Campbell Barton
72abfbfc95
fix automerge + mirror, previously only the selected verts would auto-merge.
2013-06-16 05:13:12 +00:00
Campbell Barton
07a537eb1a
reduce property lookups on transform init.
2013-06-16 04:37:39 +00:00
Campbell Barton
94cb20ff4e
when setting the subframe for large frames (250,000+) the precision was very poor.
...
now use double precision when combining the frame+subframe.
2013-06-16 04:06:38 +00:00
Campbell Barton
d63045d977
don't show the 3d view transform panel when theres no active object.
2013-06-16 03:31:15 +00:00
Tamito Kajiyama
865096919d
Fixed the feature edge selection by Freestyle face marks to properly account for border edges.
2013-06-16 00:15:05 +00:00
Tamito Kajiyama
bc9121f627
Fix for Freestyle face marks incorrectly reset when feature edges are split at 2D intersections.
...
Problem report by an anonymous forum user with a .blend file for reproducing the bug, thanks!
2013-06-16 00:14:28 +00:00
Nathan Letwory
fc4f6a7bad
Set up OurSpawn for MinGW compile environment on Windows.
2013-06-15 21:20:06 +00:00
Nathan Letwory
11f104a4a3
Fix [ #35728 ] "Load Factory Settings" changes temp fonder to "/temp/\"
...
This was actually being reset to "/tmp\".
Initialisation for the temp dir was missing after the userpref reload.
2013-06-15 20:12:16 +00:00
Ton Roosendaal
06268dfa4d
Bug fix #35749
...
Image Editor: "Replace Image" operator didn't refresh icon for image.
2013-06-15 15:39:20 +00:00
Ton Roosendaal
f9f7654497
Bugfix #35747
...
Lasso select could crash if there was an Armature in PoseMode somewhere.
Issue also in previous release(s).
2013-06-15 15:10:21 +00:00
Brecht Van Lommel
ee8d353fdd
Fix #35768 : crash in with "free image textures" option and 3D viewport with textured
...
draw mode open. OpenGL texture free needs to happen in the main thread, but it was
freeing a copy of the image datablock. I can't understand how this code ever worked,
probably it never did.
2013-06-15 14:01:16 +00:00
Brecht Van Lommel
344ffb99ae
Buildbot: use relative path for redistributable dlls on windows.
2013-06-15 14:01:12 +00:00
Campbell Barton
bac418b691
show dissolve edge/vert/face in the delete menu, irrespective of the current mode.
2013-06-15 13:33:28 +00:00
Gaia Clary
9691095d7f
Added Missing check if active object is visible
2013-06-15 12:57:46 +00:00
Gaia Clary
c15c5540d9
make active vertex more apparent in weight paint mode
2013-06-15 12:11:38 +00:00
Campbell Barton
c15802f7d3
display active vertex in weight paint mode. also correct NULL free.
2013-06-15 11:02:36 +00:00
Gaia Clary
6a60bf2f03
Added support for Vertex Weight panel in weight Paint Mode
2013-06-15 10:18:16 +00:00
Brecht Van Lommel
790e8b6eda
Buildbot: use 1 thread for windows builds.
2013-06-15 10:16:01 +00:00
Gaia Clary
bab2dacc6c
removed unnecessary return statement
2013-06-15 09:53:59 +00:00
Gaia Clary
a8beff3c5e
added basic utility functions for working with mselect (selected mesh elements)
2013-06-15 09:42:58 +00:00
Campbell Barton
d4cbd78a79
fix for recent changes in solidify, normals were OK but customdata for loops wasnt.
2013-06-15 08:59:54 +00:00
Bastien Montagne
0794c2722d
Add USE_PYTHON=OFF and USE_OCIO=OFF to OIIO compilation (we do not need either of those).
2013-06-15 08:56:04 +00:00
Lukas Toenne
6b009ce887
Added a 'move' function to node tree socket api (similar to node.inputs/outputs.move). This allows moving sockets in a node group interface from python without breaking external links.
2013-06-15 07:06:09 +00:00
Campbell Barton
e9d2cd8db2
code cleanup: remove checks for (select == LEFTMOUSE), this happened to work because its defined at 1, but confusingly checks against RIGHTMOUSE fail.
2013-06-15 06:03:15 +00:00
Tamito Kajiyama
e5d292604c
Fix for splitting at material boundaries not correctly working with border lines.
...
Problem report by Charblaze in the BlenderArtists.org Freestyle thread, thanks!
2013-06-14 20:43:54 +00:00
Campbell Barton
9161a4daa5
fix for own error in recent solitify refactor (r57402), face flip check was incorrect.
2013-06-14 16:10:32 +00:00
Bastien Montagne
aa8f621dd9
Code cleanup: removed unused B_BUTSPREVIEW event, and moved back rna_SpaceProperties_texture_context_itemf() together with its fellow functions.
2013-06-14 15:48:03 +00:00
Campbell Barton
afc3d10d1a
fix [ #35694 ] Lattice; Display Type: "Bounds" not working
2013-06-14 15:11:28 +00:00
Campbell Barton
0fab77023d
fix for building c++ rna api with recently added smoothgroup api call.
2013-06-14 14:57:35 +00:00
Thomas Dinges
88b30ccb8c
Cycles:
...
* Style cleanup for M_PI constants.
* Move Wireframe node into __EXTRA_NODES__ define
2013-06-14 14:29:00 +00:00
Jeroen Bakker
cc3476b07e
Fix for
...
* [#35724 ] Backdrop zoom can be set to a very small value, making the backdrop disapear.
There were checks in the drawnode that needed to be placed in the readfile.
The checks checked if the zoomlevel was 0.0, then it was defaulted to 1.0, but the zoomvalue had a minimum limit of 0.01, hence it did not work.
Moved the check to the readfile and checked for all values smaller then 0.02. These values are then reset to 1.0
Jeroen & Monique
- At Mind -
2013-06-14 13:56:00 +00:00
Campbell Barton
05ad8c2dc9
expose smooth group calculation to python as Mesh.calc_smooth_groups()
2013-06-14 09:59:09 +00:00
Lukas Toenne
49065fcbe8
Added a read-only dimensions property for Nodes. This returns the actual node size as calculated in the node_update functions. It can be useful for node layout scripts, since the width/height properties
...
are not an accurate representation of the actual node size which is determined by the uiLayout.
Please note that the dimensions calculation depends on the drawing of nodes, so it may not get updated if nodes are not visible in any editor. Also the node height in particular can change dramatically
based on previews, visible sockets, etc.
2013-06-14 08:59:21 +00:00
Campbell Barton
1fe21f29ec
utility function for calculating smooth groups from sharp edges: BKE_mesh_calc_smoothgroups
2013-06-14 08:28:27 +00:00
Campbell Barton
cd33e7f1b4
utility function BKE_mesh_edge_poly_map_create(), currently unused.
2013-06-14 07:15:38 +00:00
Campbell Barton
f7a06295b9
code cleanup: reduce pointer indirection for mesh-map creation functions.
2013-06-14 06:34:37 +00:00
Campbell Barton
0435560b24
code cleanup: make_edges_mdata() reduce some sign conversion, pointer indirection.
2013-06-14 06:15:30 +00:00
Campbell Barton
6664d1bf59
remove 'dissolve_edge_loop' bmesh operator, edgeloop dissolve replaces this now.
2013-06-14 04:04:35 +00:00
Campbell Barton
64d6810cd9
Change edgeloop delete to use dissolve, fixes bug [ #35738 ].
...
Was using edge-slide & remove-doubles but this was error prone since remove doubles could fail in some cases or find doubles where it shouldn't (with very small scale objects).
This gives more predictable behavior when the edges of a loop wouldnt slide (in that case they would just drag over to one of the sides with no user control)
and multiple edge loops work better too. eg:
- http://www.graphicall.org/ftp/ideasman42/edge_loop_del_update.png
2013-06-14 03:04:36 +00:00
Campbell Barton
b913385e32
bmesh edge dissolve: add option use_face_split (matching vertex dissolve option),
...
useful to avoid odd shaped ngons surrounding dissolved edges.
2013-06-14 02:30:40 +00:00
Mitchell Stokes
53e4911ec8
BGE: Fixing a bug that caused KX_GameObject.localTransform to give incorrect results.
2013-06-13 22:15:44 +00:00
Brecht Van Lommel
14cc35d1ab
Fix blender internal showing SSS preprocessing status message even if there isn't
...
any SSS material in the scene.
2013-06-13 18:29:56 +00:00
Brecht Van Lommel
8b2c5e693c
Fix #35634 : weight paint did not do z-buffer culling anymore on Windows after recent change to size of bool.
2013-06-13 17:11:09 +00:00
Campbell Barton
bb61b46280
fixes for using scaled cameras
...
- ED_view3d_from_m4() got incorrect rotation from scaled cameras, was noticable with smoothview transitions.
- when you lock the camera to the view, any view edits would reset the cameras scale to 1.
- another problem with view locking if the camera was scaled and had a parent, the parent would be transformed incorrectly.
- fly mode was chaning object scale a little over time, now restore after applying scale so it never changes.
2013-06-13 15:09:32 +00:00
Brecht Van Lommel
7d478ac0a7
Fix #35664 : blender internal material index pass + ztransp + multiple materials
...
assigned to a mesh did not work correct.
2013-06-13 15:02:42 +00:00
Brecht Van Lommel
a754423bd1
Fix #35735 : blender internal viewport rendering was missing SSS update when
...
changing angle of view.
2013-06-13 14:40:22 +00:00
Brecht Van Lommel
f8bfe53ded
Fix #35730 : cycles not rendering dupliverted metaball, needs another special
...
exception.
2013-06-13 14:33:18 +00:00
Gaia Clary
e26fb9a69e
Rephrased error message for clarity
2013-06-13 14:17:02 +00:00
Campbell Barton
93ba74c20a
minor edits to world_to_camera() utility function, include Z so you can tell if the points in font of the camera and avoid divide by zero.
2013-06-13 14:07:36 +00:00
Brecht Van Lommel
f9b06060c2
Fix #35729 : cycles normal maps not showing properly in preview render.
2013-06-13 13:55:05 +00:00