Commit Graph

329 Commits

Author SHA1 Message Date
Brecht Van Lommel
f4bb31f26b Cycles: tweak for AMD opencl compile of advanced shading, from Daniel Genrich,
still does not work correct but should compile if you have enough memory.
2012-02-24 15:53:19 +00:00
Brecht Van Lommel
0cf38faea4 Fix #30140: cycles multi GPU rendering with one device supporting full
shading and the other not can't work correct, disabled that now.
2012-02-23 20:27:17 +00:00
Brecht Van Lommel
c4b64343d0 Fix #30246: rendering multiple render layers with CUDA still not working,
should really be fixed now.
2012-02-23 19:48:18 +00:00
Brecht Van Lommel
334416bdaf Cycles: fix cuda kernel not getting rebuilt correctly after changes, due to
refactoring that changed variable names, also fixed OpenCL compile issue with
advanced shading.
2012-02-23 15:10:10 +00:00
Thomas Dinges
f8c6f81271 Cycles:
* Remove obsolete comments in the Oren Nayar code.
2012-02-23 09:11:17 +00:00
Brecht Van Lommel
3eaa46e80d Cycles: improve the Oren-Nayar BSDF (roughness value for Diffuse), to avoid
undesired dark rings, and give more accurate lighting when the light is
behind the object. As a bonus, the code is simpler & faster.

Patch by Yasuhiro Fujii, detailed explanation here:
http://mimosa-pudica.net/improved-oren-nayar.html
2012-02-22 15:04:22 +00:00
Brecht Van Lommel
dc181ea7e4 Fix: cycles crash with multiple OpenCL platforms installed, tracked down by Sergey. 2012-02-20 14:19:34 +00:00
Campbell Barton
78f9bb6e91 svn merge ^/trunk/blender -r44118:44136 2012-02-15 18:32:08 +00:00
Brecht Van Lommel
697270a024 Fix another padding error in cycles, to complete the previous bugfix. 2012-02-15 14:56:08 +00:00
Brecht Van Lommel
2e752dea2f Fix #30139: multi render layer not working with CUDA render, due to padding error
in render pass code.
2012-02-15 14:32:07 +00:00
Campbell Barton
ac4484b239 svn merge ^/trunk/blender -r43976:43995 2012-02-09 01:53:14 +00:00
Brecht Van Lommel
b6d12f11fe Fix #30004: cycles brightness/contrast node issues. The formula used did not work
very well for colors that can be outside of the 0.0..1.0 range, giving +/- infinity
results.

Now we just use a simple linear contrast factor as proposed by Paolo Sourvinos, and
clamp values to be >= 0, and also make the parameters work more in the 0..1 range
instead of the 0..100 range, to be more consistent with other nodes.
2012-02-08 17:09:30 +00:00
Campbell Barton
19d0f93099 svn merge ^/trunk/blender -r43934:43976 2012-02-08 05:45:16 +00:00
Brecht Van Lommel
54c7f374c8 Fix #30061: cycles single render layer through python operator parameter not
working.
2012-02-07 20:51:33 +00:00
Brecht Van Lommel
4a427a441b Fix #30049: cycles noise texture producing nan values with some
texture coordinates, due to int overflow.

Also minor tweak in shader code to avoid copying uninitialized
values, should have no effect though because they were not used.
2012-02-07 17:32:01 +00:00
Brecht Van Lommel
b67b1c8564 Fix #30086: cycles background render printing same status text twice. 2012-02-07 17:22:47 +00:00
Campbell Barton
d0412a1981 svn merge ^/trunk/blender -r43864:43887 2012-02-05 02:30:30 +00:00
Brecht Van Lommel
5c395b69f5 Fix for Luxrender boost::thread conflict, workaround now is to just not use it
in cycles and use pthreads instead.
2012-02-04 19:58:09 +00:00
Campbell Barton
637bc0ddea Code Cleanup: pep8 edits 2012-02-04 11:10:41 +00:00
Campbell Barton
075fee4d58 svn merge ^/trunk/blender -r43830:43864 2012-02-03 01:30:21 +00:00
Campbell Barton
e3958015db Code Cleanup: check is / is not when comparing singletons. 2012-02-02 21:07:56 +00:00
Campbell Barton
8926cbd0a7 svn merge ^/trunk/blender -r43819:43830 2012-02-02 00:04:47 +00:00
Brecht Van Lommel
5504ba6f50 Cycles: material pass index button was missing from material properties still. 2012-02-01 13:38:23 +00:00
Campbell Barton
4aa82806ef svn merge ^/trunk/blender -r43751:43819, need to look into changes made to editmesh_loop.c from this range still 2012-02-01 09:31:13 +00:00
Brecht Van Lommel
21554f2df5 Fix #30011 & #30027: cycles division by zero evaluating BSDF with zero weights,
showed up as NaN on GPU render.
2012-01-31 15:59:30 +00:00
Brecht Van Lommel
87149fc4b6 Fix #30034: bug in multiple importance sampling + transparency, would
give slightly wrong lighting behind transparent objects.
2012-01-31 14:57:46 +00:00
Brecht Van Lommel
26d3b873d5 Fix #30009: cycles translucent BSDF + environment importance sampling not
working correct.
2012-01-30 18:34:01 +00:00
Campbell Barton
870aa90112 svn merge ^/trunk/blender -r43733:43751 2012-01-29 21:49:49 +00:00
Brecht Van Lommel
b023665551 Cycles: another fix for CUDA render passes, needed to align float4 passes. 2012-01-27 13:58:32 +00:00
Brecht Van Lommel
4fe00cd4f9 Cycles: disable environment importance sampling code for CUDA cards with
compute model < 2.x, to avoid running out of memory in the compiler.
2012-01-26 19:45:59 +00:00
Campbell Barton
de4eeb9694 svn merge ^/trunk/blender -r43693:43733 2012-01-26 19:20:33 +00:00
Brecht Van Lommel
803286dde8 Cycles: render passes for CUDA cards with compute model >= 2.x. 2012-01-26 19:07:01 +00:00
Brecht Van Lommel
de5d5ded7b Cycles: fixes for OpenCL build after pass changes, patch by Daniel Genrich. 2012-01-26 15:37:33 +00:00
Brecht Van Lommel
7e86c8fcdc Fix #29966: cycles elapsed time not resetting in viewport after changes. 2012-01-26 14:55:39 +00:00
Brecht Van Lommel
f8bddbd347 Cycles: fix issues rendering second render layer passes, and avoid unnecessary
clear of buffer.
2012-01-26 14:55:25 +00:00
Campbell Barton
4fae6cd38d svn merge ^/trunk/blender -r43685:43693 2012-01-25 18:13:58 +00:00
Brecht Van Lommel
f99343d3b8 Cycles: Render Passes
Currently supported passes:
* Combined, Z, Normal, Object Index, Material Index, Emission, Environment,
  Diffuse/Glossy/Transmission x Direct/Indirect/Color

Not supported yet:
* UV, Vector, Mist

Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow,
also for environment importance sampling.

Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
2012-01-25 17:23:52 +00:00
Campbell Barton
75a4832af3 svn merge ^/trunk/blender -r43676:43685 2012-01-24 22:44:48 +00:00
Campbell Barton
d3090a32f2 svn merge ^/trunk/blender -r43664:43676 2012-01-24 20:19:09 +00:00
Thomas Dinges
c905415f6b Cycles Node Editor:
* Add Use Nodes button for World shader type
* UI was not redrawing the Node area, when enabling "Use nodes", added check for it to the listener.
2012-01-24 20:10:37 +00:00
Dalai Felinto
335ffb0ff3 Brightness/Contrast Node for Cycles
Contrast helps to adjust IBL (HDR images used for background lighting).
Note: In the UI we are caling it Bright instead of Brightness. This copy what Blender composite is doing.
Note2: the algorithm we are using produces pure black when contrast is 100. I'm not a fan of that, but it's a division by zero. I would like to look at other algorithms (what gimp does for example). But that would be only after 2.62.
2012-01-24 16:32:31 +00:00
Campbell Barton
5cc898ada2 svn merge ^/trunk/blender -r43616:43639 2012-01-23 16:46:35 +00:00
Thomas Dinges
9dac61c74d Cycles Textures:
* Remove the "Use nodes" button, the TextureOutput node was never ported to trunk from the cycles branch.
2012-01-22 22:59:21 +00:00
Thomas Dinges
b3d5224390 Cycles UI:
* Use full width for the world sample as lamp properties
2012-01-22 22:43:21 +00:00
Campbell Barton
4966982a5a svn merge ^/trunk/blender -r43564:43609 2012-01-22 18:04:35 +00:00
Brecht Van Lommel
27e94f7cbe Fix #29935: missing cycles update/crash when removing world datablock form scene. 2012-01-22 13:56:39 +00:00
Brecht Van Lommel
3fa4b6ea7d Fix missing shadows with cycles world sample as lamp option, my mistake in
tweaking patch.
2012-01-22 13:26:59 +00:00
Campbell Barton
acfeb47aa3 use property definitions more consistant with other addons in trunk. (no functional change) 2012-01-20 18:31:23 +00:00
Brecht Van Lommel
5873301257 Sample as Lamp option for world shaders, to enable multiple importance sampling.
By default lighting from the world is computed solely with indirect light
sampling. However for more complex environment maps this can be too noisy, as
sampling the BSDF may not easily find the highlights in the environment map
image. By enabling this option, the world background will be sampled as a lamp,
with lighter parts automatically given more samples.

Map Resolution specifies the size of the importance map (res x res). Before
rendering starts, an importance map is generated by "baking" a grayscale image
from the world shader. This will then be used to determine which parts of the
background are light and so should receive more samples than darker parts.
Higher resolutions will result in more accurate sampling but take more setup
time and memory.

Patch by Mike Farnsworth, thanks!
2012-01-20 17:49:17 +00:00
Campbell Barton
7b2101ace9 svn merge ^/trunk/blender -r43482:43524 2012-01-19 11:31:31 +00:00