2011-02-23 10:52:22 +00:00
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/*
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2008-04-16 22:40:48 +00:00
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* ***** BEGIN GPL LICENSE BLOCK *****
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2002-10-12 11:37:38 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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2008-04-16 22:40:48 +00:00
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* of the License, or (at your option) any later version.
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2002-10-12 11:37:38 +00:00
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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2010-02-12 13:34:04 +00:00
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2002-10-12 11:37:38 +00:00
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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2008-04-16 22:40:48 +00:00
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* ***** END GPL LICENSE BLOCK *****
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2011-10-23 17:52:20 +00:00
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* Start up of the Blender Player on GHOST.
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*/
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2002-10-12 11:37:38 +00:00
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2011-02-25 13:35:11 +00:00
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/** \file gameengine/GamePlayer/ghost/GPG_ghost.cpp
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* \ingroup player
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*/
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2002-10-12 11:37:38 +00:00
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#include <iostream>
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#include <math.h>
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#ifdef __linux__
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#ifdef __alpha__
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#include <signal.h>
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#endif /* __alpha__ */
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#endif /* __linux__ */
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#ifdef __APPLE__
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// Can't use Carbon right now because of double defined type ID (In Carbon.h and DNA_ID.h, sigh)
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//#include <Carbon/Carbon.h>
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//#include <CFBundle.h>
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#endif // __APPLE__
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#include "KX_KetsjiEngine.h"
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2008-10-11 00:56:49 +00:00
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#include "KX_PythonInit.h"
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2012-09-01 21:23:05 +00:00
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#include "KX_PythonMain.h"
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2002-10-12 11:37:38 +00:00
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/**********************************
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* Begin Blender include block
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**********************************/
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#ifdef __cplusplus
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extern "C"
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{
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#endif // __cplusplus
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2008-09-15 12:40:17 +00:00
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#include "MEM_guardedalloc.h"
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2013-08-25 21:24:16 +00:00
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#include "BLI_threads.h"
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#include "BLI_blenlib.h"
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#include "DNA_scene_types.h"
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#include "DNA_userdef_types.h"
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#include "BLO_readfile.h"
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#include "BLO_runtime.h"
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2012-09-16 04:58:18 +00:00
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#include "BKE_blender.h"
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2013-08-19 10:51:40 +00:00
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#include "BKE_depsgraph.h"
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2012-09-16 04:58:18 +00:00
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#include "BKE_global.h"
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#include "BKE_icons.h"
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2012-11-15 15:59:58 +00:00
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#include "BKE_image.h"
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2012-09-16 04:58:18 +00:00
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#include "BKE_node.h"
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2011-05-29 04:15:35 +00:00
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#include "BKE_report.h"
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#include "BKE_library.h"
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2013-08-19 09:05:34 +00:00
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#include "BKE_modifier.h"
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2010-02-25 06:05:56 +00:00
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#include "BKE_text.h"
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2011-06-02 23:25:38 +00:00
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#include "BKE_sound.h"
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2013-08-25 21:24:16 +00:00
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#include "IMB_imbuf.h"
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2002-10-12 11:37:38 +00:00
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int GHOST_HACK_getFirstFile(char buf[]);
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2010-11-12 07:16:33 +00:00
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// For BLF
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#include "BLF_api.h"
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2011-09-20 09:32:14 +00:00
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#include "BLF_translation.h"
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2010-11-12 07:16:33 +00:00
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extern int datatoc_bfont_ttf_size;
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extern char datatoc_bfont_ttf[];
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2002-10-12 11:37:38 +00:00
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#ifdef __cplusplus
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}
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#endif // __cplusplus
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Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
be at the origin.
2008-09-04 20:51:28 +00:00
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#include "GPU_draw.h"
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2002-10-12 11:37:38 +00:00
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/**********************************
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* End Blender include block
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**********************************/
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2011-05-06 20:18:42 +00:00
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#include "BL_System.h"
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2002-10-12 11:37:38 +00:00
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#include "GPG_Application.h"
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#include "GHOST_ISystem.h"
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#include "RAS_IRasterizer.h"
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#include "BKE_main.h"
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2009-06-19 23:05:21 +00:00
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#include "RNA_define.h"
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2002-10-12 11:37:38 +00:00
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#ifdef WIN32
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#include <windows.h>
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2010-10-18 06:52:10 +00:00
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#if !defined(DEBUG)
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2002-10-12 11:37:38 +00:00
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#include <wincon.h>
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2010-10-18 06:52:10 +00:00
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#endif // !defined(DEBUG)
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2002-10-12 11:37:38 +00:00
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#endif // WIN32
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const int kMinWindowWidth = 100;
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const int kMinWindowHeight = 100;
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2011-03-26 04:50:59 +00:00
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static void mem_error_cb(const char *errorStr)
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{
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fprintf(stderr, "%s", errorStr);
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fflush(stderr);
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}
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2013-08-10 21:17:46 +00:00
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// library.c will only free window managers with a callback function.
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// We don't actually use a wmWindowManager, but loading a blendfile
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// loads wmWindows, so we need to free those.
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static void wm_free(bContext *C, wmWindowManager *wm)
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{
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BLI_freelistN(&wm->windows);
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}
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2004-12-01 08:35:38 +00:00
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#ifdef WIN32
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2012-06-06 22:38:39 +00:00
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typedef enum {
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2012-11-03 15:35:03 +00:00
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SCREEN_SAVER_MODE_NONE = 0,
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SCREEN_SAVER_MODE_PREVIEW,
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SCREEN_SAVER_MODE_SAVER,
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SCREEN_SAVER_MODE_CONFIGURATION,
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SCREEN_SAVER_MODE_PASSWORD,
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2004-12-01 08:35:38 +00:00
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} ScreenSaverMode;
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static ScreenSaverMode scr_saver_mode = SCREEN_SAVER_MODE_NONE;
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static HWND scr_saver_hwnd = NULL;
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static BOOL scr_saver_init(int argc, char **argv)
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{
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scr_saver_mode = SCREEN_SAVER_MODE_NONE;
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scr_saver_hwnd = NULL;
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BOOL ret = FALSE;
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int len = ::strlen(argv[0]);
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if (len > 4 && !::stricmp(".scr", argv[0] + len - 4))
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{
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scr_saver_mode = SCREEN_SAVER_MODE_CONFIGURATION;
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ret = TRUE;
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if (argc >= 2)
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{
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if (argc >= 3)
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{
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scr_saver_hwnd = (HWND) ::atoi(argv[2]);
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}
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if (!::stricmp("/c", argv[1]))
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{
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scr_saver_mode = SCREEN_SAVER_MODE_CONFIGURATION;
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if (scr_saver_hwnd == NULL)
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scr_saver_hwnd = ::GetForegroundWindow();
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}
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else if (!::stricmp("/s", argv[1]))
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{
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scr_saver_mode = SCREEN_SAVER_MODE_SAVER;
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}
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else if (!::stricmp("/a", argv[1]))
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{
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scr_saver_mode = SCREEN_SAVER_MODE_PASSWORD;
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}
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else if (!::stricmp("/p", argv[1])
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|| !::stricmp("/l", argv[1]))
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{
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scr_saver_mode = SCREEN_SAVER_MODE_PREVIEW;
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}
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}
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}
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return ret;
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}
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#endif /* WIN32 */
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2012-11-09 23:47:06 +00:00
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static void usage(const char* program, bool isBlenderPlayer)
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2002-10-12 11:37:38 +00:00
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{
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2008-09-20 11:08:35 +00:00
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const char * consoleoption;
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2011-10-23 17:52:20 +00:00
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const char * example_filename = "";
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const char * example_pathname = "";
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2010-09-13 08:30:56 +00:00
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2002-10-12 11:37:38 +00:00
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#ifdef _WIN32
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consoleoption = "-c ";
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#else
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consoleoption = "";
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#endif
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2010-09-13 08:30:56 +00:00
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if (isBlenderPlayer) {
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2011-10-23 17:52:20 +00:00
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example_filename = "filename.blend";
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2010-09-13 08:30:56 +00:00
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#ifdef _WIN32
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2011-10-23 17:52:20 +00:00
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example_pathname = "c:\\";
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2010-09-13 08:30:56 +00:00
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#else
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2011-10-23 17:52:20 +00:00
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example_pathname = "/home/user/";
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2010-09-13 08:30:56 +00:00
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#endif
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}
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2002-10-12 11:37:38 +00:00
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2009-02-28 21:44:24 +00:00
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printf("usage: %s [-w [w h l t]] [-f [fw fh fb ff]] %s[-g gamengineoptions] "
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2012-08-26 11:35:43 +00:00
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"[-s stereomode] [-m aasamples] %s\n", program, consoleoption, example_filename);
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2009-02-28 21:44:24 +00:00
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printf(" -h: Prints this command summary\n\n");
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2004-03-22 22:02:18 +00:00
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printf(" -w: display in a window\n");
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2009-02-28 21:44:24 +00:00
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printf(" --Optional parameters--\n");
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printf(" w = window width\n");
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printf(" h = window height\n\n");
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2002-10-12 11:37:38 +00:00
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printf(" l = window left coordinate\n");
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printf(" t = window top coordinate\n");
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2009-02-28 21:44:24 +00:00
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printf(" Note: If w or h is defined, both must be defined.\n");
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printf(" Also, if l or t is defined, all options must be used.\n\n");
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2004-08-10 11:34:12 +00:00
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printf(" -f: start game in full screen mode\n");
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2009-02-28 21:44:24 +00:00
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printf(" --Optional parameters--\n");
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2002-10-12 11:37:38 +00:00
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printf(" fw = full screen mode pixel width\n");
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2009-02-28 21:44:24 +00:00
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printf(" fh = full screen mode pixel height\n\n");
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2002-10-12 11:37:38 +00:00
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printf(" fb = full screen mode bits per pixel\n");
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2004-08-10 11:34:12 +00:00
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printf(" ff = full screen mode frequency\n");
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2009-02-28 21:44:24 +00:00
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printf(" Note: If fw or fh is defined, both must be defined.\n");
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printf(" Also, if fb is used, fw and fh must be used. ff requires all options.\n\n");
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2002-10-12 11:37:38 +00:00
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printf(" -s: start player in stereo\n");
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2004-08-10 11:34:12 +00:00
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printf(" stereomode: hwpageflip (Quad buffered shutter glasses)\n");
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printf(" syncdoubling (Above Below)\n");
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printf(" sidebyside (Left Right)\n");
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printf(" anaglyph (Red-Blue glasses)\n");
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2004-10-24 11:03:18 +00:00
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printf(" vinterlace (Vertical interlace for autostereo display)\n");
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2009-02-28 21:44:24 +00:00
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printf(" depending on the type of stereo you want\n\n");
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2010-02-24 23:01:49 +00:00
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printf(" -D: start player in dome mode\n");
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printf(" --Optional parameters--\n");
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2010-02-25 06:05:56 +00:00
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printf(" angle = field of view in degrees\n");
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printf(" tilt = tilt angle in degrees\n");
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2012-09-16 04:58:18 +00:00
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printf(" warpdata = a file to use for warping the image (absolute path)\n");
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2010-02-24 23:01:49 +00:00
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printf(" mode: fisheye (Fisheye)\n");
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printf(" truncatedfront (Front-Truncated)\n");
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printf(" truncatedrear (Rear-Truncated)\n");
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printf(" cubemap (Cube Map)\n");
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printf(" sphericalpanoramic (Spherical Panoramic)\n");
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printf(" depending on the type of dome you are using\n\n");
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Patch [#26799] 2.5x blenderplayer (BGE) anti-aliasing & embedding by Sebastian Korczak (with some small tweaks) + adding GHOST_PRINTF
The patch can also be found in http://codereview.appspot.com/4431072/
##############
This patch fix anti-aliasing (multisampling) implementation for win32 platform. It also gives opportunity to embed blenderplayer inside parent window.
Usage:
blenderplayer.exe -i 123456 -m 16 file.blend
where:
123456 - parent window handler (integer, default: 0)
16 - multisample level (integer, default: 0, max: 16. Put there maximum level you want. If not supported, player will automatically try 15,14,13,...,3,2,1)
##############
This patch was originally created as part of the Burster (aka webplugin) project but benefit any one embedding the bge in a custom OpenGL context. By the way, to embed the BGE in a .Net application is really straightforward now =)
The Multisampling work for blenderplayer as a whole.
Missing functionalities:
- to expose the multisampling to the ui (so far it only works in console)
- window focus and keyboard messages for embedded blenderplayer (supported in their previous patch for 2.49, yet to be ported over)
- handle resizing (to be investigated, indeed the changes in getState() in GHOST_WindowWin32.cpp are going to get in the way of that if I'm not mistaken. To be addressed together.
Doxygen documentation to be added whenever I sort out how to do so. Sorry Nathan too many stuff to deal with at the same time. The sooner this patch gets in, the sooner the missing functionalities can be patched on top of that.
2011-05-04 01:50:17 +00:00
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printf(" -m: maximum anti-aliasing (eg. 2,4,8,16)\n\n");
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2012-03-31 00:59:17 +00:00
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printf(" -i: parent windows ID\n\n");
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2002-10-12 11:37:38 +00:00
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#ifdef _WIN32
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2009-02-28 21:44:24 +00:00
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printf(" -c: keep console window open\n\n");
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2002-10-12 11:37:38 +00:00
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#endif
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2009-02-28 21:44:24 +00:00
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printf(" -d: turn debugging on\n\n");
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2009-01-26 08:34:40 +00:00
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printf(" -g: game engine options:\n\n");
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printf(" Name Default Description\n");
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printf(" ------------------------------------------------------------------------\n");
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printf(" fixedtime 0 \"Enable all frames\"\n");
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printf(" nomipmap 0 Disable mipmaps\n");
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printf(" show_framerate 0 Show the frame rate\n");
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printf(" show_properties 0 Show debug properties\n");
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printf(" show_profile 0 Show profiling information\n");
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printf(" blender_material 0 Enable material settings\n");
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2009-04-20 15:06:46 +00:00
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printf(" ignore_deprecation_warnings 1 Ignore deprecation warnings\n");
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printf("\n");
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printf(" - : all arguments after this are ignored, allowing python to access them from sys.argv\n");
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2002-10-12 11:37:38 +00:00
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printf("\n");
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2011-10-23 17:52:20 +00:00
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printf("example: %s -w 320 200 10 10 -g noaudio%s%s\n", program, example_pathname, example_filename);
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|
|
printf("example: %s -g show_framerate = 0 %s%s\n", program, example_pathname, example_filename);
|
|
|
|
printf("example: %s -i 232421 -m 16 %s%s\n\n", program, example_pathname, example_filename);
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
|
|
|
|
2008-09-12 16:06:17 +00:00
|
|
|
static void get_filename(int argc, char **argv, char *filename)
|
|
|
|
{
|
2002-10-12 11:37:38 +00:00
|
|
|
#ifdef __APPLE__
|
2013-02-02 04:48:21 +00:00
|
|
|
/* On Mac we park the game file (called game.blend) in the application bundle.
|
|
|
|
* The executable is located in the bundle as well.
|
|
|
|
* Therefore, we can locate the game relative to the executable.
|
|
|
|
*/
|
2002-10-12 11:37:38 +00:00
|
|
|
int srclen = ::strlen(argv[0]);
|
|
|
|
int len = 0;
|
2008-09-12 16:06:17 +00:00
|
|
|
char *gamefile = NULL;
|
2002-10-12 11:37:38 +00:00
|
|
|
|
2008-09-12 16:06:17 +00:00
|
|
|
filename[0] = '\0';
|
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
if (argc > 1) {
|
|
|
|
if (BLI_exists(argv[argc-1])) {
|
2011-11-26 04:07:38 +00:00
|
|
|
BLI_strncpy(filename, argv[argc-1], FILE_MAX);
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
|
|
|
if (::strncmp(argv[argc-1], "-psn_", 5)==0) {
|
|
|
|
static char firstfilebuf[512];
|
|
|
|
if (GHOST_HACK_getFirstFile(firstfilebuf)) {
|
2011-11-26 04:07:38 +00:00
|
|
|
BLI_strncpy(filename, firstfilebuf, FILE_MAX);
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
srclen -= ::strlen("MacOS/blenderplayer");
|
|
|
|
if (srclen > 0) {
|
|
|
|
len = srclen + ::strlen("Resources/game.blend");
|
2008-09-12 16:06:17 +00:00
|
|
|
gamefile = new char [len + 1];
|
|
|
|
::strcpy(gamefile, argv[0]);
|
|
|
|
::strcpy(gamefile + srclen, "Resources/game.blend");
|
2002-10-12 11:37:38 +00:00
|
|
|
//::printf("looking for file: %s\n", filename);
|
|
|
|
|
2008-09-12 16:06:17 +00:00
|
|
|
if (BLI_exists(gamefile))
|
2011-11-26 04:07:38 +00:00
|
|
|
BLI_strncpy(filename, gamefile, FILE_MAX);
|
2008-09-12 16:06:17 +00:00
|
|
|
|
2009-03-16 17:02:19 +00:00
|
|
|
delete [] gamefile;
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
#else
|
2008-09-12 16:06:17 +00:00
|
|
|
filename[0] = '\0';
|
|
|
|
|
2012-03-24 07:52:14 +00:00
|
|
|
if (argc > 1)
|
2011-11-26 04:07:38 +00:00
|
|
|
BLI_strncpy(filename, argv[argc-1], FILE_MAX);
|
2002-10-12 11:37:38 +00:00
|
|
|
#endif // !_APPLE
|
|
|
|
}
|
|
|
|
|
2011-10-19 23:10:54 +00:00
|
|
|
static BlendFileData *load_game_data(const char *progname, char *filename = NULL, char *relativename = NULL)
|
2008-12-19 00:50:21 +00:00
|
|
|
{
|
|
|
|
ReportList reports;
|
2004-04-24 06:29:51 +00:00
|
|
|
BlendFileData *bfd = NULL;
|
2008-12-19 00:50:21 +00:00
|
|
|
|
|
|
|
BKE_reports_init(&reports, RPT_STORE);
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
/* try to load ourself, will only work if we are a runtime */
|
2011-05-11 19:29:23 +00:00
|
|
|
if (BLO_is_a_runtime(progname)) {
|
|
|
|
bfd= BLO_read_runtime(progname, &reports);
|
2004-04-29 10:51:02 +00:00
|
|
|
if (bfd) {
|
|
|
|
bfd->type= BLENFILETYPE_RUNTIME;
|
2011-10-19 23:10:54 +00:00
|
|
|
BLI_strncpy(bfd->main->name, progname, sizeof(bfd->main->name));
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
2004-04-29 10:51:02 +00:00
|
|
|
} else {
|
2008-12-19 00:50:21 +00:00
|
|
|
bfd= BLO_read_from_file(progname, &reports);
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
|
|
|
|
2004-04-29 10:51:02 +00:00
|
|
|
if (!bfd && filename) {
|
|
|
|
bfd = load_game_data(filename);
|
|
|
|
if (!bfd) {
|
2008-12-19 00:50:21 +00:00
|
|
|
printf("Loading %s failed: ", filename);
|
|
|
|
BKE_reports_print(&reports, RPT_ERROR);
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
|
|
|
}
|
2008-12-19 00:50:21 +00:00
|
|
|
|
|
|
|
BKE_reports_clear(&reports);
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
return bfd;
|
|
|
|
}
|
|
|
|
|
2012-11-09 23:47:06 +00:00
|
|
|
static bool GPG_NextFrame(GHOST_ISystem* system, GPG_Application *app, int &exitcode, STR_String &exitstring, GlobalSettings *gs)
|
2012-09-01 21:23:05 +00:00
|
|
|
{
|
2012-09-06 02:20:03 +00:00
|
|
|
bool run = true;
|
|
|
|
system->processEvents(false);
|
|
|
|
system->dispatchEvents();
|
2012-09-04 02:33:37 +00:00
|
|
|
app->EngineNextFrame();
|
2012-09-06 02:20:03 +00:00
|
|
|
if ((exitcode = app->getExitRequested())) {
|
|
|
|
run = false;
|
|
|
|
exitstring = app->getExitString();
|
|
|
|
*gs = *app->getGlobalSettings();
|
|
|
|
}
|
|
|
|
return run;
|
2012-09-01 21:23:05 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
struct GPG_NextFrameState {
|
|
|
|
GHOST_ISystem* system;
|
|
|
|
GPG_Application *app;
|
|
|
|
GlobalSettings *gs;
|
|
|
|
} gpg_nextframestate;
|
|
|
|
|
2012-11-09 23:47:06 +00:00
|
|
|
static int GPG_PyNextFrame(void *state0)
|
2012-09-01 21:23:05 +00:00
|
|
|
{
|
|
|
|
GPG_NextFrameState *state = (GPG_NextFrameState *) state0;
|
|
|
|
int exitcode;
|
|
|
|
STR_String exitstring;
|
|
|
|
bool run = GPG_NextFrame(state->system, state->app, exitcode, exitstring, state->gs);
|
|
|
|
if (run) return 0;
|
|
|
|
else {
|
|
|
|
if (exitcode)
|
|
|
|
fprintf(stderr, "Exit code %d: %s\n", exitcode, exitstring.ReadPtr());
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
int main(int argc, char** argv)
|
|
|
|
{
|
|
|
|
int i;
|
2009-04-20 15:06:46 +00:00
|
|
|
int argc_py_clamped= argc; /* use this so python args can be added after ' - ' */
|
2002-10-12 11:37:38 +00:00
|
|
|
bool error = false;
|
|
|
|
SYS_SystemHandle syshandle = SYS_GetSystem();
|
2004-07-17 00:48:59 +00:00
|
|
|
bool fullScreen = false;
|
|
|
|
bool fullScreenParFound = false;
|
2002-10-12 11:37:38 +00:00
|
|
|
bool windowParFound = false;
|
2011-05-18 06:27:32 +00:00
|
|
|
#ifdef WIN32
|
2002-10-12 11:37:38 +00:00
|
|
|
bool closeConsole = true;
|
2011-05-18 06:27:32 +00:00
|
|
|
#endif
|
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
be at the origin.
2008-09-04 20:51:28 +00:00
|
|
|
RAS_IRasterizer::StereoMode stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO;
|
2002-10-12 11:37:38 +00:00
|
|
|
bool stereoWindow = false;
|
|
|
|
bool stereoParFound = false;
|
2010-02-24 23:01:49 +00:00
|
|
|
int stereoFlag = STEREO_NOSTEREO;
|
|
|
|
int domeFov = -1;
|
|
|
|
int domeTilt = -200;
|
|
|
|
int domeMode = 0;
|
|
|
|
char* domeWarp = NULL;
|
2010-02-25 06:05:56 +00:00
|
|
|
Text *domeText = NULL;
|
2002-10-12 11:37:38 +00:00
|
|
|
int windowLeft = 100;
|
|
|
|
int windowTop = 100;
|
|
|
|
int windowWidth = 640;
|
|
|
|
int windowHeight = 480;
|
2004-03-22 22:02:18 +00:00
|
|
|
GHOST_TUns32 fullScreenWidth = 0;
|
|
|
|
GHOST_TUns32 fullScreenHeight= 0;
|
2004-08-10 11:34:12 +00:00
|
|
|
int fullScreenBpp = 32;
|
2002-10-12 11:37:38 +00:00
|
|
|
int fullScreenFrequency = 60;
|
2008-09-09 21:15:30 +00:00
|
|
|
GHOST_TEmbedderWindowID parentWindow = 0;
|
2010-09-13 08:30:56 +00:00
|
|
|
bool isBlenderPlayer = false;
|
|
|
|
int validArguments=0;
|
2012-01-11 20:53:22 +00:00
|
|
|
bool samplesParFound = false;
|
Patch [#26799] 2.5x blenderplayer (BGE) anti-aliasing & embedding by Sebastian Korczak (with some small tweaks) + adding GHOST_PRINTF
The patch can also be found in http://codereview.appspot.com/4431072/
##############
This patch fix anti-aliasing (multisampling) implementation for win32 platform. It also gives opportunity to embed blenderplayer inside parent window.
Usage:
blenderplayer.exe -i 123456 -m 16 file.blend
where:
123456 - parent window handler (integer, default: 0)
16 - multisample level (integer, default: 0, max: 16. Put there maximum level you want. If not supported, player will automatically try 15,14,13,...,3,2,1)
##############
This patch was originally created as part of the Burster (aka webplugin) project but benefit any one embedding the bge in a custom OpenGL context. By the way, to embed the BGE in a .Net application is really straightforward now =)
The Multisampling work for blenderplayer as a whole.
Missing functionalities:
- to expose the multisampling to the ui (so far it only works in console)
- window focus and keyboard messages for embedded blenderplayer (supported in their previous patch for 2.49, yet to be ported over)
- handle resizing (to be investigated, indeed the changes in getState() in GHOST_WindowWin32.cpp are going to get in the way of that if I'm not mistaken. To be addressed together.
Doxygen documentation to be added whenever I sort out how to do so. Sorry Nathan too many stuff to deal with at the same time. The sooner this patch gets in, the sooner the missing functionalities can be patched on top of that.
2011-05-04 01:50:17 +00:00
|
|
|
GHOST_TUns16 aasamples = 0;
|
2008-08-20 06:11:11 +00:00
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
#ifdef __linux__
|
|
|
|
#ifdef __alpha__
|
|
|
|
signal (SIGFPE, SIG_IGN);
|
|
|
|
#endif /* __alpha__ */
|
|
|
|
#endif /* __linux__ */
|
2011-10-21 17:37:38 +00:00
|
|
|
BLI_init_program_path(argv[0]);
|
|
|
|
BLI_init_temporary_dir(NULL);
|
2002-10-12 11:37:38 +00:00
|
|
|
#ifdef __APPLE__
|
2011-09-01 02:12:53 +00:00
|
|
|
// Can't use Carbon right now because of double defined type ID (In Carbon.h and DNA_ID.h, sigh)
|
|
|
|
/*
|
|
|
|
IBNibRef nibRef;
|
|
|
|
WindowRef window;
|
|
|
|
OSStatus err;
|
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
// Create a Nib reference passing the name of the nib file (without the .nib extension)
|
|
|
|
// CreateNibReference only searches into the application bundle.
|
|
|
|
err = ::CreateNibReference(CFSTR("main"), &nibRef);
|
|
|
|
if (err) return -1;
|
|
|
|
|
|
|
|
// Once the nib reference is created, set the menu bar. "MainMenu" is the name of the menu bar
|
|
|
|
// object. This name is set in InterfaceBuilder when the nib is created.
|
|
|
|
err = ::SetMenuBarFromNib(nibRef, CFSTR("MenuBar"));
|
|
|
|
if (err) return -1;
|
|
|
|
|
|
|
|
// We don't need the nib reference anymore.
|
|
|
|
::DisposeNibReference(nibRef);
|
2011-09-01 02:12:53 +00:00
|
|
|
*/
|
2002-10-12 11:37:38 +00:00
|
|
|
#endif // __APPLE__
|
2011-07-07 10:37:46 +00:00
|
|
|
|
|
|
|
// We don't use threads directly in the BGE, but we need to call this so things like
|
|
|
|
// freeing up GPU_Textures works correctly.
|
|
|
|
BLI_threadapi_init();
|
2011-06-20 10:07:46 +00:00
|
|
|
|
2009-06-19 23:05:21 +00:00
|
|
|
RNA_init();
|
|
|
|
|
2008-09-14 03:51:51 +00:00
|
|
|
init_nodesystem();
|
2002-10-12 11:37:38 +00:00
|
|
|
|
2008-09-26 14:54:21 +00:00
|
|
|
initglobals();
|
|
|
|
|
2011-10-26 14:05:01 +00:00
|
|
|
U.gameflags |= USER_DISABLE_VBO;
|
2011-05-29 04:15:35 +00:00
|
|
|
// We load our own G.main, so free the one that initglobals() gives us
|
|
|
|
free_main(G.main);
|
2011-06-24 03:30:50 +00:00
|
|
|
G.main = NULL;
|
2011-05-29 04:15:35 +00:00
|
|
|
|
Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.
Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).
* Added a ImFileType struct with callbacks to make adding an file format type,
or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
editing the code directly.
* Functions removed that were only used for sequencer plugin API:
IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
line utility 'exrheader'
For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
|
|
|
IMB_init();
|
2012-11-15 15:59:58 +00:00
|
|
|
BKE_images_init();
|
2013-08-19 09:05:34 +00:00
|
|
|
BKE_modifier_init();
|
2010-11-12 07:16:33 +00:00
|
|
|
|
2013-02-22 20:37:14 +00:00
|
|
|
#ifdef WITH_FFMPEG
|
|
|
|
IMB_ffmpeg_init();
|
|
|
|
#endif
|
|
|
|
|
2011-09-19 15:10:38 +00:00
|
|
|
// Setup builtin font for BLF (mostly copied from creator.c, wm_init_exit.c and interface_style.c)
|
|
|
|
BLF_init(11, U.dpi);
|
|
|
|
BLF_lang_init();
|
|
|
|
BLF_lang_set("");
|
|
|
|
|
2010-11-12 07:16:33 +00:00
|
|
|
BLF_load_mem("default", (unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size);
|
2011-09-01 02:12:53 +00:00
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
// Parse command line options
|
2010-10-18 06:52:10 +00:00
|
|
|
#if defined(DEBUG)
|
2002-10-12 11:37:38 +00:00
|
|
|
printf("argv[0] = '%s'\n", argv[0]);
|
|
|
|
#endif
|
2004-12-01 08:35:38 +00:00
|
|
|
|
|
|
|
#ifdef WIN32
|
|
|
|
if (scr_saver_init(argc, argv))
|
|
|
|
{
|
|
|
|
switch (scr_saver_mode)
|
|
|
|
{
|
|
|
|
case SCREEN_SAVER_MODE_CONFIGURATION:
|
|
|
|
MessageBox(scr_saver_hwnd, "This screen saver has no options that you can set", "Screen Saver", MB_OK);
|
|
|
|
break;
|
|
|
|
case SCREEN_SAVER_MODE_PASSWORD:
|
|
|
|
/* This is W95 only, which we currently do not support.
|
2013-02-02 04:48:21 +00:00
|
|
|
* Fall-back to normal screen saver behavior in that case... */
|
2004-12-01 08:35:38 +00:00
|
|
|
case SCREEN_SAVER_MODE_SAVER:
|
|
|
|
fullScreen = true;
|
|
|
|
fullScreenParFound = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SCREEN_SAVER_MODE_PREVIEW:
|
|
|
|
/* This will actually be handled somewhere below... */
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
2009-09-04 20:14:59 +00:00
|
|
|
// XXX add the ability to change this values to the command line parsing.
|
|
|
|
U.mixbufsize = 2048;
|
|
|
|
U.audiodevice = 2;
|
|
|
|
U.audiorate = 44100;
|
|
|
|
U.audioformat = 0x24;
|
|
|
|
U.audiochannels = 2;
|
|
|
|
|
2011-06-24 03:30:50 +00:00
|
|
|
// XXX this one too
|
|
|
|
U.anisotropic_filter = 2;
|
2012-12-11 08:01:16 +00:00
|
|
|
// enable fast mipmap generation
|
|
|
|
U.use_gpu_mipmap = 1;
|
2011-06-24 03:30:50 +00:00
|
|
|
|
2011-06-02 23:25:38 +00:00
|
|
|
sound_init_once();
|
|
|
|
|
2013-08-10 21:17:46 +00:00
|
|
|
set_free_windowmanager_cb(wm_free);
|
|
|
|
|
2010-09-13 08:30:56 +00:00
|
|
|
/* if running blenderplayer the last argument can't be parsed since it has to be the filename. */
|
2011-05-11 19:29:23 +00:00
|
|
|
isBlenderPlayer = !BLO_is_a_runtime(argv[0]);
|
2010-09-13 08:30:56 +00:00
|
|
|
if (isBlenderPlayer)
|
|
|
|
validArguments = argc - 1;
|
|
|
|
else
|
|
|
|
validArguments = argc;
|
|
|
|
|
|
|
|
for (i = 1; (i < validArguments) && !error
|
2004-12-01 08:35:38 +00:00
|
|
|
#ifdef WIN32
|
|
|
|
&& scr_saver_mode == SCREEN_SAVER_MODE_NONE
|
|
|
|
#endif
|
|
|
|
;)
|
2004-11-07 22:21:47 +00:00
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
2010-10-18 06:52:10 +00:00
|
|
|
#if defined(DEBUG)
|
2012-08-11 22:12:32 +00:00
|
|
|
printf("argv[%d] = '%s', %i\n", i, argv[i],argc);
|
2002-10-12 11:37:38 +00:00
|
|
|
#endif
|
|
|
|
if (argv[i][0] == '-')
|
|
|
|
{
|
2009-04-20 15:06:46 +00:00
|
|
|
/* ignore all args after " - ", allow python to have own args */
|
|
|
|
if (argv[i][1]=='\0') {
|
|
|
|
argc_py_clamped= i;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
switch (argv[i][1])
|
|
|
|
{
|
|
|
|
case 'g':
|
|
|
|
// Parse game options
|
|
|
|
{
|
|
|
|
i++;
|
2010-09-13 08:30:56 +00:00
|
|
|
if (i <= validArguments)
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
|
|
|
char* paramname = argv[i];
|
|
|
|
// Check for single value versus assignment
|
2010-09-13 08:30:56 +00:00
|
|
|
if (i+1 <= validArguments && (*(argv[i+1]) == '='))
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
|
|
|
i++;
|
2010-09-13 08:30:56 +00:00
|
|
|
if (i + 1 <= validArguments)
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
|
|
|
i++;
|
|
|
|
// Assignment
|
2004-08-10 11:34:12 +00:00
|
|
|
SYS_WriteCommandLineInt(syshandle, paramname, atoi(argv[i]));
|
|
|
|
SYS_WriteCommandLineFloat(syshandle, paramname, atof(argv[i]));
|
2002-10-12 11:37:38 +00:00
|
|
|
SYS_WriteCommandLineString(syshandle, paramname, argv[i]);
|
2010-10-18 06:52:10 +00:00
|
|
|
#if defined(DEBUG)
|
2004-08-10 11:34:12 +00:00
|
|
|
printf("%s = '%s'\n", paramname, argv[i]);
|
|
|
|
#endif
|
|
|
|
i++;
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
error = true;
|
|
|
|
printf("error: argument assignment %s without value.\n", paramname);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2007-06-27 15:08:31 +00:00
|
|
|
// SYS_WriteCommandLineInt(syshandle, argv[i++], 1);
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
2008-09-15 12:40:17 +00:00
|
|
|
|
|
|
|
case 'd':
|
|
|
|
i++;
|
2012-03-31 00:59:17 +00:00
|
|
|
G.debug |= G_DEBUG; /* std output printf's */
|
2008-09-15 12:40:17 +00:00
|
|
|
MEM_set_memory_debug();
|
|
|
|
break;
|
2009-02-28 21:44:24 +00:00
|
|
|
|
2004-08-10 11:34:12 +00:00
|
|
|
case 'f':
|
|
|
|
i++;
|
|
|
|
fullScreen = true;
|
|
|
|
fullScreenParFound = true;
|
2010-09-13 08:30:56 +00:00
|
|
|
if ((i + 2) <= validArguments && argv[i][0] != '-' && argv[i+1][0] != '-')
|
2004-08-10 11:34:12 +00:00
|
|
|
{
|
|
|
|
fullScreenWidth = atoi(argv[i++]);
|
|
|
|
fullScreenHeight = atoi(argv[i++]);
|
2010-09-13 08:30:56 +00:00
|
|
|
if ((i + 1) <= validArguments && argv[i][0] != '-')
|
2004-08-10 11:34:12 +00:00
|
|
|
{
|
|
|
|
fullScreenBpp = atoi(argv[i++]);
|
2010-09-13 08:30:56 +00:00
|
|
|
if ((i + 1) <= validArguments && argv[i][0] != '-')
|
2004-08-10 11:34:12 +00:00
|
|
|
fullScreenFrequency = atoi(argv[i++]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
2004-03-22 22:02:18 +00:00
|
|
|
case 'w':
|
2002-10-12 11:37:38 +00:00
|
|
|
// Parse window position and size options
|
2009-02-28 21:44:24 +00:00
|
|
|
i++;
|
|
|
|
fullScreen = false;
|
|
|
|
windowParFound = true;
|
|
|
|
|
2010-09-13 08:30:56 +00:00
|
|
|
if ((i + 2) <= validArguments && argv[i][0] != '-' && argv[i+1][0] != '-')
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
2009-02-28 21:44:24 +00:00
|
|
|
windowWidth = atoi(argv[i++]);
|
|
|
|
windowHeight = atoi(argv[i++]);
|
2010-09-13 08:30:56 +00:00
|
|
|
if ((i + 2) <= validArguments && argv[i][0] != '-' && argv[i+1][0] != '-')
|
2009-02-28 21:44:24 +00:00
|
|
|
{
|
|
|
|
windowLeft = atoi(argv[i++]);
|
|
|
|
windowTop = atoi(argv[i++]);
|
|
|
|
}
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
|
|
|
break;
|
2009-02-28 21:44:24 +00:00
|
|
|
|
2004-10-15 12:46:57 +00:00
|
|
|
case 'h':
|
2010-09-13 08:30:56 +00:00
|
|
|
usage(argv[0], isBlenderPlayer);
|
2004-10-15 12:46:57 +00:00
|
|
|
return 0;
|
|
|
|
break;
|
2008-09-09 21:15:30 +00:00
|
|
|
case 'i':
|
|
|
|
i++;
|
2010-09-13 08:30:56 +00:00
|
|
|
if ( (i + 1) <= validArguments )
|
2013-02-23 23:15:38 +00:00
|
|
|
parentWindow = atoi(argv[i++]);
|
2010-09-13 08:30:56 +00:00
|
|
|
else {
|
|
|
|
error = true;
|
|
|
|
printf("error: too few options for parent window argument.\n");
|
|
|
|
}
|
2010-10-18 06:52:10 +00:00
|
|
|
#if defined(DEBUG)
|
2008-09-09 21:15:30 +00:00
|
|
|
printf("XWindows ID = %d\n", parentWindow);
|
2010-10-18 06:52:10 +00:00
|
|
|
#endif // defined(DEBUG)
|
Patch [#26799] 2.5x blenderplayer (BGE) anti-aliasing & embedding by Sebastian Korczak (with some small tweaks) + adding GHOST_PRINTF
The patch can also be found in http://codereview.appspot.com/4431072/
##############
This patch fix anti-aliasing (multisampling) implementation for win32 platform. It also gives opportunity to embed blenderplayer inside parent window.
Usage:
blenderplayer.exe -i 123456 -m 16 file.blend
where:
123456 - parent window handler (integer, default: 0)
16 - multisample level (integer, default: 0, max: 16. Put there maximum level you want. If not supported, player will automatically try 15,14,13,...,3,2,1)
##############
This patch was originally created as part of the Burster (aka webplugin) project but benefit any one embedding the bge in a custom OpenGL context. By the way, to embed the BGE in a .Net application is really straightforward now =)
The Multisampling work for blenderplayer as a whole.
Missing functionalities:
- to expose the multisampling to the ui (so far it only works in console)
- window focus and keyboard messages for embedded blenderplayer (supported in their previous patch for 2.49, yet to be ported over)
- handle resizing (to be investigated, indeed the changes in getState() in GHOST_WindowWin32.cpp are going to get in the way of that if I'm not mistaken. To be addressed together.
Doxygen documentation to be added whenever I sort out how to do so. Sorry Nathan too many stuff to deal with at the same time. The sooner this patch gets in, the sooner the missing functionalities can be patched on top of that.
2011-05-04 01:50:17 +00:00
|
|
|
break;
|
|
|
|
case 'm':
|
|
|
|
i++;
|
2012-01-11 20:53:22 +00:00
|
|
|
samplesParFound = true;
|
Patch [#26799] 2.5x blenderplayer (BGE) anti-aliasing & embedding by Sebastian Korczak (with some small tweaks) + adding GHOST_PRINTF
The patch can also be found in http://codereview.appspot.com/4431072/
##############
This patch fix anti-aliasing (multisampling) implementation for win32 platform. It also gives opportunity to embed blenderplayer inside parent window.
Usage:
blenderplayer.exe -i 123456 -m 16 file.blend
where:
123456 - parent window handler (integer, default: 0)
16 - multisample level (integer, default: 0, max: 16. Put there maximum level you want. If not supported, player will automatically try 15,14,13,...,3,2,1)
##############
This patch was originally created as part of the Burster (aka webplugin) project but benefit any one embedding the bge in a custom OpenGL context. By the way, to embed the BGE in a .Net application is really straightforward now =)
The Multisampling work for blenderplayer as a whole.
Missing functionalities:
- to expose the multisampling to the ui (so far it only works in console)
- window focus and keyboard messages for embedded blenderplayer (supported in their previous patch for 2.49, yet to be ported over)
- handle resizing (to be investigated, indeed the changes in getState() in GHOST_WindowWin32.cpp are going to get in the way of that if I'm not mistaken. To be addressed together.
Doxygen documentation to be added whenever I sort out how to do so. Sorry Nathan too many stuff to deal with at the same time. The sooner this patch gets in, the sooner the missing functionalities can be patched on top of that.
2011-05-04 01:50:17 +00:00
|
|
|
if ((i+1) <= validArguments )
|
2012-01-11 20:53:22 +00:00
|
|
|
aasamples = atoi(argv[i++]);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
error = true;
|
|
|
|
printf("error: No argument supplied for -m");
|
|
|
|
}
|
Patch [#26799] 2.5x blenderplayer (BGE) anti-aliasing & embedding by Sebastian Korczak (with some small tweaks) + adding GHOST_PRINTF
The patch can also be found in http://codereview.appspot.com/4431072/
##############
This patch fix anti-aliasing (multisampling) implementation for win32 platform. It also gives opportunity to embed blenderplayer inside parent window.
Usage:
blenderplayer.exe -i 123456 -m 16 file.blend
where:
123456 - parent window handler (integer, default: 0)
16 - multisample level (integer, default: 0, max: 16. Put there maximum level you want. If not supported, player will automatically try 15,14,13,...,3,2,1)
##############
This patch was originally created as part of the Burster (aka webplugin) project but benefit any one embedding the bge in a custom OpenGL context. By the way, to embed the BGE in a .Net application is really straightforward now =)
The Multisampling work for blenderplayer as a whole.
Missing functionalities:
- to expose the multisampling to the ui (so far it only works in console)
- window focus and keyboard messages for embedded blenderplayer (supported in their previous patch for 2.49, yet to be ported over)
- handle resizing (to be investigated, indeed the changes in getState() in GHOST_WindowWin32.cpp are going to get in the way of that if I'm not mistaken. To be addressed together.
Doxygen documentation to be added whenever I sort out how to do so. Sorry Nathan too many stuff to deal with at the same time. The sooner this patch gets in, the sooner the missing functionalities can be patched on top of that.
2011-05-04 01:50:17 +00:00
|
|
|
break;
|
2002-10-12 11:37:38 +00:00
|
|
|
case 'c':
|
|
|
|
i++;
|
2011-05-18 06:27:32 +00:00
|
|
|
#ifdef WIN32
|
2002-10-12 11:37:38 +00:00
|
|
|
closeConsole = false;
|
2011-05-18 06:27:32 +00:00
|
|
|
#endif
|
2002-10-12 11:37:38 +00:00
|
|
|
break;
|
|
|
|
case 's': // stereo
|
|
|
|
i++;
|
2010-09-13 08:30:56 +00:00
|
|
|
if ((i + 1) <= validArguments)
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
2004-10-24 11:03:18 +00:00
|
|
|
stereomode = (RAS_IRasterizer::StereoMode) atoi(argv[i]);
|
|
|
|
if (stereomode < RAS_IRasterizer::RAS_STEREO_NOSTEREO || stereomode >= RAS_IRasterizer::RAS_STEREO_MAXSTEREO)
|
|
|
|
stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO;
|
2013-02-23 23:15:38 +00:00
|
|
|
|
2012-03-24 07:52:14 +00:00
|
|
|
if (!strcmp(argv[i], "nostereo")) // ok, redundant but clear
|
2002-10-12 11:37:38 +00:00
|
|
|
stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO;
|
2013-02-23 23:15:38 +00:00
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
// only the hardware pageflip method needs a stereo window
|
2012-03-24 07:52:14 +00:00
|
|
|
else if (!strcmp(argv[i], "hwpageflip")) {
|
2002-10-12 11:37:38 +00:00
|
|
|
stereomode = RAS_IRasterizer::RAS_STEREO_QUADBUFFERED;
|
|
|
|
stereoWindow = true;
|
|
|
|
}
|
2012-03-24 07:52:14 +00:00
|
|
|
else if (!strcmp(argv[i], "syncdoubling"))
|
2002-10-12 11:37:38 +00:00
|
|
|
stereomode = RAS_IRasterizer::RAS_STEREO_ABOVEBELOW;
|
2013-02-23 23:15:38 +00:00
|
|
|
|
2012-03-24 07:52:14 +00:00
|
|
|
else if (!strcmp(argv[i], "anaglyph"))
|
2004-08-10 11:34:12 +00:00
|
|
|
stereomode = RAS_IRasterizer::RAS_STEREO_ANAGLYPH;
|
2013-02-23 23:15:38 +00:00
|
|
|
|
2012-03-24 07:52:14 +00:00
|
|
|
else if (!strcmp(argv[i], "sidebyside"))
|
2004-08-10 11:34:12 +00:00
|
|
|
stereomode = RAS_IRasterizer::RAS_STEREO_SIDEBYSIDE;
|
2013-02-23 23:15:38 +00:00
|
|
|
|
2012-03-24 07:52:14 +00:00
|
|
|
else if (!strcmp(argv[i], "vinterlace"))
|
2004-10-24 11:03:18 +00:00
|
|
|
stereomode = RAS_IRasterizer::RAS_STEREO_VINTERLACE;
|
2013-02-23 23:15:38 +00:00
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
#if 0
|
2013-02-23 23:15:38 +00:00
|
|
|
// // future stuff
|
|
|
|
// else if (!strcmp(argv[i], "stencil")
|
|
|
|
// stereomode = RAS_STEREO_STENCIL;
|
2002-10-12 11:37:38 +00:00
|
|
|
#endif
|
2013-02-23 23:15:38 +00:00
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
i++;
|
|
|
|
stereoParFound = true;
|
2010-02-24 23:01:49 +00:00
|
|
|
stereoFlag = STEREO_ENABLED;
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
error = true;
|
|
|
|
printf("error: too few options for stereo argument.\n");
|
|
|
|
}
|
|
|
|
break;
|
2010-02-24 23:01:49 +00:00
|
|
|
case 'D':
|
|
|
|
stereoFlag = STEREO_DOME;
|
|
|
|
stereomode = RAS_IRasterizer::RAS_STEREO_DOME;
|
|
|
|
i++;
|
2010-09-13 08:30:56 +00:00
|
|
|
if ((i + 1) <= validArguments)
|
2010-02-24 23:01:49 +00:00
|
|
|
{
|
2012-03-28 05:03:24 +00:00
|
|
|
if (!strcmp(argv[i], "angle")) {
|
2010-02-24 23:01:49 +00:00
|
|
|
i++;
|
|
|
|
domeFov = atoi(argv[i++]);
|
|
|
|
}
|
2012-03-28 05:03:24 +00:00
|
|
|
if (!strcmp(argv[i], "tilt")) {
|
2010-02-24 23:01:49 +00:00
|
|
|
i++;
|
|
|
|
domeTilt = atoi(argv[i++]);
|
|
|
|
}
|
2012-03-28 05:03:24 +00:00
|
|
|
if (!strcmp(argv[i], "warpdata")) {
|
2010-02-24 23:01:49 +00:00
|
|
|
i++;
|
|
|
|
domeWarp = argv[i++];
|
|
|
|
}
|
2012-03-28 05:03:24 +00:00
|
|
|
if (!strcmp(argv[i], "mode")) {
|
2010-02-24 23:01:49 +00:00
|
|
|
i++;
|
2012-03-24 07:52:14 +00:00
|
|
|
if (!strcmp(argv[i], "fisheye"))
|
2010-02-24 23:01:49 +00:00
|
|
|
domeMode = DOME_FISHEYE;
|
|
|
|
|
2012-03-24 07:52:14 +00:00
|
|
|
else if (!strcmp(argv[i], "truncatedfront"))
|
2010-02-24 23:01:49 +00:00
|
|
|
domeMode = DOME_TRUNCATED_FRONT;
|
|
|
|
|
2012-03-24 07:52:14 +00:00
|
|
|
else if (!strcmp(argv[i], "truncatedrear"))
|
2010-02-24 23:01:49 +00:00
|
|
|
domeMode = DOME_TRUNCATED_REAR;
|
|
|
|
|
2012-03-24 07:52:14 +00:00
|
|
|
else if (!strcmp(argv[i], "cubemap"))
|
2010-02-24 23:01:49 +00:00
|
|
|
domeMode = DOME_ENVMAP;
|
|
|
|
|
2012-03-24 07:52:14 +00:00
|
|
|
else if (!strcmp(argv[i], "sphericalpanoramic"))
|
2010-02-24 23:01:49 +00:00
|
|
|
domeMode = DOME_PANORAM_SPH;
|
|
|
|
|
|
|
|
else
|
|
|
|
printf("error: %s is not a valid dome mode.\n", argv[i]);
|
|
|
|
}
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
break;
|
2004-08-10 11:34:12 +00:00
|
|
|
default:
|
2010-02-25 06:05:56 +00:00
|
|
|
printf("Unknown argument: %s\n", argv[i++]);
|
2004-08-10 11:34:12 +00:00
|
|
|
break;
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2004-08-10 11:34:12 +00:00
|
|
|
i++;
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
|
|
|
}
|
2013-02-23 23:15:38 +00:00
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
if ((windowWidth < kMinWindowWidth) || (windowHeight < kMinWindowHeight))
|
|
|
|
{
|
|
|
|
error = true;
|
|
|
|
printf("error: window size too small.\n");
|
|
|
|
}
|
|
|
|
|
2007-08-07 16:34:45 +00:00
|
|
|
if (error )
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
2010-09-13 08:30:56 +00:00
|
|
|
usage(argv[0], isBlenderPlayer);
|
2007-06-27 15:08:31 +00:00
|
|
|
return 0;
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
2007-06-27 15:08:31 +00:00
|
|
|
|
2004-12-01 08:35:38 +00:00
|
|
|
#ifdef WIN32
|
2007-06-27 15:08:31 +00:00
|
|
|
if (scr_saver_mode != SCREEN_SAVER_MODE_CONFIGURATION)
|
2004-12-01 08:35:38 +00:00
|
|
|
#endif
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
|
|
|
#ifdef __APPLE__
|
|
|
|
//SYS_WriteCommandLineInt(syshandle, "show_framerate", 1);
|
2008-09-14 01:10:45 +00:00
|
|
|
//SYS_WriteCommandLineInt(syshandle, "nomipmap", 1);
|
2002-10-12 11:37:38 +00:00
|
|
|
//fullScreen = false; // Can't use full screen
|
|
|
|
#endif
|
2007-06-27 15:08:31 +00:00
|
|
|
|
2013-02-23 23:15:38 +00:00
|
|
|
if (SYS_GetCommandLineInt(syshandle, "nomipmap", 0)) {
|
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
be at the origin.
2008-09-04 20:51:28 +00:00
|
|
|
GPU_set_mipmap(0);
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
2011-06-24 03:30:50 +00:00
|
|
|
|
|
|
|
GPU_set_anisotropic(U.anisotropic_filter);
|
2012-12-05 11:46:13 +00:00
|
|
|
GPU_set_gpu_mipmapping(U.use_gpu_mipmap);
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
// Create the system
|
2013-02-23 23:15:38 +00:00
|
|
|
if (GHOST_ISystem::createSystem() == GHOST_kSuccess) {
|
2002-10-12 11:37:38 +00:00
|
|
|
GHOST_ISystem* system = GHOST_ISystem::getSystem();
|
|
|
|
assertd(system);
|
|
|
|
|
2004-08-10 11:34:12 +00:00
|
|
|
if (!fullScreenWidth || !fullScreenHeight)
|
|
|
|
system->getMainDisplayDimensions(fullScreenWidth, fullScreenHeight);
|
2002-10-12 11:37:38 +00:00
|
|
|
// process first batch of events. If the user
|
2013-02-23 23:15:38 +00:00
|
|
|
// drops a file on top off the blenderplayer icon, we
|
2010-07-20 10:41:08 +00:00
|
|
|
// receive an event with the filename
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
system->processEvents(0);
|
|
|
|
|
|
|
|
// this bracket is needed for app (see below) to get out
|
|
|
|
// of scope before GHOST_ISystem::disposeSystem() is called.
|
|
|
|
{
|
|
|
|
int exitcode = KX_EXIT_REQUEST_NO_REQUEST;
|
|
|
|
STR_String exitstring = "";
|
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
be at the origin.
2008-09-04 20:51:28 +00:00
|
|
|
GPG_Application app(system);
|
2002-10-12 11:37:38 +00:00
|
|
|
bool firstTimeRunning = true;
|
2011-11-26 04:07:38 +00:00
|
|
|
char filename[FILE_MAX];
|
|
|
|
char pathname[FILE_MAX];
|
2008-05-11 18:45:30 +00:00
|
|
|
char *titlename;
|
2008-09-12 16:06:17 +00:00
|
|
|
|
2009-04-20 15:06:46 +00:00
|
|
|
get_filename(argc_py_clamped, argv, filename);
|
2012-03-24 07:52:14 +00:00
|
|
|
if (filename[0])
|
2010-03-09 17:36:23 +00:00
|
|
|
BLI_path_cwd(filename);
|
2002-10-12 11:37:38 +00:00
|
|
|
|
2011-09-11 05:54:07 +00:00
|
|
|
|
|
|
|
// fill the GlobalSettings with the first scene files
|
|
|
|
// those may change during the game and persist after using Game Actuator
|
|
|
|
GlobalSettings gs;
|
|
|
|
|
2013-02-23 23:15:38 +00:00
|
|
|
do {
|
2002-10-12 11:37:38 +00:00
|
|
|
// Read the Blender file
|
|
|
|
BlendFileData *bfd;
|
|
|
|
|
|
|
|
// if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
|
|
|
|
if (exitcode == KX_EXIT_REQUEST_START_OTHER_GAME)
|
|
|
|
{
|
2012-01-16 06:43:58 +00:00
|
|
|
char basedpath[FILE_MAX];
|
2002-10-12 11:37:38 +00:00
|
|
|
|
2008-10-11 00:56:49 +00:00
|
|
|
// base the actuator filename relative to the last file
|
2011-10-19 23:10:54 +00:00
|
|
|
BLI_strncpy(basedpath, exitstring.Ptr(), sizeof(basedpath));
|
2010-03-09 17:36:23 +00:00
|
|
|
BLI_path_abs(basedpath, pathname);
|
2002-10-12 11:37:38 +00:00
|
|
|
|
2004-04-29 10:51:02 +00:00
|
|
|
bfd = load_game_data(basedpath);
|
2008-05-11 18:45:30 +00:00
|
|
|
|
2013-02-23 23:15:38 +00:00
|
|
|
if (!bfd) {
|
2008-05-11 18:45:30 +00:00
|
|
|
// just add "//" in front of it
|
2013-07-23 12:49:30 +00:00
|
|
|
char temppath[FILE_MAX] = "//";
|
|
|
|
BLI_strncpy(temppath + 2, basedpath, FILE_MAX - 2);
|
2013-02-23 23:15:38 +00:00
|
|
|
|
2010-03-09 17:36:23 +00:00
|
|
|
BLI_path_abs(temppath, pathname);
|
2008-05-11 18:45:30 +00:00
|
|
|
bfd = load_game_data(temppath);
|
|
|
|
}
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
2013-02-23 23:15:38 +00:00
|
|
|
else {
|
2011-10-21 17:37:38 +00:00
|
|
|
bfd = load_game_data(BLI_program_path(), filename[0]? filename: NULL);
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//::printf("game data loaded from %s\n", filename);
|
|
|
|
|
|
|
|
if (!bfd) {
|
2010-09-13 08:30:56 +00:00
|
|
|
usage(argv[0], isBlenderPlayer);
|
2002-10-12 11:37:38 +00:00
|
|
|
error = true;
|
|
|
|
exitcode = KX_EXIT_REQUEST_QUIT_GAME;
|
2013-02-23 23:15:38 +00:00
|
|
|
}
|
|
|
|
else {
|
2002-10-12 11:37:38 +00:00
|
|
|
#ifdef WIN32
|
2010-10-18 06:52:10 +00:00
|
|
|
#if !defined(DEBUG)
|
2013-02-23 23:15:38 +00:00
|
|
|
if (closeConsole) {
|
2012-03-29 01:40:19 +00:00
|
|
|
system->toggleConsole(0); // Close a console window
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
2010-10-18 06:52:10 +00:00
|
|
|
#endif // !defined(DEBUG)
|
2002-10-12 11:37:38 +00:00
|
|
|
#endif // WIN32
|
|
|
|
Main *maggie = bfd->main;
|
|
|
|
Scene *scene = bfd->curscene;
|
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
be at the origin.
2008-09-04 20:51:28 +00:00
|
|
|
G.main = maggie;
|
2008-10-04 16:42:36 +00:00
|
|
|
|
2011-09-11 05:54:07 +00:00
|
|
|
if (firstTimeRunning) {
|
2008-10-04 16:42:36 +00:00
|
|
|
G.fileflags = bfd->fileflags;
|
2006-02-13 03:37:00 +00:00
|
|
|
|
2011-09-11 05:54:07 +00:00
|
|
|
gs.matmode= scene->gm.matmode;
|
|
|
|
gs.glslflag= scene->gm.flag;
|
|
|
|
}
|
|
|
|
|
2007-01-08 04:22:23 +00:00
|
|
|
//Seg Fault; icon.c gIcons == 0
|
|
|
|
BKE_icons_init(1);
|
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
titlename = maggie->name;
|
|
|
|
|
|
|
|
// Check whether the game should be displayed full-screen
|
2013-02-23 23:15:38 +00:00
|
|
|
if ((!fullScreenParFound) && (!windowParFound)) {
|
2002-10-12 11:37:38 +00:00
|
|
|
// Only use file settings when command line did not override
|
2012-01-11 20:53:22 +00:00
|
|
|
if ((scene->gm.playerflag & GAME_PLAYER_FULLSCREEN)) {
|
2002-10-12 11:37:38 +00:00
|
|
|
//printf("fullscreen option found in Blender file\n");
|
|
|
|
fullScreen = true;
|
2009-11-28 01:26:14 +00:00
|
|
|
fullScreenWidth= scene->gm.xplay;
|
|
|
|
fullScreenHeight= scene->gm.yplay;
|
|
|
|
fullScreenFrequency= scene->gm.freqplay;
|
|
|
|
fullScreenBpp = scene->gm.depth;
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
fullScreen = false;
|
2009-11-28 01:26:14 +00:00
|
|
|
windowWidth = scene->gm.xplay;
|
|
|
|
windowHeight = scene->gm.yplay;
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Check whether the game should be displayed in stereo
|
2013-02-23 23:15:38 +00:00
|
|
|
if (!stereoParFound) {
|
2012-03-28 05:03:24 +00:00
|
|
|
if (scene->gm.stereoflag == STEREO_ENABLED) {
|
2009-11-28 01:26:14 +00:00
|
|
|
stereomode = (RAS_IRasterizer::StereoMode) scene->gm.stereomode;
|
2012-05-09 11:11:35 +00:00
|
|
|
if (stereomode == RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
|
2009-11-28 01:26:14 +00:00
|
|
|
stereoWindow = true;
|
|
|
|
}
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
2013-02-23 23:15:38 +00:00
|
|
|
else {
|
2010-02-24 23:01:49 +00:00
|
|
|
scene->gm.stereoflag = STEREO_ENABLED;
|
2013-02-23 23:15:38 +00:00
|
|
|
}
|
2010-02-24 23:01:49 +00:00
|
|
|
|
2012-01-11 20:53:22 +00:00
|
|
|
if (!samplesParFound)
|
|
|
|
aasamples = scene->gm.aasamples;
|
|
|
|
|
2012-03-28 05:03:24 +00:00
|
|
|
if (stereoFlag == STEREO_DOME) {
|
2010-02-24 23:01:49 +00:00
|
|
|
stereomode = RAS_IRasterizer::RAS_STEREO_DOME;
|
|
|
|
scene->gm.stereoflag = STEREO_DOME;
|
|
|
|
if (domeFov > 89)
|
|
|
|
scene->gm.dome.angle = domeFov;
|
|
|
|
if (domeTilt > -180)
|
|
|
|
scene->gm.dome.tilt = domeTilt;
|
|
|
|
if (domeMode > 0)
|
|
|
|
scene->gm.dome.mode = domeMode;
|
2013-02-23 23:15:38 +00:00
|
|
|
if (domeWarp) {
|
2010-02-25 06:05:56 +00:00
|
|
|
//XXX to do: convert relative to absolute path
|
2013-02-05 13:31:59 +00:00
|
|
|
domeText= BKE_text_load(G.main, domeWarp, "");
|
2012-03-24 07:52:14 +00:00
|
|
|
if (!domeText)
|
2010-02-25 06:05:56 +00:00
|
|
|
printf("error: invalid warpdata text file - %s\n", domeWarp);
|
|
|
|
else
|
|
|
|
scene->gm.dome.warptext = domeText;
|
2010-02-24 23:01:49 +00:00
|
|
|
}
|
|
|
|
}
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
// GPG_Application app (system, maggie, startscenename);
|
2011-09-11 05:54:07 +00:00
|
|
|
app.SetGameEngineData(maggie, scene, &gs, argc, argv); /* this argc cant be argc_py_clamped, since python uses it */
|
2008-10-11 00:56:49 +00:00
|
|
|
BLI_strncpy(pathname, maggie->name, sizeof(pathname));
|
2012-03-24 07:52:14 +00:00
|
|
|
if (G.main != maggie) {
|
2011-03-26 04:50:59 +00:00
|
|
|
BLI_strncpy(G.main->name, maggie->name, sizeof(G.main->name));
|
|
|
|
}
|
2010-11-05 01:47:55 +00:00
|
|
|
#ifdef WITH_PYTHON
|
2010-10-18 06:41:16 +00:00
|
|
|
setGamePythonPath(G.main->name);
|
2010-11-05 01:47:55 +00:00
|
|
|
#endif
|
2013-02-23 23:15:38 +00:00
|
|
|
if (firstTimeRunning) {
|
2002-10-12 11:37:38 +00:00
|
|
|
firstTimeRunning = false;
|
2008-05-11 18:45:30 +00:00
|
|
|
|
2013-02-23 23:15:38 +00:00
|
|
|
if (fullScreen) {
|
2004-12-01 08:35:38 +00:00
|
|
|
#ifdef WIN32
|
|
|
|
if (scr_saver_mode == SCREEN_SAVER_MODE_SAVER)
|
|
|
|
{
|
|
|
|
app.startScreenSaverFullScreen(fullScreenWidth, fullScreenHeight, fullScreenBpp, fullScreenFrequency,
|
2013-02-23 23:15:38 +00:00
|
|
|
stereoWindow, stereomode, aasamples);
|
2004-12-01 08:35:38 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
#endif
|
|
|
|
{
|
|
|
|
app.startFullScreen(fullScreenWidth, fullScreenHeight, fullScreenBpp, fullScreenFrequency,
|
2013-02-23 23:15:38 +00:00
|
|
|
stereoWindow, stereomode, aasamples, (scene->gm.playerflag & GAME_PLAYER_DESKTOP_RESOLUTION));
|
2004-12-01 08:35:38 +00:00
|
|
|
}
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
#ifdef __APPLE__
|
|
|
|
// on Mac's we'll show the executable name instead of the 'game.blend' name
|
|
|
|
char tempname[1024], *appstring;
|
|
|
|
::strcpy(tempname, titlename);
|
|
|
|
|
|
|
|
appstring = strstr(tempname, ".app/");
|
|
|
|
if (appstring) {
|
|
|
|
appstring[2] = 0;
|
|
|
|
titlename = &tempname[0];
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
// Strip the path so that we have the name of the game file
|
|
|
|
STR_String path = titlename;
|
|
|
|
#ifndef WIN32
|
|
|
|
vector<STR_String> parts = path.Explode('/');
|
|
|
|
#else // WIN32
|
|
|
|
vector<STR_String> parts = path.Explode('\\');
|
|
|
|
#endif // WIN32
|
|
|
|
STR_String title;
|
2013-02-23 23:15:38 +00:00
|
|
|
if (parts.size()) {
|
2002-10-12 11:37:38 +00:00
|
|
|
title = parts[parts.size()-1];
|
|
|
|
parts = title.Explode('.');
|
|
|
|
if (parts.size() > 1)
|
|
|
|
{
|
|
|
|
title = parts[0];
|
|
|
|
}
|
|
|
|
}
|
2013-02-23 23:15:38 +00:00
|
|
|
else {
|
2002-10-12 11:37:38 +00:00
|
|
|
title = "blenderplayer";
|
|
|
|
}
|
2004-12-01 08:35:38 +00:00
|
|
|
#ifdef WIN32
|
|
|
|
if (scr_saver_mode == SCREEN_SAVER_MODE_PREVIEW)
|
|
|
|
{
|
Patch [#26799] 2.5x blenderplayer (BGE) anti-aliasing & embedding by Sebastian Korczak (with some small tweaks) + adding GHOST_PRINTF
The patch can also be found in http://codereview.appspot.com/4431072/
##############
This patch fix anti-aliasing (multisampling) implementation for win32 platform. It also gives opportunity to embed blenderplayer inside parent window.
Usage:
blenderplayer.exe -i 123456 -m 16 file.blend
where:
123456 - parent window handler (integer, default: 0)
16 - multisample level (integer, default: 0, max: 16. Put there maximum level you want. If not supported, player will automatically try 15,14,13,...,3,2,1)
##############
This patch was originally created as part of the Burster (aka webplugin) project but benefit any one embedding the bge in a custom OpenGL context. By the way, to embed the BGE in a .Net application is really straightforward now =)
The Multisampling work for blenderplayer as a whole.
Missing functionalities:
- to expose the multisampling to the ui (so far it only works in console)
- window focus and keyboard messages for embedded blenderplayer (supported in their previous patch for 2.49, yet to be ported over)
- handle resizing (to be investigated, indeed the changes in getState() in GHOST_WindowWin32.cpp are going to get in the way of that if I'm not mistaken. To be addressed together.
Doxygen documentation to be added whenever I sort out how to do so. Sorry Nathan too many stuff to deal with at the same time. The sooner this patch gets in, the sooner the missing functionalities can be patched on top of that.
2011-05-04 01:50:17 +00:00
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app.startScreenSaverPreview(scr_saver_hwnd, stereoWindow, stereomode, aasamples);
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2004-12-01 08:35:38 +00:00
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}
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else
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#endif
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{
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2013-02-23 23:15:38 +00:00
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if (parentWindow != 0)
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Patch [#26799] 2.5x blenderplayer (BGE) anti-aliasing & embedding by Sebastian Korczak (with some small tweaks) + adding GHOST_PRINTF
The patch can also be found in http://codereview.appspot.com/4431072/
##############
This patch fix anti-aliasing (multisampling) implementation for win32 platform. It also gives opportunity to embed blenderplayer inside parent window.
Usage:
blenderplayer.exe -i 123456 -m 16 file.blend
where:
123456 - parent window handler (integer, default: 0)
16 - multisample level (integer, default: 0, max: 16. Put there maximum level you want. If not supported, player will automatically try 15,14,13,...,3,2,1)
##############
This patch was originally created as part of the Burster (aka webplugin) project but benefit any one embedding the bge in a custom OpenGL context. By the way, to embed the BGE in a .Net application is really straightforward now =)
The Multisampling work for blenderplayer as a whole.
Missing functionalities:
- to expose the multisampling to the ui (so far it only works in console)
- window focus and keyboard messages for embedded blenderplayer (supported in their previous patch for 2.49, yet to be ported over)
- handle resizing (to be investigated, indeed the changes in getState() in GHOST_WindowWin32.cpp are going to get in the way of that if I'm not mistaken. To be addressed together.
Doxygen documentation to be added whenever I sort out how to do so. Sorry Nathan too many stuff to deal with at the same time. The sooner this patch gets in, the sooner the missing functionalities can be patched on top of that.
2011-05-04 01:50:17 +00:00
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app.startEmbeddedWindow(title, parentWindow, stereoWindow, stereomode, aasamples);
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2008-09-09 21:15:30 +00:00
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else
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app.startWindow(title, windowLeft, windowTop, windowWidth, windowHeight,
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2013-02-23 23:15:38 +00:00
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stereoWindow, stereomode, aasamples);
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2004-12-01 08:35:38 +00:00
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}
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2002-10-12 11:37:38 +00:00
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}
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}
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2013-02-23 23:15:38 +00:00
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else {
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2002-10-12 11:37:38 +00:00
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app.StartGameEngine(stereomode);
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exitcode = KX_EXIT_REQUEST_NO_REQUEST;
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}
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// Add the application as event consumer
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system->addEventConsumer(&app);
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// Enter main loop
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bool run = true;
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2012-12-20 00:29:31 +00:00
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char *python_main = NULL;
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2012-09-01 21:23:05 +00:00
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pynextframestate.state = NULL;
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pynextframestate.func = NULL;
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#ifdef WITH_PYTHON
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python_main = KX_GetPythonMain(scene);
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#endif // WITH_PYTHON
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2013-02-23 23:15:38 +00:00
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if (python_main) {
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2012-09-01 21:23:05 +00:00
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char *python_code = KX_GetPythonCode(maggie, python_main);
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2013-02-23 23:15:38 +00:00
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if (python_code) {
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2012-12-20 00:29:31 +00:00
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#ifdef WITH_PYTHON
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2012-09-01 21:23:05 +00:00
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gpg_nextframestate.system = system;
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gpg_nextframestate.app = &app;
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gpg_nextframestate.gs = &gs;
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pynextframestate.state = &gpg_nextframestate;
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2012-09-16 04:58:18 +00:00
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pynextframestate.func = &GPG_PyNextFrame;
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2012-09-01 21:23:05 +00:00
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2012-12-20 00:29:31 +00:00
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printf("Yielding control to Python script '%s'...\n", python_main);
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PyRun_SimpleString(python_code);
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printf("Exit Python script '%s'\n", python_main);
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2012-09-16 04:58:18 +00:00
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#endif // WITH_PYTHON
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2012-12-20 00:29:31 +00:00
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MEM_freeN(python_code);
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}
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else {
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fprintf(stderr, "ERROR: cannot yield control to Python: no Python text data block named '%s'\n", python_main);
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}
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}
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2013-02-23 23:15:38 +00:00
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else {
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while (run) {
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2012-09-01 21:23:05 +00:00
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run = GPG_NextFrame(system, &app, exitcode, exitstring, &gs);
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2002-10-12 11:37:38 +00:00
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}
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}
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app.StopGameEngine();
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2008-09-16 19:25:35 +00:00
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2013-02-23 23:15:38 +00:00
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/* 'app' is freed automatic when out of scope.
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2011-03-26 08:13:42 +00:00
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* removal is needed else the system will free an already freed value */
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system->removeEventConsumer(&app);
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2002-10-12 11:37:38 +00:00
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BLO_blendfiledata_free(bfd);
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2013-07-20 03:01:50 +00:00
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/* G.main == bfd->main, it gets referenced in free_nodesystem so we can't have a dangling pointer */
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G.main = NULL;
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2012-09-01 21:23:05 +00:00
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if (python_main) MEM_freeN(python_main);
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2002-10-12 11:37:38 +00:00
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}
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} while (exitcode == KX_EXIT_REQUEST_RESTART_GAME || exitcode == KX_EXIT_REQUEST_START_OTHER_GAME);
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}
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2007-01-08 04:22:23 +00:00
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// Seg Fault; icon.c gIcons == 0
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BKE_icons_free();
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2002-10-12 11:37:38 +00:00
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// Dispose the system
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GHOST_ISystem::disposeSystem();
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2013-02-23 23:15:38 +00:00
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}
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else {
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2002-10-12 11:37:38 +00:00
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error = true;
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printf("error: couldn't create a system.\n");
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}
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}
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2007-06-27 15:08:31 +00:00
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2013-07-20 03:01:50 +00:00
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/* refer to WM_exit_ext() and free_blender(),
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* these are not called in the player but we need to match some of there behavior here,
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* if the order of function calls or blenders state isn't matching that of blender proper,
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* we may get troubles later on */
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free_nodesystem();
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2010-12-21 06:58:44 +00:00
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// Cleanup
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RNA_exit();
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BLF_exit();
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2011-09-20 14:07:40 +00:00
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2011-09-26 10:35:47 +00:00
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#ifdef WITH_INTERNATIONAL
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2011-09-20 07:39:25 +00:00
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BLF_free_unifont();
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2013-03-12 07:25:53 +00:00
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BLF_free_unifont_mono();
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2012-10-22 14:04:40 +00:00
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BLF_lang_free();
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2011-09-20 14:07:40 +00:00
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#endif
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2010-12-31 10:56:06 +00:00
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IMB_exit();
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2012-11-15 15:59:58 +00:00
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BKE_images_exit();
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2010-12-21 06:58:44 +00:00
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SYS_DeleteSystem(syshandle);
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2008-09-14 03:51:51 +00:00
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2011-03-26 04:50:59 +00:00
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int totblock= MEM_get_memory_blocks_in_use();
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2012-03-24 07:52:14 +00:00
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if (totblock!=0) {
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2011-03-26 04:50:59 +00:00
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printf("Error Totblock: %d\n",totblock);
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MEM_set_error_callback(mem_error_cb);
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MEM_printmemlist();
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}
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2002-10-12 11:37:38 +00:00
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return error ? -1 : 0;
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}
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