Commit Graph

1825 Commits

Author SHA1 Message Date
Sergej Reich
089cf12435 rigidbody: Add point cache support
Add read/write/interpolate functions.

In order to get rigid body point cache id from object it's now required to pass the
scene to BKE_ptcache_ids_from_object().

Rigid body cache is drawn in the orange color of the bullet logo.
2013-01-23 05:56:34 +00:00
Dalai Felinto
13f890a26c Game Engine UI: Image Sampling Texture Panel cleanup
removing non-GE supported features.

The idea of splitting the draw() function comes from Campbell Barton.
Review from him as well.

The main reason for not implement this in properties_games.py is to make sure the
panel is in the same order for both BI and BGE engines.
2013-01-22 18:42:16 +00:00
Ton Roosendaal
e11d22a6b7 Matcap support in 3D Viewport.
Full log is here:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability#Matcap_in_3D_viewport

Implementation notes:

- Matcaps are an extension of Solid draw mode, and don't show in other drawmodes.
  (It's mostly intended to aid modeling/sculpt)

- By design, Matcaps are a UI feature, and only stored locally for the UI itself, and
  won't affect rendering or materials.

- Currently a set of 16 (GPL licensed) Matcaps have been compiled into Blender. 
  It doesn't take memory or cpu time, until you use it.

- Brush Icons and Matcaps use same code now, and only get generated/allocated on
  actually using it (instead of on startup).

- The current set might get new or different images still, based on user feedback.

- Matcap images are 512x512 pixels, so each image takes 1 Mb memory. Unused matcaps get 
  freed immediately. The Matcap icon previews (128x128 pixels) stay in memory.

- Loading own matcap image files will be added later. That needs design and code work 
  to get it stable and memory-friendly.

- The GLSL code uses the ID PreviewImage for matcaps. I tested it using the existing
  Material previews, which has its limits... especially for textured previews the
  normal-mapped matcap won't look good.
2013-01-22 11:18:41 +00:00
Campbell Barton
3eb41c7a5f fix for error where linking objects to the scene would show the popup if activated from the object menu. 2013-01-22 04:54:31 +00:00
Campbell Barton
8cde4e5182 add an influence slider to mesh cache. 2013-01-21 16:43:04 +00:00
Campbell Barton
caac27dcbc mesh-cache deform modifier,
supports MDD and PC2 formats.

see wiki docs:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Deform/Mesh_Cache
2013-01-21 15:41:00 +00:00
Howard Trickey
595dc2e252 Add (vertex-only) Bevel to Mesh > Vertex menu. 2013-01-21 14:15:57 +00:00
Joshua Leung
22b5f097d2 Patch [#33926] Menu separators to group the items on Specials Menu
Submitted by: Harley Acheson (harley)

This patch adds separators to group items in the Special Menu in EditMode. Order
of items is untouched.
2013-01-21 10:48:18 +00:00
Campbell Barton
5f9ea0d7eb move draw all edges into the object settings (object panel), makes more sense here since its next to draw extra wire 2013-01-18 19:01:26 +00:00
Campbell Barton
350a776a52 fix for arrow keys being reversed in the snap menu (Ctrl+Shift+Tab)
also - when expanding rna enums into existing menus - don't nest inside a row/column.
2013-01-17 01:03:56 +00:00
Thomas Dinges
0601d54068 Release Cycle:
* Readme and release log links for the Blender 2.66 release.
2013-01-17 00:56:04 +00:00
Campbell Barton
c8df3db370 show a title in menus triggered by WM_OT_context_menu_enum, also show an icon when available. 2013-01-17 00:29:39 +00:00
Campbell Barton
ea86ac5446 revert previous commit, the properties here are confusing since there are 2 rna properties to access the same value. 2013-01-16 19:51:47 +00:00
Campbell Barton
677f61baf5 sculpt mode: there was no UI access to the brushes 'use_space' option, yet its used to draw the interface and by sculpting tool as well. 2013-01-16 19:46:30 +00:00
Alexander Pinzon
f1cd290e08 Shape enhanced method exaggerates a shape using a Laplacian smoothing operator in the reverse direction.
http://wiki.blender.org/index.php/User:Apinzonf/shape_enhanced
2013-01-16 19:38:50 +00:00
Sergey Sharybin
44115a7415 Style cleanup: spaces at the end of lines 2013-01-16 17:07:29 +00:00
Antony Riakiotakis
1d45242208 Get rid of the BRUSH_FIXED_TEX flag, use mapping modes instead. Version
patched all previous texture paint brushes to use tiled mapping since
mappping is now shared between 2d and 3d painting.
2013-01-16 14:36:13 +00:00
Thomas Dinges
c997f69bf9 UI / Scene Context:
* Made Color Management and Audio panel closed by default to save space. 
* Added COMPAT_ENGINES to color management panel.
2013-01-16 13:59:19 +00:00
Antony Riakiotakis
cb8158cce6 Unification of brush code
* rename sculpt_brush_texture_settings to brush_texture_settings
* Expose texture scale and offset in texture paint mode
* Introduce still inactive mapping mode for texture paint, tiled and
view aligned only. Projective paint uses only tiled, while 2d paint can
use both. Commit will come that will use both appropriately for both
modes, omitting fixed brush flag (which is tiled with another name)
2013-01-16 12:57:35 +00:00
Campbell Barton
97d62f0183 style cleanup 2013-01-15 23:15:32 +00:00
Gaia Clary
51f36ac80a Added new function 'Remove Selection from All Vertex Groups' to the Vertex Group Special functions popup 2013-01-15 16:07:43 +00:00
Bastien Montagne
4f7465cac1 Minor UI message fix (from [#33101] Minor interface typo in User Preferences > Themes > Add Preset, patch by gdh, on IRC). 2013-01-15 08:19:30 +00:00
Campbell Barton
8496a5a501 replace vertex slide with the transform operator. (MESH_OT_vert_slide -> TRANSFORM_OT_vert_slide) 2013-01-15 03:48:13 +00:00
Campbell Barton
608f6eccce simplify WM_MT_context_menu_enum(), use expanded enum property. 2013-01-13 16:25:46 +00:00
Campbell Barton
4f2a65d34c remove TRANSFORM_OT_snap_type, use WM_OT_context_menu_enum instead.
add Ctrl+Shift+Tab shortcut for selecting snap type to the UV editor too.

also added icon drawing to WM_OT_context_menu_enum() so it gets the icons from the enum to draw them in the menu.
2013-01-13 16:18:35 +00:00
Campbell Barton
c36ae09d57 remove 2.57-windows workaround for WM_OT_copy_prev_settings 2013-01-13 04:26:02 +00:00
Campbell Barton
5e6917a18e patch [#33738] Extend Selection option unified and added to few operators
from Sebastian Nell (codemanx), with minor edits
2013-01-12 10:48:10 +00:00
Tamito Kajiyama
94ae0232b0 Merged changes in the trunk up to revision 53729.
Conflicts resolved:
release/datafiles/startup.blend
source/blender/blenloader/intern/readfile.c
2013-01-12 02:02:53 +00:00
Bastien Montagne
d2f9b8a2c0 Fix [#33825] Menu list widget does not work on UV and Vertex Colors
Own stupid mistake in recent UI list refactor - those two lists are a good example where a non-void 'id' is necessary, as they use the same class in the same window... Else, the same object is shared by the two, which can't work! :)
2013-01-10 18:54:01 +00:00
Ton Roosendaal
70a59a3262 Depsgraph hack feature - experimental
Many depsgraph failures are because some data in the graph is being
recalculated too early (or not at all).

Since we better support animators with working renders, here's a hack to
allow manual additional updates on frame changes.

In Property Editor, Object, Panel "Relations Extra" you now have two
buttons:
- Extra Object Update
- Extra Data Update

This will do an extra update of object and/or its data ONLY on frame changes.
Update happens as last.

Tested on files collected in Wiki todo, several cases now work OK, especially
the lags on updates.
2013-01-10 18:20:29 +00:00
Sergey Sharybin
860d42b9a3 Fix #33816: property not found: World.use_textures
Issue was caused bu svn rev53355 and now logic seems to mimic
behavior before that change.
2013-01-10 10:10:34 +00:00
Campbell Barton
ceb9701507 don't store bevel weights or edge crease customdata layers in editmode unless they are needed.
configurable in 'Geometry Data' panel, will be added when running crease edges transform for example.
2013-01-10 04:43:31 +00:00
Campbell Barton
25cc959a9c fix [#33646] Deleting edge loops creates holes in uv map 2013-01-08 17:53:38 +00:00
Sergey Sharybin
4ed46b4043 Make "Clone" option in project paint options more clear name 2013-01-08 13:58:01 +00:00
Campbell Barton
1524b1f11d fix own error in recent update to follow active quads [#33783] Unwrap with Follow Active Quad fails 2013-01-08 12:10:53 +00:00
Antony Riakiotakis
d72a90349a Eyecandy feature: background gradient for 3D viewport. Enable in user preferences under themes->3D view->Theme Gradient Color. This is only used when use render only is not ticked and for now it may interfere with grid lines. Will investigate how to adjust contrast.
Tidying up of options after advisory session on irc: Move all RNA code
in Themes.

Changes after merging trunk's commit that renders sky
2013-01-06 16:45:10 +00:00
Tamito Kajiyama
feccbaabbd Merged changes in the trunk up to revision 53584.
Conflicts resolved:
release/scripts/startup/bl_ui/properties_render.py
source/blender/blenloader/intern/readfile.c
source/blender/editors/interface/interface_templates.c
source/blender/makesrna/RNA_enum_types.h

Also made additional code updates for:
r53355 UIList - Python-extendable list of UI items
r53460 Alpha premul pipeline cleanup
2013-01-05 22:24:05 +00:00
Campbell Barton
ab913fe15d add length average option to 'Follow Active Quads' unwrap, gives nicer results. 2013-01-04 07:57:33 +00:00
Campbell Barton
1e762a29ee change bpy.app.build_options from frozen set to PyStructSequence_Field, mathes similar members of bpy.app and less error prone (typos won't fail silently). 2013-01-04 04:43:49 +00:00
Campbell Barton
84f229536a fix [#33715] Dirty Vertex Colors display problem since 2.65a 2013-01-03 07:01:41 +00:00
Antony Riakiotakis
ab9915ba8d revert 53478, it looks this is still useful for a couple of use cases in non-projective texture painting such as stamping a static texture and using image space size in pixels. 2013-01-02 20:51:47 +00:00
Campbell Barton
ea2224e28d changes needed for EDL import to work again.
- add sequence.update(data=False) function.
- made some sequence vars editable.
- correct some comments.

also rename rna function sequence.getStripElem() --> strip_elem_from_frame()
2013-01-02 16:15:45 +00:00
Bastien Montagne
dadb1ccd92 Fix [#33189] AFTER 2.65 - Units in doc strings in ocean modifier.
Also:
* Fixes a (op prop) bug which prevented, once you had baked and freed ocean once, to bake again.
* Fixed infinite values of acumulated foam when baking with foam_fade values above 1.0, now simply clipping accumulated foam value to 1.0, as already done for the "instantaneaous" foam value returned by BKE_ocean_jminus_to_foam().
* Added missing RNA descriptions.
* Made foam_fade unanimatable!
* Added in UI some missing properties that are imho useful: random seed, size (kindof 'surface scaling'), and foam_fade (baking only).
* Removed custom lerp() func from bke's ocean.c, BLI's interpf does exactly the same thing (the first two args are just in reversed order). Note: this could most certainly be done in other parts of the code, bpy's mathutils for e.g. has its own linear interpolation code for vectors and matrices :/).
* Did some general code cleanup (mostly line length and no C++ -> C comments)...
2013-01-02 16:03:58 +00:00
Alex Fraser
5e0e62f040 Patch [#29035] Vertex colour baking
There is a new option in the Bake panel to enable baking to vertex colors. Unlike regular baking, this mode does not require a UV map or image to bake to, however the object must have a vertex color layer.

Thanks to:
 - AutoCRC for funding
 - Brech van Lommel and Dalai Felinto for their initial advice on how to implement it
 - Campbell Barton for helping to make this feature work with modifiers and bmesh
2013-01-02 00:05:30 +00:00
Campbell Barton
e4f65749f9 remove vertex selection check for weight paint mode so you can paint through the mesh.
also made the wire draw without depth masking when the depth check is off, similar to mesh editmode drawing, nice hint about whats going on.
2013-01-01 11:47:47 +00:00
Antony Riakiotakis
b79ec3ac2e UI cleanup: fixed texture is a 2d image painting option, hide in 3D viewport toolbar 2013-01-01 11:46:12 +00:00
Campbell Barton
4e1da54b5e add back initial autocomplete support.
- This doesnt use python as 2.4x did, instead it just autocompletes based on the text files unique identifiers so its useful for any language.
- key is same as console (Ctrl+Space)
2012-12-31 15:11:36 +00:00
Bastien Montagne
44632295b3 Some minor cleanup in camera's FOV angle props (mostly use DEG2RAD macro, and remove reference to degrees in tips - user is free to use radians if he prefers!). 2012-12-31 14:52:55 +00:00
Sergey Sharybin
08cea96ab0 Alpha premul pipeline cleanup
This assumptions are now made:
- Internally float buffers are always linear alpha-premul colors
- Readers should worry about delivering float buffers with that
  assumptions.
- There's an input image setting to say whether it's stored with
  straight/premul alpha on the disk.
- Byte buffers are now assumed have straight alpha, readers should
  deliver straight alpha.

Some implementation details:

- Removed scene's color unpremultiply setting, which was very
  much confusing and was wrong for default settings.
  Now all renderers assumes to deliver premultiplied alpha.

- IMB_buffer_byte_from_float will now linearize alpha when
  converting from buffer.

- Sequencer's effects were changed to assume bytes have got
  straight alpha. Most of effects will work with bytes still,
  however for glow it was more tricky to avoid data loss, so
  there's a commented out glow implementation which converts
  byte buffer to floats first, operates on floats and returns
  bytes back. It's slower and not sure if it should actually
  be used -- who're using glow on alpha anyway?

- Sequencer modifiers should also be working nice with straight
  bytes now.

- GLSL preview will predivide float textures to make nice shading,
  shading with byte textures worked nice (GLSL was assuming straight
  alpha).

- Blender Internal will set alpha=1 to the whole sky. The same
  happens in Cycles and there's no way to avoid this -- sky is
  neither straight nor premul and doesn't fit color pipeline well.

- Straight alpha mode for render result was also eliminated.

- Conversion to correct alpha need to be done before linearizing
  float buffer.

- TIFF will now load and save files with proper alpha mode setting
  in file meta data header.

- Remove Use Alpha from texture mapping and replaced with image
  datablock setting.

  Behaves much more predictable and clear from code point of view
  and solves possible regressions when non-premultiplied images were
  used as textures with ignoring alpha channel.
2012-12-31 13:52:13 +00:00
Nicholas Bishop
21d79cf769 Add UI and keybindings for dynamic-topology sculpt mode
* New topology panel in 3D view toolbar with the enable/disable button
  for dynamic topology and other controls

* Ctrl+DKEY to toggle dynamic topology

* Shift+DKEY to show a radial control for detail size
2012-12-30 18:31:17 +00:00
Campbell Barton
33955940e4 add templates menu for OSL, use preprocessor directive color for decorators in python. 2012-12-30 01:39:55 +00:00
Campbell Barton
79c2571e56 user-preferences for addons. currently unused, example & docs still to come. 2012-12-29 10:24:42 +00:00
Lukas Toenne
ed713803f5 Fix for the NODE_OT_add_node operator. The way python classes were subclassed does not work with the registration mechanism. Combined both node_add and node_add_move operators into a single general operator with a flag. When use_transform is set, the operator will start transform on the new nodes after inserting. 2012-12-29 08:46:27 +00:00
Bastien Montagne
c587c985e8 Fix [#33424] Inadequate bake action.
bake_action tries to make kind of a 'visual keying'... On one side, this is rather stupid when you keep constraints (in this case, keying actual loc/rot/scale transforms, i.e. matrix_basis, is enough, doing more would lead to unexpected behavior with some constraints). On the other one, making a good visual keying of bones is *really* tricky, so now using the new object's convert_space() func to compute that (when the user chooses to remove the constraints).

Incidentally, this greatly simplifies the code of bake_action!
2012-12-28 13:34:19 +00:00
Campbell Barton
d984c46701 remove type checks on drawing uiList's,
if the list is given the wrong item then the script needs to be fixed, better not fail silently.

left in checks as commented out asserts.
2012-12-28 10:45:59 +00:00
Bastien Montagne
7504cf34b4 This commit frees list ui items from their dependencies to Panel, and hence from all the limitations this implied (mostly, the "only one list per panel" one).
It introduces a new (py-extendable and registrable) RNA type, UIList (roughly similar to Panel one), which currently contains only "standard" list's scroll pos and size (but may be expended to include e.g. some filtering data, etc.). This now makes lists completely independent from Panels!

This UIList has a draw_item callback which allows to customize items' drawing from python, that all addons can now use. Incidentally, this also greatly simplifies the C code of this widget, as we do not code any "special case" here anymore!

To make all this work, other changes were also necessary:

* Now all buttons (uiBut struct) have a 'custom_data' void pointer, used currently to store the uiList struct associated with a given uiLayoutListBox.

* DynamicPaintSurface now exposes a new bool, use_color_preview (readonly), saying whether that surface has some 3D view preview data or not.

* UILayout class has now four new (static) functions, to get the actual icon of any RNA object (important e.g. with materials or textures), and to get an enum item's UI name, description and icon.

* UILayout's label() func now takes an optional 'icon_value' integer parameter, which if not zero will override the 'icon' one (mandatory to use "custom" icons as generated for material/texture/... previews).
  Note: not sure whether we should add that one to all UILayout's prop funcs?

Note: will update addons using template list asap.
2012-12-28 09:20:16 +00:00
Mitchell Stokes
a1c9241797 BGE: "Fix" for issue [#33663] "Objects Share Materials / Textures When Grouped In SingleTexture / MultiTexture Mode" reported by Josiah Lane (solarlune).
This commit adds a UI option in the Render properties to enable the new material caching in the converter. This caching can cause problems with Singletexture and Multitexture materials when texface is being used to handle materials. By default this option is enabled and users with broken games have two options:

  1) Fix up their materials so they are properly using textures
  2) Disable the material caching and take a speed hit during conversion time

Regardless of the setting, caching is always enabled for GLSL materials.
2012-12-24 03:13:53 +00:00
Thomas Dinges
388c08c88b User Interface / Preferences:
* Added a new "Text Style" area into the theme section, with settings to control font kerning, shadow size, color and offset.
2012-12-24 00:29:24 +00:00
Bastien Montagne
c4a165f168 Adding Scale Visual keying (and de-duplicated part of the code returning visual values to key). 2012-12-23 10:51:48 +00:00
Campbell Barton
0ac66ada2d initial support for 'occlude background geometry' in weight paint mode.
Only support mouse vertex select at the moment.
2012-12-23 01:54:11 +00:00
Tamito Kajiyama
40449b1994 Merged changes in the trunk up to revision 53280. 2012-12-23 00:23:11 +00:00
Campbell Barton
a735a2370b Weight gradient tool for weight paint mode
- blends from current weight into alpha zero.
- uses brush alpha & curve.
- respects weight paint vertex/face select modes.
- updates realtime.


Access With
- Alt+LMB (linear gradient)
- Ctrl+Alt+LMB (radial gradient)


note:
- WM_gesture_straightline_* are used but not well suited to this task, may end up replacing with own modal operator.
- Key handling works but needs to be done better.
2012-12-22 08:19:27 +00:00
Pablo Vazquez
8062bcd16f Text Editor: Gray out the Register check unless the file has .py extension. (feature lost since July) 2012-12-22 05:04:30 +00:00
Campbell Barton
0ae16da000 rename rna prop _parenting -> _parent 2012-12-21 12:17:30 +00:00
Ton Roosendaal
915f78af92 Armature bone feature:
New Bone option: "Relative Parenting". 

This makes Child-Objects of Bones transform similar to how deformations 
of bones are calculated. Allows to move bones in editmode to set pivot.

The option is in Bone Panel, with clear label. 
It is ON now by default when you add new bones

Requested by Kjartan, our famous robot designer :) For "hard body rigs" it's
very useful.
2012-12-21 12:07:28 +00:00
Ton Roosendaal
566d350369 UI todo:
- Recoded soft shadow drawing for menus, giving better predictable results
  (and round off nicer on top side, was looking bad still)
- Brought it under DPI control
- Added Theme setting to control size and strength for it.

Max size 24 pix:
http://wiki.blender.org/index.php/File:MenuShadow.png
2012-12-20 16:50:39 +00:00
Tamito Kajiyama
a462d69bbf Another big patch set by Bastien Montagne, thanks a lot!
* Made Freestyle optional (turned on by default).

* Fix for missing bpath.c updates in the previous merge of trunk changes.
2012-12-20 07:57:26 +00:00
Sergey Sharybin
cdb6aad54c Multires baker: renamed Number of Rays to Samples after discussion with Brecht 2012-12-19 12:30:39 +00:00
Tamito Kajiyama
d433cd65f7 Merged changes in the trunk up to revision 53146.
Conflicts resolved:
release/datafiles/startup.blend
source/blender/blenkernel/CMakeLists.txt
source/blender/blenlib/intern/bpath.c
source/blender/blenloader/intern/readfile.c
2012-12-19 01:49:58 +00:00
Mitchell Stokes
ef0473994b BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
* Cleaning up the conversion code to avoid a per-face material conversion. Materials are now stored in buckets and only converted if a new material is found. This replaces some of Campbell's earlier work on the subject. His work wasn't as thorough, but it was much safer for a release.
  * Shaders are only compiled for LibLoaded materials once. Before they could be compiled twice, which could really slow things down.
  * Refactoring the rasterizer code to use a strategy design pattern to handle different geometry rendering methods such as immediate mode, vertex arrays and vertex buffer objects. VBOs are added, but they will be disabled in a following commit since they are still slower than vertex arrays with display lists. However, VBOs are still useful for mobile, so it's good to keep them around.
  * Better multi-uv support. The BGE should now be able to handle more than two UV layers, which should help it better match the viewport.
2012-12-18 20:56:25 +00:00
Bastien Montagne
edf826d924 Various minor fixes to i18n code (mostly, translation of enum items' tooltips was wrongly bound to iface option, not tooltips one, and recent changes in r53119 were incorectly using BLF_pgettext, made them simpler by using CTX_IFACE_ macro).
Also fixed CTX_FOO_ macros when building without i18n, those were kinda wrong.

And hid i18n ui section in userpreferences when built without its support too.
2012-12-18 18:25:48 +00:00
Sergey Sharybin
6571713ddb Ambient occlusion baker from multi-resolution mesh
This implements AO baking directly from multi-resolution mesh with much
less memory overhead than regular baker.

Uses rays distribution implementation from Morten Mikkelsen, raycast
is based on RayObject also used by Blender Internal.

Works in single-thread yet, multi-threading would be implemented later.
2012-12-18 17:46:42 +00:00
Brecht Van Lommel
ae15de6816 Fix part of #33469: cloth preroll had a wrong tooltip and low limit of 200 frames. 2012-12-18 15:44:04 +00:00
Ton Roosendaal
722999e6d0 Better tooltip for "Install Theme..." 2012-12-15 16:27:12 +00:00
Ton Roosendaal
695468a3b9 Finished themes for transparent Button regions in Blender.
Notes and image:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability

- now each editor has own settings for "show panel header" and
  "show panel background", and colors+alpha for this.

- this setting used to be global for all editors, but it can conflict
  with looks of specific editors. 

- Now you can set for editors to show panels with a 100% transparent
  tool/properties region. 

Note: read XML theme files now might get an error, Campbell will fix.
2012-12-15 16:22:18 +00:00
Alex Fraser
f276b3a3cd Adding a new SPH solver that is more physically accurate. See patch #29681
http://projects.blender.org/tracker/index.php?func=detail&aid=29681&group_id=9&atid=127

The solver was mostly implemented by John Mansour at VPAC, with help from me and with funding from the AutoCRC. The SPH formulation is due to Gingold and Monaghan, and the smoothing kernel is due to Wendland.

This solver does not replace the old one; it is available as an option. Note that the new solver uses different units than the old one. The patch page has a couple of attachments that can be used to test the new solver, particularly sphclassical_dam_s0.01_grav.blend (ignore the earlier tests). The simulation in that file compares well with a physical experimental dam break; details in a paper by Changhong Hu and Makoto Sueyoshi, also referred to on that page.
2012-12-14 04:57:26 +00:00
Campbell Barton
b8d89be64c UV Warp Modifier:
Based on patch [#30837] UV Offset Modifier
by Pawel Kowal (pkowal)

- Allows you to setup a transformation between objects to apply to UV coords.
- Option to select which axis apply to U/V.
- Option to select the UV center (needed for transformations that scale or rotate).
- Uses from/to objects in a similar way to the Warp modifier.
- Vertex group can be used to adjust influence.
2012-12-14 04:07:30 +00:00
Alex Fraser
9a848c1a9d Can now set a lower bound on the number of subframes (i.e. an upper bound on the time step size) for fluid simulations. Previously, the "subframes" parameter was not available when the adaptive time step was enabled; now they can both be set. The two settings can be used together to greatly increase simulation stability. 2012-12-12 22:42:55 +00:00
Ton Roosendaal
12b642062c Holiday coding log :)
Nice formatted version (pictures soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability

Short list of main changes:

- Transparent region option (over main region), added code to blend in/out such panels.
- Min size window now 640 x 480
- Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake.
- Macbook retina support, use command line --no-native-pixels to disable it
- Timeline Marker label was drawing wrong
- Trackpad and magic mouse: supports zoom (hold ctrl)
- Fix for splash position: removed ghost function and made window size update after creation immediate
- Fast undo buffer save now adds UI as well. Could be checked for regular file save even...
  Quit.blend and temp file saving use this now.
- Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)"
- New Userpref option "Keep Session" - this always saves quit.blend, and loads on start.
  This allows keeping UI and data without actual saves, until you actually save.
  When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header)
- Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). 
  Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. 
- User preferences (themes, keymaps, user settings) now can be saved as a separate file.
  Old option is called "Save Startup File" the new one "Save User Settings".
  To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still.
- OSX: fixed bug that stopped giving mouse events outside window.
  This also fixes "Continuous Grab" for OSX. (error since 2009)
2012-12-12 18:58:11 +00:00
Campbell Barton
3c4df7dd20 style cleanup: also change node selection method not to compare nodes a lot. 2012-12-12 15:41:15 +00:00
Lukas Toenne
6a6bede3f6 A few basic Python operators for adding nodes in the node editor tree. These operators basically have the same functionality as the 'Add' menu (which currently does not even use operators itself). They can be used in customized tools.
The node_add_move operator is an extended variant which starts the (modal) transform operator right after adding a node, as a quicker way of inserting nodes in a tree.
2012-12-12 12:50:43 +00:00
Sergey Sharybin
dd0e554d9e Sequencer: add textured solid option for opengl preview 2012-12-12 12:42:12 +00:00
Sv. Lockal
dd2d54bae9 Use own list of actions for Vertex Group Lock operator instead of reusing Select All actions.
Previous actions and descriptions were confusing, e. g. UnLock All used the description of Deselect All.
2012-12-12 10:21:24 +00:00
Tamito Kajiyama
53d845ba69 A big cleaning patch by Bastien Montagne (thanks a lot!)
* Split and moved Cycles’ render layers panels into the render_layer
context as well (would be nice to hide this context when not needed,
e.g. with the BGE, but this is not so easy to do nicely...).

* Fixed some inconsistencies with trunk (probably due to svn merge
glitches) using r52858 as reference.  Also recovered the missing
release/bin/blender-softwaregl file.

* A bunch of style code fixes in Blender's own code (not Freestyle
itself yet): line lengths, spaces around operators, block formatting,
headers, etc.  In rna_linestyle.c, color_blend_items was replaced by
ramp_blend_items (exported from rna_material.c).
2012-12-11 22:00:22 +00:00
Tamito Kajiyama
c9dc80111b Merged changes in the trunk up to revision 52858.
Congratulations to all trunk devs on the Blender 2.65 release!
2012-12-10 23:34:41 +00:00
Campbell Barton
7376fb2913 make cppcheck run with quiet flag when QUIET env var is set, make bpy.ops.image.project_apply() only use local images. 2012-12-09 14:17:33 +00:00
Campbell Barton
22505c10f8 fix [#33442] Units
adding meshes were scaling the user input values so the distance on the button didnt relate to the scale of the object added.

Now use an invoke function that scales unset default values.
2012-12-09 10:48:18 +00:00
Campbell Barton
a20a0ce7c7 console auto-complete button looked silly when aligned against a menu. 2012-12-09 05:18:56 +00:00
Tamito Kajiyama
ec33687d6c Merged changes in the trunk up to revision 52815. 2012-12-08 12:35:14 +00:00
Campbell Barton
7b9adab594 fix [#33431] Impossible to add "None" string to a property 2012-12-08 09:43:02 +00:00
Brecht Van Lommel
5bb576e8e4 Fix #33417: add back GPU Mipmap Generation option, apparently with this disabled
it takes up less memory on some cards, still unclear why.
2012-12-05 11:46:13 +00:00
Tamito Kajiyama
724746dba2 A patch set by Bastien Montagne (many thanks!)
* Removed the ../include and ../src include directories from scons/cmake files.
These directories do not exist and are very noisy when building.

* Coding style clean-up in Python scripts: 'string' is used for enum values,
and "string" for usual stings.

* UILayout.active is used instead of UILayout.enabled to grey out "inactive"
settings.  This still allows users to edit them, which can be handy sometimes.

* Improved UI layout of the Line Style panel by means of:
- The standard “column” paradigm is used in more places;
- More compact layout where possible; and
- Tweaks to the modifiers' header.

* Improved UI layout of the Line Set panel by rearranging the "Selection by"
options into a compact row of toggle buttons.
2012-12-04 22:33:45 +00:00
Thomas Dinges
46d4d7559f Image Editor / UV:
* Bring back "Snap to Vertex", own regression introduced in r39460.

Patch by Brecht (DNA, Transform) and myself (RNA, Script).
2012-12-03 12:03:16 +00:00
Tamito Kajiyama
ed0e2fbd9f Merged changes in the trunk up to revision 52690.
Conflicts resolved:
release/datafiles/startup.blend
source/blender/blenlib/intern/bpath.c
2012-12-01 02:47:59 +00:00
Campbell Barton
f23b6be620 fix [#33332] UV follow active quads
rewrite the script to use bmesh connectivity info.
2012-11-29 14:02:28 +00:00
Campbell Barton
0b9be70591 typo's and some style cleanup, also added asserts into BLI_vsnprintf and BLI_sprintfN when invalid args are given. 2012-11-28 06:43:04 +00:00
Brecht Van Lommel
134bbf3791 GPU: remove GPU Mipmap Generation option and just always enable it, it's an old
OpenGL 1.4 feature that is stable, there's no reason not to use it. Also fixed
GPU mipmap generation not working in the game player.
2012-11-27 22:51:28 +00:00
Campbell Barton
9982b283e6 fix for asserts added in own recent commit with more strict type-checking
- BMO_slot_copy now only copies compatible elements.

other minor changes
- don't use text.format(...), convention for UI scripts is C style string formatting.
- rename bmo_edgenet_prepare --> bmo_edgenet_prepare_exec
- float/double warning in bevel.
2012-11-27 02:34:40 +00:00
Campbell Barton
c2714a6a5b fix [#31598] Messed up Smart UVs
face areas were too close to zero. also copy the face normal to avoid recalculations on each use.
2012-11-26 11:53:34 +00:00
Tamito Kajiyama
53840c7db5 Merged changes in the trunk up to revision 52546.
Conflicts resolved:
release/datafiles/startup.blend
release/scripts/startup/bl_ui/space_view3d.py
source/blender/blenkernel/intern/idcode.c
2012-11-26 02:32:34 +00:00
Campbell Barton
7c004d2892 remove USER_DISABLE_AA/use_antialiasing, this wasn't available from the UI but would be confusing if someone had it set from an old file. 2012-11-24 00:59:10 +00:00
Brecht Van Lommel
d8c257faa7 IK Solver:
* Rename Legacy to Standard, it's not being deprecated as far as I know.
* Make option to toggle off Location solving work with Standard.
* Make it converge a bit better in some cases by enforcing a minimum number of
  iterations before giving up.
* Move IK solver choice out of bone panel, it's an armature level setting and
  should be set there.
2012-11-24 00:18:34 +00:00
Justin Dailey
c407c951a0 Text Editor: remove text marker functionality. Patch [#33251] 2012-11-23 14:33:14 +00:00
Dalai Felinto
1ecde9a137 camera sensor ui fix: grey out values when not affecting camera
reviewed by Thomas Dinges (DingTo)
2012-11-21 19:08:27 +00:00
Sergey Sharybin
e1d1cc0680 Fix #33253: VSE preview doesn't display compositor
There were two issues in scene strip rendering:

- It will skip rendering if scene doesn't have camera but uses compositor
- G.is_break will cancel preview rendering

Also removed Use Sequencer from scene's strip settings, it's not supported.
2012-11-21 09:36:36 +00:00
Campbell Barton
dbdc76c9d0 code cleanup: make bmesh operator names more consistant since python has access to these as input arguments and return values.
all output values currently have ".out" suffix, this may go in the future, but for now it makes it clear in C code what are inputs and outputs.
2012-11-20 05:50:19 +00:00
Joshua Leung
609528737a Bugfix [#33154] Toggle/Enable/Disable channel settings operators in
DopeSheet/Action Editor Channel menus were not working properly

They were not allowing users to choose which setting they affected, which
resulted in "protect" (i.e. the same setting as the editability toggle handles)
always being used.

Also, set hidden flags on a few internally used properties here...
2012-11-20 02:03:20 +00:00
Thomas Dinges
9731930a14 Readme and Release Log Links:
* Update to 2.65
2012-11-20 01:55:22 +00:00
Joshua Leung
5c30f8b359 Bugfix [#29110] Animated Transforms to Deltas behaves oddly when applied more
than once

Now this operator checks for duplicate F-Curves. If it finds a duplicate, it
will stop and display an error message instructing users to remove the duplicate
F-Curves first.
2012-11-20 01:26:42 +00:00
Antony Riakiotakis
e174c6a47f Triangulate modifier
Useful for bump map baking where a consistent triangulation should be enforced when baking/exporting/importing, to avoid artifacts caused by a different triangulation of the mesh by that which was used for baking by internal/external tools. 

documentation is here http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65/More_Features

Will probably add some pictures too to demonstrate the issue that is solved more clearly.
Currently using the skin modifier icon, will soon change that.

Review by Brecht, thanks!
2012-11-19 20:40:08 +00:00
Tamito Kajiyama
b7cd9ec3ad Merged changes in the trunk up to revision 52340.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
2012-11-19 00:41:11 +00:00
Campbell Barton
8cdc141b9a typo in own recent commit. 2012-11-18 03:01:31 +00:00
Campbell Barton
654ddfa4d2 fix for 'Playanim' playing past the last frame of an animation. also print -s and -e in help message. 2012-11-17 01:15:28 +00:00
Campbell Barton
029d29e4f7 fix [#33179] Can't delete centered edge loop if x-mirror is activated 2012-11-15 06:10:09 +00:00
Campbell Barton
7c3db355b1 remove ifdef'd bevel code, current bevel works better then the previous code.
reduce strlen check in texttool_suggest_add()
use 'del list[:]' rather then 'list[:] = []' in python scripts which clear lists.
2012-11-14 09:45:15 +00:00
Tamito Kajiyama
6cee7bb2b7 Merged changes in the trunk up to revision 52191.
Conflicts resolved:
source/blender/makesdna/DNA_scene_types.h
2012-11-14 02:01:02 +00:00
Matthew Smith
b6d15e3778 Added 'remove doubles' tool to uv editor. 2012-11-13 18:29:29 +00:00
Campbell Barton
add5dd3797 add an operator for mesh mode switching,
this lets python menu for mode setting do mixed selection and extending the selection - just like the buttons in the header.
2012-11-13 05:44:49 +00:00
Campbell Barton
1c32617f1e remove 'Reset' button from operator UI, instead have 'Restore Defaults' in preset menu.
If this is needed we can add the reset button back as an option for certain operators,
but AFAICS any operator with enough settings that resetting them all would be annoying - could have presets enabled.
2012-11-12 21:44:48 +00:00
Tamito Kajiyama
7fa096261a Merged changes in the trunk up to revision 52118.
Conflicts resolved:
source/blender/makesrna/intern/rna_scene.c
2012-11-12 00:30:55 +00:00
Campbell Barton
c4f332084f code cleanup:
- blf doesnt have includes for TRUE/FALSE, use 1/0.
- rename ogl_multisamples -> multi_sample, also shorten enum strings.
2012-11-11 10:55:32 +00:00
Brecht Van Lommel
5ddc5fbfb3 Fix #33135: cycles object info random number not working anymore. 2012-11-10 14:50:34 +00:00
Ton Roosendaal
4121e4b7e7 Added UI support to set OpenGL MultiSample.
Code to support it was lying around for long already, but not controlled by UI nicely.
Now you have in user preferences "System" tab an option to set it. 

NOTE:
- it only works saving as User startup.blend, and restart Blender.
- your system should support it, no check for it is visible in UI
- tested only on iMac OSX 10.7

Screenshot:
http://www.blender.org/bf/chinchilla.blend.png
2012-11-10 11:55:45 +00:00
Campbell Barton
c046b13b56 rename template_color_wheel() to template_color_picker() 2012-11-09 11:03:53 +00:00
Joshua Leung
9b91da0d0d Axis Colours are now Themeable
This commit allows you to set the RGB <-> XYZ axis colours used for things like
the mini axis indicator, grid axis indicators, manipulators, transform
constraint indicators, F-Curves (when using XYZ to RGB colouring option), and
perhaps something else I've missed. Previously, these places all used hardcoded
defines (220 * i/j/k), but the readability of these colours was often quite
poor, especially when used with certain themes.

The settings for these colours can be found under the "User Interface" section
of the themes (i.e. same set of colours is used across editors). I could have
made these per editor, but since it's unlikely that these will need to be too
different across editors in practice (+ being easier to version patch), they are
stored under the UI section.
2012-11-09 06:36:11 +00:00
Campbell Barton
1369e29db0 shrink/fatten was missing from the transform menu 2012-11-09 06:06:50 +00:00
Campbell Barton
56ae13be99 add a distance limit to the shrinkwrap modifiers project mode,
it was problematic for vertices to fire rays out and hit some unrelated-far-off geometry which is often not what users want.
2012-11-09 04:20:17 +00:00
Sergey Sharybin
529209ff83 Added Map Taper option which if enabled maps affect of taper object on
actually beveled part of curve (previously affect of taper would have
been clamped by start/end bevel factor)

Here's an illustration:
http://wiki.blender.org/uploads/5/5d/Blender2.65_CurveMapTaper.png
2012-11-08 08:16:44 +00:00
Tamito Kajiyama
a8a2782d34 Merged changes in the trunk up to revision 51985. 2012-11-07 22:12:19 +00:00
Campbell Barton
5effa2923a fix [#33037] Soften brush can't handle seams in texture paint
project paint never worked with soften (blur), support now added.
2012-11-06 09:19:51 +00:00
Sergey Sharybin
39da858001 Sequencer: input color space support for image and movie strips 2012-11-05 14:44:29 +00:00
Ton Roosendaal
0f9559fe71 Bugfix #33085
Added "Set render border" in View menu, for 3D Viewports.
2012-11-05 14:09:08 +00:00
Sergey Sharybin
b6bb65cd21 Blender internal is using camera focal length when panorama rendering is used
This means it doesn't make sense hiding focal length settings for panorama
camera if blender internal renderer is used.
2012-11-05 08:19:58 +00:00
Sergey Sharybin
759ea40787 Render engines: replace number of x/y tiles with tile size
Now tile size is setting up explicitly instead of using number of tiles.

This allows better control over GPU performance, where having tiles aligned
to specific size makes lots of sense.

Still to come: need to update startup.blend  to make tiles size 64x64.
2012-11-05 08:05:14 +00:00
Sergey Sharybin
3bd7816c75 Camera Tracking: allow fallback to reprojection resection by user demand
This fixes some "regressions" introduced in rev50781 which lead to much
worse solution in some cases. Now it's possible to bring old behavior back.

Perhaps it's more like temporal solution for time being smarter solution is
found. But finding such a solution isn't so fast, so let's bring manual
control over reprojection usage.

But anyway, imo it's now nice to have a structure which could be used to
pass different settings to the solver.
2012-11-05 08:04:27 +00:00
Tamito Kajiyama
dd633f1aff Fix for dashed line options not working as expected in some applications
when combined with geometry modifiers.

The problem is that users were not able to choose the time when the
dashed line options are applied.  Instead, the dashed line options were
applied only before geometry modifiers were employed.  Since dashes were
separate strokes, the geometry modifiers were processed dash by dash.
Depending on users' artistic intention, this may or may not lead to
expected stylization results, as reported by octane98 in the
BlenderArtists Freestyle thread on January 3, 2012.
http://blenderartists.org/forum/showthread.php?89986-Freestyle-for-Blender&p=2018592&viewfull=1#post2018592

Now the Strokes tab of the Freestyle Line Style panel has two sets of
dashed line options.  One is in the Splitting section of the Strokes tab
and used for splitting strokes by dashed line patterns.  The other set
is called "Dashed Line" and used to generate dashed lines based on the
strokes after the geometry modifiers are applied.  The two sets of
dashed line options are independent of each other, so that users can
enable one of them as well as both at the same time.
2012-11-04 23:52:26 +00:00
Thomas Dinges
83b5d7d2cd Editors UI:
* Add "Toggle Full Screen" and "Duplicate Area into New Window" operators to the view menu, was missing in those 2 operators. Patch [#33076] by Harley Acheson, thanks.

* Also moved those two operators to the top in text editor, for consistency.
2012-11-04 18:26:30 +00:00
Tamito Kajiyama
dd8e836067 Merged changes in the trunk up to revision 51853.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/bmesh/operators/bmo_utils.c

This commit also includes a fix of a bug identified during the merge and committed in revision 51853.
Thanks Thomas (dingto) for the timely fix!
2012-11-04 02:22:56 +00:00
Thomas Dinges
61bc63799e UI Tweak:
* Use alignment for thread buttons in BI, same as in Cycles.
2012-11-04 01:05:25 +00:00
Thomas Dinges
9720251bb2 3D View UI:
* Patch [#33073] Remove Extra Menu Level from Object Parent and Track
* Did not commit the icon changes here, separator line should be sufficient. 

Patch by Harley Acheson, thanks!
2012-11-04 00:54:12 +00:00
Thomas Dinges
13e7dddebd Node UI:
* Add 3 more operators to the Node menu.

node.join [join selected nodes in a new frame]
node.detach [remove selected nodes from their frame]
node.links_detach [remove all links to selected nodes and try to reconnect neighboring nodes together]

Patch by Philipp Oeser, thanks!
2012-11-04 00:46:26 +00:00
Brecht Van Lommel
e02b23b81a Render API: shader script node for custom shaders.
* Shader script node added, which stores either a link to a text datablock or
  file on disk, and has functions to add and remove sockets.
* Callback RenderEngine.update_script_node(self, node) added for render engines
  to compile the shader and update the node with new sockets.

Thanks to Thomas, Lukas and Dalai for the implementation.
2012-11-03 14:32:26 +00:00
Campbell Barton
f8112b40a6 correct operator preset tooltip and dont save their settings for re-use 2012-11-02 12:09:59 +00:00
Campbell Barton
53160bd508 minor edits to mesh operators
- Rename 'mesh.select_nth' operator menu item 'Every N Number of Verts' to 'Checker Deselect',
  since its not just de-selecting verts (works on edges and faces too) and the term 'checker' gives a better description of the result.

- Rename 'mesh.select_by_number_vertices' to 'mesh.select_face_by_sides', since this is a face selection tool, which wasnt obvious from its name.

also remove dissolve by type menu since the option has been removed from the operator and was giving an error.
2012-11-01 05:07:15 +00:00
Campbell Barton
d705c52e65 no longer use 'check_existing' to see if we need to have a save popup, instead use 'exec' operator on a saved file and
invoke on unsaved files.

correct missing memset --> CustomData_reset switch too.
2012-10-31 17:03:31 +00:00
Brecht Van Lommel
ebdc9056af Fix for #29056: NDOF motion events not configurable in user preferences. 2012-10-31 11:31:25 +00:00
Mitchell Stokes
3bf9bb3b13 BGE: Adding support for Bullet's collision masks. Each object now has a collision mask and a collision group. Object A and object B collide if object A's groups is in object B's mask and object B's group is in object A's mask. In other words, the group defines what the object is (collision wise) and the group defines what the object can collide with.
The majority of this patch was provided by Kupoman with some edits from me and heavy testing by z0r.
2012-10-30 15:44:16 +00:00
Mitchell Stokes
ca96953987 Removing BLENDER_GAME from the COMPAT_ENGINES set for the sun lamp's Sky & Atmosphere panel since it isn't supported in the BGE. 2012-10-30 01:59:15 +00:00
Tamito Kajiyama
6dfa160109 Additional UI tweaking: the Freestyle toggle of the Include section in the Layers
panel is greyed out when Freestyle is globally disabled.
2012-10-29 23:17:07 +00:00
Tamito Kajiyama
b8e68c08cb Further tweaking of the recent UI changes (new layer context), mostly by splitting
the big layers panel in three, and fixing Freestyle's panels poll function to hide
them when Freestyle is disabled.

Patch contribution by Bastien Montagne, thanks!
2012-10-29 23:11:55 +00:00
Tamito Kajiyama
15ed834343 Merged changes in the trunk up to revision 51718.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/makesrna/intern/rna_scene.c
release/datafiles/startup.blend
2012-10-29 01:09:12 +00:00
Tamito Kajiyama
5acd5d1497 Improvements of Freestyle GUI controls - Part 1.
This commit makes a set of fixes and improvements based on the results of
Freestyle branch review by Brecht.  The discussion thread is:
http://lists.blender.org/pipermail/bf-committers/2012-October/037927.html

* The Layers panel and Freestyle-related panels in the Render tab of the
Properties window were moved to the newly created Render Layers tab.
The idea is to separate per render layer rendering options into a distinct
Properties window tab, and use the existing Render tab to accommodate
per scene rendering options.

* The new Freestyle panel was added in the Render tab.  The panel header
contains a toggle button for globally enabling Freestyle, with the aim of making
Freestyle easier to find.  Those Freestyle options in the Post Processing panel
were also moved to the new panel. 

* GUI code was updated so that UI controls will be greyed out (instead of
being hidden) when Freestyle is disabled.  Additional UI changes were also
made to reduce space consumption.

* The list of line sets was moved from the Freestyle panel to the Freestyle:
Line Sets panel.

* Old ray-casting algorithms were removed from the UI.  Now only two
algorithms (culled and non-culled cumulative visibility detection algorithms)
are available, and the selection is done by the new "Culling" toggle button
within the edge detection options.
2012-10-28 16:09:51 +00:00
Andrea Weikert
8a6797d6a9 == file browser ==
PATCH: [#32989] Activate backup files filter in File Browser
Contributed by Georg Kronthaler, many thanks!
(I just moved the icon to a different place reserved for file browser icons)

* enables the filtering of backup files in the file browser
* adds a 'filter backup files'-icon to the filter buttons
* adds new icons for backup files in list and thumbnail view
* enables file preview for the backup files
2012-10-27 18:31:52 +00:00
Gaia Clary
1e56d0b033 wrong definition of parameterlist 2012-10-27 13:41:04 +00:00
Campbell Barton
0e3de1df4b fix [#31661] Custom properties do no respect min/max values
also renamed function added prev commit
2012-10-26 10:54:02 +00:00
Brecht Van Lommel
a64016c71a Camera: bring Title Safe display up to date, making it a Safe Areas option that
shows both title safe and action safe areas following more modern standards.

Patch #32822 by Harley Acheson, full description:

Our current "title safe" camera display option is anachronistic. It shows a
border of 10% on all edges, which used to be the recommended title safe area
for 4:3 content on standard definition CRT televisions. However we are very
unlikely to create new projects that output for SD TV at that aspect ratio.

This patch change the option to "safe areas" with and indicates the
"title safe" area (also known as "graphic safe") as well as the "action safe"
area. "Title Safe" is an area visible by all reasonably maintained sets, where
text was certain not to be cut off. "Action Safe" is a larger area that
represented where a "perfect" set (with high precision to allow less
overscanning) would cut the image off.

The current recommendation for Action Safe is 3.5% on all edges, which is the
maxiumum overscan for TVs now. The recommended title safe is now 5% vertically
and 10% horizontally for content that is of wider aspect ratio than 4:3. The
reason for the difference between horizontal versus vertical margin is because
wider content would be letterboxed on an older 4:3 television, giving it
additional margin.
2012-10-25 13:31:45 +00:00
Brecht Van Lommel
1298357581 Fix #32964: IK constraint had a "Target" option, which actually is an internal
flag that shouldn't have been exposed in the user interface. Also avoided many
calls to pchan.is_in_ik_chain in UI script, it's somewhat slow.
2012-10-24 22:36:06 +00:00
Bastien Montagne
e2874259ae Unhide "simplify stroke" option of Grease Pencil strokes in userpref UI... Looks like it was commented out since r22353 (more than three years!), and could not find a valid reason for this… 2012-10-24 14:25:32 +00:00
Campbell Barton
f40d77ec96 reneme volume_preservation -> use_volume_preserve 2012-10-24 11:44:32 +00:00
Thomas Dinges
e4fcc07a10 UI fixes for Laplacian Smooth (r51578):
* Make UI look more like Smooth Modifier.
* Don't use RNA property names like "lamb", use a more descriptive one instead.
2012-10-24 11:13:43 +00:00
Daniel Genrich
3ce334e188 Merge GSoC project from branch: Laplacian Smooth (Operator & Modifier)
by Alexander Pinzon Fernandez (apinzonf)

Supported by Google Summer of Code 2012

Project Documentation:
http://wiki.blender.org/index.php/User:Apinzonf

Manual Page:
http://wiki.blender.org/index.php/User:Apinzonf/Doc:2.6/Manual/Modifiers/Deform/Laplacian_Smooth
2012-10-24 10:39:11 +00:00
Campbell Barton
17530108f4 enable rendering from the sequencer again. this was working since 2.4x and shouldn't have been disabled. 2012-10-24 03:27:11 +00:00
Ton Roosendaal
d273ddfd4f Bugfix 30974
- Disabled "Quick Cache" option. It was causing ridiculous updates
  on the entire animation system for start-end frame on every user
  event causing changes here (like during transform). Worst was that you
  couldn't transform animated objects for that reason either.

  Most of the code is still there, waiting for a moment to revise it...

- Constraint "Follow Track" (marker) wasn't using inverse matrix code
  in transform, making it wacko to use (wrong pivot, crazyspace)
2012-10-23 14:07:32 +00:00
Campbell Barton
a82af0d220 add option to planar decimator to collapse all verts that define face boundries (verts that 2 faces share and have 2 edge users).
avoids ugly stepping between faces when applying on curves surfaces. (but less useful for architectural style models)
2012-10-23 06:13:56 +00:00
Campbell Barton
1ea210a8dc add option for decimate-collapse to keep triangulated geometry (normally quads stay as quads when not collapsed). 2012-10-23 05:30:10 +00:00
Campbell Barton
bbe0deb8af add limited dissolve as a decimation type to the decimate modifier. 2012-10-23 05:20:02 +00:00
Campbell Barton
0636886715 add un-subdivude as an optional method for the decimate modifier, gives more even geometry & nicer results in some cases. 2012-10-23 04:26:39 +00:00
Sergey Sharybin
6e62491c5a Fix #32522: Object's diffuse color not showing in Sculpt Mode
Added option to display object's diffuse color multiplied by sculpting
mask. This option could be found in Options panel of toolshelf when in
sculpting mode.

Thanks to Nicholas and Brecht for reviewing the patch!
2012-10-22 17:33:53 +00:00
Campbell Barton
3526ae9805 add vertex group option to decimate modifier, handy if you want to pin some parts of the geometry. 2012-10-22 15:39:06 +00:00
Andrea Weikert
1e21c0a324 == filebrowser ==
* Separated bookmarks managed by the OS (System Bookmarks) and bookmarks managed by Blender (Bookmarks).
* Added user pref to hide (or show) system bookmarks to allow users doing a video tutorial for example to hide their private system bookmarks
This feature should help especially MAC users who reported excessively long list of bookmarks which were added to Blender.
2012-10-21 14:47:16 +00:00
Thomas Dinges
1abb60af80 Texture UI:
* Use the full space for the Texture ID Block.
2012-10-21 11:04:04 +00:00
Tamito Kajiyama
55015daa43 Merged changes in the trunk up to revision 51448.
Conflicts resolved:
source/blender/blenkernel/CMakeLists.txt
source/blender/blenloader/intern/readfile.c
source/blender/editors/mesh/editmesh_tools.c
source/blender/makesrna/intern/rna_main_api.c
2012-10-20 16:48:48 +00:00
Sergey Sharybin
a75f11d036 Fix #32219: Inconsistent influence of Units Scale on new objects
Made it so meshes, curves, surfaces and metaballs are scaling to a grid cell size,
which makes them behave consistently now.

There're still issues to be resolved still:

- Lattice is not scaled to grid cell size yet, it uses slightly different add
  function which makes scaling a bit tricky and hacky. Would prefer to do a
  bit bigger refactor here, so it's a TODO for now.

- Cameras, speakers and other helpers are not scaling. They don't have data
  on which scale could be applied and perhaps it should be some kind of draw
  scale. Also would consider it's a TODO for now.
2012-10-19 12:53:03 +00:00
Campbell Barton
b7642348e4 simplify addon install print, Now it only prints the source and destination dirs, with a list of addons added.
don't think its needed to print the full path of each addon.

also remove the __MACOX check, its harmless and people can make sure there zips dont have cruft in them before distributing them.
2012-10-19 10:37:24 +00:00
Gaia Clary
9d1873154f [#32921] Fix: Python error triggered when installing an addon via 'install addon' button 2012-10-19 08:51:31 +00:00
Brecht Van Lommel
20585a8b8d Render: local light group option for materials, blender internal feature from
the render branch.

When a material is linked in and has a light group override, this can now use
a local group in the scene file, by replacing the linked light group with a
local group that has the same name. A use case might be controlling the specular
highlight on linked character's eyes per scene.

Patch from render branch by Pablo Vazquez.
2012-10-17 13:32:43 +00:00
Campbell Barton
12a8c19956 un-subdivide bmesh operator, useful for making lower polygon versions of models, can give nicer results then edge collapsing which tends to give a lot of sharp triangles.
works on edges and faces, has iteration option to further reduce the poly count.

access from the edge menu, under subdivide.

example: http://www.graphicall.org/ftp/ideasman42/bmesh_unsubdivide.png
2012-10-16 16:04:12 +00:00
Sergey Sharybin
9be4c94204 Cycles: non-camera viewport render border support
This makes it possible to do a border render inside a viewport even
when not looking through the camera.

Render border could be defined by Ctrl-B shortcut (works for both
camera render border and viewport render border).

Camera render border could still be defined using Shift-B (so no
muscule memory would be broken). Currently used a special flag of
operator to do this, otherwise you'll need to either two operators
with different poll callback or it could go into conflict with a
border zoom,

Border render of a viewport could be enabled/disabled in View
panel using "Render Border" option.
2012-10-16 11:57:46 +00:00
Nicholas Bishop
1de76baf88 Add BMesh and WM symmetrize operators
* The symmetrize operation makes the input mesh elements symmetrical,
  but unlike mirroring it only copies in one direction. The edges and
  faces that cross the plane of symmetry are split as needed to
  enforce symmetry.

* The symmetrize operator can be controlled with the "direction"
  property, which combines the choices of symmetry plane and
  positive-negative/negative-positive. The enum for this is
  BMO_SymmDirection.

* Added menu items in the top-level Mesh menu and the WKEY specials
  menu.

* Documentation:
  http://wiki.blender.org/index.php/User:Nicholasbishop/Symmetrize

* Reviewed by Brecht:
  https://codereview.appspot.com/6618059
2012-10-15 23:50:09 +00:00
Campbell Barton
6533ebff28 code cleanup: picky rna naming convention 2012-10-15 23:17:24 +00:00
Joshua Leung
c483a54207 Making "Jump to Keyframes" operator (for Action/Graph Editors) more obvious
This operator used to be called "Jump to Frame". It basically takes the midpoint
(frame number and/or value) of selected keyframes, and positions the current
frame (or2d-cursor in Graph Editor) at this point.

The hotkey for this is now Ctrl-G (i.e. as it's similar to a "Goto Frame"
feature). It is also now in the Key menu instead of in the relatively obscure
View menu, even though it doesn't actually result in any keyframe edits taking
place.

(Also, fixed a typo/grammer issue with one of Remove Bone Group operator)
2012-10-15 03:52:27 +00:00
Joshua Leung
977aaeb95c Streamlinining Bone Groups menu (Ctrl G)
The Ctrl-G menu for managing Bone Groups has always been a bit clunky,
especially when compared to the Hooks menu (Ctrl-H). This was because the old
menu was more data-orientated (Bone Group Management, Membership to these
groups) whereas this new arrangement should be a bit more task-orientated (Add
to new group, Add to active group, Remove from all groups, Remove active group).
2012-10-15 02:01:39 +00:00
Campbell Barton
643f331cb5 Rip-fill mesh tool (option for rip operator)
Alt+V will fill the area inbetween the ripped faces - a bit like extrude.
faces are flipped to match existing geometry and customdata (uv, vcols etc) is copied from surrounding geometry too.
2012-10-14 04:42:11 +00:00
Campbell Barton
ee67123748 code cleanup: minor edits on recent commit. 2012-10-13 11:23:04 +00:00
Joshua Leung
b6b2f37f27 Lattice Editing: Distortion-Free "Flip" Operator
This operator (Ctrl-F) allows you to flip the lattice coordinates without
inverting the normals of meshes deformed by the lattice (or the lattice's
deformation space for that matter). Unlike the traditional mirror tool, this
tool is aware of the fact that the vertex order for lattice control points
matters, and that simply mirroring the coordinates will only cause the lattice
to have an inverted deform along a particular axis (i.e. it will be scaling by a
negative scaling factor along that axis).

The problems (as I discovered the other day) with having such an inverted
deformation space are that:
- the normals of meshes/objects inside that will be incorrect/flipped (and will
disappear in GLSL shading mode for instance)
- transforming objects deformed by the lattices will become really tricky and
counter-intuitive (e.g. rotate in opposite direction by asymmetric amounts to
get desired result)
- it is not always immediately obvious that problems have occurred

Specific use cases this operator is meant to solve:
1) You've created a lattice-based deformer for one cartoonish eye. Now you want
to make the second eye, but want to save some time crafting that basic shape
again but mirrored.
2) You've got an even more finely crafted setup for stretchy-rigs, and now need
to apply it to other parts of the rig.

Notes:
* I've implemented a separate operator for this vs extending/patching mirror
transform tool as it's easier to implement this way, but also because there are
still some cases where the old mirroring seems valid (i.e. you explicitly want
these sort of distortion effects).
* Currently this doesn't take selections into account, as it doesn't seem useful
to do so.
2012-10-13 10:42:38 +00:00
Gaia Clary
4941f8ac44 added filter for user installed addons 2012-10-13 10:33:09 +00:00
Campbell Barton
f97dfdf227 quiet clang static checker warning by returning an error for invalid situation getting an IDProp mapping from a PyObject.
also print the path installed to when installing an addon.
2012-10-12 03:24:47 +00:00
Joshua Leung
d876e4876f Limit Distance Constraint - jpbouza Feature Request
The Limit Distance constraint is now allowed to use the owner/target space
settings. Previously this wasn't exposed it didn't seem sensible/useful.
However, this can be useful when dealing with dependencies between bones and the
armature gets scaled.

Usage notes:
- It is advised to select the same space for both owner and target, otherwise
the comparisons are meaningless
2012-10-11 08:26:49 +00:00
Daniel Genrich
cb634b9100 Google Summer of Code project: "Smoke Simulator Improvements & Fire".
Documentation & Test blend files:
------------------
http://wiki.blender.org/index.php/User:MiikaH/GSoC-2012-Smoke-Simulator-Improvements

Credits:
------------------
Miika Hamalainen (MiikaH): Student / Main programmer

Daniel Genrich (Genscher): Mentor / Programmer of merged patches from Smoke2 branch
Google: For Google Summer of Code 2012
2012-10-10 13:18:07 +00:00
Joshua Leung
cc8c0d89e3 Graph Editor: Added a filtering option for Drivers mode to only show F-Curves
with errors

This filtering option is useful when rigging and you want to figure out if any
of your drivers are not functioning, and/or which one(s) are not, so that you
can go through fixing them. It saves you from having to check on each one
individually, or going into the console to try to infer which ones are not
working.
2012-10-10 08:46:07 +00:00
Gaia Clary
3606cd5216 Cosmetic: Changed label of the 'Install Addon...' Button to 'Install from File...' 2012-10-10 08:04:04 +00:00
Campbell Barton
d81d75b20d transfer weight's now operates on selected vertices (when vertex select is enabled). 2012-10-09 22:55:05 +00:00
Sergey Sharybin
08fc8c3561 Fixed wrong preset settings for motion tracking 2012-10-09 16:29:27 +00:00
Ove Murberg Henriksen
cb42de588d Adding weightpaint transfer tool.
From: https://svn.blender.org/svnroot/bf-blender/branches/meshdata_transfer

Bachelor project at Narvik university collage (Norway).
By Ove M Henriksen (Cyborgmuppet)
 
Thesis will be published at Cyborgmuppets blender page.

Thanks for letting me participate!
2012-10-09 12:25:10 +00:00
Campbell Barton
8730b390fb patch [#31919] limit the number of bone deform weights per vertex. Many game engines require a limit of 4.
from Kesten Broughton (kestion)


Usage: In weight paint mode, select the mesh to have its weights culled. Click on "Limit Weights" button. A sub-panel will appear "Limit Number of Vertex Weights" with a slider field "Limit" which you can set to the appropriate level. The default level is 4, and it gets executed upon pressing "Limit Weights" so you will need to do an "undo" if your max bone limit is above 4. The checkbox "All Deform Weights" will consider all vertex weights, not just bone deform weights.
2012-10-09 10:56:35 +00:00
Ove Murberg Henriksen
7247af6af5 svn merge ^/trunk/blender -r48592:HEAD 2012-10-09 10:53:20 +00:00
Sergey Sharybin
6712e74282 Motion Tracking; expose View All and Center to Current Frame to View menu of graph view 2012-10-09 10:33:24 +00:00
Sergey Sharybin
33f35647e9 Motion Tracking: move keyframe settings to per-tracking object settings 2012-10-09 10:33:18 +00:00
Joshua Leung
a2a9b6b9a3 Made the autokeying warning optional by adding a user pref for this
By default, this is enabled, so that newbie users who are most likely to be
caught short by this will get the benefits of this option, while seasoned
animators are likely to know where to go to turn things off (i.e. the scratch-
an-itch urge is quite a powerful motivating force...)
2012-10-09 00:59:40 +00:00
Campbell Barton
9fa36b12cc style cleanup: pep8 2012-10-08 08:28:05 +00:00
Tamito Kajiyama
1fe70c07a0 Merged changes in the trunk up to revision 51126.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/windowmanager/WM_types.h
2012-10-06 23:32:21 +00:00
Joshua Leung
b2a5f28421 Follow Path Constraint - "Animate Path" Operator
Added a convenience operator to the Follow Path constraint which adds a F-Curve
for the path (or the operator's "fixed position" value if no path is assigned),
with options for setting the start frame and length of motion. This makes it
easier for common users to just set up a quick follow-path animation where the
camera (e.g. flying around a set over certain number of frames).

A key advantage of this is that it takes care of the underlying math required
for setting up the generator curve accordingly (I've got some plans for making
this a bit friendlier to use later). Now, animating the paths is a one-click
operation, with the start and length properties able to be controlled using the
operator properties.
2012-10-05 14:51:35 +00:00
Bastien Montagne
00ce0c9aae Clean up in "add object" code:
* Get rid of ED_object_add_generic_invoke() and all invoke callbacks using it, it was doing nothing exec() callbacks would not do. In fact, its only action (setting part of common add ops properties, like loc, layers, etc.) was needed too by direct exec call, so it was done twice in case of using invoke()!
* Replace custom invoke code for metaballs by WM_menu_invoke helper (as already used by lamps).
* Add a new OBJECT_OT_empty_add op, to allow direct addition of empties of a given drawtype.
* And some general code cleanup (like trailing spaces, empty lines, ...).

Did quite a bunch of tests/verifications, but obviously could not tackle all possible scenarios... Anyway, if any, bugs should arize quite quickly (but I don’t expect any! :p ).
2012-10-05 12:59:09 +00:00
Bastien Montagne
e5ec9f9f95 Quick fix for [#32764] Some new object types are added at the origin instead of the 3D cursor
Own fault (r50994). Those "add object" ops really need a cleanup to make them more consistent! Will try to see this tomorrow.
2012-10-04 20:59:47 +00:00
Sv. Lockal
ab2a9de4b4 Add translation context for volume (Audio), pitch (Rotation) and rename tip->tooltip for custom properties
Tracked in [#31062] [2.6x] Context Ambiguity List & Discussion (keep updating)
2012-10-04 18:21:34 +00:00
Joshua Leung
b8231620a5 Bugfix [#32754] Clear Motion paths button not available on Motion paths panel
On second thought, perhaps it is more convenient/natural if this was shown in
both places, given that many
people may only find the motion paths options through the UI now.
2012-10-04 11:05:48 +00:00
Joshua Leung
d2833d9f0f Added convenience operator to clear animation (i.e. all keyframes = F-Curves)
from selected objects and bones
2012-10-04 10:58:03 +00:00
Campbell Barton
78d6288be3 correct spelling error in operator property 2012-10-02 13:13:26 +00:00
Bastien Montagne
8fa211dd81 Fix [#32719] "New object align to view" option doesn't work on lamps and force fields
There was strange context changes in the Add menu... Now everything uses the EXEC_REGION_WIN one (no need to invoke here, and metaballs have a strange specific invoke func...). This fixes the problem when using Add menu from a 3D view. Obviously, it still doesn't work when used from Info window's header, but that can't be helped for now (and never worked for any kind of object).

Anyway, imho all this "add object" code could use some review/cleanup, both on py menu and C ops side, but this is obviously postponed to after 2.64!
2012-10-01 17:40:02 +00:00
Sergey Sharybin
3e24c25464 Fix #32686: MovieClip background initialisaton error
Undistorted rendering with original footage settings does not require proxies to be enabled.
2012-10-01 11:26:52 +00:00
Campbell Barton
fb2f249723 update UI introspection script for changes to blender. 2012-10-01 02:04:06 +00:00
Tamito Kajiyama
e91f33101f Merged changes in the trunk up to revision 50956.
Conflicts resolved:
source/blender/editors/interface/resources.c
2012-09-30 13:16:55 +00:00
Daniel Salazar
435ab1710b Dupli layer visibility name can be clearer 2012-09-29 04:07:50 +00:00
Brecht Van Lommel
4cf06b97dd Fix #32671: new orbit sensitivity and turntable/trackball choice was only available
from special NDOF menu, added them in user preferences as well now. Also made it do
proper version patch for conversion from old user preferences, and changed turntable
choice from a boolean to enum for consistency.
2012-09-28 12:37:14 +00:00
Brecht Van Lommel
e116d3a7be Color Management: move "Color Unpremultiply" option to Color Management panel
from the Shading panel, since it's about color space conversion for renders.
2012-09-27 12:44:52 +00:00
Campbell Barton
8a51d235e6 pep8 cleanup 2012-09-26 21:19:51 +00:00
Tamito Kajiyama
a42ba82f63 Merged changes in the trunk up to revision 50829.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/render/intern/source/convertblender.c
source/blender/render/intern/source/pipeline.c

Also addressed code inconsistency due to changes in the trunk revision 50628 (color
management with OCIO) and 50806 (UV project material).  OCIO-related changes are marked
OCIO_TODO as in some other files modified in revision 50628.
2012-09-23 18:50:56 +00:00
Bastien Montagne
bb1987edd6 More tweaks to sequencer Header bar: make overlay also available in mix mode, and OpenGL render buttons in all modes! 2012-09-22 17:40:08 +00:00
Campbell Barton
b1ef5703d6 add a UV Project material option so UV's are calculated taking into account perspective matrix - previously this gave artifacts with lower poly meshes. 2012-09-22 04:57:55 +00:00
Thomas Dinges
22e0ffa05b Added back "mesh.customdata_clear_skin"... followup for r50802 2012-09-21 22:33:43 +00:00
Bastien Montagne
ecf6beb8d3 More fixes in Sequencer's View menu (thanks to Lockal for pointing those ;) ). 2012-09-21 15:19:26 +00:00
Thomas Dinges
0916de7a02 Fix for r50790, removed operator printed error into the console... 2012-09-21 13:41:43 +00:00
Bastien Montagne
1a4b9cd39d Fix for [#32595] N shortcut (view-properties) is not shown in preview mode in sequence editor.
Main problem was in py UI code (has to set the context to INVOKE_REGION_PREVIEW for the shortcut lookup to succeed). 

Also moved the N properties item into SequencerCommon keymap, and removed the View Selected menu entry from preview-only mode View menu (thx to Ejner Fergo for pointing this out).
2012-09-21 13:29:38 +00:00
Campbell Barton
fd44038ed7 remove sticky buttons from the UI, this functionality may be removed and has had no UI access since 2.49 2012-09-21 10:40:48 +00:00
Campbell Barton
1f8f7310e9 calculate sticky wasnt working very well and had a few glites -
updating data was only being done on the active object but sticly was being calculated for the selection.

split this into 2 operators, one that works on the selection and another that operates on the active object - so we can have a button in the mesh panels that calculates sticky.

also note that there was no way to calculate sticky from the UI - perhaps this feature should die a quiet death?

anyway - it works better then it used to for now.
2012-09-21 06:37:42 +00:00
Campbell Barton
b889e9c573 There was no way to remove mesh data layers from the interface - add a panel that works in object an editmode.
currently can remove sticky/mask/skin vertex layers.

regarding the skin layer - while adding and removing the modifier normally works fine, its not 100% reliable since the mesh may be linked into another scene, or be a linked duplicate and the object with the modifier deleted.
2012-09-21 03:41:59 +00:00
Brecht Van Lommel
56476248b6 Fix #32601: armature select similar missing from select menu. 2012-09-20 00:10:26 +00:00
Brecht Van Lommel
bd4de709fd UI: cosmetic tweak to render/animation/play buttons, align, change icon. 2012-09-17 10:54:50 +00:00
Sergey Sharybin
a73dd3476e Color Management, Stage 2: Switch color pipeline to use OpenColorIO
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.

This introduces two configurable color spaces:

- Input color space for images and movie clips. This space is used to convert
  images/movies from color space in which file is saved to Blender's linear
  space (for float images, byte images are not internally converted, only input
  space is stored for such images and used later).

  This setting could be found in image/clip data block settings.

- Display color space which defines space in which particular display is working.

  This settings could be found in scene's Color Management panel.

When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.

This conversions are:

- View, which defines tone curve applying before display transformation.
  These are different ways to view the image on the same display device.
  For example it could be used to emulate film view on sRGB display.

- Exposure affects on image exposure before tone map is applied.

- Gamma is post-display gamma correction, could be used to match particular
  display gamma.

- RGB curves are user-defined curves which are applying before display
  transformation, could be used for different purposes.

All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.

This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).

Some technical notes:

- Image buffer's float buffer is now always in linear space, even if it was
  created from 16bit byte images.

- Space of byte buffer is stored in image buffer's rect_colorspace property.

- Profile of image buffer was removed since it's not longer meaningful.

- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
  to support other spaces, but it's quite large project which isn't so
  much important.

- Legacy Color Management option disabled is emulated by using None display.
  It could have some regressions, but there's no clear way to avoid them.

- If OpenColorIO is disabled on build time, it should make blender behaving
  in the same way as previous release with color management enabled.

More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management

--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
2012-09-15 10:05:07 +00:00
Tamito Kajiyama
4172997675 Merged changes in the trunk up to revision 50607.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
2012-09-15 00:15:24 +00:00
Campbell Barton
12da3d999b modifications needed to get a URL from an RNA id from the testing script 2012-09-13 00:26:01 +00:00
Campbell Barton
7b15620da0 fix [#32350] F11 play animation crash when UI language is not "Default"
this is a bug in boost 1.46, can remove this env var override when this version of boost is no longer supported.
2012-09-12 08:06:06 +00:00
Campbell Barton
a0ae47f06c add some missing NULL checks, a few parts of the code used a pointer then checked it for NULL after.
also made it more clear that some areas assume the pointer isnt null (remove redundant NULL checks).
2012-09-11 02:18:27 +00:00
Campbell Barton
6b1895d64c when pressing play report when the first frame can't be found. 2012-09-10 02:04:02 +00:00
Campbell Barton
acfff7a65f fixes for weight paint mode:
- sample weight didnt work when the object was transformed.
- sample weight didnt work when vertex selection was enabled.
- 'All faces' option is used by weight paint mode, but there was no UI access.

add ED_mesh_pick_face_vert(). which uses the face selection buffer but returns the closest vertex.
2012-09-07 05:54:54 +00:00
Campbell Barton
8cf9e5f8c3 change templates to call modal_handler_add() is called last since any errors between calling this function and returning will crash blender. see [#30687] 2012-09-05 00:11:39 +00:00
Sergey Sharybin
3d7fd3c158 Sequencer: remove effect mask input
Initial idea of this input was re-designed in a bit more flexible
way using modifiers.
Also since Color Balance (which was the only thing using effect
mask input) was moved to the modifiers, this input field became
rudiment.

It's pretty tricky to write versioning code to prevent possible
data in cases this field was used, but hope it wouldn't be difficult
to switch to modifiers masks.
2012-09-04 13:48:24 +00:00
Sergey Sharybin
122cb86d15 Sequencer: remove strip's color balance in favor of modifiers
Having two ways to control color balance now seems a bit overkill
and not clear.

Removed old Color Balance settings from the interface and logic,
added versioning code to convert this settings to modifier.

Unfortunately, since color balance was a pointer, it's not actually
possible to preserve compatibility of old files saved in new
blender and opened back in old blender.

Hopefully there's no regressions :)
2012-09-04 13:37:53 +00:00
Sergey Sharybin
3e540d4d4c Fix #32372: Blender Locks up when using Quick Fluid feature 2012-09-03 16:08:28 +00:00
Tamito Kajiyama
141dd5233e Merged changes in the trunk up to revision 50257.
Conflicts resolved:
source/blender/blenkernel/CMakeLists.txt
2012-08-29 00:53:29 +00:00
Campbell Barton
13254cde8c Alternate mask spline feather offset calculation method: now there are 2 [Even | Smooth]
- Even preserves thickness but can give unsightly loops
- Smooth gives nicer shape but can give unsightly feather/spline mismatch for 'S' shapes created by beziers.

This is an example where smooth works much nicer.

http://www.graphicall.org/ftp/ideasman42/mask_compare.png
2012-08-27 09:44:56 +00:00
Campbell Barton
a7ec09aef9 ability to register your own online manual callbacks - useful for 3rd party addon developers, who may want to link to their own URL's. 2012-08-25 14:07:51 +00:00
Sergey Sharybin
501efb0e7c Sequencer: bright/contrast modifier
Behaves in exactly the same way as bright/contrast compositor node.

Some code could be de-duplicated, like contrast formula and mask
influence, but wouldn't call it stopper for commit since it's
already needed for grading Mango.
2012-08-24 09:07:04 +00:00
Brecht Van Lommel
32a05baad9 Fix #32388: bpy.ops.wm.path_open() not working with path with spaces on Windows. 2012-08-23 11:18:31 +00:00
Sergey Sharybin
9bae78ed5d Sequencer: move up/down operators for modifiers 2012-08-23 09:04:30 +00:00
Campbell Barton
6143acf878 hook menu was using last remembered use_bone setting 2012-08-22 15:38:03 +00:00
Brecht Van Lommel
97ee630dcd Fix #32201: particle size compatibility broken for object/group duplication.
After 2.63 there was a bugfix to take object scale into account for the duplicated
objects, but this breaks compatibility on earlier files. Now there is an option to
control if the scale should be used or not.

Scale is used by default on newer files, and not used on older ones.
2012-08-22 13:10:43 +00:00
Campbell Barton
257c6de9ac copy as script operator for the console, so you can copy input from a console for use in a textblock. 2012-08-19 21:32:18 +00:00
Sergey Sharybin
995a19a983 Sequencer: per-sequence modifier stack for color grading
This implements basic color grading modifiers in sequencer, supporting
color balance, RGB curves and HUE corrections.

Implementation is close to object modifiers, some details are there:

http://wiki.blender.org/index.php/User:Nazg-gul/SequencerModifiers

Modifiers supports multi-threaded calculation, masks and instant
parameter changes.

Also added cache for pre-processed image buffers for current frame,
so changing sequence properties does not require rendering of original
sequence (like rendering scene, loading file from disk and so)
2012-08-19 15:41:56 +00:00
Sergey Sharybin
adec7cdea2 Patch #32326: NDOF support of rotation and panning the view at the same time
Additional changes:
- Option to the ndof menu letting you pick turntable/trackball independently
  of the mouse viewport navigation style
- Option to change the rotation sensitivity separate from the panning

Holding shift + moving the ndof does just as before locking it to panning
Holding ctrl + moving will lock it to only rotation

Patch by Fredrik Hansson, thanks!

Reviewed by self and Mike Erwin.
2012-08-19 13:52:36 +00:00