Commit Graph

54177 Commits

Author SHA1 Message Date
Campbell Barton
0d8bf4bf94 Cleanup: style 2017-06-02 15:38:04 +10:00
Campbell Barton
020bbbb046 Remove comment (missed last commit) 2017-06-02 01:10:34 +10:00
Campbell Barton
3be073807b Fix T51651: translate w/ individual origins fails
Regression in fix for T46892
2017-06-02 01:04:11 +10:00
Sergey Sharybin
e5d8b04abe Depsgraph: Cleanup, line wraps after shortening API 2017-06-01 16:22:35 +02:00
Sergey Sharybin
df7d38c111 Depsgraph: Remove operation types enum
Was only used to indicate entry/exit operation of component,
which is now done explicitly. No reason to keep something which
is unused and confusing.
2017-06-01 16:22:35 +02:00
Sergey Sharybin
a72daea36e Depsgraph: use explicit marking of component entry/exit operations
This isn't used too often, and haivng such API will let us to skip
specifying operation type for all oeprations.
2017-06-01 16:22:35 +02:00
Sergey Sharybin
3a7361ec39 Depsgraph: Cleanup, use DEG_NODE_CLASS prefix for node classes 2017-06-01 16:22:35 +02:00
Sergey Sharybin
6799fb387d Depsgraph: Cleanup, use DEG_NODE_TYPE prefix for depsgraph node types 2017-06-01 16:22:35 +02:00
Sergey Sharybin
5bda458bce Depsgraph: Remove unused argument from time source query 2017-06-01 16:22:35 +02:00
Sergey Sharybin
a4925b05a7 Depsgraph: Remove subgraph nodes
Those were never finished nor used. Again, starting from clean
state before we go into more complicated details.
2017-06-01 16:22:35 +02:00
Sergey Sharybin
d492ae8893 Depsgraph: Remove dead code
Was never used or worked on in ages, if any of this code is
needed in the future it'll need to be redone anyway.
2017-06-01 16:22:35 +02:00
Sergey Sharybin
a13aa12d7c Depsgraph: Remove dead code from add_time_source()
This was never finished or done or used, no reason to keep it.
Better to simplify things before adding complexity of overrides
and copy-on-write.
2017-06-01 16:22:35 +02:00
Sergey Sharybin
a6bb98aef9 Depsgraph: Cleanup, get rid of relation type
It was never actually used apart from being stored at a construciton time.
This caused some redundancy and ncertanty about which relation type to use
during construciton (often existing types were not close enough to particular
use case).
2017-06-01 16:22:35 +02:00
Bastien Montagne
528ae8885e Fix T51687: GPUmat evaluation of shader tree would crash uppon unknown/unsupported socket types.
Made this resilient to unknown types, for now. Supporting specific INT
sockets (through implicit conversion to GPU_FLOAT ones) is considered nice TODO.
2017-06-01 12:18:57 +02:00
Campbell Barton
e2b1c70b48 Fix bad index use drawing deformed face centers 2017-06-01 15:04:22 +10:00
Bastien Montagne
8b0f968a31 Fix bad handling of 'extra' user for groups at their creation.
Was just keeping the default '1' user from `BKE_libblock_alloc()`,
instead of using correct way to handle extra virtual user needed when we
want to keep unused datablocks around...
2017-05-31 21:24:41 +02:00
Bastien Montagne
f783efd127 Fix T51680: 'Delete Group' from Group view of Outliner does not work.
Do not call invoke ops from outliner's operations menus. Invoke op would
search again for item under mouse coordinates... when it is invoked!
Means often entry menu you would have clicked would not be over target
item, leading to either nothing or operation being applied to wrong item.

Note: about groups, there is another minor annoyance leading to some
assert - groups have an annoying virtual fake user which breaks
usercount, will see whether this is easily fixable. :|
2017-05-31 21:14:08 +02:00
Sergey Sharybin
a481908232 Task scheduler: Optimize subsequent pushing bunch of tasks
The idea is to accumulate all new tasks in a thread local queue
first without doing any thread synchronization (aka, locks and
conditional variables) and move those tasks to a scheduler queue
once they are all ready. This way we avoid per-task-pool lock
and only have one lock per bunch of tasks.

This is particularly handy when scheduling new dependency graph
node children. Brings FPS of cached simulation from the linked
below file from ~30 to ~50.

See documentation for BLI_task_pool_delayed_push_{begin, end}
and for TaskThreadLocalStorage::do_delayed_push.

Fixes T50027: Rigidbody playback and simulation performance regression with new depsgraph

Thanks Bastien for the review!
2017-05-31 15:44:08 +02:00
Sergey Sharybin
2ae6973936 Cleanup: Easier to read constant name 2017-05-31 14:52:45 +02:00
Sergey Sharybin
a51dccc6f3 Fix T51661: Swaping strips does not refresh sequencer 2017-05-31 14:26:04 +02:00
Sergey Sharybin
140d9a9b15 Cleanup: Use more clear parenthesis 2017-05-31 14:25:40 +02:00
Dalai Felinto
2cd7b80cae Fix T49570: Cycles baking can't handle materials with no images
If users wanted to bake only a few of the mesh materials, they would
still need to create dummy textures for the other parts.

This commit report (as RPT_INFO) the materials with no texture, but move
on to bake the others materials.
2017-05-30 19:06:39 +02:00
Dalai Felinto
9cae631059 Baking: Add logic to get material from API regardless of Mesh/Object ownership 2017-05-30 19:06:39 +02:00
Sergey Sharybin
d1d359b792 Depsgraph: Fix missing relations for objects which are indirectly linked
This is a corresponding part of 7dda3cf.
2017-05-30 17:42:38 +02:00
Sergey Sharybin
f92fc950c2 Depsgraph: Remove extra modifiers callback loop
Seems to be a copy-paste error from code above.
2017-05-30 17:38:22 +02:00
Sergey Sharybin
03469d90b2 Displace modifier: Pre-fetch all possible images to image pool prior execution
This way we reduce amount of time wasted in spin-lock later on when all threads
are starting to sample texture.
2017-05-30 15:40:14 +02:00
Sergey Sharybin
b62a7767a0 Image pool: Use memory pool for allocating elements
Reduces amount of system-wide allocation calls. Will be
mainly visible when using lots of images in texture nodes
or regular BI rendering.
2017-05-30 15:25:12 +02:00
Sergey Sharybin
34cb934343 Depsgraph: Fix object being tagged for data update when it shouldn't 2017-05-30 14:36:50 +02:00
Sergey Sharybin
be59428877 Depsgraph: Add missing update tag clear for proxy objects
This was causing proxies updates on every frame, even if they
do not really change. Additionally, it was causing second round
of armature update when used from inside dupligroup (viewport
ensures all objects from dupligroup are up to date before draw).
2017-05-30 14:36:50 +02:00
Sybren A. Stüvel
24a0b332e2 Alembic import: fixed bug interpolating between frames. 2017-05-30 13:47:51 +02:00
Sybren A. Stüvel
35f4abcf53 Alembic: simplified sub-frame sampling
It's now less confusing (for example, using nr_of_samples directly,
instead of using 1 / 1 / nr_of_samples). Might also have fixed a bug.

Also added unittests.
2017-05-30 13:47:51 +02:00
Sybren A. Stüvel
4e5440686d Alembic export: normalise the homogeneous component after scaling
The scale matrix must have its homogeneous 'w' (at mat[3][3]) set to the
scale in order to also scale the translations along with it. However, this
also scales the transform matrix's 'w' component, which is not supposed
to happen.
2017-05-30 13:47:51 +02:00
Sybren A. Stüvel
916eca6a1e Alembic export: make the start/end frame default values less reasonable
The old default values (start/end frame = 1) could have been an actually
desired setting (for example when exporting a non-animated model). To
make this worse, this was only interpreted as "start/end of the scene" by
the export operator when running interactively, but not when run from
Python.

By choosing INT_MIN as default it's highly unlikely that the interval
[start, end) was intended as actual export range.
2017-05-30 13:47:51 +02:00
Sybren A. Stüvel
4aeba3b90d Alembic export: avoid create-and-reset of shared pointer
Constructing the shared pointer where the object is actually allocated
makes the code a bit clearer.
2017-05-30 13:47:51 +02:00
Sybren A. Stüvel
cfce8623a8 Alembic export: prevent rounding error buildup in frame sample time 2017-05-30 13:47:51 +02:00
Sergey Sharybin
71dcead790 Move GHash/GSet/LinkList iterators to BLI files
Those are not depsgraph or C++ specific and can be used by everyone.
2017-05-30 12:48:06 +02:00
Bastien Montagne
aab3a0fda3 Fix UI message (no points and no phrases in tooltips please!). 2017-05-30 11:42:55 +02:00
Sergey Sharybin
31bc9beeac Depsgraph: Use own implementation of stack rather than the one from STL
This way we always have predictable behavior, especially from the
performance point of view. Additionally, if some bottleneck is found
in stack implementation it'll be easier for us to address.
2017-05-30 11:41:29 +02:00
Bastien Montagne
7eceb756e4 Tweak UI messgae checking macro, identifiers are not always available... 2017-05-30 11:40:51 +02:00
Bastien Montagne
47aedb97b6 Silence warning in RNA when building without fluidsim. 2017-05-30 11:35:31 +02:00
Sergey Sharybin
15692c8cfe Move hash_combine utility function to a more generic place
This way everyone can benefit from it, not only dependency graph.
2017-05-30 11:09:44 +02:00
Sergey Sharybin
fb82948043 Fix strict compiler warning in C++ RNA
Hopefully it is supported by all the compilers.
2017-05-30 10:58:12 +02:00
Sergey Sharybin
6c16130356 ImBuf: Fix strict compiler warning in Cineon image IO 2017-05-30 10:58:12 +02:00
Bastien Montagne
76c97aaff9 Fix T50775: Missing parenthesis on fluid bake button.
Yep, that got reported... Was slightly more involved than UI message
fixing though: RNA string length getter shall return exact lentgh of
string (same as strlen), not size of allocated buffer to contain it!
Otherwise, NULL final char leaks in and...
2017-05-30 09:46:53 +02:00
Howard Trickey
538fe7d48e Fix T50906 and T49361, bevel didn't curve in plane sometimes. 2017-05-29 13:32:57 -04:00
Campbell Barton
f2d7356f16 Background Fit could set inf zoom 2017-05-30 02:39:07 +10:00
Bastien Montagne
f212bfa3cd Fix T51657: ID user count error when deleting a newly created object with an assigned dupli_group
Stupid RNA accessor was not handling usercount at all on Object.dupli_group...
2017-05-29 17:44:39 +02:00
Bastien Montagne
06ca2c9d03 Fix T51390: Blender 2.78c will freeze or force close when adding particles at random.
DM evaluation code was simply never clearing the `deformedOnly` flag
when evaluating a generative modifier...

Quite astonishing this never got catched before, a lot of particle code
relies on valid value of this flag!!!
2017-05-29 16:05:35 +02:00
Bastien Montagne
08b7955415 Fix T51625: fix impossibility to delete uninstantiated objects from Outliner.
The fact that we can end with uninstantiated objects is not expected
currently, but would rather not start chasing all corner cases that may
lead to that situation.

User shall be able to delete uninstantiated objects from Outliner, though!
2017-05-29 12:27:59 +02:00
Bastien Montagne
2fb56e7157 Fix T51520: Broken vertex weights after two mesh joining.
Take Two, did not detect that dynapaint was also creating named vgroup cdlayer!
2017-05-29 12:06:40 +02:00
Bastien Montagne
be31582e3d Fix T51624: Scene Full Copy ignores shader node links.
Properly remap nodes' pointers to copied IDs in copied ntrees.

Note that this only affects root trees, node groups are not concerned
here, since they are assumed to be reusable chunks and hence *not*
duplicated.
2017-05-29 11:02:27 +02:00
Thomas Beck
ea147e9a28 UI: Make GP "Add Blank Frame" operator name and description fit its behavior.
The operator is indeed not adding frames but inserting them at the current frame (shifting all subsequent ones). Changed the operator name and description.

Approved by Antonio.
2017-05-29 10:51:20 +02:00
Aaron Carlisle
94a3bc63cc Add some missing VSE tooltips
Part of T51061

Differential Revision: https://developer.blender.org/D2664
2017-05-28 21:45:30 -04:00
Howard Trickey
9ba7805a3b Fix T48996, bevel bad for certain in-plane edges. 2017-05-28 14:02:56 -04:00
Aaron Carlisle
9f044cb422 Remove MinGW support
The Issue
=======

For a long time now MinGW has been unsupported and unmaintained and at this point,
it looks like something that we should just leave behind and move on.


Why Remove
==========

One of the big motivations for MinGW back in the day is that it was free compared to MSVC which was licensed based.
However, now that this is no longer true we have basically stopped updating the need CMake files.
Along with the CMake files, there are several patches to the extern libs needed to make this work.  For example, see:
https://developer.blender.org/diffusion/B/browse/master/extern/carve/patches/mingw_w64.patch

If we wanted to keep MinGW then we would need to make more custom patches to the external libs and
this is not something our platform maintainers are willing to do.

For example, here is the patches needed to build python: https://github.com/Alexpux/MINGW-packages/tree/master/mingw-w64-python3

Fixes T51301

Differential Revision: https://developer.blender.org/D2648
2017-05-27 15:34:55 -04:00
Bastien Montagne
275e2fb0ff Fix T51637: Mesh Tools - Noise Button Crashes.
Logic behind which mtext to use from material was broken here... Though
ultimately that whole tool could probably be deprecated or reworked!
2017-05-27 14:46:14 +02:00
Campbell Barton
7df5ed14b1 Release wasn't building, limit debug scope 2017-05-27 20:47:41 +10:00
Campbell Barton
2eead82ce0 CustomData: assert on bad arguments to free
Assert the index is in-range for the layer type.
2017-05-27 14:05:44 +10:00
Bastien Montagne
4d58080e23 Fix T50851: Array modifier generating invalid geometry.
We had handling of fully duplicated polygons already, but... absolutely
nothing to sanitize partially merged polygons! This were giving us
totally invalid geometry, with duplicated vertices in single poly,
invalid edges, etc.

Now we do check for invalid loops inside polys, and generate new edges
as needed to get only valid polys.

For some reason this was a nightmare to get running fully OK, playing
with old and new indices is really, really mind breaking.
2017-05-26 21:58:29 +02:00
Sergey Sharybin
b0015686e2 Fix T50908: Motion Tracker ignored grease pencil mask
This feature got lost with new auto-track API,

Added it back by extending frame accessor class. This isn't really
a frame thing, but we don't have other type of accessor here.

Surely, we can use old-style API here and pass mask via region
tracker options for this particular case, but then it becomes much
less obvious how real auto-tracker will access this mask with old
style API.

So seems we do need an accessor for such data, just matter of
finding better place than frame accessor.
2017-05-26 15:27:49 +02:00
Campbell Barton
ac66fb193f Fix freeing all custom-data layers
Would crash when the active index was out of range,
since there is no reason to use the active layer when freeing all,
free the first instead.
2017-05-26 23:30:20 +10:00
lazydodo
bddd9d809d Fix integer overflows in meshcache modifier.
Differential Revision: https://developer.blender.org/D2688
2017-05-26 06:26:21 -06:00
Sergey Sharybin
bf5e717ef5 Fix T51609: Bake Texture, Margin crashing Blender
Integer overflow in margin filter code.
2017-05-26 11:28:01 +02:00
Campbell Barton
f78ba0df02 Fix T51350: 2D curve normals flip when deformed
Deforming 2D curves & text with modifiers/shape-keys
could flip the normals.

Now check the back-facing flag instead of `z < 0`.
2017-05-26 19:03:30 +10:00
98df7d778f Fix T51287: Matrix.lerp fails w/ shear
Use interp_m4_m4m4 (wraps Eigen),
`MATH_STANDALONE` will need to be updated to support this.
2017-05-26 17:02:27 +10:00
Campbell Barton
b5a976ec19 Fix GPencil depth checks
Regression in 195d0fba
2017-05-26 16:16:33 +10:00
Campbell Barton
4badf67739 Fix T51629: Select w/ object lock fails
Regression in 195d0fba
2017-05-26 16:11:56 +10:00
Campbell Barton
9158d16219 Cleanup: warning 2017-05-26 14:25:52 +10:00
Lukas Stockner
dc23b48101 Cleanup: Typo in colormanagement (ColormnaageCacheData -> ColormanageCacheData) 2017-05-26 01:52:43 +02:00
lazydodo
1358c39455 [MSVC] Fix build error. linker was searching for a mangled version of versionstr 2017-05-25 15:23:45 -06:00
9179797811 Fix blender player python installation on macOS after recent changes. 2017-05-25 22:18:50 +02:00
Campbell Barton
2580c3cb82 Fix T50112: Sequencer crash w/ missing proxy data 2017-05-25 20:23:31 +10:00
Campbell Barton
1ddf67382b Docs: Image.has_data clarification
Resolves T51615
2017-05-25 19:54:54 +10:00
Campbell Barton
24e3a930f1 Fix T51444: Unit tests don't run on Windows 2017-05-25 18:56:00 +10:00
bbce6ce249 Fix macOS python cmake install to work when switching lib directories.
It's a bit ugly but I couldn't find a better way to keep fast installs and
correct handling of switching between master and blender2.8 with different
lib directories.
2017-05-25 02:34:39 +02:00
Campbell Barton
a033a7bef9 Fix error accessing tessface color in edit-mode
Was checking for loop-color in poly-layer.
2017-05-25 02:46:30 +10:00
Sergey Sharybin
3de9db9650 Proper fix for crash loading old files with compositor
Now we keep all links around, even for sockets which were
implicitly renamed. And also ensuring new sockets have proper
storage.
2017-05-24 15:39:15 +02:00
Sergey Sharybin
f4074ce8d7 Revert "Fix crash opening really old files with compositor"
This commit broke compatibility with newer files: due to rename
of Speed to Vector the links got lost.

This reverts commit 0e46da76b70a42bab2268942cba0e0d3e4ba47e8.
2017-05-24 15:29:14 +02:00
Campbell Barton
d252ac6b95 Fix possible invalid normal use w/ tangent calc
Was using MFace normals, not MPoly
2017-05-24 21:15:35 +10:00
Sybren A. Stüvel
6715bfee92 Alembic: Export mesh as mesh, even when it has no vertices.
This makes it possible to have an animated / procedurally generated mesh
that starts empty and obtains data in later frames.

Fixes the export of an empty mesh with an Ocean Modifier, as described in
issue T51351.
2017-05-24 12:39:37 +02:00
Sybren A. Stüvel
e921e0f0af Alembic export: consider mesh with animation data as "animated"
This allows you to put any kind of animation data on the mesh, and its
shape will be exported on each timekey. Note that this timekey is unrelated
to the animation data (so we don't export on each keyframe, for example).

A practical example is the addition of an animated custom property to
trigger the export of animated mesh data. The mesh data can then be created
from any source, like Python scripts.

Not only is this useful in itself, it also provides a workaround for one
of the two issues described in T51351.
2017-05-24 12:38:17 +02:00
Sybren A. Stüvel
eafea25c41 Alembic export: write Blender version to Alembic file
This is written in a custom metadata key, so it isn't shown by utilities
like abcecho or abcls. However, it's still something that's useful to
have available.
2017-05-24 11:45:14 +02:00
Sybren A. Stüvel
ad27e97ee7 Fix T51586: Regression: Alembic containing animated curves / hair no longer working
Also fixed the same type of error when reading points.
2017-05-24 10:24:25 +02:00
Sybren A. Stüvel
7b25ffb618 Fix T51534: Alembic: added support for face-varying vertex colours
Houdini writes vertex data in a different format than Blender does; Houdini
uses "face-varying scope", which means that the vertex colours are indexed
by an ever-increasing number over all vertices of all faces instead of the
vertex index.

I've also merged the read_custom_data_mcols() and read_mcols() functions,
because the latter was only called from the former, and the changes in this
commit would add yet more function parameters to pass.
2017-05-23 17:27:15 +02:00
Sybren A. Stüvel
cc0cc880de Alembic: reduced code duplication in read_mcols()
A big chunk of code was copied between the if and else bodies. By using
a boolean to store whether the c3f_ptr or c4f_ptr should be used, the
in-loop condition is kept as simple as possible.
2017-05-23 17:27:15 +02:00
Sybren A. Stüvel
96e068d3aa Alembic: split up read_custom_data_ex() into read_custom_data_{mcols,uvs}()
The read_custom_data_ex() function was basically two functions inside
if/else bodies.
2017-05-23 17:27:15 +02:00
Bastien Montagne
c1b321e1b8 Add PovRay file extensions to our 'textual' file filtering. 2017-05-23 17:09:50 +02:00
Bastien Montagne
116e8933a6 Fix some POV keywords not colored correctly.
We need to ensure longer keywords are catched first, when there are
shorter subsets of them in keywords list as well!
2017-05-23 17:09:50 +02:00
Howard Trickey
49cc78ef18 Fix T48668, bevel mistake on presumed reflex angle.
Note: the angle in bug isn't really reflex - using the vertex normal
for this test isn't always right, but usually is. At any rate,
shouldn't try to put vertex on edge between if a reflex angle.
2017-05-23 07:55:14 -04:00
Bastien Montagne
72d67ba4c2 Make msvc2015 happy again.
Looks like that wanabe compiler does not support more than a few tens of
if/else conditions...
2017-05-23 13:04:58 +02:00
Sybren A. Stüvel
8d26f2c222 Fix T51319: Alembic export crash w/simple child particles if Display value < 100%
This was two-fold.

1) The export used viewport settings to obtain the particle cache, rather
   than render settings.
2) The child hair writer tried to obtain UV-coordinates from the parent
   chair, without checking whether those were available in the first place.
2017-05-23 12:31:39 +02:00
Sergey Sharybin
7add6b89bc Fix T51592: Simplify AO Cycles setting remains active while Simplify is disabled 2017-05-23 10:34:03 +02:00
Bastien Montagne
9b29233800 Add PovRay syntax hilghting.
Since we already have a rather advanced PovRay exporter, makes sense to
also nicely display generated 'code'.

Patch by Maurice Raybaud (@mauriceraybaud), thanks!
Cleanup (mostly styling) by @mont29.
2017-05-22 22:08:02 +02:00
Sergey Sharybin
8cc4c3da8c Fix T51308: Bright/Contrast Doesn't respect Pre-multiplied Alpha
Brightness/contrast node was changing color but did not modify alpha
or ensured colors are premultiplied on the output. This was giving
artifacts later on unless alpha was manually converted.

Compositor is supposed to work in premultiplied alpha (except of
some really corner cases) so it makes sense to ensure premultiplied
alpha after brightness/contrast node.

This is now done as an option enabled by default, so we:

(a) Keep compatibility with old files.
(b) Have correct behavior for newly created files.

Later on we can get rid of this option.
2017-05-22 17:15:45 +02:00
Bastien Montagne
849e77b1f9 Fix T51318: Non-update of preview when switching from world to lamp panel.
Lamp preview panel is in DATA buttons context...
2017-05-22 17:11:55 +02:00
Bastien Montagne
f08f8a2df2 Enhance vgroup handling when merging meshes.
We were looping over all vgroups in destination mesh and making string
comparison, for every vgroup of every vertex of merged mesh! Crazy!

Now we simply create a temp mapping of vgroup indices, seriously
simplifies things (and gives significant speedup when merging huge meshes
with lots of vgroups, here with quick stupid test went from 120ms in
vgroup merging to less than 5ms, 25 times quicker!).
2017-05-22 16:43:46 +02:00
Bastien Montagne
e3d6321530 Fix T51520: Broken vertex weights after two mesh joining.
Root of the issue here was that two stupid modifiers could create named
vgroup CD layers (vgroup editing ones... shame on me :") ).

Fix that, and added some versionning code to also fix 'corrupted' blend
files created by those so far.
2017-05-22 16:43:46 +02:00
Bastien Montagne
81667b770c Fix wrong comment in BLI_findstringindex (returns 0-based index!). 2017-05-22 16:43:46 +02:00
Campbell Barton
9737401688 Fix T51169: Push/pull fails w/ local lock axis 2017-05-22 21:12:43 +10:00
Bastien Montagne
baf788d7cd Fix T51336: Crash on broken file opening.
`screen_findedge()` is not expected to return NULL in that case, but
checking against that does not hurt (we do it in all its other call
cases anyway), better than crashing.
2017-05-22 12:08:03 +02:00
lazydodo
f3d9f0c779 [msvc] Use debug nunmpy archive for debug builds 2017-05-21 09:31:55 -06:00
Campbell Barton
81e584ed17 CMake: Use GCC7's -Wimplicit-fallthrough=5
Use to avoid accidental missing break statements,
use ATTR_FALLTHROUGH to suppress.
2017-05-20 14:01:03 +10:00
Bastien Montagne
b6f5e8d9a1 Fix T51524: Instantiated Hair Object which has dupligroup children and hidden orig objects of group crash at render.
Note that this is speculative fix, actually precisely understanding what
happens in this code is... not easy.
2017-05-19 19:40:22 +02:00
Sergey Sharybin
0e46da76b7 Fix crash opening really old files with compositor
There was lack of certain sockets do-versaions: namely the ones
which were added in blender versions after the one used to save
the file.
2017-05-19 15:41:26 +02:00
Campbell Barton
a7c4b6f49c Cleanup: add braces for multi-line blocks 2017-05-19 22:18:54 +10:00
Sergey Sharybin
a5c73129c5 Fix T51556: Sequencer - White Balance Modifier - Masking is not honored 2017-05-19 11:29:18 +02:00
Sergey Sharybin
ec051f5103 Fix/workaround T51070: Cannot scale procedural texture in compositor
The issue is coming from some weird semi-finished canvas feature, which
was remapping coordinate without applying any differential on the sampling
ellipse (in fact, there is no ellipse, sampling think is always a single
pixel).

The whole thing is just weak in the compositor, for now just bring behavior
back to how it was prior to optimization (multithreading) commit.
2017-05-19 10:56:26 +02:00
Sergey Sharybin
edbd3ebcdc Compositor: Remove unused funciton 2017-05-19 10:55:26 +02:00
Campbell Barton
1247f609d4 Correct last commit
VERT_VISIT was used in a nested function.
2017-05-18 21:48:52 +10:00
Pascal Schoen
32c9d2322c Fix T51408: Cycles - Principled BSDF Shader - Transparency is not working as expected
Renamed the "Transparency" input of the Principled BSDF to
"Transmission" and "Refraction Roughness" to "Transmission Roughness".
2017-05-18 13:18:19 +02:00
Campbell Barton
208462e424 Fix T51539: BMesh boolean crash
In some cases the vertex visit queue would exceed its max length,
visiting the same vertex multiple times.
2017-05-18 21:09:06 +10:00
Campbell Barton
102394a323 Fix T51538: Weight-paint circle select w/ clipping 2017-05-18 10:43:34 +10:00
Sergey Sharybin
47f8459ead Fix T51388: Mask moves when zoom is changed in the movie clip editor
Incorrect matrix space for stabilization.
2017-05-17 14:51:51 +02:00
Campbell Barton
f674bc90e2 BMesh: remove duplicate argument for wireframe op 2017-05-17 20:31:14 +10:00
Sergey Sharybin
24676b535a Fix T49981: When camera is on inactive layer, it does not evaluate constraints
Second round of fix, was broken by 843be91.
2017-05-17 10:22:40 +02:00
Mai Lavelle
0a6c57d3d2 Fix crash from freeing of NULL pointer 2017-05-16 16:29:27 -04:00
Sergey Sharybin
d59721c2c3 Fix T50673: OpenEXR multilayer image truncated on save
The issue is in OpenEXR itself. See the report fomr some more details.
2017-05-16 16:34:49 +02:00
Sergey Sharybin
26b2323189 Fix memory leak when saving OpenEXR files
It is not a good idea to:

1. Duplicate metadata to self
2. Ignore the fact that something might have had metadata already.

Also moved metadata copy to a preparation function, so it is
never lost.
2017-05-16 15:36:29 +02:00
Howard Trickey
8be9d68dd4 Fix T49467: Crash due to assert failure in bevel.
The mesh interpolation code had an edge case where one of two
adjacent edges to a vertex has 0 length. This caused an assert
failure indexing the vertex mesh for splash Blenderman.blend.
2017-05-16 07:19:01 -04:00
Sergey Sharybin
a70a7f9db3 Fix T49864: EnvMap baking crashes 2.78 if 'Full Sample' checked in AA 2017-05-16 12:40:04 +02:00
Sergey Sharybin
f89c6e739a Fix memory leak in environment
Found when was looking into T49864. The issue is caused here
by render_copy_renderdata() doing a copy of views with
BLI_duplicatelist() so we can not just zero the pointers out.

Similar thing is happening for layers as well.
2017-05-16 10:57:28 +02:00
Olly Funkster
06ac6ded66 Fix byte-to-float conversion when using scene strips in sequencer with identical color spaces
Fix T50882: VSE: Blend Modes on Scenes do not layer properly
Fix T51002: Scene strip with Alpha over not working as expected

The byte-to-float conversion was being skipped if the color spaces of the sequence and the scene
are the same, which is the default, resulting in any non-float strips becoming invisible.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D2635
2017-05-16 10:36:33 +02:00
Sergey Sharybin
f6afd1b73c Make imbuf's OIIO bindings to compile with latest OIIO from git 2017-05-16 09:35:46 +02:00
Campbell Barton
d508b69e44 Cleanup: gcc7.1 warnings 2017-05-16 12:46:52 +10:00
Aaron Carlisle
12651aba03 Fix hair_step is a short 2017-05-15 17:28:01 -04:00
Aaron Carlisle
15e8fbd549 Fix compile error on gcc after last commit
error: static assertion failed: "invalid limits"
2017-05-15 16:43:33 -04:00
Aaron Carlisle
4621583612 Fix T51297: Use A Higher Hair Segment Limit
Normally, segments up to 50 can be quite enough for most cases.
However, when dealing with things like braids,
the current limit can sometimes be quite a pain.
2017-05-15 14:29:59 -04:00
Sergey Sharybin
1c21e088f2 Fix T50109: Blender crash when a "Render Result" as a Texture
This commit fixes crash, but user feedback can be improved here to
inform artist that one can't use Render Result as a texture since that
will cause feedback loop.
2017-05-15 15:59:47 +02:00
Sergey Sharybin
1f96dd2e0b Fix T51348: Node highlighting is broken
This feature was disabled in the code but not in the interface.

Removing the code, since it needs full re-implementation anyway.
2017-05-15 13:52:17 +02:00
Dalai Felinto
b60f80e9b3 Fix T51501: Cycles baking cancel affects baking script
Basically upon invoking cycles baking we could canell it which would
leave G.is_break hanging as true. Since we were not setting is_break to
false before exec baking, it would misbehave.
2017-05-15 13:04:44 +02:00
Campbell Barton
df94f2f399 Fix T51180: BMesh crash using calc_uvs=True
Don't assume UV layer exist.
2017-05-15 16:53:57 +10:00
Campbell Barton
687ff699e9 Cleanup: warnings, style 2017-05-15 14:58:55 +10:00
Bill Currie
37bc3850ce Mesh Center: improved center-of-mass calculation
Previous method was based on face-area, giving un-even results
based on topology and gave issues with zero area faces.

This method gives matching results for concave ngons and the same geometry triangulated.
2017-05-12 11:04:38 +10:00
868678c85f Fix T51449: empty node editor continuously redrawing and using CPU. 2017-05-11 20:32:19 +02:00
Sergey Sharybin
77d633399c BGE: Use BLI's stringify instead of implementing it again
Will solve compilation error in 2.8.
2017-05-11 16:46:43 +02:00
Sergey Sharybin
8eeb610832 Depsgraph: Fix/workaround crahs when fcu->rna_path is NULL 2017-05-11 16:28:21 +02:00
Dalai Felinto
6b9ab1f7a2 Unifying access to GLEW from the Blender Game Engine
Note: This is not about functionality, but about using the same stub file
we are using in Blender for the game engine in blender2.8.
2017-05-11 16:08:03 +02:00
Campbell Barton
15038975a3 Cleanup: GPU PBVH naming
Use GPU_pbvh prefix.
2017-05-11 22:05:19 +10:00
Lukas Stockner
edd7c55796 Fix Blenderplayer stubs
The change from 62aa925c11d0 wasn't included.
2017-05-11 01:13:32 +02:00
Campbell Barton
722bcb554f Sculpt Drawing: reduce redundant color conversion
Also replace macro with for loop.
2017-05-11 07:39:56 +10:00
Lukas Stockner
b82954f6f4 Fix T51455: Render Layers in compositor from a different scene not working
The code only updated nodes in the nodetree of the scene to which the render layer belongs. Therefore, when using scene B in the compositor setup of scene A, A's node wouldn't be updated.
With this fix, the update function loops over all scenes and checks them for relevant nodes.
2017-05-10 22:39:43 +02:00
Bastien Montagne
42c346028f Fix missing relation in new DEG between World and its NodeTree.
Was preventing update in 3DView etc. when changing something in the
World's NodeTree, especially annoying in blender2.8 branch (since legacy
depsgraph has been removed there), but also affecting master.
2017-05-10 20:35:59 +02:00
Aaron Carlisle
8246246bda UI: editor menu, swap Text and node editors
Proposed by @sebastian_k and approved by @severin over IRC.

Follows up on rB0f561da5fb77540626aec7a995314271a91acdf6
2017-05-10 12:20:57 -04:00
Dalai Felinto
62aa925c11 Fix T51354: Final take on multi-view (single view) issues
We now handle selection and transform manipulators
(kudos to Julian Eisel to help hunting down the latter).
2017-05-10 16:54:57 +02:00
Dalai Felinto
195d0fbae3 Fixup for multi-view single eye viewport issues
In d2f1f80a6fa I was always calling view3d_main_regio_setup_view with
NULL matrices, which is not always correct.
2017-05-10 13:13:55 +02:00
Dalai Felinto
d2f1f80a6f Partial fix to Multi-View single eye issues in viewport
Handling depth loop for now (3d cursor positioning). Selection is a bit
more tricky.

Reported on 51354
2017-05-10 12:21:51 +02:00
Thomas Beck
894513c7fd Fix (unreported): Crash if a right click is performed on an image datablock (open btn f.e.).
Only access/insert the button_pointer if it's not null...
2017-05-09 20:12:25 +02:00
Carlo Andreacchio
ffc95a33b6 Fix T51434: Module math operation is wrong in GLSL shading
Based on patch from @lazydodo.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D2661
2017-05-09 12:32:47 +02:00
Aaron Carlisle
0f561da5fb UI: Editor menu, move VSE below MCE
The idea here is to keep things in a logical order to match the order of ones worflow.
This concept can be seen in Graph > Dope Sheet > NLA. This issue is mainly affecting the manual.

Fixes T50709

Differential Revision: https://developer.blender.org/D2630
2017-05-08 23:38:31 -04:00
Sergey Sharybin
717d85fb1c Fix missing render update when building without OCIO but having GLSL image draw method 2017-05-08 17:43:32 +02:00
Luca Rood
a1442b7cea Fix capitalization in some particle panels 2017-05-08 15:24:31 +02:00
Campbell Barton
1cfc48192c Fix T51432: Find Files case sensitive on win32 2017-05-08 09:44:11 +10:00
Lukas Stockner
ce28025eaf Remove unused node socket flag that was added in the render pass commit 2017-05-07 20:32:51 +02:00
3cd27374ee Color management: add Filmic view transform to Blender configuration.
* "Filmic" and "False Color" view transforms added (sRGB display device only).
* "Very Low/Low/Base/High/Very High Contrast" looks added.
* Added filtering so that Filmic only shows look names prefixed with "Filmic - ".

Filmic Dynamic Range LUT configuration created by Troy James Sobotka with
special thanks and feedback from Guillermo, Claudio Rocha, Bassam Kurdali,
Eugenio Pignataro, Henri Hebeisen, Jason Clarke, Haarm-Peter Duiker, Thomas
Mansencal, and Timothy Lottes.

Differential Revision: https://developer.blender.org/D2659
2017-05-07 16:41:38 +02:00
Lukas Stockner
43b374e8c5 Cycles: Implement denoising option for reducing noise in the rendered image
This commit contains the first part of the new Cycles denoising option,
which filters the resulting image using information gathered during rendering
to get rid of noise while preserving visual features as well as possible.

To use the option, enable it in the render layer options. The default settings
fit a wide range of scenes, but the user can tweak individual settings to
control the tradeoff between a noise-free image, image details, and calculation
time.

Note that the denoiser may still change in the future and that some features
are not implemented yet. The most important missing feature is animation
denoising, which uses information from multiple frames at once to produce a
flicker-free and smoother result. These features will be added in the future.

Finally, thanks to all the people who supported this project:

- Google (through the GSoC) and Theory Studios for sponsoring the development
- The authors of the papers I used for implementing the denoiser (more details
  on them will be included in the technical docs)
- The other Cycles devs for feedback on the code, especially Sergey for
  mentoring the GSoC project and Brecht for the code review!
- And of course the users who helped with testing, reported bugs and things
  that could and/or should work better!
2017-05-07 14:40:58 +02:00
Campbell Barton
bca6978347 Cleanup: use index syntax instead of addition
Harmless but made accessing the first element read strangely.
2017-05-07 03:21:27 +10:00
Campbell Barton
ce31a892db Cleanup: use uint/ushort for polyfill2d 2017-05-07 02:19:56 +10:00
Campbell Barton
bdb4ecfbdd Cleanup: use const pointers where possible 2017-05-07 02:12:35 +10:00
Campbell Barton
5cdd94a58e Fix PyAPI crash assigning/deleting id-properties
Caused by D113.
2017-05-06 23:30:21 +10:00
Campbell Barton
0eef40ed51 Cleanup: unused return, redundant assignments 2017-05-06 22:43:32 +10:00
Campbell Barton
89120cd241 bmesh: use 'uint' instead of 'unsigned int'
no functional changes.
2017-05-06 14:19:08 +10:00
Campbell Barton
b85f7e288e Cleanup: line length, use const struct members 2017-05-06 11:13:14 +10:00
Bastien Montagne
622ce5672a MakeLocal: fix bad (missing) handling of proxy_from uglyness.
Those shall not be considered while checking whether a to-be-made-local
ID will end up fully local, or still be partially used by linked data...
Even less since we already do have special handling of proxies later.

Fixes main remaining issue found with 04_01_H.lighting.blend Agent327
file, and allows us to switch back to optimized post-processing in
make_local code.
2017-05-05 16:19:16 +02:00
Bastien Montagne
198248fa3d Add a new LOOPBACK flag to libquery's callbacks.
That one tags those ugly little 'from' ID pointers (shape keys and
proxies), which point back from used to user ID, and require a lot of
special care in data-block management...
2017-05-05 16:19:16 +02:00
Sergey Sharybin
294ffa0d49 Masks: Fix broken animation after adding primitives
Was missing mask shape initialization.

Not ideal from the CPU ticks point of view, but will work for now.
2017-05-05 13:50:18 +02:00
Bastien Montagne
5b6838129f Fix (unreported) memleak in Warp modifier copying. 2017-05-05 10:36:23 +02:00
Bastien Montagne
52e6a6c5ef MakeLocal: switch back to secure, slightly slower final steps.
Again, Agent327's 04_01_H.lighting.blend shows some problem here, it
triggers several times the 'not used at all' assert in step 5 of secure
code, and with optimized version we lose the connection between
rigs and the main characters!

Will keep investigating on this, but for now let's try to give something
working to the studio.
2017-05-05 09:56:17 +02:00
Bastien Montagne
d2cd27a39d MakeLocal: forcefully recalc affected armatures' poses.
This should not be needed imho, we already set POSE_RECALC flag
correctly there, but it still is missing actual update of poses in some
(complex and convoluted) cases. So at least for now, let's go with this
hack, it's not really harming anyone anyway.

Fixes crash in Agent327's 04_01_H.lighting.blend when making all local.
2017-05-05 09:56:17 +02:00
Bastien Montagne
fbf4b2f17a Add check (error message + assert) that pose is valid in armature evaluation.
Not sure how this happens, but in some cases we can evaluate
deformations of an armature which pose is not valid, at least put a
warning here to help identifying the issue quickly.
2017-05-05 09:56:17 +02:00
Julian Eisel
839bf119c1 Revert "Add red alert in UI controls for datablock pointer properties"
This reverts commit f5bc8ad4ce87165fc0648f1cd8c0ae1fb5f07281.

We agreed there needs to be a better solution for this, see comments in
rBf5bc8ad4ce87165.
2017-05-05 00:44:06 +02:00
Campbell Barton
57bcc19bb3 Fix reading past bounds removing from color ramp 2017-05-05 07:41:12 +10:00
Campbell Barton
97caad858f Remove redundant backbuffer/transform check
Transform no longer uses backbuffer for snap.
2017-05-05 07:06:15 +10:00
Bastien Montagne
b180900e52 Fix missing usercount update of poselib when copying Object.
Still finding such missing cases... :(
2017-05-04 15:08:57 +02:00
Bastien Montagne
e3bc021079 Add debug/timing prints in MakeLocal and remapping code. 2017-05-04 15:08:57 +02:00
Sergey Sharybin
ffa31a8421 Fix use after free of new render layer ID properites after copying scene 2017-05-04 12:27:28 +02:00
Sergey Sharybin
0f4de9336a Fix memory leak of ID properties after recent render passes commit 2017-05-04 12:18:39 +02:00
Campbell Barton
6abcd6cfd5 Fix error in node flag check 2017-05-04 02:57:39 +10:00
Bastien Montagne
15189baa52 "Fix" root cause of T51260 Forward compatibility crash fter adding new IDProp type.
We unfortunately cannot fix this for previous versions of Blender, but
at least the issue (Blender crashing on unknown IDProp types) should now
be addressed for future.

Simply reset unknown IDProp types to integer one, and reset its value to zero.
2017-05-03 17:05:28 +02:00
Lukas Stockner
4cf7fc3b3a Render API/Cycles: Identify Render Passes by their name instead of a type flag
Previously, every RenderPass would have a bitfield that specified its type. That limits the number of passes to 32, which was reached a while ago.
However, most of the code already supported arbitrary RenderPasses since they were also used to store Multilayer EXR images.
Therefore, this commit completely removes the passflag from RenderPass and changes all code to use the unique pass name for identification.
Since Blender Internal relies on hardcoded passes and to preserve compatibility, 32 pass names are reserved for the old hardcoded passes.

To support these arbitrary passes, the Render Result compositor node now adds dynamic sockets. For compatibility, the old hardcoded sockets are always stored and just hidden when the corresponding pass isn't available.

To use these changes, the Render Engine API now includes a function that allows render engines to add arbitrary passes to the render result. To be able to add options for these passes, addons can now add their own properties to SceneRenderLayers.
To keep the compositor input node updated, render engine plugins have to implement a callback that registers all the passes that will be generated.

From a user perspective, nothing should change with this commit.

Differential Revision: https://developer.blender.org/D2443

Differential Revision: https://developer.blender.org/D2444
2017-05-03 16:44:52 +02:00
Benoit Bolsee
89b1805df6 BGE: Fix silly typo that invalidates negative scaling camera feature.
Negative scale on camera is a nice trick to invert render image on one
axis at no extra CPU cost. It was implemented in the Decklink branch but
I introduced a typo when porting it to master. It is now fixed.
2017-05-02 20:11:02 +02:00
Sergey Sharybin
143d7ad40f Revert "Depsgraph: Link from material to object shading"
The change was initially needed for Blender 2.8 branch but the actual
function was reverted in there. So no reason to keep dead unused
placeholder in the dependency graph.

This reverts commit fd69ba225540cde5e4c1fa651fb02df21ea0a143.
2017-05-02 15:31:49 +02:00
Campbell Barton
0fbce637b3 Cleanup: comment blocks 2017-04-30 02:58:36 +10:00
Campbell Barton
a1164eb3dd View3D: support both orbit select & depth
When using both preferences, use cursor depth when nothings selected.
2017-04-30 02:41:25 +10:00
Campbell Barton
47769b5f40 Curve Fitting: minor change to re-fitting method
Avoid calculating a new split-index when re-fitting.

While checking if a knot can be removed, the index with the highest error
can be used as a candidate to replace the knot
(in the case it can't be removed).
2017-04-30 00:01:16 +10:00
Campbell Barton
6d73e2d3cf Cleanup: unused includes 2017-04-29 16:27:29 +10:00
Thomas Beck
d6963630dc Implementation of custom python entries in all right click menus
Hi Guys,

as one of my clients needs the possibility to have custom menu entries in the general right click menu (all over Blender: in the node editor, properties, toolbars,..) I talked with Campbell about expanding our hard coded menu a bit. This is the outcome. As I only need those two, I support currently a button_prop and a button_pointer.

{F540397}

I tested the changes with a custom script where I added a custom entry and executed an operator on click - it seems to work exactly how it's intended to. The script: {F540435}

As I'm not too experienced in rna stuff I would really appreciate any review.
Thanks very much Campbell for his open ears & help on this issue!

Reviewers: campbellbarton, mont29

Reviewed By: campbellbarton, mont29

Subscribers: sybren, mont29

Tags: #addons

Differential Revision: https://developer.blender.org/D2612
2017-04-28 23:44:52 +02:00
Campbell Barton
af3f7db4ec Fix T51324: Auto-Depth fails rotating out of camera 2017-04-29 03:21:03 +10:00
Sybren A. Stüvel
aa88796a6c Alembic: use object-oriented approach in ABC_read_mesh()
This is easier to extend than the if/else if/else chain that was in place,
and allows for somewhat more granular error messages.
2017-04-28 15:33:57 +02:00
Sybren A. Stüvel
2e67a20045 Alembic: Construct ISampleSelector once and pass along 2017-04-28 15:33:57 +02:00
brunoT
a85f457195 Fix: T50271: Bilateral/Directional blur's iterations is zero by default
Differential Revision: https://developer.blender.org/D2632
2017-04-27 09:00:11 -04:00
Campbell Barton
e9ccc98877 Revert "Fix T51328: Add note to cmdline help that threads must be first"
The help message already notes that argument order matters,
and this doesn't need to be the first.
2017-04-27 21:48:06 +10:00
Campbell Barton
ed14c15b7a Cleanup: remove unused matrix arg 2017-04-27 21:41:03 +10:00
Aaron Carlisle
a6b9bd023b Fix T51328: Add note to cmdline help that threads must be first 2017-04-26 22:48:18 -04:00
Sergey Sharybin
e6954a5a7c Fix race condition invalidating object data's bounding box 2017-04-26 16:00:02 +02:00
Sergey Sharybin
e61ba39e7c Ensure task scheduler exists before any threading starts in Blender 2017-04-26 16:00:02 +02:00
Sergey Sharybin
e2f8bb56d6 Avoid race condition copying Scene for off-thread OpenGL image save 2017-04-26 16:00:02 +02:00
Sergey Sharybin
146db944e5 Threading: Remove thread lock which seems useless
Render data is never guarded by image drawe lock.
2017-04-26 16:00:02 +02:00
Campbell Barton
449ad35093 Move depth select loop into its own function
Useful for splitting out draw logic in 2.8x
2017-04-27 00:01:23 +10:00
Sybren A. Stüvel
6ed15c5a41 Alembic export: support simple child hairs (Fix T51144)
Simple child hairs don't have a face index number assigned, so the
call to dm->getTessFaceData(dm, num, CD_MFACE) would cause a crash. To
work around this, UV and normal vectors are copied from the parent
hair.

I've also removed an unnecessary call to dm->getTessFaceArray(dm);

Reviewers: kevindietrich

Differential Revision: https://developer.blender.org/D2638
2017-04-26 15:31:03 +02:00
Sybren A. Stüvel
51e3a184ea Alembic: fixed indentation 2017-04-26 15:19:37 +02:00
Sybren A. Stüvel
ef80164e1c Alembic: fixed memory leaks 2017-04-26 15:19:37 +02:00
Sybren A. Stüvel
20621d46d1 Alembic: fixed refcount issue when duplicating imported objects
Duplicating an imported object didn't increment the cache reader's refcount,
whereas removing the duplicate did decrement it. This caused problems.
2017-04-26 15:19:37 +02:00
Sybren A. Stüvel
ff1f115706 Fix T51280: Alembic: Crash when removing cache modifier
The calls to id_us_plus/min were unnecessary (and caused assertion
failures) as this is already taken care of by transformcache_id_looper().
2017-04-26 15:19:37 +02:00
Campbell Barton
f351cb5479 Avoid platform dependant PATH_MAX 2017-04-26 21:06:00 +10:00
Sybren A. Stüvel
9b3e3d4def Alembic export: also export empties
Exporting an empty creates an Alembic XForm object. The empties can also
be animated.
2017-04-26 12:26:21 +02:00
Sybren A. Stüvel
afe1c25d06 Alembic export: renamed func object_is_shape → object_type_is_exportable
The function doesn't return whether the object is a shape at all, since
it also returns true for camera objects (and soon also for empties). It
returns true when objects of this type can be exported to Alembic at all.
This is now reflected in the name.
2017-04-26 12:25:45 +02:00
Sybren A. Stüvel
edc9f8b766 Alembic: shortened CacheFile.filepath to 1024 bytes again
As per discussion on 3128600a8ab2badd9ea39c80133f15f766794ec6
2017-04-26 10:42:20 +02:00
Sybren A. Stüvel
268cb5fbd3 Alembic: fixed C++98 compatibility 2017-04-26 10:42:20 +02:00
Sybren A. Stüvel
9dadd5ff93 Fix T51292: Alembic import, show notification when trying to load HDF5
HDF5 Alembic files are not officially supported by Blender. With this
commit, the HDF5 format is detected even when Blender is compiled without
HDF5 support, and the user is given an explanatory error message (rather
than the generic "Could not open Alembic archive for reading".
2017-04-25 14:30:09 +02:00
Sybren A. Stüvel
3128600a8a Fix T51262: Blender CRASH with alembic file
Also added a unit test for exporting & importing very long names.
2017-04-25 12:06:03 +02:00
Sybren A. Stüvel
e353cf8705 Revert "Alembic: Construct ISampleSelector once and pass along"
This reverts commit 099816587a0e064fb6a52c82a737ae8814cf21df. It had some
unforseen side-effects that should be investigated first.
2017-04-25 10:45:26 +02:00
Sybren A. Stüvel
573f6d1ec4 Fix T51284: Mesh not skinned 2017-04-25 10:01:34 +02:00
Campbell Barton
7398b3b71b WM: don't search for app-template when its empty
Changing from a loaded app-template back to Default (none set)
would scan paths for a file with no name. Harmless but silly.
2017-04-25 17:15:23 +10:00
Campbell Barton
69a216d343 Cleanup: remove unnecessary texface checks 2017-04-24 22:45:40 +10:00
Campbell Barton
aff30aaf2d Cleanup: style 2017-04-24 22:00:46 +10:00
Bastien Montagne
d67609697e Add C internal version of msgfmt (similar to makesrna/dna binaries).
Fixes performance issues of C++ one with Windows MSVC debug builds...

Merely a translation from msgfmt.cc code by @sergey, using BLI libs intead of C++'s stdlib.

Reviewers: sergey, campbellbarton, LazyDodo

Subscribers: sergey

Differential Revision: https://developer.blender.org/D2605
2017-04-24 10:49:54 +02:00
Bastien Montagne
6d9a223c90 BLI_dynstr: add memarena-based version, and helper to clear without freeing. 2017-04-24 10:42:10 +02:00
Sybren A. Stüvel
349cafac52 Matrix.decompose(): changed terminology, "location" → "translation"
Matrix.decompose() should either return "location, orientation, size" or
"translation, rotation, scale". Since there are constructors for the former,
I've replaced "location" in the documentation with "translation".

The code is still the same, I just changed the documentation.
2017-04-21 15:51:35 +02:00
Sergey Sharybin
e4ab70da86 CMake: Add option to build against system-wide Glog
Similar to previous commit for Gflags.
2017-04-21 14:36:34 +02:00
Sybren A. Stüvel
9c02990ac1 Alembic import: changing cache modifier path no longer discards object paths
This allows, for example, the path of an Alembic file to be changed from
absolute to relative, without having to reconstruct all object paths.
2017-04-21 14:11:49 +02:00
Sybren A. Stüvel
9d819775b7 Alembic: properly initialising cachefile object paths list. 2017-04-21 14:11:49 +02:00
Sybren A. Stüvel
45b9ee525d Alembic: fixed memory leak 2017-04-21 14:11:49 +02:00
Sybren A. Stüvel
099816587a Alembic: Construct ISampleSelector once and pass along
No longer passing time as float and constructing ISampleSelectors all
over the place. Instead, just construct an ISampleSelector once and
pass it along.
2017-04-21 14:11:49 +02:00
Sergey Sharybin
c7a5c48cba CMake: Add option to link against system-wide Gflags library
It is disabled by default, so should not affect existing configurations.

Main benefits of this goes as:

- Linux distros can use that to avoid libraries duplication and link
  blender package against gflags package from the system.

- It it easier to test whether Blender works with updated version of
  Gflags prior to re-bundling the library.
2017-04-21 12:01:27 +02:00
Campbell Barton
55a3d48046 Docs: diagram for reflect_v3_v3v3 2017-04-21 17:27:20 +10:00
Campbell Barton
13ee5ba467 Store edit-font select-box length
A little awkward to calculate when drawing.
2017-04-21 17:12:43 +10:00
Stefan Werner
aeda1a16f3 D2607: Switch eye dropper to use linear color space internally
This switches the internal color representation of the eye dropper from display space to linear. Any time a linear color is requested and the color is picked from a linear object, the result is now precise to the bit as the color gets patched through directly. Color space conversion now only happens when a color is picked from non-linear display space objects or when the color is requested to be returned in non-linear space.

In addition, this patch changes the DifferenceMatte node to interpret a tolerance of 0.0 to accept colors that are identical bit by bit, as apposed to simply refusing all colors.
2017-04-20 22:41:26 +02:00
Stefan Werner
b628f765b0 D2608: Allow HDR picking from Compositor background
Replaced some STREQ(snode->tree_idname, ...) calls with ED_node_is_*() calls for improved readability, fixed one case where the STREQ was used the wrong way
2017-04-20 22:32:00 +02:00
Luca Rood
ca958642fa Fix Surface Deform not unbinding if target is removed 2017-04-20 17:49:45 +02:00
Sybren A. Stüvel
52295dd480 Alembic export: don't show warning for every exported frame
The warning about not having a UV map is now only shown once per hair
system.
2017-04-20 15:30:13 +02:00
Luca Rood
ee3faddfaa Fix T45350: Cache not being recomputed with "Bake All Dynamics" 2017-04-20 15:01:21 +02:00
Sybren A. Stüvel
ae79eb2105 Alembic import: select imported objects
When the Alembic import is finished, all imported objects are selected.
2017-04-20 12:01:31 +02:00
Alexander Romanov
31c644b657 Fix T51198: Crash with new Datablock ID Properties 2017-04-20 11:40:31 +03:00
Campbell Barton
6da53e46c9 Use reflect for calculating second normal 2017-04-20 18:08:05 +10:00
Campbell Barton
9bb8e46460 Docs: move note (was mixed up) 2017-04-20 17:11:12 +10:00
6c26911c3d Fix T51248: user preferences window size not adapted to DPI. 2017-04-20 01:19:47 +02:00
Bastien Montagne
1873ea337c Fix T51243: Delete Globally won't work with Datablock ID Properties.
That's a quick hack to address that specific case, new pointer IDProp
actually enlights a generic problem - datablocks using themselves - which
is not really handled by current code, would consider this not-so-urgent
TODO though.
2017-04-19 22:07:57 +02:00
Bastien Montagne
1c28e12414 Fix (unreported) missing handling of GPencil Layer's parent Object pointer in BKE_library_query.
Grrrr... still finding missing pointers here... :/
2017-04-19 21:47:01 +02:00
Sybren A. Stüvel
2dac8b3ee0 Alembic import/export: added as_background_job option
The ABC_export and ABC_import functions both take a as_background_job
parameter, and return a boolean.

When as_background_job=true, returns false immediately after scheduling
a background job. This was the old behaviour of this function, which makes
it very hard for scripts to do something with the data after the import
or export completes.

When as_background_job=false, performs the export synchronously, and
returns true when the export was ok, and false if there were any errors.
This allows further processing.

The Scene.alembic_export() function is deprecated, and will be removed from
Blender 2.8 in favour of calling the bpy.ops.wm.alembic_export() operator.
As such, it has been hard-coded to the old background job behaviour.
2017-04-19 14:40:57 +02:00
Sybren A. Stüvel
b148ac5cf7 Alembic export: made hair/particle export optional.
The export is still slower than needed, as the particle systems themselves
aren't disabled during the export. It's only the writing to the Alembic
file that's skipped.
2017-04-19 13:03:52 +02:00
Sybren A. Stüvel
0fd53c87de Alembic export: converted some export params to actual bools
The variables were interpreted as booleans, and had a 1-bit width. I don't
see a reason to not just use the bool type instead.
2017-04-19 11:43:43 +02:00
Sybren A. Stüvel
989080c4f6 Alembic import: little fix for D2634
Now it doesn't crash any more when the Alembic curves object doesn't
have any user properties.
2017-04-18 17:00:21 +02:00
Sybren A. Stüvel
5bdbc88ab8 Alembic import/export: write curve resolution to user property
Curve resolution isn't natively supported by Alembic, hence it is stored
in a user property "blender:resolution". I've looked at a Maya curves
example file, but that also didn't contain any information about curve
resolution.

Differential Revision: https://developer.blender.org/D2634

Reviewers: kevindietrich
2017-04-18 16:36:33 +02:00
Campbell Barton
70018eb16e Cleanup: missing headers 2017-04-19 00:25:31 +10:00
Sergey Sharybin
2836003f6b Fix T51187: Memory leak when exporting OpenEXR monochrome animation 2017-04-18 14:28:13 +02:00
Sybren A. Stüvel
86288725df Alembic import: fall back to linear when variable order array is invalid.
This seems like more sane behaviour than to keep the orderu at the
invalid default value 0.
2017-04-18 13:57:04 +02:00
Sybren A. Stüvel
d24578b676 Alembic export: fixed curve type and order.
The order number written to Alembic is the same as we use in memory, so
the +1 wasn't needed, at least according to the reference Maya exporter
maya/AbcExport/MayaNurbsCurveWriter.cpp, function
MayaNurbsCurveWriter::write(), in the Alembic source code.

Furthermore, when writing an array of nurb orders, the curve type should
be set to kVariableOrder, otherwise the importer will ignore it.
2017-04-18 13:57:04 +02:00
Pascal Schoen
8825a8e951 Squashed commit of the following:
commit 90778901c9ea1e16d5907981e91bceba25ff207d
Merge: 76eebd9 3bf0026
Author: Schoen <schoepas@deher1m1598.emea.adsint.biz>
Date:   Mon Apr 3 07:52:05 2017 +0200

    Merge branch 'master' into cycles_disney_brdf

commit 76eebd9379a5dad519ff01cf215fbe3db6de931e
Author: Schoen <schoepas@deher1m1598.emea.adsint.biz>
Date:   Thu Mar 30 15:34:20 2017 +0200

    Updated copyright for the new files.

commit 013f4a152a3898946ba5c616141c6e44d928ccfd
Author: Schoen <schoepas@deher1m1598.emea.adsint.biz>
Date:   Thu Mar 30 15:32:55 2017 +0200

    Switched from multiplication of base and subsurface color to blending
    between them using the subsurface parameter.

commit 482ec5d1f20ceabc9cbda4838d4ae37d1d673458
Author: Schoen <schoepas@deher1m1598.emea.adsint.biz>
Date:   Mon Mar 13 15:47:12 2017 +0100

    Fixed a bug that caused an additional white diffuse closure call when using
    path tracing.

commit 26e906d162a6a8d67f2ebc8880993fcbab69559e
Merge: 0593b8c 223aff9
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Mon Feb 6 11:32:31 2017 +0100

    Merge branch 'master' into cycles_disney_brdf

commit 0593b8c51bf7db0ed5ca92ed6f68d0d984dad0dd
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Mon Feb 6 11:30:36 2017 +0100

    Fixed the broken GLSL shader and implemented the Disney BRDF in the
    real-time view port.

commit 8c7e11423be640dc44b1807912058480710e51f4
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Fri Feb 3 14:24:05 2017 +0100

    Fix to comply strict compiler flags and some code cleanup

commit 17724e9d2dbffb1aaa61401224ecbf2349c1dac3
Merge: 379ba34 520afa2
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Tue Jan 24 09:59:58 2017 +0100

    Merge branch 'master' into cycles_disney_brdf

commit 379ba346b0acd1ea779365b940fcd01f5ba1165f
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Tue Jan 24 09:28:56 2017 +0100

    Renamed the Disney BSDF to Principled BSDF.

commit f80dcb4f34f1dc41841ced5965787fc26ace22a2
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Fri Dec 2 13:55:12 2016 +0100

    Removed reflection call when roughness is low because of artifacts.

commit 732db8a57f6d4e5d6f44bbad176c15fd55377f0a
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Wed Nov 16 09:22:25 2016 +0100

    Indication if to use fresnel is now handled via the type of the BSDF.

commit 0103659f5e705b314cde98b0e4a01c14c55acd5e
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Fri Nov 11 13:04:11 2016 +0100

    Fixed an error in the clearcoat where it appeared too bright for default
    light sources (like directional lights)

commit 0aa68f533529c9fd197a3ab0427f9e41a15456b9
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Mon Nov 7 12:04:38 2016 +0100

    Resolved inconsistencies in using tabs and spaces

commit f5897a9494e352de274b99e7bee971336c0dc386
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Mon Nov 7 08:13:41 2016 +0100

    Improved the clearcoat part by using GTR1 instead of GTR2

commit 3dfc240e61b3d4d0e7c476989792e4ada869ce91
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Mon Oct 31 11:31:36 2016 +0100

    Use reflection BSDF for glossy reflections when roughness is 0.0 to
    reduce computational expense and some code cleanup

    Code cleanup includes:
    - Code style cleanup and removed unused code
    - Consolidated code in the bsdf_microfacet_multi_impl.h to reduce
      some computational expense

commit a2dd0c5fafdabe1573299170fb3be98a3e46d17a
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Wed Oct 26 08:51:10 2016 +0200

    Fixed glossy reflections and refractions for low roughness values and
    cleaned up the code.

    For low roughness values, the reflections had some strange behavior.

commit 981737591231a1a5a1c85950950580b65d029505
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Tue Oct 25 12:37:40 2016 +0200

    Removed default values in setup functions and added extra functions for
    GGX with fresnel.

commit bbc5d9d4527346a74155cf17be21fb02ee3e0779
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Tue Oct 25 11:09:36 2016 +0200

    Switched from uniform to cosine hemisphere sampling for the diffuse and
    the sheen part.

commit d52d8f2813d64363713f11160a6c725d4cafbcfa
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Mon Oct 24 16:17:13 2016 +0200

    Removed the color parameters from the diffuse and sheen shader and use
    them as closure weights instead.

commit 8f3d92738532ad867a0a3543c00393626ab8f6ec
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Mon Oct 24 09:57:06 2016 +0200

    Fixed the issue with artifacts when using anisotropy without linking the
    tangent input to a tangent node.

commit d93f680db9acaaade0354b34857a3ccaf348557f
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Mon Oct 24 09:14:51 2016 +0200

    Added subsurface radius parameter to control the per color channel
    effection radius of the subsurface scattering.

commit c708c3e53b323773fc852bdc239bc51e157dcaef
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Mon Oct 24 08:14:10 2016 +0200

    Rearranged the inputs of the shader.

commit dfbfff9c389074d3e5c1f49dd38a95e9b317eb1f
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Fri Oct 21 09:27:05 2016 +0200

    Put spaces in the parameter names of the shader node

commit e5a748ced17c8f59e5e73309096adeea3ba95e04
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Fri Oct 21 08:51:20 2016 +0200

    Removed code that isn't in use anymore

commit 75992bebc128c8b44cab4f0d8855603787f57260
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Fri Oct 21 08:50:07 2016 +0200

    Code style cleanup

commit 4dfcf455f7769752044e051b399fb6a5dfcd0e22
Merge: 243a0e3 2cd6a89
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Thu Oct 20 10:41:50 2016 +0200

    Merge branch 'master' into cycles_disney_brdf

commit 243a0e3eb80ef82704d5ea2657384c3a4b9fb497
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Thu Oct 20 10:01:45 2016 +0200

    Switching between OSL and SVM is more consistant now when using Disney
    BSDF.

    There were some minor differences in the OSL implementation, e.g. the
    refraction roughness was missing.

commit 2a5ac509223c838285a00c4c12775567666e7154
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Tue Sep 27 09:17:57 2016 +0200

    Fixed a bug that caused transparency to be always white when using OSL and
    selecting GGX as distribution of the Disney BSDF

commit e1fa8623915407cea942a07fd0a106b04e113c09
Merge: d0530a8 7f76f6f
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Tue Sep 27 08:59:32 2016 +0200

    Merge branch 'master' into cycles_disney_brdf

commit d0530a8af0e076c0aca4c9a61b0a64cada45ac4d
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Tue Sep 27 08:53:18 2016 +0200

    Cleanup the Disney BSDF implementation and removing unneeded files.

commit 3f4fc826bd9c1f47c694c0f6b2947daf5b524b1a
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Tue Sep 27 08:36:07 2016 +0200

    Unified the OSL implementation of the Disney clearcoat as a simple
    microfacet shader like it was previously done in SVM

commit 4d3a0032ecea99031979f342bfd5f66ea5a8625a
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Mon Sep 26 12:35:36 2016 +0200

    Enhanced performance for Disney materials without subsurface scattering

commit 3cd5eb56cf5c9006837f111c8866e4c6e1c2a6fd
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Fri Sep 16 08:47:56 2016 +0200

    Fixed a bug in the Disney BSDF that caused specular reflections to be too
    bright and diffuse is now reacting to the roughness again

    - A normalization for the fresnel was missing which caused the specular
      reflections to become too bright for the single-scatter GGX
    - The roughness value for the diffuse BSSRDF part has always been
      overwritten and thus always 0
    - Also the performance for refractive materials with roughness=0.0 has
      been improved

commit 7cb37d711938e5626651db21f20da50edd96abaf
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Thu Sep 8 12:24:43 2016 +0200

    Added selection field to the Disney BSDF node for switching between
    "Multiscatter GGX" and "GGX"

    In the "GGX" mode there is an additional parameter for changing the
    refraction roughness for materials with smooth surfaces and rough interns
    (e.g. honey). With the "Multiscatter GGX" this effect can't be produced at
    the moment and so here will be no separation of the two roughness values.

commit cdd29d06bb86672ed0779eefb8eee95796b8f939
Merge: 02c315a b40d1c1
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Tue Sep 6 15:59:05 2016 +0200

    Merge branch 'master' into cycles_disney_brdf

commit 02c315aeb0f0d7bb429d4396912e03dbb8a77340
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Tue Sep 6 15:16:09 2016 +0200

    Implemented the OSL part of the Disney shader

commit 5f880293aeeacf269032824248b46d613691a36c
Merge: 630b80e b399a6d
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Fri Sep 2 10:53:36 2016 +0200

    Merge branch 'master' into cycles_disney_brdf

commit 630b80e08b6acf83834bc95264af4ccdbbc5f82c
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Fri Sep 2 10:52:13 2016 +0200

    Fresnel in the microfacet multiscatter implementation improved

commit 0d9f4d7acb2de65d1c98d425cea4bf364795c155
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Fri Aug 26 11:11:05 2016 +0200

    Fixed refraction roughness problem (refractions were always 100% rough)
    and set IOR of clearcoat to 1.5

commit 9eed34c7d980e1b998df457c4f76021162c80f78
Merge: ef29aae ae475e3
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Tue Aug 16 15:22:32 2016 +0200

    Merge branch 'master' into cycles_disney_brdf

commit ef29aaee1af8074e0228c480d962700e97ea5b36
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Tue Aug 16 15:17:12 2016 +0200

    Implemented the fresnel in the multi-scatter GGX for the Disney BSDF

    - The specular/metallic part uses the multi-scatter GGX
    - The fresnel of the metallic part is controlled by the specular value
    - The color of the reflection part when using transparency can be
      controlled by the specularTint value

commit 88567af085ac94119b98c95246b6d6f63161bc01
Merge: cc267e5 285e082
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Wed Aug 3 15:05:09 2016 +0200

    Merge branch 'master' into cycles_disney_brdf

commit cc267e52f20d036a66aeeff127ee1c856f7c651b
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Wed Aug 3 15:00:25 2016 +0200

    Implemented the Disney clearcoat as a variation of the microfacet bsdf,
    removed the transparency roughness again and added an input for
    anisotropic rotations

commit 81f6c06b1f53180bf32a5c11ac1fa64e2b6abf52
Merge: ece5a08 7065022
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Wed Aug 3 11:42:02 2016 +0200

    Merge branch 'master' into cycles_disney_brdf

commit ece5a08e0d6e51a83c223ea87346134216e5b34e
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Tue Jul 26 16:29:21 2016 +0200

    Base color now applied again to the refraction of transparent Disney
    materials

commit e3aff6849e06853c56da7bd610210dcab70e6070
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Tue Jul 26 16:05:19 2016 +0200

    Added subsurface color parameter to the Disney shader

commit b3ca6d8a2f4f866b323fc2df0a3beff577218c27
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Tue Jul 26 12:30:25 2016 +0200

    Improvement of the SSS in the Disney shader

     * Now the bump normal is correctly used for the SSS.
     * SSS in Disney uses the Disney diffuse shader

commit d68729300ee557e90a8e7e4be6eb8ef98db80fe2
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Tue Jul 26 12:23:13 2016 +0200

    Better calculation of the Disney diffuse part

    Now the values for NdotL und NdotV are clamped to 0.0f for a better look
    when using normal maps

commit cb6e500b12e7bce884d3db19ee138c975c215f2d
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Mon Jul 25 16:26:42 2016 +0200

    Now one can disable specular reflactions again by setting specular and
    metallic to 0 (cracked this in the previous commit)

commit bfb9cb11b548103369de2a46ce18b4ddf661362c
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Mon Jul 25 16:11:07 2016 +0200

    fixed the Disney SSS and cleaned the initialization of the Disney shaders

commit 642c0fdad12548c1a2ccbf595bae3a995d3022f7
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Mon Jul 25 16:09:55 2016 +0200

    fixed an error that was caused by the missing LABEL_REFLECT in the Disney
    diffuse shader

commit c10b484dcad3412c34455736e9656cd38716bcb0
Author: Jens Verwiebe <info@jensverwiebe.de>
Date:   Fri Jul 22 01:15:21 2016 +0200

    Rollback attempt to fix sss crashing, it prevented crash by disabling sss completely, thus useless

commit 462bba3f97fcc41834e0e20cc806a7958e5106f5
Author: Jens Verwiebe <info@jensverwiebe.de>
Date:   Thu Jul 21 23:11:59 2016 +0200

    Add an undef for sc_next for safety

commit 32d348577d69be251aa04110c5f6156cd2645f48
Author: Jens Verwiebe <info@jensverwiebe.de>
Date:   Thu Jul 21 00:15:48 2016 +0200

    Attempt to fix Disney SSS

commit dbad91ca6d46f5a4a6f2ba7ed4c811ffa723942f
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Wed Jul 20 11:13:00 2016 +0200

    Added a roughness parameter for refractions (for scattering of the rays
    within an object)

    With this, one can create a translucent material with a smooth surface and
    with a milky look.

    The final refraction roughness has to be calculated using the surface
    roughness and the refraction roughness because those two are correlated
    for refractions. If a ray hits a rough surface of a translucent material,
    it is scattered while entering the surface. Then it is scattered further
    within the object. The calculation I'm using is the following:

    RefrRoughnessFinal = 1.0 - (1.0 - Roughness) * (1.0 - RefrRoughness)

commit 50ea5e3e34394a727e3cceb6203adb48834a9ab7
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Tue Jun 7 10:24:50 2016 +0200

    Disney BSDF is now supporting CUDA

commit 10974cc826a4bfa8fb3ef59177abf0b0dc441065
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Tue May 31 11:18:07 2016 +0200

    Added parameters IOR and Transparency for refractions

    With this, the Disney BRDF/BSSRDF is extended by the BTDF part.

commit 218202c0905a4ec93ee19850360d1a39966d2c25
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Mon May 30 15:08:18 2016 +0200

    Added an additional normal for the clearcoat

    With this normal one can simulate a thin layer of clearcoat by applying a
    smoother normal map than the original to this input

commit dd139ead7e04aa87a894ccf3732cfce711258ff1
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Mon May 30 12:40:56 2016 +0200

    Switched to the improved subsurface scattering from Christensen and
    Burley

commit 11160fa4e1c32230119d4506e7e9fd3da2ab37f2
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Mon May 30 10:16:30 2016 +0200

    Added Disney Sheen shader as a preparation to get to a BSSRDF

commit cee4fe0cc94515ee60d4afa4d4e10c41003f1579
Merge: 4f955d0 6b5bab6
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Mon May 30 09:08:09 2016 +0200

    Merge branch 'cycles_disney_brdf' of git.blender.org:blender into cycles_disney_brdf

    Conflicts:
    	intern/cycles/kernel/closure/bsdf_disney_clearcoat.h
    	intern/cycles/kernel/closure/bsdf_disney_diffuse.h
    	intern/cycles/kernel/closure/bsdf_disney_specular.h
    	intern/cycles/kernel/closure/bsdf_util.h
    	intern/cycles/kernel/osl/CMakeLists.txt
    	intern/cycles/kernel/osl/bsdf_disney_clearcoat.cpp
    	intern/cycles/kernel/osl/bsdf_disney_diffuse.cpp
    	intern/cycles/kernel/osl/bsdf_disney_specular.cpp
    	intern/cycles/kernel/osl/osl_closures.h
    	intern/cycles/kernel/shaders/node_disney_bsdf.osl
    	intern/cycles/render/nodes.cpp
    	intern/cycles/render/nodes.h

commit 4f955d052358206209454decf2c3539e6a21b42f
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Tue May 24 16:38:23 2016 +0200

    SVM and OSL are both working for the simple version of the Disney BRDF

commit 1f5c41874b01ad297eb8a6bad9985296c6c0a6e1
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Tue May 24 09:58:50 2016 +0200

    Disney node can be used without SVM and started to cleanup the OSL implementation

    There is still some wrong behavior for SVM for the Schlick Fresnel part at the
    specular and clearcoat

commit d4b814e9304ebb44cc7c291cd83f7b7cdebcd152
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Wed May 18 10:22:29 2016 +0200

    Switched from a parameter struct for Disney parameters to ShaderClosure params

commit b86a1f5ba5019c7818153cb70b49f5f7a0bc52a0
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Wed May 18 10:19:57 2016 +0200

    Added additional variables for storing parameters in the ShaderClosure struct

commit 585b88623695fa07dfca9c9909d6d9184c3519c8
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Tue May 17 12:03:17 2016 +0200

    added output parameter to the DisneyBsdfNode

    That has been forgotten after removing the inheritance of BsdfNode

commit f91a28639884cbda7804715b910d64abba0718ef
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Tue May 17 10:40:48 2016 +0200

    removed BsdfNode class inheritance for DisneyBsdfNode

    That's due to a naming difference. The Disney BSDF uses the name 'Base Color'
    while the BsdfNode had a 'Color' input. That caused a text message to be
    printed while rendering.

commit 30da91c9c51d8cbc6a7564c7aaa61c9efe2ab654
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Wed May 4 16:08:10 2016 +0200

    disney implementation cleaned

commit 30d41da0f0352fad29375a395ffcb9cb7891eeb1
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Wed May 4 13:23:07 2016 +0200

    added the disney brdf as a shader node

commit 1f099fce249cb35e949cc629f7cca2167fca881a
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Tue May 3 16:54:49 2016 +0200

    added clearcoat implementation

commit 00a1378b98e435e9cdbfbac86eb974c19b2a8151
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Fri Apr 29 22:56:49 2016 +0200

    disney diffuse und specular implemented

commit 6baa7a7eb787638661cddad0c4e7f78bd3a8fa5c
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Mon Apr 18 15:21:32 2016 +0200

    disney diffuse is working correctly

commit d8fa169bf3caf71c40a124101b33dee6c510188e
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Mon Apr 18 08:41:53 2016 +0200

    added vessel for disney diffuse shader

commit 6b5bab6cecde153122625cf8dc10e4209ed1eb0f
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Wed May 18 10:22:29 2016 +0200

    Switched from a parameter struct for Disney parameters to ShaderClosure params

commit f6499c2676e074a36033627ffc7540107777630d
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Wed May 18 10:19:57 2016 +0200

    Added additional variables for storing parameters in the ShaderClosure struct

commit 7100640b65c2ff5447a18c01fc4e93594b4f486a
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Tue May 17 12:03:17 2016 +0200

    added output parameter to the DisneyBsdfNode

    That has been forgotten after removing the inheritance of BsdfNode

commit 419ee5441100a906b4b3fd8373cb768a71bfdfe6
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Tue May 17 10:40:48 2016 +0200

    removed BsdfNode class inheritance for DisneyBsdfNode

    That's due to a naming difference. The Disney BSDF uses the name 'Base Color'
    while the BsdfNode had a 'Color' input. That caused a text message to be
    printed while rendering.

commit 6006f91e8730f78df5874f808690d3908db103ab
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Wed May 4 16:08:10 2016 +0200

    disney implementation cleaned

commit 0ed08959141fc7c5f8c6e37c6552ecb9fcc5749c
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Wed May 4 13:23:07 2016 +0200

    added the disney brdf as a shader node

commit 0630b742d71c658915575a4a71a325094a0fc313
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Tue May 3 16:54:49 2016 +0200

    added clearcoat implementation

commit 9f3d39744b85619750c79c901f678b8c07fe0ee2
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Fri Apr 29 22:56:49 2016 +0200

    disney diffuse und specular implemented

commit 9b262063767d6b05a617891c967d887d21bfb177
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Mon Apr 18 15:21:32 2016 +0200

    disney diffuse is working correctly

commit 4711a3927dfcadaa1c36de0ba78fc304fac1dc8a
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date:   Mon Apr 18 08:41:53 2016 +0200

    added vessel for disney diffuse shader

Differential Revision: https://developer.blender.org/D2313
2017-04-18 11:43:09 +02:00
Sergey Sharybin
968d86afc3 Depsgraph: Use proper scene to get frame from for pose constraints evaluaiton
Spotted by Luca, thanks!
2017-04-18 11:31:45 +02:00
Sergey Sharybin
bb8f7784ce Fix strict compiler compilation 2017-04-18 09:41:15 +02:00