Commit Graph

1204 Commits

Author SHA1 Message Date
Nicholas Bishop
a8e9d5533f Code/UI cleanup: improvements for sculpt brush texture settings.
Settings are shown in both the View3D toolbar and texture properties
panel; code is now in shared sculpt_brush_texture_settings() function
in properties_paint_common.py.

Also added a few new properties to the SculptCapabilities RNA to
replace "X in {Y, Z}" tests in the Python code.
2012-05-15 04:50:47 +00:00
Ove Murberg Henriksen
90759d4243 svn merge ^/trunk/blender -r46559:HEAD 2012-05-15 01:28:12 +00:00
Bastien Montagne
800bc74a8f Adds “align” option to snap to verts/edges/faces, for bones in Pose mode.
Have to use a ugly hack, as for pose bones, rotscale transform matrix is not always the same as translate one... :/

Adresses feature request [#30979] snapping: "align rotation with the snapping target" and pose-mode.
2012-05-13 16:01:59 +00:00
Thomas Dinges
13bbf1cc7b Sequencer / Clip Editor:
* Make it more clear that the Memory Cache Limit is used by the Clip Editor as well.
2012-05-13 09:26:01 +00:00
Thomas Dinges
7735e56058 More work for [#31429] Curve menu polish.
* Curve Extrude and Duplicate from Toolbar also moves the points now, same as for Mesh and in alignment with the menu. 

* Fixed yet another tooltip.
2012-05-13 09:13:47 +00:00
Campbell Barton
9004f9f998 add access to bevel weight modal operator (only available in the Shift+E edge menu currently) 2012-05-12 23:07:52 +00:00
Thomas Dinges
ed12a5d001 3D View:
* Changed Duplicate and Exture Operator fpr Curves/Surfaces to Duplicate/Extrude and Move, like for Mesh objects, for consistency. This is also consistent with Shift+D and E shortcut. 

This fixes [#31429] Curve menu polish.

* Fixed a wrong tooltip for metaball duplication.
2012-05-12 20:50:46 +00:00
Ove Murberg Henriksen
736c0ca6e0 svn merge ^/trunk/blender -r46463:HEAD 2012-05-11 19:26:43 +00:00
Nicholas Bishop
ee9f917f08 Add keymap and menu entries for masking.
* Add CTRL+IKEY to invert the mask.

* Add ALT+MKEY to clear the mask.

* Change the 'Hide' menu in sculpt mode to 'Hide/Mask', adds entires
  for clearing, filling, and inverting the mask, as well as hiding
  masked regions.
2012-05-10 20:36:13 +00:00
Nicholas Bishop
c8465eb42c Add mask brush for sculpt mode.
The mask brush currently has two modes, 'draw' and 'smooth'.
2012-05-10 20:35:32 +00:00
Campbell Barton
f3d721aa93 minor changes to sequencer api
- rename seqelements.push(file) --> filename
- rename SoundSequence.waveform --> show_waveform
- dont pass context to sequencer functions. editing any scenes sequence can be done, irrespective of context.
2012-05-10 15:32:01 +00:00
Ove Murberg Henriksen
8776458e74 gui fixed 2012-05-09 16:38:49 +00:00
Campbell Barton
895e426e26 patch [#31359] Py Console: Empty current line
from Sebastian Nell (codemanx), with some edits

- Changed key shortcut to Shift+Enter.
- made into its own operator since it works differently to delete.
2012-05-09 14:58:57 +00:00
Bastien Montagne
1118b3fe3f Mesh elements sorting refactor.
Now only one operator. Same options for vertices, edges and faces (so adds edges sorting, and some options to vertices sorting).

Face sorting should behave as previously. However, XSortVerts won’t pack anymore selected vertices at the begining of the vert array (as it used to), if you want such behavior you’ll have to first run SortElements with Selected action.

Also added bug ref I forgot in r46354 (armature.c).
2012-05-06 17:14:56 +00:00
Campbell Barton
fbf06d0f5d update for recent RNA change 2012-05-06 13:41:27 +00:00
Campbell Barton
e17a708dce add back pose specials menu, also add back the ability to clear user transforms on all bones (not just selected - mango request - was possible in 2.4x).
- rename only_select op property to only_selected (both were used).
- only do mingw workaround when building with FREE_WINDOWS defined.
2012-05-06 12:13:45 +00:00
Bastien Montagne
b65cc42145 Fix for [#31327] Text editor menu incorrect (Patch attached)
Patch by Justin Dailey, thx!
2012-05-06 07:59:37 +00:00
Joshua Leung
d2d272711d Timeline Header: Only show the "use active keyingset only" toggle (beside the
autokey button) if autokeying is enabled. This was only useful when the latter
was actually enabled.
2012-05-06 06:57:02 +00:00
Joshua Leung
1cf2c099f7 Bugfix [#31297] Transform menu often showed operators which didn't make sense
for the contexts they appeared in

The VIEW3D_MT_transform menu was being used everywhere, although not all the
operators there applied to the current mode (e.g. the pivot point, animated
transforms to deltas, and a few others were Object-mode only). Split off the
offending parts into separate menus for the specific modes, and made these
extend the basic menu type.
2012-05-06 06:37:07 +00:00
Joshua Leung
364388b9f2 Removing the old armature 'deform' settings (use vertex groups/envelopes/quats).
As far as I could tell, these were really only still used for "virtual
modifiers", though we really don't use these anymore. Instead, most of the time,
people need to set these settings in armature modifiers directly (these didn't
even get copied over in that case). This was a source of confusion and
redundancy, so removing these now.

This change can be reverted if these were actually of some use out there...
2012-05-06 04:50:04 +00:00
Joshua Leung
5d02292d3c Bugfixes for Motion Path drawing/updating in light of the recent changes:
* Added proper "update" operators in place of the abuse of the calculate
operators, so now the display ranges won't get overwritten everytime (with the
default values) you go to update the paths.

* Display range settings in properties editor now actually work. Before, the "In
Range" mode only displayed the entire paths.
2012-05-06 04:18:13 +00:00
Bastien Montagne
e9ac31bee4 Fix [#31322] Assign to Active Group adds new group 2012-05-05 17:33:18 +00:00
Campbell Barton
9b37bf21f4 feature request from VenomGfx- lock to active as an operator since its tedious setting the object and bone manually (especially if you have it right in front of you)
uses keys
- Shift+PadPeriod --- to set
- Alt+PadPeriod --- to clear (also clears cursor and camera locking)
2012-05-05 16:38:23 +00:00
Sergey Sharybin
72fa158724 Added start and end bevel factor for curves, so now it's possible to make
a bevelled curve which isn't fully covered with a bevel.
2012-05-04 17:04:20 +00:00
Dalai Felinto
d7fbe03a8a Fisheye Camera for Cycles
For sample images see:
http://www.dalaifelinto.com/?p=399 (equisolid)
http://www.dalaifelinto.com/?p=389 (equidistant)

The 'use_panorama' option is now part of a new Camera type: 'Panorama'.
Created two other panorama cameras:

- Equisolid: most of lens in the market simulate this lens - e.g. Nikon, Canon, ...)
             this works as a real lens up to an extent. The final result takes the
             sensor dimensions into account also.
             .:. to simulate a Nikon DX2S with a 10.5mm lens do:
                 sensor: 23.7 x 15.7
                 fisheye lens: 10.5
                 fisheye fov: 180
                 render dimensions: 4288 x 2848

- Equidistant: this is not a real lens model. Although the old equidistant lens simulate
               this lens. The result is always as a circular fisheye that takes the whole sensor
               (in other words, it doesn't take the sensor into consideration).
               This is perfect for fulldomes ;)

               For the UI we have 10 to 360 as soft values and 10 to 3600 as hard values (because we can).


Reference material:
http://www.hdrlabs.com/tutorials/downloads_files/HDRI%20for%20CGI.pdf
http://www.bobatkins.com/photography/technical/field_of_view.html

Note, this is not a real simulation of the light path through the lens.
The ideal solution would be this:
https://graphics.stanford.edu/wikis/cs348b-11/Assignment3
http://www.graphics.stanford.edu/papers/camera/


Thanks Brecht for the fix, suggestions and code review.
Kudos for the dome community for keeping me stimulated on the topic since 2009 ;)

Patch partly implemented during lab time at VisGraf, IMPA - Rio de Janeiro.
2012-05-04 16:20:51 +00:00
Joshua Leung
2bc29ff426 Patch [#30654] Wiki Quick Hack: Text editor move lines up/down
Submitted by: Justin Dailey (dail)

Patch allows the current line (or selected lines) to be moved up and down with
Ctrl+Shift+Up and Ctrl+Shift+Down. Has undo/redo support and operators in python
menu.
2012-05-04 14:27:13 +00:00
Sergey Sharybin
48ead27366 Camera tracking: switch dopesheet information to lazy calculation
All operators which changes tracking data now just tags dopsheet as outdated,
actual re-calculaiton of happens only when this information is actually needed
(like on dopesheet draw).

This makes things a bit faster when there's no dopesheet visible in current
screen and also makes it much easier to update dopesheet using dependency
graph.

Also renamed dopesheet_sort_order to dopesheet_sort_method in rna and internal
stuff which makes much more sense and also correlated with naming in
file browser.
2012-05-03 23:15:01 +00:00
Sergey Sharybin
b1006fb949 Clip editor: sort order for dopesheet channels
Supported sorting by name, longest tracked segment and total tracked frames.

Internally tracks are stored in Tracking datablock, but sort order is
a clip editor space property and sorting happens on clip editor draw.
If there's no dopesheet opened with different sort orders it's not
a problem due to re-sorting wouldn't happen.

Also fixed draw issue of tracked segments introduced in previous commit.
2012-05-03 19:28:41 +00:00
Sergey Sharybin
6f3400ca52 Clip editor: cleanup of View menu - do not show operators which doesn't make sense in dopesheet/curve view 2012-05-02 17:33:48 +00:00
Joshua Leung
ffc9fcb1a1 Motion Paths GUI Cleanup
This commit refactors the way that the Motion Paths GUI works. The key problems
this tries to address are:
1) Mode error - Confusion about whether we're dealing with the Object or Pose
level Motion Paths panel
2) Display settings vs Baking Settings

In line with the original design intentions for the 2.5/6 Properties Editor,
I've now split out the actual baking-related settings away from the Properties
Editor:
* Now, when clicking "Calculate Paths" from the toolbar, you'll be prompted with
a dialog to select the start/end frames (and for bones, whether to bake from
heads or tails). This is less confusing than relying on firstly setting the
range via the display range settings (and baking using that), since many people
apparently only used the "around current" mode, and were confused why things
weren't working

* Added a display of the frame ranges of the current baked Motion Path on the
active Object/Bone. This makes it clearer/easier to debug if the path suddenly
starts disappearing after a certain frame.

* Replaced Calculate/Clear Paths in the panels with a single "Update" button if
there's already a baked Motion Path.

Hopefully these changes (in combination with some of the other bugfixes) will
make it more obvious how everything works.
2012-05-01 16:19:13 +00:00
Campbell Barton
2691483e35 stule cleanup: pep8 2012-05-01 13:32:55 +00:00
Thomas Dinges
95f4f243f9 Python UI Files:
* Panels only dedicated to the Game Engine, belong into properties_game.py.
2012-05-01 11:09:05 +00:00
Sergey Sharybin
f9663b744e Do not stick normal length slider in 3d viewport properties to display normals buttons 2012-05-01 09:38:29 +00:00
Daniel Stokes
ae4fda82b0 Merging phase 1 of the BGE Harmony branch:
* Shadow color now usable in the BGE
 * Simplified the shadow panel while "Blender Game" renderer is active
 * Added variance shadow maps for the BGE
 * Buffered shadows on sun lamps in the BGE (orthographic)
 * Light textures in the BGE
2012-05-01 02:50:17 +00:00
Thomas Dinges
f4f52d4a17 Info Header:
* Added a new window submenu, which contains operators for duplicating the window, going fullscreen and toggling the system console on Windows.
* Removed the Toggle fullscreen button from the header, its available via menu or shortcut (ALT+F11). 

Based on patch [#24709] Window menu added to Info menus by Elia Sarti (vekoon). Thanks!
2012-04-30 19:37:04 +00:00
Sergey Sharybin
f111131ca6 Camera tracking: initial commit of dopesheet view for clip editor
- Displays dopesheet information for selected tracks, and currently does not
  support any kind of editing.
- Changed regions to use the whole main region for such views as curves and dopesheet.
  This allows to have own panels with tools/properties in this area.
- Active clip is getting synchronized between different clip editor editors in the
  same screen, so updating of curve/dopesheet views happens automatically when one
  changes current clip in one of this editors.
- Panels in toolbox and properties panels are now separated to rely on current view
  mode, but some operators and poll functions still need to be updated.
- Added new screen called "Movie Tracking" where layout is configured to
  display timeline, main clip window, curves and dopesheet.
2012-04-30 16:19:20 +00:00
Brecht Van Lommel
144534eda8 Fix #31180: limit selection to visible button in 3d header not showing up in
material draw mode.
2012-04-30 14:52:30 +00:00
Nicholas Bishop
f7ec94cbc6 Add per-brush weight field.
Patch from Jaggz H, thanks!

[#31096] Weight-painting: Brush-specific weights
http://projects.blender.org/tracker/?func=detail&atid=127&aid=31096&group_id=9

Each brush's weight can now be set individually, can also enable
unified setting (same as size and strength have.)

Added readfile code to the patch: subversion bumped to 1, brushes get
default weight of 0.5, unified weight enabled by default and value
from old vgroup_weight field.
2012-04-29 20:04:25 +00:00
Campbell Barton
44d81faa43 patch [#30821] Wiki Quick Hack: Text editor duplicate line
from Justin Dailey (dail)

made this Ctrl+D, to replace Delete.
2012-04-29 18:53:43 +00:00
Sergey Sharybin
c27c87dde4 Camera tracking: backport refactoring made in local branches with masking and dopesheet view into trunk
Mostly related on changes in poll functions for tracking operators and some changes
to how interface is initializing for different view types.
2012-04-29 12:32:26 +00:00
Campbell Barton
41a5e731a2 bmesh: new wireframe tool
- makes wireframe from faces.
- options similar to inset (even offset, relative scale)
- copies face settings and loops (uvs, vcolors)
- optionally replaces the existing geometry.
2012-04-29 10:44:00 +00:00
Daniel Genrich
8bf8a128c2 Smoke: Support for moving obstacles. (Merge from Smoke2 branch)
Sponsored by the Blender Development Fund.
http://www.blender.org/blenderorg/blender-foundation/development-fund/

Remarks:
The original code was not designed to support moving obstacles so I had to introduce some velocity constraints into the code to prevent smoke from exploding. If this causes problems with "fire" emulation, please let me know.
2012-04-28 21:46:43 +00:00
Thomas Dinges
3865276eb8 User Preferences/ Themes
* Tooltip section was there twice (User Interface category) 
Issue introduced in r45092!
2012-04-28 17:16:38 +00:00
Sergey Sharybin
51a4188105 Camera tracking: support of tripod motion solving
Expose option into interface to use modal solver which currently
supports only tripod motion.

This solver requires two tracks at least to reconstruct motion.
Using more tracks aren't improving solution in general, just adds
instability into solution and slows down things a lot.

Refirement of camera intrinsics was disabled due to it's not only
refines camera intrinsics but also adjusts camera position which
isn't necessary here

To use this solver just activate "Tripod Motion" checkbox in
solver panel.

Merged from tomato: svn merge ^/branches/soc-2011-tomato -r45622:45624 -r46036:46037

P.S. Quite experimental yet, requires more checking and probably
tweaks to prevent camera jumps when tracks apperars/disappears
from the screen.
2012-04-28 14:54:45 +00:00
Brecht Van Lommel
2c592b0d96 Point Cache: allow baking external smoke caches. This needs to be cleaned up
a bit, I couldn't fully understand how the External setting is supposed to
work to make further changes, but this should make it work at least.
2012-04-28 09:00:11 +00:00
Thomas Dinges
de923eba57 * UI fix for last commit, forgot to remove the plugin text strings. 2012-04-28 08:32:00 +00:00
Thomas Dinges
0281ff408d Plugin system:
* Remove RNA, Operator and UI for Texture and Sequence plugins.
Since 2.5x no effort has been done to bring that back, so there is simply no reason in keeping that code and the UI for that ;-)
* Low Level code still exists and is unchanged.
2012-04-28 08:27:09 +00:00
Thomas Dinges
3a94746169 2.6 Ocean Modifier UI:
* Fix an alignment issue, column_flow layout apparently does not use the whole width, leaving a small gap on the right side. This should be fixed in the layout engine, but too close to release now.
2012-04-25 18:12:41 +00:00
Campbell Barton
c2ede58d68 fix [#31083] "Hide Selected" through Menu Operation doesn't work well 2012-04-24 17:50:01 +00:00
Campbell Barton
6f1019e869 add inset and bridge to mesh specials menu (along side bevel) + typo fix. 2012-04-24 01:04:37 +00:00
Campbell Barton
7eaf3eb58e fix [#30937] Pose UI hack needed to be undone, alternate fix is needed.
rather then assigning the enum, default to the active pose when the property isnt set.
2012-04-23 09:17:37 +00:00
Daniel Genrich
21f6bac0a3 Fix [#30954] Fluid obstacle checkbox has no effect
Note: Supporting obstacles which can be enabled/disabled as animated propoerty is not likely to happen. So I marked this as "Won't fix"/TODO.
I also reverted last commit on this bug because it didn't work and disabled the property from UI to avoid confusion.
2012-04-21 22:09:09 +00:00
Campbell Barton
15eb3452ec style cleanup: pep8, also quiet compiler warning. 2012-04-20 18:50:18 +00:00
Campbell Barton
3d851bfd5b knife tool modifications
from user freedback it seems there are 2 use cases, both valid.
* Select geometry and cut the selection in half (as 2.4x worked)
* Point-to-point define the faces to cut, dont cut through everything (only cut what you see).

With the second, since you are already selecting the edges to cut and snapping to them. only cutting the selecting is limiting/annoying.


Modifying these options while the knife tool runs doesn't work well, so expose under 2 keys, K, Shift-K.
2012-04-20 10:52:13 +00:00
Campbell Barton
37a79f4727 fix [#30972] Editmesh split by materials not working. 2012-04-16 13:49:04 +00:00
Thomas Dinges
583957470c UI:
* Remove un-descriptive Tooltip from Cloth preset menu.
2012-04-15 21:10:14 +00:00
Thomas Dinges
5496e87eee Fluid Simulation:
* Replaced the hard coded viscosity presets with Python ones.

* Added version check, so older files load fine.
Loading new files into 2.62 also works fine.
2012-04-15 21:02:08 +00:00
Benoit Bolsee
5f0c43d2c2 BGE bug #30515: Sensor physics mode missing UI for use_actor option. This option tells whether the sensor object is only affected by objects that have the Actor option on or any object. The option was missing from the UI. 2012-04-15 11:47:08 +00:00
Sergey Sharybin
f9d9b4635d Camera tracking: support of tripod motion solving
Expose option into interface to use modal solver which currently
supports only tripod motion.

This solver requires two tracks at least to reconstruct motion.
Using more tracks aren't improving solution in general, just adds
instability into solution and slows down things a lot.

Refirement of camera intrinsics is supported by this solver.

To use this solver just activate "Tripod Motion" checkbox in
solver panel.
2012-04-14 12:02:47 +00:00
Sergey Sharybin
bfca79a657 Merging r44227 through r45619 from trunk into soc-2011-tomato 2012-04-14 10:46:47 +00:00
Bastien Montagne
20110e703e Do not hide (gray out) lens/lock to object/lock to cursor options in Quad views (View panel)... 2012-04-13 15:21:26 +00:00
Sergey Sharybin
11d24cb58f Fix own typo in previous commit for dupligroup offset 2012-04-13 12:51:26 +00:00
Sergey Sharybin
54e648d114 Move "From Cursor" operator which sets dupli group offset to own operator
Previously it used to use cursor location from time when panel was drawn,
which in some cases lead to using previous cursor location instead of current.
2012-04-13 12:14:20 +00:00
Campbell Barton
a8226cbcb2 code cleanup: mselect conversion when creating a bmesh from a bmesh was overly verbose. 2012-04-11 11:22:19 +00:00
Brecht Van Lommel
a52ba57b4d Fix for recent commit that changed normal display buttons to use icons, the
vertex/face icons were swapped.
2012-04-10 17:01:35 +00:00
Brecht Van Lommel
297fde9e5f Fix #30892: File > New is easy to hit accidentally, now it asks for confirmation. 2012-04-10 15:56:33 +00:00
Brecht Van Lommel
93e00af7e5 Fix #30850: bevel tool only works on edges but tooltip indicated it worked on
vertices too, fixed tooltip. Also add bevel to edge menu since it works edge
based.
2012-04-10 15:51:22 +00:00
Sergey Sharybin
4795f4b9ac mango request: option to draw background in front of all objects in the viewport.
Should be really handy for painting clean plates.
2012-04-10 14:59:06 +00:00
Campbell Barton
044b0ef2f2 use space more efficiently for normal mesh panel buttons (icons for face/vert normal) 2012-04-10 11:36:19 +00:00
Campbell Barton
7f8aaaf100 expose double limit used by auto-merge, addresses bug [#30884] 2012-04-10 01:45:22 +00:00
Thomas Dinges
b0b64b2d80 Particle System UI:
* Negate label in the Vertex Groups panel was misleading to the string buttons, rather then the check boxes. Fixed it by having 2 columns.
Not ideal still, but better! :)

Issue reported by Tobias Kummer. Thanks!
2012-04-09 11:38:43 +00:00
Campbell Barton
01e55b6fc3 code cleanup: remove unused imports/defines + other redundant code. 2012-04-08 13:11:25 +00:00
Campbell Barton
4fc6ef1cf5 style cleanup: pep8 some C/style 2012-04-08 08:09:37 +00:00
Sergey Sharybin
c579625265 Fix for reconstruction menu which still was using set_floor operator instead of set_plane 2012-04-07 15:20:20 +00:00
Thomas Dinges
32c5b09192 Fix [#30851] Mesh Editmode: Specials-menu lost "Subdivide smooth"
* Subdivide Smooth was missing in the edit mode specials menu since B-Mesh merge.
2012-04-07 14:04:52 +00:00
Francisco De La Cruz
6482351ed9 Added Vertex Slide: Slides a vertex along a selected and connected edge (Shift+Ctrl+V)
-
BMop: "vertslide vert=%e edge=%hfev distance_t=%f"
2012-04-07 03:15:20 +00:00
Thomas Dinges
fe99e731c8 UI files:
* Naming convention fixes and one if / elif fix.
2012-04-05 09:52:03 +00:00
Thomas Dinges
72ba2b8dd1 Readme and Release Log Links:
* Update to 2.63
* Update readme with proper links to 2.6 Manual, remove Solaris OS (no official builds from our side).
2012-04-05 09:27:53 +00:00
Campbell Barton
2a54ef0442 there was no way to reset timing for absolute shape keys, add an operator to do so. 2012-04-05 06:10:15 +00:00
Campbell Barton
db562488d6 report [#30814] Absolute Shape Keys not working in 2.6
This report points out thet absolute shape keys are unusable.

The problem is there was no way to adjust the play time of a shape key (all absolte shape keys would start at frame zero with no way to change the speed).

Added an 'eval_time' property to the key block that works like the curve path evaluation time, so the time in the keyblock can be controlled.
2012-04-05 05:05:18 +00:00
Campbell Barton
fc257b1f71 fix [#30817] Toolshelf delete vs X menu don't match? Bug/Inconsistancy? 2012-04-05 01:55:49 +00:00
Campbell Barton
c93c8bda3d replace relative imports with absolute imports so scritps can be executed directly (live editing). 2012-04-04 14:39:52 +00:00
Campbell Barton
d37d17019c fix for vertex group blend - wasn't functional since the deform verts were being tken from a NULL array,
also made some other improvements
- make it work in weight paint vert sel mode (some unused code for this was in the function).
- add factor slider.
- add to weight paint toolbar.
2012-04-03 02:16:27 +00:00
Thomas Dinges
aa7cc852cd Constraint UI:
* Adjust "no py constraint" message to be a bit more meaningful.
2012-04-02 07:54:12 +00:00
Sergey Sharybin
991ab5802b Cleanup: move tracking settings to be just after Track panel which makes it easier to
control things during tracking.
2012-03-30 10:37:20 +00:00
Campbell Barton
9e497291ee support for opengl rendering in the sequencer (header icons as with 3D view).
while opengl could be used for display you couldn't output it to a file.

extended the existing opengl render operator to optionally take input from the sequencer.

notes:
- doesn't redraw in the viewport yet (only output in terminal)
- doesn't do OSA
2012-03-29 23:33:50 +00:00
Brecht Van Lommel
cb45d282fe Fix #30702: game engine softbody weld threshold was exposed in UI, but actually
disabled in code because it doesn't work well, so hide the property from the UI.
2012-03-28 12:18:25 +00:00
Campbell Barton
12655edc84 remove dissolve keybinding, conflicts with draw, add back to delete menu.
dissolve is now 'X -> D'
2012-03-28 07:44:20 +00:00
Sergey Sharybin
40c667e75e Clean-up logic of behavior of refresh/reload operators in sequencer
After discussion with Campbell we found much nicer solution which
keeps operation with data much more clear:

- Refresh Sequencer is totally harmless, do not touch actual data
  and just removes everything from cache
- Reload Strip will reload data and adjust it's length for all
  selected strips without affecting on length of strip itself
- Reload Strip and Adjust length will do the same but will also
  adjust length of strip itself.
2012-03-26 22:26:30 +00:00
Sergey Sharybin
cc1ebaf496 Request from Mango team which will most probably expected by everyone:
Refresh Sequencer button will now update lengths of strips as well.
2012-03-26 13:48:45 +00:00
Bastien Montagne
0a4d483559 Fix for own error in sequencer's Select menu (from r40658, makes me wonder if anyone uses that feature except me...), and update to Select Grouped op (taking into account new MovieClip strip type). 2012-03-26 13:45:06 +00:00
Campbell Barton
94b8b8913e rename lattice influence to strength from r45144 (other deform modifiers call it strength too) 2012-03-26 00:42:21 +00:00
Campbell Barton
df4a8a4dab fix [#30672] Mesh menu duplicity
own fault - added this before desolve menu existed.
2012-03-26 00:12:53 +00:00
Thomas Dinges
aede928bdc Patch: [#30652] Influence slider for Lattice Modifier
* This patch adds a influence slider for the lattice modifier, which affects the strength of the deformation. 

Patch by Patrick Boelens (senshi), thanks a lot!
2012-03-25 22:14:21 +00:00
Campbell Barton
81d8f17843 style cleanup: pep8, indentation 2012-03-24 07:36:32 +00:00
Daniel Salazar
99b95926bb Adding back delete edge loop to delete menu 2012-03-24 04:16:44 +00:00
Campbell Barton
d3f8952269 bmesh editmode - split dissolve into its own menu. mesh delete code was getting quite messy and mixed in too much different functionality just to add in same menu. Now use a pu menu for delete key which can call different ops. 2012-03-23 10:30:42 +00:00
Campbell Barton
4b52ad6a35 edge split bmesh operator wasnt accessible (defined but not used), for some reason it had a 'numcuts' option.
add edge split to mesh edge menu.
2012-03-23 03:10:44 +00:00
Campbell Barton
c0e702694f patch [#30620] Wiki Quick Hack: Make Tooltip Text Colour Themeable
from luke frisken (lfrisken), with some edits.

some tooltip colors weren't visible with different backgrounds, now the base tooltip color is used and tinted for python/alert/shortcuts etc. the tint colors are still hard coded.
2012-03-22 20:24:11 +00:00
Bastien Montagne
bdebaf0fb4 Fix [#30614] (some Display settings are uneeded for non-geometry/material object types, and armature have no boundbox).
This commit:
* Removes the Wire and Color options from the UI for all object types but meshes, curves/surfaces/texts, and metas.
* Adds a basic bounding box drawing (and computing) for armatures.
2012-03-22 13:27:24 +00:00
Sergey Sharybin
44eb9cc272 Fix #30491: Not Updating Scene Length
(also fixes special request from Ian for Mango)

Added operator to update actual content length of all selected strips.
Can be useful for scenes and movies as well after doing making changes to
scene/movie.

Can be improved further to deal better with cases when strip has got effect
and it's get reshuffled because of overlapping after changing it's length.
2012-03-22 13:22:28 +00:00
Joshua Leung
5cf739c2da Quick Mango request: Adjustable contrast/intensity for unselected F-Curves in
Graph Editor

Under User Preferences -> Editing, there's a new setting "F-Curve Visibility"
which controls the how much F-Curves blend in with the background colour.
Increasing this value makes F-Curves stand out more, at the expense of making it
less obvious which F-Curve is active.
2012-03-22 12:19:31 +00:00
Campbell Barton
23c8298ca0 fix for python called operators getting/setting the operator last used state, also set object.vertex_group_assign.new to false when accessed from blenders UI 2012-03-22 02:00:14 +00:00
Peter Schlaile
d8623da305 == Sequencer ==
This adds movieclip input support to the sequencer, thereby making
undistorted and stabilized footage available without a seperate render step.

Also: removes some old cruft code from the sequencer:

* new_tstripdata wasn't used anymore
* StripElems were allocated for SCENE strips on full length, wasting memory
  Added a comment, that hopefully makes things a little bit clearer:
  StripElems are *only* usefull for MOVIE + IMAGE strips for all other strip
  types one can set this pointer to NULL. (If that should cause otherwise
  problems, then the code that doesn't check for NULL is to blame!)
2012-03-21 18:02:29 +00:00
Campbell Barton
11500a3590 patch from Richard Shaw, exclude ffmpeg files when its disabled.
also fix for incorrect text in mesh specials menu - Select Inverse was called (De)Select All.
2012-03-20 22:00:21 +00:00
Brecht Van Lommel
0b4260a0d8 Patch #30611: grey out bone show wireframe option if no custom shape is set,
since it only has an effect in that case. Patch by Sebastian Nell.
2012-03-20 20:06:10 +00:00
Janne Karhu
fcd5550a42 Some advanced particle rotation modes and reorganization of the rotation panel:
- More angular velocity modes to support creative effects.
- Renamed "Initial Rotation" to "Initial Orientation" to better reflect the functionality
- Renamed "Spin" angular velocity mode to "Velocity".
- Organized the rotation panel a bit better.
- Also some better names and tooltips for the different rotation values.
2012-03-20 01:00:28 +00:00
Campbell Barton
7ba8c9e3bf patch [#30595] Wiki Quick Hacks: Make Tooltip Background Colour Themeable
from luke frisken (lfrisken)
2012-03-19 22:29:16 +00:00
Bastien Montagne
e9da46aec9 Grmml, dummy typo in previous UI message-fix commit… :/ 2012-03-19 07:57:35 +00:00
Campbell Barton
86796252da bmesh: inset tool, access from face menu (Ctrl+F)
- Even option (like solidify even option)
- Relative option (insets based on lengths of surrounding edges)

TODO: merge tares when 2+ face corners meet but don't form a contiguous region.
2012-03-19 05:45:15 +00:00
Janne Karhu
709ca0ece9 "Fix" for [#30098] Particle rotation wrong / explode modifier
- The main problem was that in order to be accurate all particle
  rotations have to be calculated incrementally so the only working
  solution is to store rotations to the point cache (previously
  this was only done for dynamic rotations). This can nearly double
  the point cache size so it's not ideal to have this as a default
  as in many cases you don't care about particle rotations.
- Particle rotation panel now has a new "enable" checkbox that
  enables rotation calculations and the storing of rotations to
  point cache.
- Old files will have rotations enabled via do_versions so that in
  the worst case old files will only get bigger point caches, but no
  sudden loss of particle rotations.
2012-03-18 21:33:00 +00:00
Campbell Barton
9db821a5db lattice & UV 'select all' menu items were missing action assignment. 2012-03-18 20:10:58 +00:00
Bastien Montagne
2635d78ec1 Grumph, more fixes in this Select menu (Invert had default op name for metaball and particules...). Also fixed "(De)select All" name of particule op. 2012-03-18 20:04:41 +00:00
Bastien Montagne
dd69e76d82 Fix [#30588] "select/deselect all"-menu for lattice doesn't default to TOGGLE 2012-03-18 19:55:42 +00:00
Bastien Montagne
02abb636a3 UI messages: unification of select/deselect stuff.
Previously we had three versions, Select/Deselect, Select or Deselect, and (De)select, choosen the third (shortest) one for now.
2012-03-17 19:14:08 +00:00
Bastien Montagne
1f6ae5e4fb Minor UI messages fixes, and enabling i18n for all modifier_setError() error messages. 2012-03-17 14:27:46 +00:00
Campbell Barton
fa17b0a911 add select invert for lattice 2012-03-16 23:01:37 +00:00
Alexander Kuznetsov
ed44ddd816 Patch by Psy-Fi + my minor changes
Adds conformation on exit for windows. Needs to be enabled in user perf.

Tried to edit blender.exe.manifest for more modern dialog look, but didn't work out.
2012-03-16 17:37:45 +00:00
Campbell Barton
eab24df950 bmesh: being back bevel modifier from 2.62 stable.
this is no big improvement but at least its not a regression.

using the new operator for the bevel modifier can be enabled again be uncommenting a define.
2012-03-15 23:56:46 +00:00
Thomas Dinges
1002714fd8 2.6 User Interface:
* New Icons for the File menu, patch by David Klein (cgeffex). Thanks a lot!
* This patch also adds a new icon for the use_filter_text in Filebrowser.
2012-03-15 14:36:54 +00:00
Nicholas Bishop
32a92a65e5 Move brush tool/paint-mode from toolbar to brush menu. 2012-03-15 09:11:24 +00:00
Nicholas Bishop
f1d652aa11 Use Brush.sculpt_capabilities in Python UI code for sculpt toolbar. 2012-03-15 09:11:16 +00:00
Nicholas Bishop
e945acdd21 Un-abbreviate 'use_space_atten' (Brush RNA) to 'use_space_attenuation'. 2012-03-15 06:39:54 +00:00
Nicholas Bishop
7454d939c5 Add partial visibility operator including keymaps and menu items.
Uses HKEY for border hide, CTRL+HKEY for border show, and ALT+HKEY for
show all.

Documentation:
http://wiki.blender.org/index.php/User:Nicholasbishop/PartialVisibility

Code review:
http://codereview.appspot.com/5695043
2012-03-14 06:32:43 +00:00
Martin Poirier
67f1e83508 [#30373] Which part to snap in volume snapping is removed
By Bug reported by Pep Ribal

Also fixed an object mode bug with volume snapping and made it compatible with the edit mode "Snap on self" option
2012-03-10 21:40:35 +00:00
Thomas Dinges
83a5c943af 2.6 UI:
World Context:
* Made world id block wider
* Don't show texture user when Cycles engine is used
Other: 
* Change Dopesheet > DopeSheet in User Preferences Theme section for consistency.
2012-03-10 20:30:05 +00:00
Thomas Dinges
bb82854d46 2.6 UI:
* Hide Modifier and Contraint Panel header, this gives a bit space.
As it's the only panel in these context tabs it does not make sense to close them anyways.
2012-03-10 20:08:25 +00:00
Bastien Montagne
a80b7d6129 Fixing several issues with keyingsets:
*Add a new idname to keyingsets, keeping name as label-only (using same string for both made lookup fail when using i18n other than english, as it tried to compare an untranslated static string id against a translated RNA name). Also adding a description string (can be helpful with custom keyingsets, imho).
*Fixed a few other bugs related to that area (namely, you can’t deselect current keyingset from the shift-ctrl-alt-I popup menu, and insert/delete key ops were using a rather strange way to get chosen custom keyingset…).
*Fixed UI code so that it always uses (RNA) enum, and simplified menu-creation code.
2012-03-08 14:04:06 +00:00
Sergey Sharybin
1e173fefd6 Fix #30464: Confusing lack of label for Fluid "use"
It was indeed not clear at all what that label-less check box does.
Move it to next row (to prevent fluid type menu be too narrow) and
use label default for it.

Also don't create second column which is empty for outflow fluid type.
2012-03-08 10:13:31 +00:00
Campbell Barton
ee84084f99 style cleanup: pep8 + picky edits 2012-03-08 05:36:05 +00:00
Sergey Sharybin
91c2aa7b95 Camera tracking: wall scene orientation operator
Made Set Floor a bit more general and name it Set Plane which defines
orientation from 3 selected tracks and makes them belong to specified
plane (wall or floor).
2012-03-06 12:27:42 +00:00
Bastien Montagne
b3a0a33791 "Fix" [#30431] UI string spelling & similar fixes.
All suggested changes looked good to me, thx to Michael Färber for this list of changes!
2012-03-02 21:14:37 +00:00
Campbell Barton
7bbf4b7831 style cleanup
- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-03-02 16:05:54 +00:00
Sergey Sharybin
c8636ca3dd Fix #30421: Panorama option in camera properties always disabled
Issue was caused by comparing camera's type with PERSPECTIVE instead of PERSP which is
declared in RNA files.

Patch by Susanne H., thanks!
2012-03-02 15:14:42 +00:00
Joerg Mueller
31cd0521ae Making crossfading sounds accessible in the sequencer menu. 2012-02-29 11:23:27 +00:00
Brecht Van Lommel
4a90339519 Cycles: support for camera rendering an environment map with equirectangular
environment map, by enabling the Panorama option in the camera.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Camera#Panorama

The focal length or sensor settings are not used, the UI can be tweaked still to
communicate this, also panorama should probably become a proper camera type like
perspective or ortho.
2012-02-28 16:44:54 +00:00
Campbell Barton
95c14aa685 Fix UI error - some curve settings were in the path panel and were greyed out when 'Path Animation' was disabled, but were infact used for the curve deform modifier.
noticed while looking into bug [#30349].

Move these settings under the main curves panel under text "Path / Curve-Deform:"
2012-02-28 11:18:05 +00:00
Nicholas Bishop
b2a4fca761 Bugfix for Python errors in 3D View texture paint toolbar.
The stencil- and clone-layer menus were printing errors when the mesh
had no UV layers due to directly accessing layer names. Fixed by
setting menu text to empty if no UV layers exist.

Also changed the checkbox label for cloning from another UV layer to
read 'Clone' rather than 'Layer'.
2012-02-28 02:08:32 +00:00
Campbell Barton
e17bf02c2d Code Cleanup:
* made bmesh_structure.h function names more consistant.
* remove unused code in bmesh_structure.c
* removed 'Edge Flip' operator (missing from bmesh but looked into trunk feature and dont think its worth keeping).
* tagged  some BMESH_TODO's
2012-02-27 13:47:53 +00:00
Campbell Barton
72e1316dc4 minor style edits
- use GL_TRUE/FALSE for glLightModeli
- use set for python checks against multiple string values.
2012-02-25 21:27:45 +00:00
Thomas Dinges
4f4bba39fb Patch [#30341] by Davis Sorenson (dsavi). Thanks!
* Now the 3D view header displays value changes, when changing a value in the Object Special value (w-key).
2012-02-25 19:49:23 +00:00
Martin Poirier
3cfb637d7c [#30197] Snapping: Align rotation button
Reported by Pep Ribal

Volume snapping was showing invalid options.
2012-02-25 15:14:41 +00:00
Campbell Barton
89a5cf40e3 remove NGon Interp modifier (which was merged as apart of BMesh),
this didnt really give any advantage over subsurf's Simple-Subdiv mode.
2012-02-20 23:24:57 +00:00
Brecht Van Lommel
b4201e643a Fix #30263: tweak threshold option in user preferences was incorrectly placed
under NDOF settings, but it's a mouse/tablet setting. Patch by Tobias Johansson.
2012-02-20 15:29:02 +00:00
Campbell Barton
0fd176e03d moved select interior faces into a C function (was python) 2012-02-19 20:27:30 +00:00
Campbell Barton
dc68210c7e misc changes from trunk (avoid confusion since these were not intentional differences) 2012-02-19 18:41:30 +00:00
Sergey Sharybin
746e712f7a Merging r44140 through r44226 from trunk into soc-2011-tomato 2012-02-18 16:12:22 +00:00
Campbell Barton
48006292d8 svn merge ^/trunk/blender -r44189:44204 2012-02-17 20:56:25 +00:00
Sergey Sharybin
ea6d0b7a3b In fact, snapping in particle edit mode also might make sense.
Pardon for extra noise..
2012-02-17 17:25:51 +00:00
Campbell Barton
4c66e696fb svn merge ^/trunk/blender -r44136:44189 2012-02-17 15:51:48 +00:00
Sergey Sharybin
5ca057f755 Fix for recent changes in 3D viewport header: object might be missed and in this
case check for current mode isn't needed
2012-02-17 11:46:28 +00:00
Sergey Sharybin
ed3b7e2c23 Camera tracking: configurable filter type for 2d stabilization
--
svn merge -r44151:44152 ^/branches/soc-2011-tomato
2012-02-17 08:27:19 +00:00
Sergey Sharybin
283ab431a5 Cleanup of 3D viewport header in painting modes:
- Hide Manipulate center points in sculpt and particle edit modes
- Hide 3D manipulators and orientation from sculpt mode
- Hide snap buttons in sculpt, weight, texture, vertex and particle painting modes

All this options weren't make sense in this modes and might only confuse user.

This will resolve issue #30180: 3D View header buttons and modes
2012-02-17 06:59:32 +00:00
Nicholas Bishop
7cbd4d3576 Sculpt/Paint UI: Add a new menu for brush options.
For vertex/weight/texture paint, this has only the flags for using
unified size/strength. (Addresses TODO in code, before only sculpt
menu had these settings.)

For sculpt, moved the brush-related settings from the sculpt menu to
the brush menu.

Note that these menus are still very out of date (missing lots of
options), will address that in a different commit.
2012-02-16 18:06:38 +00:00
Nicholas Bishop
cbe14f3400 Sculpt UI: add missing sculpt options to menu 2012-02-16 16:38:05 +00:00
Nicholas Bishop
c8fe53871c Bugfix: update the sculpt menu to use the correct path to the unified paint settings. 2012-02-16 16:33:50 +00:00
Sergey Sharybin
62d09c9103 Tomato: configurable filter type for 2d stabilization 2012-02-16 15:03:37 +00:00
Campbell Barton
428f031237 svn merge ^/trunk/blender -r44076:44118 2012-02-15 12:08:06 +00:00
Sergey Sharybin
4eb006f6f5 Merging r44070 through r44108 from trunk into soc-2011-tomato 2012-02-14 15:19:49 +00:00
Campbell Barton
cde2f11244 new bmesh tool - limited dissolve.
This is a kind of simplification/cleanup tool which joins adjacent faces and edges based on the angle.

I've written this as an exercise (since I havnt written a bmesh operator before), and because quite a few users were asking for the dissolve operator to be extended, but I think this kind of functionality needs its own operator.

access from specials menu and mesh menu.

notes
* this exposed a bug in angle_v3v3v3(). will merge fix into trunk after release.
* added utility function BM_vert_edge_angle(), to get the angle between 2 connecting edges of a vert.
2012-02-13 14:37:07 +00:00
Campbell Barton
b765dd16e4 fix for typo 2012-02-13 12:57:46 +00:00
Campbell Barton
2d1a05874b svn merge ^/trunk/blender -r44024:44076 2012-02-13 04:14:35 +00:00
Sergey Sharybin
bcf4491304 Merging r44003 through r44069 from trunk into soc-2011-tomato 2012-02-12 19:00:13 +00:00
Sergey Sharybin
bbff6787bc Fix #30132: "Add Game Property" works incorrect after "Add Text Game Property"
Issues was caused by operator props "presets" which was reusing name of property
on every run of OBJECT_OT_game_property_new. This run into conflict with how text
property is determining -- it's stupid name comparsion which worked unexpectable
after adding and removing text property.

Solved by using empty (default) name for game_property_new when crating game property.
2012-02-12 10:23:06 +00:00
Campbell Barton
ac4484b239 svn merge ^/trunk/blender -r43976:43995 2012-02-09 01:53:14 +00:00
Sergey Sharybin
1957a29c5a Merging r43952 through r43994 from trunk into soc-2011-tomato 2012-02-08 20:40:44 +00:00
Campbell Barton
0d29b5c3df add bake action into animation menu - this nifty operator wasn't available anywhere in the UI. 2012-02-08 14:01:47 +00:00
Campbell Barton
19d0f93099 svn merge ^/trunk/blender -r43934:43976 2012-02-08 05:45:16 +00:00
Campbell Barton
1f74789d12 Correct mathutils documentation, also correct some python spelling errors and add makefile target check_spelling 2012-02-08 04:37:37 +00:00
Sergey Sharybin
c5664a86a0 Merging r43909 through r43951 from trunk into soc-2011-tomato 2012-02-07 15:04:56 +00:00
Campbell Barton
3937ec7d11 svn merge ^/trunk/blender -r43887:43918 2012-02-05 22:13:10 +00:00
Thomas Dinges
fa163003c9 Release schedule:
* BCon4, important bug fixes only.
* Update readme.html and links to release logs, which now point to http://www.blender.org/development/release-logs/blender-262
2012-02-05 16:05:36 +00:00
Sergey Sharybin
81048fed74 Merging r43871 through r43908 from trunk into soc-2011-tomato 2012-02-05 14:39:43 +00:00
Sergey Sharybin
04a079668c Movie Clip Editor: cleanup of display panels
- Split display options into two panels:
  * Display, which contains all general display options related on editor itself
  * Marker Display, which contains options which makes sense for markers themselves
   and not used so often.
- Remove Show GPencil option which doesn't actually make sense because strokes might
  be disabled from GPencil panel
- Removed Show Pyramid option and show pyramid for KLT tracker as default.
- Added hotkey to toggle Show Disabled (Alt-D)
- Added hotkey to toggle Show Pattern (Alt-S)

Changes in interface and hotkeys are done by Sebastian Koenig.
 Thanks for the patch!

Own changes in interface were related on Aspect Ratio. It doesn't make
much sense for tracking (camera pixel aspect is what you'll want to use,
but for masking it would make much more sense because when you just
want to create a mask for footage you don't actually have camera).
Just removing from interface seems not so nice for now.

Merged from soc-2011-tomato rev43872
2012-02-05 13:43:58 +00:00
Campbell Barton
d0412a1981 svn merge ^/trunk/blender -r43864:43887 2012-02-05 02:30:30 +00:00
Campbell Barton
637bc0ddea Code Cleanup: pep8 edits 2012-02-04 11:10:41 +00:00
Sergey Sharybin
c8f5dac11b Movie Clip Editor: implemented option to display frame using OpenGL textures
Initial idea was to perform bilinear filtering for displaying proxied frame
to make it looking a bit smoother. It was done but it was also discovered
that using such kind of texture buffers helps on some crappy videocards
when playing $k footage.

Currently check for NPOT support is disabled, so use this option with care.
2012-02-03 19:13:31 +00:00
Sergey Sharybin
c354a6a02c Movie Clip Editor: cleanup of display panels
- Split display options into two panels:
  * Display, which contains all general display options related on editor itself
  * Marker Display, which contains options which makes sense for markers themselves
    and not used so often.
- Remove Show GPencil option which doesn't actually make sense because strokes might
  be disabled from GPencil panel
- Removed Show Pyramid option and show pyramid for KLT tracker as default.
- Added hotkey to toggle Show Disabled (Alt-D)
- Added hotkey to toggle Show Pattern (Alt-S)

Changes in interface and hotkeys are done by Sebastian Koenig.
Thanks for the patch!

Own changes in interface were related on Aspect Ratio. It doesn't make
much sense for tracking (camera pixel aspect is what you'll want to use,
but for masking it would make much more sense because when you just
want to create a mask for footage you don't actually have camera).
Just removing from interface seems not so nice for now.
2012-02-03 19:13:08 +00:00
Campbell Barton
075fee4d58 svn merge ^/trunk/blender -r43830:43864 2012-02-03 01:30:21 +00:00
Campbell Barton
e3958015db Code Cleanup: check is / is not when comparing singletons. 2012-02-02 21:07:56 +00:00
Sergey Sharybin
3b3d811bf0 Disallow fill caps for curves without bevel object.
It's getting complicated to detect which part of curve is actually a
cap in cases like extruded 2d curve with non-zero depth.
2012-02-02 19:20:51 +00:00
Sergey Sharybin
aef11b52d0 Added option to fill caps of bevelled curves.
It can be found in Shape panel below Fill label. If this option is enabled,
caps of curve will be filled.
2012-02-02 15:15:52 +00:00
Campbell Barton
8926cbd0a7 svn merge ^/trunk/blender -r43819:43830 2012-02-02 00:04:47 +00:00
Sergey Sharybin
f193291b32 Movie Clip Editor: proxy sizes for original and undistortted footages are now controlling separately 2012-02-01 18:08:37 +00:00
Lukas Toenne
e6efe93c09 Optional offset for fluid cache frame reading.
This was a request by Daniel Salazar. It adds a new frame offset variable to fluid sim settings, which can be used to display baked fluid sims at different times. Eventually this could be replaced by real NLA strips for cached data, but until then this is a simple way to have more flexible cache result usage.

Not strictly a BCon3 patch, but after IRC discussion with Genscher, ZanQdo and kaito decided to commit it anyway, since it's a small feature and makes fluid sim a bit more usable. Similar patch for point cache (particles, smoke, cloth) is being worked on as well.
2012-02-01 15:58:26 +00:00
Campbell Barton
4aa82806ef svn merge ^/trunk/blender -r43751:43819, need to look into changes made to editmesh_loop.c from this range still 2012-02-01 09:31:13 +00:00
Brecht Van Lommel
ed8f690be7 Fix wrong uv editor Border Select Pinned name in menu. 2012-01-30 14:28:45 +00:00
Campbell Barton
68a8efa8d3 display keyblock mute in the shape key list.
Realize this is bcon3 but this is was very bad IMHO.
- button adjusting key block was in between 2 object settings - which is misleading/confusing.
- you needed to click through all shapes to check which was muted, currently you's assume 1.0 means the shape is enabled.
2012-01-30 09:49:30 +00:00
Campbell Barton
870aa90112 svn merge ^/trunk/blender -r43733:43751 2012-01-29 21:49:49 +00:00
Joshua Leung
0c7a455c07 Action Constraint GUI - Refinements and Clarification
While looking at a bug report, I found that the current GUI for the Action
Constraint actually didn't make sense, mixing up settings so that it wasn't
clear which settings corresponded to which others. This commit cleans up the
layout into a clearer two-column design to have a "from" -> "to" layout, making
all the
relationships between things clear.

For more details see http://aligorith.blogspot.com/2012/01/action-constraint-
gui-revised.html
2012-01-27 01:30:58 +00:00
Campbell Barton
de4eeb9694 svn merge ^/trunk/blender -r43693:43733 2012-01-26 19:20:33 +00:00
Sergey Sharybin
bcbe9ca5fc Color channels used for tracking is now a part of default tracking settings and also a part of presets. 2012-01-26 15:33:16 +00:00
Sergey Sharybin
6eb3d5cb50 Movie clip editor: default tracking settings can be copied from active track now 2012-01-26 15:04:25 +00:00
Sergey Sharybin
db57cbac20 More curves view improvements for clip editor:
- Renamed graph_jump_to_current_frame to graph_center_current_frame
  which makes more sense.
- Curve view now can be locked to time cursor (Lock to Time Cursor in
  Display panel or L button in curve view). Not sure if offset from
  locked position will make much sense here.
- Added hotkey for solving -- Shift-S.
2012-01-26 11:49:38 +00:00
Campbell Barton
201890d4bb disable toggle option for BGE boolean property, not sure why this was set. 2012-01-26 01:46:16 +00:00
Campbell Barton
4fae6cd38d svn merge ^/trunk/blender -r43685:43693 2012-01-25 18:13:58 +00:00
Sergey Sharybin
bce89860f5 Various fixes for camera tracking stuff
- Fixed tooltip displaying for track sequence forwards in clip editor
- Corrected detection of 8 tracks so it wouldn't count tracks disabled
  on keyframes.
- Scale track preview to actual track widget size instead of scaling the
  whole preview image with given zoom ratio, so no extra memory needed to
  store zoomed margin would be used.
- Track's statistics text will fit pattern position instead of search if
  marker is disabled on current frame.
- Fixed toggle selection operator if selected track is hidden due to
  "Hide Disabled" policy.
2012-01-25 13:37:11 +00:00
Campbell Barton
75a4832af3 svn merge ^/trunk/blender -r43676:43685 2012-01-24 22:44:48 +00:00
Thomas Dinges
fb1fba1454 Node UI:
* Make sure to check on snode_id, raised errors if no world datablock was active.
2012-01-24 20:56:19 +00:00
Thomas Dinges
c905415f6b Cycles Node Editor:
* Add Use Nodes button for World shader type
* UI was not redrawing the Node area, when enabling "Use nodes", added check for it to the listener.
2012-01-24 20:10:37 +00:00
Campbell Barton
4af4863baf svn merge ^/trunk/blender -r43639:43664 2012-01-24 16:18:20 +00:00
Bastien Montagne
ebe01d06bc Misc picky edits to UI messages. 2012-01-23 22:57:46 +00:00
Campbell Barton
5cc898ada2 svn merge ^/trunk/blender -r43616:43639 2012-01-23 16:46:35 +00:00
Daniel Genrich
37e1285042 Cloth: Add "velocity damping" to damping options. This will help with the "cloth wobbling" problem which accurs quite often when having animated characters with cloth. 2012-01-23 01:35:14 +00:00
Thomas Dinges
a004257e47 Cycles UI:
* Add World ID Block to World Shader Nodes.
2012-01-22 23:13:24 +00:00
Campbell Barton
4966982a5a svn merge ^/trunk/blender -r43564:43609 2012-01-22 18:04:35 +00:00
Thomas Dinges
39aaf4f2f0 Fix for the Sculpt UI (revert part of 43535 by nicholasbishop)
* Such labels like for "use_space_atten" should not be in the UI, thats too overkill. Toolbar is meant to be small in size.
2012-01-22 16:29:10 +00:00
Joshua Leung
cfab40b652 Fluidsim - Restoring simulation speed control (ZanQdo request)
This commit restores support for freezing or speeding up physics sims. Animate
the "Speed" parameter under Domain->Time, which controls a multiplier factor for
the rate at which the sim proceeds (i.e. the old "Fac-Tim" setting).

Notes:
* Subversion bumped to 4 to patch up defaults for new value so that old sim
files will still run correctly
* Names/descriptions could do with some tweaking
* Porting this across was not that obvious since quite a bit of stuff had
changed (as in, been cleaned up). However, from tests so far, it seems to work
well.
2012-01-22 03:42:49 +00:00
Campbell Barton
c8037fb56a svn merge ^/trunk/blender -r43530:43554 2012-01-20 12:34:00 +00:00
Nicholas Bishop
23bb7fc721 Add missing labels to sculpt/paint sliders.
Thanks Sergey for pointing out
2012-01-19 18:22:55 +00:00
Thomas Dinges
186c0531e2 Remesh Modifier UI:
* Some tweaks to the modifier UI
* Hide sharpness property, instead of greying out. 
The policy is to use greying out when a property depends on a boolean, if it depends on an enum item, hide it.
2012-01-19 17:30:29 +00:00
Campbell Barton
330da356da svn merge ^/trunk/blender -r43524:43530 2012-01-19 16:30:56 +00:00
Miika Hamalainen
25a5915650 Dynamic Paint:
* Added "Project" option also for "Volume + Proximity" brush type.
2012-01-19 11:13:41 +00:00
Campbell Barton
b281b5278f svn merge ^/trunk/blender -r43472:43482 2012-01-18 07:04:17 +00:00
Campbell Barton
a7c1e339cf picky cleanup to use of bpy.types 2012-01-18 06:11:56 +00:00
Campbell Barton
259b68f5c7 de-duplicate paint parent class, added new py module for common paint UI classes/funcs --- since we'll likely have more of these. 2012-01-18 05:54:19 +00:00
Antony Riakiotakis
6a218612be fix size slider not working for image space brushes (uv sculpt and image paint). This is due to not checking if unified settings are active as per recent commit. Reused the space_view3D PaintPanel utility class slightly modified for the image space to do the checks. I am not very happy with the duplication but I decided to keep it as is since I change bl_space_type and bl_region_type from the original class. Reviewed by Nicholas Bishop. 2012-01-18 00:41:39 +00:00
Campbell Barton
0f28c1c27a svn merge ^/trunk/blender -r43461:43472 2012-01-17 21:08:25 +00:00
Campbell Barton
408f7963c5 error in own recent commit 2012-01-17 18:32:14 +00:00
Campbell Barton
391a214303 pep8 edits, also remove unused vars 2012-01-17 17:57:20 +00:00
Sergey Sharybin
21b5dea29b PEP8 complaint changes 2012-01-17 17:27:18 +00:00
Antony Riakiotakis
a8081c1d2b Uv Tools branch GSOC 2011
=========================
Documentation: http://wiki.blender.org/index.php/User:Psy-Fi/UV_Tools

Major features include:

*16 bit image support in viewport
*Subsurf aware unwrapping
*Smart Stitch(snap/rotate islands, preview, middlepoint/endpoint stitching)
*Seams from islands tool (marks seams and sharp, depending on settings)
*Uv Sculpting(Grab/Pinch/Rotate)

All tools are complete apart from stitching that is considered stable but with an extra edge mode under development(will be in soc-2011-onion-uv-tools).
2012-01-17 16:31:13 +00:00
Campbell Barton
bbe69705a5 svn merge ^/trunk/blender -r43420:43436 2012-01-17 02:20:23 +00:00
Miika Hamalainen
4d9197866b Dynamic Paint:
* Added per surface options "influence scale" and "radius scale" for tweaking brush settings individually for each surface.
* Added option to completely disable drying. This should be nice for indefinitely spreading paint etc.
* Improved paint mixing algorithm.
* "Paint effects" now work in relative mesh space instead of global. This means that effect speed remains same for identical shapes regardless of their size.
* Complete rewrite of "spread effect" algorithm. It now works much better in all test cases done. Old algo sometimes produced artifacts and stopped spreading too early.
* Adjustments / rewrite on some parts of dripping algorithm to make it work better with transparent paint.
* Added a new "color dry" setting. It can be used to define wetness level when paint colors start to shift to surface "background". Lower values can be useful to prevent spreading paint from becoming transparent as it dries, while higher (default) values give better results in general.
* Fix: If multiple displace/wave surfaces were used simultaneously, displace was applied using wrong normal.

Please note that due to these changes in "paint effects" system older save files may require some tweaking to match results from previous versions.
2012-01-16 17:18:07 +00:00
Campbell Barton
944dfa23c4 svn merge ^/trunk/blender -r43392:43420 2012-01-16 11:50:17 +00:00
Sergey Sharybin
f37d1b7b4e Color channels now can be disabled for the whole frame in clip editor 2012-01-15 13:31:58 +00:00
Campbell Barton
174e58f6f2 weight paint UI
- added back 2.4x 'Vgroup' option to the UI, restricts painting to verts already in the group.
- remove 'All Faces' button in weight paint mode. it doesn't do anything.
2012-01-15 13:23:57 +00:00
Campbell Barton
caca9cc8f6 svn merge ^/trunk/blender -r43381:43392 2012-01-15 10:33:41 +00:00
Campbell Barton
917714acf7 svn merge ^/trunk/blender -r43345:43381 2012-01-15 09:16:39 +00:00
Nicholas Bishop
30e759c75b Fix all remaining unified paint settings uses of current Scene.
Things like brush size and strength accessors now take a scene
parameter rather than guessing about which Scene's unified paint
settings to use.

Setting the size/strength through RNA can now be done separately for
the brush or the UnifiedPaintSettings.

The UI python code required updating to check whether the
size/strength controls should use brush or UnifiedPaintSettings RNA.

Radial control also required some updates to switch between the two
RNA sources.
2012-01-14 23:54:51 +00:00
Bastien Montagne
82871f27d3 Ooops ! Small error in previous own commit :/ 2012-01-14 21:41:13 +00:00
Campbell Barton
8b39ed9458 fix [#29889] Simple Deform: Missing lock x/y axis option 2012-01-14 18:07:09 +00:00
Campbell Barton
6e72a7c113 replace operator to toggle handles with generic wm operator 2012-01-14 16:26:08 +00:00
Campbell Barton
635fba3a66 replace ANIM_OT_time_toggle operator with generic WM_OT_context_toggle operator 2012-01-14 14:17:12 +00:00
Campbell Barton
0c4e0965cc make sequencer use standard select operator with action property, remove select_inverse operator. 2012-01-14 07:23:57 +00:00
Campbell Barton
166a37532f remove *.select_inverse operators where the *.select_all operator has an invert option. 2012-01-14 06:58:03 +00:00
Campbell Barton
93cf1531d0 fix own bug [#29875] Due to operators now reusing there last-used settings, some UI options are more or less broken (esp. in shortcuts and menu entries)
also prefer *.select_all rather then *.select_inverse operators, since this is an option for select_all.
2012-01-14 06:30:27 +00:00
Campbell Barton
fc0ad3c42a theme settings - split space and space list into their own RNA members, display with own heading in userprefs. 2012-01-14 03:24:41 +00:00
Sergey Sharybin
8197361f51 Move FFmpeg and QuickTime settings to own structure inside RenderSettings
rather than making all properties have ffmpeg_ and quicktime_ prefixes
2012-01-13 12:34:41 +00:00
Sergey Sharybin
8dcb1f4d12 Added Lossless Output option for h264 codec.
This will fix #26943: render image to video problem
2012-01-13 12:34:23 +00:00
Campbell Barton
e06d82227c adding metaballs and lamps in local mode was broken. 2012-01-13 10:14:48 +00:00
Campbell Barton
3bb9c4adf9 svn merge ^/trunk/blender -r43338:43345 2012-01-13 08:28:51 +00:00
Campbell Barton
cb499c57ec rename 'MultiLayer' to 'OpenEXR MultiLayer' 2012-01-13 06:58:15 +00:00
Campbell Barton
705f23064e svn merge ^/trunk/blender -r43294:43338 2012-01-13 01:39:57 +00:00
Nicholas Bishop
b2ae44dc41 Fix some RNA/scene issuess with unified paint settings.
Added RNA for the unified paint setting flags that matches the Brush
RNA. Fixed the getter/setter functions to avoid guessing which Scene's
UnifiedPaintSetting to use. The getter functions take a Scene pointer
now, the setter functions are removed in favor of a more explicit
approach through RNA:

Rather than RNA choosing whether a property's value is in the Brush or
in the UnifiedPaintSettings, there are now explicit properties for
both. The UI code has been modified accordingly to switch the toggle
buttons between affecting the Brush and the UnifiedPaintSettings.
2012-01-12 21:48:08 +00:00
Nicholas Bishop
9fe88a8488 Move unified paint fields from ToolSettings into their own UnifiedPaintSettings struct.
File subversion is bumped to two in order to copy over the old fields.

This removes two RNA properties, sculpt_paint_use_unified_size and
sculpt_paint_use_unified_strength.

Code review link:
http://codereview.appspot.com/5529077
2012-01-12 17:22:32 +00:00
Dalai Felinto
de86d89a9f Cucumber - AA for blenderplayer and fullscreen
..............................................
svn merge ^/branches/soc-2011-cucumber -r 38968,38970,38973,39045,40845

Notes:
======
*  we replaced fullscreen by playerflag in DNA_scene.types.h. So no doversion here, I think this is a small reversion can't see any potential problem in forcuing users to re-check fullscreen. If the file is really old (<250) it will doversion though;

* (for after commit) it would be nice to gray out the width/height when desktop=True

* for a rainy day: it would be nice to have other ghost modes (e.g. screensaver) to support desktop + MSAA as well. It's not a huge deal given that I don't even know if anything else work (apart from windowed, fullscreen and embed) but it doesn't hurt to have it updated as well.

* there is something strange with outliner. I think space_outliner merge-info is not in sync with the ^/ folder. It's probably a wrong merge early in cucumber.

Commit Logs:
===========
# 40845 by dfelinto
remove desktop and fullscreen properties. They are both part of playerflag now
also I removed the fullscreen from the DNA completely. I don't think we need doversion that..

#39045 by kupoman
The Desktop option is now greyed out when fullscreen is not checked rather than disappearing from the UI completely.

#38973 by kupoman
Adding a checkbox to the UI to allow the full screen Blender Player to use the current desktop resolution instead of the resolution setting.

#38970 by kupoman
Multisampling now works in a fullscreen Blender Player.

#38968 by moguri
Committing a patch from Mitchell Stokes (Moguri) to include a setting in the UI for the Blenderplayer multisampling.
2012-01-11 20:53:22 +00:00
Campbell Barton
b308e61312 svn merge ^/trunk/blender -r43220:43278 --accept postpone 2012-01-11 14:14:04 +00:00
Campbell Barton
9d4f3fdb81 move theme presets out of the header into the main panel. 2012-01-10 16:30:16 +00:00
Campbell Barton
032a6f63a7 enable xml preset save/load, replace install/export themes with these. 2012-01-10 16:20:01 +00:00
Campbell Barton
057d6e8815 initial support for XML presets, these have the advantage...
- missing attributes are ignored and don't error out like they would on a script when the API changes.
- don't run code (secure to run from untrusted sources).

use xml presets for themes.
2012-01-10 15:08:12 +00:00
Sergey Sharybin
5bf5d5a844 Camera tracking: tracks copy/paste operator
This commit implements basic clipboard support for movie tracking data
int clip editor. Used own implementation of clipboard like it's done
for sequencer.
Ideally it needed to be switched to more general clipboard system, but
currently this system is designed for text data only and it need to
be re-designed itself. But this feature is quite useful since object
tracking is implemented, so it should be OK to live with such own
implementation for a while.
2012-01-09 20:18:48 +00:00
Dalai Felinto
6bd8097765 ui typo + small fix
Blender internally deals with Font Objects, but as far as the user is concerned they are Text Objects.
Which, btw, makes me wonder why we have an 'F' as the logo for Text objects, and why the ob.type is 'FONT' in python

(I guess it's a Font Data for a Text object)
2012-01-09 20:13:03 +00:00
Brecht Van Lommel
d7932ceea8 Cycles: multi GPU rendering support.
The rendering device is now set in User Preferences > System, where you can
choose between OpenCL/CUDA and devices. Per scene you can then still choose
to use CPU or GPU rendering.

Load balancing still needs to be improved, now it just splits the entire
render in two, that will be done in a separate commit.
2012-01-09 16:58:01 +00:00
Campbell Barton
98bdf0274b svn merge ^/trunk/blender -r43183:43220 2012-01-08 13:09:09 +00:00
Thomas Dinges
549c75fc61 Fix for last commit, missed check for ob, could cause errors when object was removed. 2012-01-06 22:55:15 +00:00
Sergey Sharybin
d919c30ac3 More whitespace cleanup in python scripts 2012-01-06 21:25:28 +00:00
Sergey Sharybin
2899e5584c Whitespace cleanup in curve properties script 2012-01-06 21:24:10 +00:00
Thomas Dinges
7ff5a17ff2 Tweaks for Node Header UI code:
* Don't show "New material" operator, when object type can't have materials
* Don't show "Use Nodes" for lamps in Blender Internal.
2012-01-06 16:37:07 +00:00
Thomas Dinges
dd858d6cd9 Cycles / Nodes:
* Make it possible to add a new material from the Node header, if no material exists in the (active) material slot.
2012-01-06 01:31:36 +00:00
Thomas Dinges
f983fe709d 3DView / Properties Region:
* Simplify UI inside the Transform Orientation Panel.
2012-01-06 01:14:57 +00:00
Thomas Dinges
33ba505ef4 Properties Window UI:
* Some tweaks to the stamp panel to make it more compact. 
* Remove "Stamp" Prefix for the color values, redundant info.
2012-01-05 23:49:57 +00:00
Campbell Barton
2c9f08302c svn merge ^/trunk/blender -r43160:43183 2012-01-05 22:30:08 +00:00
Thomas Dinges
e95a05b29d 2.6 UI Files:
* Some code cleanup.
2012-01-05 16:04:25 +00:00
Campbell Barton
348f116fe5 svn merge ^/trunk/blender -r43124:43160 2012-01-05 11:23:24 +00:00
Dalai Felinto
d560b33f74 logic editor ui adjustment, all gameprop types are replaced by the ob.data.body (not only Text) 2012-01-05 08:08:58 +00:00
Campbell Barton
cda279b525 edit on recent font UI changes.
don't show the text objects body in the ui - this could be pages of text and even though it only draws part of this, it still allocates and frees the string on every draw.
2012-01-05 06:12:26 +00:00
Campbell Barton
e039a631a9 add bpy collection method .find(key), so you can get the index of an item in a collection, -1 if not found.
use this to replace bge text ui py function.
2012-01-05 06:05:45 +00:00
Dalai Felinto
be025ea319 This patch creates an interface for ["Text"] properties in Font objects.
Interface:
http://www.pasteall.org/pic/show.php?id=23785

Simple test file:
http://www.pasteall.org/blend/10616
(I'll commit this to the text suite later)

Code Explanation:
---------------
(1) it adds a toggle to add/remove a "Text" gameproperty.
 - internally this property is just another game property (so we can find it within the game.properties lookup).
 - the property itself has no 'value', the interface shows the content of ob.data.body instead (why? because gameproperties are per object, while the text is per data).

(2) at BGE converter time it sets the current value of the object.data.body to the ["Text"] property.

(3) if you change object.text (bge text property) it automatically convert ["Text"] to a CStringValue.

*** that means if the original property was a CIntegerValue, it will be converted to CStringValue forever ***

* the only to do I can think of is to add a warning at doversion time if user has ["Text"] property for a Font object *
* when that happens we print a warning in console/popup.*
2012-01-04 21:40:00 +00:00
Sergey Sharybin
cd84a43334 Camera tracking: added depth object to Follow Track constraint
If this object is defined, object with Follow Track constraint would be
projected into surface of this depth object.
If object is not set or there's no projection onto it, projection plane
calculated based on original object position would be used.

This allows to make cheap facial mocap.
2012-01-04 17:20:08 +00:00
Campbell Barton
d0cdefd9fa svn merge ^/trunk/blender -r43092:43092 2012-01-04 06:20:10 +00:00
Sergey Sharybin
ea9f5e3d2a Fix for follow track constraint using incorrect icon name 2012-01-03 14:56:48 +00:00
Campbell Barton
c0eec8f379 svn merge ^/trunk/blender -r43062:43085 2012-01-03 02:16:52 +00:00
Campbell Barton
aa43cab820 weight paint buttons now work in weight paint vertex select mode 2012-01-02 16:59:46 +00:00
Campbell Barton
77bdef4d22 py scripts - replace bad uses of len(),
checking if the collection is True is faster since it only checks if it has at least one item, rather then going over all items.
2012-01-02 16:18:39 +00:00
Campbell Barton
b64f352270 svn merge ^/trunk/blender -r43033:43062 2012-01-02 02:57:36 +00:00
Campbell Barton
a49e80c48a use props all over for operator properties vars 2012-01-01 13:09:58 +00:00
Campbell Barton
5543928aa7 rna_xml module - write colors as hexadecimal values, also swap import/export order of key config buttons, since they didnt match other uses where import is first. 2012-01-01 10:05:04 +00:00
Campbell Barton
c99975e24f pep8 edits 2012-01-01 08:52:54 +00:00
Campbell Barton
418d66242f theme import/export - uses generic rna_xml py module. 2012-01-01 08:12:51 +00:00
Campbell Barton
78a4e24614 svn merge ^/trunk/blender -r43009:43033 2011-12-31 12:03:36 +00:00
Campbell Barton
81f5c9ed9b svn merge ^/trunk/blender -r42991:43009 2011-12-31 03:07:14 +00:00
Campbell Barton
1d152c77a5 minor style edits to space_clip & unused var 2011-12-31 02:40:33 +00:00
Nicholas Bishop
289c8b5758 Add remesh modifier (dual contouring).
This patch adds a new remeshing modifier. The algorithm is based on
the paper "Dual Contouring of Hermite Data", and the implementation
was contributed to Blender by Dr. Tao Ju.

The contributed code is in intern/dualcon, and was modified to compile
under gcc and work on 64-bit systems. Files not needed for Blender
were removed and a small C wrapper was added in order to interface it
with Blender. The rest of the patch is just standard modifier stuff.

Reviewed by Sergey, code review link:
http://codereview.appspot.com/5491053/

The remesh icon was contributed by Zafio:
http://blenderartists.org/forum/showthread.php?240751-Request-for-modifier-icon/page2.
Thanks to everyone in that thread for the icon proposals and
discussion.

Documentation and examples on the Blender wiki:
http://wiki.blender.org/index.php/User:Nicholasbishop/RemeshModifier

In case the history is needed for anything, check the remesh-modifier
branch of this git repository:
https://gitorious.org/~nicholasbishop/blenderprojects/nicholasbishop-blender
2011-12-30 21:11:40 +00:00
Sergey Sharybin
3c6e818b22 Object tracking integration
This commits merges object tracking implementation from tomato branch.

Summarized changes from branch:

- Added list of objects to be tracked. Default there's only one object called
  "Camera" which is used for solving camera motion. Other objects can be added
  and each of them will have it;s own list of tracks. Only one object can be used
  for camera solving at this moment.
- Added new constraint called "Object Tracking" which makes oriented object be
  moving in the save way as solved object motion.
- Scene orientation tools can be used for orienting object to bundles.
- Object has got scale to define "depth" in camera space.
- All tools which works with list of tracks or reconstruction data now
  gets that lists from active editing object.
- All objects and their tracking data are available via python api.
- Improvements in witness cameras workflow,
2011-12-30 18:06:02 +00:00
Brecht Van Lommel
d7d856a23d Color management: add "Color Unpremultiply" option for images and render settings.
For premultiplied alpha images, this makes any color space conversion for the image
or render output work on color without alpha multiplied in.

This is typically useful to avoid fringing when the image was or will be composited
over a light background. If the image will be composited over a black background on
the other hand, leaving this option off will give correct results.

In an ideal world, there should never be any color space conversion on images with
alpha, since it's undefined what to do then, but in practice it's useful to have
this option.

Patch by Troy Sobotka, with changes by me.
2011-12-30 14:17:11 +00:00
Sergey Sharybin
c21cfb4fcd Camera tracking: improvements of track preview widget
- Enable bicybic filtering fir image displayed in track preview
- Option to show grayscale content of track preview
- When some channels are disabled, display exactly the same
  content of preview image which is sending to tracker library.

Merged from tomato branch using command:
    svn merge -r42382:42383 -r42384:42385 -r42394:42395 \
	    -r42397:42398 -r42398:42399 -r42406:42407 \
		-r42410:42411 -r42417:42418 -r42471:42472 \
		^/branches/soc-2011-tomato
2011-12-30 10:20:29 +00:00
Campbell Barton
ea36d4eb22 svn merge ^/trunk/blender -r42953:42957 2011-12-29 01:58:47 +00:00
Dalai Felinto
2ca9a6a004 more mist settings should be accesible to BGE 2011-12-29 01:38:11 +00:00
Sergey Sharybin
fd134927dd Merging r42800 through r42895 from trunk into soc-2011-tomato 2011-12-27 10:11:07 +00:00
Campbell Barton
4ced91da47 svn merge ^/trunk/blender -r42778:42839 2011-12-23 08:41:53 +00:00
Campbell Barton
4537061e55 patch [#29673] Visualize Indices (developer aid)
by Howard Trickey (howardt)
2011-12-22 05:39:23 +00:00
Sergey Sharybin
9774c93435 Merging r42770 through r42799 from trunk into soc-2011-tomato 2011-12-21 14:50:05 +00:00
Dalai Felinto
056c49e9ec Patch [#29654] New menu option under Object > Game with "Copy All Physics Attributes" by Daniel Macedo
"This is a patch that adds an option under the menu Object > Game to copy all the physics attributes from Game Engine."
2011-12-21 02:41:27 +00:00
Sergey Sharybin
921b2ee2d4 Merging r42723 through r42769 from trunk into soc-2011-tomato 2011-12-20 17:24:20 +00:00
Campbell Barton
84b58df85a svn merge ^/trunk/blender -r42742:42757 2011-12-20 08:09:46 +00:00
Daniel Stokes
0be004bb2f Cleaning up some issues that found their way into the python ui files with the first Cucumber merge. 2011-12-20 07:39:30 +00:00
Thomas Dinges
a17f4dfda6 First fix after Cucumber merge starts.
* Restore COMPAT_ENGINES for particle panel, caused error on startup. (Cycles needs it)
2011-12-20 06:26:03 +00:00
Dalai Felinto
32b23b9f74 Cucumber, first batch of merge - UI changes and custom exit key
---------------------------------------------------------------
This was a test drive to see how painful the merge will be.
Next batches are:
- use desktop option for fullscreen
- multisampling option
- bullet collision mask
- python
- storage (vbo, dl, ...)
- lighting

[lighting still needs review]
[python could use review, although it should be straightforward]
[storage should be tested more I think]


Merged /branches/soc-2011-cucumber:r
36991,37059,37157,37416,37497-37499,37501,37522,39036,40593

36991:
==UI==
* Made some options available in Blender Game that were only available in Blender Render (camera resolution, animation fps)
* Created a panel for the embedded player
* Renamed the FPS option for the standalone player to Refresh Rate
* Moved framing options to display
* Made a button to launch the blender player from within blender (only tested on windows for now)

37059:
==UI==
* Added the option to change the exit key for the BGE. The UI currently just sets a number, and this feature most likely does not work for blenderplayer yet. More work on this to come.
* Removed the physics settings from the scene panel for the BGE.
* Added an Add menu in the logic brick header.

37157:
Making the bake options available in Blender Game

37416:
Making the exit key UI element accept key presses instead of numbers. It still does not work for the Blenderplayer, and it does not limit the input to key presses (other events don't work for exiting)

37497:
Some more work on getting the exit key to work in the Blenderplayer.
Input is now restricted to keyboard events only for the exit key UI.
37498:
Some clean up from the last commit.
The exit key setting affects the Blenderplayer now.
37499:
Cleaning up some duplicate code. Now the reverseTranslateTable for converting blender key codes to ketsji key codes is only defined in BL_BlenderDataConverter.
37501:
Centralizing the exit key methods to the keyboard devices. This should make it easier to get exit key control to the python API.

[37517: committed previously]

37522:
Moved control of the exit key away from the keyboard devices, and moved it to ketsjiengine.
Added setExitKey and getExitKey to the python API

39036:
A couple of the doversions were in the wrong spot. This should fix some issues with the exit key not being set.
[not committed entirely, see below]]

40552: space_logic.py (* fixed an error in space_logic.py *)

40593:
launch blenderplayer from ui not working in OSX fix - by Daniel Stokes and me



########################################################
code left behind (to be included in next commit):
########################################################
		{
			/* Initialize default values for collision masks */
			Object *ob;
			for(ob=main->object.first; ob; ob=ob->id.next)
				ob->col_group = ob->col_mask = 1;
		}
2011-12-20 03:11:56 +00:00
Campbell Barton
efb4eff353 svn merge ^/trunk/blender -r42722:42742 2011-12-20 01:33:14 +00:00
Sergey Sharybin
1dc74acc12 Object tracking: configurable scale for object solution
Added slider to define scale of object solution which is used to define
"depth" of object relative to camera position. This slider effects on all
"users" of object solution such as bundles display, constrained objects and so.

Added new operator called "Set Solution Scale" to set real scale for object
solution based on real distance between two bundles reconstructed for this object.

New slider and operator can be found on "Object" panel in toolbox when in
reconstruction mode and active tracking object isn't a camera.
2011-12-19 15:12:33 +00:00
Brecht Van Lommel
a64d92eb13 Fix #29655: keyboard shortcuts missing from text editor text menu, and removed
confirmation popup for creating new text datablock.
2011-12-19 14:23:19 +00:00
Campbell Barton
2457d4f5ab svn merge ^/trunk/blender -r42680:42722 2011-12-19 10:40:48 +00:00
Sergey Sharybin
737648a0bf Merging r42648 through r42722 from trunk into soc-2011-tomato 2011-12-19 10:39:40 +00:00
Lukas Toenne
24785cc16a Removed buttons in node headers for hiding unused sockets and for hiding the (non-socket) option buttons. These are rarely used buttons that only complicate the UI. Alternatively these operators can still be accessed in the Node menu of the node editor window, "Toggle Hidden Node Sockets" and "Toggle Node Options" respectively. 2011-12-18 17:59:04 +00:00
Campbell Barton
862dc635ed svn merge ^/trunk/blender -r42617:42655 2011-12-15 23:59:02 +00:00
Sergey Sharybin
8a9d901c81 Camera tracking: add camera to follow track and object solver constraint
Object used to be parented to active camera which isn't very convenient when
working with witness cameras.

Now parent camera can be specified in constraint (if it's not specified, active camera is used)
2011-12-15 20:38:23 +00:00
Sergey Sharybin
e534af906a Object tracking: various fixes and improvements
- Bundles selection is now available for object's bundles
- If bundles selection wasn't changed in 3D viewport, fallback to regular
  object selection, so objects behind bundles can be selected
- Snap cursor to selection now respects object's bundle selection
- Object and rack name now can be selected from list in constraint settings
- Added preset for tracks used for object tracking
2011-12-15 16:10:49 +00:00
Sergey Sharybin
ba16e7d631 Object tracking: object with object solver constraint is now parented to scene's camera
Made Object Solver operator parent object to scene's camera. Behavior is pretty much
familiar to Child Of constraint -- it stores inverted transformation matrix which gives
constant offset in parent's space.
Current files would open incorrect, to make object aligned well again, just press
"Set Inverse" button in Object Solver constraint.
Fixed orientation operators so now they should work in all cases.
Also changed behavior of Set Origin operator which now sets origin to the median
point of all selected tracks/
2011-12-15 16:09:57 +00:00
Sergey Sharybin
deb95ddb44 Merging r42621 through r42647 from trunk into soc-2011-tomato 2011-12-15 16:04:59 +00:00
Antony Riakiotakis
6ccc605660 Bicubic bump map filtering.
This commit introduces bicubic bump map capabilities for the viewport for OpenGL 3.0+ capable GPUs. 

To use the functionality change the bump mapping method to "best quality"
Previous "best quality" setting becomes "medium quality" now.
For non OpenGL 3.0 GPUs this becomes the same as "medium quality"

Also:
* added tooltip descriptions to the bump method settings.
* modified the shader to ommit extraneous matrix multiplications for matrices already provided by OpenGL.

Bicubic shader by Morten Mikkelsen. Thanks a lot!

Oh...and FIRST!
2011-12-15 13:58:09 +00:00
Sergey Sharybin
b865c0314f Merging r42533 through r42601 from trunk into soc-2011-tomato 2011-12-13 11:58:59 +00:00
Campbell Barton
6254cc1c70 2 new bevel options for the operator and the modifier.
* even offset, uses same shell distance method as solidify to give even with beveled faces.
* distance offset, this is mostly for compatibility with the modifier in trunk which uses the bevel width as a distance rather then a percentage. at the moment this is awkward for the operator since it makes percent act differently where the 0-1 range doesnt make sense.

still need to bring back more options from trunks bevel modifier.
2011-12-13 09:57:19 +00:00
Antony Riakiotakis
ab6adf86cc Add vertex connect tool to Ctrl-V submenu and Mesh->Vertices submenu. 2011-12-11 16:56:09 +00:00
Campbell Barton
5f6ff0f412 svn merge ^/trunk/blender -r42550:42564 2011-12-11 01:06:43 +00:00
Sergey Sharybin
a912afd202 Fix #29516: Twist brush giving crazy results
- Rotation now happens around initial stroke location rather than around scene origin
- Added slider for rotation strength which helps in cases only few rotation is needed
  to be to increase the precision of such strokes
2011-12-10 14:45:30 +00:00
Sergey Sharybin
3717a4a9e1 Merging r42482 through r42532 from trunk into soc-2011-tomato 2011-12-09 10:02:01 +00:00
Campbell Barton
b245dfbc06 svn merge ^/trunk/blender -r42466:42495 2011-12-07 18:29:21 +00:00
Sergey Sharybin
d568f56f18 Merging remained part of hybrid tracker which adds correlation threshold
Keir's comment:
  Add support for detecting tracking failure in the ESM tracker component of
  libmv. Since both KLT and Hybrid rely on ESM underneath, KLT and Hybrid now
  have a minimum correlation setting to match. With this fix, track failures
  should get detected quicker, with the issue that sometimes the tracker will
  give up too easily. That is fixable by reducing the required correlation (in
  the track properties).

Command used for merge: svn merge -r 42396:42397 -r 42399:42400 ^/branches/soc-2011-tomato
2011-12-07 14:54:03 +00:00
Brecht Van Lommel
f96ac8c335 Fix #29518: uv cylinder/sphere unwrap from menu didn't work same as using U key menu. 2011-12-07 11:22:29 +00:00
Sergey Sharybin
d0c327c81c Fix #29432: Marquee Select Bug
Moved tweak threshold value to user preferences

This threshold might be needed to be tweaked when working with tables, i.e.
to prevent tap+slight movement be treated as tweak event.
2011-12-07 09:55:37 +00:00
Campbell Barton
35e80c5544 svn merge ^/trunk/blender -r42439:42466 2011-12-06 18:50:45 +00:00
Sergey Sharybin
4fe2df3b8c Make distortion panel be a bit more obvious label 2011-12-06 18:39:16 +00:00
Sergey Sharybin
6ac2bb8b94 Merging r42442 through r42457 from trunk into soc-2011-tomato 2011-12-06 09:27:18 +00:00
Sergey Sharybin
3b1e077b39 Camera tracking: fixed typo in remove tracking preset button 2011-12-06 09:23:35 +00:00
Campbell Barton
04464c6cf9 more minor py edits 2011-12-05 23:05:16 +00:00
Campbell Barton
b44c82b4fd remove invalid NULL checks from own recent commit and minor pep8 edits. 2011-12-05 22:19:30 +00:00
Sergey Sharybin
cbe9713b50 Object solver: minor tweaks
- Rename solving button to Object Motion if active tracking object isn't a camera
- Ignore refine flags when solving object
2011-12-05 19:31:21 +00:00
Sergey Sharybin
9355cc5c39 Object tracking; initial commit
This commit implements basis stuff needed for object tracking,
use case isn't perfect now, interface also should be cleaned a bit.

- Added list of objects to be tracked. Default there's only one object called
  "Camera" which is used for solving camera motion. Other objects can be added
  and each of them will have it;s own list of tracks. Only one object can be used
  for camera solving at this moment.
- Added new constraint called "Object Tracking" which makes oriented object be
  moving in the save way as solved object motion.
- Scene orientation tools can be used for orienting object to bundles.
- All tools which works with list of tracks or reconstruction data now
  gets that lists from active editing object.
- All objects and their tracking data are available via python api.
2011-12-05 18:57:17 +00:00
Campbell Barton
22a1ad61f9 svn merge ^/trunk/blender -r42372:42416 2011-12-04 18:39:19 +00:00
Sergey Sharybin
756ac13e3a Merging r42394 through r42412 form trunk into soc-2011-tomato 2011-12-04 17:26:35 +00:00
Thomas Dinges
b550cd8c1e Fix [#29502] Brush texture Preview panel doesnt show Alpha checkbox
* Added to the py UI file, it would require some deeper changes to have it in the c Template, can be done later.
* Fixed a typo.
2011-12-04 16:55:46 +00:00
Keir Mierle
e98e8acf1a Add minimum correlation widget to tracker default settings panel. 2011-12-04 14:08:58 +00:00
Keir Mierle
f1454ec399 Turn grayscale preview on if any channel toggles are active for motion tracking. 2011-12-04 13:58:40 +00:00
Keir Mierle
4bd3a296bb Add support for detecting tracking failure in the ESM tracker component of
libmv. Since both KLT and Hybrid rely on ESM underneath, KLT and Hybrid now
have a minimum correlation setting to match. With this fix, track failures
should get detected quicker, with the issue that sometimes the tracker will
give up too easily. That is fixable by reducing the required correlation (in
the track properties).
2011-12-04 13:46:25 +00:00
Sergey Sharybin
d261623800 Camera tracking: merge hybrid tracker from tomato branch
Comment from Keir's commit:

Add a new hybrid region tracker for motion tracking to libmv, and
add it as an option (under "Hybrid") in the tracking settings. The
region tracker is a combination of brute force tracking for coarse
alignment, then refinement with the ESM/KLT algorithm already in
libmv that gives excellent subpixel precision (typically 1/50'th
of a pixel)

This also adds a new "brute force" region tracker which does a
brute force search through every pixel position in the destination
for the pattern in the first frame. It leverages SSE if available,
similar to the SAD tracker, to do this quickly. Currently it does
some unnecessary conversions to/from floating point that will get
fixed later.

The hybrid tracker glues the two trackers (brute & ESM) together
to get an overall better tracker. The algorithm is simple:

1. Track from frame 1 to frame 2 with the brute force tracker.
   This tries every possible pixel position for the pattern from
   frame 1 in frame 2. The position with the smallest
   sum-of-absolute-differences is chosen. By definition, this
   position is only accurate up to 1 pixel or so.
2. Using the result from 1, initialize a track with ESM. This does
   a least-squares fit with subpixel precision.
3. If the ESM shift was more than 2 pixels, report failure.
4. If the ESM track shifted less than 2 pixels, then the track is
   good and we're done. The rationale here is that if the
   refinement stage shifts more than 1 pixel, then the brute force
   result likely found some random position that's not a good fit.

svn command used: svn merge -r 42375:42376 -r 42377:42379 ^/branches/soc-2011-tomato
2011-12-04 13:26:11 +00:00
Keir Mierle
d00bb6dd56 Add a toggle button to display motion tracker previews in grayscale. 2011-12-04 12:58:31 +00:00
Keir Mierle
8e01cfa045 Don't show the "Correlation" tracking preset when the hybrid tracker is selected. 2011-12-03 23:33:07 +00:00
Andrew Wiggin
e883fa168b Adjust face menu links to "mirror uvs" and "mirror colors" to use the bmesh n-gon-compatible replacements "reverse uvs" and "reverse colors" 2011-12-02 17:17:40 +00:00
Andrew Wiggin
1906410cc2 Remove face menu (ctrl+f) links to f-gon commands 2011-12-02 16:56:05 +00:00
Campbell Barton
9e5b28cd42 svn merge ^/trunk/blender -r42261:42290 2011-11-30 09:31:11 +00:00
Sergey Sharybin
377d5232d4 Rename Movie to Movie Clip source for background image 2011-11-30 05:34:32 +00:00
Dalai Felinto
5763e6ce85 option to disable/enable individual background images
*** use-case:
"I have 10 reference images that overlap each other and every time I want to see one, I need to change the transparency of all the others.
therefore it would be nice to have a little button by each menu to allow enable/disabling individual background images"

To avoid subversioning bump I created a define that is negative (DISABLED) and of course a rna that is a boolean_negative.
Talked with Campbell and he actually prefers this way over do_version, so there it goes.
2011-11-29 21:05:18 +00:00
Thomas Dinges
1a7ae3634d Blender 2.61 Release links and readme:
* Updated links to http://www.blender.org/development/release-logs/blender-261/
* Update readme file for 2.61
2011-11-29 20:13:20 +00:00
Campbell Barton
faa022563d svn merge ^/trunk/blender -r42245:42261 2011-11-29 18:18:56 +00:00
Sergey Sharybin
f382dda12d Fixed wrong operator usage in clip editor's reconstruction menu 2011-11-29 17:26:48 +00:00
Campbell Barton
5380545c97 svn merge ^/trunk/blender -r42221:42245 2011-11-29 06:58:16 +00:00
Bastien Montagne
ac88b67b30 Now wiki link in help menu opens the 2.6 index... Better to do it now than one day before release, and good incitation to finish 2.5/6 index before release! 2011-11-28 19:22:26 +00:00
Thomas Dinges
f64189573d * Never, ever use "col2" or something like that as UI variable name. 2011-11-28 17:10:32 +00:00
Campbell Barton
063dd4f60a svn merge ^/trunk/blender -r42197:42221 2011-11-28 17:09:13 +00:00