2009-11-01 15:21:20 +00:00
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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2009-11-03 07:23:02 +00:00
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#
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2009-11-01 15:21:20 +00:00
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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2009-11-03 07:23:02 +00:00
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#
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2009-11-01 15:21:20 +00:00
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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2010-02-12 13:34:04 +00:00
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2009-11-01 15:21:20 +00:00
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#
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# ##### END GPL LICENSE BLOCK #####
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2009-10-31 20:16:59 +00:00
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2009-10-31 23:35:56 +00:00
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# <pep8 compliant>
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2009-06-01 11:39:11 +00:00
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import bpy
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2011-08-12 06:57:00 +00:00
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from bpy.types import Panel
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2010-01-08 08:54:41 +00:00
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from rna_prop_ui import PropertyPanel
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2013-02-10 10:29:38 +00:00
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from bpy.app.translations import pgettext_iface as iface_
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2013-02-10 09:09:26 +00:00
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2012-10-08 08:28:05 +00:00
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from bl_ui.properties_physics_common import (point_cache_ui,
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effector_weights_ui,
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basic_force_field_settings_ui,
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basic_force_field_falloff_ui,
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)
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Unified effector functionality for particles, cloth and softbody
* Unified scene wide gravity (currently in scene buttons)
instead of each simulation having it's own gravity.
* Weight parameters for all effectors and an effector group
setting.
* Every effector can use noise.
* Most effectors have "shapes" point, plane, surface, every point.
- "Point" is most like the old effectors and uses the
effector location as the effector point.
- "Plane" uses the closest point on effectors local xy-plane
as the effector point.
- "Surface" uses the closest point on an effector object's
surface as the effector point.
- "Every Point" uses every point in a mesh effector object
as an effector point.
- The falloff is calculated from this point, so for example
with "surface" shape and "use only negative z axis" it's
possible to apply force only "inside" the effector object.
* Spherical effector is now renamed as "force" as it's no longer
just spherical.
* New effector parameter "flow", which makes the effector act as
surrounding air velocity, so the resulting force is
proportional to the velocity difference of the point and "air
velocity". For example a wind field with flow=1.0 results in
proper non-accelerating wind.
* New effector fields "turbulence", which creates nice random
flow paths, and "drag", which slows the points down.
* Much improved vortex field.
* Effectors can now effect particle rotation as well as location.
* Use full, or only positive/negative z-axis to apply force
(note. the z-axis is the surface normal in the case of
effector shape "surface")
* New "force field" submenu in add menu, which adds an empty
with the chosen effector (curve object for corve guides).
* Other dynamics should be quite easy to add to the effector
system too if wanted.
* "Unified" doesn't mean that force fields give the exact same results for
particles, softbody & cloth, since their final effect depends on many external
factors, like for example the surface area of the effected faces.
Code changes
* Subversion bump for correct handling of global gravity.
* Separate ui py file for common dynamics stuff.
* Particle settings updating is flushed with it's id through
DAG_id_flush_update(..).
Known issues
* Curve guides don't yet have all ui buttons in place, but they
should work none the less.
* Hair dynamics don't yet respect force fields.
Other changes
* Particle emission defaults now to frames 1-200 with life of 50
frames to fill the whole default timeline.
* Many particles drawing related crashes fixed.
* Sometimes particles didn't update on first frame properly.
* Hair with object/group visualization didn't work properly.
* Memory leaks with PointCacheID lists (Genscher, remember to
free pidlists after use :).
2009-09-30 22:10:14 +00:00
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2009-10-31 23:35:56 +00:00
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2009-10-15 18:27:41 +00:00
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def particle_panel_enabled(context, psys):
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2011-03-29 04:16:55 +00:00
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if psys is None:
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2011-02-16 10:57:58 +00:00
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return True
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2010-09-28 08:47:59 +00:00
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phystype = psys.settings.physics_type
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2011-03-07 13:23:45 +00:00
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if psys.settings.type in {'EMITTER', 'REACTOR'} and phystype in {'NO', 'KEYED'}:
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2010-09-28 08:47:59 +00:00
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return True
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else:
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2010-10-05 09:32:35 +00:00
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return (psys.point_cache.is_baked is False) and (not psys.is_edited) and (not context.particle_system_editable)
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2009-10-31 23:35:56 +00:00
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2009-10-31 19:31:45 +00:00
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2010-08-05 16:05:30 +00:00
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def particle_panel_poll(cls, context):
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2009-10-31 19:31:45 +00:00
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psys = context.particle_system
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2010-07-11 08:48:21 +00:00
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engine = context.scene.render.engine
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2011-02-16 10:57:58 +00:00
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settings = 0
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2011-02-17 04:35:41 +00:00
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2011-02-16 10:57:58 +00:00
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if psys:
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settings = psys.settings
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elif isinstance(context.space_data.pin_id, bpy.types.ParticleSettings):
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settings = context.space_data.pin_id
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2011-02-17 04:35:41 +00:00
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2011-02-16 10:57:58 +00:00
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if not settings:
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2009-10-31 23:35:56 +00:00
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return False
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2011-02-16 10:57:58 +00:00
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2012-10-08 08:28:05 +00:00
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return settings.is_fluid is False and (engine in cls.COMPAT_ENGINES)
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2011-02-17 04:35:41 +00:00
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2011-02-16 10:57:58 +00:00
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def particle_get_settings(context):
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if context.particle_system:
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return context.particle_system.settings
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elif isinstance(context.space_data.pin_id, bpy.types.ParticleSettings):
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return context.space_data.pin_id
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return None
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2009-06-05 23:59:33 +00:00
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2009-10-31 23:35:56 +00:00
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2010-08-02 02:55:12 +00:00
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class ParticleButtonsPanel():
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2009-10-31 19:31:45 +00:00
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "particle"
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2009-06-01 11:39:11 +00:00
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2010-08-09 01:37:09 +00:00
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@classmethod
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def poll(cls, context):
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return particle_panel_poll(cls, context)
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2009-10-31 23:35:56 +00:00
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2011-08-12 06:57:00 +00:00
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class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel):
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2009-10-31 19:31:45 +00:00
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bl_label = ""
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2010-08-26 01:05:37 +00:00
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bl_options = {'HIDE_HEADER'}
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2011-12-20 07:39:30 +00:00
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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2009-10-31 19:31:45 +00:00
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2010-08-09 01:37:09 +00:00
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@classmethod
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def poll(cls, context):
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2010-07-11 08:48:21 +00:00
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engine = context.scene.render.engine
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2011-12-20 06:26:03 +00:00
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return (context.particle_system or context.object or context.space_data.pin_id) and (engine in cls.COMPAT_ENGINES)
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2009-10-31 19:31:45 +00:00
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def draw(self, context):
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layout = self.layout
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2012-01-01 08:52:54 +00:00
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2012-07-04 21:41:05 +00:00
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if context.scene.render.engine == 'BLENDER_GAME':
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2011-12-20 07:39:30 +00:00
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layout.label("Not available in the Game Engine")
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Cucumber, first batch of merge - UI changes and custom exit key
---------------------------------------------------------------
This was a test drive to see how painful the merge will be.
Next batches are:
- use desktop option for fullscreen
- multisampling option
- bullet collision mask
- python
- storage (vbo, dl, ...)
- lighting
[lighting still needs review]
[python could use review, although it should be straightforward]
[storage should be tested more I think]
Merged /branches/soc-2011-cucumber:r
36991,37059,37157,37416,37497-37499,37501,37522,39036,40593
36991:
==UI==
* Made some options available in Blender Game that were only available in Blender Render (camera resolution, animation fps)
* Created a panel for the embedded player
* Renamed the FPS option for the standalone player to Refresh Rate
* Moved framing options to display
* Made a button to launch the blender player from within blender (only tested on windows for now)
37059:
==UI==
* Added the option to change the exit key for the BGE. The UI currently just sets a number, and this feature most likely does not work for blenderplayer yet. More work on this to come.
* Removed the physics settings from the scene panel for the BGE.
* Added an Add menu in the logic brick header.
37157:
Making the bake options available in Blender Game
37416:
Making the exit key UI element accept key presses instead of numbers. It still does not work for the Blenderplayer, and it does not limit the input to key presses (other events don't work for exiting)
37497:
Some more work on getting the exit key to work in the Blenderplayer.
Input is now restricted to keyboard events only for the exit key UI.
37498:
Some clean up from the last commit.
The exit key setting affects the Blenderplayer now.
37499:
Cleaning up some duplicate code. Now the reverseTranslateTable for converting blender key codes to ketsji key codes is only defined in BL_BlenderDataConverter.
37501:
Centralizing the exit key methods to the keyboard devices. This should make it easier to get exit key control to the python API.
[37517: committed previously]
37522:
Moved control of the exit key away from the keyboard devices, and moved it to ketsjiengine.
Added setExitKey and getExitKey to the python API
39036:
A couple of the doversions were in the wrong spot. This should fix some issues with the exit key not being set.
[not committed entirely, see below]]
40552: space_logic.py (* fixed an error in space_logic.py *)
40593:
launch blenderplayer from ui not working in OSX fix - by Daniel Stokes and me
########################################################
code left behind (to be included in next commit):
########################################################
{
/* Initialize default values for collision masks */
Object *ob;
for(ob=main->object.first; ob; ob=ob->id.next)
ob->col_group = ob->col_mask = 1;
}
2011-12-20 03:11:56 +00:00
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return
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2009-10-31 19:31:45 +00:00
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ob = context.object
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psys = context.particle_system
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2011-02-16 10:57:58 +00:00
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part = 0
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2009-10-31 19:31:45 +00:00
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if ob:
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row = layout.row()
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2013-02-18 13:30:40 +00:00
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row.template_list("UI_UL_list", "particle_systems", ob, "particle_systems",
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2013-10-13 23:04:39 +00:00
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ob.particle_systems, "active_index", rows=1)
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2009-10-31 19:31:45 +00:00
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col = row.column(align=True)
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2009-12-10 10:23:53 +00:00
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col.operator("object.particle_system_add", icon='ZOOMIN', text="")
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col.operator("object.particle_system_remove", icon='ZOOMOUT', text="")
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2009-10-31 19:31:45 +00:00
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2011-03-29 04:16:55 +00:00
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if psys is None:
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2011-02-16 10:57:58 +00:00
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part = particle_get_settings(context)
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2011-02-17 04:35:41 +00:00
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2011-03-29 04:16:55 +00:00
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if part is None:
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2011-02-16 10:57:58 +00:00
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return
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2011-02-17 04:35:41 +00:00
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2011-02-16 10:57:58 +00:00
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layout.template_ID(context.space_data, "pin_id")
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2011-02-17 04:35:41 +00:00
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2011-02-16 10:57:58 +00:00
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if part.is_fluid:
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2011-09-21 15:18:38 +00:00
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layout.label(text="Settings used for fluid")
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2011-02-16 10:57:58 +00:00
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return
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2011-02-17 04:35:41 +00:00
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2011-09-21 15:18:38 +00:00
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layout.prop(part, "type", text="Type")
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2011-02-17 04:35:41 +00:00
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2011-02-16 10:57:58 +00:00
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elif not psys.settings:
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2009-10-31 19:31:45 +00:00
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split = layout.split(percentage=0.32)
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col = split.column()
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2011-09-21 15:18:38 +00:00
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col.label(text="Name:")
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col.label(text="Settings:")
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2009-10-31 19:31:45 +00:00
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col = split.column()
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2009-11-23 00:27:30 +00:00
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col.prop(psys, "name", text="")
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2009-10-31 19:31:45 +00:00
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col.template_ID(psys, "settings", new="particle.new")
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2011-02-16 10:57:58 +00:00
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else:
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2009-10-31 19:31:45 +00:00
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part = psys.settings
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split = layout.split(percentage=0.32)
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col = split.column()
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2011-09-21 15:18:38 +00:00
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col.label(text="Name:")
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2012-10-08 08:28:05 +00:00
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if part.is_fluid is False:
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2011-09-21 15:18:38 +00:00
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col.label(text="Settings:")
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col.label(text="Type:")
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2009-10-31 19:31:45 +00:00
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col = split.column()
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2009-11-23 00:27:30 +00:00
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col.prop(psys, "name", text="")
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2012-10-08 08:28:05 +00:00
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if part.is_fluid is False:
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2010-11-26 15:37:08 +00:00
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row = col.row()
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row.enabled = particle_panel_enabled(context, psys)
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row.template_ID(psys, "settings", new="particle.new")
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2009-10-31 19:31:45 +00:00
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#row = layout.row()
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2011-09-21 15:18:38 +00:00
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#row.label(text="Viewport")
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#row.label(text="Render")
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2009-10-31 19:31:45 +00:00
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2011-02-16 10:57:58 +00:00
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if part.is_fluid:
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2013-02-10 10:29:38 +00:00
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layout.label(text=iface_("%d fluid particles for this frame") % part.count, translate=False)
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2011-02-16 10:57:58 +00:00
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return
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2009-10-31 19:31:45 +00:00
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2011-02-16 10:57:58 +00:00
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row = col.row()
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row.enabled = particle_panel_enabled(context, psys)
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row.prop(part, "type", text="")
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row.prop(psys, "seed")
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2009-10-31 19:31:45 +00:00
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2011-02-16 10:57:58 +00:00
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if part:
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split = layout.split(percentage=0.65)
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if part.type == 'HAIR':
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2011-08-22 09:01:49 +00:00
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if psys is not None and psys.is_edited:
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2011-09-21 15:18:38 +00:00
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split.operator("particle.edited_clear", text="Free Edit")
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2011-02-16 10:57:58 +00:00
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else:
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2009-10-31 19:31:45 +00:00
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row = split.row()
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row.enabled = particle_panel_enabled(context, psys)
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2011-02-16 10:57:58 +00:00
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row.prop(part, "regrow_hair")
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row.prop(part, "use_advanced_hair")
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row = split.row()
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row.enabled = particle_panel_enabled(context, psys)
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row.prop(part, "hair_step")
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2011-08-22 09:01:49 +00:00
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if psys is not None and psys.is_edited:
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2011-02-16 10:57:58 +00:00
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if psys.is_global_hair:
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layout.operator("particle.connect_hair")
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else:
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layout.operator("particle.disconnect_hair")
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2011-08-22 09:01:49 +00:00
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elif psys is not None and part.type == 'REACTOR':
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2011-02-16 10:57:58 +00:00
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split.enabled = particle_panel_enabled(context, psys)
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split.prop(psys, "reactor_target_object")
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2011-09-21 15:18:38 +00:00
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split.prop(psys, "reactor_target_particle_system", text="Particle System")
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2009-10-31 19:31:45 +00:00
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2009-10-31 23:35:56 +00:00
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2011-08-12 06:57:00 +00:00
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class PARTICLE_PT_emission(ParticleButtonsPanel, Panel):
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2011-09-15 13:20:18 +00:00
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bl_label = "Emission"
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2010-07-11 08:48:21 +00:00
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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2009-10-31 19:31:45 +00:00
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2010-08-09 01:37:09 +00:00
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@classmethod
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def poll(cls, context):
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2011-01-22 21:22:29 +00:00
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psys = context.particle_system
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2011-02-16 10:57:58 +00:00
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settings = particle_get_settings(context)
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if settings is None:
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2011-01-22 21:22:29 +00:00
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return False
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2011-02-16 10:57:58 +00:00
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if settings.is_fluid:
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2011-01-22 20:38:27 +00:00
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return False
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2010-08-05 16:05:30 +00:00
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if particle_panel_poll(PARTICLE_PT_emission, context):
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2011-03-29 04:16:55 +00:00
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return psys is None or not context.particle_system.point_cache.use_external
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2011-01-22 20:38:27 +00:00
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return False
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2009-10-31 19:31:45 +00:00
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def draw(self, context):
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layout = self.layout
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psys = context.particle_system
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2011-02-16 10:57:58 +00:00
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part = particle_get_settings(context)
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2009-10-31 19:31:45 +00:00
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2011-03-29 04:16:55 +00:00
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layout.enabled = particle_panel_enabled(context, psys) and (psys is None or not psys.has_multiple_caches)
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2009-10-31 19:31:45 +00:00
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|
|
row = layout.row()
|
|
|
|
row.active = part.distribution != 'GRID'
|
2010-08-21 04:51:00 +00:00
|
|
|
row.prop(part, "count")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2011-02-07 11:43:33 +00:00
|
|
|
if part.type == 'HAIR' and not part.use_advanced_hair:
|
|
|
|
row.prop(part, "hair_length")
|
2013-05-27 17:11:05 +00:00
|
|
|
|
|
|
|
row = layout.row()
|
|
|
|
row.prop(part, "use_modifier_stack")
|
2011-02-07 11:43:33 +00:00
|
|
|
return
|
2011-02-10 14:59:17 +00:00
|
|
|
|
2009-10-31 19:31:45 +00:00
|
|
|
if part.type != 'HAIR':
|
|
|
|
split = layout.split()
|
|
|
|
|
|
|
|
col = split.column(align=True)
|
2010-04-22 17:35:00 +00:00
|
|
|
col.prop(part, "frame_start")
|
|
|
|
col.prop(part, "frame_end")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
col = split.column(align=True)
|
2009-11-23 00:27:30 +00:00
|
|
|
col.prop(part, "lifetime")
|
2010-08-20 06:09:58 +00:00
|
|
|
col.prop(part, "lifetime_random", slider=True)
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2011-09-21 15:18:38 +00:00
|
|
|
layout.label(text="Emit From:")
|
2011-02-27 11:06:01 +00:00
|
|
|
layout.prop(part, "emit_from", expand=True)
|
2010-08-06 15:17:44 +00:00
|
|
|
|
2009-10-31 19:31:45 +00:00
|
|
|
row = layout.row()
|
2011-02-18 00:40:15 +00:00
|
|
|
if part.emit_from == 'VERT':
|
|
|
|
row.prop(part, "use_emit_random")
|
|
|
|
elif part.distribution == 'GRID':
|
2011-02-04 15:48:13 +00:00
|
|
|
row.prop(part, "invert_grid")
|
2011-02-13 13:50:19 +00:00
|
|
|
row.prop(part, "hexagonal_grid")
|
2011-02-04 15:48:13 +00:00
|
|
|
else:
|
|
|
|
row.prop(part, "use_emit_random")
|
2010-08-20 06:09:58 +00:00
|
|
|
row.prop(part, "use_even_distribution")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2009-10-31 23:35:56 +00:00
|
|
|
if part.emit_from == 'FACE' or part.emit_from == 'VOLUME':
|
2011-02-27 11:06:01 +00:00
|
|
|
layout.prop(part, "distribution", expand=True)
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
row = layout.row()
|
2009-10-31 23:35:56 +00:00
|
|
|
if part.distribution == 'JIT':
|
2011-09-21 15:18:38 +00:00
|
|
|
row.prop(part, "userjit", text="Particles/Face")
|
|
|
|
row.prop(part, "jitter_factor", text="Jittering Amount", slider=True)
|
2009-10-31 23:35:56 +00:00
|
|
|
elif part.distribution == 'GRID':
|
2009-11-23 00:27:30 +00:00
|
|
|
row.prop(part, "grid_resolution")
|
2011-09-21 15:18:38 +00:00
|
|
|
row.prop(part, "grid_random", text="Random", slider=True)
|
2009-06-06 16:18:19 +00:00
|
|
|
|
2013-05-27 17:11:05 +00:00
|
|
|
row = layout.row()
|
|
|
|
row.prop(part, "use_modifier_stack")
|
|
|
|
|
2009-10-31 23:35:56 +00:00
|
|
|
|
2011-08-12 06:57:00 +00:00
|
|
|
class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, Panel):
|
2011-09-15 13:20:18 +00:00
|
|
|
bl_label = "Hair dynamics"
|
2010-08-26 01:05:37 +00:00
|
|
|
bl_options = {'DEFAULT_CLOSED'}
|
2010-07-11 08:48:21 +00:00
|
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2010-08-09 01:37:09 +00:00
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
2009-10-31 19:31:45 +00:00
|
|
|
psys = context.particle_system
|
2010-07-11 08:48:21 +00:00
|
|
|
engine = context.scene.render.engine
|
2009-11-22 17:41:35 +00:00
|
|
|
if psys is None:
|
2009-10-31 23:35:56 +00:00
|
|
|
return False
|
2009-11-22 17:41:35 +00:00
|
|
|
if psys.settings is None:
|
2009-10-31 23:35:56 +00:00
|
|
|
return False
|
2010-08-09 01:37:09 +00:00
|
|
|
return psys.settings.type == 'HAIR' and (engine in cls.COMPAT_ENGINES)
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
def draw_header(self, context):
|
|
|
|
psys = context.particle_system
|
2010-08-20 06:09:58 +00:00
|
|
|
self.layout.prop(psys, "use_hair_dynamics", text="")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
|
|
|
|
psys = context.particle_system
|
2009-12-07 17:55:58 +00:00
|
|
|
|
|
|
|
if not psys.cloth:
|
|
|
|
return
|
|
|
|
|
2009-10-31 19:31:45 +00:00
|
|
|
cloth = psys.cloth.settings
|
|
|
|
|
2012-10-08 08:28:05 +00:00
|
|
|
layout.enabled = psys.use_hair_dynamics and psys.point_cache.is_baked is False
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
split = layout.split()
|
|
|
|
|
|
|
|
col = split.column()
|
2011-09-21 15:18:38 +00:00
|
|
|
col.label(text="Material:")
|
2009-10-31 19:31:45 +00:00
|
|
|
sub = col.column(align=True)
|
2011-09-21 15:18:38 +00:00
|
|
|
sub.prop(cloth, "pin_stiffness", text="Stiffness")
|
2009-11-23 00:27:30 +00:00
|
|
|
sub.prop(cloth, "mass")
|
2011-09-21 15:18:38 +00:00
|
|
|
sub.prop(cloth, "bending_stiffness", text="Bending")
|
2009-11-23 00:27:30 +00:00
|
|
|
sub.prop(cloth, "internal_friction", slider=True)
|
2010-02-26 03:24:21 +00:00
|
|
|
sub.prop(cloth, "collider_friction", slider=True)
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
col = split.column()
|
2011-09-21 15:18:38 +00:00
|
|
|
col.label(text="Damping:")
|
2009-10-31 19:31:45 +00:00
|
|
|
sub = col.column(align=True)
|
2011-09-21 15:18:38 +00:00
|
|
|
sub.prop(cloth, "spring_damping", text="Spring")
|
|
|
|
sub.prop(cloth, "air_damping", text="Air")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2011-09-21 15:18:38 +00:00
|
|
|
col.label(text="Quality:")
|
|
|
|
col.prop(cloth, "quality", text="Steps", slider=True)
|
2009-10-31 23:35:56 +00:00
|
|
|
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2011-08-12 06:57:00 +00:00
|
|
|
class PARTICLE_PT_cache(ParticleButtonsPanel, Panel):
|
2011-09-15 13:20:18 +00:00
|
|
|
bl_label = "Cache"
|
2010-08-26 01:05:37 +00:00
|
|
|
bl_options = {'DEFAULT_CLOSED'}
|
2010-07-11 08:48:21 +00:00
|
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2010-08-09 01:37:09 +00:00
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
2009-10-31 19:31:45 +00:00
|
|
|
psys = context.particle_system
|
2010-07-11 08:48:21 +00:00
|
|
|
engine = context.scene.render.engine
|
2009-11-22 17:41:35 +00:00
|
|
|
if psys is None:
|
2009-10-31 23:35:56 +00:00
|
|
|
return False
|
2009-11-22 17:41:35 +00:00
|
|
|
if psys.settings is None:
|
2009-10-31 23:35:56 +00:00
|
|
|
return False
|
2011-01-22 20:38:27 +00:00
|
|
|
if psys.settings.is_fluid:
|
|
|
|
return False
|
2009-10-31 19:31:45 +00:00
|
|
|
phystype = psys.settings.physics_type
|
|
|
|
if phystype == 'NO' or phystype == 'KEYED':
|
|
|
|
return False
|
2011-03-07 13:23:45 +00:00
|
|
|
return (psys.settings.type in {'EMITTER', 'REACTOR'} or (psys.settings.type == 'HAIR' and (psys.use_hair_dynamics or psys.point_cache.is_baked))) and engine in cls.COMPAT_ENGINES
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
psys = context.particle_system
|
|
|
|
|
2010-12-13 09:39:14 +00:00
|
|
|
point_cache_ui(self, context, psys.point_cache, True, 'HAIR' if (psys.settings.type == 'HAIR') else 'PSYS')
|
2009-06-06 16:18:19 +00:00
|
|
|
|
2009-10-31 23:35:56 +00:00
|
|
|
|
2011-08-12 06:57:00 +00:00
|
|
|
class PARTICLE_PT_velocity(ParticleButtonsPanel, Panel):
|
2011-09-15 13:20:18 +00:00
|
|
|
bl_label = "Velocity"
|
2010-07-11 08:48:21 +00:00
|
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2010-08-09 01:37:09 +00:00
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
2010-08-05 16:05:30 +00:00
|
|
|
if particle_panel_poll(PARTICLE_PT_velocity, context):
|
2009-10-31 19:31:45 +00:00
|
|
|
psys = context.particle_system
|
2011-02-16 10:57:58 +00:00
|
|
|
settings = particle_get_settings(context)
|
|
|
|
|
|
|
|
if settings.type == 'HAIR' and not settings.use_advanced_hair:
|
2011-02-07 11:43:33 +00:00
|
|
|
return False
|
2011-03-29 04:16:55 +00:00
|
|
|
return settings.physics_type != 'BOIDS' and (psys is None or not psys.point_cache.use_external)
|
2009-10-31 19:31:45 +00:00
|
|
|
else:
|
|
|
|
return False
|
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
|
|
|
|
psys = context.particle_system
|
2011-02-16 10:57:58 +00:00
|
|
|
part = particle_get_settings(context)
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
layout.enabled = particle_panel_enabled(context, psys)
|
|
|
|
|
|
|
|
split = layout.split()
|
|
|
|
|
2011-03-12 15:24:16 +00:00
|
|
|
col = split.column()
|
2011-09-21 15:18:38 +00:00
|
|
|
col.label(text="Emitter Geometry:")
|
2011-03-12 15:24:16 +00:00
|
|
|
col.prop(part, "normal_factor")
|
|
|
|
sub = col.column(align=True)
|
|
|
|
sub.prop(part, "tangent_factor")
|
|
|
|
sub.prop(part, "tangent_phase", slider=True)
|
|
|
|
|
|
|
|
col = split.column()
|
2011-09-21 15:18:38 +00:00
|
|
|
col.label(text="Emitter Object:")
|
2011-03-12 15:24:16 +00:00
|
|
|
col.prop(part, "object_align_factor", text="")
|
|
|
|
|
2011-09-21 15:18:38 +00:00
|
|
|
layout.label(text="Other:")
|
2011-03-12 15:24:16 +00:00
|
|
|
row = layout.row()
|
2009-10-31 23:35:56 +00:00
|
|
|
if part.emit_from == 'PARTICLE':
|
2011-03-12 15:24:16 +00:00
|
|
|
row.prop(part, "particle_factor")
|
2009-10-31 19:31:45 +00:00
|
|
|
else:
|
2011-03-12 15:24:16 +00:00
|
|
|
row.prop(part, "object_factor", slider=True)
|
|
|
|
row.prop(part, "factor_random")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
#if part.type=='REACTOR':
|
2009-12-07 17:55:58 +00:00
|
|
|
# sub.prop(part, "reactor_factor")
|
|
|
|
# sub.prop(part, "reaction_shape", slider=True)
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2009-10-31 23:35:56 +00:00
|
|
|
|
2011-08-12 06:57:00 +00:00
|
|
|
class PARTICLE_PT_rotation(ParticleButtonsPanel, Panel):
|
2011-09-15 13:20:18 +00:00
|
|
|
bl_label = "Rotation"
|
2012-03-18 21:33:00 +00:00
|
|
|
bl_options = {'DEFAULT_CLOSED'}
|
2010-07-11 08:48:21 +00:00
|
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2010-08-09 01:37:09 +00:00
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
2010-08-05 16:05:30 +00:00
|
|
|
if particle_panel_poll(PARTICLE_PT_rotation, context):
|
2009-10-31 19:31:45 +00:00
|
|
|
psys = context.particle_system
|
2011-02-16 10:57:58 +00:00
|
|
|
settings = particle_get_settings(context)
|
2011-02-17 04:35:41 +00:00
|
|
|
|
2011-02-16 10:57:58 +00:00
|
|
|
if settings.type == 'HAIR' and not settings.use_advanced_hair:
|
2011-02-07 11:43:33 +00:00
|
|
|
return False
|
2011-03-29 04:16:55 +00:00
|
|
|
return settings.physics_type != 'BOIDS' and (psys is None or not psys.point_cache.use_external)
|
2009-10-31 19:31:45 +00:00
|
|
|
else:
|
|
|
|
return False
|
|
|
|
|
2012-03-18 21:33:00 +00:00
|
|
|
def draw_header(self, context):
|
|
|
|
psys = context.particle_system
|
|
|
|
if psys:
|
|
|
|
part = psys.settings
|
|
|
|
else:
|
|
|
|
part = context.space_data.pin_id
|
|
|
|
|
|
|
|
self.layout.prop(part, "use_rotations", text="")
|
|
|
|
|
2009-10-31 19:31:45 +00:00
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
|
|
|
|
psys = context.particle_system
|
2011-02-16 10:57:58 +00:00
|
|
|
if psys:
|
|
|
|
part = psys.settings
|
|
|
|
else:
|
|
|
|
part = context.space_data.pin_id
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2012-03-18 21:33:00 +00:00
|
|
|
layout.enabled = particle_panel_enabled(context, psys) and part.use_rotations
|
2011-10-17 02:20:53 +00:00
|
|
|
|
2012-03-20 01:00:28 +00:00
|
|
|
layout.label(text="Initial Orientation:")
|
2011-03-14 23:17:52 +00:00
|
|
|
|
2009-10-31 19:31:45 +00:00
|
|
|
split = layout.split()
|
|
|
|
|
2011-03-12 15:24:16 +00:00
|
|
|
col = split.column(align=True)
|
|
|
|
col.prop(part, "rotation_mode", text="")
|
2011-09-21 15:18:38 +00:00
|
|
|
col.prop(part, "rotation_factor_random", slider=True, text="Random")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2011-03-12 15:24:16 +00:00
|
|
|
col = split.column(align=True)
|
|
|
|
col.prop(part, "phase_factor", slider=True)
|
2011-09-21 15:18:38 +00:00
|
|
|
col.prop(part, "phase_factor_random", text="Random", slider=True)
|
2011-03-14 23:17:52 +00:00
|
|
|
|
2011-10-16 16:14:36 +00:00
|
|
|
if part.type != 'HAIR':
|
2012-03-20 01:00:28 +00:00
|
|
|
layout.label(text="Angular Velocity:")
|
|
|
|
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column(align=True)
|
|
|
|
col.prop(part, "angular_velocity_mode", text="")
|
|
|
|
sub = col.column()
|
|
|
|
sub.active = part.angular_velocity_mode != 'NONE'
|
|
|
|
sub.prop(part, "angular_velocity_factor", text="")
|
|
|
|
|
|
|
|
col = split.column()
|
|
|
|
col.prop(part, "use_dynamic_rotation")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2009-10-31 23:35:56 +00:00
|
|
|
|
2011-08-12 06:57:00 +00:00
|
|
|
class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
|
2011-09-15 13:20:18 +00:00
|
|
|
bl_label = "Physics"
|
2010-07-11 08:48:21 +00:00
|
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2010-08-09 01:37:09 +00:00
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
2010-08-05 16:05:30 +00:00
|
|
|
if particle_panel_poll(PARTICLE_PT_physics, context):
|
2011-02-07 11:43:33 +00:00
|
|
|
psys = context.particle_system
|
2011-02-16 10:57:58 +00:00
|
|
|
settings = particle_get_settings(context)
|
|
|
|
|
|
|
|
if settings.type == 'HAIR' and not settings.use_advanced_hair:
|
2011-02-07 11:43:33 +00:00
|
|
|
return False
|
2011-03-29 04:16:55 +00:00
|
|
|
return psys is None or not psys.point_cache.use_external
|
2009-10-31 19:31:45 +00:00
|
|
|
else:
|
|
|
|
return False
|
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
|
|
|
|
psys = context.particle_system
|
2011-02-16 10:57:58 +00:00
|
|
|
part = particle_get_settings(context)
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
layout.enabled = particle_panel_enabled(context, psys)
|
|
|
|
|
2011-03-12 15:24:16 +00:00
|
|
|
layout.prop(part, "physics_type", expand=True)
|
2010-05-03 16:00:42 +00:00
|
|
|
|
2010-07-25 14:40:18 +00:00
|
|
|
row = layout.row()
|
|
|
|
col = row.column(align=True)
|
|
|
|
col.prop(part, "particle_size")
|
2010-08-20 06:09:58 +00:00
|
|
|
col.prop(part, "size_random", slider=True)
|
2010-07-25 14:40:18 +00:00
|
|
|
|
2009-10-31 19:31:45 +00:00
|
|
|
if part.physics_type != 'NO':
|
|
|
|
col = row.column(align=True)
|
2009-11-23 00:27:30 +00:00
|
|
|
col.prop(part, "mass")
|
2011-09-21 15:18:38 +00:00
|
|
|
col.prop(part, "use_multiply_size_mass", text="Multiply mass with size")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2011-08-08 05:21:37 +00:00
|
|
|
if part.physics_type in {'NEWTON', 'FLUID'}:
|
2010-04-04 12:29:06 +00:00
|
|
|
split = layout.split()
|
2011-03-14 23:17:52 +00:00
|
|
|
|
2011-03-12 15:24:16 +00:00
|
|
|
col = split.column()
|
2011-09-21 15:18:38 +00:00
|
|
|
col.label(text="Forces:")
|
2011-03-12 15:24:16 +00:00
|
|
|
col.prop(part, "brownian_factor")
|
|
|
|
col.prop(part, "drag_factor", slider=True)
|
|
|
|
col.prop(part, "damping", slider=True)
|
2011-03-14 23:17:52 +00:00
|
|
|
|
2011-03-12 15:24:16 +00:00
|
|
|
col = split.column()
|
2011-09-21 15:18:38 +00:00
|
|
|
col.label(text="Integration:")
|
2011-03-12 15:24:16 +00:00
|
|
|
col.prop(part, "integrator", text="")
|
2011-03-21 10:53:29 +00:00
|
|
|
col.prop(part, "timestep")
|
2011-09-25 11:51:28 +00:00
|
|
|
sub = col.row()
|
2012-12-12 22:42:55 +00:00
|
|
|
sub.prop(part, "subframes")
|
|
|
|
supports_courant = part.physics_type == 'FLUID'
|
|
|
|
subsub = sub.row()
|
|
|
|
subsub.enabled = supports_courant
|
2013-04-23 07:06:29 +00:00
|
|
|
subsub.prop(part, "use_adaptive_subframes", text="")
|
|
|
|
if supports_courant and part.use_adaptive_subframes:
|
2012-12-12 22:42:55 +00:00
|
|
|
col.prop(part, "courant_target", text="Threshold")
|
2011-03-14 23:17:52 +00:00
|
|
|
|
2011-03-12 15:24:16 +00:00
|
|
|
row = layout.row()
|
|
|
|
row.prop(part, "use_size_deflect")
|
|
|
|
row.prop(part, "use_die_on_collision")
|
2011-03-14 23:17:52 +00:00
|
|
|
|
2011-03-12 15:24:16 +00:00
|
|
|
if part.physics_type == 'FLUID':
|
|
|
|
fluid = part.fluid
|
2011-03-14 23:17:52 +00:00
|
|
|
|
2012-12-14 04:57:26 +00:00
|
|
|
split = layout.split()
|
|
|
|
sub = split.row()
|
|
|
|
sub.prop(fluid, "solver", expand=True)
|
|
|
|
|
2011-03-12 15:24:16 +00:00
|
|
|
split = layout.split()
|
2011-03-14 23:17:52 +00:00
|
|
|
|
2011-03-12 15:24:16 +00:00
|
|
|
col = split.column()
|
2011-09-21 15:18:38 +00:00
|
|
|
col.label(text="Fluid properties:")
|
|
|
|
col.prop(fluid, "stiffness", text="Stiffness")
|
|
|
|
col.prop(fluid, "linear_viscosity", text="Viscosity")
|
2011-10-23 17:52:20 +00:00
|
|
|
col.prop(fluid, "buoyancy", text="Buoyancy", slider=True)
|
2011-03-14 23:17:52 +00:00
|
|
|
|
2011-03-12 15:24:16 +00:00
|
|
|
col = split.column()
|
2011-09-21 15:18:38 +00:00
|
|
|
col.label(text="Advanced:")
|
2011-03-12 15:24:16 +00:00
|
|
|
|
2012-12-14 04:57:26 +00:00
|
|
|
if fluid.solver == 'DDR':
|
|
|
|
sub = col.row()
|
2013-04-25 10:05:49 +00:00
|
|
|
sub.prop(fluid, "repulsion", slider=fluid.factor_repulsion)
|
|
|
|
sub.prop(fluid, "factor_repulsion", text="")
|
2011-03-14 23:17:52 +00:00
|
|
|
|
2012-12-14 04:57:26 +00:00
|
|
|
sub = col.row()
|
2013-04-25 10:05:49 +00:00
|
|
|
sub.prop(fluid, "stiff_viscosity", slider=fluid.factor_stiff_viscosity)
|
|
|
|
sub.prop(fluid, "factor_stiff_viscosity", text="")
|
2011-03-14 23:17:52 +00:00
|
|
|
|
2011-03-12 15:24:16 +00:00
|
|
|
sub = col.row()
|
2013-04-25 10:05:49 +00:00
|
|
|
sub.prop(fluid, "fluid_radius", slider=fluid.factor_radius)
|
|
|
|
sub.prop(fluid, "factor_radius", text="")
|
2011-03-14 23:17:52 +00:00
|
|
|
|
2011-03-12 15:24:16 +00:00
|
|
|
sub = col.row()
|
2013-04-23 07:06:29 +00:00
|
|
|
sub.prop(fluid, "rest_density", slider=fluid.use_factor_density)
|
|
|
|
sub.prop(fluid, "use_factor_density", text="")
|
2011-03-14 23:17:52 +00:00
|
|
|
|
2012-12-14 04:57:26 +00:00
|
|
|
if fluid.solver == 'CLASSICAL':
|
|
|
|
# With the classical solver, it is possible to calculate the
|
|
|
|
# spacing between particles when the fluid is at rest. This
|
|
|
|
# makes it easier to set stable initial conditions.
|
|
|
|
particle_volume = part.mass / fluid.rest_density
|
2013-02-10 08:54:10 +00:00
|
|
|
spacing = pow(particle_volume, 1.0 / 3.0)
|
2012-12-14 04:57:26 +00:00
|
|
|
sub = col.row()
|
|
|
|
sub.label(text="Spacing: %g" % spacing)
|
|
|
|
|
|
|
|
elif fluid.solver == 'DDR':
|
|
|
|
split = layout.split()
|
|
|
|
|
|
|
|
col = split.column()
|
|
|
|
col.label(text="Springs:")
|
|
|
|
col.prop(fluid, "spring_force", text="Force")
|
|
|
|
col.prop(fluid, "use_viscoelastic_springs")
|
|
|
|
sub = col.column(align=True)
|
|
|
|
sub.active = fluid.use_viscoelastic_springs
|
|
|
|
sub.prop(fluid, "yield_ratio", slider=True)
|
|
|
|
sub.prop(fluid, "plasticity", slider=True)
|
|
|
|
|
|
|
|
col = split.column()
|
|
|
|
col.label(text="Advanced:")
|
|
|
|
sub = col.row()
|
2013-04-25 10:05:49 +00:00
|
|
|
sub.prop(fluid, "rest_length", slider=fluid.factor_rest_length)
|
|
|
|
sub.prop(fluid, "factor_rest_length", text="")
|
2012-12-14 04:57:26 +00:00
|
|
|
col.label(text="")
|
|
|
|
sub = col.column()
|
|
|
|
sub.active = fluid.use_viscoelastic_springs
|
|
|
|
sub.prop(fluid, "use_initial_rest_length")
|
|
|
|
sub.prop(fluid, "spring_frames", text="Frames")
|
2010-04-04 12:29:06 +00:00
|
|
|
|
2009-10-31 19:31:45 +00:00
|
|
|
elif part.physics_type == 'KEYED':
|
|
|
|
split = layout.split()
|
|
|
|
sub = split.column()
|
|
|
|
|
|
|
|
row = layout.row()
|
|
|
|
col = row.column()
|
2010-08-20 06:09:58 +00:00
|
|
|
col.active = not psys.use_keyed_timing
|
2011-09-21 15:18:38 +00:00
|
|
|
col.prop(part, "keyed_loops", text="Loops")
|
2011-02-16 10:57:58 +00:00
|
|
|
if psys:
|
2011-09-21 15:18:38 +00:00
|
|
|
row.prop(psys, "use_keyed_timing", text="Use Timing")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2011-09-21 15:18:38 +00:00
|
|
|
layout.label(text="Keys:")
|
2009-10-31 23:35:56 +00:00
|
|
|
elif part.physics_type == 'BOIDS':
|
2009-10-31 19:31:45 +00:00
|
|
|
boids = part.boids
|
|
|
|
|
|
|
|
row = layout.row()
|
2010-08-19 15:49:30 +00:00
|
|
|
row.prop(boids, "use_flight")
|
|
|
|
row.prop(boids, "use_land")
|
|
|
|
row.prop(boids, "use_climb")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
split = layout.split()
|
|
|
|
|
2013-08-23 20:41:21 +00:00
|
|
|
col = split.column(align=True)
|
2010-08-19 15:49:30 +00:00
|
|
|
col.active = boids.use_flight
|
|
|
|
col.prop(boids, "air_speed_max")
|
|
|
|
col.prop(boids, "air_speed_min", slider=True)
|
|
|
|
col.prop(boids, "air_acc_max", slider=True)
|
|
|
|
col.prop(boids, "air_ave_max", slider=True)
|
2009-11-23 00:27:30 +00:00
|
|
|
col.prop(boids, "air_personal_space")
|
2013-08-23 20:41:21 +00:00
|
|
|
row = col.row(align=True)
|
2010-08-31 15:12:24 +00:00
|
|
|
row.active = (boids.use_land or boids.use_climb) and boids.use_flight
|
2010-08-19 15:49:30 +00:00
|
|
|
row.prop(boids, "land_smooth")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2013-08-23 20:41:21 +00:00
|
|
|
col = split.column(align=True)
|
2010-08-31 15:12:24 +00:00
|
|
|
col.active = boids.use_land or boids.use_climb
|
2010-08-19 15:49:30 +00:00
|
|
|
col.prop(boids, "land_speed_max")
|
2009-11-23 00:27:30 +00:00
|
|
|
col.prop(boids, "land_jump_speed")
|
2010-08-19 15:49:30 +00:00
|
|
|
col.prop(boids, "land_acc_max", slider=True)
|
|
|
|
col.prop(boids, "land_ave_max", slider=True)
|
2009-11-23 00:27:30 +00:00
|
|
|
col.prop(boids, "land_personal_space")
|
|
|
|
col.prop(boids, "land_stick_force")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2013-08-23 20:41:21 +00:00
|
|
|
split = layout.split()
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2013-08-23 20:41:21 +00:00
|
|
|
col = split.column(align=True)
|
2011-09-21 15:18:38 +00:00
|
|
|
col.label(text="Battle:")
|
2009-11-23 00:27:30 +00:00
|
|
|
col.prop(boids, "health")
|
|
|
|
col.prop(boids, "strength")
|
|
|
|
col.prop(boids, "aggression")
|
|
|
|
col.prop(boids, "accuracy")
|
|
|
|
col.prop(boids, "range")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2013-08-23 20:41:21 +00:00
|
|
|
col = split.column()
|
2011-09-21 15:18:38 +00:00
|
|
|
col.label(text="Misc:")
|
2010-08-19 15:49:30 +00:00
|
|
|
col.prop(boids, "bank", slider=True)
|
2010-09-16 20:06:10 +00:00
|
|
|
col.prop(boids, "pitch", slider=True)
|
2009-11-23 00:27:30 +00:00
|
|
|
col.prop(boids, "height", slider=True)
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2011-03-07 13:23:45 +00:00
|
|
|
if psys and part.physics_type in {'KEYED', 'BOIDS', 'FLUID'}:
|
2009-10-31 23:35:56 +00:00
|
|
|
if part.physics_type == 'BOIDS':
|
2011-09-21 15:18:38 +00:00
|
|
|
layout.label(text="Relations:")
|
2011-01-09 19:09:41 +00:00
|
|
|
elif part.physics_type == 'FLUID':
|
2011-09-21 15:18:38 +00:00
|
|
|
layout.label(text="Fluid interaction:")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
row = layout.row()
|
2013-10-13 23:24:37 +00:00
|
|
|
row.template_list("UI_UL_list", "particle_targets", psys, "targets", psys, "active_particle_target_index", rows=4)
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
col = row.column()
|
2009-11-01 10:45:42 +00:00
|
|
|
sub = col.row()
|
|
|
|
subsub = sub.column(align=True)
|
2009-12-10 10:23:53 +00:00
|
|
|
subsub.operator("particle.new_target", icon='ZOOMIN', text="")
|
|
|
|
subsub.operator("particle.target_remove", icon='ZOOMOUT', text="")
|
2009-11-01 10:45:42 +00:00
|
|
|
sub = col.row()
|
|
|
|
subsub = sub.column(align=True)
|
2009-12-10 10:23:53 +00:00
|
|
|
subsub.operator("particle.target_move_up", icon='MOVE_UP_VEC', text="")
|
|
|
|
subsub.operator("particle.target_move_down", icon='MOVE_DOWN_VEC', text="")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
key = psys.active_particle_target
|
|
|
|
if key:
|
|
|
|
row = layout.row()
|
2009-10-31 23:35:56 +00:00
|
|
|
if part.physics_type == 'KEYED':
|
2009-10-31 19:31:45 +00:00
|
|
|
col = row.column()
|
|
|
|
#doesn't work yet
|
2011-01-03 13:33:07 +00:00
|
|
|
#col.alert = key.valid
|
2009-11-23 00:27:30 +00:00
|
|
|
col.prop(key, "object", text="")
|
2011-09-21 15:18:38 +00:00
|
|
|
col.prop(key, "system", text="System")
|
2009-10-31 23:35:56 +00:00
|
|
|
col = row.column()
|
2010-08-20 06:09:58 +00:00
|
|
|
col.active = psys.use_keyed_timing
|
2009-11-23 00:27:30 +00:00
|
|
|
col.prop(key, "time")
|
|
|
|
col.prop(key, "duration")
|
2010-04-04 12:29:06 +00:00
|
|
|
elif part.physics_type == 'BOIDS':
|
2009-11-01 10:45:42 +00:00
|
|
|
sub = row.row()
|
2009-10-31 19:31:45 +00:00
|
|
|
#doesn't work yet
|
2011-01-03 13:33:07 +00:00
|
|
|
#sub.alert = key.valid
|
2009-11-23 00:27:30 +00:00
|
|
|
sub.prop(key, "object", text="")
|
2011-09-21 15:18:38 +00:00
|
|
|
sub.prop(key, "system", text="System")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2010-08-19 12:51:31 +00:00
|
|
|
layout.prop(key, "alliance", expand=True)
|
2010-04-04 12:29:06 +00:00
|
|
|
elif part.physics_type == 'FLUID':
|
|
|
|
sub = row.row()
|
|
|
|
#doesn't work yet
|
2011-01-03 13:33:07 +00:00
|
|
|
#sub.alert = key.valid
|
2010-04-04 12:29:06 +00:00
|
|
|
sub.prop(key, "object", text="")
|
2011-09-21 15:18:38 +00:00
|
|
|
sub.prop(key, "system", text="System")
|
2009-07-20 23:52:53 +00:00
|
|
|
|
2009-10-31 23:35:56 +00:00
|
|
|
|
2011-08-12 06:57:00 +00:00
|
|
|
class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
|
2011-09-15 13:20:18 +00:00
|
|
|
bl_label = "Boid Brain"
|
2010-07-11 08:48:21 +00:00
|
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2010-08-09 01:37:09 +00:00
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
2009-10-31 19:31:45 +00:00
|
|
|
psys = context.particle_system
|
2011-02-16 10:57:58 +00:00
|
|
|
settings = particle_get_settings(context)
|
2010-07-11 08:48:21 +00:00
|
|
|
engine = context.scene.render.engine
|
2011-02-16 10:57:58 +00:00
|
|
|
|
|
|
|
if settings is None:
|
2009-10-31 23:35:56 +00:00
|
|
|
return False
|
2011-08-22 09:01:49 +00:00
|
|
|
if psys is not None and psys.point_cache.use_external:
|
2009-10-31 23:35:56 +00:00
|
|
|
return False
|
2011-02-16 10:57:58 +00:00
|
|
|
return settings.physics_type == 'BOIDS' and engine in cls.COMPAT_ENGINES
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
|
2011-02-16 10:57:58 +00:00
|
|
|
boids = particle_get_settings(context).boids
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
layout.enabled = particle_panel_enabled(context, context.particle_system)
|
|
|
|
|
|
|
|
# Currently boids can only use the first state so these are commented out for now.
|
|
|
|
#row = layout.row()
|
2013-02-18 13:30:40 +00:00
|
|
|
#row.template_list("UI_UL_list", "particle_boids", boids, "states",
|
|
|
|
# boids, "active_boid_state_index", compact="True")
|
2009-10-31 19:31:45 +00:00
|
|
|
#col = row.row()
|
2009-11-12 14:37:13 +00:00
|
|
|
#sub = col.row(align=True)
|
2009-12-10 10:23:53 +00:00
|
|
|
#sub.operator("boid.state_add", icon='ZOOMIN', text="")
|
|
|
|
#sub.operator("boid.state_del", icon='ZOOMOUT', text="")
|
2009-11-12 14:37:13 +00:00
|
|
|
#sub = row.row(align=True)
|
2009-12-10 10:23:53 +00:00
|
|
|
#sub.operator("boid.state_move_up", icon='MOVE_UP_VEC', text="")
|
|
|
|
#sub.operator("boid.state_move_down", icon='MOVE_DOWN_VEC', text="")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
state = boids.active_boid_state
|
|
|
|
|
2011-09-21 15:18:38 +00:00
|
|
|
#layout.prop(state, "name", text="State name")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
row = layout.row()
|
2009-11-23 00:27:30 +00:00
|
|
|
row.prop(state, "ruleset_type")
|
2009-10-31 23:35:56 +00:00
|
|
|
if state.ruleset_type == 'FUZZY':
|
2010-08-19 12:51:31 +00:00
|
|
|
row.prop(state, "rule_fuzzy", slider=True)
|
2009-10-31 19:31:45 +00:00
|
|
|
else:
|
2009-11-23 00:27:30 +00:00
|
|
|
row.label(text="")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
row = layout.row()
|
2013-10-13 23:24:37 +00:00
|
|
|
row.template_list("UI_UL_list", "particle_boids_rules", state, "rules", state, "active_boid_rule_index", rows=4)
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
col = row.column()
|
2009-11-01 10:45:42 +00:00
|
|
|
sub = col.row()
|
|
|
|
subsub = sub.column(align=True)
|
2009-12-10 10:23:53 +00:00
|
|
|
subsub.operator_menu_enum("boid.rule_add", "type", icon='ZOOMIN', text="")
|
|
|
|
subsub.operator("boid.rule_del", icon='ZOOMOUT', text="")
|
2009-11-01 10:45:42 +00:00
|
|
|
sub = col.row()
|
2009-11-12 14:37:13 +00:00
|
|
|
subsub = sub.column(align=True)
|
2009-12-10 10:23:53 +00:00
|
|
|
subsub.operator("boid.rule_move_up", icon='MOVE_UP_VEC', text="")
|
|
|
|
subsub.operator("boid.rule_move_down", icon='MOVE_DOWN_VEC', text="")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
rule = state.active_boid_rule
|
|
|
|
|
|
|
|
if rule:
|
|
|
|
row = layout.row()
|
2009-11-23 00:27:30 +00:00
|
|
|
row.prop(rule, "name", text="")
|
2009-10-31 19:31:45 +00:00
|
|
|
#somebody make nice icons for boids here please! -jahka
|
2010-08-18 07:14:10 +00:00
|
|
|
row.prop(rule, "use_in_air", icon='MOVE_UP_VEC', text="")
|
|
|
|
row.prop(rule, "use_on_land", icon='MOVE_DOWN_VEC', text="")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
row = layout.row()
|
|
|
|
|
|
|
|
if rule.type == 'GOAL':
|
2009-11-23 00:27:30 +00:00
|
|
|
row.prop(rule, "object")
|
2009-10-31 19:31:45 +00:00
|
|
|
row = layout.row()
|
2010-08-19 15:49:30 +00:00
|
|
|
row.prop(rule, "use_predict")
|
2009-10-31 19:31:45 +00:00
|
|
|
elif rule.type == 'AVOID':
|
2009-11-23 00:27:30 +00:00
|
|
|
row.prop(rule, "object")
|
2009-10-31 19:31:45 +00:00
|
|
|
row = layout.row()
|
2010-08-19 15:49:30 +00:00
|
|
|
row.prop(rule, "use_predict")
|
2009-11-23 00:27:30 +00:00
|
|
|
row.prop(rule, "fear_factor")
|
2009-10-31 19:31:45 +00:00
|
|
|
elif rule.type == 'FOLLOW_PATH':
|
2011-09-21 15:18:38 +00:00
|
|
|
row.label(text="Not yet functional")
|
2009-10-31 19:31:45 +00:00
|
|
|
elif rule.type == 'AVOID_COLLISION':
|
2010-08-19 15:49:30 +00:00
|
|
|
row.prop(rule, "use_avoid")
|
|
|
|
row.prop(rule, "use_avoid_collision")
|
2009-11-23 00:27:30 +00:00
|
|
|
row.prop(rule, "look_ahead")
|
2009-10-31 19:31:45 +00:00
|
|
|
elif rule.type == 'FOLLOW_LEADER':
|
2009-11-23 00:27:30 +00:00
|
|
|
row.prop(rule, "object", text="")
|
|
|
|
row.prop(rule, "distance")
|
2009-10-31 19:31:45 +00:00
|
|
|
row = layout.row()
|
2010-08-19 15:49:30 +00:00
|
|
|
row.prop(rule, "use_line")
|
2009-11-12 14:37:13 +00:00
|
|
|
sub = row.row()
|
|
|
|
sub.active = rule.line
|
2010-08-19 15:49:30 +00:00
|
|
|
sub.prop(rule, "queue_count")
|
2009-10-31 19:31:45 +00:00
|
|
|
elif rule.type == 'AVERAGE_SPEED':
|
2009-11-23 00:27:30 +00:00
|
|
|
row.prop(rule, "speed", slider=True)
|
|
|
|
row.prop(rule, "wander", slider=True)
|
|
|
|
row.prop(rule, "level", slider=True)
|
2009-10-31 19:31:45 +00:00
|
|
|
elif rule.type == 'FIGHT':
|
2009-11-23 00:27:30 +00:00
|
|
|
row.prop(rule, "distance")
|
|
|
|
row.prop(rule, "flee_distance")
|
2009-06-05 23:59:33 +00:00
|
|
|
|
2009-10-31 23:35:56 +00:00
|
|
|
|
2011-08-12 06:57:00 +00:00
|
|
|
class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
|
2011-09-15 13:20:18 +00:00
|
|
|
bl_label = "Render"
|
2010-07-11 08:48:21 +00:00
|
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2010-08-09 01:37:09 +00:00
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
2011-03-29 13:00:59 +00:00
|
|
|
settings = particle_get_settings(context)
|
2010-07-11 08:48:21 +00:00
|
|
|
engine = context.scene.render.engine
|
2011-03-29 13:00:59 +00:00
|
|
|
if settings is None:
|
2009-10-31 23:35:56 +00:00
|
|
|
return False
|
2011-03-29 13:00:59 +00:00
|
|
|
|
2010-08-09 01:37:09 +00:00
|
|
|
return engine in cls.COMPAT_ENGINES
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
|
|
|
|
psys = context.particle_system
|
2011-03-29 13:00:59 +00:00
|
|
|
part = particle_get_settings(context)
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
row = layout.row()
|
2009-11-23 00:27:30 +00:00
|
|
|
row.prop(part, "material")
|
2011-03-29 13:00:59 +00:00
|
|
|
if psys:
|
|
|
|
row.prop(psys, "parent")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
split = layout.split()
|
|
|
|
|
2011-02-27 11:06:01 +00:00
|
|
|
col = split.column()
|
|
|
|
col.prop(part, "use_render_emitter")
|
|
|
|
col.prop(part, "use_parent_particles")
|
2011-03-14 23:17:52 +00:00
|
|
|
|
2011-02-27 11:06:01 +00:00
|
|
|
col = split.column()
|
|
|
|
col.prop(part, "show_unborn")
|
|
|
|
col.prop(part, "use_dead")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2011-02-27 11:06:01 +00:00
|
|
|
layout.prop(part, "render_type", expand=True)
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
split = layout.split()
|
|
|
|
|
2011-02-27 11:06:01 +00:00
|
|
|
col = split.column()
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2010-08-20 06:09:58 +00:00
|
|
|
if part.render_type == 'LINE':
|
2011-02-27 11:06:01 +00:00
|
|
|
col.prop(part, "line_length_tail")
|
|
|
|
col.prop(part, "line_length_head")
|
2011-03-14 23:17:52 +00:00
|
|
|
|
2011-02-27 11:06:01 +00:00
|
|
|
split.prop(part, "use_velocity_length")
|
2010-08-20 06:09:58 +00:00
|
|
|
elif part.render_type == 'PATH':
|
2011-02-27 11:06:01 +00:00
|
|
|
col.prop(part, "use_strand_primitive")
|
|
|
|
sub = col.column()
|
|
|
|
sub.active = (part.use_strand_primitive is False)
|
|
|
|
sub.prop(part, "use_render_adaptive")
|
|
|
|
sub = col.column()
|
2012-10-08 08:28:05 +00:00
|
|
|
sub.active = part.use_render_adaptive or part.use_strand_primitive is True
|
2011-02-27 11:06:01 +00:00
|
|
|
sub.prop(part, "adaptive_angle")
|
|
|
|
sub = col.column()
|
|
|
|
sub.active = (part.use_render_adaptive is True and part.use_strand_primitive is False)
|
|
|
|
sub.prop(part, "adaptive_pixel")
|
|
|
|
col.prop(part, "use_hair_bspline")
|
2011-09-21 15:18:38 +00:00
|
|
|
col.prop(part, "render_step", text="Steps")
|
2009-11-01 18:07:35 +00:00
|
|
|
|
2011-02-27 11:06:01 +00:00
|
|
|
col = split.column()
|
2011-09-21 15:18:38 +00:00
|
|
|
col.label(text="Timing:")
|
2011-02-27 11:06:01 +00:00
|
|
|
col.prop(part, "use_absolute_path_time")
|
2013-03-22 09:54:43 +00:00
|
|
|
|
|
|
|
if part.type == 'HAIR' or psys.point_cache.is_baked:
|
|
|
|
col.prop(part, "path_start", text="Start", slider=not part.use_absolute_path_time)
|
|
|
|
else:
|
|
|
|
col.prop(part, "trail_count")
|
|
|
|
|
2011-09-21 15:18:38 +00:00
|
|
|
col.prop(part, "path_end", text="End", slider=not part.use_absolute_path_time)
|
|
|
|
col.prop(part, "length_random", text="Random", slider=True)
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
row = layout.row()
|
|
|
|
col = row.column()
|
|
|
|
|
2012-10-08 08:28:05 +00:00
|
|
|
if part.type == 'HAIR' and part.use_strand_primitive is True and part.child_type == 'INTERPOLATED':
|
2010-08-20 06:09:58 +00:00
|
|
|
layout.prop(part, "use_simplify")
|
2012-10-08 08:28:05 +00:00
|
|
|
if part.use_simplify is True:
|
2009-10-31 19:31:45 +00:00
|
|
|
row = layout.row()
|
2009-11-23 00:27:30 +00:00
|
|
|
row.prop(part, "simplify_refsize")
|
|
|
|
row.prop(part, "simplify_rate")
|
|
|
|
row.prop(part, "simplify_transition")
|
2009-10-31 19:31:45 +00:00
|
|
|
row = layout.row()
|
2010-08-21 04:51:00 +00:00
|
|
|
row.prop(part, "use_simplify_viewport")
|
2009-11-01 10:45:42 +00:00
|
|
|
sub = row.row()
|
2012-10-08 08:28:05 +00:00
|
|
|
sub.active = part.use_simplify_viewport is True
|
2009-11-23 00:27:30 +00:00
|
|
|
sub.prop(part, "simplify_viewport")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2010-08-20 06:09:58 +00:00
|
|
|
elif part.render_type == 'OBJECT':
|
2011-02-27 11:06:01 +00:00
|
|
|
col.prop(part, "dupli_object")
|
2011-10-16 16:14:36 +00:00
|
|
|
sub = col.row()
|
|
|
|
sub.prop(part, "use_global_dupli")
|
|
|
|
sub.prop(part, "use_rotation_dupli")
|
2012-08-22 13:10:43 +00:00
|
|
|
sub.prop(part, "use_scale_dupli")
|
2010-08-20 06:09:58 +00:00
|
|
|
elif part.render_type == 'GROUP':
|
2011-02-27 11:06:01 +00:00
|
|
|
col.prop(part, "dupli_group")
|
2009-10-31 19:31:45 +00:00
|
|
|
split = layout.split()
|
2011-03-14 23:17:52 +00:00
|
|
|
|
2011-02-27 11:06:01 +00:00
|
|
|
col = split.column()
|
|
|
|
col.prop(part, "use_whole_group")
|
|
|
|
sub = col.column()
|
|
|
|
sub.active = (part.use_whole_group is False)
|
2011-10-16 16:14:36 +00:00
|
|
|
sub.prop(part, "use_group_pick_random")
|
2011-02-27 11:06:01 +00:00
|
|
|
sub.prop(part, "use_group_count")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2011-02-27 11:06:01 +00:00
|
|
|
col = split.column()
|
|
|
|
sub = col.column()
|
|
|
|
sub.active = (part.use_whole_group is False)
|
|
|
|
sub.prop(part, "use_global_dupli")
|
2011-10-16 16:14:36 +00:00
|
|
|
sub.prop(part, "use_rotation_dupli")
|
2012-08-22 13:10:43 +00:00
|
|
|
sub.prop(part, "use_scale_dupli")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2010-08-20 06:09:58 +00:00
|
|
|
if part.use_group_count and not part.use_whole_group:
|
2009-10-31 19:31:45 +00:00
|
|
|
row = layout.row()
|
2013-02-18 13:30:40 +00:00
|
|
|
row.template_list("UI_UL_list", "particle_dupli_weights", part, "dupli_weights",
|
|
|
|
part, "active_dupliweight_index")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
col = row.column()
|
2009-11-01 10:45:42 +00:00
|
|
|
sub = col.row()
|
|
|
|
subsub = sub.column(align=True)
|
2009-12-10 10:23:53 +00:00
|
|
|
subsub.operator("particle.dupliob_copy", icon='ZOOMIN', text="")
|
|
|
|
subsub.operator("particle.dupliob_remove", icon='ZOOMOUT', text="")
|
|
|
|
subsub.operator("particle.dupliob_move_up", icon='MOVE_UP_VEC', text="")
|
|
|
|
subsub.operator("particle.dupliob_move_down", icon='MOVE_DOWN_VEC', text="")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
weight = part.active_dupliweight
|
|
|
|
if weight:
|
|
|
|
row = layout.row()
|
2009-11-23 00:27:30 +00:00
|
|
|
row.prop(weight, "count")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2010-08-20 06:09:58 +00:00
|
|
|
elif part.render_type == 'BILLBOARD':
|
2011-02-12 23:25:03 +00:00
|
|
|
ob = context.object
|
2011-02-16 02:25:03 +00:00
|
|
|
|
2011-09-21 15:18:38 +00:00
|
|
|
col.label(text="Align:")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
row = layout.row()
|
2010-08-06 15:17:44 +00:00
|
|
|
row.prop(part, "billboard_align", expand=True)
|
2011-09-21 15:18:38 +00:00
|
|
|
row.prop(part, "lock_billboard", text="Lock")
|
2009-10-31 19:31:45 +00:00
|
|
|
row = layout.row()
|
2009-11-23 00:27:30 +00:00
|
|
|
row.prop(part, "billboard_object")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
row = layout.row()
|
|
|
|
col = row.column(align=True)
|
2011-09-21 15:18:38 +00:00
|
|
|
col.label(text="Tilt:")
|
|
|
|
col.prop(part, "billboard_tilt", text="Angle", slider=True)
|
|
|
|
col.prop(part, "billboard_tilt_random", text="Random", slider=True)
|
2009-10-31 19:31:45 +00:00
|
|
|
col = row.column()
|
2009-11-23 00:27:30 +00:00
|
|
|
col.prop(part, "billboard_offset")
|
2011-07-01 12:33:34 +00:00
|
|
|
|
2011-06-23 18:59:47 +00:00
|
|
|
row = layout.row()
|
|
|
|
col = row.column()
|
2011-09-21 15:18:38 +00:00
|
|
|
col.prop(part, "billboard_size", text="Scale")
|
2011-06-23 18:59:47 +00:00
|
|
|
if part.billboard_align == 'VEL':
|
|
|
|
col = row.column(align=True)
|
2011-09-21 15:18:38 +00:00
|
|
|
col.label("Velocity Scale:")
|
|
|
|
col.prop(part, "billboard_velocity_head", text="Head")
|
|
|
|
col.prop(part, "billboard_velocity_tail", text="Tail")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2011-03-29 13:00:59 +00:00
|
|
|
if psys:
|
|
|
|
col = layout.column()
|
|
|
|
col.prop_search(psys, "billboard_normal_uv", ob.data, "uv_textures")
|
|
|
|
col.prop_search(psys, "billboard_time_index_uv", ob.data, "uv_textures")
|
2011-02-12 23:25:03 +00:00
|
|
|
|
|
|
|
split = layout.split(percentage=0.33)
|
2012-01-23 22:57:46 +00:00
|
|
|
split.label(text="Split UVs:")
|
2011-09-21 15:18:38 +00:00
|
|
|
split.prop(part, "billboard_uv_split", text="Number of splits")
|
2011-04-01 02:41:15 +00:00
|
|
|
|
2011-03-29 13:00:59 +00:00
|
|
|
if psys:
|
|
|
|
col = layout.column()
|
|
|
|
col.active = part.billboard_uv_split > 1
|
|
|
|
col.prop_search(psys, "billboard_split_uv", ob.data, "uv_textures")
|
2011-02-16 02:25:03 +00:00
|
|
|
|
2011-02-12 23:25:03 +00:00
|
|
|
row = col.row()
|
2011-09-21 15:18:38 +00:00
|
|
|
row.label(text="Animate:")
|
2010-04-26 09:33:59 +00:00
|
|
|
row.prop(part, "billboard_animation", text="")
|
2011-09-21 15:18:38 +00:00
|
|
|
row.label(text="Offset:")
|
2010-08-20 06:09:58 +00:00
|
|
|
row.prop(part, "billboard_offset_split", text="")
|
2009-10-31 23:35:56 +00:00
|
|
|
|
2010-08-20 06:09:58 +00:00
|
|
|
if part.render_type == 'HALO' or part.render_type == 'LINE' or part.render_type == 'BILLBOARD':
|
2009-10-31 19:31:45 +00:00
|
|
|
row = layout.row()
|
|
|
|
col = row.column()
|
2009-11-23 00:27:30 +00:00
|
|
|
col.prop(part, "trail_count")
|
2009-10-31 19:31:45 +00:00
|
|
|
if part.trail_count > 1:
|
2011-09-21 15:18:38 +00:00
|
|
|
col.prop(part, "use_absolute_path_time", text="Length in frames")
|
2009-10-31 19:31:45 +00:00
|
|
|
col = row.column()
|
2011-09-21 15:18:38 +00:00
|
|
|
col.prop(part, "path_end", text="Length", slider=not part.use_absolute_path_time)
|
|
|
|
col.prop(part, "length_random", text="Random", slider=True)
|
2009-10-31 19:31:45 +00:00
|
|
|
else:
|
|
|
|
col = row.column()
|
2009-11-23 00:27:30 +00:00
|
|
|
col.label(text="")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2011-08-08 05:21:37 +00:00
|
|
|
if part.render_type in {'OBJECT', 'GROUP'} and not part.use_advanced_hair:
|
2011-03-11 11:15:35 +00:00
|
|
|
row = layout.row(align=True)
|
|
|
|
row.prop(part, "particle_size")
|
|
|
|
row.prop(part, "size_random", slider=True)
|
2009-10-31 23:35:56 +00:00
|
|
|
|
2011-03-14 23:17:52 +00:00
|
|
|
|
2011-08-12 06:57:00 +00:00
|
|
|
class PARTICLE_PT_draw(ParticleButtonsPanel, Panel):
|
2011-09-15 13:20:18 +00:00
|
|
|
bl_label = "Display"
|
2010-08-26 01:05:37 +00:00
|
|
|
bl_options = {'DEFAULT_CLOSED'}
|
2010-07-11 08:48:21 +00:00
|
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2010-08-09 01:37:09 +00:00
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
2011-03-29 13:00:59 +00:00
|
|
|
settings = particle_get_settings(context)
|
2010-07-11 08:48:21 +00:00
|
|
|
engine = context.scene.render.engine
|
2011-03-29 13:00:59 +00:00
|
|
|
if settings is None:
|
2009-10-31 23:35:56 +00:00
|
|
|
return False
|
2010-08-09 01:37:09 +00:00
|
|
|
return engine in cls.COMPAT_ENGINES
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
|
|
|
|
psys = context.particle_system
|
2011-02-16 10:57:58 +00:00
|
|
|
part = particle_get_settings(context)
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
row = layout.row()
|
2010-08-20 06:09:58 +00:00
|
|
|
row.prop(part, "draw_method", expand=True)
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2010-08-20 06:09:58 +00:00
|
|
|
if part.draw_method == 'NONE' or (part.render_type == 'NONE' and part.draw_method == 'RENDER'):
|
2009-10-31 19:31:45 +00:00
|
|
|
return
|
|
|
|
|
2010-08-20 06:09:58 +00:00
|
|
|
path = (part.render_type == 'PATH' and part.draw_method == 'RENDER') or part.draw_method == 'PATH'
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
row = layout.row()
|
2010-08-21 04:51:00 +00:00
|
|
|
row.prop(part, "draw_percentage", slider=True)
|
2010-08-20 06:09:58 +00:00
|
|
|
if part.draw_method != 'RENDER' or part.render_type == 'HALO':
|
2009-11-23 00:27:30 +00:00
|
|
|
row.prop(part, "draw_size")
|
2009-10-31 19:31:45 +00:00
|
|
|
else:
|
2009-11-23 00:27:30 +00:00
|
|
|
row.label(text="")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2011-03-29 13:00:59 +00:00
|
|
|
if part.draw_percentage != 100 and psys is not None:
|
2010-09-02 06:58:54 +00:00
|
|
|
if part.type == 'HAIR':
|
2012-10-08 08:28:05 +00:00
|
|
|
if psys.use_hair_dynamics and psys.point_cache.is_baked is False:
|
2011-09-21 15:18:38 +00:00
|
|
|
layout.row().label(text="Display percentage makes dynamics inaccurate without baking!")
|
2010-09-02 06:58:54 +00:00
|
|
|
else:
|
|
|
|
phystype = part.physics_type
|
2012-10-08 08:28:05 +00:00
|
|
|
if phystype != 'NO' and phystype != 'KEYED' and psys.point_cache.is_baked is False:
|
2011-09-21 15:18:38 +00:00
|
|
|
layout.row().label(text="Display percentage makes dynamics inaccurate without baking!")
|
2010-09-02 06:58:54 +00:00
|
|
|
|
2009-10-31 19:31:45 +00:00
|
|
|
row = layout.row()
|
|
|
|
col = row.column()
|
2009-11-23 00:27:30 +00:00
|
|
|
col.prop(part, "show_size")
|
2010-08-21 04:51:00 +00:00
|
|
|
col.prop(part, "show_velocity")
|
2010-08-17 17:03:52 +00:00
|
|
|
col.prop(part, "show_number")
|
2009-10-31 19:31:45 +00:00
|
|
|
if part.physics_type == 'BOIDS':
|
2010-08-17 17:03:52 +00:00
|
|
|
col.prop(part, "show_health")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
Completely refactored sph fluid particles. Only the very core of the algorithm remains
the same, but big changes have happened both on the outside and on the inside.
New UI:
* The old parameters were quite true to the underlying algorithm, but were quite obscure
from a users point of view. Now there are only a few intuitive basic parameters that
define the basic fluid behavior.
** By default particle size is now used to determine the interaction radius, rest
density and spring rest lengths so that it's easy to get stable simulations by simply
emitting particles for a few frames and adjusting the particle size (easy when the
particle size is drawn) so that the fluid appears continuous (particles are touching
eachother).
** Stiffness - in reality most fluids are very incompressible, but this is a very hard
problem to solve with particle based fluid simulation so some compromises have to be
made. So the bigger the stiffness parameter is the less the fluid will compress under
stress, but the more substeps are needed for stable simulation.
** Viscosity - how much internal friction there is in the fluid. Large viscosities also
smooth out instabilities, so less viscous fluids again need more substeps to remain
stable.
** Buoancy - with high buoancy low pressure areas inside the fluid start to rise against
gravity, and high pressure areas start to come down.
* In addition to these basic parameters there are separate advanced parameters that can
either be tweaked relative to the basic parameters (or particle size) or defined
independently.
** Repulsion - the stiffness parameter tries to keep the fluid density constant, but this
can lead to small clumps of particles, so the repulsion keeps the particles better
separated.
** Stiff viscosity - the normal viscosity only applies when particles are moving closer to
eachother to allow free flowing fluids. Stiff viscosity also applies smoothing to
particles that are moving away from eachother.
** Interaction radius - by default this is 4 * particle size.
** Rest density - by default this is a density that the particles have when they're packed
densely next to eachother.
** Spring rest length - by default this is 2 * particle size.
* There are also new options for 3d view particle coloring in the display panel to show
particle velocity and acceleration. These make it easier to see what's happening in the
fluid simulations, but can of course be used with other particles as well.
* Viscoelastic springs have some new options too. The plasticity can now be set to much
higher values for instant deletion of springs as the elastic limit is exeeded. In addition
to that there is an option to only create springs for a certain number of frames when a
particle is born. These options give new possibilities for breaking viscoelastic fluids.
New in the code:
* Most of the fluids code is now thread safe, so when particle dynamics go threaded there
will be a nice speed boost to fluids as well.
* Fluids now use a bvh-tree instead of a kd-tree for the neighbor lookups. The bvh-tree
implementation makes the code quite a bit cleaner and should also give a slight speed
boost to the simulation too.
* Previously only force fields were calculated with the different integration methods, but
now the fluid calculations are also done using the selected integration method, so there
are again more choices in effecting simulation accuracy and stability. This change also
included a nice cleanup of the whole particle integration code.
As the internals are pretty stirred up old particle fluid simulations will probably not
work correctly straight away, but with some tweaking the same level of control is still
available by not using the "relative versions" of the advanced parameters (by default these
are not used when loading old files).
2011-03-12 12:38:11 +00:00
|
|
|
col = row.column(align=True)
|
2011-09-21 15:18:38 +00:00
|
|
|
col.label(text="Color:")
|
Completely refactored sph fluid particles. Only the very core of the algorithm remains
the same, but big changes have happened both on the outside and on the inside.
New UI:
* The old parameters were quite true to the underlying algorithm, but were quite obscure
from a users point of view. Now there are only a few intuitive basic parameters that
define the basic fluid behavior.
** By default particle size is now used to determine the interaction radius, rest
density and spring rest lengths so that it's easy to get stable simulations by simply
emitting particles for a few frames and adjusting the particle size (easy when the
particle size is drawn) so that the fluid appears continuous (particles are touching
eachother).
** Stiffness - in reality most fluids are very incompressible, but this is a very hard
problem to solve with particle based fluid simulation so some compromises have to be
made. So the bigger the stiffness parameter is the less the fluid will compress under
stress, but the more substeps are needed for stable simulation.
** Viscosity - how much internal friction there is in the fluid. Large viscosities also
smooth out instabilities, so less viscous fluids again need more substeps to remain
stable.
** Buoancy - with high buoancy low pressure areas inside the fluid start to rise against
gravity, and high pressure areas start to come down.
* In addition to these basic parameters there are separate advanced parameters that can
either be tweaked relative to the basic parameters (or particle size) or defined
independently.
** Repulsion - the stiffness parameter tries to keep the fluid density constant, but this
can lead to small clumps of particles, so the repulsion keeps the particles better
separated.
** Stiff viscosity - the normal viscosity only applies when particles are moving closer to
eachother to allow free flowing fluids. Stiff viscosity also applies smoothing to
particles that are moving away from eachother.
** Interaction radius - by default this is 4 * particle size.
** Rest density - by default this is a density that the particles have when they're packed
densely next to eachother.
** Spring rest length - by default this is 2 * particle size.
* There are also new options for 3d view particle coloring in the display panel to show
particle velocity and acceleration. These make it easier to see what's happening in the
fluid simulations, but can of course be used with other particles as well.
* Viscoelastic springs have some new options too. The plasticity can now be set to much
higher values for instant deletion of springs as the elastic limit is exeeded. In addition
to that there is an option to only create springs for a certain number of frames when a
particle is born. These options give new possibilities for breaking viscoelastic fluids.
New in the code:
* Most of the fluids code is now thread safe, so when particle dynamics go threaded there
will be a nice speed boost to fluids as well.
* Fluids now use a bvh-tree instead of a kd-tree for the neighbor lookups. The bvh-tree
implementation makes the code quite a bit cleaner and should also give a slight speed
boost to the simulation too.
* Previously only force fields were calculated with the different integration methods, but
now the fluid calculations are also done using the selected integration method, so there
are again more choices in effecting simulation accuracy and stability. This change also
included a nice cleanup of the whole particle integration code.
As the internals are pretty stirred up old particle fluid simulations will probably not
work correctly straight away, but with some tweaking the same level of control is still
available by not using the "relative versions" of the advanced parameters (by default these
are not used when loading old files).
2011-03-12 12:38:11 +00:00
|
|
|
col.prop(part, "draw_color", text="")
|
2013-08-23 20:41:21 +00:00
|
|
|
sub = col.row(align=True)
|
2011-09-26 16:53:04 +00:00
|
|
|
sub.active = (part.draw_color in {'VELOCITY', 'ACCELERATION'})
|
2011-09-21 15:18:38 +00:00
|
|
|
sub.prop(part, "color_maximum", text="Max")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2012-08-17 18:36:20 +00:00
|
|
|
if path:
|
2009-11-23 00:27:30 +00:00
|
|
|
col.prop(part, "draw_step")
|
2009-06-05 23:59:33 +00:00
|
|
|
|
2009-10-31 23:35:56 +00:00
|
|
|
|
2011-08-12 06:57:00 +00:00
|
|
|
class PARTICLE_PT_children(ParticleButtonsPanel, Panel):
|
2011-09-15 13:20:18 +00:00
|
|
|
bl_label = "Children"
|
2010-08-26 01:05:37 +00:00
|
|
|
bl_options = {'DEFAULT_CLOSED'}
|
2010-07-11 08:48:21 +00:00
|
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2010-08-09 01:37:09 +00:00
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
|
|
|
return particle_panel_poll(cls, context)
|
2010-08-05 16:05:30 +00:00
|
|
|
|
2009-10-31 19:31:45 +00:00
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
|
|
|
|
psys = context.particle_system
|
2011-02-16 10:57:58 +00:00
|
|
|
part = particle_get_settings(context)
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2010-08-06 15:17:44 +00:00
|
|
|
layout.row().prop(part, "child_type", expand=True)
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2009-10-31 23:35:56 +00:00
|
|
|
if part.child_type == 'NONE':
|
2009-10-31 19:31:45 +00:00
|
|
|
return
|
|
|
|
|
|
|
|
row = layout.row()
|
|
|
|
|
|
|
|
col = row.column(align=True)
|
2011-09-21 15:18:38 +00:00
|
|
|
col.prop(part, "child_nbr", text="Display")
|
|
|
|
col.prop(part, "rendered_child_count", text="Render")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2011-01-07 11:24:34 +00:00
|
|
|
if part.child_type == 'INTERPOLATED':
|
|
|
|
col = row.column()
|
2011-02-16 10:57:58 +00:00
|
|
|
if psys:
|
2011-09-21 15:18:38 +00:00
|
|
|
col.prop(psys, "child_seed", text="Seed")
|
2009-11-23 00:27:30 +00:00
|
|
|
col.prop(part, "virtual_parents", slider=True)
|
2011-01-07 11:24:34 +00:00
|
|
|
col.prop(part, "create_long_hair_children")
|
2009-10-31 19:31:45 +00:00
|
|
|
else:
|
|
|
|
col = row.column(align=True)
|
2011-09-21 15:18:38 +00:00
|
|
|
col.prop(part, "child_size", text="Size")
|
|
|
|
col.prop(part, "child_size_random", text="Random")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2011-01-07 11:24:34 +00:00
|
|
|
split = layout.split()
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2011-01-07 11:24:34 +00:00
|
|
|
col = split.column()
|
2011-09-21 15:18:38 +00:00
|
|
|
col.label(text="Effects:")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2011-01-07 11:24:34 +00:00
|
|
|
sub = col.column(align=True)
|
|
|
|
sub.prop(part, "clump_factor", slider=True)
|
|
|
|
sub.prop(part, "clump_shape", slider=True)
|
2011-01-13 23:00:51 +00:00
|
|
|
|
2011-01-07 11:24:34 +00:00
|
|
|
sub = col.column(align=True)
|
|
|
|
sub.prop(part, "child_length", slider=True)
|
|
|
|
sub.prop(part, "child_length_threshold", slider=True)
|
|
|
|
|
|
|
|
if part.child_type == 'SIMPLE':
|
|
|
|
sub = col.column(align=True)
|
2011-09-21 15:18:38 +00:00
|
|
|
sub.prop(part, "child_radius", text="Radius")
|
|
|
|
sub.prop(part, "child_roundness", text="Roundness", slider=True)
|
2011-02-16 10:57:58 +00:00
|
|
|
if psys:
|
2011-09-21 15:18:38 +00:00
|
|
|
sub.prop(psys, "child_seed", text="Seed")
|
2011-01-07 11:24:34 +00:00
|
|
|
elif part.virtual_parents > 0.0:
|
|
|
|
sub = col.column(align=True)
|
2011-09-21 15:18:38 +00:00
|
|
|
sub.label(text="Parting not")
|
|
|
|
sub.label(text="available with")
|
|
|
|
sub.label(text="virtual parents")
|
2011-01-07 11:24:34 +00:00
|
|
|
else:
|
|
|
|
sub = col.column(align=True)
|
2011-09-21 15:18:38 +00:00
|
|
|
sub.prop(part, "child_parting_factor", text="Parting", slider=True)
|
|
|
|
sub.prop(part, "child_parting_min", text="Min")
|
|
|
|
sub.prop(part, "child_parting_max", text="Max")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2011-01-07 11:24:34 +00:00
|
|
|
col = split.column()
|
2011-09-21 15:18:38 +00:00
|
|
|
col.label(text="Roughness:")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2011-01-07 11:24:34 +00:00
|
|
|
sub = col.column(align=True)
|
2011-09-21 15:18:38 +00:00
|
|
|
sub.prop(part, "roughness_1", text="Uniform")
|
|
|
|
sub.prop(part, "roughness_1_size", text="Size")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2011-01-07 11:24:34 +00:00
|
|
|
sub = col.column(align=True)
|
|
|
|
sub.prop(part, "roughness_endpoint", "Endpoint")
|
|
|
|
sub.prop(part, "roughness_end_shape")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2011-01-07 11:24:34 +00:00
|
|
|
sub = col.column(align=True)
|
2011-09-21 15:18:38 +00:00
|
|
|
sub.prop(part, "roughness_2", text="Random")
|
|
|
|
sub.prop(part, "roughness_2_size", text="Size")
|
2011-01-07 11:24:34 +00:00
|
|
|
sub.prop(part, "roughness_2_threshold", slider=True)
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2011-09-21 15:18:38 +00:00
|
|
|
layout.row().label(text="Kink:")
|
2010-08-06 15:17:44 +00:00
|
|
|
layout.row().prop(part, "kink", expand=True)
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
split = layout.split()
|
2011-01-07 11:24:34 +00:00
|
|
|
split.active = part.kink != 'NO'
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2009-11-01 10:45:42 +00:00
|
|
|
col = split.column()
|
2011-01-07 11:24:34 +00:00
|
|
|
sub = col.column(align=True)
|
|
|
|
sub.prop(part, "kink_amplitude")
|
2011-09-21 15:18:38 +00:00
|
|
|
sub.prop(part, "kink_amplitude_clump", text="Clump", slider=True)
|
2011-01-07 11:24:34 +00:00
|
|
|
col.prop(part, "kink_flat", slider=True)
|
2013-08-23 20:41:21 +00:00
|
|
|
col = split.column(align=True)
|
|
|
|
col.prop(part, "kink_frequency")
|
|
|
|
col.prop(part, "kink_shape", slider=True)
|
2009-06-06 16:18:19 +00:00
|
|
|
|
2009-10-31 23:35:56 +00:00
|
|
|
|
2011-08-12 06:57:00 +00:00
|
|
|
class PARTICLE_PT_field_weights(ParticleButtonsPanel, Panel):
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2011-09-15 13:20:18 +00:00
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bl_label = "Field Weights"
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2010-08-26 01:05:37 +00:00
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bl_options = {'DEFAULT_CLOSED'}
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2010-07-11 08:48:21 +00:00
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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2011-02-10 14:59:17 +00:00
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2011-01-22 20:38:27 +00:00
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@classmethod
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def poll(cls, context):
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return particle_panel_poll(cls, context)
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2009-10-31 19:31:45 +00:00
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def draw(self, context):
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2011-02-16 10:57:58 +00:00
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part = particle_get_settings(context)
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2012-10-10 13:18:07 +00:00
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effector_weights_ui(self, context, part.effector_weights, 'PSYS')
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2009-10-31 19:31:45 +00:00
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if part.type == 'HAIR':
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2011-02-07 11:43:33 +00:00
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row = self.layout.row()
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row.prop(part.effector_weights, "apply_to_hair_growing")
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row.prop(part, "apply_effector_to_children")
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row = self.layout.row()
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row.prop(part, "effect_hair", slider=True)
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2009-10-31 19:31:45 +00:00
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2009-10-31 23:35:56 +00:00
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2011-08-12 06:57:00 +00:00
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class PARTICLE_PT_force_fields(ParticleButtonsPanel, Panel):
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2011-09-15 13:20:18 +00:00
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bl_label = "Force Field Settings"
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2010-08-26 01:05:37 +00:00
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bl_options = {'DEFAULT_CLOSED'}
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2010-07-11 08:48:21 +00:00
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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2009-10-31 19:31:45 +00:00
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def draw(self, context):
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layout = self.layout
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2011-02-16 10:57:58 +00:00
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part = particle_get_settings(context)
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2009-10-31 19:31:45 +00:00
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2011-02-12 17:54:24 +00:00
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row = layout.row()
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row.prop(part, "use_self_effect")
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2011-09-21 15:18:38 +00:00
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row.prop(part, "effector_amount", text="Amount")
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2009-10-31 19:31:45 +00:00
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split = layout.split(percentage=0.2)
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2011-09-21 15:18:38 +00:00
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split.label(text="Type 1:")
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2009-11-23 00:27:30 +00:00
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split.prop(part.force_field_1, "type", text="")
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2009-11-18 21:57:13 +00:00
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basic_force_field_settings_ui(self, context, part.force_field_1)
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2011-02-12 17:54:24 +00:00
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if part.force_field_1.type != 'NONE':
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2011-09-21 15:18:38 +00:00
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layout.label(text="Falloff:")
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2009-11-18 21:57:13 +00:00
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basic_force_field_falloff_ui(self, context, part.force_field_1)
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2009-10-31 19:31:45 +00:00
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if part.force_field_1.type != 'NONE':
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2009-11-23 00:27:30 +00:00
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layout.label(text="")
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2009-10-31 19:31:45 +00:00
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split = layout.split(percentage=0.2)
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2011-09-21 15:18:38 +00:00
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split.label(text="Type 2:")
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2009-11-23 00:27:30 +00:00
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split.prop(part.force_field_2, "type", text="")
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2009-11-18 21:57:13 +00:00
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basic_force_field_settings_ui(self, context, part.force_field_2)
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2011-02-12 17:54:24 +00:00
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if part.force_field_2.type != 'NONE':
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2011-09-21 15:18:38 +00:00
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layout.label(text="Falloff:")
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2009-11-18 21:57:13 +00:00
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basic_force_field_falloff_ui(self, context, part.force_field_2)
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2009-10-31 19:31:45 +00:00
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2009-10-31 23:35:56 +00:00
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2011-08-12 06:57:00 +00:00
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class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, Panel):
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2011-10-23 17:52:20 +00:00
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bl_label = "Vertex Groups"
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2010-08-26 01:05:37 +00:00
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bl_options = {'DEFAULT_CLOSED'}
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2010-07-11 08:48:21 +00:00
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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2011-02-10 14:59:17 +00:00
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2011-01-22 20:38:27 +00:00
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@classmethod
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def poll(cls, context):
|
2011-03-29 04:16:55 +00:00
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if context.particle_system is None:
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2011-02-16 10:57:58 +00:00
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return False
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2011-01-22 20:38:27 +00:00
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return particle_panel_poll(cls, context)
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2009-10-31 19:31:45 +00:00
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def draw(self, context):
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layout = self.layout
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2009-11-04 12:09:02 +00:00
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ob = context.object
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2009-10-31 19:31:45 +00:00
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psys = context.particle_system
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|
2013-10-13 23:45:41 +00:00
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col = layout.column()
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row = col.row(align=True)
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row.prop_search(psys, "vertex_group_density", ob, "vertex_groups", text="Density")
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row.prop(psys, "invert_vertex_group_density", text="", toggle=True, icon='ARROW_LEFTRIGHT')
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row = col.row(align=True)
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row.prop_search(psys, "vertex_group_length", ob, "vertex_groups", text="Length")
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row.prop(psys, "invert_vertex_group_length", text="", toggle=True, icon='ARROW_LEFTRIGHT')
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row = col.row(align=True)
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row.prop_search(psys, "vertex_group_clump", ob, "vertex_groups", text="Clump")
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row.prop(psys, "invert_vertex_group_clump", text="", toggle=True, icon='ARROW_LEFTRIGHT')
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row = col.row(align=True)
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row.prop_search(psys, "vertex_group_kink", ob, "vertex_groups", text="Kink")
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row.prop(psys, "invert_vertex_group_kink", text="", toggle=True, icon='ARROW_LEFTRIGHT')
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row = col.row(align=True)
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row.prop_search(psys, "vertex_group_roughness_1", ob, "vertex_groups", text="Roughness 1")
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row.prop(psys, "invert_vertex_group_roughness_1", text="", toggle=True, icon='ARROW_LEFTRIGHT')
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row = col.row(align=True)
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row.prop_search(psys, "vertex_group_roughness_2", ob, "vertex_groups", text="Roughness 2")
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row.prop(psys, "invert_vertex_group_roughness_2", text="", toggle=True, icon='ARROW_LEFTRIGHT')
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row = col.row(align=True)
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row.prop_search(psys, "vertex_group_roughness_end", ob, "vertex_groups", text="Roughness End")
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row.prop(psys, "invert_vertex_group_roughness_end", text="", toggle=True, icon='ARROW_LEFTRIGHT')
|
2012-04-20 18:50:18 +00:00
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2010-09-03 05:48:19 +00:00
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# Commented out vertex groups don't work and are still waiting for better implementation
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# row = layout.row()
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2011-09-21 15:18:38 +00:00
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# row.prop_search(psys, "vertex_group_velocity", ob, "vertex_groups", text="Velocity")
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2010-09-03 05:48:19 +00:00
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# row.prop(psys, "invert_vertex_group_velocity", text="")
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2009-10-31 19:31:45 +00:00
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2010-09-03 05:48:19 +00:00
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# row = layout.row()
|
2011-09-21 15:18:38 +00:00
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# row.prop_search(psys, "vertex_group_size", ob, "vertex_groups", text="Size")
|
2010-09-03 05:48:19 +00:00
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# row.prop(psys, "invert_vertex_group_size", text="")
|
2009-10-31 19:31:45 +00:00
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|
2010-09-03 05:48:19 +00:00
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# row = layout.row()
|
2011-09-21 15:18:38 +00:00
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# row.prop_search(psys, "vertex_group_tangent", ob, "vertex_groups", text="Tangent")
|
2010-09-03 05:48:19 +00:00
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# row.prop(psys, "invert_vertex_group_tangent", text="")
|
2009-10-31 19:31:45 +00:00
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|
2010-09-03 05:48:19 +00:00
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# row = layout.row()
|
2011-09-21 15:18:38 +00:00
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# row.prop_search(psys, "vertex_group_rotation", ob, "vertex_groups", text="Rotation")
|
2010-09-03 05:48:19 +00:00
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# row.prop(psys, "invert_vertex_group_rotation", text="")
|
2009-10-31 19:31:45 +00:00
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|
2010-09-03 05:48:19 +00:00
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# row = layout.row()
|
2011-09-21 15:18:38 +00:00
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# row.prop_search(psys, "vertex_group_field", ob, "vertex_groups", text="Field")
|
2010-09-03 05:48:19 +00:00
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# row.prop(psys, "invert_vertex_group_field", text="")
|
2009-10-31 19:31:45 +00:00
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|
2010-02-14 11:21:21 +00:00
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|
2011-08-12 06:57:00 +00:00
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class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel, Panel):
|
2010-08-17 09:05:44 +00:00
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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_context_path = "particle_system.settings"
|
2010-12-17 10:33:28 +00:00
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|
_property_type = bpy.types.ParticleSettings
|
2011-04-04 10:13:04 +00:00
|
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if __name__ == "__main__": # only for live edit.
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bpy.utils.register_module(__name__)
|