitolized
* Conform the use of "this->" when referencing class members
* Conform using full namespace when using classes
* Be more descriptive in some variable names
* Alphabetize includes
2016-05-24 14:36:25 -06:00
Jeremy Meredith
0dab70990b adding mention of SIL Open Font License. 2016-05-24 11:45:23 -04:00
Jeremy Meredith
b158ac2c11 removing debug code 2016-05-23 14:02:11 -04:00
Jeremy Meredith
dbdd670ba8 adding billboard text support and cleaning up. 2016-05-23 13:52:47 -04:00
Jeremy Meredith
dddc74904b bugfix to font texturing issue.
also, warning fixes and removing debugging statements.
2016-05-23 10:56:52 -04:00
Jeremy Meredith
230650c02b text annotations almost working, pending one texture bug fix 2016-05-20 17:57:56 -04:00
Jeremy Meredith
854cbf5c7f text annotaion infrastructure added and working. 2016-05-20 17:25:50 -04:00
Dave Pugmire
dc31494b59 Merge branch 'master' into annot5 2016-05-20 10:04:37 -04:00
Kenneth Moreland
1736a117ba Fix warnings about out of order member initialization
There are a lot of VTK-m coding style issues I would also like to clean
up (such as variable names and using "this->" before member variables),
but it is late and I want to go home.
2016-05-19 17:27:16 -06:00
Kenneth Moreland
68c18b2e38 Fix multiple warnings about unused params and precision loss 2016-05-19 17:15:06 -06:00
Kenneth Moreland
ee73ab96a8 Fix warning about initialization out of order in RenderSurface.h
C++ standard states that all class member variables are initialized in
the order they are declared in the class. Thus, it is considered good
C++ style to have their initialization listing in the constructor to
match the actual order they are initialized. The compiler could give a
warning otherwise.

While I am at it, rename the member variables to be more aligned with
VTK-m coding style (i.e. start with capital letter and be descriptive).
2016-05-19 16:59:39 -06:00
Kenneth Moreland
732a45ff3b Fix shadowed variable warnings and style for View.h
Several of the methods in View.h were giving me warnings about shadowed
variables because the name of the arguments were the same as some class
member variables. I fixed this by changing the variable names to match
the VTK-m coding convention of using capitalized words for class member
variables and starting lower case letter for method arguments and local
variables.

Since this ended up changing over half of the lines of View.h and
Camera.h anyway, I also made some other modifications to the style to put
it in alignment with VTK-m coding conventions including 2-space
indentation and more descriptive variable names.
2016-05-19 16:37:37 -06:00
Dave Pugmire
5be7ef945c convert float/double to vtkm::Float32/vtkm::Float64 2016-05-19 12:49:45 -04:00
Jeremy Meredith
d221166235 fixing warning about type conversion 2016-05-19 10:18:18 -04:00
Dave Pugmire
9f05b128ec refactor window2D, window3D
push a lot of common code up into a base class.
2016-05-19 10:13:04 -04:00
Dave Pugmire
88864f8453 fix compiler warning. 2016-05-19 10:10:44 -04:00
Dave Pugmire
6322ff2d86 fix compiler warning. 2016-05-19 09:58:39 -04:00
Dave Pugmire
ff2e5885f3 fix compiler warnings. 2016-05-19 09:57:54 -04:00
Dave Pugmire
fedb41b6c9 fix compiler warning. 2016-05-19 09:56:42 -04:00
Dave Pugmire
2dd0c89c08 Fix compiler warning. 2016-05-19 09:56:18 -04:00
Dave Pugmire
75ce0657fc Fix compiler warning. 2016-05-19 09:55:50 -04:00
Matt Larsen
f01b66dc52 Merge topic 'volumeRenderingCleanup'
e6a4570b Added copyright statement to VolumeRendererStructured.h
d0c18e83 Fixing typo in CMakeLists
6ada07ea Added structured
cca9b3de merged volume renderers

Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !420
2016-05-18 21:27:40 -04:00
Matt Larsen
e6a4570b6d Added copyright statement to VolumeRendererStructured.h 2016-05-18 20:51:04 -04:00
mclarsen
d0c18e83a9 Fixing typo in CMakeLists 2016-05-18 16:38:15 -07:00
mclarsen
6ada07ea31 Added structured 2016-05-18 16:30:07 -07:00
Jeremy Meredith
93d06bc9f2 Merge branch 'annot4' into 'master'
adding color bar legend

Adding a color bar to 2D and 3D windows.  Some code cleanup as well.

See merge request !419
2016-05-18 16:44:05 -04:00
Jeremy Meredith
f443d0ad4a adding color bar legend 2016-05-18 15:29:50 -04:00
Dave Pugmire
cf4fa5f665 Merge branch 'annot3' into 'master'
Annot3

Example for rendering using GLUT.

See merge request !418
2016-05-18 14:44:08 -04:00
Jeremy Meredith
1608495f1c refactoring render surfaces to unify duplicate code. 2016-05-18 14:34:10 -04:00
mclarsen
cca9b3dea9 merged volume renderers 2016-05-18 10:25:05 -07:00
Dave Pugmire
5f9403b881 Add trackball rotation, translate and zoom ot examples/rendering, and to the view classes. 2016-05-18 10:32:02 -04:00
mclarsen
ed98f6dc24 Ray Tracer 2016-05-17 22:13:36 -07:00
Robert Maynard
8dfe8cd385 Rename ControlSignature tag TopologyIn to CellSetIn. 2016-05-17 15:07:08 -04:00
Jeremy Meredith
9f7525ae03 removing header files 2016-05-13 14:24:06 -04:00
Jeremy Meredith
9e3484dcde Merge branch 'annot2' of gitlab.kitware.com:jsmeredith/vtk-m into annot2 2016-05-09 16:32:44 -04:00
Jeremy Meredith
790844472d adding 2d annotations and fixing a viewport bug 2016-05-09 16:32:27 -04:00
Dave Pugmire
72673ed952 Add glut-based rendering example.
Added a GL-based render surface.
2016-05-05 13:26:39 -04:00
Jeremy Meredith
7603b638d9 adding 3d axes 2016-04-19 17:04:00 -04:00
Dave Pugmire
a28c22e031 remove some unused code. 2016-04-19 09:42:12 -04:00
Dave Pugmire
e409255c61 Merge branch 'annot2' of gitlab.kitware.com:jsmeredith/vtk-m into annot2 2016-04-19 09:16:10 -04:00
Dave Pugmire
1af37d0102 Support for 2D rendering. And some general clean up. 2016-04-18 16:42:59 -04:00
Jeremy Meredith
4593ceb408 adding world annotation capability and 3d bounding box. 2016-04-15 15:24:23 -04:00
Jeremy Meredith
1cd0cde51f fixing minor compiler warnings 2016-04-15 12:50:25 -04:00
Dave Pugmire
d40f1b8bf9 Add support for 2D structured cells. 2016-04-14 17:04:58 -04:00
Dave Pugmire
ad0a290051 compile warning. 2016-04-14 17:04:20 -04:00
Dave Pugmire
fa981fde72 indent. 2016-04-14 16:49:34 -04:00
Dave Pugmire
965e36b10f fix compile warning. 2016-04-14 16:48:57 -04:00
Dave Pugmire
62ab59db25 Separate the renderers.
Fix a bug with depth not turned on.
2016-04-13 15:31:13 -04:00
Jeremy Meredith
449f8ceadb fixing compile error and untabifying 2016-04-13 15:10:34 -04:00
Matt Larsen
80b011542e removing unused file 2016-04-11 12:12:44 -07:00
Robert Maynard
27f23480b3 Correct more warnings and formatting issues with vtkm::rendering. 2016-04-07 20:07:22 -04:00
Robert Maynard
daf419feb7 Correct unused and casting warnings in Scene.h 2016-04-07 20:07:22 -04:00
Robert Maynard
12ffd536fd Suppress false positive warnings from nvcc about host/device. 2016-04-01 15:50:52 -04:00
Robert Maynard
7543bfe159 Fixed warning about unused variables in RenderSurface. 2016-04-01 15:50:52 -04:00
Robert Maynard
af2ae8e6e2 Correct issue in matrix mult in View. 2016-03-30 11:35:01 -04:00
Robert Maynard
660ee99752 vtkm::rendering::Triangluator now support CellSetSingleType of triangles. 2016-03-30 10:14:21 -04:00
Robert Maynard
76b6179abf Add missing copyright headers. 2016-03-28 11:16:35 -04:00
Dave Pugmire
d7c295f46e added rectilinear to test. 2016-03-28 08:51:36 -04:00
Dave Pugmire
a8c7f92d58 Move mesa package to right place.
Also, add in code for rectlinear mesh.
2016-03-28 08:51:36 -04:00
Dave Pugmire
294b73e00e Make the rendering part of the build optional.
Add the mesa libs to the link line.
2016-03-28 08:51:36 -04:00
Dave Pugmire
719b715b59 Support for explicit cell sets. 2016-03-28 08:51:36 -04:00
Matt Larsen
9883773557 Corrected error in projection matrix that was causing mismatches with ray tracing image and depth buffers. 2016-03-28 08:51:36 -04:00
Dave Pugmire
f9c6f9cde7 cleanup of code. 2016-03-28 08:51:36 -04:00
mclarsen
693b98b92a Merging 2016-03-28 08:51:36 -04:00
mclarsen
39cffd7baa Triangulator fix 2016-03-28 08:51:36 -04:00
Dave Pugmire
aa90c06c09 Allow the renderSurface to get passed to the Plot::Render() 2016-03-28 08:51:36 -04:00
Dave Pugmire
b36091f7f4 Clean up the rendersurface code. 2016-03-28 08:51:35 -04:00
Dave Pugmire
f84401243a Initial checkin for rendering infrastructure.
This largely follows things from EAVL. This is going to change going forward.
Most of the stuff is inside Window.h right now for convenience.
2016-03-28 08:51:35 -04:00
mclarsen
03a95c44b1 adding rendering from other branch 2016-03-28 08:50:04 -04:00