Commit Graph

503 Commits

Author SHA1 Message Date
Campbell Barton
4669fa48a8 Added GameKeys.EventToCharacter(event, is_shift) so you can get the character that would be types when pressing a key.
Last commit was made in the pydocs folder only, so this includes changes mentioned in rev 19620.
2009-04-09 16:00:45 +00:00
Benoit Bolsee
3be2b8995e Remove redundant include GL/glu.h in KX_Dome.cpp. 2009-04-09 10:29:07 +00:00
Benoit Bolsee
5b0d75e831 BGE API cleanup: 2DFilterActuator. 2009-04-08 21:40:55 +00:00
Benoit Bolsee
24f1355d4f Fix gcc compiling problem with C++ syntax in KX_Dome.cpp. 2009-04-08 20:10:27 +00:00
Campbell Barton
1ee970e03b small bge edits
- Only try and remove light objects from the light list.
- Only loop over mesh verts once when getting the bounding box
- dont return None from python attribute localInertia when theres no physics objects. better return a vector still.
- add names to send message PyArg_ParseTuple functions.
2009-04-08 17:40:09 +00:00
Benoit Bolsee
db33320df7 BGE patch #18350: Add sendMessage() to GameLogic. Added sendMessage to both GameLogic and KX_GameObject. 2009-04-08 16:57:08 +00:00
Benoit Bolsee
370850146f BGE patch #18051: add localInertia attribute to GameObject. 2009-04-08 16:25:00 +00:00
Benoit Bolsee
2074128fad Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE.
User guide:
http://wiki.blender.org/index.php/Dev:Source/GameEngine/Fisheye_Dome_Camera

Fixed two bugs from original patch:
- deleting a text will clear the warp field from Game framing settings
- removed spurious black dots along the edge of the cube map in the gameplayer 

Known limitation:
- resizing of the screen doesn't work in the gameplayer

Known bugs:
- Texture with reflexion are not rendered correctly
- Spurious problems with light
2009-04-08 15:06:20 +00:00
Campbell Barton
e063682ed3 gcc wouldn't compile using a reference 2009-04-07 23:21:30 +00:00
Benoit Bolsee
51b4145841 BGE Scenegraph and View frustrum culling improvement.
This commit contains a number of performance improvements for the
BGE in the Scenegraph (parent relation between objects in the
scene) and view frustrum culling.

The scenegraph improvement consists in avoiding position update
if the object has not moved since last update and the removal
of redundant updates and synchronization with the physics engine.

The view frustrum culling improvement consists in using the DBVT
broadphase facility of Bullet to build a tree of graphical objects
in the scene. The elements of the tree are Aabb boxes (Aligned 
Axis Bounding Boxes) enclosing the objects. This provides good
precision in closed and opened scenes. This new culling system
is enabled by default but just in case, it can be disabled with
a button in the World settings. There is no do_version in this
commit but it will be added before the 2.49 release. For now you
must manually enable the DBVT culling option in World settings
when you open an old file.

The above improvements speed up scenegraph and culling up to 5x.
However, this performance improvement is only visible when
you have hundreds or thousands of objects.

The main interest of the DBVT tree is to allow easy occlusion
culling and automatic LOD system. This will be the object of further
improvements.
2009-04-07 22:14:06 +00:00
Campbell Barton
ca1c3be302 BGE Py API
- Added OpenGL access to the game engine as a module so you can import BGL directly.
2009-04-07 18:55:35 +00:00
Campbell Barton
18511c56d3 BGE Python API (small changes)
- Make BGE's ListValue types convert to python lists for printing since the CValue GetText() function didnt work well- printing lists as [,,,,,] for scene objects and mesh materials for eg.
- Check attributes are descriptor types before casting.
- py_getattr_dict use the Type dict rather then Method and Attribute array.
2009-04-07 16:00:32 +00:00
Campbell Barton
1534eca60f Updated bge_api_validate_py.txt to check for undocumented attributes
All types methods and attributes are now documented (except for some types have no epydoc .py files for at all)
2009-04-07 11:45:48 +00:00
Campbell Barton
5d64dd019e BGE Python API
Use each types dictionary to store attributes PyAttributeDef's so it uses pythons hash lookup (which it was already doing for methods) rather then doing a string lookup on the array each time.

This also means attributes can be found in the type without having to do a dir() on the instance.
2009-04-07 11:06:35 +00:00
Campbell Barton
816a9f3acb error in last commit 2009-04-07 03:20:59 +00:00
Campbell Barton
46a440c7a5 BGE Python API
- added a module for the BGE - GameTypes, only contains types.
- added KX_PYATTRIBUTE_DUMMY attributes for KX_Light, KX_PolyProxy, KX_VertexProxy, so all types should give correct results from a dir().
- added a script to check for missing methods in the epydocs - bge_api_validate_py.txt
2009-04-06 13:27:28 +00:00
Campbell Barton
64fe09ab20 - remove debug printf
- remove test for importing the module rather then creating a new one (didnt mean to commit)
- added constants for the mouse sensor to use.
2009-04-06 12:47:15 +00:00
Campbell Barton
c10d1c2853 Python ref-counting fixes 2009-04-06 08:17:04 +00:00
Campbell Barton
b4e4ccf92d BGE PyAPI can now import text (within the blend-file)
Previously this only worked with the Blender API.
- bpy_internal_import small C file that Blender scripting and the game engine use.
- Tested with blender, blenderplayer, loading files
- Needed to use a hack to override the Main struct since the game engine doesn't set G.main
- when the sandbox is set, only internal scripts can be imported.
2009-04-05 19:37:13 +00:00
Campbell Barton
3dacfbb231 BGE Python API
- action attribute wasnt checking for NULL (own fault)
- KX_Scene getCamera wasnt checking for NULL
- CListValue had asserts for not yet implimented functionality, this would close blender. Better to print an error if the user manages to run this functions (I managed to by CListValue.count([1,2,3]))
2009-04-05 14:55:50 +00:00
Campbell Barton
033a63f858 BGE Bugfixes (mostly in the py api)
KX_PolygonMaterial and KX_BlenderMaterial - Added a print function (would raise a python error on printing)

* Crashes *
KX_GameObject SetParent - Disallowed setting a parent to its self, caused a recursion crash.
KX_MeshProxy "materials" attribute was segfaulting because of my recent change - I was wrong, you do need to check material types (no idea why since they are both PyObject * at the base)
KX_VisibilityActuator - Wasn't initialized with PyType_Ready() making it crash on access (own fault) 

* Crashes because of missing NULL checks *
KX_PolygonMaterial's "gl_texture" attribute wasnt checking for a valid m_tface
KX_GameObject - added checks for GetPhysicsController()
KX_RayCast::RayTest - didnt check for a valid physics_environment
KX_SceneActuator's getCamera python function wasnt checking if there was a camera.
2009-04-05 14:01:49 +00:00
Campbell Barton
f8cc272575 added experimental KX_GameObject attributes "sensors", "controllers" and "actuators" 2009-04-05 08:48:51 +00:00
Campbell Barton
77da8461f3 Make materials use PyAttributeDef's 2009-04-05 07:41:03 +00:00
Campbell Barton
53e721305e BGE Python API
- made camera use PyAttributeDef's
- removed unneeded duplicate matrix type checks
- fixed own bug (added since 2.48a) that broke a converting 4x4 matrix to a PyObject
2009-04-05 06:08:41 +00:00
Campbell Barton
04ef5a492a Made KX_MeshProxy use PyAttributeDef. simplified getting the 'materials' attribute (no need to differentiate between types)
Added KX_GameObject 'meshes' attribute to replace getMesh(i)
2009-04-04 15:54:07 +00:00
Campbell Barton
a35a8f7a38 - should fix compiling with older python versions (<2.5)
- made the isA() function accept python types as well as strings.
- renamed _getattr_dict to py_getattr_dict
2009-04-04 08:20:52 +00:00
Campbell Barton
6be6921184 moved more attributes from getattr into PyAttributeDef's 2009-04-04 02:57:35 +00:00
Campbell Barton
e6985d31b5 Some users could not build with python 2.5, hopefully this fixes it. 2009-04-03 15:08:38 +00:00
Campbell Barton
fd2b115678 Python BGE API
- Initialize python types with PyType_Ready, which adds methods to the type dictionary.
- use Pythons get/setattro (uses a python string for the attribute rather then char*). Using basic C strings seems nice but internally python converts them to python strings and discards them for most functions that accept char arrays.
- Method lookups use the PyTypes dictionary (should be faster then Py_FindMethod)
- Renamed __getattr -> py_base_getattro, _getattr -> py_getattro, __repr -> py_base_repr, py_delattro, py_getattro_self etc.

From here is possible to put all the parent classes methods into each python types dictionary to avoid nested lookups (api has 4 levels of lookups in some places), tested this but its not ready yet.

Simple tests for getting a method within a loop show this to be between 0.5 and 3.2x faster then using Py_FindMethod()
2009-04-03 14:51:06 +00:00
Campbell Barton
d573e9c539 BGE Python api
Added the method into the PyType so python knows about the methods (its supposed to work this way).
This means in the future the api can use PyType_Ready() to store the methods in the types dictionary.
Python3 removes Py_FindMethod and we should not be using it anyway since its not that efficient.
2009-04-03 04:12:20 +00:00
Campbell Barton
b22705f169 BGE Python
- Bugfix for running dir() on all BGE python objects. was not getting the immediate methods and attributes for each class.
- Use attributes for KX_Scene (so they are included with dir())
- Override __dict__ attributes for KX_Scene and KX_GameObject so custom properties are included with a dir()
2009-04-03 02:16:56 +00:00
Campbell Barton
fcc23faa3a Added getitem/setitem access for KX_GameObject
ob.someProp = 10
can now be...
ob["someProp"] = 10

For simple get/set test with an objects 10 properties, this is ~30% faster.

Though I like the attribute access, its slower because it needs to lookup BGE attributes and methods (for parent classes as well as KX_GameObject class).

This could also be an advantage if there are collisions between new attributes added for 2.49 and existing properties a game uses.

Made some other small optimizations,
- Getting and setting property can use const char* as well as STR_String (avoids making new STR_Strings just to do the lookup).
- CValue::SetPropertiesModified() and CValue::SetPropertiesModified(), were looping through all items in the std::map, advancing from the beginning each time.
2009-04-02 05:38:05 +00:00
Benoit Bolsee
48e4a48340 BGE API cleanup: ReplaceMeshActuator mesh attributes now returns a KX_MeshProxy. Fix a bug in KX_MeshProxy where the Python type was not set right. 2009-04-01 08:59:36 +00:00
Guillermo S. Romero
441f26a170 Clean up for the imminent migration from SVN to GIT. 2009-03-31 22:34:34 +00:00
Benoit Bolsee
f6f47a08eb BGE API cleanup: DynamicActuator, ReplaceMeshActuator, TrackToActuator. 2009-03-31 21:03:15 +00:00
Benoit Bolsee
8518f6e660 BGE API cleanup, patch from Moguri: RaySensor, NetworkMessageActuator, NetworkMessageSensor. 2009-03-31 19:02:01 +00:00
Erwin Coumans
b182778e71 Applied patch #18446, to do versions on damping
Re-enable vertex welding, only for soft bodies. They require it. Future versions could expose such vertexWeldingThreshold.
2009-03-29 19:54:05 +00:00
Erwin Coumans
30fa7a7286 Only apply advanced setting of angular/linear factor to rigid bodies (with angular rotation). The setting broke 'dynamic'-only objects. 2009-03-29 18:34:35 +00:00
Benoit Bolsee
d57811ada1 BGE API cleanup: CDActuator, ParentActuator, VisibilityActuator done. Thanks to Andre. 2009-03-29 15:17:55 +00:00
Benoit Bolsee
afec404962 BGE API Cleanup: GameActuator (patch from Andre) 2009-03-27 22:11:30 +00:00
Benoit Bolsee
059c2a10c4 BGE API cleanup: AddObject, DeleteObject and Scene actuator added. 2009-03-27 21:54:16 +00:00
Campbell Barton
bba2bdf41e Added attributes for Ipo Actuator settings (replacing all methods) 2009-03-26 01:42:01 +00:00
Campbell Barton
c78b460fce Use Benoits attributes in KX_GameObject.
Deprecated..
getPosition, setPosition, getOrientation, setOrientation, getState, setState, getParent, getVisible, getMass

* swapped set/get to get/set in KX_PYATTRIBUTE_RW_FUNCTION macro to match pythons getsetattrs.
* deprecation warnings in the api and notes in epydocs.
* added 'state' attribute
* gameob.mass = 10 # now works because its not checking only for float values.
* dir(gameob) # includes attributes now
2009-03-24 19:37:17 +00:00
Brecht Van Lommel
ce8badeb18 Fix for bug #18423: BGE lights in overlay scene also affected
other scenes, for texture face / multitexture materials.

Fix for bug #18428: BGE lights on hidden layers were still used,
for all material types, now they have no effect
2009-03-24 15:45:08 +00:00
Campbell Barton
4a07876562 Speedup for bullet physics mesh conversion
Was adding each face with a remove doubles option that made conversion increasingly slower for larger meshes, this would often hang blender when starting with the BGE with larger meshes.

Replace btTriangleMesh()->addTriangle() with btTriangleIndexVertexArray()

YoFrankie level_1_home.blend starts a third faster, level_nut about twice as fast.

- previous commit was also incorrect using the original meshes vert locations rather then the vert locations that came from the derived mesh.
- Softbody is relying on removing doubles at 0.01 to give stable results, this no longer works but seems a bit dodgy anyway. Maybe some post-processing filter could fix up a mesh for bullet softbody.
2009-03-23 06:00:21 +00:00
Erwin Coumans
06d455f428 Add support to lock individual axis during rigid body simulation, for translation and rotation. This makes it easier to do 1D or 2D physics (tetris, blockout)
todo: create some example/demo.blend.
2009-03-09 07:12:16 +00:00
Erwin Coumans
6e85d00055 Fix: The debug lines of Physics Debug Visualization were drawn incorrectly when using overlay scenes (it was using the wrong camera) 2009-03-09 05:01:16 +00:00
Benoit Bolsee
d4adc43fc1 BGE patch #18309 commited: Add an addObject() method to KX_Scene. 2009-02-28 22:25:23 +00:00
Benoit Bolsee
6c409ed541 BGE API cleanup: apply patch from Moguri: Near, Radar, Touch sensor updated. 2009-02-28 21:00:27 +00:00
Campbell Barton
8d3dcfb104 BGE Python API
* Scene's and GameObjects can now be printed (raised an exception)
* Added GameLogic.getSceneList()
2009-02-27 23:53:09 +00:00